@galacean/engine-spine 4.2.4 → 4.2.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +1 -1
- package/dist/main.js +97 -17
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +97 -17
- package/dist/module.js +97 -17
- package/dist/module.js.map +1 -1
- package/package.json +1 -1
- package/types/AntGSpineLoader.d.ts +22 -0
- package/types/SpineAnimation.d.ts +45 -0
- package/types/SpineLoader.d.ts +32 -0
- package/types/SpineMaterial.d.ts +6 -0
- package/types/SpineRenderer.d.ts +38 -0
- package/types/core/MeshGenerator.d.ts +43 -0
- package/types/core/SpineMesh.d.ts +11 -0
- package/types/spine-core/Animation.d.ts +378 -0
- package/types/spine-core/AnimationState.d.ts +365 -0
- package/types/spine-core/AnimationStateData.d.ts +23 -0
- package/types/spine-core/AssetManager.d.ts +36 -0
- package/types/spine-core/AtlasAttachmentLoader.d.ts +23 -0
- package/types/spine-core/BlendMode.d.ts +7 -0
- package/types/spine-core/Bone.d.ts +110 -0
- package/types/spine-core/BoneData.d.ts +44 -0
- package/types/spine-core/ConstraintData.d.ts +7 -0
- package/types/spine-core/Event.d.ts +16 -0
- package/types/spine-core/EventData.d.ts +13 -0
- package/types/spine-core/IkConstraint.d.ts +38 -0
- package/types/spine-core/IkConstraintData.d.ts +26 -0
- package/types/spine-core/PathConstraint.d.ts +46 -0
- package/types/spine-core/PathConstraintData.d.ts +52 -0
- package/types/spine-core/SharedAssetManager.d.ts +19 -0
- package/types/spine-core/Skeleton.d.ts +134 -0
- package/types/spine-core/SkeletonBinary.d.ts +49 -0
- package/types/spine-core/SkeletonBounds.d.ts +48 -0
- package/types/spine-core/SkeletonClipping.d.ts +22 -0
- package/types/spine-core/SkeletonData.d.ts +89 -0
- package/types/spine-core/SkeletonJson.d.ts +34 -0
- package/types/spine-core/Skin.d.ts +43 -0
- package/types/spine-core/Slot.d.ts +42 -0
- package/types/spine-core/SlotData.d.ts +23 -0
- package/types/spine-core/Texture.d.ts +46 -0
- package/types/spine-core/TextureAtlas.d.ts +30 -0
- package/types/spine-core/TransformConstraint.d.ts +36 -0
- package/types/spine-core/TransformConstraintData.d.ts +34 -0
- package/types/spine-core/Triangulator.d.ts +14 -0
- package/types/spine-core/Updatable.d.ts +9 -0
- package/types/spine-core/Utils.d.ts +124 -0
- package/types/spine-core/VertexEffect.d.ts +7 -0
- package/types/spine-core/attachments/Attachment.d.ts +43 -0
- package/types/spine-core/attachments/AttachmentLoader.d.ts +25 -0
- package/types/spine-core/attachments/AttachmentType.d.ts +9 -0
- package/types/spine-core/attachments/BoundingBoxAttachment.d.ts +12 -0
- package/types/spine-core/attachments/ClippingAttachment.d.ts +14 -0
- package/types/spine-core/attachments/MeshAttachment.d.ts +46 -0
- package/types/spine-core/attachments/PathAttachment.d.ts +19 -0
- package/types/spine-core/attachments/PointAttachment.d.ts +20 -0
- package/types/spine-core/attachments/RegionAttachment.d.ts +88 -0
- package/types/spine-core/polyfills.d.ts +3 -0
- package/types/spine-core/vertexeffects/JitterEffect.d.ts +11 -0
- package/types/spine-core/vertexeffects/SwirlEffect.d.ts +16 -0
- package/types/types.d.ts +4 -0
package/dist/miniprogram.js
CHANGED
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@@ -33,14 +33,9 @@ function _instanceof1(left, right) {
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} else return _instanceof1(left, right);
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}
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function _type_of(obj) {
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"@swc/helpers - typeof";
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return obj && typeof Symbol !== "undefined" && obj.constructor === Symbol ? "symbol" : typeof obj;
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}
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-
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function __decorate(decorators, target, key, desc) {
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var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
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if (
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if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
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else for(var i = decorators.length - 1; i >= 0; i--)if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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return c > 3 && r && Object.defineProperty(target, key, r), r;
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}
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@@ -175,7 +170,34 @@ function _create_for_of_iterator_helper_loose(o, allowArrayLike) {
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throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
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}
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-
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+
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/ var IntSet = /*#__PURE__*/ function() {
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function IntSet() {
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this.array = new Array();
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}
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@@ -3922,7 +3944,34 @@ var CURRENT = 2;
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}
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(VertexAttachment);
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-
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/ var Texture = /*#__PURE__*/ function() {
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function Texture(image) {
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this._image = image;
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}
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@@ -5154,7 +5203,7 @@ var AssetManagerBase = /*#__PURE__*/ function() {
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}) : null;
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}).then(function(bitmap) {
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if (bitmap) {
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var texture = _this.
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var texture = _this.createTexture(path, bitmap);
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_this.success(success, path, texture);
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resolve(texture);
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}
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@@ -5163,7 +5212,7 @@ var AssetManagerBase = /*#__PURE__*/ function() {
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var image = new engineMiniprogramAdapter.Image();
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image.crossOrigin = "anonymous";
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image.onload = function() {
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var texture = _this.
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var texture = _this.createTexture(path, image);
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_this.success(success, path, texture);
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resolve(texture);
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};
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abort = true;
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});
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};
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var atlas =
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var atlas = _this.createTextureAtlas(path, atlasText);
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var toLoad = atlas.pages.length, abort = false;
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for(var _iterator = _create_for_of_iterator_helper_loose(atlas.pages), _step; !(_step = _iterator()).done;)_loop();
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} catch (e) {
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this.cache.assetsLoaded[path] = new Promise(function(resolve, reject) {
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_this.downloader.downloadText(path, function(atlasText) {
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resolve(atlas);
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} catch (e) {
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};
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_proto.disposeAssetInternal = function disposeAssetInternal(path) {
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if (_this.cache.assetsRefCount[path] <= 0) return;
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_this.disposeAssetInternal(path);
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var page = _step.value;
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var _page_texture;
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(_page_texture = page.texture) == null ? void 0 : _page_texture.dispose();
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}
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};
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return atlas;
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};
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_proto.createTexture = function createTexture(path, image) {
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var _this = this;
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var texture = this.textureLoader(image);
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var textureDispose = texture.dispose.bind(texture);
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texture.dispose = function() {
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};
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};
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}();
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var AssetCache = /*#__PURE__*/ function() {
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var primitive = this._primitive;
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SpineAtlasLoader = __decorate([
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miniprogram.resourceLoader("SpineAtlas", [
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"atlas"
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], false)
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exports.AlphaTimeline = AlphaTimeline;
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package/dist/module.js
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else for(var i = decorators.length - 1; i >= 0; i--)if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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return c > 3 && r && Object.defineProperty(target, key, r), r;
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}
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}
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-
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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+
* conditions of Section 2 of the Spine Editor License Agreement:
|
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177
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+
* http://esotericsoftware.com/spine-editor-license
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*
|
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
|
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* Spine Editor license and redistribution of the Products in any form must
|
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+
* include this license and copyright notice.
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*
|
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185
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/ var IntSet = /*#__PURE__*/ function() {
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function IntSet() {
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this.array = new Array();
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}
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@@ -3917,7 +3939,34 @@ var CURRENT = 2;
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}
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(VertexAttachment);
|
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-
|
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|
+
/******************************************************************************
|
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3943
|
+
* Spine Runtimes License Agreement
|
|
3944
|
+
* Last updated April 5, 2025. Replaces all prior versions.
|
|
3945
|
+
*
|
|
3946
|
+
* Copyright (c) 2013-2025, Esoteric Software LLC
|
|
3947
|
+
*
|
|
3948
|
+
* Integration of the Spine Runtimes into software or otherwise creating
|
|
3949
|
+
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
3950
|
+
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
3951
|
+
* http://esotericsoftware.com/spine-editor-license
|
|
3952
|
+
*
|
|
3953
|
+
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
3954
|
+
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
|
3955
|
+
* "Products"), provided that each user of the Products must obtain their own
|
|
3956
|
+
* Spine Editor license and redistribution of the Products in any form must
|
|
3957
|
+
* include this license and copyright notice.
|
|
3958
|
+
*
|
|
3959
|
+
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
|
3960
|
+
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
3961
|
+
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
3962
|
+
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
|
3963
|
+
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
3964
|
+
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
3965
|
+
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
3966
|
+
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
3967
|
+
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
3968
|
+
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
3969
|
+
*****************************************************************************/ var Texture = /*#__PURE__*/ function() {
|
|
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3970
|
function Texture(image) {
|
|
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|
this._image = image;
|
|
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|
}
|
|
@@ -5149,7 +5198,7 @@ var AssetManagerBase = /*#__PURE__*/ function() {
|
|
|
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}) : null;
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|
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}).then(function(bitmap) {
|
|
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|
if (bitmap) {
|
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|
-
var texture = _this.
|
|
5201
|
+
var texture = _this.createTexture(path, bitmap);
|
|
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|
_this.success(success, path, texture);
|
|
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|
resolve(texture);
|
|
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5204
|
}
|
|
@@ -5158,7 +5207,7 @@ var AssetManagerBase = /*#__PURE__*/ function() {
|
|
|
5158
5207
|
var image = new Image();
|
|
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5208
|
image.crossOrigin = "anonymous";
|
|
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5209
|
image.onload = function() {
|
|
5161
|
-
var texture = _this.
|
|
5210
|
+
var texture = _this.createTexture(path, image);
|
|
5162
5211
|
_this.success(success, path, texture);
|
|
5163
5212
|
resolve(texture);
|
|
5164
5213
|
};
|
|
@@ -5202,7 +5251,7 @@ var AssetManagerBase = /*#__PURE__*/ function() {
|
|
|
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5251
|
abort = true;
|
|
5203
5252
|
});
|
|
5204
5253
|
};
|
|
5205
|
-
var atlas =
|
|
5254
|
+
var atlas = _this.createTextureAtlas(path, atlasText);
|
|
5206
5255
|
var toLoad = atlas.pages.length, abort = false;
|
|
5207
5256
|
for(var _iterator = _create_for_of_iterator_helper_loose(atlas.pages), _step; !(_step = _iterator()).done;)_loop();
|
|
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|
} catch (e) {
|
|
@@ -5226,7 +5275,7 @@ var AssetManagerBase = /*#__PURE__*/ function() {
|
|
|
5226
5275
|
this.cache.assetsLoaded[path] = new Promise(function(resolve, reject) {
|
|
5227
5276
|
_this.downloader.downloadText(path, function(atlasText) {
|
|
5228
5277
|
try {
|
|
5229
|
-
var atlas =
|
|
5278
|
+
var atlas = _this.createTextureAtlas(path, atlasText);
|
|
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5279
|
_this.success(success, path, atlas);
|
|
5231
5280
|
resolve(atlas);
|
|
5232
5281
|
} catch (e) {
|
|
@@ -5377,9 +5426,12 @@ var AssetManagerBase = /*#__PURE__*/ function() {
|
|
|
5377
5426
|
};
|
|
5378
5427
|
// dispose asset only if it's not used by others
|
|
5379
5428
|
_proto.disposeAsset = function disposeAsset(path) {
|
|
5380
|
-
|
|
5381
|
-
|
|
5429
|
+
var asset = this.cache.assets[path];
|
|
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|
+
if (_instanceof1(asset, TextureAtlas)) {
|
|
5431
|
+
asset.dispose();
|
|
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|
+
return;
|
|
5382
5433
|
}
|
|
5434
|
+
this.disposeAssetInternal(path);
|
|
5383
5435
|
};
|
|
5384
5436
|
_proto.hasErrors = function hasErrors() {
|
|
5385
5437
|
return Object.keys(this.errors).length > 0;
|
|
@@ -5387,6 +5439,34 @@ var AssetManagerBase = /*#__PURE__*/ function() {
|
|
|
5387
5439
|
_proto.getErrors = function getErrors() {
|
|
5388
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|
return this.errors;
|
|
5389
5441
|
};
|
|
5442
|
+
_proto.disposeAssetInternal = function disposeAssetInternal(path) {
|
|
5443
|
+
if (this.cache.assetsRefCount[path] > 0 && --this.cache.assetsRefCount[path] === 0) {
|
|
5444
|
+
return this.remove(path);
|
|
5445
|
+
}
|
|
5446
|
+
};
|
|
5447
|
+
_proto.createTextureAtlas = function createTextureAtlas(path, atlasText) {
|
|
5448
|
+
var _this = this;
|
|
5449
|
+
var atlas = new TextureAtlas(atlasText);
|
|
5450
|
+
atlas.dispose = function() {
|
|
5451
|
+
if (_this.cache.assetsRefCount[path] <= 0) return;
|
|
5452
|
+
_this.disposeAssetInternal(path);
|
|
5453
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(atlas.pages), _step; !(_step = _iterator()).done;){
|
|
5454
|
+
var page = _step.value;
|
|
5455
|
+
var _page_texture;
|
|
5456
|
+
(_page_texture = page.texture) == null ? void 0 : _page_texture.dispose();
|
|
5457
|
+
}
|
|
5458
|
+
};
|
|
5459
|
+
return atlas;
|
|
5460
|
+
};
|
|
5461
|
+
_proto.createTexture = function createTexture(path, image) {
|
|
5462
|
+
var _this = this;
|
|
5463
|
+
var texture = this.textureLoader(image);
|
|
5464
|
+
var textureDispose = texture.dispose.bind(texture);
|
|
5465
|
+
texture.dispose = function() {
|
|
5466
|
+
if (_this.disposeAssetInternal(path)) textureDispose();
|
|
5467
|
+
};
|
|
5468
|
+
return texture;
|
|
5469
|
+
};
|
|
5390
5470
|
return AssetManagerBase;
|
|
5391
5471
|
}();
|
|
5392
5472
|
var AssetCache = /*#__PURE__*/ function() {
|
|
@@ -11492,7 +11572,7 @@ SpineMaterial._spineFS = "\n #include <common>\n uniform sampler2D materia
|
|
|
11492
11572
|
var primitive = this._primitive;
|
|
11493
11573
|
if (primitive) {
|
|
11494
11574
|
primitive._addReferCount(-1);
|
|
11495
|
-
primitive.
|
|
11575
|
+
primitive.destroy();
|
|
11496
11576
|
this._primitive = null;
|
|
11497
11577
|
}
|
|
11498
11578
|
this._resource = null;
|
|
@@ -12034,7 +12114,7 @@ var SpineAtlasLoader = /*#__PURE__*/ function(Loader) {
|
|
|
12034
12114
|
SpineAtlasLoader = __decorate([
|
|
12035
12115
|
resourceLoader("SpineAtlas", [
|
|
12036
12116
|
"atlas"
|
|
12037
|
-
])
|
|
12117
|
+
], false)
|
|
12038
12118
|
], SpineAtlasLoader);
|
|
12039
12119
|
|
|
12040
12120
|
var LoaderObject = /*#__PURE__*/Object.freeze({
|
|
@@ -12055,7 +12135,7 @@ for(var key in RendererObject){
|
|
|
12055
12135
|
for(var key1 in LoaderObject){
|
|
12056
12136
|
Loader.registerClass(key1, LoaderObject[key1]);
|
|
12057
12137
|
}
|
|
12058
|
-
var version = "4.2.
|
|
12138
|
+
var version = "4.2.6";
|
|
12059
12139
|
console.log("Galacean spine version: " + version);
|
|
12060
12140
|
|
|
12061
12141
|
export { AlphaTimeline, Animation, AnimationState, AnimationStateAdapter, AnimationStateData, AssetCache, AssetManagerBase, AtlasAttachmentLoader, Attachment, AttachmentTimeline, BinaryInput, BlendMode, Bone, BoneData, BoundingBoxAttachment, CURRENT, ClippingAttachment, Color, ConstraintData, CurveTimeline, CurveTimeline1, CurveTimeline2, DebugUtils, DeformTimeline, Downloader, DrawOrderTimeline, Event, EventData, EventQueue, EventTimeline, EventType, FIRST, FakeTexture, HOLD_FIRST, HOLD_MIX, HOLD_SUBSEQUENT, IkConstraint, IkConstraintData, IkConstraintTimeline, Inherit, InheritTimeline, IntSet, Interpolation, LoaderUtils, MathUtils, MeshAttachment, MixBlend, MixDirection, PathAttachment, PathConstraint, PathConstraintData, PathConstraintMixTimeline, PathConstraintPositionTimeline, PathConstraintSpacingTimeline, Physics, PhysicsConstraintDampingTimeline, PhysicsConstraintGravityTimeline, PhysicsConstraintInertiaTimeline, PhysicsConstraintMassTimeline, PhysicsConstraintMixTimeline, PhysicsConstraintResetTimeline, PhysicsConstraintStrengthTimeline, PhysicsConstraintTimeline, PhysicsConstraintWindTimeline, PointAttachment, Pool, PositionMode, Pow, PowOut, RGB2Timeline, RGBA2Timeline, RGBATimeline, RGBTimeline, RegionAttachment, RotateMode, RotateTimeline, SETUP, SUBSEQUENT, ScaleTimeline, ScaleXTimeline, ScaleYTimeline, SequenceTimeline, ShearTimeline, ShearXTimeline, ShearYTimeline, Skeleton, SkeletonBinary, SkeletonBounds, SkeletonClipping, SkeletonData, SkeletonJson, Skin, SkinEntry, Slot, SlotData, SpacingMode, SpineAnimationRenderer, SpineMaterial, SpineResource, StringSet, Texture, TextureAtlas, TextureAtlasPage, TextureAtlasRegion, TextureFilter, TextureRegion, TextureWrap, TimeKeeper, Timeline, TrackEntry, TransformConstraint, TransformConstraintData, TransformConstraintTimeline, TranslateTimeline, TranslateXTimeline, TranslateYTimeline, Triangulator, Utils, Vector2, VertexAttachment, WindowedMean, version };
|