@galacean/engine-spine 4.2.1-alpha.0 → 4.2.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (60) hide show
  1. package/dist/browser.js +1 -1
  2. package/dist/main.js +8 -6
  3. package/dist/main.js.map +1 -1
  4. package/dist/miniprogram.js +8 -6
  5. package/dist/module.js +8 -6
  6. package/dist/module.js.map +1 -1
  7. package/package.json +3 -3
  8. package/types/SpineAnimation.d.ts +48 -0
  9. package/types/SpineLoader.d.ts +32 -0
  10. package/types/SpineMaterial.d.ts +6 -0
  11. package/types/SpineRenderer.d.ts +38 -0
  12. package/types/core/MeshGenerator.d.ts +43 -0
  13. package/types/core/SpineMesh.d.ts +11 -0
  14. package/types/renderer/SpineAnimationRenderer.d.ts +1 -1
  15. package/types/spine-core/Animation.d.ts +378 -0
  16. package/types/spine-core/AnimationState.d.ts +365 -0
  17. package/types/spine-core/AnimationStateData.d.ts +23 -0
  18. package/types/spine-core/AssetManager.d.ts +36 -0
  19. package/types/spine-core/AtlasAttachmentLoader.d.ts +23 -0
  20. package/types/spine-core/BlendMode.d.ts +7 -0
  21. package/types/spine-core/Bone.d.ts +110 -0
  22. package/types/spine-core/BoneData.d.ts +44 -0
  23. package/types/spine-core/ConstraintData.d.ts +7 -0
  24. package/types/spine-core/Event.d.ts +16 -0
  25. package/types/spine-core/EventData.d.ts +13 -0
  26. package/types/spine-core/IkConstraint.d.ts +38 -0
  27. package/types/spine-core/IkConstraintData.d.ts +26 -0
  28. package/types/spine-core/PathConstraint.d.ts +46 -0
  29. package/types/spine-core/PathConstraintData.d.ts +52 -0
  30. package/types/spine-core/SharedAssetManager.d.ts +19 -0
  31. package/types/spine-core/Skeleton.d.ts +134 -0
  32. package/types/spine-core/SkeletonBinary.d.ts +49 -0
  33. package/types/spine-core/SkeletonBounds.d.ts +48 -0
  34. package/types/spine-core/SkeletonClipping.d.ts +22 -0
  35. package/types/spine-core/SkeletonData.d.ts +89 -0
  36. package/types/spine-core/SkeletonJson.d.ts +34 -0
  37. package/types/spine-core/Skin.d.ts +43 -0
  38. package/types/spine-core/Slot.d.ts +42 -0
  39. package/types/spine-core/SlotData.d.ts +23 -0
  40. package/types/spine-core/Texture.d.ts +46 -0
  41. package/types/spine-core/TextureAtlas.d.ts +30 -0
  42. package/types/spine-core/TransformConstraint.d.ts +36 -0
  43. package/types/spine-core/TransformConstraintData.d.ts +34 -0
  44. package/types/spine-core/Triangulator.d.ts +14 -0
  45. package/types/spine-core/Updatable.d.ts +9 -0
  46. package/types/spine-core/Utils.d.ts +124 -0
  47. package/types/spine-core/VertexEffect.d.ts +7 -0
  48. package/types/spine-core/attachments/Attachment.d.ts +43 -0
  49. package/types/spine-core/attachments/AttachmentLoader.d.ts +25 -0
  50. package/types/spine-core/attachments/AttachmentType.d.ts +9 -0
  51. package/types/spine-core/attachments/BoundingBoxAttachment.d.ts +12 -0
  52. package/types/spine-core/attachments/ClippingAttachment.d.ts +14 -0
  53. package/types/spine-core/attachments/MeshAttachment.d.ts +46 -0
  54. package/types/spine-core/attachments/PathAttachment.d.ts +19 -0
  55. package/types/spine-core/attachments/PointAttachment.d.ts +20 -0
  56. package/types/spine-core/attachments/RegionAttachment.d.ts +88 -0
  57. package/types/spine-core/polyfills.d.ts +3 -0
  58. package/types/spine-core/vertexeffects/JitterEffect.d.ts +11 -0
  59. package/types/spine-core/vertexeffects/SwirlEffect.d.ts +16 -0
  60. package/types/types.d.ts +4 -0
@@ -10919,8 +10919,10 @@ var SubRenderItem = function SubRenderItem() {
10919
10919
  this.buildPrimitive(skeleton, renderer);
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10920
  return;
10921
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  }
10922
- renderer._vertexBuffer.setData(_vertices);
10923
- renderer._indexBuffer.setData(_indices);
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+ if (renderer._vertexBuffer) {
10923
+ renderer._vertexBuffer.setData(_vertices);
10924
+ renderer._indexBuffer.setData(_indices);
10925
+ }
10924
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  };
10925
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  _proto.addSeparateSlot = function addSeparateSlot(slotName) {
10926
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  this._separateSlots.set(slotName, slotName);
@@ -10992,7 +10994,7 @@ var SpineMaterial = /*#__PURE__*/ function(Material) {
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  return SpineMaterial;
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  }(miniprogram.Material);
10994
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  SpineMaterial._spineVS = "\n uniform mat4 renderer_MVPMat;\n\n attribute vec3 POSITION;\n attribute vec2 TEXCOORD_0;\n attribute vec4 COLOR_0;\n \n varying vec2 v_uv;\n varying vec4 v_color;\n \n void main()\n {\n gl_Position = renderer_MVPMat * vec4(POSITION, 1.0);\n \n v_uv = TEXCOORD_0;\n v_color = COLOR_0;\n }\n ";
10995
- SpineMaterial._spineFS = "\n uniform sampler2D material_SpineTexture;\n\n varying vec2 v_uv;\n varying vec4 v_color;\n \n void main()\n {\n vec4 baseColor = texture2D(material_SpineTexture, v_uv);\n gl_FragColor = baseColor * v_color;\n }\n ";
10997
+ SpineMaterial._spineFS = "\n #include <common>\n uniform sampler2D material_SpineTexture;\n\n varying vec2 v_uv;\n varying vec4 v_color;\n \n void main()\n {\n vec4 baseColor = texture2DSRGB(material_SpineTexture, v_uv);\n gl_FragColor = baseColor * sRGBToLinear(v_color);\n }\n ";
10996
10998
 
10997
10999
  /**
10998
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  * Spine animation renderer, capable of rendering spine animations and providing functions for animation and skeleton manipulation.
@@ -11001,8 +11003,8 @@ SpineMaterial._spineFS = "\n uniform sampler2D material_SpineTexture;\n\n
11001
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  function SpineAnimationRenderer(entity) {
11002
11004
  var _this;
11003
11005
  _this = Renderer.call(this, entity) || this, /**
11004
- * The spacing between z layers.
11005
- */ _this.zSpacing = 0.01, /**
11006
+ * The spacing between z layers in world units.
11007
+ */ _this.zSpacing = 0.001, /**
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  * Whether to use premultiplied alpha mode for rendering.
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  * When enabled, vertex color values are multiplied by the alpha channel.
11008
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  * @remarks
@@ -11633,7 +11635,7 @@ for(var key in RendererObject){
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  for(var key1 in LoaderObject){
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  miniprogram.Loader.registerClass(key1, LoaderObject[key1]);
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  }
11636
- var version = "4.2.1-alpha.0";
11638
+ var version = "4.2.2";
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  console.log("Galacean spine version: " + version);
11638
11640
 
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11641
  exports.AlphaTimeline = AlphaTimeline;
package/dist/module.js CHANGED
@@ -10914,8 +10914,10 @@ var SubRenderItem = function SubRenderItem() {
10914
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  this.buildPrimitive(skeleton, renderer);
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  return;
10916
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  }
10917
- renderer._vertexBuffer.setData(_vertices);
10918
- renderer._indexBuffer.setData(_indices);
10917
+ if (renderer._vertexBuffer) {
10918
+ renderer._vertexBuffer.setData(_vertices);
10919
+ renderer._indexBuffer.setData(_indices);
10920
+ }
10919
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  };
10920
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  _proto.addSeparateSlot = function addSeparateSlot(slotName) {
10921
10923
  this._separateSlots.set(slotName, slotName);
@@ -10987,7 +10989,7 @@ var SpineMaterial = /*#__PURE__*/ function(Material) {
10987
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  return SpineMaterial;
10988
10990
  }(Material);
10989
10991
  SpineMaterial._spineVS = "\n uniform mat4 renderer_MVPMat;\n\n attribute vec3 POSITION;\n attribute vec2 TEXCOORD_0;\n attribute vec4 COLOR_0;\n \n varying vec2 v_uv;\n varying vec4 v_color;\n \n void main()\n {\n gl_Position = renderer_MVPMat * vec4(POSITION, 1.0);\n \n v_uv = TEXCOORD_0;\n v_color = COLOR_0;\n }\n ";
10990
- SpineMaterial._spineFS = "\n uniform sampler2D material_SpineTexture;\n\n varying vec2 v_uv;\n varying vec4 v_color;\n \n void main()\n {\n vec4 baseColor = texture2D(material_SpineTexture, v_uv);\n gl_FragColor = baseColor * v_color;\n }\n ";
10992
+ SpineMaterial._spineFS = "\n #include <common>\n uniform sampler2D material_SpineTexture;\n\n varying vec2 v_uv;\n varying vec4 v_color;\n \n void main()\n {\n vec4 baseColor = texture2DSRGB(material_SpineTexture, v_uv);\n gl_FragColor = baseColor * sRGBToLinear(v_color);\n }\n ";
10991
10993
 
10992
10994
  /**
10993
10995
  * Spine animation renderer, capable of rendering spine animations and providing functions for animation and skeleton manipulation.
@@ -10996,8 +10998,8 @@ SpineMaterial._spineFS = "\n uniform sampler2D material_SpineTexture;\n\n
10996
10998
  function SpineAnimationRenderer(entity) {
10997
10999
  var _this;
10998
11000
  _this = Renderer.call(this, entity) || this, /**
10999
- * The spacing between z layers.
11000
- */ _this.zSpacing = 0.01, /**
11001
+ * The spacing between z layers in world units.
11002
+ */ _this.zSpacing = 0.001, /**
11001
11003
  * Whether to use premultiplied alpha mode for rendering.
11002
11004
  * When enabled, vertex color values are multiplied by the alpha channel.
11003
11005
  * @remarks
@@ -11628,7 +11630,7 @@ for(var key in RendererObject){
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  for(var key1 in LoaderObject){
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  Loader.registerClass(key1, LoaderObject[key1]);
11630
11632
  }
11631
- var version = "4.2.1-alpha.0";
11633
+ var version = "4.2.2";
11632
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  console.log("Galacean spine version: " + version);
11633
11635
 
11634
11636
  export { AlphaTimeline, Animation, AnimationState, AnimationStateAdapter, AnimationStateData, AssetManagerBase, AtlasAttachmentLoader, Attachment, AttachmentTimeline, BinaryInput, BlendMode, Bone, BoneData, BoundingBoxAttachment, CURRENT, ClippingAttachment, Color, ConstraintData, CurveTimeline, CurveTimeline1, CurveTimeline2, DebugUtils, DeformTimeline, Downloader, DrawOrderTimeline, Event, EventData, EventQueue, EventTimeline, EventType, FIRST, FakeTexture, HOLD_FIRST, HOLD_MIX, HOLD_SUBSEQUENT, IkConstraint, IkConstraintData, IkConstraintTimeline, Inherit, InheritTimeline, IntSet, Interpolation, LoaderUtils, MathUtils, MeshAttachment, MixBlend, MixDirection, PathAttachment, PathConstraint, PathConstraintData, PathConstraintMixTimeline, PathConstraintPositionTimeline, PathConstraintSpacingTimeline, Physics, PhysicsConstraintDampingTimeline, PhysicsConstraintGravityTimeline, PhysicsConstraintInertiaTimeline, PhysicsConstraintMassTimeline, PhysicsConstraintMixTimeline, PhysicsConstraintResetTimeline, PhysicsConstraintStrengthTimeline, PhysicsConstraintTimeline, PhysicsConstraintWindTimeline, PointAttachment, Pool, PositionMode, Pow, PowOut, RGB2Timeline, RGBA2Timeline, RGBATimeline, RGBTimeline, RegionAttachment, RotateMode, RotateTimeline, SETUP, SUBSEQUENT, ScaleTimeline, ScaleXTimeline, ScaleYTimeline, SequenceTimeline, ShearTimeline, ShearXTimeline, ShearYTimeline, Skeleton, SkeletonBinary, SkeletonBounds, SkeletonClipping, SkeletonData, SkeletonJson, Skin, SkinEntry, Slot, SlotData, SpacingMode, SpineAnimationRenderer, SpineMaterial, SpineResource, StringSet, Texture, TextureAtlas, TextureAtlasPage, TextureAtlasRegion, TextureFilter, TextureRegion, TextureWrap, TimeKeeper, Timeline, TrackEntry, TransformConstraint, TransformConstraintData, TransformConstraintTimeline, TranslateTimeline, TranslateXTimeline, TranslateYTimeline, Triangulator, Utils, Vector2, VertexAttachment, WindowedMean, version };