@galacean/engine-spine 4.2.2 → 4.2.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +1 -1
- package/dist/main.js +617 -241
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +617 -241
- package/dist/module.js +618 -242
- package/dist/module.js.map +1 -1
- package/package.json +3 -2
- package/types/renderer/SpineAnimationRenderer.d.ts +18 -7
- package/types/renderer/SpineGenerator.d.ts +3 -4
- package/types/renderer/SpineMaterial.d.ts +23 -1
- package/types/SpineAnimation.d.ts +0 -48
- package/types/SpineLoader.d.ts +0 -32
- package/types/SpineMaterial.d.ts +0 -6
- package/types/SpineRenderer.d.ts +0 -38
- package/types/core/MeshGenerator.d.ts +0 -43
- package/types/core/SpineMesh.d.ts +0 -11
- package/types/spine-core/Animation.d.ts +0 -378
- package/types/spine-core/AnimationState.d.ts +0 -365
- package/types/spine-core/AnimationStateData.d.ts +0 -23
- package/types/spine-core/AssetManager.d.ts +0 -36
- package/types/spine-core/AtlasAttachmentLoader.d.ts +0 -23
- package/types/spine-core/BlendMode.d.ts +0 -7
- package/types/spine-core/Bone.d.ts +0 -110
- package/types/spine-core/BoneData.d.ts +0 -44
- package/types/spine-core/ConstraintData.d.ts +0 -7
- package/types/spine-core/Event.d.ts +0 -16
- package/types/spine-core/EventData.d.ts +0 -13
- package/types/spine-core/IkConstraint.d.ts +0 -38
- package/types/spine-core/IkConstraintData.d.ts +0 -26
- package/types/spine-core/PathConstraint.d.ts +0 -46
- package/types/spine-core/PathConstraintData.d.ts +0 -52
- package/types/spine-core/SharedAssetManager.d.ts +0 -19
- package/types/spine-core/Skeleton.d.ts +0 -134
- package/types/spine-core/SkeletonBinary.d.ts +0 -49
- package/types/spine-core/SkeletonBounds.d.ts +0 -48
- package/types/spine-core/SkeletonClipping.d.ts +0 -22
- package/types/spine-core/SkeletonData.d.ts +0 -89
- package/types/spine-core/SkeletonJson.d.ts +0 -34
- package/types/spine-core/Skin.d.ts +0 -43
- package/types/spine-core/Slot.d.ts +0 -42
- package/types/spine-core/SlotData.d.ts +0 -23
- package/types/spine-core/Texture.d.ts +0 -46
- package/types/spine-core/TextureAtlas.d.ts +0 -30
- package/types/spine-core/TransformConstraint.d.ts +0 -36
- package/types/spine-core/TransformConstraintData.d.ts +0 -34
- package/types/spine-core/Triangulator.d.ts +0 -14
- package/types/spine-core/Updatable.d.ts +0 -9
- package/types/spine-core/Utils.d.ts +0 -124
- package/types/spine-core/VertexEffect.d.ts +0 -7
- package/types/spine-core/attachments/Attachment.d.ts +0 -43
- package/types/spine-core/attachments/AttachmentLoader.d.ts +0 -25
- package/types/spine-core/attachments/AttachmentType.d.ts +0 -9
- package/types/spine-core/attachments/BoundingBoxAttachment.d.ts +0 -12
- package/types/spine-core/attachments/ClippingAttachment.d.ts +0 -14
- package/types/spine-core/attachments/MeshAttachment.d.ts +0 -46
- package/types/spine-core/attachments/PathAttachment.d.ts +0 -19
- package/types/spine-core/attachments/PointAttachment.d.ts +0 -20
- package/types/spine-core/attachments/RegionAttachment.d.ts +0 -88
- package/types/spine-core/polyfills.d.ts +0 -3
- package/types/spine-core/vertexeffects/JitterEffect.d.ts +0 -11
- package/types/spine-core/vertexeffects/SwirlEffect.d.ts +0 -16
- package/types/types.d.ts +0 -4
- package/types/util/BlendMode.d.ts +0 -4
package/dist/miniprogram.js
CHANGED
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@@ -44,6 +44,97 @@ function __decorate(decorators, target, key, desc) {
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else for(var i = decorators.length - 1; i >= 0; i--)if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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return c > 3 && r && Object.defineProperty(target, key, r), r;
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}
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function __generator(thisArg, body) {
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var _ = {
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label: 0,
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sent: function sent() {
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if (t[0] & 1) throw t[1];
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return t[1];
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},
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trys: [],
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ops: []
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}, f, y, t, g = Object.create((typeof Iterator === "function" ? Iterator : Object).prototype);
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return g.next = verb(0), g["throw"] = verb(1), g["return"] = verb(2), typeof Symbol === "function" && (g[Symbol.iterator] = function() {
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return this;
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}), g;
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function verb(n) {
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return function(v) {
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return step([
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n,
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v
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]);
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};
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}
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function step(op) {
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if (f) throw new TypeError("Generator is already executing.");
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while(g && (g = 0, op[0] && (_ = 0)), _)try {
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if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
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if (y = 0, t) op = [
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op[0] & 2,
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t.value
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];
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switch(op[0]){
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case 0:
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case 1:
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t = op;
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break;
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case 4:
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_.label++;
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return {
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value: op[1],
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done: false
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};
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case 5:
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_.label++;
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y = op[1];
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op = [
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0
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];
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continue;
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case 7:
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op = _.ops.pop();
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_.trys.pop();
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continue;
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default:
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if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) {
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_ = 0;
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continue;
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}
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if (op[0] === 3 && (!t || op[1] > t[0] && op[1] < t[3])) {
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_.label = op[1];
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break;
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}
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if (op[0] === 6 && _.label < t[1]) {
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_.label = t[1];
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t = op;
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break;
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}
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if (t && _.label < t[2]) {
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_.label = t[2];
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_.ops.push(op);
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break;
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}
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if (t[2]) _.ops.pop();
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_.trys.pop();
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continue;
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}
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op = body.call(thisArg, _);
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} catch (e) {
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op = [
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6,
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e
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];
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y = 0;
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} finally{
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f = t = 0;
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}
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if (op[0] & 5) throw op[1];
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return {
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value: op[0] ? op[1] : void 0,
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done: true
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};
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}
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}
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typeof SuppressedError === "function" ? SuppressedError : function _SuppressedError(error, suppressed, message) {
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var e = new Error(message);
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return e.name = "SuppressedError", e.error = error, e.suppressed = suppressed, e;
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@@ -203,8 +294,9 @@ var Color = /*#__PURE__*/ function() {
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color.g = ((value & 0x0000ff00) >>> 8) / 255;
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color.b = (value & 0x000000ff) / 255;
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};
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Color.fromString = function fromString(hex) {
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Color.fromString = function fromString(hex, color) {
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if (color === void 0) color = new Color();
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return color.setFromString(hex);
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};
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return Color;
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}();
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var finished = this.updateMixingFrom(from, delta);
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from.animationLast = from.nextAnimationLast;
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from.trackLast = from.nextTrackLast;
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this.queue.end(from);
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}
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}
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if (!last) {
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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* otherwise create derivative works of the Spine Runtimes (collectively,
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/ /** Stores mix (crossfade) durations to be applied when {@link AnimationState} animations are changed. */ var AnimationStateData = /*#__PURE__*/ function() {
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copy.regionUVs = new Array(this.regionUVs.length);
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* otherwise create derivative works of the Spine Runtimes (collectively,
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
4984
|
+
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
4891
4985
|
*****************************************************************************/ /** The base class for all constraint datas. */ var ConstraintData = function ConstraintData(name, order, skinRequired) {
|
|
4892
4986
|
this.name = name;
|
|
4893
4987
|
this.order = order;
|
|
@@ -4895,12 +4989,41 @@ RegionAttachment.V4 = 31;
|
|
|
4895
4989
|
}
|
|
4896
4990
|
;
|
|
4897
4991
|
|
|
4992
|
+
function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
|
|
4993
|
+
try {
|
|
4994
|
+
var info = gen[key](arg);
|
|
4995
|
+
var value = info.value;
|
|
4996
|
+
} catch (error) {
|
|
4997
|
+
reject(error);
|
|
4998
|
+
return;
|
|
4999
|
+
}
|
|
5000
|
+
if (info.done) resolve(value);
|
|
5001
|
+
else Promise.resolve(value).then(_next, _throw);
|
|
5002
|
+
}
|
|
5003
|
+
function _async_to_generator(fn) {
|
|
5004
|
+
return function() {
|
|
5005
|
+
var self = this, args = arguments;
|
|
5006
|
+
return new Promise(function(resolve, reject) {
|
|
5007
|
+
var gen = fn.apply(self, args);
|
|
5008
|
+
function _next(value) {
|
|
5009
|
+
asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value);
|
|
5010
|
+
}
|
|
5011
|
+
function _throw(err) {
|
|
5012
|
+
asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err);
|
|
5013
|
+
}
|
|
5014
|
+
_next(undefined);
|
|
5015
|
+
});
|
|
5016
|
+
};
|
|
5017
|
+
}
|
|
5018
|
+
|
|
4898
5019
|
var AssetManagerBase = /*#__PURE__*/ function() {
|
|
4899
5020
|
function AssetManagerBase(textureLoader, pathPrefix, downloader) {
|
|
4900
5021
|
if (pathPrefix === void 0) pathPrefix = "";
|
|
4901
5022
|
if (downloader === void 0) downloader = new Downloader();
|
|
4902
5023
|
this.pathPrefix = "";
|
|
4903
5024
|
this.assets = {};
|
|
5025
|
+
this.assetsRefCount = {};
|
|
5026
|
+
this.assetsLoaded = {};
|
|
4904
5027
|
this.errors = {};
|
|
4905
5028
|
this.toLoad = 0;
|
|
4906
5029
|
this.loaded = 0;
|
|
@@ -4917,6 +5040,7 @@ var AssetManagerBase = /*#__PURE__*/ function() {
|
|
|
4917
5040
|
this.toLoad--;
|
|
4918
5041
|
this.loaded++;
|
|
4919
5042
|
this.assets[path] = asset;
|
|
5043
|
+
this.assetsRefCount[path] = (this.assetsRefCount[path] || 0) + 1;
|
|
4920
5044
|
if (callback) callback(path, asset);
|
|
4921
5045
|
};
|
|
4922
5046
|
_proto.error = function error(callback, path, message) {
|
|
@@ -4948,10 +5072,16 @@ var AssetManagerBase = /*#__PURE__*/ function() {
|
|
|
4948
5072
|
if (success === void 0) success = function() {};
|
|
4949
5073
|
if (error === void 0) error = function() {};
|
|
4950
5074
|
path = this.start(path);
|
|
4951
|
-
this.
|
|
4952
|
-
|
|
4953
|
-
|
|
4954
|
-
|
|
5075
|
+
if (this.reuseAssets(path, success, error)) return;
|
|
5076
|
+
this.assetsLoaded[path] = new Promise(function(resolve, reject) {
|
|
5077
|
+
_this.downloader.downloadBinary(path, function(data) {
|
|
5078
|
+
_this.success(success, path, data);
|
|
5079
|
+
resolve(data);
|
|
5080
|
+
}, function(status, responseText) {
|
|
5081
|
+
var errorMsg = "Couldn't load binary " + path + ": status " + status + ", " + responseText;
|
|
5082
|
+
_this.error(error, path, errorMsg);
|
|
5083
|
+
reject(errorMsg);
|
|
5084
|
+
});
|
|
4955
5085
|
});
|
|
4956
5086
|
};
|
|
4957
5087
|
_proto.loadText = function loadText(path, success, error) {
|
|
@@ -4970,46 +5100,79 @@ var AssetManagerBase = /*#__PURE__*/ function() {
|
|
|
4970
5100
|
if (success === void 0) success = function() {};
|
|
4971
5101
|
if (error === void 0) error = function() {};
|
|
4972
5102
|
path = this.start(path);
|
|
4973
|
-
this.
|
|
4974
|
-
|
|
4975
|
-
|
|
4976
|
-
|
|
5103
|
+
if (this.reuseAssets(path, success, error)) return;
|
|
5104
|
+
this.assetsLoaded[path] = new Promise(function(resolve, reject) {
|
|
5105
|
+
_this.downloader.downloadJson(path, function(data) {
|
|
5106
|
+
_this.success(success, path, data);
|
|
5107
|
+
resolve(data);
|
|
5108
|
+
}, function(status, responseText) {
|
|
5109
|
+
var errorMsg = "Couldn't load JSON " + path + ": status " + status + ", " + responseText;
|
|
5110
|
+
_this.error(error, path, errorMsg);
|
|
5111
|
+
reject(errorMsg);
|
|
5112
|
+
});
|
|
4977
5113
|
});
|
|
4978
5114
|
};
|
|
4979
|
-
_proto.
|
|
5115
|
+
_proto.reuseAssets = function reuseAssets(path, success, error) {
|
|
4980
5116
|
var _this = this;
|
|
4981
5117
|
if (success === void 0) success = function() {};
|
|
4982
5118
|
if (error === void 0) error = function() {};
|
|
4983
|
-
|
|
4984
|
-
var
|
|
4985
|
-
|
|
4986
|
-
|
|
4987
|
-
|
|
4988
|
-
|
|
4989
|
-
|
|
4990
|
-
if (response.ok) return response.blob();
|
|
4991
|
-
_this.error(error, path, "Couldn't load image: " + path);
|
|
4992
|
-
return null;
|
|
4993
|
-
}).then(function(blob) {
|
|
4994
|
-
return blob ? createImageBitmap(blob, {
|
|
4995
|
-
premultiplyAlpha: "none",
|
|
4996
|
-
colorSpaceConversion: "none"
|
|
4997
|
-
}) : null;
|
|
4998
|
-
}).then(function(bitmap) {
|
|
4999
|
-
if (bitmap) _this.success(success, path, _this.textureLoader(bitmap));
|
|
5119
|
+
var loadedStatus = this.assetsLoaded[path];
|
|
5120
|
+
var alreadyExistsOrLoading = loadedStatus !== undefined;
|
|
5121
|
+
if (alreadyExistsOrLoading) {
|
|
5122
|
+
loadedStatus.then(function(data) {
|
|
5123
|
+
return _this.success(success, path, data);
|
|
5124
|
+
}).catch(function(errorMsg) {
|
|
5125
|
+
return _this.error(error, path, errorMsg);
|
|
5000
5126
|
});
|
|
5001
|
-
} else {
|
|
5002
|
-
var image = new engineMiniprogramAdapter.Image();
|
|
5003
|
-
image.crossOrigin = "anonymous";
|
|
5004
|
-
image.onload = function() {
|
|
5005
|
-
_this.success(success, path, _this.textureLoader(image));
|
|
5006
|
-
};
|
|
5007
|
-
image.onerror = function() {
|
|
5008
|
-
_this.error(error, path, "Couldn't load image: " + path);
|
|
5009
|
-
};
|
|
5010
|
-
if (this.downloader.rawDataUris[path]) path = this.downloader.rawDataUris[path];
|
|
5011
|
-
image.src = path;
|
|
5012
5127
|
}
|
|
5128
|
+
return alreadyExistsOrLoading;
|
|
5129
|
+
};
|
|
5130
|
+
_proto.loadTexture = function loadTexture(path, success, error) {
|
|
5131
|
+
var _this = this;
|
|
5132
|
+
if (success === void 0) success = function() {};
|
|
5133
|
+
if (error === void 0) error = function() {};
|
|
5134
|
+
path = this.start(path);
|
|
5135
|
+
if (this.reuseAssets(path, success, error)) return;
|
|
5136
|
+
this.assetsLoaded[path] = new Promise(function(resolve, reject) {
|
|
5137
|
+
var isBrowser = !!(typeof engineMiniprogramAdapter.window !== 'undefined' && typeof engineMiniprogramAdapter.navigator !== 'undefined' && engineMiniprogramAdapter.window.document);
|
|
5138
|
+
var isWebWorker = !isBrowser; // && typeof importScripts !== 'undefined';
|
|
5139
|
+
if (isWebWorker) {
|
|
5140
|
+
fetch(path, {
|
|
5141
|
+
mode: "cors"
|
|
5142
|
+
}).then(function(response) {
|
|
5143
|
+
if (response.ok) return response.blob();
|
|
5144
|
+
var errorMsg = "Couldn't load image: " + path;
|
|
5145
|
+
_this.error(error, path, "Couldn't load image: " + path);
|
|
5146
|
+
reject(errorMsg);
|
|
5147
|
+
}).then(function(blob) {
|
|
5148
|
+
return blob ? createImageBitmap(blob, {
|
|
5149
|
+
premultiplyAlpha: "none",
|
|
5150
|
+
colorSpaceConversion: "none"
|
|
5151
|
+
}) : null;
|
|
5152
|
+
}).then(function(bitmap) {
|
|
5153
|
+
if (bitmap) {
|
|
5154
|
+
var texture = _this.textureLoader(bitmap);
|
|
5155
|
+
_this.success(success, path, texture);
|
|
5156
|
+
resolve(texture);
|
|
5157
|
+
}
|
|
5158
|
+
});
|
|
5159
|
+
} else {
|
|
5160
|
+
var image = new engineMiniprogramAdapter.Image();
|
|
5161
|
+
image.crossOrigin = "anonymous";
|
|
5162
|
+
image.onload = function() {
|
|
5163
|
+
var texture = _this.textureLoader(image);
|
|
5164
|
+
_this.success(success, path, texture);
|
|
5165
|
+
resolve(texture);
|
|
5166
|
+
};
|
|
5167
|
+
image.onerror = function() {
|
|
5168
|
+
var errorMsg = "Couldn't load image: " + path;
|
|
5169
|
+
_this.error(error, path, errorMsg);
|
|
5170
|
+
reject(errorMsg);
|
|
5171
|
+
};
|
|
5172
|
+
if (_this.downloader.rawDataUris[path]) path = _this.downloader.rawDataUris[path];
|
|
5173
|
+
image.src = path;
|
|
5174
|
+
}
|
|
5175
|
+
});
|
|
5013
5176
|
};
|
|
5014
5177
|
_proto.loadTextureAtlas = function loadTextureAtlas(path, success, error, fileAlias) {
|
|
5015
5178
|
var _this = this;
|
|
@@ -5018,30 +5181,159 @@ var AssetManagerBase = /*#__PURE__*/ function() {
|
|
|
5018
5181
|
var index = path.lastIndexOf("/");
|
|
5019
5182
|
var parent = index >= 0 ? path.substring(0, index + 1) : "";
|
|
5020
5183
|
path = this.start(path);
|
|
5021
|
-
this.
|
|
5022
|
-
|
|
5023
|
-
|
|
5024
|
-
|
|
5025
|
-
|
|
5026
|
-
|
|
5027
|
-
|
|
5028
|
-
if (
|
|
5029
|
-
|
|
5030
|
-
|
|
5031
|
-
|
|
5032
|
-
|
|
5033
|
-
|
|
5034
|
-
|
|
5035
|
-
|
|
5036
|
-
|
|
5037
|
-
|
|
5038
|
-
|
|
5039
|
-
|
|
5040
|
-
|
|
5041
|
-
|
|
5042
|
-
|
|
5184
|
+
if (this.reuseAssets(path, success, error)) return;
|
|
5185
|
+
this.assetsLoaded[path] = new Promise(function(resolve, reject) {
|
|
5186
|
+
_this.downloader.downloadText(path, function(atlasText) {
|
|
5187
|
+
try {
|
|
5188
|
+
var _loop = function() {
|
|
5189
|
+
var page = _step.value;
|
|
5190
|
+
_this.loadTexture(!fileAlias ? parent + page.name : fileAlias[page.name], function(imagePath, texture) {
|
|
5191
|
+
if (!abort) {
|
|
5192
|
+
page.setTexture(texture);
|
|
5193
|
+
if (--toLoad == 0) {
|
|
5194
|
+
_this.success(success, path, atlas);
|
|
5195
|
+
resolve(atlas);
|
|
5196
|
+
}
|
|
5197
|
+
}
|
|
5198
|
+
}, function(imagePath, message) {
|
|
5199
|
+
if (!abort) {
|
|
5200
|
+
var errorMsg = "Couldn't load texture atlas " + path + " page image: " + imagePath;
|
|
5201
|
+
_this.error(error, path, errorMsg);
|
|
5202
|
+
reject(errorMsg);
|
|
5203
|
+
}
|
|
5204
|
+
abort = true;
|
|
5205
|
+
});
|
|
5206
|
+
};
|
|
5207
|
+
var atlas = new TextureAtlas(atlasText);
|
|
5208
|
+
var toLoad = atlas.pages.length, abort = false;
|
|
5209
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(atlas.pages), _step; !(_step = _iterator()).done;)_loop();
|
|
5210
|
+
} catch (e) {
|
|
5211
|
+
var errorMsg = "Couldn't parse texture atlas " + path + ": " + e.message;
|
|
5212
|
+
_this.error(error, path, errorMsg);
|
|
5213
|
+
reject(errorMsg);
|
|
5214
|
+
}
|
|
5215
|
+
}, function(status, responseText) {
|
|
5216
|
+
var errorMsg = "Couldn't load texture atlas " + path + ": status " + status + ", " + responseText;
|
|
5217
|
+
_this.error(error, path, errorMsg);
|
|
5218
|
+
reject(errorMsg);
|
|
5219
|
+
});
|
|
5043
5220
|
});
|
|
5044
5221
|
};
|
|
5222
|
+
_proto.loadTextureAtlasButNoTextures = function loadTextureAtlasButNoTextures(path, success, error, fileAlias) {
|
|
5223
|
+
var _this = this;
|
|
5224
|
+
if (success === void 0) success = function() {};
|
|
5225
|
+
if (error === void 0) error = function() {};
|
|
5226
|
+
path = this.start(path);
|
|
5227
|
+
if (this.reuseAssets(path, success, error)) return;
|
|
5228
|
+
this.assetsLoaded[path] = new Promise(function(resolve, reject) {
|
|
5229
|
+
_this.downloader.downloadText(path, function(atlasText) {
|
|
5230
|
+
try {
|
|
5231
|
+
var atlas = new TextureAtlas(atlasText);
|
|
5232
|
+
_this.success(success, path, atlas);
|
|
5233
|
+
resolve(atlas);
|
|
5234
|
+
} catch (e) {
|
|
5235
|
+
var errorMsg = "Couldn't parse texture atlas " + path + ": " + e.message;
|
|
5236
|
+
_this.error(error, path, errorMsg);
|
|
5237
|
+
reject(errorMsg);
|
|
5238
|
+
}
|
|
5239
|
+
}, function(status, responseText) {
|
|
5240
|
+
var errorMsg = "Couldn't load texture atlas " + path + ": status " + status + ", " + responseText;
|
|
5241
|
+
_this.error(error, path, errorMsg);
|
|
5242
|
+
reject(errorMsg);
|
|
5243
|
+
});
|
|
5244
|
+
});
|
|
5245
|
+
};
|
|
5246
|
+
// Promisified versions of load function
|
|
5247
|
+
_proto.loadBinaryAsync = function loadBinaryAsync(path) {
|
|
5248
|
+
return _async_to_generator(function() {
|
|
5249
|
+
var _this;
|
|
5250
|
+
return __generator(this, function(_state) {
|
|
5251
|
+
_this = this;
|
|
5252
|
+
return [
|
|
5253
|
+
2,
|
|
5254
|
+
new Promise(function(resolve, reject) {
|
|
5255
|
+
_this.loadBinary(path, function(_, binary) {
|
|
5256
|
+
return resolve(binary);
|
|
5257
|
+
}, function(_, message) {
|
|
5258
|
+
return reject(message);
|
|
5259
|
+
});
|
|
5260
|
+
})
|
|
5261
|
+
];
|
|
5262
|
+
});
|
|
5263
|
+
}).call(this);
|
|
5264
|
+
};
|
|
5265
|
+
_proto.loadJsonAsync = function loadJsonAsync(path) {
|
|
5266
|
+
return _async_to_generator(function() {
|
|
5267
|
+
var _this;
|
|
5268
|
+
return __generator(this, function(_state) {
|
|
5269
|
+
_this = this;
|
|
5270
|
+
return [
|
|
5271
|
+
2,
|
|
5272
|
+
new Promise(function(resolve, reject) {
|
|
5273
|
+
_this.loadJson(path, function(_, object) {
|
|
5274
|
+
return resolve(object);
|
|
5275
|
+
}, function(_, message) {
|
|
5276
|
+
return reject(message);
|
|
5277
|
+
});
|
|
5278
|
+
})
|
|
5279
|
+
];
|
|
5280
|
+
});
|
|
5281
|
+
}).call(this);
|
|
5282
|
+
};
|
|
5283
|
+
_proto.loadTextureAsync = function loadTextureAsync(path) {
|
|
5284
|
+
return _async_to_generator(function() {
|
|
5285
|
+
var _this;
|
|
5286
|
+
return __generator(this, function(_state) {
|
|
5287
|
+
_this = this;
|
|
5288
|
+
return [
|
|
5289
|
+
2,
|
|
5290
|
+
new Promise(function(resolve, reject) {
|
|
5291
|
+
_this.loadTexture(path, function(_, texture) {
|
|
5292
|
+
return resolve(texture);
|
|
5293
|
+
}, function(_, message) {
|
|
5294
|
+
return reject(message);
|
|
5295
|
+
});
|
|
5296
|
+
})
|
|
5297
|
+
];
|
|
5298
|
+
});
|
|
5299
|
+
}).call(this);
|
|
5300
|
+
};
|
|
5301
|
+
_proto.loadTextureAtlasAsync = function loadTextureAtlasAsync(path) {
|
|
5302
|
+
return _async_to_generator(function() {
|
|
5303
|
+
var _this;
|
|
5304
|
+
return __generator(this, function(_state) {
|
|
5305
|
+
_this = this;
|
|
5306
|
+
return [
|
|
5307
|
+
2,
|
|
5308
|
+
new Promise(function(resolve, reject) {
|
|
5309
|
+
_this.loadTextureAtlas(path, function(_, atlas) {
|
|
5310
|
+
return resolve(atlas);
|
|
5311
|
+
}, function(_, message) {
|
|
5312
|
+
return reject(message);
|
|
5313
|
+
});
|
|
5314
|
+
})
|
|
5315
|
+
];
|
|
5316
|
+
});
|
|
5317
|
+
}).call(this);
|
|
5318
|
+
};
|
|
5319
|
+
_proto.loadTextureAtlasButNoTexturesAsync = function loadTextureAtlasButNoTexturesAsync(path) {
|
|
5320
|
+
return _async_to_generator(function() {
|
|
5321
|
+
var _this;
|
|
5322
|
+
return __generator(this, function(_state) {
|
|
5323
|
+
_this = this;
|
|
5324
|
+
return [
|
|
5325
|
+
2,
|
|
5326
|
+
new Promise(function(resolve, reject) {
|
|
5327
|
+
_this.loadTextureAtlasButNoTextures(path, function(_, atlas) {
|
|
5328
|
+
return resolve(atlas);
|
|
5329
|
+
}, function(_, message) {
|
|
5330
|
+
return reject(message);
|
|
5331
|
+
});
|
|
5332
|
+
})
|
|
5333
|
+
];
|
|
5334
|
+
});
|
|
5335
|
+
}).call(this);
|
|
5336
|
+
};
|
|
5045
5337
|
_proto.get = function get(path) {
|
|
5046
5338
|
return this.assets[this.pathPrefix + path];
|
|
5047
5339
|
};
|
|
@@ -5057,14 +5349,18 @@ var AssetManagerBase = /*#__PURE__*/ function() {
|
|
|
5057
5349
|
var asset = this.assets[path];
|
|
5058
5350
|
if (asset.dispose) asset.dispose();
|
|
5059
5351
|
delete this.assets[path];
|
|
5352
|
+
delete this.assetsRefCount[path];
|
|
5353
|
+
delete this.assetsLoaded[path];
|
|
5060
5354
|
return asset;
|
|
5061
5355
|
};
|
|
5062
5356
|
_proto.removeAll = function removeAll() {
|
|
5063
|
-
for(var
|
|
5064
|
-
var asset = this.assets[
|
|
5357
|
+
for(var path in this.assets){
|
|
5358
|
+
var asset = this.assets[path];
|
|
5065
5359
|
if (asset.dispose) asset.dispose();
|
|
5066
5360
|
}
|
|
5067
5361
|
this.assets = {};
|
|
5362
|
+
this.assetsLoaded = {};
|
|
5363
|
+
this.assetsRefCount = {};
|
|
5068
5364
|
};
|
|
5069
5365
|
_proto.isLoadingComplete = function isLoadingComplete() {
|
|
5070
5366
|
return this.toLoad == 0;
|
|
@@ -5078,6 +5374,12 @@ var AssetManagerBase = /*#__PURE__*/ function() {
|
|
|
5078
5374
|
_proto.dispose = function dispose() {
|
|
5079
5375
|
this.removeAll();
|
|
5080
5376
|
};
|
|
5377
|
+
// dispose asset only if it's not used by others
|
|
5378
|
+
_proto.disposeAsset = function disposeAsset(path) {
|
|
5379
|
+
if (--this.assetsRefCount[path] === 0) {
|
|
5380
|
+
this.remove(path);
|
|
5381
|
+
}
|
|
5382
|
+
};
|
|
5081
5383
|
_proto.hasErrors = function hasErrors() {
|
|
5082
5384
|
return Object.keys(this.errors).length > 0;
|
|
5083
5385
|
};
|
|
@@ -5125,10 +5427,11 @@ var Downloader = /*#__PURE__*/ function() {
|
|
|
5125
5427
|
_proto.downloadText = function downloadText(url, success, error) {
|
|
5126
5428
|
var _this = this;
|
|
5127
5429
|
if (this.start(url, success, error)) return;
|
|
5128
|
-
|
|
5430
|
+
var rawDataUri = this.rawDataUris[url];
|
|
5431
|
+
// we assume if a "." is included in a raw data uri, it is used to rewrite an asset URL
|
|
5432
|
+
if (rawDataUri && !rawDataUri.includes(".")) {
|
|
5129
5433
|
try {
|
|
5130
|
-
|
|
5131
|
-
this.finish(url, 200, this.dataUriToString(dataUri));
|
|
5434
|
+
this.finish(url, 200, this.dataUriToString(rawDataUri));
|
|
5132
5435
|
} catch (e) {
|
|
5133
5436
|
this.finish(url, 400, JSON.stringify(e));
|
|
5134
5437
|
}
|
|
@@ -5136,7 +5439,7 @@ var Downloader = /*#__PURE__*/ function() {
|
|
|
5136
5439
|
}
|
|
5137
5440
|
var request = new engineMiniprogramAdapter.XMLHttpRequest();
|
|
5138
5441
|
request.overrideMimeType("text/html");
|
|
5139
|
-
request.open("GET", url, true);
|
|
5442
|
+
request.open("GET", rawDataUri ? rawDataUri : url, true);
|
|
5140
5443
|
var done = function() {
|
|
5141
5444
|
_this.finish(url, request.status, request.responseText);
|
|
5142
5445
|
};
|
|
@@ -5152,17 +5455,18 @@ var Downloader = /*#__PURE__*/ function() {
|
|
|
5152
5455
|
_proto.downloadBinary = function downloadBinary(url, success, error) {
|
|
5153
5456
|
var _this = this;
|
|
5154
5457
|
if (this.start(url, success, error)) return;
|
|
5155
|
-
|
|
5458
|
+
var rawDataUri = this.rawDataUris[url];
|
|
5459
|
+
// we assume if a "." is included in a raw data uri, it is used to rewrite an asset URL
|
|
5460
|
+
if (rawDataUri && !rawDataUri.includes(".")) {
|
|
5156
5461
|
try {
|
|
5157
|
-
|
|
5158
|
-
this.finish(url, 200, this.dataUriToUint8Array(dataUri));
|
|
5462
|
+
this.finish(url, 200, this.dataUriToUint8Array(rawDataUri));
|
|
5159
5463
|
} catch (e) {
|
|
5160
5464
|
this.finish(url, 400, JSON.stringify(e));
|
|
5161
5465
|
}
|
|
5162
5466
|
return;
|
|
5163
5467
|
}
|
|
5164
5468
|
var request = new engineMiniprogramAdapter.XMLHttpRequest();
|
|
5165
|
-
request.open("GET", url, true);
|
|
5469
|
+
request.open("GET", rawDataUri ? rawDataUri : url, true);
|
|
5166
5470
|
request.responseType = "arraybuffer";
|
|
5167
5471
|
var onerror = function() {
|
|
5168
5472
|
_this.finish(url, request.status, request.response);
|
|
@@ -5200,17 +5504,17 @@ var Downloader = /*#__PURE__*/ function() {
|
|
|
5200
5504
|
|
|
5201
5505
|
/******************************************************************************
|
|
5202
5506
|
* Spine Runtimes License Agreement
|
|
5203
|
-
* Last updated
|
|
5507
|
+
* Last updated April 5, 2025. Replaces all prior versions.
|
|
5204
5508
|
*
|
|
5205
|
-
* Copyright (c) 2013-
|
|
5509
|
+
* Copyright (c) 2013-2025, Esoteric Software LLC
|
|
5206
5510
|
*
|
|
5207
5511
|
* Integration of the Spine Runtimes into software or otherwise creating
|
|
5208
5512
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
5209
5513
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
5210
5514
|
* http://esotericsoftware.com/spine-editor-license
|
|
5211
5515
|
*
|
|
5212
|
-
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
5213
|
-
* otherwise create derivative works of the Spine Runtimes (collectively,
|
|
5516
|
+
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
5517
|
+
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
|
5214
5518
|
* "Products"), provided that each user of the Products must obtain their own
|
|
5215
5519
|
* Spine Editor license and redistribution of the Products in any form must
|
|
5216
5520
|
* include this license and copyright notice.
|
|
@@ -5223,8 +5527,8 @@ var Downloader = /*#__PURE__*/ function() {
|
|
|
5223
5527
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
5224
5528
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
5225
5529
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
5226
|
-
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
5227
|
-
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
5530
|
+
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
5531
|
+
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
5228
5532
|
*****************************************************************************/ /** Stores the current pose values for an {@link Event}.
|
|
5229
5533
|
*
|
|
5230
5534
|
* See Timeline {@link Timeline#apply()},
|
|
@@ -5244,17 +5548,17 @@ var Downloader = /*#__PURE__*/ function() {
|
|
|
5244
5548
|
|
|
5245
5549
|
/******************************************************************************
|
|
5246
5550
|
* Spine Runtimes License Agreement
|
|
5247
|
-
* Last updated
|
|
5551
|
+
* Last updated April 5, 2025. Replaces all prior versions.
|
|
5248
5552
|
*
|
|
5249
|
-
* Copyright (c) 2013-
|
|
5553
|
+
* Copyright (c) 2013-2025, Esoteric Software LLC
|
|
5250
5554
|
*
|
|
5251
5555
|
* Integration of the Spine Runtimes into software or otherwise creating
|
|
5252
5556
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
5253
5557
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
5254
5558
|
* http://esotericsoftware.com/spine-editor-license
|
|
5255
5559
|
*
|
|
5256
|
-
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
5257
|
-
* otherwise create derivative works of the Spine Runtimes (collectively,
|
|
5560
|
+
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
5561
|
+
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
|
5258
5562
|
* "Products"), provided that each user of the Products must obtain their own
|
|
5259
5563
|
* Spine Editor license and redistribution of the Products in any form must
|
|
5260
5564
|
* include this license and copyright notice.
|
|
@@ -5267,8 +5571,8 @@ var Downloader = /*#__PURE__*/ function() {
|
|
|
5267
5571
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
5268
5572
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
5269
5573
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
5270
|
-
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
5271
|
-
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
5574
|
+
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
5575
|
+
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
5272
5576
|
*****************************************************************************/ /** Stores the setup pose values for an {@link Event}.
|
|
5273
5577
|
*
|
|
5274
5578
|
* See [Events](http://esotericsoftware.com/spine-events) in the Spine User Guide. */ var EventData = function EventData(name) {
|
|
@@ -6128,7 +6432,7 @@ PathConstraint.epsilon = 0.00001;
|
|
|
6128
6432
|
}
|
|
6129
6433
|
if (a >= t) {
|
|
6130
6434
|
d = Math.pow(this.damping, 60 * t);
|
|
6131
|
-
var m = this.massInverse * t, e = this.strength, w = this.wind * f, g =
|
|
6435
|
+
var m = this.massInverse * t, e = this.strength, w = this.wind * f * skeleton.scaleX, g = this.gravity * f * skeleton.scaleY;
|
|
6132
6436
|
do {
|
|
6133
6437
|
if (x) {
|
|
6134
6438
|
this.xVelocity += (w - this.xOffset * e) * m;
|
|
@@ -6970,10 +7274,10 @@ PathConstraint.epsilon = 0.00001;
|
|
|
6970
7274
|
})) != null ? _this_physicsConstraints_find : null;
|
|
6971
7275
|
};
|
|
6972
7276
|
/** Returns the axis aligned bounding box (AABB) of the region and mesh attachments for the current pose as `{ x: number, y: number, width: number, height: number }`.
|
|
6973
|
-
* Note that this method will create temporary objects which can add to garbage collection pressure. Use `getBounds()` if garbage collection is a concern. */ _proto.getBoundsRect = function getBoundsRect() {
|
|
7277
|
+
* Note that this method will create temporary objects which can add to garbage collection pressure. Use `getBounds()` if garbage collection is a concern. */ _proto.getBoundsRect = function getBoundsRect(clipper) {
|
|
6974
7278
|
var offset = new Vector2();
|
|
6975
7279
|
var size = new Vector2();
|
|
6976
|
-
this.getBounds(offset, size);
|
|
7280
|
+
this.getBounds(offset, size, undefined, clipper);
|
|
6977
7281
|
return {
|
|
6978
7282
|
x: offset.x,
|
|
6979
7283
|
y: offset.y,
|
|
@@ -7102,17 +7406,17 @@ Skeleton.yDown = false;
|
|
|
7102
7406
|
|
|
7103
7407
|
/******************************************************************************
|
|
7104
7408
|
* Spine Runtimes License Agreement
|
|
7105
|
-
* Last updated
|
|
7409
|
+
* Last updated April 5, 2025. Replaces all prior versions.
|
|
7106
7410
|
*
|
|
7107
|
-
* Copyright (c) 2013-
|
|
7411
|
+
* Copyright (c) 2013-2025, Esoteric Software LLC
|
|
7108
7412
|
*
|
|
7109
7413
|
* Integration of the Spine Runtimes into software or otherwise creating
|
|
7110
7414
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
7111
7415
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
7112
7416
|
* http://esotericsoftware.com/spine-editor-license
|
|
7113
7417
|
*
|
|
7114
|
-
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
7115
|
-
* otherwise create derivative works of the Spine Runtimes (collectively,
|
|
7418
|
+
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
7419
|
+
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
|
7116
7420
|
* "Products"), provided that each user of the Products must obtain their own
|
|
7117
7421
|
* Spine Editor license and redistribution of the Products in any form must
|
|
7118
7422
|
* include this license and copyright notice.
|
|
@@ -7125,18 +7429,16 @@ Skeleton.yDown = false;
|
|
|
7125
7429
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
7126
7430
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
7127
7431
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
7128
|
-
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
7129
|
-
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
7432
|
+
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
7433
|
+
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
7130
7434
|
*****************************************************************************/ /** Stores the setup pose and all of the stateless data for a skeleton.
|
|
7131
7435
|
*
|
|
7132
7436
|
* See [Data objects](http://esotericsoftware.com/spine-runtime-architecture#Data-objects) in the Spine Runtimes
|
|
7133
7437
|
* Guide. */ var SkeletonData = /*#__PURE__*/ function() {
|
|
7134
7438
|
function SkeletonData() {
|
|
7135
7439
|
/** The skeleton's name, which by default is the name of the skeleton data file, if possible. May be null. */ this.name = null;
|
|
7136
|
-
/** The skeleton's bones, sorted parent first. The root bone is always the first bone. */ this.bones = new Array() // Ordered parents first.
|
|
7137
|
-
;
|
|
7138
|
-
/** The skeleton's slots in the setup pose draw order. */ this.slots = new Array() // Setup pose draw order.
|
|
7139
|
-
;
|
|
7440
|
+
/** The skeleton's bones, sorted parent first. The root bone is always the first bone. */ this.bones = new Array(); // Ordered parents first.
|
|
7441
|
+
/** The skeleton's slots in the setup pose draw order. */ this.slots = new Array(); // Setup pose draw order.
|
|
7140
7442
|
this.skins = new Array();
|
|
7141
7443
|
/** The skeleton's default skin. By default this skin contains all attachments that were not in a skin in Spine.
|
|
7142
7444
|
*
|
|
@@ -7279,8 +7581,7 @@ Skeleton.yDown = false;
|
|
|
7279
7581
|
this.attachments = new Array();
|
|
7280
7582
|
this.bones = Array();
|
|
7281
7583
|
this.constraints = new Array();
|
|
7282
|
-
/** The color of the skin as it was in Spine, or a default color if nonessential data was not exported. */ this.color = new Color(0.99607843, 0.61960787, 0.30980393, 1) // fe9e4fff
|
|
7283
|
-
;
|
|
7584
|
+
/** The color of the skin as it was in Spine, or a default color if nonessential data was not exported. */ this.color = new Color(0.99607843, 0.61960787, 0.30980393, 1); // fe9e4fff
|
|
7284
7585
|
if (!name) throw new Error("name cannot be null.");
|
|
7285
7586
|
this.name = name;
|
|
7286
7587
|
}
|
|
@@ -10438,17 +10739,17 @@ function getValue(map, property, defaultValue) {
|
|
|
10438
10739
|
|
|
10439
10740
|
/******************************************************************************
|
|
10440
10741
|
* Spine Runtimes License Agreement
|
|
10441
|
-
* Last updated
|
|
10742
|
+
* Last updated April 5, 2025. Replaces all prior versions.
|
|
10442
10743
|
*
|
|
10443
|
-
* Copyright (c) 2013-
|
|
10744
|
+
* Copyright (c) 2013-2025, Esoteric Software LLC
|
|
10444
10745
|
*
|
|
10445
10746
|
* Integration of the Spine Runtimes into software or otherwise creating
|
|
10446
10747
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
10447
10748
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
10448
10749
|
* http://esotericsoftware.com/spine-editor-license
|
|
10449
10750
|
*
|
|
10450
|
-
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
10451
|
-
* otherwise create derivative works of the Spine Runtimes (collectively,
|
|
10751
|
+
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
10752
|
+
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
|
10452
10753
|
* "Products"), provided that each user of the Products must obtain their own
|
|
10453
10754
|
* Spine Editor license and redistribution of the Products in any form must
|
|
10454
10755
|
* include this license and copyright notice.
|
|
@@ -10461,8 +10762,8 @@ function getValue(map, property, defaultValue) {
|
|
|
10461
10762
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
10462
10763
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
10463
10764
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
10464
|
-
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
10465
|
-
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
10765
|
+
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
10766
|
+
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
10466
10767
|
*****************************************************************************/ (function() {
|
|
10467
10768
|
if (typeof Math.fround === "undefined") {
|
|
10468
10769
|
Math.fround = function(array) {
|
|
@@ -10611,55 +10912,6 @@ function getValue(map, property, defaultValue) {
|
|
|
10611
10912
|
return LoaderUtils;
|
|
10612
10913
|
}();
|
|
10613
10914
|
|
|
10614
|
-
var SourceAlpha = miniprogram.BlendFactor.SourceAlpha, One = miniprogram.BlendFactor.One, DestinationColor = miniprogram.BlendFactor.DestinationColor, Zero = miniprogram.BlendFactor.Zero, OneMinusSourceColor = miniprogram.BlendFactor.OneMinusSourceColor, OneMinusSourceAlpha = miniprogram.BlendFactor.OneMinusSourceAlpha;
|
|
10615
|
-
var Add = miniprogram.BlendOperation.Add;
|
|
10616
|
-
function setBlendMode(material, blendMode, premultipliedAlpha) {
|
|
10617
|
-
var target = material.renderState.blendState.targetBlendState;
|
|
10618
|
-
switch(blendMode){
|
|
10619
|
-
case exports.BlendMode.Additive:
|
|
10620
|
-
target.sourceColorBlendFactor = premultipliedAlpha ? One : SourceAlpha;
|
|
10621
|
-
target.destinationColorBlendFactor = One;
|
|
10622
|
-
target.sourceAlphaBlendFactor = One;
|
|
10623
|
-
target.destinationAlphaBlendFactor = One;
|
|
10624
|
-
target.colorBlendOperation = target.alphaBlendOperation = Add;
|
|
10625
|
-
break;
|
|
10626
|
-
case exports.BlendMode.Multiply:
|
|
10627
|
-
target.sourceColorBlendFactor = DestinationColor;
|
|
10628
|
-
target.destinationColorBlendFactor = OneMinusSourceAlpha;
|
|
10629
|
-
target.sourceAlphaBlendFactor = One;
|
|
10630
|
-
target.destinationAlphaBlendFactor = OneMinusSourceAlpha;
|
|
10631
|
-
target.colorBlendOperation = target.alphaBlendOperation = Add;
|
|
10632
|
-
break;
|
|
10633
|
-
case exports.BlendMode.Screen:
|
|
10634
|
-
target.sourceColorBlendFactor = One;
|
|
10635
|
-
target.destinationColorBlendFactor = OneMinusSourceColor;
|
|
10636
|
-
target.sourceAlphaBlendFactor = One;
|
|
10637
|
-
target.destinationAlphaBlendFactor = OneMinusSourceColor;
|
|
10638
|
-
target.colorBlendOperation = target.alphaBlendOperation = Add;
|
|
10639
|
-
break;
|
|
10640
|
-
default:
|
|
10641
|
-
target.sourceColorBlendFactor = premultipliedAlpha ? One : SourceAlpha;
|
|
10642
|
-
target.destinationColorBlendFactor = OneMinusSourceAlpha;
|
|
10643
|
-
target.sourceAlphaBlendFactor = One;
|
|
10644
|
-
target.destinationAlphaBlendFactor = OneMinusSourceAlpha;
|
|
10645
|
-
target.colorBlendOperation = target.alphaBlendOperation = Add;
|
|
10646
|
-
break;
|
|
10647
|
-
}
|
|
10648
|
-
}
|
|
10649
|
-
function getBlendMode(material) {
|
|
10650
|
-
var target = material.renderState.blendState.targetBlendState;
|
|
10651
|
-
if (target.sourceColorBlendFactor === SourceAlpha && target.destinationColorBlendFactor === One && target.sourceAlphaBlendFactor === One && target.destinationAlphaBlendFactor === One && target.colorBlendOperation === Add && target.alphaBlendOperation === Add) {
|
|
10652
|
-
return exports.BlendMode.Additive;
|
|
10653
|
-
}
|
|
10654
|
-
if (target.sourceColorBlendFactor === DestinationColor && target.destinationColorBlendFactor === Zero && target.sourceAlphaBlendFactor === One && target.destinationAlphaBlendFactor === Zero && target.colorBlendOperation === Add && target.alphaBlendOperation === Add) {
|
|
10655
|
-
return exports.BlendMode.Multiply;
|
|
10656
|
-
}
|
|
10657
|
-
if (target.sourceColorBlendFactor === One && target.destinationColorBlendFactor === OneMinusSourceColor && target.sourceAlphaBlendFactor === One && target.destinationAlphaBlendFactor === OneMinusSourceColor && target.colorBlendOperation === Add && target.alphaBlendOperation === Add) {
|
|
10658
|
-
return exports.BlendMode.Screen;
|
|
10659
|
-
}
|
|
10660
|
-
return exports.BlendMode.Normal;
|
|
10661
|
-
}
|
|
10662
|
-
|
|
10663
10915
|
var ClearablePool = /*#__PURE__*/ function() {
|
|
10664
10916
|
function ClearablePool(type) {
|
|
10665
10917
|
this._usedElementCount = 0;
|
|
@@ -10720,11 +10972,11 @@ var SubRenderItem = function SubRenderItem() {
|
|
|
10720
10972
|
}
|
|
10721
10973
|
var _proto = SpineGenerator.prototype;
|
|
10722
10974
|
_proto.buildPrimitive = function buildPrimitive(skeleton, renderer) {
|
|
10723
|
-
var _indices = renderer._indices, _vertices = renderer._vertices, _localBounds = renderer._localBounds, _vertexCount = renderer._vertexCount, _subPrimitives = renderer._subPrimitives,
|
|
10975
|
+
var _indices = renderer._indices, _vertices = renderer._vertices, _localBounds = renderer._localBounds, _vertexCount = renderer._vertexCount, _subPrimitives = renderer._subPrimitives, zSpacing = renderer.zSpacing, premultipliedAlpha = renderer.premultipliedAlpha, tintBlack = renderer.tintBlack;
|
|
10724
10976
|
_localBounds.min.set(Infinity, Infinity, Infinity);
|
|
10725
10977
|
_localBounds.max.set(-Infinity, -Infinity, -Infinity);
|
|
10726
10978
|
var _this = this, _clipper = _this._clipper, _separateSlots = _this._separateSlots, _subRenderItems = _this._subRenderItems, _separateSlotTextureMap = _this._separateSlotTextureMap;
|
|
10727
|
-
var tempVerts = SpineGenerator.tempVerts, subRenderItemPool = SpineGenerator.subRenderItemPool, subPrimitivePool = SpineGenerator.subPrimitivePool,
|
|
10979
|
+
var tempVerts = SpineGenerator.tempVerts, subRenderItemPool = SpineGenerator.subRenderItemPool, subPrimitivePool = SpineGenerator.subPrimitivePool, vertexStrideWithTint = SpineGenerator.vertexStrideWithTint, vertexStrideWithoutTint = SpineGenerator.vertexStrideWithoutTint;
|
|
10728
10980
|
_subRenderItems.length = 0;
|
|
10729
10981
|
subRenderItemPool.clear();
|
|
10730
10982
|
var triangles;
|
|
@@ -10754,13 +11006,28 @@ var SubRenderItem = function SubRenderItem() {
|
|
|
10754
11006
|
var isClipping = _clipper.isClipping();
|
|
10755
11007
|
var numFloats = 0;
|
|
10756
11008
|
var attachmentColor = null;
|
|
10757
|
-
|
|
11009
|
+
// This vertexSize will be passed to spine-core's computeWorldVertices function.
|
|
11010
|
+
//
|
|
11011
|
+
// Expected format by computeWorldVertices:
|
|
11012
|
+
// - Without tintBlack: [x, y, u, v, r, g, b, a] = 8 components
|
|
11013
|
+
// - With tintBlack: [x, y, u, v, r, g, b, a, dr, dg, db, da] = 12 components
|
|
11014
|
+
//
|
|
11015
|
+
// Our actual vertex buffer format:
|
|
11016
|
+
// - vertexStrideWithoutTint: [x, y, z, u, v, r, g, b, a] = 9 components
|
|
11017
|
+
// - vertexStrideWithTint: [x, y, z, u, v, r, g, b, a, dr, dg, db] = 12 components
|
|
11018
|
+
// (Note: we optimized 'da' as uniform instead of buffer attribute)
|
|
11019
|
+
//
|
|
11020
|
+
// Calculation:
|
|
11021
|
+
// - Without tintBlack: 9 - 1 (remove z) = 8 ✓
|
|
11022
|
+
// - With tintBlack: 12 - 1 (remove z) + 1 (add back da) = 12 ✓
|
|
11023
|
+
var vertexSize = tintBlack ? vertexStrideWithTint : vertexStrideWithoutTint - 1;
|
|
11024
|
+
var clippedVertexSize = isClipping ? 2 : vertexSize;
|
|
10758
11025
|
switch(attachment.constructor){
|
|
10759
11026
|
case RegionAttachment:
|
|
10760
11027
|
var regionAttachment = attachment;
|
|
10761
11028
|
attachmentColor = regionAttachment.color;
|
|
10762
|
-
numFloats =
|
|
10763
|
-
regionAttachment.computeWorldVertices(slot, tempVerts, 0,
|
|
11029
|
+
numFloats = clippedVertexSize << 2;
|
|
11030
|
+
regionAttachment.computeWorldVertices(slot, tempVerts, 0, clippedVertexSize);
|
|
10764
11031
|
triangles = SpineGenerator.QUAD_TRIANGLES;
|
|
10765
11032
|
uvs = regionAttachment.uvs;
|
|
10766
11033
|
texture = regionAttachment.region.texture;
|
|
@@ -10768,11 +11035,11 @@ var SubRenderItem = function SubRenderItem() {
|
|
|
10768
11035
|
case MeshAttachment:
|
|
10769
11036
|
var meshAttachment = attachment;
|
|
10770
11037
|
attachmentColor = meshAttachment.color;
|
|
10771
|
-
numFloats = (meshAttachment.worldVerticesLength >> 1) *
|
|
11038
|
+
numFloats = (meshAttachment.worldVerticesLength >> 1) * clippedVertexSize;
|
|
10772
11039
|
if (numFloats > _vertices.length) {
|
|
10773
11040
|
SpineGenerator.tempVerts = new Array(numFloats);
|
|
10774
11041
|
}
|
|
10775
|
-
meshAttachment.computeWorldVertices(slot, 0, meshAttachment.worldVerticesLength, tempVerts, 0,
|
|
11042
|
+
meshAttachment.computeWorldVertices(slot, 0, meshAttachment.worldVerticesLength, tempVerts, 0, clippedVertexSize);
|
|
10776
11043
|
triangles = meshAttachment.triangles;
|
|
10777
11044
|
uvs = meshAttachment.uvs;
|
|
10778
11045
|
texture = meshAttachment.region.texture;
|
|
@@ -10804,8 +11071,21 @@ var SubRenderItem = function SubRenderItem() {
|
|
|
10804
11071
|
finalColor.g *= finalAlpha;
|
|
10805
11072
|
finalColor.b *= finalAlpha;
|
|
10806
11073
|
}
|
|
11074
|
+
var darkColor = SpineGenerator.tempDark;
|
|
11075
|
+
var slotDarkColor = slot.darkColor;
|
|
11076
|
+
if (!slotDarkColor) {
|
|
11077
|
+
darkColor.set(0, 0, 0, 1);
|
|
11078
|
+
} else {
|
|
11079
|
+
if (premultipliedAlpha) {
|
|
11080
|
+
darkColor.r = slotDarkColor.r * finalAlpha;
|
|
11081
|
+
darkColor.g = slotDarkColor.g * finalAlpha;
|
|
11082
|
+
darkColor.b = slotDarkColor.b * finalAlpha;
|
|
11083
|
+
} else {
|
|
11084
|
+
darkColor.setFromColor(slotDarkColor);
|
|
11085
|
+
}
|
|
11086
|
+
}
|
|
10807
11087
|
if (isClipping) {
|
|
10808
|
-
_clipper.clipTriangles(tempVerts, triangles, triangles.length, uvs, finalColor,
|
|
11088
|
+
_clipper.clipTriangles(tempVerts, triangles, triangles.length, uvs, finalColor, darkColor, tintBlack);
|
|
10809
11089
|
finalVertices = _clipper.clippedVertices;
|
|
10810
11090
|
finalVerticesLength = finalVertices.length;
|
|
10811
11091
|
finalIndices = _clipper.clippedTriangles;
|
|
@@ -10819,6 +11099,12 @@ var SubRenderItem = function SubRenderItem() {
|
|
|
10819
11099
|
tempVerts[v + 3] = a;
|
|
10820
11100
|
tempVerts[v + 4] = uvs[u];
|
|
10821
11101
|
tempVerts[v + 5] = uvs[u + 1];
|
|
11102
|
+
if (tintBlack) {
|
|
11103
|
+
tempVerts[v + 6] = darkColor.r;
|
|
11104
|
+
tempVerts[v + 7] = darkColor.g;
|
|
11105
|
+
tempVerts[v + 8] = darkColor.b;
|
|
11106
|
+
tempVerts[v + 9] = darkColor.a;
|
|
11107
|
+
}
|
|
10822
11108
|
}
|
|
10823
11109
|
finalVertices = tempVerts;
|
|
10824
11110
|
finalVerticesLength = numFloats;
|
|
@@ -10829,7 +11115,8 @@ var SubRenderItem = function SubRenderItem() {
|
|
|
10829
11115
|
_clipper.clipEndWithSlot(slot);
|
|
10830
11116
|
continue;
|
|
10831
11117
|
}
|
|
10832
|
-
var
|
|
11118
|
+
var stride = tintBlack ? vertexStrideWithTint : vertexStrideWithoutTint;
|
|
11119
|
+
var indexStart = verticesLength / stride;
|
|
10833
11120
|
var i = verticesLength;
|
|
10834
11121
|
var j = 0;
|
|
10835
11122
|
for(; j < finalVerticesLength;){
|
|
@@ -10838,12 +11125,18 @@ var SubRenderItem = function SubRenderItem() {
|
|
|
10838
11125
|
_vertices[i++] = x;
|
|
10839
11126
|
_vertices[i++] = y;
|
|
10840
11127
|
_vertices[i++] = z;
|
|
10841
|
-
_vertices[i++] = finalVertices[j++];
|
|
10842
|
-
_vertices[i++] = finalVertices[j++];
|
|
10843
|
-
_vertices[i++] = finalVertices[j++];
|
|
10844
|
-
_vertices[i++] = finalVertices[j++];
|
|
10845
|
-
_vertices[i++] = finalVertices[j++];
|
|
10846
|
-
_vertices[i++] = finalVertices[j++];
|
|
11128
|
+
_vertices[i++] = finalVertices[j++]; // u
|
|
11129
|
+
_vertices[i++] = finalVertices[j++]; // v
|
|
11130
|
+
_vertices[i++] = finalVertices[j++]; // r
|
|
11131
|
+
_vertices[i++] = finalVertices[j++]; // g
|
|
11132
|
+
_vertices[i++] = finalVertices[j++]; // b
|
|
11133
|
+
_vertices[i++] = finalVertices[j++]; // a
|
|
11134
|
+
if (tintBlack) {
|
|
11135
|
+
_vertices[i++] = finalVertices[j++]; // darkR
|
|
11136
|
+
_vertices[i++] = finalVertices[j++]; // darkG
|
|
11137
|
+
_vertices[i++] = finalVertices[j++]; // darkB
|
|
11138
|
+
j++; // darkA
|
|
11139
|
+
}
|
|
10847
11140
|
this._expandBounds(x, y, z, _localBounds);
|
|
10848
11141
|
}
|
|
10849
11142
|
verticesLength = i;
|
|
@@ -10900,22 +11193,17 @@ var SubRenderItem = function SubRenderItem() {
|
|
|
10900
11193
|
subPrimitivePool.return(item);
|
|
10901
11194
|
}
|
|
10902
11195
|
renderer._clearSubPrimitives();
|
|
10903
|
-
var materialCache = SpineAnimationRenderer._materialCache;
|
|
10904
11196
|
for(var i2 = 0, l = curLen; i2 < l; ++i2){
|
|
10905
11197
|
var item1 = _subRenderItems[i2];
|
|
10906
11198
|
var slotName1 = item1.slotName, blendMode = item1.blendMode, texture1 = item1.texture;
|
|
10907
11199
|
renderer._addSubPrimitive(item1.subPrimitive);
|
|
10908
11200
|
var subTexture = _separateSlotTextureMap.get(slotName1) || texture1.getImage();
|
|
10909
|
-
var
|
|
10910
|
-
var material = materialCache.get(key);
|
|
10911
|
-
if (!material) {
|
|
10912
|
-
material = this._createMaterialForTexture(subTexture, engine, blendMode, premultipliedAlpha);
|
|
10913
|
-
materialCache.set(key, material);
|
|
10914
|
-
}
|
|
11201
|
+
var material = renderer._getMaterial(subTexture, blendMode);
|
|
10915
11202
|
renderer.setMaterial(i2, material);
|
|
10916
11203
|
}
|
|
10917
|
-
if (indicesLength > _vertexCount) {
|
|
11204
|
+
if (indicesLength > _vertexCount || renderer._needResizeBuffer) {
|
|
10918
11205
|
renderer._createAndBindBuffer(indicesLength);
|
|
11206
|
+
renderer._needResizeBuffer = false;
|
|
10919
11207
|
this.buildPrimitive(skeleton, renderer);
|
|
10920
11208
|
return;
|
|
10921
11209
|
}
|
|
@@ -10930,12 +11218,6 @@ var SubRenderItem = function SubRenderItem() {
|
|
|
10930
11218
|
_proto.addSeparateSlotTexture = function addSeparateSlotTexture(slotName, texture) {
|
|
10931
11219
|
this._separateSlotTextureMap.set(slotName, texture);
|
|
10932
11220
|
};
|
|
10933
|
-
_proto._createMaterialForTexture = function _createMaterialForTexture(texture, engine, blendMode, premultipliedAlpha) {
|
|
10934
|
-
var material = SpineAnimationRenderer._getDefaultMaterial(engine);
|
|
10935
|
-
material.shaderData.setTexture("material_SpineTexture", texture);
|
|
10936
|
-
setBlendMode(material, blendMode, premultipliedAlpha);
|
|
10937
|
-
return material;
|
|
10938
|
-
};
|
|
10939
11221
|
_proto._createRenderItem = function _createRenderItem(subPrimitives, primitiveIndex, start, count, texture, blend, slotName) {
|
|
10940
11222
|
var subPrimitivePool = SpineGenerator.subPrimitivePool, subRenderItemPool = SpineGenerator.subRenderItemPool;
|
|
10941
11223
|
var origin = subPrimitives[primitiveIndex];
|
|
@@ -10960,8 +11242,8 @@ var SubRenderItem = function SubRenderItem() {
|
|
|
10960
11242
|
};
|
|
10961
11243
|
return SpineGenerator;
|
|
10962
11244
|
}();
|
|
10963
|
-
SpineGenerator.
|
|
10964
|
-
SpineGenerator.
|
|
11245
|
+
SpineGenerator.vertexStrideWithoutTint = 9;
|
|
11246
|
+
SpineGenerator.vertexStrideWithTint = 12;
|
|
10965
11247
|
SpineGenerator.tempDark = new Color();
|
|
10966
11248
|
SpineGenerator.tempColor = new Color();
|
|
10967
11249
|
SpineGenerator.tempVerts = new Array(8);
|
|
@@ -10976,25 +11258,92 @@ SpineGenerator.QUAD_TRIANGLES = [
|
|
|
10976
11258
|
SpineGenerator.subPrimitivePool = new ReturnablePool(miniprogram.SubPrimitive);
|
|
10977
11259
|
SpineGenerator.subRenderItemPool = new ClearablePool(SubRenderItem);
|
|
10978
11260
|
|
|
11261
|
+
var SourceAlpha = miniprogram.BlendFactor.SourceAlpha, One = miniprogram.BlendFactor.One, DestinationColor = miniprogram.BlendFactor.DestinationColor, OneMinusSourceColor = miniprogram.BlendFactor.OneMinusSourceColor, OneMinusSourceAlpha = miniprogram.BlendFactor.OneMinusSourceAlpha;
|
|
11262
|
+
var Add = miniprogram.BlendOperation.Add;
|
|
10979
11263
|
var SpineMaterial = /*#__PURE__*/ function(Material) {
|
|
10980
11264
|
_inherits(SpineMaterial, Material);
|
|
10981
11265
|
function SpineMaterial(engine) {
|
|
10982
11266
|
var _this;
|
|
10983
11267
|
var shader = miniprogram.Shader.find("galacean-spine-shader") || miniprogram.Shader.create("galacean-spine-shader", SpineMaterial._spineVS, SpineMaterial._spineFS);
|
|
10984
|
-
_this = Material.call(this, engine, shader) || this;
|
|
11268
|
+
_this = Material.call(this, engine, shader) || this, _this._blendMode = exports.BlendMode.Normal;
|
|
10985
11269
|
var renderState = _this.renderState;
|
|
10986
11270
|
var target = renderState.blendState.targetBlendState;
|
|
10987
11271
|
target.enabled = true;
|
|
10988
|
-
|
|
11272
|
+
_this._setBlendMode(exports.BlendMode.Normal, false);
|
|
10989
11273
|
renderState.depthState.writeEnabled = false;
|
|
10990
11274
|
renderState.rasterState.cullMode = miniprogram.CullMode.Off;
|
|
10991
11275
|
renderState.renderQueueType = miniprogram.RenderQueueType.Transparent;
|
|
10992
11276
|
return _this;
|
|
10993
11277
|
}
|
|
11278
|
+
var _proto = SpineMaterial.prototype;
|
|
11279
|
+
/**
|
|
11280
|
+
* @internal
|
|
11281
|
+
*/ _proto._setTintBlack = function _setTintBlack(enabled) {
|
|
11282
|
+
if (enabled) {
|
|
11283
|
+
this.shaderData.enableMacro("RENDERER_TINT_BLACK");
|
|
11284
|
+
} else {
|
|
11285
|
+
this.shaderData.disableMacro("RENDERER_TINT_BLACK");
|
|
11286
|
+
}
|
|
11287
|
+
};
|
|
11288
|
+
/**
|
|
11289
|
+
* @internal
|
|
11290
|
+
*/ _proto._setPremultipliedAlpha = function _setPremultipliedAlpha(enabled) {
|
|
11291
|
+
if (enabled) {
|
|
11292
|
+
this.shaderData.setFloat("renderer_PremultipliedAlpha", 1);
|
|
11293
|
+
} else {
|
|
11294
|
+
this.shaderData.setFloat("renderer_PremultipliedAlpha", 0);
|
|
11295
|
+
}
|
|
11296
|
+
};
|
|
11297
|
+
/**
|
|
11298
|
+
* @internal
|
|
11299
|
+
*/ _proto._setTexture = function _setTexture(value) {
|
|
11300
|
+
this.shaderData.setTexture("material_SpineTexture", value);
|
|
11301
|
+
};
|
|
11302
|
+
/**
|
|
11303
|
+
* @internal
|
|
11304
|
+
*/ _proto._setBlendMode = function _setBlendMode(blendMode, premultipliedAlpha) {
|
|
11305
|
+
var target = this.renderState.blendState.targetBlendState;
|
|
11306
|
+
this._blendMode = blendMode;
|
|
11307
|
+
switch(blendMode){
|
|
11308
|
+
case exports.BlendMode.Additive:
|
|
11309
|
+
target.sourceColorBlendFactor = premultipliedAlpha ? One : SourceAlpha;
|
|
11310
|
+
target.destinationColorBlendFactor = One;
|
|
11311
|
+
target.sourceAlphaBlendFactor = One;
|
|
11312
|
+
target.destinationAlphaBlendFactor = One;
|
|
11313
|
+
target.colorBlendOperation = target.alphaBlendOperation = Add;
|
|
11314
|
+
break;
|
|
11315
|
+
case exports.BlendMode.Multiply:
|
|
11316
|
+
target.sourceColorBlendFactor = DestinationColor;
|
|
11317
|
+
target.destinationColorBlendFactor = OneMinusSourceAlpha;
|
|
11318
|
+
target.sourceAlphaBlendFactor = One;
|
|
11319
|
+
target.destinationAlphaBlendFactor = OneMinusSourceAlpha;
|
|
11320
|
+
target.colorBlendOperation = target.alphaBlendOperation = Add;
|
|
11321
|
+
break;
|
|
11322
|
+
case exports.BlendMode.Screen:
|
|
11323
|
+
target.sourceColorBlendFactor = One;
|
|
11324
|
+
target.destinationColorBlendFactor = OneMinusSourceColor;
|
|
11325
|
+
target.sourceAlphaBlendFactor = One;
|
|
11326
|
+
target.destinationAlphaBlendFactor = OneMinusSourceColor;
|
|
11327
|
+
target.colorBlendOperation = target.alphaBlendOperation = Add;
|
|
11328
|
+
break;
|
|
11329
|
+
default:
|
|
11330
|
+
target.sourceColorBlendFactor = premultipliedAlpha ? One : SourceAlpha;
|
|
11331
|
+
target.destinationColorBlendFactor = OneMinusSourceAlpha;
|
|
11332
|
+
target.sourceAlphaBlendFactor = One;
|
|
11333
|
+
target.destinationAlphaBlendFactor = OneMinusSourceAlpha;
|
|
11334
|
+
target.colorBlendOperation = target.alphaBlendOperation = Add;
|
|
11335
|
+
break;
|
|
11336
|
+
}
|
|
11337
|
+
};
|
|
11338
|
+
/**
|
|
11339
|
+
* @internal
|
|
11340
|
+
*/ _proto._getBlendMode = function _getBlendMode() {
|
|
11341
|
+
return this._blendMode;
|
|
11342
|
+
};
|
|
10994
11343
|
return SpineMaterial;
|
|
10995
11344
|
}(miniprogram.Material);
|
|
10996
|
-
SpineMaterial._spineVS = "\n uniform mat4 renderer_MVPMat;\n\n attribute vec3 POSITION;\n attribute vec2 TEXCOORD_0;\n attribute vec4
|
|
10997
|
-
SpineMaterial._spineFS = "\n #include <common>\n uniform sampler2D material_SpineTexture;\n\n varying vec2 v_uv;\n varying vec4
|
|
11345
|
+
SpineMaterial._spineVS = "\n uniform mat4 renderer_MVPMat;\n\n attribute vec3 POSITION;\n attribute vec2 TEXCOORD_0;\n attribute vec4 LIGHT_COLOR;\n \n varying vec2 v_uv;\n varying vec4 v_lightColor;\n\n #ifdef RENDERER_TINT_BLACK\n attribute vec3 DARK_COLOR;\n varying vec3 v_darkColor;\n #endif\n \n void main()\n {\n gl_Position = renderer_MVPMat * vec4(POSITION, 1.0);\n \n v_uv = TEXCOORD_0;\n v_lightColor = LIGHT_COLOR;\n\n #ifdef RENDERER_TINT_BLACK\n v_darkColor = DARK_COLOR;\n #endif\n }\n ";
|
|
11346
|
+
SpineMaterial._spineFS = "\n #include <common>\n uniform sampler2D material_SpineTexture;\n uniform float renderer_PremultipliedAlpha;\n\n varying vec2 v_uv;\n varying vec4 v_lightColor;\n\n #ifdef RENDERER_TINT_BLACK\n varying vec3 v_darkColor;\n #endif\n \n void main()\n {\n vec4 texColor = texture2D(material_SpineTexture, v_uv);\n vec4 lightColor = sRGBToLinear(v_lightColor);\n #ifdef RENDERER_TINT_BLACK\n vec4 darkColor = sRGBToLinear(vec4(v_darkColor, 1.0));\n vec3 dark_premult = (texColor.a - texColor.rgb) * darkColor.rgb;\n vec3 dark_nonpremult = (1.0 - texColor.rgb) * darkColor.rgb;\n vec3 dark = mix(dark_nonpremult, dark_premult, renderer_PremultipliedAlpha);\n vec3 light = texColor.rgb * lightColor.rgb;\n gl_FragColor.rgb = dark + light;\n gl_FragColor.a = texColor.a * lightColor.a;\n #else\n gl_FragColor = texColor * lightColor;\n #endif\n }\n ";
|
|
10998
11347
|
|
|
10999
11348
|
/**
|
|
11000
11349
|
* Spine animation renderer, capable of rendering spine animations and providing functions for animation and skeleton manipulation.
|
|
@@ -11009,15 +11358,16 @@ SpineMaterial._spineFS = "\n #include <common>\n uniform sampler2D materia
|
|
|
11009
11358
|
* When enabled, vertex color values are multiplied by the alpha channel.
|
|
11010
11359
|
* @remarks
|
|
11011
11360
|
If this option is enabled, the Spine editor must export textures with "Premultiply Alpha" checked.
|
|
11012
|
-
*/ _this.premultipliedAlpha = false, /**
|
|
11361
|
+
*/ _this.premultipliedAlpha = false, _this._tintBlack = false, /**
|
|
11013
11362
|
* Default state for spine animation.
|
|
11014
11363
|
* Contains the default animation name to be played, whether this animation should loop, the default skin name.
|
|
11015
11364
|
*/ _this.defaultConfig = new SpineAnimationDefaultConfig(), /** @internal */ _this._subPrimitives = [], /** @internal */ _this._vertices = new Float32Array(), /** @internal */ _this._indices = new Uint16Array(), /** @internal */ _this._needResizeBuffer = false, /** @internal */ _this._vertexCount = 0, /** @internal */ _this._localBounds = new miniprogram.BoundingBox(new miniprogram.Vector3(Infinity, Infinity, Infinity), new miniprogram.Vector3(-Infinity, -Infinity, -Infinity));
|
|
11016
11365
|
var primitive = new miniprogram.Primitive(_this._engine);
|
|
11017
11366
|
_this._primitive = primitive;
|
|
11018
11367
|
primitive.addVertexElement(SpineAnimationRenderer._positionVertexElement);
|
|
11019
|
-
primitive.addVertexElement(SpineAnimationRenderer.
|
|
11368
|
+
primitive.addVertexElement(SpineAnimationRenderer._lightColorVertexElement);
|
|
11020
11369
|
primitive.addVertexElement(SpineAnimationRenderer._uvVertexElement);
|
|
11370
|
+
primitive.addVertexElement(SpineAnimationRenderer._darkColorVertexElement);
|
|
11021
11371
|
return _this;
|
|
11022
11372
|
}
|
|
11023
11373
|
var _proto = SpineAnimationRenderer.prototype;
|
|
@@ -11111,9 +11461,10 @@ SpineMaterial._spineFS = "\n #include <common>\n uniform sampler2D materia
|
|
|
11111
11461
|
*/ _proto._createAndBindBuffer = function _createAndBindBuffer(vertexCount) {
|
|
11112
11462
|
var _this = this, _engine = _this._engine, _primitive = _this._primitive;
|
|
11113
11463
|
this._vertexCount = vertexCount;
|
|
11114
|
-
this.
|
|
11464
|
+
var stride = this.tintBlack ? SpineGenerator.vertexStrideWithTint : SpineGenerator.vertexStrideWithoutTint;
|
|
11465
|
+
this._vertices = new Float32Array(vertexCount * stride);
|
|
11115
11466
|
this._indices = new Uint16Array(vertexCount);
|
|
11116
|
-
var vertexStride =
|
|
11467
|
+
var vertexStride = stride << 2;
|
|
11117
11468
|
var vertexBuffer = new miniprogram.Buffer(_engine, miniprogram.BufferBindFlag.VertexBuffer, this._vertices, miniprogram.BufferUsage.Dynamic);
|
|
11118
11469
|
var indexBuffer = new miniprogram.Buffer(_engine, miniprogram.BufferBindFlag.IndexBuffer, this._indices, miniprogram.BufferUsage.Dynamic);
|
|
11119
11470
|
this._indexBuffer = indexBuffer;
|
|
@@ -11133,14 +11484,34 @@ SpineMaterial._spineFS = "\n #include <common>\n uniform sampler2D materia
|
|
|
11133
11484
|
*/ _proto._clearSubPrimitives = function _clearSubPrimitives() {
|
|
11134
11485
|
this._subPrimitives.length = 0;
|
|
11135
11486
|
};
|
|
11487
|
+
/**
|
|
11488
|
+
* @internal
|
|
11489
|
+
*/ _proto._getMaterial = function _getMaterial(texture, blendMode) {
|
|
11490
|
+
var engine = this._engine;
|
|
11491
|
+
var premultipliedAlpha = this.premultipliedAlpha;
|
|
11492
|
+
var tintBlack = this.tintBlack;
|
|
11493
|
+
var key = texture.instanceId + "_" + blendMode + "_" + (premultipliedAlpha ? 1 : 0);
|
|
11494
|
+
var cached = SpineAnimationRenderer._materialCacheMap[key];
|
|
11495
|
+
if (!cached) {
|
|
11496
|
+
cached = new SpineMaterial(engine);
|
|
11497
|
+
cached.isGCIgnored = true;
|
|
11498
|
+
SpineAnimationRenderer._materialCacheMap.set(key, cached);
|
|
11499
|
+
}
|
|
11500
|
+
cached._setBlendMode(blendMode, premultipliedAlpha);
|
|
11501
|
+
cached._setTexture(texture);
|
|
11502
|
+
cached._setTintBlack(tintBlack);
|
|
11503
|
+
cached._setPremultipliedAlpha(premultipliedAlpha);
|
|
11504
|
+
return cached;
|
|
11505
|
+
};
|
|
11136
11506
|
_proto._clearMaterialCache = function _clearMaterialCache() {
|
|
11137
|
-
var materialCache = SpineAnimationRenderer.
|
|
11138
|
-
var
|
|
11507
|
+
var materialCache = SpineAnimationRenderer._materialCacheMap;
|
|
11508
|
+
var premultipliedAlpha = this.premultipliedAlpha;
|
|
11509
|
+
var materials = this._materials;
|
|
11139
11510
|
for(var i = 0, len = materials.length; i < len; i += 1){
|
|
11140
11511
|
var material = materials[i];
|
|
11141
11512
|
var texture = material.shaderData.getTexture("material_SpineTexture");
|
|
11142
|
-
var blendMode =
|
|
11143
|
-
var key = texture.instanceId + "_" + blendMode;
|
|
11513
|
+
var blendMode = material._getBlendMode();
|
|
11514
|
+
var key = texture.instanceId + "_" + blendMode + "_" + (premultipliedAlpha ? 1 : 0);
|
|
11144
11515
|
materialCache.delete(key);
|
|
11145
11516
|
}
|
|
11146
11517
|
};
|
|
@@ -11157,22 +11528,23 @@ SpineMaterial._spineFS = "\n #include <common>\n uniform sampler2D materia
|
|
|
11157
11528
|
}
|
|
11158
11529
|
}
|
|
11159
11530
|
};
|
|
11160
|
-
/** @internal */ SpineAnimationRenderer._getDefaultMaterial = function _getDefaultMaterial(engine) {
|
|
11161
|
-
var defaultMaterial = this._defaultMaterial;
|
|
11162
|
-
if (defaultMaterial) {
|
|
11163
|
-
if (defaultMaterial.engine === engine) {
|
|
11164
|
-
return defaultMaterial.clone();
|
|
11165
|
-
} else {
|
|
11166
|
-
defaultMaterial.destroy(true);
|
|
11167
|
-
defaultMaterial = null;
|
|
11168
|
-
}
|
|
11169
|
-
}
|
|
11170
|
-
defaultMaterial = new SpineMaterial(engine);
|
|
11171
|
-
defaultMaterial.isGCIgnored = true;
|
|
11172
|
-
this._defaultMaterial = defaultMaterial;
|
|
11173
|
-
return defaultMaterial.clone();
|
|
11174
|
-
};
|
|
11175
11531
|
_create_class(SpineAnimationRenderer, [
|
|
11532
|
+
{
|
|
11533
|
+
key: "tintBlack",
|
|
11534
|
+
get: /**
|
|
11535
|
+
* Whether to enable tint black feature for dark color tinting.
|
|
11536
|
+
*
|
|
11537
|
+
* @remarks Should be enabled when using "Tint Black" feature in Spine editor.
|
|
11538
|
+
*/ function get() {
|
|
11539
|
+
return this._tintBlack;
|
|
11540
|
+
},
|
|
11541
|
+
set: function set(value) {
|
|
11542
|
+
if (this._tintBlack !== value) {
|
|
11543
|
+
this._tintBlack = value;
|
|
11544
|
+
this._needResizeBuffer = true;
|
|
11545
|
+
}
|
|
11546
|
+
}
|
|
11547
|
+
},
|
|
11176
11548
|
{
|
|
11177
11549
|
key: "state",
|
|
11178
11550
|
get: /**
|
|
@@ -11226,15 +11598,19 @@ SpineMaterial._spineFS = "\n #include <common>\n uniform sampler2D materia
|
|
|
11226
11598
|
}(miniprogram.Renderer);
|
|
11227
11599
|
SpineAnimationRenderer._spineGenerator = new SpineGenerator();
|
|
11228
11600
|
SpineAnimationRenderer._positionVertexElement = new miniprogram.VertexElement("POSITION", 0, miniprogram.VertexElementFormat.Vector3, 0);
|
|
11229
|
-
SpineAnimationRenderer.
|
|
11601
|
+
SpineAnimationRenderer._lightColorVertexElement = new miniprogram.VertexElement("LIGHT_COLOR", 12, miniprogram.VertexElementFormat.Vector4, 0);
|
|
11230
11602
|
SpineAnimationRenderer._uvVertexElement = new miniprogram.VertexElement("TEXCOORD_0", 28, miniprogram.VertexElementFormat.Vector2, 0);
|
|
11231
|
-
|
|
11603
|
+
SpineAnimationRenderer._darkColorVertexElement = new miniprogram.VertexElement("DARK_COLOR", 36, miniprogram.VertexElementFormat.Vector3, 0);
|
|
11604
|
+
/** @internal */ SpineAnimationRenderer._materialCacheMap = new Map();
|
|
11232
11605
|
__decorate([
|
|
11233
11606
|
miniprogram.assignmentClone
|
|
11234
11607
|
], SpineAnimationRenderer.prototype, "zSpacing", void 0);
|
|
11235
11608
|
__decorate([
|
|
11236
11609
|
miniprogram.assignmentClone
|
|
11237
11610
|
], SpineAnimationRenderer.prototype, "premultipliedAlpha", void 0);
|
|
11611
|
+
__decorate([
|
|
11612
|
+
miniprogram.assignmentClone
|
|
11613
|
+
], SpineAnimationRenderer.prototype, "_tintBlack", void 0);
|
|
11238
11614
|
__decorate([
|
|
11239
11615
|
miniprogram.deepClone
|
|
11240
11616
|
], SpineAnimationRenderer.prototype, "defaultConfig", void 0);
|
|
@@ -11635,7 +12011,7 @@ for(var key in RendererObject){
|
|
|
11635
12011
|
for(var key1 in LoaderObject){
|
|
11636
12012
|
miniprogram.Loader.registerClass(key1, LoaderObject[key1]);
|
|
11637
12013
|
}
|
|
11638
|
-
var version = "4.2.
|
|
12014
|
+
var version = "4.2.3";
|
|
11639
12015
|
console.log("Galacean spine version: " + version);
|
|
11640
12016
|
|
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11641
12017
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exports.AlphaTimeline = AlphaTimeline;
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