@galacean/engine-spine 4.2.3 → 4.2.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +1 -1
- package/dist/main.js +80 -30
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +80 -30
- package/dist/module.js +80 -31
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
package/dist/main.js
CHANGED
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@@ -5016,19 +5016,18 @@ function _async_to_generator(fn) {
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5016
5016
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}
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5017
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5018
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var AssetManagerBase = /*#__PURE__*/ function() {
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5019
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-
function AssetManagerBase(textureLoader, pathPrefix, downloader) {
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5019
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+
function AssetManagerBase(textureLoader, pathPrefix, downloader, cache) {
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if (pathPrefix === void 0) pathPrefix = "";
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if (downloader === void 0) downloader = new Downloader();
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+
if (cache === void 0) cache = new AssetCache();
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this.pathPrefix = "";
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5023
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-
this.assets = {};
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5024
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-
this.assetsRefCount = {};
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5025
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-
this.assetsLoaded = {};
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this.errors = {};
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this.toLoad = 0;
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this.loaded = 0;
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this.textureLoader = textureLoader;
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this.pathPrefix = pathPrefix;
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this.downloader = downloader;
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+
this.cache = cache;
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}
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var _proto = AssetManagerBase.prototype;
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_proto.start = function start(path) {
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@@ -5038,8 +5037,8 @@ var AssetManagerBase = /*#__PURE__*/ function() {
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_proto.success = function success(callback, path, asset) {
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this.toLoad--;
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this.loaded++;
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-
this.assets[path] = asset;
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-
this.assetsRefCount[path] = (this.assetsRefCount[path] || 0) + 1;
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this.cache.assets[path] = asset;
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this.cache.assetsRefCount[path] = (this.cache.assetsRefCount[path] || 0) + 1;
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if (callback) callback(path, asset);
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};
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_proto.error = function error(callback, path, message) {
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@@ -5072,7 +5071,7 @@ var AssetManagerBase = /*#__PURE__*/ function() {
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if (error === void 0) error = function() {};
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path = this.start(path);
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if (this.reuseAssets(path, success, error)) return;
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-
this.assetsLoaded[path] = new Promise(function(resolve, reject) {
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+
this.cache.assetsLoaded[path] = new Promise(function(resolve, reject) {
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_this.downloader.downloadBinary(path, function(data) {
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_this.success(success, path, data);
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resolve(data);
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@@ -5100,7 +5099,7 @@ var AssetManagerBase = /*#__PURE__*/ function() {
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if (error === void 0) error = function() {};
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path = this.start(path);
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if (this.reuseAssets(path, success, error)) return;
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-
this.assetsLoaded[path] = new Promise(function(resolve, reject) {
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+
this.cache.assetsLoaded[path] = new Promise(function(resolve, reject) {
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_this.downloader.downloadJson(path, function(data) {
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_this.success(success, path, data);
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resolve(data);
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@@ -5115,11 +5114,15 @@ var AssetManagerBase = /*#__PURE__*/ function() {
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var _this = this;
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if (success === void 0) success = function() {};
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if (error === void 0) error = function() {};
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-
var loadedStatus = this.assetsLoaded[path];
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+
var loadedStatus = this.cache.assetsLoaded[path];
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var alreadyExistsOrLoading = loadedStatus !== undefined;
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if (alreadyExistsOrLoading) {
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-
loadedStatus.then(function(data) {
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-
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+
this.cache.assetsLoaded[path] = loadedStatus.then(function(data) {
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+
// necessary when user preloads an image into the cache.
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+
// texture loader is not avaiable in the cache, so we transform in GLTexture at first use
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data = _instanceof1(data, Image) || _instanceof1(data, ImageBitmap) ? _this.textureLoader(data) : data;
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_this.success(success, path, data);
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return data;
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}).catch(function(errorMsg) {
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return _this.error(error, path, errorMsg);
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});
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@@ -5132,7 +5135,7 @@ var AssetManagerBase = /*#__PURE__*/ function() {
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if (error === void 0) error = function() {};
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path = this.start(path);
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if (this.reuseAssets(path, success, error)) return;
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5135
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-
this.assetsLoaded[path] = new Promise(function(resolve, reject) {
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5138
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+
this.cache.assetsLoaded[path] = new Promise(function(resolve, reject) {
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var isBrowser = !!(typeof window !== 'undefined' && typeof navigator !== 'undefined' && window.document);
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var isWebWorker = !isBrowser; // && typeof importScripts !== 'undefined';
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if (isWebWorker) {
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@@ -5181,7 +5184,7 @@ var AssetManagerBase = /*#__PURE__*/ function() {
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var parent = index >= 0 ? path.substring(0, index + 1) : "";
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path = this.start(path);
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if (this.reuseAssets(path, success, error)) return;
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5184
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-
this.assetsLoaded[path] = new Promise(function(resolve, reject) {
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5187
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+
this.cache.assetsLoaded[path] = new Promise(function(resolve, reject) {
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_this.downloader.downloadText(path, function(atlasText) {
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try {
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var _loop = function() {
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@@ -5196,7 +5199,7 @@ var AssetManagerBase = /*#__PURE__*/ function() {
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}
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}, function(imagePath, message) {
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if (!abort) {
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5199
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-
var errorMsg = "Couldn't load texture
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5202
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+
var errorMsg = "Couldn't load texture " + path + " page image: " + imagePath;
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_this.error(error, path, errorMsg);
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reject(errorMsg);
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}
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@@ -5224,7 +5227,7 @@ var AssetManagerBase = /*#__PURE__*/ function() {
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if (error === void 0) error = function() {};
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path = this.start(path);
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if (this.reuseAssets(path, success, error)) return;
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-
this.assetsLoaded[path] = new Promise(function(resolve, reject) {
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+
this.cache.assetsLoaded[path] = new Promise(function(resolve, reject) {
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_this.downloader.downloadText(path, function(atlasText) {
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try {
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var atlas = new TextureAtlas(atlasText);
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@@ -5333,33 +5336,36 @@ var AssetManagerBase = /*#__PURE__*/ function() {
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});
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}).call(this);
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};
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_proto.setCache = function setCache(cache) {
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this.cache = cache;
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+
};
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_proto.get = function get(path) {
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-
return this.assets[this.pathPrefix + path];
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+
return this.cache.assets[this.pathPrefix + path];
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};
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_proto.require = function require(path) {
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path = this.pathPrefix + path;
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-
var asset = this.assets[path];
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var asset = this.cache.assets[path];
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if (asset) return asset;
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var error = this.errors[path];
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throw Error("Asset not found: " + path + (error ? "\n" + error : ""));
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};
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_proto.remove = function remove(path) {
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path = this.pathPrefix + path;
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var asset = this.assets[path];
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var asset = this.cache.assets[path];
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if (asset.dispose) asset.dispose();
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delete this.assets[path];
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delete this.assetsRefCount[path];
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-
delete this.assetsLoaded[path];
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delete this.cache.assets[path];
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delete this.cache.assetsRefCount[path];
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delete this.cache.assetsLoaded[path];
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return asset;
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};
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_proto.removeAll = function removeAll() {
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-
for(var path in this.assets){
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var asset = this.assets[path];
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for(var path in this.cache.assets){
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var asset = this.cache.assets[path];
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if (asset.dispose) asset.dispose();
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}
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-
this.assets = {};
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-
this.assetsLoaded = {};
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-
this.assetsRefCount = {};
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this.cache.assets = {};
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this.cache.assetsLoaded = {};
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this.cache.assetsRefCount = {};
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};
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_proto.isLoadingComplete = function isLoadingComplete() {
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return this.toLoad == 0;
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@@ -5375,7 +5381,7 @@ var AssetManagerBase = /*#__PURE__*/ function() {
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};
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// dispose asset only if it's not used by others
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_proto.disposeAsset = function disposeAsset(path) {
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-
if (--this.assetsRefCount[path] === 0) {
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+
if (--this.cache.assetsRefCount[path] === 0) {
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this.remove(path);
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}
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};
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@@ -5387,6 +5393,44 @@ var AssetManagerBase = /*#__PURE__*/ function() {
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};
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return AssetManagerBase;
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5389
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}();
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+
var AssetCache = /*#__PURE__*/ function() {
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5397
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+
function AssetCache() {
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this.assets = {};
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this.assetsRefCount = {};
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5400
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+
this.assetsLoaded = {};
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5401
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+
}
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5402
|
+
var _proto = AssetCache.prototype;
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5403
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+
_proto.addAsset = function addAsset(path, asset) {
|
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5404
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+
return _async_to_generator(function() {
|
|
5405
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+
var _;
|
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5406
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+
return __generator(this, function(_state) {
|
|
5407
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+
switch(_state.label){
|
|
5408
|
+
case 0:
|
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5409
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+
this.assetsLoaded[path] = Promise.resolve(asset);
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5410
|
+
_ = this.assets;
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5411
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+
return [
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5412
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+
4,
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5413
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+
asset
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5414
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+
];
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5415
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case 1:
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5416
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_[path] = _state.sent();
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5417
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return [
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5418
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+
2
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5419
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+
];
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5420
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+
}
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5421
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+
});
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5422
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+
}).call(this);
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5423
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+
};
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5424
|
+
AssetCache.getCache = function getCache(id) {
|
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5425
|
+
var cache = AssetCache.AVAILABLE_CACHES.get(id);
|
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5426
|
+
if (cache) return cache;
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5427
|
+
var newCache = new AssetCache();
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5428
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+
AssetCache.AVAILABLE_CACHES.set(id, newCache);
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5429
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+
return newCache;
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5430
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+
};
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5431
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+
return AssetCache;
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5432
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+
}();
|
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5433
|
+
AssetCache.AVAILABLE_CACHES = new Map();
|
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var Downloader = /*#__PURE__*/ function() {
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5391
5435
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function Downloader() {
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5392
5436
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this.callbacks = {};
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@@ -11363,6 +11407,7 @@ SpineMaterial._spineFS = "\n #include <common>\n uniform sampler2D materia
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11363
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*/ _this.defaultConfig = new SpineAnimationDefaultConfig(), /** @internal */ _this._subPrimitives = [], /** @internal */ _this._vertices = new Float32Array(), /** @internal */ _this._indices = new Uint16Array(), /** @internal */ _this._needResizeBuffer = false, /** @internal */ _this._vertexCount = 0, /** @internal */ _this._localBounds = new engine.BoundingBox(new engine.Vector3(Infinity, Infinity, Infinity), new engine.Vector3(-Infinity, -Infinity, -Infinity));
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var primitive = new engine.Primitive(_this._engine);
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_this._primitive = primitive;
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|
11410
|
+
_this._primitive._addReferCount(1);
|
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primitive.addVertexElement(SpineAnimationRenderer._positionVertexElement);
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primitive.addVertexElement(SpineAnimationRenderer._lightColorVertexElement);
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11368
11413
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primitive.addVertexElement(SpineAnimationRenderer._uvVertexElement);
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@@ -11448,8 +11493,12 @@ SpineMaterial._spineFS = "\n #include <common>\n uniform sampler2D materia
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*/ _proto._onDestroy = function _onDestroy() {
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11449
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this._clearMaterialCache();
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this._subPrimitives.length = 0;
|
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11451
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-
|
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11452
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-
|
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+
var primitive = this._primitive;
|
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11497
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+
if (primitive) {
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11498
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+
primitive._addReferCount(-1);
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11499
|
+
primitive.destroy();
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11500
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+
this._primitive = null;
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+
}
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11453
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this._resource = null;
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this._skeleton = null;
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this._state = null;
|
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@@ -12010,7 +12059,7 @@ for(var key in RendererObject){
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|
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for(var key1 in LoaderObject){
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engine.Loader.registerClass(key1, LoaderObject[key1]);
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}
|
|
12013
|
-
var version = "4.2.
|
|
12062
|
+
var version = "4.2.5";
|
|
12014
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console.log("Galacean spine version: " + version);
|
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12015
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|
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exports.AlphaTimeline = AlphaTimeline;
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|
@@ -12018,6 +12067,7 @@ exports.Animation = Animation;
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exports.AnimationState = AnimationState;
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|
exports.AnimationStateAdapter = AnimationStateAdapter;
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12020
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|
exports.AnimationStateData = AnimationStateData;
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|
+
exports.AssetCache = AssetCache;
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exports.AssetManagerBase = AssetManagerBase;
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12022
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exports.AtlasAttachmentLoader = AtlasAttachmentLoader;
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12023
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|
exports.Attachment = Attachment;
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