@galacean/engine-spine 4.2.0 → 4.2.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +64 -42
- package/dist/browser.js +1 -1
- package/dist/main.js +635 -1056
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +635 -1056
- package/dist/module.js +634 -1056
- package/dist/module.js.map +1 -1
- package/package.json +50 -38
- package/types/index.d.ts +2 -5
- package/types/loader/LoaderUtils.d.ts +11 -17
- package/types/loader/SpineAtlasLoader.d.ts +7 -0
- package/types/loader/SpineLoader.d.ts +11 -25
- package/types/loader/SpineResource.d.ts +33 -0
- package/types/loader/SpineTexture.d.ts +13 -0
- package/types/loader/index.d.ts +4 -0
- package/types/{SpineAnimationRenderer.d.ts → renderer/SpineAnimationRenderer.d.ts} +45 -81
- package/types/{SpineGenerator.d.ts → renderer/SpineGenerator.d.ts} +12 -15
- package/types/renderer/index.d.ts +2 -0
- package/types/util/BlendMode.d.ts +1 -1
- package/types/loader/EditorSpineAtlasLoader.d.ts +0 -6
- package/types/loader/SkeletonDataResource.d.ts +0 -12
- package/types/tsconfig.tsbuildinfo +0 -1
- package/types/util/BufferReader.d.ts +0 -10
- /package/types/{SpineMaterial.d.ts → renderer/SpineMaterial.d.ts} +0 -0
package/dist/module.js
CHANGED
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@@ -1,31 +1,4 @@
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import { TextureFilterMode, TextureWrapMode, AssetType,
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function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
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try {
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var info = gen[key](arg);
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var value = info.value;
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} catch (error) {
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reject(error);
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return;
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}
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if (info.done) resolve(value);
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else Promise.resolve(value).then(_next, _throw);
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}
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function _async_to_generator(fn) {
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return function() {
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var self = this, args = arguments;
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return new Promise(function(resolve, reject) {
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var gen = fn.apply(self, args);
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function _next(value) {
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asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value);
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}
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function _throw(err) {
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asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err);
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}
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_next(undefined);
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});
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};
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}
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import { TextureFilterMode, TextureWrapMode, AssetType, BlendFactor, BlendOperation, SubPrimitive, Shader, CullMode, RenderQueueType, Material, VertexElement, VertexElementFormat, BoundingBox, Buffer, BufferBindFlag, BufferUsage, VertexBufferBinding, IndexBufferBinding, IndexFormat, Renderer, assignmentClone, deepClone, ignoreClone, Vector3, Primitive, Entity, ReferResource, resourceLoader, AssetPromise, Loader } from '@galacean/engine';
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function _set_prototype_of(o, p) {
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_set_prototype_of = Object.setPrototypeOf || function setPrototypeOf(o, p) {
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@@ -66,97 +39,6 @@ function __decorate(decorators, target, key, desc) {
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else for(var i = decorators.length - 1; i >= 0; i--)if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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return c > 3 && r && Object.defineProperty(target, key, r), r;
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}
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function __generator(thisArg, body) {
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var _ = {
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label: 0,
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sent: function sent() {
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if (t[0] & 1) throw t[1];
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return t[1];
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},
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trys: [],
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ops: []
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}, f, y, t, g = Object.create((typeof Iterator === "function" ? Iterator : Object).prototype);
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return g.next = verb(0), g["throw"] = verb(1), g["return"] = verb(2), typeof Symbol === "function" && (g[Symbol.iterator] = function() {
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return this;
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}), g;
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function verb(n) {
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return function(v) {
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return step([
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v
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]);
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};
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}
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function step(op) {
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if (f) throw new TypeError("Generator is already executing.");
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while(g && (g = 0, op[0] && (_ = 0)), _)try {
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if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
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if (y = 0, t) op = [
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t.value
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];
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switch(op[0]){
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case 0:
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case 1:
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t = op;
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break;
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case 4:
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_.label++;
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return {
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value: op[1],
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done: false
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};
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case 5:
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y = op[1];
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op = [
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];
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continue;
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case 7:
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op = _.ops.pop();
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_.trys.pop();
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continue;
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default:
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if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) {
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_ = 0;
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continue;
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}
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if (op[0] === 3 && (!t || op[1] > t[0] && op[1] < t[3])) {
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_.label = op[1];
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break;
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}
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_.label = t[1];
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break;
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}
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break;
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}
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if (t[2]) _.ops.pop();
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_.trys.pop();
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continue;
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}
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op = body.call(thisArg, _);
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} catch (e) {
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op = [
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e
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];
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y = 0;
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} finally{
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f = t = 0;
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}
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if (op[0] & 5) throw op[1];
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return {
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value: op[0] ? op[1] : void 0,
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done: true
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};
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}
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}
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typeof SuppressedError === "function" ? SuppressedError : function _SuppressedError(error, suppressed, message) {
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var e = new Error(message);
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return e.name = "SuppressedError", e.error = error, e.suppressed = suppressed, e;
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@@ -10586,198 +10468,33 @@ function getValue(map, property, defaultValue) {
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10586
10468
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}
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})();
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10470
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10591
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10592
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10593
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10594
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return new SkeletonBinary(atlasLoader).readSkeletonData(new Uint8Array(skeletonTextData));
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10595
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}
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10596
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}
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10597
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function loadTexturesByPath(imagePaths, imageExtensions, engine) {
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return _loadTexturesByPath.apply(this, arguments);
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}
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10600
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function _loadTexturesByPath() {
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_loadTexturesByPath = _async_to_generator(function(imagePaths, imageExtensions, engine) {
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var textures, texturePromises, error;
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return __generator(this, function(_state) {
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switch(_state.label){
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case 0:
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texturePromises = imagePaths.map(function(imagePath, index) {
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var ext = imageExtensions[index];
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var imageLoaderType = AssetType.Texture2D;
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if (ext === 'ktx') {
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imageLoaderType = AssetType.KTX;
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} else if (ext === 'ktx2') {
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-
imageLoaderType = AssetType.KTX2;
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}
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10614
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-
return loadTexture(imagePath, engine, imageLoaderType);
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});
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10616
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_state.label = 1;
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10617
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case 1:
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_state.trys.push([
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1,
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10620
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10621
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-
,
|
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10622
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-
4
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10623
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-
]);
|
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10624
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-
return [
|
|
10625
|
-
4,
|
|
10626
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-
Promise.all(texturePromises)
|
|
10627
|
-
];
|
|
10628
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-
case 2:
|
|
10629
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-
textures = _state.sent();
|
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10630
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-
return [
|
|
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3,
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|
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4
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|
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-
];
|
|
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-
case 3:
|
|
10635
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-
error = _state.sent();
|
|
10636
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-
throw error;
|
|
10637
|
-
case 4:
|
|
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-
return [
|
|
10639
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-
2,
|
|
10640
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-
textures
|
|
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|
-
];
|
|
10642
|
-
}
|
|
10643
|
-
});
|
|
10644
|
-
});
|
|
10645
|
-
return _loadTexturesByPath.apply(this, arguments);
|
|
10646
|
-
}
|
|
10647
|
-
function loadTextureAtlas(atlasPath, engine) {
|
|
10648
|
-
return _loadTextureAtlas.apply(this, arguments);
|
|
10649
|
-
}
|
|
10650
|
-
function _loadTextureAtlas() {
|
|
10651
|
-
_loadTextureAtlas = _async_to_generator(function(atlasPath, engine) {
|
|
10652
|
-
var baseUrl, atlasText, textures, err, textureAtlas, loadTexturePromises, _iterator, _step, page, textureUrl, err1;
|
|
10653
|
-
return __generator(this, function(_state) {
|
|
10654
|
-
switch(_state.label){
|
|
10655
|
-
case 0:
|
|
10656
|
-
baseUrl = getBaseUrl(atlasPath);
|
|
10657
|
-
_state.label = 1;
|
|
10658
|
-
case 1:
|
|
10659
|
-
_state.trys.push([
|
|
10660
|
-
1,
|
|
10661
|
-
3,
|
|
10662
|
-
,
|
|
10663
|
-
4
|
|
10664
|
-
]);
|
|
10665
|
-
return [
|
|
10666
|
-
4,
|
|
10667
|
-
request(atlasPath, {
|
|
10668
|
-
type: "text"
|
|
10669
|
-
})
|
|
10670
|
-
];
|
|
10671
|
-
case 2:
|
|
10672
|
-
atlasText = _state.sent();
|
|
10673
|
-
return [
|
|
10674
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-
3,
|
|
10675
|
-
4
|
|
10676
|
-
];
|
|
10677
|
-
case 3:
|
|
10678
|
-
err = _state.sent();
|
|
10679
|
-
throw new Error("Spine Atlas: " + atlasPath + " load error: " + err);
|
|
10680
|
-
case 4:
|
|
10681
|
-
textureAtlas = new TextureAtlas(atlasText);
|
|
10682
|
-
loadTexturePromises = [];
|
|
10683
|
-
for(_iterator = _create_for_of_iterator_helper_loose(textureAtlas.pages); !(_step = _iterator()).done;){
|
|
10684
|
-
page = _step.value;
|
|
10685
|
-
textureUrl = baseUrl + page.name;
|
|
10686
|
-
loadTexturePromises.push(loadTexture(textureUrl, engine));
|
|
10687
|
-
}
|
|
10688
|
-
_state.label = 5;
|
|
10689
|
-
case 5:
|
|
10690
|
-
_state.trys.push([
|
|
10691
|
-
5,
|
|
10692
|
-
7,
|
|
10693
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-
,
|
|
10694
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-
8
|
|
10695
|
-
]);
|
|
10696
|
-
return [
|
|
10697
|
-
4,
|
|
10698
|
-
Promise.all(loadTexturePromises)
|
|
10699
|
-
];
|
|
10700
|
-
case 6:
|
|
10701
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-
textures = _state.sent();
|
|
10702
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-
return [
|
|
10703
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-
3,
|
|
10704
|
-
8
|
|
10705
|
-
];
|
|
10706
|
-
case 7:
|
|
10707
|
-
err1 = _state.sent();
|
|
10708
|
-
throw new Error("Spine Texture: load error: " + err1);
|
|
10709
|
-
case 8:
|
|
10710
|
-
textureAtlas = createTextureAtlas(atlasText, textures);
|
|
10711
|
-
return [
|
|
10712
|
-
2,
|
|
10713
|
-
textureAtlas
|
|
10714
|
-
];
|
|
10715
|
-
}
|
|
10716
|
-
});
|
|
10717
|
-
});
|
|
10718
|
-
return _loadTextureAtlas.apply(this, arguments);
|
|
10719
|
-
}
|
|
10720
|
-
function createTextureAtlas(atlasText, textures) {
|
|
10721
|
-
var textureAtlas = new TextureAtlas(atlasText);
|
|
10722
|
-
textureAtlas.pages.forEach(function(page, index) {
|
|
10723
|
-
var engineTexture = textures.find(function(item) {
|
|
10724
|
-
return item.name === page.name;
|
|
10725
|
-
}) || textures[index];
|
|
10726
|
-
var texture = createAdaptiveTexture(engineTexture);
|
|
10727
|
-
page.setTexture(texture);
|
|
10728
|
-
});
|
|
10729
|
-
return textureAtlas;
|
|
10730
|
-
}
|
|
10731
|
-
function loadTexture(url, engine, imageLoaderType) {
|
|
10732
|
-
if (imageLoaderType === void 0) imageLoaderType = AssetType.Texture2D;
|
|
10733
|
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return engine.resourceManager.load({
|
|
10734
|
-
url: url,
|
|
10735
|
-
type: imageLoaderType
|
|
10736
|
-
});
|
|
10737
|
-
}
|
|
10738
|
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function createAdaptiveTexture(texture) {
|
|
10739
|
-
return new AdaptiveTexture(new Image(), texture);
|
|
10740
|
-
}
|
|
10741
|
-
function getBaseUrl(url) {
|
|
10742
|
-
var isLocalPath = !/^(http|https|ftp):\/\/.*/i.test(url);
|
|
10743
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if (isLocalPath) {
|
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10744
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var lastSlashIndex = url.lastIndexOf('/');
|
|
10745
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-
if (lastSlashIndex === -1) {
|
|
10746
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-
return '';
|
|
10747
|
-
}
|
|
10748
|
-
return url.substring(0, lastSlashIndex + 1);
|
|
10749
|
-
} else {
|
|
10750
|
-
var parsedUrl = new URL(url);
|
|
10751
|
-
var basePath = parsedUrl.origin + parsedUrl.pathname;
|
|
10752
|
-
return basePath.endsWith('/') ? basePath : basePath.substring(0, basePath.lastIndexOf('/') + 1);
|
|
10753
|
-
}
|
|
10754
|
-
}
|
|
10755
|
-
var AdaptiveTexture = /*#__PURE__*/ function(Texture) {
|
|
10756
|
-
_inherits(AdaptiveTexture, Texture);
|
|
10757
|
-
function AdaptiveTexture(image, texture) {
|
|
10471
|
+
/**
|
|
10472
|
+
* @internal
|
|
10473
|
+
*/ var SpineTexture = /*#__PURE__*/ function(Texture) {
|
|
10474
|
+
_inherits(SpineTexture, Texture);
|
|
10475
|
+
function SpineTexture(image) {
|
|
10758
10476
|
var _this;
|
|
10759
10477
|
_this = Texture.call(this, image) || this;
|
|
10760
|
-
|
|
10761
|
-
_this.texture.generateMipmaps();
|
|
10478
|
+
image.generateMipmaps();
|
|
10762
10479
|
return _this;
|
|
10763
10480
|
}
|
|
10764
|
-
var _proto =
|
|
10481
|
+
var _proto = SpineTexture.prototype;
|
|
10765
10482
|
// rewrite getImage function, return galacean texture2D, then attachment can get size of texture
|
|
10766
10483
|
_proto.getImage = function getImage() {
|
|
10767
|
-
return this.
|
|
10484
|
+
return this._image;
|
|
10768
10485
|
};
|
|
10769
10486
|
_proto.setFilters = function setFilters(minFilter, magFilter) {
|
|
10770
10487
|
if (minFilter === TextureFilter.Nearest) {
|
|
10771
|
-
this.
|
|
10488
|
+
this._image.filterMode = TextureFilterMode.Point;
|
|
10772
10489
|
} else if (magFilter === TextureFilter.MipMapLinearLinear) {
|
|
10773
|
-
this.
|
|
10490
|
+
this._image.filterMode = TextureFilterMode.Trilinear;
|
|
10774
10491
|
} else {
|
|
10775
|
-
this.
|
|
10492
|
+
this._image.filterMode = TextureFilterMode.Bilinear;
|
|
10776
10493
|
}
|
|
10777
10494
|
};
|
|
10778
10495
|
_proto.setWraps = function setWraps(uWrap, vWrap) {
|
|
10779
|
-
this.
|
|
10780
|
-
this.
|
|
10496
|
+
this._image.wrapModeU = this._convertWrapMode(uWrap);
|
|
10497
|
+
this._image.wrapModeV = this._convertWrapMode(vWrap);
|
|
10781
10498
|
};
|
|
10782
10499
|
_proto.dispose = function dispose() {};
|
|
10783
10500
|
_proto._convertWrapMode = function _convertWrapMode(wrap) {
|
|
@@ -10792,63 +10509,110 @@ var AdaptiveTexture = /*#__PURE__*/ function(Texture) {
|
|
|
10792
10509
|
throw new Error("Unsupported texture wrap mode.");
|
|
10793
10510
|
}
|
|
10794
10511
|
};
|
|
10795
|
-
return
|
|
10512
|
+
return SpineTexture;
|
|
10796
10513
|
}(Texture);
|
|
10797
10514
|
|
|
10798
|
-
|
|
10799
|
-
|
|
10800
|
-
|
|
10801
|
-
|
|
10802
|
-
|
|
10803
|
-
var
|
|
10804
|
-
|
|
10805
|
-
|
|
10806
|
-
|
|
10807
|
-
|
|
10808
|
-
|
|
10809
|
-
|
|
10810
|
-
|
|
10811
|
-
return new
|
|
10812
|
-
}
|
|
10813
|
-
|
|
10515
|
+
/**
|
|
10516
|
+
* @internal
|
|
10517
|
+
*/ var LoaderUtils = /*#__PURE__*/ function() {
|
|
10518
|
+
function LoaderUtils() {}
|
|
10519
|
+
LoaderUtils.createSkeletonData = function createSkeletonData(skeletonRawData, textureAtlas, skeletonDataScale) {
|
|
10520
|
+
var atlasLoader = new AtlasAttachmentLoader(textureAtlas);
|
|
10521
|
+
if (typeof skeletonRawData === "string") {
|
|
10522
|
+
var skeletonJson = new SkeletonJson(atlasLoader);
|
|
10523
|
+
skeletonJson.scale = skeletonDataScale;
|
|
10524
|
+
return skeletonJson.readSkeletonData(skeletonRawData);
|
|
10525
|
+
} else {
|
|
10526
|
+
var skeletonBinary = new SkeletonBinary(atlasLoader);
|
|
10527
|
+
skeletonBinary.scale = skeletonDataScale;
|
|
10528
|
+
return skeletonBinary.readSkeletonData(new Uint8Array(skeletonRawData));
|
|
10529
|
+
}
|
|
10530
|
+
};
|
|
10531
|
+
LoaderUtils.createTextureAtlas = function createTextureAtlas(atlasText, textures) {
|
|
10532
|
+
var textureAtlas = new TextureAtlas(atlasText);
|
|
10533
|
+
textureAtlas.pages.forEach(function(page, index) {
|
|
10534
|
+
var engineTexture = textures.find(function(item) {
|
|
10535
|
+
return item.name === page.name;
|
|
10536
|
+
}) || textures[index];
|
|
10537
|
+
var texture = new SpineTexture(engineTexture);
|
|
10538
|
+
page.setTexture(texture);
|
|
10539
|
+
});
|
|
10540
|
+
return textureAtlas;
|
|
10814
10541
|
};
|
|
10815
|
-
|
|
10816
|
-
|
|
10542
|
+
LoaderUtils.loadTexturesByPaths = function loadTexturesByPaths(imagePaths, imageExtensions, engine, reject) {
|
|
10543
|
+
var resourceManager = engine.resourceManager;
|
|
10544
|
+
// @ts-ignore
|
|
10545
|
+
var virtualPathResourceMap = resourceManager._virtualPathResourceMap;
|
|
10546
|
+
var texturePromises = imagePaths.map(function(imagePath, index) {
|
|
10547
|
+
var ext = imageExtensions[index];
|
|
10548
|
+
var imageLoaderType = AssetType.Texture2D;
|
|
10549
|
+
var virtualElement = virtualPathResourceMap[imagePath];
|
|
10550
|
+
if (virtualElement) {
|
|
10551
|
+
imageLoaderType = virtualElement.type;
|
|
10552
|
+
} else if (ext === "ktx") {
|
|
10553
|
+
imageLoaderType = AssetType.KTX;
|
|
10554
|
+
} else if (ext === "ktx2") {
|
|
10555
|
+
imageLoaderType = AssetType.KTX2;
|
|
10556
|
+
}
|
|
10557
|
+
return resourceManager.load({
|
|
10558
|
+
url: imagePath,
|
|
10559
|
+
type: imageLoaderType
|
|
10560
|
+
});
|
|
10561
|
+
});
|
|
10562
|
+
return Promise.all(texturePromises).catch(function(error) {
|
|
10563
|
+
reject(error);
|
|
10564
|
+
return [];
|
|
10565
|
+
});
|
|
10817
10566
|
};
|
|
10818
|
-
|
|
10819
|
-
|
|
10820
|
-
|
|
10821
|
-
var
|
|
10822
|
-
|
|
10823
|
-
|
|
10824
|
-
|
|
10825
|
-
|
|
10826
|
-
|
|
10827
|
-
|
|
10828
|
-
|
|
10829
|
-
|
|
10830
|
-
|
|
10831
|
-
|
|
10832
|
-
|
|
10833
|
-
|
|
10834
|
-
|
|
10567
|
+
LoaderUtils.loadTextureAtlas = function loadTextureAtlas(atlasPath, engine, reject) {
|
|
10568
|
+
var baseUrl = LoaderUtils.getBaseUrl(atlasPath);
|
|
10569
|
+
var resourceManager = engine.resourceManager;
|
|
10570
|
+
var atlasText;
|
|
10571
|
+
return resourceManager// @ts-ignore
|
|
10572
|
+
._request(atlasPath, {
|
|
10573
|
+
type: "text"
|
|
10574
|
+
}).then(function(text) {
|
|
10575
|
+
atlasText = text;
|
|
10576
|
+
var textureAtlas = new TextureAtlas(atlasText);
|
|
10577
|
+
var loadTexturePromises = textureAtlas.pages.map(function(page) {
|
|
10578
|
+
var textureUrl = baseUrl + page.name;
|
|
10579
|
+
return resourceManager.load({
|
|
10580
|
+
url: textureUrl,
|
|
10581
|
+
type: AssetType.Texture2D
|
|
10582
|
+
});
|
|
10583
|
+
});
|
|
10584
|
+
return Promise.all(loadTexturePromises).then(function(textures) {
|
|
10585
|
+
return LoaderUtils.createTextureAtlas(atlasText, textures);
|
|
10586
|
+
});
|
|
10587
|
+
}).catch(function(err) {
|
|
10588
|
+
reject(new Error("Spine Atlas: " + atlasPath + " load error: " + err));
|
|
10589
|
+
return null;
|
|
10590
|
+
});
|
|
10591
|
+
};
|
|
10592
|
+
LoaderUtils.getBaseUrl = function getBaseUrl(url) {
|
|
10593
|
+
var isLocalPath = !/^(http|https|ftp):\/\/.*/i.test(url);
|
|
10594
|
+
if (isLocalPath) {
|
|
10595
|
+
var lastSlashIndex = url.lastIndexOf("/");
|
|
10596
|
+
if (lastSlashIndex === -1) {
|
|
10597
|
+
return "";
|
|
10598
|
+
}
|
|
10599
|
+
return url.substring(0, lastSlashIndex + 1);
|
|
10835
10600
|
} else {
|
|
10836
|
-
|
|
10601
|
+
var parsedUrl = new URL(url);
|
|
10602
|
+
var basePath = parsedUrl.origin + parsedUrl.pathname;
|
|
10603
|
+
return basePath.endsWith("/") ? basePath : basePath.substring(0, basePath.lastIndexOf("/") + 1);
|
|
10837
10604
|
}
|
|
10838
10605
|
};
|
|
10839
|
-
|
|
10840
|
-
this._usedElementCount = 0;
|
|
10841
|
-
};
|
|
10842
|
-
return ClearablePool;
|
|
10606
|
+
return LoaderUtils;
|
|
10843
10607
|
}();
|
|
10844
10608
|
|
|
10845
10609
|
var SourceAlpha = BlendFactor.SourceAlpha, One = BlendFactor.One, DestinationColor = BlendFactor.DestinationColor, Zero = BlendFactor.Zero, OneMinusSourceColor = BlendFactor.OneMinusSourceColor, OneMinusSourceAlpha = BlendFactor.OneMinusSourceAlpha;
|
|
10846
10610
|
var Add = BlendOperation.Add;
|
|
10847
|
-
function setBlendMode(material, blendMode) {
|
|
10611
|
+
function setBlendMode(material, blendMode, premultipliedAlpha) {
|
|
10848
10612
|
var target = material.renderState.blendState.targetBlendState;
|
|
10849
10613
|
switch(blendMode){
|
|
10850
10614
|
case BlendMode.Additive:
|
|
10851
|
-
target.sourceColorBlendFactor = SourceAlpha;
|
|
10615
|
+
target.sourceColorBlendFactor = premultipliedAlpha ? One : SourceAlpha;
|
|
10852
10616
|
target.destinationColorBlendFactor = One;
|
|
10853
10617
|
target.sourceAlphaBlendFactor = One;
|
|
10854
10618
|
target.destinationAlphaBlendFactor = One;
|
|
@@ -10869,7 +10633,7 @@ function setBlendMode(material, blendMode) {
|
|
|
10869
10633
|
target.colorBlendOperation = target.alphaBlendOperation = Add;
|
|
10870
10634
|
break;
|
|
10871
10635
|
default:
|
|
10872
|
-
target.sourceColorBlendFactor = SourceAlpha;
|
|
10636
|
+
target.sourceColorBlendFactor = premultipliedAlpha ? One : SourceAlpha;
|
|
10873
10637
|
target.destinationColorBlendFactor = OneMinusSourceAlpha;
|
|
10874
10638
|
target.sourceAlphaBlendFactor = One;
|
|
10875
10639
|
target.destinationAlphaBlendFactor = OneMinusSourceAlpha;
|
|
@@ -10891,71 +10655,101 @@ function getBlendMode(material) {
|
|
|
10891
10655
|
return BlendMode.Normal;
|
|
10892
10656
|
}
|
|
10893
10657
|
|
|
10658
|
+
var ClearablePool = /*#__PURE__*/ function() {
|
|
10659
|
+
function ClearablePool(type) {
|
|
10660
|
+
this._usedElementCount = 0;
|
|
10661
|
+
this._type = type;
|
|
10662
|
+
this._elements = [];
|
|
10663
|
+
}
|
|
10664
|
+
var _proto = ClearablePool.prototype;
|
|
10665
|
+
_proto.get = function get() {
|
|
10666
|
+
var _this = this, usedElementCount = _this._usedElementCount, elements = _this._elements;
|
|
10667
|
+
this._usedElementCount++;
|
|
10668
|
+
if (elements.length === usedElementCount) {
|
|
10669
|
+
var element = new this._type();
|
|
10670
|
+
elements.push(element);
|
|
10671
|
+
return element;
|
|
10672
|
+
} else {
|
|
10673
|
+
return elements[usedElementCount];
|
|
10674
|
+
}
|
|
10675
|
+
};
|
|
10676
|
+
_proto.clear = function clear() {
|
|
10677
|
+
this._usedElementCount = 0;
|
|
10678
|
+
};
|
|
10679
|
+
return ClearablePool;
|
|
10680
|
+
}();
|
|
10681
|
+
|
|
10682
|
+
var ReturnablePool = /*#__PURE__*/ function() {
|
|
10683
|
+
function ReturnablePool(type, initializeCount) {
|
|
10684
|
+
if (initializeCount === void 0) initializeCount = 1;
|
|
10685
|
+
this._type = type;
|
|
10686
|
+
this._lastElementIndex = initializeCount - 1;
|
|
10687
|
+
var elements = this._elements = new Array(initializeCount);
|
|
10688
|
+
for(var i = 0; i < initializeCount; ++i){
|
|
10689
|
+
elements[i] = new type();
|
|
10690
|
+
}
|
|
10691
|
+
}
|
|
10692
|
+
var _proto = ReturnablePool.prototype;
|
|
10693
|
+
_proto.get = function get() {
|
|
10694
|
+
if (this._lastElementIndex < 0) {
|
|
10695
|
+
return new this._type();
|
|
10696
|
+
}
|
|
10697
|
+
return this._elements[this._lastElementIndex--];
|
|
10698
|
+
};
|
|
10699
|
+
_proto.return = function _return(element) {
|
|
10700
|
+
this._elements[++this._lastElementIndex] = element;
|
|
10701
|
+
};
|
|
10702
|
+
return ReturnablePool;
|
|
10703
|
+
}();
|
|
10704
|
+
|
|
10894
10705
|
var SubRenderItem = function SubRenderItem() {
|
|
10895
10706
|
};
|
|
10896
|
-
|
|
10897
|
-
|
|
10898
|
-
var SpineGenerator = /*#__PURE__*/ function() {
|
|
10707
|
+
/**
|
|
10708
|
+
* @internal
|
|
10709
|
+
*/ var SpineGenerator = /*#__PURE__*/ function() {
|
|
10899
10710
|
function SpineGenerator() {
|
|
10900
|
-
this._clipper = new SkeletonClipping();
|
|
10901
|
-
this._subRenderItems = [];
|
|
10902
10711
|
this._separateSlots = new Map();
|
|
10712
|
+
this._subRenderItems = [];
|
|
10713
|
+
this._clipper = new SkeletonClipping();
|
|
10903
10714
|
this._separateSlotTextureMap = new Map();
|
|
10904
10715
|
}
|
|
10905
10716
|
var _proto = SpineGenerator.prototype;
|
|
10906
|
-
_proto.getMaxVertexCount = function getMaxVertexCount(skeletonData) {
|
|
10907
|
-
var uniqueAttachments = new Set();
|
|
10908
|
-
var skins = skeletonData.skins;
|
|
10909
|
-
var skinLen = skins.length;
|
|
10910
|
-
for(var i = 0; i < skinLen; i++){
|
|
10911
|
-
var skin = skins[i];
|
|
10912
|
-
this._collectUniqueAttachments(skin, uniqueAttachments);
|
|
10913
|
-
}
|
|
10914
|
-
return this._calculateTotalVertexCount(uniqueAttachments);
|
|
10915
|
-
};
|
|
10916
10717
|
_proto.buildPrimitive = function buildPrimitive(skeleton, renderer) {
|
|
10917
|
-
var
|
|
10718
|
+
var _indices = renderer._indices, _vertices = renderer._vertices, _localBounds = renderer._localBounds, _vertexCount = renderer._vertexCount, _subPrimitives = renderer._subPrimitives, engine = renderer.engine, zSpacing = renderer.zSpacing, premultipliedAlpha = renderer.premultipliedAlpha;
|
|
10719
|
+
_localBounds.min.set(Infinity, Infinity, Infinity);
|
|
10720
|
+
_localBounds.max.set(-Infinity, -Infinity, -Infinity);
|
|
10918
10721
|
var _this = this, _clipper = _this._clipper, _separateSlots = _this._separateSlots, _subRenderItems = _this._subRenderItems, _separateSlotTextureMap = _this._separateSlotTextureMap;
|
|
10919
|
-
var
|
|
10920
|
-
bounds.min.set(maxBoundsValue, maxBoundsValue, maxBoundsValue);
|
|
10921
|
-
bounds.max.set(minBoundsValue, minBoundsValue, minBoundsValue);
|
|
10922
|
-
var verticesLength = 0;
|
|
10923
|
-
var indicesLength = 0;
|
|
10924
|
-
var drawOrder = skeleton.drawOrder;
|
|
10925
|
-
var maxSlotCount = drawOrder.length;
|
|
10926
|
-
var engine = renderer.engine, _indices = renderer._indices, _vertices = renderer._vertices, _subPrimitives = renderer._subPrimitives;
|
|
10927
|
-
var tempVerts = SpineGenerator.tempVerts, tempTexture = SpineGenerator.tempTexture, tempBlendMode = SpineGenerator.tempBlendMode, subRenderItemPool = SpineGenerator.subRenderItemPool, subPrimitivePool = SpineGenerator.subPrimitivePool;
|
|
10722
|
+
var tempVerts = SpineGenerator.tempVerts, subRenderItemPool = SpineGenerator.subRenderItemPool, subPrimitivePool = SpineGenerator.subPrimitivePool, VERTEX_SIZE = SpineGenerator.VERTEX_SIZE;
|
|
10928
10723
|
_subRenderItems.length = 0;
|
|
10929
10724
|
subRenderItemPool.clear();
|
|
10930
|
-
var vertices = renderer._vertices;
|
|
10931
10725
|
var triangles;
|
|
10932
10726
|
var uvs;
|
|
10933
|
-
|
|
10727
|
+
var verticesLength = 0;
|
|
10728
|
+
var indicesLength = 0;
|
|
10934
10729
|
var start = 0;
|
|
10935
10730
|
var count = 0;
|
|
10936
10731
|
var blend = BlendMode.Normal;
|
|
10937
10732
|
var texture = null;
|
|
10733
|
+
var tempBlendMode = null;
|
|
10734
|
+
var tempTexture = null;
|
|
10938
10735
|
var primitiveIndex = 0;
|
|
10939
|
-
|
|
10940
|
-
|
|
10941
|
-
for(var slotIndex = 0; slotIndex < maxSlotCount; ++slotIndex){
|
|
10736
|
+
var drawOrder = skeleton.drawOrder;
|
|
10737
|
+
for(var slotIndex = 0, n = drawOrder.length; slotIndex < n; ++slotIndex){
|
|
10942
10738
|
var slot = drawOrder[slotIndex];
|
|
10943
10739
|
if (!slot.bone.active) {
|
|
10944
10740
|
_clipper.clipEndWithSlot(slot);
|
|
10945
10741
|
continue;
|
|
10946
10742
|
}
|
|
10947
10743
|
var attachment = slot.getAttachment();
|
|
10948
|
-
var attachmentColor = null;
|
|
10949
|
-
var z = zSpacing * slotIndex;
|
|
10950
|
-
var numFloats = 0;
|
|
10951
|
-
var isClipping = _clipper.isClipping();
|
|
10952
|
-
var vertexSize = isClipping ? 2 : SpineGenerator.VERTEX_SIZE;
|
|
10953
10744
|
if (!attachment) {
|
|
10954
|
-
|
|
10955
|
-
_clipper.clipEndWithSlot(slot);
|
|
10956
|
-
}
|
|
10745
|
+
_clipper.clipEndWithSlot(slot);
|
|
10957
10746
|
continue;
|
|
10958
10747
|
}
|
|
10748
|
+
var z = zSpacing * slotIndex;
|
|
10749
|
+
var isClipping = _clipper.isClipping();
|
|
10750
|
+
var numFloats = 0;
|
|
10751
|
+
var attachmentColor = null;
|
|
10752
|
+
var vertexSize = isClipping ? 2 : VERTEX_SIZE;
|
|
10959
10753
|
switch(attachment.constructor){
|
|
10960
10754
|
case RegionAttachment:
|
|
10961
10755
|
var regionAttachment = attachment;
|
|
@@ -10970,7 +10764,7 @@ var SpineGenerator = /*#__PURE__*/ function() {
|
|
|
10970
10764
|
var meshAttachment = attachment;
|
|
10971
10765
|
attachmentColor = meshAttachment.color;
|
|
10972
10766
|
numFloats = (meshAttachment.worldVerticesLength >> 1) * vertexSize;
|
|
10973
|
-
if (numFloats >
|
|
10767
|
+
if (numFloats > _vertices.length) {
|
|
10974
10768
|
SpineGenerator.tempVerts = new Array(numFloats);
|
|
10975
10769
|
}
|
|
10976
10770
|
meshAttachment.computeWorldVertices(slot, 0, meshAttachment.worldVerticesLength, tempVerts, 0, vertexSize);
|
|
@@ -10979,15 +10773,11 @@ var SpineGenerator = /*#__PURE__*/ function() {
|
|
|
10979
10773
|
texture = meshAttachment.region.texture;
|
|
10980
10774
|
break;
|
|
10981
10775
|
case ClippingAttachment:
|
|
10982
|
-
|
|
10983
|
-
|
|
10984
|
-
_clipper.clipStart(slot, clip);
|
|
10985
|
-
}
|
|
10776
|
+
var clip = attachment;
|
|
10777
|
+
_clipper.clipStart(slot, clip);
|
|
10986
10778
|
continue;
|
|
10987
10779
|
default:
|
|
10988
|
-
|
|
10989
|
-
_clipper.clipEndWithSlot(slot);
|
|
10990
|
-
}
|
|
10780
|
+
_clipper.clipEndWithSlot(slot);
|
|
10991
10781
|
continue;
|
|
10992
10782
|
}
|
|
10993
10783
|
if (texture != null) {
|
|
@@ -10998,26 +10788,32 @@ var SpineGenerator = /*#__PURE__*/ function() {
|
|
|
10998
10788
|
var _$skeleton = slot.bone.skeleton;
|
|
10999
10789
|
var skeletonColor = _$skeleton.color;
|
|
11000
10790
|
var slotColor = slot.color;
|
|
11001
|
-
var
|
|
11002
|
-
var
|
|
11003
|
-
|
|
11004
|
-
|
|
10791
|
+
var finalColor = SpineGenerator.tempColor;
|
|
10792
|
+
var finalAlpha = skeletonColor.a * slotColor.a * attachmentColor.a;
|
|
10793
|
+
finalColor.r = skeletonColor.r * slotColor.r * attachmentColor.r;
|
|
10794
|
+
finalColor.g = skeletonColor.g * slotColor.g * attachmentColor.g;
|
|
10795
|
+
finalColor.b = skeletonColor.b * slotColor.b * attachmentColor.b;
|
|
10796
|
+
finalColor.a = finalAlpha;
|
|
10797
|
+
if (premultipliedAlpha) {
|
|
10798
|
+
finalColor.r *= finalAlpha;
|
|
10799
|
+
finalColor.g *= finalAlpha;
|
|
10800
|
+
finalColor.b *= finalAlpha;
|
|
10801
|
+
}
|
|
11005
10802
|
if (isClipping) {
|
|
11006
|
-
_clipper.clipTriangles(tempVerts, triangles, triangles.length, uvs,
|
|
10803
|
+
_clipper.clipTriangles(tempVerts, triangles, triangles.length, uvs, finalColor, SpineGenerator.tempDark, false);
|
|
11007
10804
|
finalVertices = _clipper.clippedVertices;
|
|
11008
10805
|
finalVerticesLength = finalVertices.length;
|
|
11009
10806
|
finalIndices = _clipper.clippedTriangles;
|
|
11010
10807
|
finalIndicesLength = finalIndices.length;
|
|
11011
10808
|
} else {
|
|
11012
|
-
var
|
|
11013
|
-
var
|
|
11014
|
-
|
|
11015
|
-
|
|
11016
|
-
|
|
11017
|
-
|
|
11018
|
-
|
|
11019
|
-
|
|
11020
|
-
verts[v + 5] = uvs[u + 1];
|
|
10809
|
+
var r = finalColor.r, g = finalColor.g, b = finalColor.b, a = finalColor.a;
|
|
10810
|
+
for(var v = 2, u = 0, n1 = numFloats; v < n1; v += vertexSize, u += 2){
|
|
10811
|
+
tempVerts[v] = r;
|
|
10812
|
+
tempVerts[v + 1] = g;
|
|
10813
|
+
tempVerts[v + 2] = b;
|
|
10814
|
+
tempVerts[v + 3] = a;
|
|
10815
|
+
tempVerts[v + 4] = uvs[u];
|
|
10816
|
+
tempVerts[v + 5] = uvs[u + 1];
|
|
11021
10817
|
}
|
|
11022
10818
|
finalVertices = tempVerts;
|
|
11023
10819
|
finalVerticesLength = numFloats;
|
|
@@ -11029,48 +10825,37 @@ var SpineGenerator = /*#__PURE__*/ function() {
|
|
|
11029
10825
|
continue;
|
|
11030
10826
|
}
|
|
11031
10827
|
var indexStart = verticesLength / SpineGenerator.VERTEX_STRIDE;
|
|
11032
|
-
var vertices1 = _vertices;
|
|
11033
10828
|
var i = verticesLength;
|
|
11034
10829
|
var j = 0;
|
|
11035
10830
|
for(; j < finalVerticesLength;){
|
|
11036
10831
|
var x = finalVertices[j++];
|
|
11037
10832
|
var y = finalVertices[j++];
|
|
11038
|
-
|
|
11039
|
-
|
|
11040
|
-
|
|
11041
|
-
|
|
11042
|
-
|
|
11043
|
-
|
|
11044
|
-
|
|
11045
|
-
|
|
11046
|
-
|
|
11047
|
-
this.
|
|
10833
|
+
_vertices[i++] = x;
|
|
10834
|
+
_vertices[i++] = y;
|
|
10835
|
+
_vertices[i++] = z;
|
|
10836
|
+
_vertices[i++] = finalVertices[j++];
|
|
10837
|
+
_vertices[i++] = finalVertices[j++];
|
|
10838
|
+
_vertices[i++] = finalVertices[j++];
|
|
10839
|
+
_vertices[i++] = finalVertices[j++];
|
|
10840
|
+
_vertices[i++] = finalVertices[j++];
|
|
10841
|
+
_vertices[i++] = finalVertices[j++];
|
|
10842
|
+
this._expandBounds(x, y, z, _localBounds);
|
|
11048
10843
|
}
|
|
11049
10844
|
verticesLength = i;
|
|
11050
|
-
var indicesArray = _indices;
|
|
11051
10845
|
for(i = indicesLength, j = 0; j < finalIndicesLength; i++, j++){
|
|
11052
|
-
|
|
10846
|
+
_indices[i] = finalIndices[j] + indexStart;
|
|
11053
10847
|
}
|
|
11054
10848
|
indicesLength += finalIndicesLength;
|
|
11055
10849
|
var slotData = slot.data;
|
|
11056
10850
|
var slotName = slotData.name;
|
|
11057
|
-
blend = slotData.blendMode;
|
|
11058
|
-
var blendModeChanged = tempBlendMode !== null && tempBlendMode !== slotData.blendMode;
|
|
11059
10851
|
var textureChanged = tempTexture !== null && tempTexture !== texture;
|
|
11060
10852
|
var slotNeedSeparate = _separateSlots.get(slotName);
|
|
10853
|
+
blend = slotData.blendMode;
|
|
10854
|
+
var blendModeChanged = tempBlendMode !== null && tempBlendMode !== blend;
|
|
11061
10855
|
if (slotNeedSeparate || blendModeChanged || textureChanged) {
|
|
11062
10856
|
// Finish accumulated count first
|
|
11063
10857
|
if (count > 0) {
|
|
11064
|
-
|
|
11065
|
-
origin && primitiveIndex++;
|
|
11066
|
-
var subPrimitive = origin || subPrimitivePool.get();
|
|
11067
|
-
subPrimitive.start = start;
|
|
11068
|
-
subPrimitive.count = count;
|
|
11069
|
-
var renderItem = subRenderItemPool.get();
|
|
11070
|
-
renderItem.subPrimitive = subPrimitive;
|
|
11071
|
-
renderItem.texture = tempTexture;
|
|
11072
|
-
renderItem.blendMode = tempBlendMode;
|
|
11073
|
-
_subRenderItems.push(renderItem);
|
|
10858
|
+
primitiveIndex = this._createRenderItem(_subPrimitives, primitiveIndex, start, count, tempTexture, tempBlendMode);
|
|
11074
10859
|
start += count;
|
|
11075
10860
|
count = 0;
|
|
11076
10861
|
}
|
|
@@ -11078,22 +10863,12 @@ var SpineGenerator = /*#__PURE__*/ function() {
|
|
|
11078
10863
|
// If separatedTexture exist, set texture params
|
|
11079
10864
|
var separateTexture = _separateSlotTextureMap.get(slotName);
|
|
11080
10865
|
if (separateTexture) {
|
|
11081
|
-
var oldTexture = texture.
|
|
10866
|
+
var oldTexture = texture.getImage();
|
|
11082
10867
|
separateTexture.filterMode = oldTexture.filterMode;
|
|
11083
10868
|
separateTexture.wrapModeU = oldTexture.wrapModeU;
|
|
11084
10869
|
separateTexture.wrapModeV = oldTexture.wrapModeV;
|
|
11085
10870
|
}
|
|
11086
|
-
|
|
11087
|
-
origin1 && primitiveIndex++;
|
|
11088
|
-
var subPrimitive1 = origin1 || subPrimitivePool.get();
|
|
11089
|
-
subPrimitive1.start = start;
|
|
11090
|
-
subPrimitive1.count = finalIndicesLength;
|
|
11091
|
-
var renderItem1 = subRenderItemPool.get();
|
|
11092
|
-
renderItem1.blendMode = blend;
|
|
11093
|
-
renderItem1.subPrimitive = subPrimitive1;
|
|
11094
|
-
renderItem1.texture = texture;
|
|
11095
|
-
renderItem1.slotName = slotName;
|
|
11096
|
-
_subRenderItems.push(renderItem1);
|
|
10871
|
+
primitiveIndex = this._createRenderItem(_subPrimitives, primitiveIndex, start, finalIndicesLength, texture, blend, slotName);
|
|
11097
10872
|
start += finalIndicesLength;
|
|
11098
10873
|
count = 0;
|
|
11099
10874
|
} else {
|
|
@@ -11109,44 +10884,36 @@ var SpineGenerator = /*#__PURE__*/ function() {
|
|
|
11109
10884
|
} // slot traverse end
|
|
11110
10885
|
// add reset sub primitive
|
|
11111
10886
|
if (count > 0) {
|
|
11112
|
-
|
|
11113
|
-
origin2 && primitiveIndex++;
|
|
11114
|
-
var subPrimitive2 = origin2 || subPrimitivePool.get();
|
|
11115
|
-
subPrimitive2.start = start;
|
|
11116
|
-
subPrimitive2.count = count;
|
|
11117
|
-
var renderItem2 = subRenderItemPool.get();
|
|
11118
|
-
renderItem2.blendMode = blend;
|
|
11119
|
-
renderItem2.subPrimitive = subPrimitive2;
|
|
11120
|
-
renderItem2.texture = texture;
|
|
11121
|
-
_subRenderItems.push(renderItem2);
|
|
10887
|
+
primitiveIndex = this._createRenderItem(_subPrimitives, primitiveIndex, start, count, texture, blend);
|
|
11122
10888
|
count = 0;
|
|
11123
10889
|
}
|
|
11124
10890
|
_clipper.clipEnd();
|
|
11125
10891
|
var lastLen = _subPrimitives.length;
|
|
11126
10892
|
var curLen = _subRenderItems.length;
|
|
11127
|
-
|
|
11128
|
-
|
|
11129
|
-
|
|
11130
|
-
subPrimitivePool.return(item);
|
|
11131
|
-
}
|
|
10893
|
+
for(var i1 = curLen; i1 < lastLen; i1++){
|
|
10894
|
+
var item = _subPrimitives[i1];
|
|
10895
|
+
subPrimitivePool.return(item);
|
|
11132
10896
|
}
|
|
11133
10897
|
renderer._clearSubPrimitives();
|
|
10898
|
+
var materialCache = SpineAnimationRenderer._materialCache;
|
|
11134
10899
|
for(var i2 = 0, l = curLen; i2 < l; ++i2){
|
|
11135
10900
|
var item1 = _subRenderItems[i2];
|
|
11136
10901
|
var slotName1 = item1.slotName, blendMode = item1.blendMode, texture1 = item1.texture;
|
|
11137
10902
|
renderer._addSubPrimitive(item1.subPrimitive);
|
|
11138
|
-
var subTexture = texture1.
|
|
11139
|
-
|
|
11140
|
-
|
|
11141
|
-
}
|
|
11142
|
-
var key = subTexture.instanceId + "_" + blendMode;
|
|
11143
|
-
var material = SpineAnimationRenderer._materialCache.get(key);
|
|
10903
|
+
var subTexture = _separateSlotTextureMap.get(slotName1) || texture1.getImage();
|
|
10904
|
+
var key = subTexture.instanceId + "_" + blendMode + "_" + premultipliedAlpha;
|
|
10905
|
+
var material = materialCache.get(key);
|
|
11144
10906
|
if (!material) {
|
|
11145
|
-
material = this._createMaterialForTexture(subTexture, engine, blendMode);
|
|
11146
|
-
|
|
10907
|
+
material = this._createMaterialForTexture(subTexture, engine, blendMode, premultipliedAlpha);
|
|
10908
|
+
materialCache.set(key, material);
|
|
11147
10909
|
}
|
|
11148
10910
|
renderer.setMaterial(i2, material);
|
|
11149
10911
|
}
|
|
10912
|
+
if (indicesLength > _vertexCount) {
|
|
10913
|
+
renderer._createAndBindBuffer(indicesLength);
|
|
10914
|
+
this.buildPrimitive(skeleton, renderer);
|
|
10915
|
+
return;
|
|
10916
|
+
}
|
|
11150
10917
|
renderer._vertexBuffer.setData(_vertices);
|
|
11151
10918
|
renderer._indexBuffer.setData(_indices);
|
|
11152
10919
|
};
|
|
@@ -11156,49 +10923,41 @@ var SpineGenerator = /*#__PURE__*/ function() {
|
|
|
11156
10923
|
_proto.addSeparateSlotTexture = function addSeparateSlotTexture(slotName, texture) {
|
|
11157
10924
|
this._separateSlotTextureMap.set(slotName, texture);
|
|
11158
10925
|
};
|
|
11159
|
-
_proto._createMaterialForTexture = function _createMaterialForTexture(texture, engine, blendMode) {
|
|
10926
|
+
_proto._createMaterialForTexture = function _createMaterialForTexture(texture, engine, blendMode, premultipliedAlpha) {
|
|
11160
10927
|
var material = SpineAnimationRenderer._getDefaultMaterial(engine);
|
|
11161
10928
|
material.shaderData.setTexture("material_SpineTexture", texture);
|
|
11162
|
-
setBlendMode(material, blendMode);
|
|
10929
|
+
setBlendMode(material, blendMode, premultipliedAlpha);
|
|
11163
10930
|
return material;
|
|
11164
10931
|
};
|
|
11165
|
-
_proto.
|
|
11166
|
-
var
|
|
11167
|
-
var
|
|
11168
|
-
|
|
11169
|
-
|
|
11170
|
-
|
|
11171
|
-
var
|
|
11172
|
-
|
|
11173
|
-
|
|
11174
|
-
|
|
11175
|
-
|
|
11176
|
-
|
|
11177
|
-
|
|
11178
|
-
|
|
11179
|
-
|
|
11180
|
-
|
|
11181
|
-
|
|
11182
|
-
|
|
11183
|
-
|
|
11184
|
-
|
|
11185
|
-
|
|
11186
|
-
}
|
|
11187
|
-
};
|
|
11188
|
-
_proto._calculateTotalVertexCount = function _calculateTotalVertexCount(uniqueAttachments) {
|
|
11189
|
-
var totalVertexCount = 0;
|
|
11190
|
-
var QUAD_TRIANGLE_LENGTH = SpineGenerator.QUAD_TRIANGLES.length;
|
|
11191
|
-
uniqueAttachments.forEach(function(attachment) {
|
|
11192
|
-
if (_instanceof1(attachment, RegionAttachment)) {
|
|
11193
|
-
totalVertexCount += QUAD_TRIANGLE_LENGTH;
|
|
11194
|
-
} else if (_instanceof1(attachment, MeshAttachment)) {
|
|
11195
|
-
totalVertexCount += attachment.triangles.length;
|
|
11196
|
-
}
|
|
11197
|
-
});
|
|
11198
|
-
return totalVertexCount;
|
|
10932
|
+
_proto._createRenderItem = function _createRenderItem(subPrimitives, primitiveIndex, start, count, texture, blend, slotName) {
|
|
10933
|
+
var subPrimitivePool = SpineGenerator.subPrimitivePool, subRenderItemPool = SpineGenerator.subRenderItemPool;
|
|
10934
|
+
var origin = subPrimitives[primitiveIndex];
|
|
10935
|
+
if (origin) {
|
|
10936
|
+
primitiveIndex++;
|
|
10937
|
+
}
|
|
10938
|
+
var subPrimitive = origin || subPrimitivePool.get();
|
|
10939
|
+
subPrimitive.start = start;
|
|
10940
|
+
subPrimitive.count = count;
|
|
10941
|
+
var renderItem = subRenderItemPool.get();
|
|
10942
|
+
renderItem.blendMode = blend;
|
|
10943
|
+
renderItem.subPrimitive = subPrimitive;
|
|
10944
|
+
renderItem.texture = texture;
|
|
10945
|
+
renderItem.slotName = slotName;
|
|
10946
|
+
this._subRenderItems.push(renderItem);
|
|
10947
|
+
return primitiveIndex;
|
|
10948
|
+
};
|
|
10949
|
+
_proto._expandBounds = function _expandBounds(x, y, z, localBounds) {
|
|
10950
|
+
var min = localBounds.min, max = localBounds.max;
|
|
10951
|
+
min.set(Math.min(min.x, x), Math.min(min.y, y), Math.min(min.z, z));
|
|
10952
|
+
max.set(Math.max(max.x, x), Math.max(max.y, y), Math.max(max.z, z));
|
|
11199
10953
|
};
|
|
11200
10954
|
return SpineGenerator;
|
|
11201
10955
|
}();
|
|
10956
|
+
SpineGenerator.VERTEX_SIZE = 8;
|
|
10957
|
+
SpineGenerator.VERTEX_STRIDE = 9;
|
|
10958
|
+
SpineGenerator.tempDark = new Color();
|
|
10959
|
+
SpineGenerator.tempColor = new Color();
|
|
10960
|
+
SpineGenerator.tempVerts = new Array(8);
|
|
11202
10961
|
SpineGenerator.QUAD_TRIANGLES = [
|
|
11203
10962
|
0,
|
|
11204
10963
|
1,
|
|
@@ -11207,18 +10966,8 @@ SpineGenerator.QUAD_TRIANGLES = [
|
|
|
11207
10966
|
3,
|
|
11208
10967
|
0
|
|
11209
10968
|
];
|
|
11210
|
-
SpineGenerator.VERTEX_SIZE = 8 // 2 2 4 position without z, uv, color
|
|
11211
|
-
;
|
|
11212
|
-
SpineGenerator.VERTEX_STRIDE = 9 // 3 2 4 position with z, uv, color
|
|
11213
|
-
;
|
|
11214
|
-
SpineGenerator.tempDark = new Color();
|
|
11215
|
-
SpineGenerator.tempColor = new Color();
|
|
11216
|
-
SpineGenerator.tempVerts = new Array(8);
|
|
11217
|
-
SpineGenerator.tempBlendMode = null;
|
|
11218
|
-
SpineGenerator.tempTexture = null;
|
|
11219
10969
|
SpineGenerator.subPrimitivePool = new ReturnablePool(SubPrimitive);
|
|
11220
10970
|
SpineGenerator.subRenderItemPool = new ClearablePool(SubRenderItem);
|
|
11221
|
-
SpineGenerator.bounds = new BoundingBox(new Vector3(maxBoundsValue, maxBoundsValue, maxBoundsValue), new Vector3(minBoundsValue, minBoundsValue, minBoundsValue));
|
|
11222
10971
|
|
|
11223
10972
|
var SpineMaterial = /*#__PURE__*/ function(Material) {
|
|
11224
10973
|
_inherits(SpineMaterial, Material);
|
|
@@ -11229,7 +10978,7 @@ var SpineMaterial = /*#__PURE__*/ function(Material) {
|
|
|
11229
10978
|
var renderState = _this.renderState;
|
|
11230
10979
|
var target = renderState.blendState.targetBlendState;
|
|
11231
10980
|
target.enabled = true;
|
|
11232
|
-
setBlendMode(_this, BlendMode.Normal);
|
|
10981
|
+
setBlendMode(_this, BlendMode.Normal, false);
|
|
11233
10982
|
renderState.depthState.writeEnabled = false;
|
|
11234
10983
|
renderState.rasterState.cullMode = CullMode.Off;
|
|
11235
10984
|
renderState.renderQueueType = RenderQueueType.Transparent;
|
|
@@ -11246,11 +10995,17 @@ SpineMaterial._spineFS = "\n uniform sampler2D material_SpineTexture;\n\n
|
|
|
11246
10995
|
_inherits(SpineAnimationRenderer, Renderer);
|
|
11247
10996
|
function SpineAnimationRenderer(entity) {
|
|
11248
10997
|
var _this;
|
|
11249
|
-
_this = Renderer.call(this, entity) || this, /**
|
|
10998
|
+
_this = Renderer.call(this, entity) || this, /**
|
|
10999
|
+
* The spacing between z layers in world units.
|
|
11000
|
+
*/ _this.zSpacing = 0.001, /**
|
|
11001
|
+
* Whether to use premultiplied alpha mode for rendering.
|
|
11002
|
+
* When enabled, vertex color values are multiplied by the alpha channel.
|
|
11003
|
+
* @remarks
|
|
11004
|
+
If this option is enabled, the Spine editor must export textures with "Premultiply Alpha" checked.
|
|
11005
|
+
*/ _this.premultipliedAlpha = false, /**
|
|
11250
11006
|
* Default state for spine animation.
|
|
11251
|
-
* Contains the default animation name to be played, whether this animation should loop,
|
|
11252
|
-
|
|
11253
|
-
*/ _this.defaultState = new DefaultState(), /** @internal */ _this._subPrimitives = [], /** @internal */ _this._needResizeBuffer = false, /** @internal */ _this._vertexCount = 0;
|
|
11007
|
+
* Contains the default animation name to be played, whether this animation should loop, the default skin name.
|
|
11008
|
+
*/ _this.defaultConfig = new SpineAnimationDefaultConfig(), /** @internal */ _this._subPrimitives = [], /** @internal */ _this._vertices = new Float32Array(), /** @internal */ _this._indices = new Uint16Array(), /** @internal */ _this._needResizeBuffer = false, /** @internal */ _this._vertexCount = 0, /** @internal */ _this._localBounds = new BoundingBox(new Vector3(Infinity, Infinity, Infinity), new Vector3(-Infinity, -Infinity, -Infinity));
|
|
11254
11009
|
var primitive = new Primitive(_this._engine);
|
|
11255
11010
|
_this._primitive = primitive;
|
|
11256
11011
|
primitive.addVertexElement(SpineAnimationRenderer._positionVertexElement);
|
|
@@ -11260,49 +11015,28 @@ SpineMaterial._spineFS = "\n uniform sampler2D material_SpineTexture;\n\n
|
|
|
11260
11015
|
}
|
|
11261
11016
|
var _proto = SpineAnimationRenderer.prototype;
|
|
11262
11017
|
/**
|
|
11263
|
-
* Separate slot by slot name. This will add a new sub primitive, and new materials.
|
|
11264
|
-
*/ _proto.addSeparateSlot = function addSeparateSlot(slotName) {
|
|
11265
|
-
if (!this._skeleton) {
|
|
11266
|
-
console.error("Skeleton not found!");
|
|
11267
|
-
}
|
|
11268
|
-
var slot = this._skeleton.findSlot(slotName);
|
|
11269
|
-
if (slot) {
|
|
11270
|
-
SpineAnimationRenderer._spineGenerator.addSeparateSlot(slotName);
|
|
11271
|
-
} else {
|
|
11272
|
-
console.warn("Slot: " + slotName + " not find.");
|
|
11273
|
-
}
|
|
11274
|
-
};
|
|
11275
|
-
/**
|
|
11276
11018
|
* @internal
|
|
11277
11019
|
*/ // @ts-ignore
|
|
11278
11020
|
_proto._onEnable = function _onEnable() {
|
|
11279
|
-
this.
|
|
11021
|
+
this._applyDefaultConfig();
|
|
11280
11022
|
};
|
|
11281
11023
|
/**
|
|
11282
11024
|
* @internal
|
|
11283
11025
|
*/ _proto.update = function update(delta) {
|
|
11284
|
-
var _this = this,
|
|
11285
|
-
if (
|
|
11286
|
-
|
|
11287
|
-
|
|
11288
|
-
|
|
11289
|
-
|
|
11290
|
-
|
|
11291
|
-
|
|
11292
|
-
this._onWorldVolumeChanged();
|
|
11293
|
-
this._setDirtyFlagFalse(4);
|
|
11294
|
-
}
|
|
11295
|
-
if (this._isContainDirtyFlag(2)) {
|
|
11296
|
-
this._calculateGeneratorBounds(this.bounds);
|
|
11297
|
-
}
|
|
11298
|
-
}
|
|
11026
|
+
var _this = this, state = _this._state, skeleton = _this._skeleton;
|
|
11027
|
+
if (!state || !skeleton) return;
|
|
11028
|
+
state.update(delta);
|
|
11029
|
+
state.apply(skeleton);
|
|
11030
|
+
skeleton.update(delta);
|
|
11031
|
+
skeleton.updateWorldTransform(Physics.update);
|
|
11032
|
+
SpineAnimationRenderer._spineGenerator.buildPrimitive(this._skeleton, this);
|
|
11033
|
+
this._dirtyUpdateFlag |= 1;
|
|
11299
11034
|
};
|
|
11300
11035
|
/**
|
|
11301
11036
|
* @internal
|
|
11302
11037
|
*/ // @ts-ignore
|
|
11303
11038
|
_proto._render = function _render(context) {
|
|
11304
|
-
var _this = this, _primitive = _this._primitive, _subPrimitives = _this._subPrimitives;
|
|
11305
|
-
var _this1 = this, materials = _this1._materials, engine = _this1._engine;
|
|
11039
|
+
var _this = this, _primitive = _this._primitive, _subPrimitives = _this._subPrimitives, materials = _this._materials, engine = _this._engine;
|
|
11306
11040
|
// @ts-ignore
|
|
11307
11041
|
var renderElement = engine._renderElementPool.get();
|
|
11308
11042
|
// @ts-ignore
|
|
@@ -11330,46 +11064,49 @@ SpineMaterial._spineFS = "\n uniform sampler2D material_SpineTexture;\n\n
|
|
|
11330
11064
|
* @internal
|
|
11331
11065
|
*/ // @ts-ignore
|
|
11332
11066
|
_proto._updateBounds = function _updateBounds(worldBounds) {
|
|
11333
|
-
this.
|
|
11067
|
+
BoundingBox.transform(this._localBounds, this.entity.transform.worldMatrix, worldBounds);
|
|
11068
|
+
};
|
|
11069
|
+
/**
|
|
11070
|
+
* @internal
|
|
11071
|
+
*/ _proto._setSkeleton = function _setSkeleton(skeleton) {
|
|
11072
|
+
this._skeleton = skeleton;
|
|
11334
11073
|
};
|
|
11335
11074
|
/**
|
|
11336
11075
|
* @internal
|
|
11337
|
-
*/ _proto.
|
|
11338
|
-
|
|
11339
|
-
BoundingBox.transform(bounds, this.entity.transform.worldMatrix, worldBounds);
|
|
11076
|
+
*/ _proto._setState = function _setState(state) {
|
|
11077
|
+
this._state = state;
|
|
11340
11078
|
};
|
|
11341
11079
|
/**
|
|
11342
11080
|
* @internal
|
|
11343
11081
|
*/ // @ts-ignore
|
|
11344
11082
|
_proto._cloneTo = function _cloneTo(target) {
|
|
11345
|
-
|
|
11083
|
+
var skeletonData = this._skeleton.data;
|
|
11084
|
+
var animationStateData = new AnimationStateData(skeletonData);
|
|
11085
|
+
var skeleton = new Skeleton(skeletonData);
|
|
11086
|
+
var state = new AnimationState(animationStateData);
|
|
11087
|
+
target._setSkeleton(skeleton);
|
|
11088
|
+
target._setState(state);
|
|
11346
11089
|
};
|
|
11347
11090
|
/**
|
|
11348
11091
|
* @internal
|
|
11349
11092
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
11350
|
-
var _this = this, _primitive = _this._primitive, _subPrimitives = _this._subPrimitives, _resource = _this._resource;
|
|
11351
|
-
_subPrimitives.length = 0;
|
|
11352
|
-
if (_primitive) {
|
|
11353
|
-
_primitive.destroy();
|
|
11354
|
-
}
|
|
11355
|
-
if (_resource) {
|
|
11356
|
-
this._addResourceReferCount(_resource, -1);
|
|
11357
|
-
}
|
|
11358
11093
|
this._clearMaterialCache();
|
|
11094
|
+
this._subPrimitives.length = 0;
|
|
11095
|
+
this._primitive && this._primitive.destroy();
|
|
11359
11096
|
this._primitive = null;
|
|
11360
11097
|
this._resource = null;
|
|
11361
11098
|
this._skeleton = null;
|
|
11362
11099
|
this._state = null;
|
|
11363
|
-
this.setting = null;
|
|
11364
11100
|
Renderer.prototype._onDestroy.call(this);
|
|
11365
11101
|
};
|
|
11366
11102
|
/**
|
|
11367
11103
|
* @internal
|
|
11368
|
-
*/ _proto.
|
|
11104
|
+
*/ _proto._createAndBindBuffer = function _createAndBindBuffer(vertexCount) {
|
|
11369
11105
|
var _this = this, _engine = _this._engine, _primitive = _this._primitive;
|
|
11106
|
+
this._vertexCount = vertexCount;
|
|
11370
11107
|
this._vertices = new Float32Array(vertexCount * SpineGenerator.VERTEX_STRIDE);
|
|
11371
11108
|
this._indices = new Uint16Array(vertexCount);
|
|
11372
|
-
var vertexStride = SpineGenerator.VERTEX_STRIDE * 4;
|
|
11109
|
+
var vertexStride = SpineGenerator.VERTEX_STRIDE * 4;
|
|
11373
11110
|
var vertexBuffer = new Buffer(_engine, BufferBindFlag.VertexBuffer, this._vertices, BufferUsage.Dynamic);
|
|
11374
11111
|
var indexBuffer = new Buffer(_engine, BufferBindFlag.IndexBuffer, this._indices, BufferUsage.Dynamic);
|
|
11375
11112
|
this._indexBuffer = indexBuffer;
|
|
@@ -11389,44 +11126,22 @@ SpineMaterial._spineFS = "\n uniform sampler2D material_SpineTexture;\n\n
|
|
|
11389
11126
|
*/ _proto._clearSubPrimitives = function _clearSubPrimitives() {
|
|
11390
11127
|
this._subPrimitives.length = 0;
|
|
11391
11128
|
};
|
|
11392
|
-
/**
|
|
11393
|
-
* @internal
|
|
11394
|
-
*/ _proto._isContainDirtyFlag = function _isContainDirtyFlag(type) {
|
|
11395
|
-
return (this._dirtyUpdateFlag & type) != 0;
|
|
11396
|
-
};
|
|
11397
|
-
/**
|
|
11398
|
-
* @internal
|
|
11399
|
-
*/ _proto._setDirtyFlagFalse = function _setDirtyFlagFalse(type) {
|
|
11400
|
-
this._dirtyUpdateFlag &= ~type;
|
|
11401
|
-
};
|
|
11402
|
-
/**
|
|
11403
|
-
* @internal
|
|
11404
|
-
*/ _proto._onWorldVolumeChanged = function _onWorldVolumeChanged() {
|
|
11405
|
-
this._dirtyUpdateFlag |= 1;
|
|
11406
|
-
};
|
|
11407
|
-
_proto._onAnimationStart = function _onAnimationStart() {
|
|
11408
|
-
this._dirtyUpdateFlag |= 2;
|
|
11409
|
-
};
|
|
11410
|
-
_proto._onAnimationComplete = function _onAnimationComplete(entry) {
|
|
11411
|
-
if (!entry.loop) {
|
|
11412
|
-
this._setDirtyFlagFalse(2);
|
|
11413
|
-
}
|
|
11414
|
-
};
|
|
11415
11129
|
_proto._clearMaterialCache = function _clearMaterialCache() {
|
|
11416
|
-
|
|
11417
|
-
|
|
11418
|
-
|
|
11130
|
+
var materialCache = SpineAnimationRenderer._materialCache;
|
|
11131
|
+
var _this = this, materials = _this._materials;
|
|
11132
|
+
for(var i = 0, len = materials.length; i < len; i += 1){
|
|
11133
|
+
var material = materials[i];
|
|
11134
|
+
var texture = material.shaderData.getTexture("material_SpineTexture");
|
|
11135
|
+
var blendMode = getBlendMode(material);
|
|
11419
11136
|
var key = texture.instanceId + "_" + blendMode;
|
|
11420
|
-
|
|
11421
|
-
}
|
|
11137
|
+
materialCache.delete(key);
|
|
11138
|
+
}
|
|
11422
11139
|
};
|
|
11423
|
-
_proto.
|
|
11140
|
+
_proto._applyDefaultConfig = function _applyDefaultConfig() {
|
|
11424
11141
|
var _this = this, skeleton = _this.skeleton, state = _this.state;
|
|
11425
11142
|
if (skeleton && state) {
|
|
11426
|
-
var
|
|
11427
|
-
|
|
11428
|
-
skeleton.scaleY = scale;
|
|
11429
|
-
if (skinName !== 'default') {
|
|
11143
|
+
var _this_defaultConfig = this.defaultConfig, animationName = _this_defaultConfig.animationName, skinName = _this_defaultConfig.skinName, loop = _this_defaultConfig.loop;
|
|
11144
|
+
if (skinName !== "default") {
|
|
11430
11145
|
skeleton.setSkinByName(skinName);
|
|
11431
11146
|
skeleton.setToSetupPose();
|
|
11432
11147
|
}
|
|
@@ -11451,51 +11166,11 @@ SpineMaterial._spineFS = "\n uniform sampler2D material_SpineTexture;\n\n
|
|
|
11451
11166
|
return defaultMaterial.clone();
|
|
11452
11167
|
};
|
|
11453
11168
|
_create_class(SpineAnimationRenderer, [
|
|
11454
|
-
{
|
|
11455
|
-
key: "resource",
|
|
11456
|
-
get: /**
|
|
11457
|
-
* Spine resource of current spine animation.This property allows you to switch between different animations at runtime.
|
|
11458
|
-
*/ function get() {
|
|
11459
|
-
return this._resource;
|
|
11460
|
-
},
|
|
11461
|
-
set: function set(value) {
|
|
11462
|
-
var _this = this;
|
|
11463
|
-
if (!value) {
|
|
11464
|
-
this._state = null;
|
|
11465
|
-
this._skeleton = null;
|
|
11466
|
-
this._resource = null;
|
|
11467
|
-
return;
|
|
11468
|
-
}
|
|
11469
|
-
this._resource = value;
|
|
11470
|
-
// @ts-ignore
|
|
11471
|
-
this._addResourceReferCount(value, 1);
|
|
11472
|
-
var skeletonData = value.skeletonData;
|
|
11473
|
-
this._skeleton = new Skeleton(skeletonData);
|
|
11474
|
-
var animationData = SpineAnimationRenderer._animationDataCache.get(skeletonData);
|
|
11475
|
-
if (!animationData) {
|
|
11476
|
-
animationData = new AnimationStateData(skeletonData);
|
|
11477
|
-
SpineAnimationRenderer._animationDataCache.set(skeletonData, animationData);
|
|
11478
|
-
}
|
|
11479
|
-
this._state = new AnimationState(animationData);
|
|
11480
|
-
var maxCount = SpineAnimationRenderer._spineGenerator.getMaxVertexCount(skeletonData);
|
|
11481
|
-
this._createBuffer(maxCount);
|
|
11482
|
-
this._initializeDefaultState();
|
|
11483
|
-
this._dirtyUpdateFlag |= 4;
|
|
11484
|
-
this._state.addListener({
|
|
11485
|
-
start: function() {
|
|
11486
|
-
_this._onAnimationStart();
|
|
11487
|
-
},
|
|
11488
|
-
complete: function(entry) {
|
|
11489
|
-
_this._onAnimationComplete(entry);
|
|
11490
|
-
}
|
|
11491
|
-
});
|
|
11492
|
-
}
|
|
11493
|
-
},
|
|
11494
11169
|
{
|
|
11495
11170
|
key: "state",
|
|
11496
11171
|
get: /**
|
|
11497
|
-
*
|
|
11498
|
-
*
|
|
11172
|
+
* The Spine.AnimationState object of this SpineAnimationRenderer.
|
|
11173
|
+
* Manage, blend, and transition between multiple simultaneous animations effectively.
|
|
11499
11174
|
*/ function get() {
|
|
11500
11175
|
return this._state;
|
|
11501
11176
|
}
|
|
@@ -11503,28 +11178,59 @@ SpineMaterial._spineFS = "\n uniform sampler2D material_SpineTexture;\n\n
|
|
|
11503
11178
|
{
|
|
11504
11179
|
key: "skeleton",
|
|
11505
11180
|
get: /**
|
|
11506
|
-
*
|
|
11507
|
-
*
|
|
11181
|
+
* The Spine.Skeleton object of this SpineAnimationRenderer.
|
|
11182
|
+
* Manipulate bone positions, rotations, scaling
|
|
11508
11183
|
* and change spine attachment to customize character appearances dynamically during runtime.
|
|
11509
11184
|
*/ function get() {
|
|
11510
11185
|
return this._skeleton;
|
|
11511
11186
|
}
|
|
11187
|
+
},
|
|
11188
|
+
{
|
|
11189
|
+
key: "resource",
|
|
11190
|
+
get: /**
|
|
11191
|
+
* * @deprecated This property is deprecated and will be removed in future releases.
|
|
11192
|
+
* Spine resource of current spine animation.
|
|
11193
|
+
*/ function get() {
|
|
11194
|
+
return this._resource;
|
|
11195
|
+
},
|
|
11196
|
+
set: /**
|
|
11197
|
+
* * @deprecated This property is deprecated and will be removed in future releases.
|
|
11198
|
+
* Sets the Spine resource for the current animation. This property allows switching to a different `SpineResource`.
|
|
11199
|
+
*
|
|
11200
|
+
* @param value - The new `SpineResource` to be used for the current animation
|
|
11201
|
+
*/ function set(value) {
|
|
11202
|
+
if (!value) {
|
|
11203
|
+
this._state = null;
|
|
11204
|
+
this._skeleton = null;
|
|
11205
|
+
this._resource = null;
|
|
11206
|
+
return;
|
|
11207
|
+
}
|
|
11208
|
+
this._resource = value;
|
|
11209
|
+
var skeletonData = value.skeletonData, stateData = value.stateData;
|
|
11210
|
+
var skeleton = new Skeleton(skeletonData);
|
|
11211
|
+
var state = new AnimationState(stateData);
|
|
11212
|
+
this._setSkeleton(skeleton);
|
|
11213
|
+
this._setState(state);
|
|
11214
|
+
this._applyDefaultConfig();
|
|
11215
|
+
}
|
|
11512
11216
|
}
|
|
11513
11217
|
]);
|
|
11514
11218
|
return SpineAnimationRenderer;
|
|
11515
11219
|
}(Renderer);
|
|
11516
11220
|
SpineAnimationRenderer._spineGenerator = new SpineGenerator();
|
|
11517
|
-
SpineAnimationRenderer._positionVertexElement = new VertexElement(
|
|
11518
|
-
SpineAnimationRenderer._colorVertexElement = new VertexElement(
|
|
11519
|
-
SpineAnimationRenderer._uvVertexElement = new VertexElement(
|
|
11221
|
+
SpineAnimationRenderer._positionVertexElement = new VertexElement("POSITION", 0, VertexElementFormat.Vector3, 0);
|
|
11222
|
+
SpineAnimationRenderer._colorVertexElement = new VertexElement("COLOR_0", 12, VertexElementFormat.Vector4, 0);
|
|
11223
|
+
SpineAnimationRenderer._uvVertexElement = new VertexElement("TEXCOORD_0", 28, VertexElementFormat.Vector2, 0);
|
|
11520
11224
|
/** @internal */ SpineAnimationRenderer._materialCache = new Map();
|
|
11521
|
-
/** @internal */ SpineAnimationRenderer._animationDataCache = new Map();
|
|
11522
11225
|
__decorate([
|
|
11523
|
-
|
|
11524
|
-
], SpineAnimationRenderer.prototype, "
|
|
11226
|
+
assignmentClone
|
|
11227
|
+
], SpineAnimationRenderer.prototype, "zSpacing", void 0);
|
|
11228
|
+
__decorate([
|
|
11229
|
+
assignmentClone
|
|
11230
|
+
], SpineAnimationRenderer.prototype, "premultipliedAlpha", void 0);
|
|
11525
11231
|
__decorate([
|
|
11526
11232
|
deepClone
|
|
11527
|
-
], SpineAnimationRenderer.prototype, "
|
|
11233
|
+
], SpineAnimationRenderer.prototype, "defaultConfig", void 0);
|
|
11528
11234
|
__decorate([
|
|
11529
11235
|
ignoreClone
|
|
11530
11236
|
], SpineAnimationRenderer.prototype, "_primitive", void 0);
|
|
@@ -11552,151 +11258,126 @@ __decorate([
|
|
|
11552
11258
|
__decorate([
|
|
11553
11259
|
ignoreClone
|
|
11554
11260
|
], SpineAnimationRenderer.prototype, "_resource", void 0);
|
|
11261
|
+
__decorate([
|
|
11262
|
+
ignoreClone
|
|
11263
|
+
], SpineAnimationRenderer.prototype, "_localBounds", void 0);
|
|
11555
11264
|
__decorate([
|
|
11556
11265
|
ignoreClone
|
|
11557
11266
|
], SpineAnimationRenderer.prototype, "_skeleton", void 0);
|
|
11558
11267
|
__decorate([
|
|
11559
11268
|
ignoreClone
|
|
11560
11269
|
], SpineAnimationRenderer.prototype, "_state", void 0);
|
|
11561
|
-
/**
|
|
11562
|
-
* Render setting for spine rendering.
|
|
11563
|
-
*/ var SpineRenderSetting = function SpineRenderSetting(/**
|
|
11564
|
-
* The spacing between z layers @defaultValue `0.01`
|
|
11565
|
-
*/ zSpacing, /**
|
|
11566
|
-
* Whether to use clipping @defaultValue `true`
|
|
11567
|
-
*/ useClipping) {
|
|
11568
|
-
if (zSpacing === void 0) zSpacing = 0.01;
|
|
11569
|
-
if (useClipping === void 0) useClipping = true;
|
|
11570
|
-
this.zSpacing = zSpacing;
|
|
11571
|
-
this.useClipping = useClipping;
|
|
11572
|
-
};
|
|
11573
11270
|
/**
|
|
11574
11271
|
* Default state for spine animation.
|
|
11575
11272
|
* Contains the default animation name to be played, whether this animation should loop,
|
|
11576
11273
|
* the default skin name, and the default scale of the skeleton.
|
|
11577
|
-
*/ var
|
|
11578
|
-
* The default scale of the animation @defaultValue `1`
|
|
11579
|
-
*/ scale, /**
|
|
11274
|
+
*/ var SpineAnimationDefaultConfig = function SpineAnimationDefaultConfig(/**
|
|
11580
11275
|
* Whether the default animation should loop @defaultValue `true. The default animation should loop`
|
|
11581
11276
|
*/ loop, /**
|
|
11582
11277
|
* The name of the default animation @defaultValue `null. Do not play any animation by default`
|
|
11583
11278
|
*/ animationName, /**
|
|
11584
11279
|
* The name of the default skin @defaultValue `default`
|
|
11585
11280
|
*/ skinName) {
|
|
11586
|
-
if (scale === void 0) scale = 1;
|
|
11587
11281
|
if (loop === void 0) loop = true;
|
|
11588
11282
|
if (animationName === void 0) animationName = null;
|
|
11589
11283
|
if (skinName === void 0) skinName = "default";
|
|
11590
|
-
this.scale = scale;
|
|
11591
11284
|
this.loop = loop;
|
|
11592
11285
|
this.animationName = animationName;
|
|
11593
11286
|
this.skinName = skinName;
|
|
11594
11287
|
};
|
|
11595
11288
|
|
|
11596
|
-
|
|
11597
|
-
|
|
11598
|
-
|
|
11289
|
+
/**
|
|
11290
|
+
* Represents a resource that manages Spine animation data, textures, and entity templates for the Galacean engine.
|
|
11291
|
+
*
|
|
11292
|
+
*/ var SpineResource = /*#__PURE__*/ function(ReferResource) {
|
|
11293
|
+
_inherits(SpineResource, ReferResource);
|
|
11294
|
+
function SpineResource(engine, skeletonData, url) {
|
|
11599
11295
|
var _this;
|
|
11600
|
-
_this = ReferResource.call(this, engine) || this, _this.
|
|
11296
|
+
_this = ReferResource.call(this, engine) || this, _this._texturesInSpineAtlas = [];
|
|
11297
|
+
_this.url = url;
|
|
11601
11298
|
_this._skeletonData = skeletonData;
|
|
11299
|
+
_this._stateData = new AnimationStateData(skeletonData);
|
|
11602
11300
|
_this._associationTextureInSkeletonData(skeletonData);
|
|
11301
|
+
_this._createTemplate();
|
|
11603
11302
|
return _this;
|
|
11604
11303
|
}
|
|
11605
|
-
var _proto =
|
|
11304
|
+
var _proto = SpineResource.prototype;
|
|
11305
|
+
/**
|
|
11306
|
+
* Creates and returns a new instance of the spine entity template.
|
|
11307
|
+
* @returns A instance of the spine entity template
|
|
11308
|
+
*/ _proto.instantiate = function instantiate() {
|
|
11309
|
+
return this._template.clone();
|
|
11310
|
+
};
|
|
11606
11311
|
_proto._onDestroy = function _onDestroy() {
|
|
11607
11312
|
ReferResource.prototype._onDestroy.call(this);
|
|
11608
|
-
|
|
11609
|
-
textures && this._disassociationSuperResource(textures);
|
|
11610
|
-
this._clearAttachmentTextures(_skeletonData);
|
|
11611
|
-
SpineAnimationRenderer._animationDataCache.delete(_skeletonData);
|
|
11313
|
+
this._disassociationSuperResource();
|
|
11612
11314
|
this._skeletonData = null;
|
|
11613
|
-
|
|
11614
|
-
|
|
11615
|
-
|
|
11616
|
-
|
|
11617
|
-
|
|
11618
|
-
|
|
11315
|
+
this._stateData = null;
|
|
11316
|
+
};
|
|
11317
|
+
_proto._createTemplate = function _createTemplate() {
|
|
11318
|
+
var name = this._extractFileName(this.url);
|
|
11319
|
+
var spineEntity = new Entity(this.engine, name);
|
|
11320
|
+
var spineAnimationRenderer = spineEntity.addComponent(SpineAnimationRenderer);
|
|
11321
|
+
var skeleton = new Skeleton(this._skeletonData);
|
|
11322
|
+
var state = new AnimationState(this._stateData);
|
|
11323
|
+
spineAnimationRenderer._setSkeleton(skeleton);
|
|
11324
|
+
spineAnimationRenderer._setState(state);
|
|
11325
|
+
// @ts-ignore
|
|
11326
|
+
spineEntity._markAsTemplate(this);
|
|
11327
|
+
this._template = spineEntity;
|
|
11619
11328
|
};
|
|
11620
11329
|
_proto._associationTextureInSkeletonData = function _associationTextureInSkeletonData(skeletonData) {
|
|
11621
|
-
var
|
|
11622
|
-
var
|
|
11623
|
-
skins.
|
|
11624
|
-
var
|
|
11625
|
-
attachments.forEach(function(attachmentMap) {
|
|
11330
|
+
var skins = skeletonData.skins, slots = skeletonData.slots;
|
|
11331
|
+
var textures = this._texturesInSpineAtlas;
|
|
11332
|
+
for(var i = 0, n = skins.length; i < n; i++){
|
|
11333
|
+
for(var j = 0, m = slots.length; j < m; j++){
|
|
11626
11334
|
var _attachment_region;
|
|
11627
|
-
var
|
|
11628
|
-
|
|
11335
|
+
var slot = slots[j];
|
|
11336
|
+
var attachment = skins[i].getAttachment(slot.index, slot.name);
|
|
11629
11337
|
var texture = attachment == null ? void 0 : (_attachment_region = attachment.region) == null ? void 0 : _attachment_region.texture.texture;
|
|
11630
|
-
if (texture
|
|
11631
|
-
|
|
11632
|
-
|
|
11633
|
-
|
|
11634
|
-
|
|
11338
|
+
if (texture) {
|
|
11339
|
+
if (!textures.includes(texture)) {
|
|
11340
|
+
textures.push(texture);
|
|
11341
|
+
// @ts-ignore
|
|
11342
|
+
texture._associationSuperResource(this);
|
|
11343
|
+
}
|
|
11635
11344
|
}
|
|
11636
|
-
}
|
|
11637
|
-
}
|
|
11345
|
+
}
|
|
11346
|
+
}
|
|
11638
11347
|
};
|
|
11639
|
-
_proto.
|
|
11640
|
-
var
|
|
11641
|
-
|
|
11642
|
-
|
|
11643
|
-
|
|
11644
|
-
|
|
11645
|
-
|
|
11646
|
-
|
|
11647
|
-
|
|
11648
|
-
|
|
11649
|
-
|
|
11650
|
-
}
|
|
11651
|
-
});
|
|
11652
|
-
});
|
|
11348
|
+
_proto._disassociationSuperResource = function _disassociationSuperResource() {
|
|
11349
|
+
var textures = this._texturesInSpineAtlas;
|
|
11350
|
+
for(var i = 0, n = textures.length; i < n; i++){
|
|
11351
|
+
// @ts-ignore
|
|
11352
|
+
textures[i]._disassociationSuperResource(this);
|
|
11353
|
+
}
|
|
11354
|
+
};
|
|
11355
|
+
_proto._extractFileName = function _extractFileName(url) {
|
|
11356
|
+
if (!url) return "Spine Entity";
|
|
11357
|
+
var match = url.match(/\/([^\/]+?)(\.[^\/]*)?$/);
|
|
11358
|
+
return match ? match[1] : "Spine Entity";
|
|
11653
11359
|
};
|
|
11654
|
-
_create_class(
|
|
11360
|
+
_create_class(SpineResource, [
|
|
11655
11361
|
{
|
|
11656
11362
|
key: "skeletonData",
|
|
11657
|
-
get:
|
|
11363
|
+
get: /**
|
|
11364
|
+
* The skeleton data associated with this Spine resource.
|
|
11365
|
+
*/ function get() {
|
|
11658
11366
|
return this._skeletonData;
|
|
11659
11367
|
}
|
|
11368
|
+
},
|
|
11369
|
+
{
|
|
11370
|
+
key: "stateData",
|
|
11371
|
+
get: /**
|
|
11372
|
+
* The animation state data associated with this Spine resource.
|
|
11373
|
+
*/ function get() {
|
|
11374
|
+
return this._stateData;
|
|
11375
|
+
}
|
|
11660
11376
|
}
|
|
11661
11377
|
]);
|
|
11662
|
-
return
|
|
11378
|
+
return SpineResource;
|
|
11663
11379
|
}(ReferResource);
|
|
11664
11380
|
|
|
11665
|
-
var BufferReader = /*#__PURE__*/ function() {
|
|
11666
|
-
function BufferReader(data, byteOffset, byteLength) {
|
|
11667
|
-
if (byteOffset === void 0) byteOffset = 0;
|
|
11668
|
-
this.data = data;
|
|
11669
|
-
this._dataView = new DataView(data.buffer, data.byteOffset + byteOffset, byteLength != null ? byteLength : data.byteLength - byteOffset);
|
|
11670
|
-
this._position = 0;
|
|
11671
|
-
}
|
|
11672
|
-
var _proto = BufferReader.prototype;
|
|
11673
|
-
_proto.nextUint16 = function nextUint16() {
|
|
11674
|
-
var value = this._dataView.getUint16(this._position, true);
|
|
11675
|
-
this._position += 2;
|
|
11676
|
-
return value;
|
|
11677
|
-
};
|
|
11678
|
-
_proto.nextStr = function nextStr() {
|
|
11679
|
-
var strByteLength = this.nextUint16();
|
|
11680
|
-
var uint8Array = new Uint8Array(this.data.buffer, this._position + this._dataView.byteOffset, strByteLength);
|
|
11681
|
-
this._position += strByteLength;
|
|
11682
|
-
return this.decodeText(uint8Array);
|
|
11683
|
-
};
|
|
11684
|
-
_proto.nextImageData = function nextImageData() {
|
|
11685
|
-
return new Uint8Array(this.data.buffer, this.data.byteOffset + this._position);
|
|
11686
|
-
};
|
|
11687
|
-
_proto.decodeText = function decodeText(array) {
|
|
11688
|
-
if (typeof TextDecoder !== "undefined") {
|
|
11689
|
-
return new TextDecoder().decode(array);
|
|
11690
|
-
}
|
|
11691
|
-
var s = "";
|
|
11692
|
-
for(var i = 0, il = array.length; i < il; i++){
|
|
11693
|
-
s += String.fromCharCode(array[i]);
|
|
11694
|
-
}
|
|
11695
|
-
return decodeURIComponent(encodeURIComponent(s));
|
|
11696
|
-
};
|
|
11697
|
-
return BufferReader;
|
|
11698
|
-
}();
|
|
11699
|
-
|
|
11700
11381
|
var SpineLoader = /*#__PURE__*/ function(Loader) {
|
|
11701
11382
|
_inherits(SpineLoader, Loader);
|
|
11702
11383
|
function SpineLoader() {
|
|
@@ -11705,353 +11386,250 @@ var SpineLoader = /*#__PURE__*/ function(Loader) {
|
|
|
11705
11386
|
var _proto = SpineLoader.prototype;
|
|
11706
11387
|
_proto.load = function load(item, resourceManager) {
|
|
11707
11388
|
var _this = this;
|
|
11708
|
-
return new AssetPromise(
|
|
11709
|
-
var
|
|
11710
|
-
|
|
11711
|
-
|
|
11712
|
-
|
|
11713
|
-
|
|
11714
|
-
|
|
11715
|
-
|
|
11716
|
-
];
|
|
11717
|
-
return [
|
|
11718
|
-
4,
|
|
11719
|
-
_this._handleOriginAsset(item, resourceManager)
|
|
11720
|
-
];
|
|
11721
|
-
case 1:
|
|
11722
|
-
resource = _state.sent();
|
|
11723
|
-
return [
|
|
11724
|
-
3,
|
|
11725
|
-
7
|
|
11726
|
-
];
|
|
11727
|
-
case 2:
|
|
11728
|
-
return [
|
|
11729
|
-
4,
|
|
11730
|
-
resourceManager._request(item.url, {
|
|
11731
|
-
type: 'arraybuffer'
|
|
11732
|
-
})
|
|
11733
|
-
];
|
|
11734
|
-
case 3:
|
|
11735
|
-
buffer = _state.sent();
|
|
11736
|
-
reader = new BufferReader(new Uint8Array(buffer));
|
|
11737
|
-
header = reader.nextStr();
|
|
11738
|
-
if (!header.startsWith('spine')) return [
|
|
11739
|
-
3,
|
|
11740
|
-
5
|
|
11741
|
-
];
|
|
11742
|
-
return [
|
|
11743
|
-
4,
|
|
11744
|
-
_this._handleEditorAsset(buffer, reader, header, resourceManager)
|
|
11745
|
-
];
|
|
11746
|
-
case 4:
|
|
11747
|
-
resource = _state.sent();
|
|
11748
|
-
return [
|
|
11749
|
-
3,
|
|
11750
|
-
7
|
|
11751
|
-
];
|
|
11752
|
-
case 5:
|
|
11753
|
-
return [
|
|
11754
|
-
4,
|
|
11755
|
-
_this._handleOriginAsset(item, resourceManager, buffer)
|
|
11756
|
-
];
|
|
11757
|
-
case 6:
|
|
11758
|
-
resource = _state.sent();
|
|
11759
|
-
_state.label = 7;
|
|
11760
|
-
case 7:
|
|
11761
|
-
resolve(resource);
|
|
11762
|
-
return [
|
|
11763
|
-
2
|
|
11764
|
-
];
|
|
11765
|
-
}
|
|
11766
|
-
});
|
|
11767
|
-
}));
|
|
11768
|
-
};
|
|
11769
|
-
_proto._handleEditorAsset = function _handleEditorAsset(buffer, reader, header, resourceManager) {
|
|
11770
|
-
return _async_to_generator(function() {
|
|
11771
|
-
var skeletonRawData, atlasRefId, type, engine, decoder, text, _JSON_parse, data, atlas, textureAtlas, skeletonData;
|
|
11772
|
-
return __generator(this, function(_state) {
|
|
11773
|
-
switch(_state.label){
|
|
11774
|
-
case 0:
|
|
11775
|
-
type = header.startsWith('spine:skel') ? 'skel' : 'json';
|
|
11776
|
-
engine = resourceManager.engine;
|
|
11777
|
-
if (type === 'skel') {
|
|
11778
|
-
atlasRefId = reader.nextStr();
|
|
11779
|
-
skeletonRawData = reader.nextImageData().buffer;
|
|
11780
|
-
} else {
|
|
11781
|
-
decoder = new TextDecoder('utf-8');
|
|
11782
|
-
text = decoder.decode(new Uint8Array(buffer));
|
|
11783
|
-
_JSON_parse = JSON.parse(text), data = _JSON_parse.data, atlas = _JSON_parse.atlas;
|
|
11784
|
-
atlasRefId = atlas.refId;
|
|
11785
|
-
skeletonRawData = data;
|
|
11786
|
-
}
|
|
11787
|
-
return [
|
|
11788
|
-
4,
|
|
11789
|
-
resourceManager.getResourceByRef({
|
|
11790
|
-
refId: atlasRefId
|
|
11791
|
-
})
|
|
11792
|
-
];
|
|
11793
|
-
case 1:
|
|
11794
|
-
textureAtlas = _state.sent();
|
|
11795
|
-
skeletonData = createSkeletonData(textureAtlas, skeletonRawData, type);
|
|
11796
|
-
return [
|
|
11797
|
-
2,
|
|
11798
|
-
new SkeletonDataResource(engine, skeletonData)
|
|
11799
|
-
];
|
|
11389
|
+
return new AssetPromise(function(resolve, reject) {
|
|
11390
|
+
var spineLoadContext = {
|
|
11391
|
+
fileName: "",
|
|
11392
|
+
skeletonRawData: "",
|
|
11393
|
+
spineAssetPath: {
|
|
11394
|
+
atlasPath: null,
|
|
11395
|
+
skeletonPath: null,
|
|
11396
|
+
extraPaths: []
|
|
11800
11397
|
}
|
|
11801
|
-
}
|
|
11802
|
-
|
|
11803
|
-
|
|
11804
|
-
|
|
11805
|
-
|
|
11806
|
-
|
|
11807
|
-
|
|
11808
|
-
|
|
11809
|
-
|
|
11810
|
-
case 0:
|
|
11811
|
-
fileExtensions = (item.params || {}).fileExtensions;
|
|
11812
|
-
spineAssetBundle = {
|
|
11813
|
-
skeletonPath: '',
|
|
11814
|
-
skeletonExtension: '',
|
|
11815
|
-
atlasPath: '',
|
|
11816
|
-
imagePaths: [],
|
|
11817
|
-
imageExtensions: []
|
|
11818
|
-
};
|
|
11819
|
-
engine = resourceManager.engine;
|
|
11820
|
-
if (!buffer) return [
|
|
11821
|
-
3,
|
|
11822
|
-
2
|
|
11823
|
-
];
|
|
11824
|
-
fileExtension = SpineLoader.verifyFileExtensions(fileExtensions, false);
|
|
11825
|
-
SpineLoader.deriveAndAssignSpineAsset(item.url, fileExtension, spineAssetBundle);
|
|
11826
|
-
skeletonPath = spineAssetBundle.skeletonPath, atlasPath = spineAssetBundle.atlasPath;
|
|
11827
|
-
if (!skeletonPath || !atlasPath) {
|
|
11828
|
-
throw new Error('Failed to load spine assets. Please check the file path and ensure the file extension is included.');
|
|
11829
|
-
}
|
|
11830
|
-
return [
|
|
11831
|
-
4,
|
|
11832
|
-
loadTextureAtlas(atlasPath, engine)
|
|
11833
|
-
];
|
|
11834
|
-
case 1:
|
|
11835
|
-
textureAtlas = _state.sent();
|
|
11836
|
-
_this__determineSkeletonDataType = _this._determineSkeletonDataType(buffer), data = _this__determineSkeletonDataType.data, type = _this__determineSkeletonDataType.type;
|
|
11837
|
-
skeletonData = createSkeletonData(textureAtlas, data, type);
|
|
11838
|
-
return [
|
|
11839
|
-
2,
|
|
11840
|
-
new SkeletonDataResource(engine, skeletonData)
|
|
11841
|
-
];
|
|
11842
|
-
case 2:
|
|
11843
|
-
fileExtensions = SpineLoader.verifyFileExtensions(fileExtensions, true);
|
|
11844
|
-
for(i = 0; i < item.urls.length; i += 1){
|
|
11845
|
-
url = item.urls[i];
|
|
11846
|
-
extension = fileExtensions && fileExtensions[i] || null;
|
|
11847
|
-
SpineLoader.parseAndAssignSpineAsset(url, extension, spineAssetBundle);
|
|
11848
|
-
}
|
|
11849
|
-
skeletonPath1 = spineAssetBundle.skeletonPath, atlasPath1 = spineAssetBundle.atlasPath, imagePaths = spineAssetBundle.imagePaths, skeletonExtension = spineAssetBundle.skeletonExtension, imageExtensions = spineAssetBundle.imageExtensions;
|
|
11850
|
-
if (!skeletonPath1 || !atlasPath1) {
|
|
11851
|
-
throw new Error('Failed to load spine assets. Please check the file path and ensure the file extension is included.');
|
|
11852
|
-
}
|
|
11853
|
-
// @ts-ignore
|
|
11854
|
-
skeletonPromise = skeletonExtension === 'json' ? resourceManager._request(skeletonPath1, {
|
|
11855
|
-
type: 'text'
|
|
11856
|
-
}) : resourceManager._request(skeletonPath1, {
|
|
11857
|
-
type: 'arraybuffer'
|
|
11858
|
-
});
|
|
11859
|
-
type1 = skeletonExtension === 'json' ? 'json' : 'skel';
|
|
11860
|
-
loadQueue = [
|
|
11861
|
-
skeletonPromise
|
|
11862
|
-
];
|
|
11863
|
-
if (!(imagePaths.length > 0)) return [
|
|
11864
|
-
3,
|
|
11865
|
-
4
|
|
11866
|
-
];
|
|
11867
|
-
loadQueue = loadQueue.concat([
|
|
11868
|
-
// @ts-ignore
|
|
11869
|
-
resourceManager._request(atlasPath1, {
|
|
11870
|
-
type: 'text'
|
|
11871
|
-
}),
|
|
11872
|
-
loadTexturesByPath(imagePaths, imageExtensions, engine)
|
|
11873
|
-
]);
|
|
11874
|
-
return [
|
|
11875
|
-
4,
|
|
11876
|
-
Promise.all(loadQueue)
|
|
11877
|
-
];
|
|
11878
|
-
case 3:
|
|
11879
|
-
ref = _state.sent(), skeletonTextData = ref[0], atlasText = ref[1], textures = ref[2];
|
|
11880
|
-
textureAtlas1 = createTextureAtlas(atlasText, textures);
|
|
11881
|
-
return [
|
|
11882
|
-
3,
|
|
11883
|
-
6
|
|
11884
|
-
];
|
|
11885
|
-
case 4:
|
|
11886
|
-
loadQueue.push(loadTextureAtlas(atlasPath1, engine));
|
|
11887
|
-
return [
|
|
11888
|
-
4,
|
|
11889
|
-
Promise.all(loadQueue)
|
|
11890
|
-
];
|
|
11891
|
-
case 5:
|
|
11892
|
-
ref1 = _state.sent(), skeletonTextData = ref1[0], textureAtlas1 = ref1[1];
|
|
11893
|
-
_state.label = 6;
|
|
11894
|
-
case 6:
|
|
11895
|
-
skeletonData1 = createSkeletonData(textureAtlas1, skeletonTextData, type1);
|
|
11896
|
-
return [
|
|
11897
|
-
2,
|
|
11898
|
-
new SkeletonDataResource(engine, skeletonData1)
|
|
11899
|
-
];
|
|
11900
|
-
case 7:
|
|
11901
|
-
return [
|
|
11902
|
-
2
|
|
11903
|
-
];
|
|
11398
|
+
};
|
|
11399
|
+
var spineAssetPath = spineLoadContext.spineAssetPath;
|
|
11400
|
+
if (!item.urls) {
|
|
11401
|
+
SpineLoader._assignAssetPathsFromUrl(item.url, spineAssetPath, resourceManager);
|
|
11402
|
+
} else {
|
|
11403
|
+
var urls = item.urls;
|
|
11404
|
+
for(var i = 0, len = urls.length; i < len; i += 1){
|
|
11405
|
+
var url = urls[i];
|
|
11406
|
+
SpineLoader._groupAssetsByExtension(url, spineAssetPath);
|
|
11904
11407
|
}
|
|
11905
|
-
}
|
|
11906
|
-
|
|
11408
|
+
}
|
|
11409
|
+
var skeletonPath = spineAssetPath.skeletonPath, atlasPath = spineAssetPath.atlasPath;
|
|
11410
|
+
if (!skeletonPath || !atlasPath) {
|
|
11411
|
+
reject(new Error("Failed to load spine assets. Please check the file path and ensure the file extension is included."));
|
|
11412
|
+
return;
|
|
11413
|
+
}
|
|
11414
|
+
resourceManager// @ts-ignore
|
|
11415
|
+
._request(skeletonPath, {
|
|
11416
|
+
type: "arraybuffer"
|
|
11417
|
+
}).then(function(skeletonRawData) {
|
|
11418
|
+
spineLoadContext.skeletonRawData = skeletonRawData;
|
|
11419
|
+
var skeletonString = SpineLoader._decoder.decode(skeletonRawData);
|
|
11420
|
+
if (skeletonString.startsWith("{")) {
|
|
11421
|
+
spineLoadContext.skeletonRawData = skeletonString;
|
|
11422
|
+
}
|
|
11423
|
+
return _this._loadAndCreateSpineResource(spineLoadContext, resourceManager);
|
|
11424
|
+
}).then(resolve).catch(reject);
|
|
11425
|
+
});
|
|
11907
11426
|
};
|
|
11908
|
-
_proto.
|
|
11909
|
-
var
|
|
11910
|
-
var
|
|
11911
|
-
|
|
11912
|
-
|
|
11913
|
-
|
|
11914
|
-
|
|
11915
|
-
|
|
11916
|
-
|
|
11917
|
-
|
|
11918
|
-
|
|
11919
|
-
type
|
|
11920
|
-
}
|
|
11921
|
-
return {
|
|
11922
|
-
|
|
11923
|
-
|
|
11924
|
-
};
|
|
11427
|
+
_proto._loadAndCreateSpineResource = function _loadAndCreateSpineResource(spineLoadContext, resourceManager) {
|
|
11428
|
+
var engine = resourceManager.engine;
|
|
11429
|
+
var skeletonRawData = spineLoadContext.skeletonRawData, spineAssetPath = spineLoadContext.spineAssetPath;
|
|
11430
|
+
var skeletonPath = spineAssetPath.skeletonPath, atlasPath = spineAssetPath.atlasPath, extraPaths = spineAssetPath.extraPaths;
|
|
11431
|
+
var atlasLoadPromise = extraPaths.length === 0 ? resourceManager.load({
|
|
11432
|
+
url: atlasPath,
|
|
11433
|
+
type: "SpineAtlas"
|
|
11434
|
+
}) : resourceManager.load({
|
|
11435
|
+
urls: [
|
|
11436
|
+
atlasPath
|
|
11437
|
+
].concat(extraPaths),
|
|
11438
|
+
type: "SpineAtlas"
|
|
11439
|
+
});
|
|
11440
|
+
return atlasLoadPromise.then(function(textureAtlas) {
|
|
11441
|
+
var skeletonData = LoaderUtils.createSkeletonData(skeletonRawData, textureAtlas, 0.01);
|
|
11442
|
+
return new SpineResource(engine, skeletonData, skeletonPath);
|
|
11443
|
+
});
|
|
11925
11444
|
};
|
|
11926
|
-
SpineLoader.
|
|
11927
|
-
var
|
|
11928
|
-
var ext = SpineLoader.getUrlExtension(url, fileExtension);
|
|
11445
|
+
SpineLoader._groupAssetsByExtension = function _groupAssetsByExtension(url, assetPath) {
|
|
11446
|
+
var ext = SpineLoader._getUrlExtension(url);
|
|
11929
11447
|
if (!ext) return;
|
|
11930
|
-
if (
|
|
11931
|
-
|
|
11932
|
-
|
|
11933
|
-
|
|
11934
|
-
|
|
11935
|
-
|
|
11936
|
-
}
|
|
11937
|
-
|
|
11938
|
-
|
|
11939
|
-
|
|
11448
|
+
if ([
|
|
11449
|
+
"skel",
|
|
11450
|
+
"json",
|
|
11451
|
+
"bin"
|
|
11452
|
+
].includes(ext)) {
|
|
11453
|
+
assetPath.skeletonPath = url;
|
|
11454
|
+
} else if (ext === "atlas") {
|
|
11455
|
+
assetPath.atlasPath = url;
|
|
11456
|
+
} else {
|
|
11457
|
+
assetPath.extraPaths.push(url);
|
|
11940
11458
|
}
|
|
11941
11459
|
};
|
|
11942
|
-
SpineLoader.
|
|
11943
|
-
var
|
|
11460
|
+
SpineLoader._assignAssetPathsFromUrl = function _assignAssetPathsFromUrl(url, assetPath, resourceManager) {
|
|
11461
|
+
var _resourceManager__virtualPathResourceMap_url, _resourceManager__virtualPathResourceMap;
|
|
11462
|
+
var ext = SpineLoader._getUrlExtension(url);
|
|
11944
11463
|
if (!ext) return;
|
|
11945
|
-
|
|
11946
|
-
|
|
11947
|
-
var
|
|
11948
|
-
|
|
11949
|
-
|
|
11950
|
-
|
|
11951
|
-
|
|
11952
|
-
|
|
11953
|
-
|
|
11954
|
-
|
|
11955
|
-
|
|
11956
|
-
|
|
11957
|
-
|
|
11958
|
-
|
|
11959
|
-
|
|
11960
|
-
console.error('Expect fileExtensions to be an array.');
|
|
11961
|
-
return [];
|
|
11962
|
-
} else if (!expectArray && typeof fileExtensions !== 'string') {
|
|
11963
|
-
console.error('Expect fileExtensions to be a string.');
|
|
11964
|
-
return null;
|
|
11464
|
+
assetPath.skeletonPath = url;
|
|
11465
|
+
// @ts-ignore
|
|
11466
|
+
var skeletonDependency = resourceManager == null ? void 0 : (_resourceManager__virtualPathResourceMap = resourceManager._virtualPathResourceMap) == null ? void 0 : (_resourceManager__virtualPathResourceMap_url = _resourceManager__virtualPathResourceMap[url]) == null ? void 0 : _resourceManager__virtualPathResourceMap_url.dependentAssetMap;
|
|
11467
|
+
if (skeletonDependency) {
|
|
11468
|
+
assetPath.atlasPath = skeletonDependency.atlas;
|
|
11469
|
+
} else {
|
|
11470
|
+
var extensionPattern = /\.(json|bin|skel)$/;
|
|
11471
|
+
var baseUrl;
|
|
11472
|
+
if (extensionPattern.test(url)) {
|
|
11473
|
+
baseUrl = url.replace(extensionPattern, "");
|
|
11474
|
+
}
|
|
11475
|
+
if (baseUrl) {
|
|
11476
|
+
var atlasUrl = baseUrl + ".atlas";
|
|
11477
|
+
assetPath.atlasPath = atlasUrl;
|
|
11478
|
+
}
|
|
11965
11479
|
}
|
|
11966
|
-
return fileExtensions;
|
|
11967
11480
|
};
|
|
11968
|
-
SpineLoader.
|
|
11969
|
-
|
|
11970
|
-
return fileExtension;
|
|
11971
|
-
}
|
|
11972
|
-
var regex = /\/([^\/?#]+)\.([a-zA-Z0-9]+)(\?|#|$)|\?[^#]*\.([a-zA-Z0-9]+)(\?|#|$)/;
|
|
11481
|
+
SpineLoader._getUrlExtension = function _getUrlExtension(url) {
|
|
11482
|
+
var regex = /\.(\w+)(\?|$)/;
|
|
11973
11483
|
var match = url.match(regex);
|
|
11974
|
-
|
|
11975
|
-
return match[2] || match[4];
|
|
11976
|
-
}
|
|
11977
|
-
return null;
|
|
11484
|
+
return match ? match[1] : null;
|
|
11978
11485
|
};
|
|
11979
11486
|
return SpineLoader;
|
|
11980
11487
|
}(Loader);
|
|
11981
|
-
SpineLoader.
|
|
11982
|
-
"png",
|
|
11983
|
-
"jpg",
|
|
11984
|
-
"webp",
|
|
11985
|
-
"jpeg",
|
|
11986
|
-
"ktx",
|
|
11987
|
-
"ktx2"
|
|
11988
|
-
];
|
|
11989
|
-
SpineLoader.skeletonExtensions = [
|
|
11990
|
-
"skel",
|
|
11991
|
-
"json",
|
|
11992
|
-
"bin"
|
|
11993
|
-
];
|
|
11488
|
+
SpineLoader._decoder = new TextDecoder("utf-8");
|
|
11994
11489
|
SpineLoader = __decorate([
|
|
11995
|
-
resourceLoader("
|
|
11490
|
+
resourceLoader("Spine", [
|
|
11996
11491
|
"json",
|
|
11997
11492
|
"bin",
|
|
11998
11493
|
"skel"
|
|
11999
11494
|
])
|
|
12000
11495
|
], SpineLoader);
|
|
11496
|
+
var DeprecatedSpineLoader = /*#__PURE__*/ function(SpineLoader) {
|
|
11497
|
+
_inherits(DeprecatedSpineLoader, SpineLoader);
|
|
11498
|
+
function DeprecatedSpineLoader() {
|
|
11499
|
+
return SpineLoader.apply(this, arguments) || this;
|
|
11500
|
+
}
|
|
11501
|
+
return DeprecatedSpineLoader;
|
|
11502
|
+
}(SpineLoader);
|
|
11503
|
+
DeprecatedSpineLoader = __decorate([
|
|
11504
|
+
resourceLoader("spine", [
|
|
11505
|
+
"json",
|
|
11506
|
+
"bin",
|
|
11507
|
+
"skel"
|
|
11508
|
+
])
|
|
11509
|
+
], DeprecatedSpineLoader);
|
|
12001
11510
|
|
|
12002
|
-
var
|
|
12003
|
-
_inherits(
|
|
12004
|
-
function
|
|
11511
|
+
var SpineAtlasLoader = /*#__PURE__*/ function(Loader) {
|
|
11512
|
+
_inherits(SpineAtlasLoader, Loader);
|
|
11513
|
+
function SpineAtlasLoader() {
|
|
12005
11514
|
return Loader.apply(this, arguments) || this;
|
|
12006
11515
|
}
|
|
12007
|
-
var _proto =
|
|
11516
|
+
var _proto = SpineAtlasLoader.prototype;
|
|
12008
11517
|
_proto.load = function load(item, resourceManager) {
|
|
12009
|
-
return new AssetPromise(
|
|
12010
|
-
var
|
|
12011
|
-
|
|
12012
|
-
|
|
12013
|
-
|
|
12014
|
-
|
|
12015
|
-
|
|
12016
|
-
|
|
12017
|
-
|
|
12018
|
-
|
|
12019
|
-
|
|
12020
|
-
|
|
12021
|
-
|
|
12022
|
-
|
|
11518
|
+
return new AssetPromise(function(resolve, reject) {
|
|
11519
|
+
var engine = resourceManager.engine;
|
|
11520
|
+
var spineAtlasAsset = {
|
|
11521
|
+
atlasPath: "",
|
|
11522
|
+
imagePaths: [],
|
|
11523
|
+
imageExtensions: []
|
|
11524
|
+
};
|
|
11525
|
+
if (!item.urls) {
|
|
11526
|
+
SpineAtlasLoader._assignAssetPathsFromUrl(item.url, spineAtlasAsset, resourceManager);
|
|
11527
|
+
} else {
|
|
11528
|
+
var urls = item.urls;
|
|
11529
|
+
for(var i = 0, len = urls.length; i < len; i += 1){
|
|
11530
|
+
var url = urls[i];
|
|
11531
|
+
SpineAtlasLoader._groupAssetsByExtension(url, spineAtlasAsset, resourceManager);
|
|
11532
|
+
}
|
|
11533
|
+
}
|
|
11534
|
+
var atlasPath = spineAtlasAsset.atlasPath;
|
|
11535
|
+
if (!atlasPath) {
|
|
11536
|
+
reject(new Error("Failed to load spine atlas. Please check the file path and ensure the file extension is included."));
|
|
11537
|
+
return;
|
|
11538
|
+
}
|
|
11539
|
+
var imagePaths = spineAtlasAsset.imagePaths;
|
|
11540
|
+
if (imagePaths.length === 0) {
|
|
11541
|
+
var atlasPath1 = item.url;
|
|
11542
|
+
LoaderUtils.loadTextureAtlas(atlasPath1, engine, reject).then(function(textureAtlas) {
|
|
11543
|
+
resolve(textureAtlas);
|
|
11544
|
+
}).catch(function(err) {
|
|
11545
|
+
reject(err);
|
|
11546
|
+
});
|
|
11547
|
+
} else {
|
|
11548
|
+
var atlasPath2 = spineAtlasAsset.atlasPath, imagePaths1 = spineAtlasAsset.imagePaths, imageExtensions = spineAtlasAsset.imageExtensions;
|
|
11549
|
+
if (imagePaths1.length > 0) {
|
|
11550
|
+
Promise.all([
|
|
12023
11551
|
// @ts-ignore
|
|
12024
|
-
|
|
12025
|
-
|
|
12026
|
-
|
|
12027
|
-
|
|
12028
|
-
|
|
12029
|
-
|
|
12030
|
-
|
|
12031
|
-
|
|
12032
|
-
|
|
12033
|
-
|
|
12034
|
-
|
|
12035
|
-
|
|
11552
|
+
resourceManager._request(atlasPath2, {
|
|
11553
|
+
type: "text"
|
|
11554
|
+
}),
|
|
11555
|
+
LoaderUtils.loadTexturesByPaths(imagePaths1, imageExtensions, engine, reject)
|
|
11556
|
+
]).then(function(param) {
|
|
11557
|
+
var atlasText = param[0], textures = param[1];
|
|
11558
|
+
var textureAtlas = LoaderUtils.createTextureAtlas(atlasText, textures);
|
|
11559
|
+
resolve(textureAtlas);
|
|
11560
|
+
}).catch(function(err) {
|
|
11561
|
+
reject(err);
|
|
11562
|
+
});
|
|
11563
|
+
} else {
|
|
11564
|
+
LoaderUtils.loadTextureAtlas(atlasPath2, engine, reject).then(function(textureAtlas) {
|
|
12036
11565
|
resolve(textureAtlas);
|
|
12037
|
-
|
|
12038
|
-
|
|
12039
|
-
|
|
11566
|
+
}).catch(function(err) {
|
|
11567
|
+
reject(err);
|
|
11568
|
+
});
|
|
12040
11569
|
}
|
|
12041
|
-
}
|
|
12042
|
-
})
|
|
11570
|
+
}
|
|
11571
|
+
});
|
|
11572
|
+
};
|
|
11573
|
+
SpineAtlasLoader._groupAssetsByExtension = function _groupAssetsByExtension(url, assetPath, resourceManager) {
|
|
11574
|
+
var ext = SpineLoader._getUrlExtension(url);
|
|
11575
|
+
if (!ext) return;
|
|
11576
|
+
if (ext === "atlas") {
|
|
11577
|
+
assetPath.atlasPath = url;
|
|
11578
|
+
}
|
|
11579
|
+
if ([
|
|
11580
|
+
"png",
|
|
11581
|
+
"jpg",
|
|
11582
|
+
"webp",
|
|
11583
|
+
"jpeg",
|
|
11584
|
+
"ktx",
|
|
11585
|
+
"ktx2"
|
|
11586
|
+
].includes(ext)) {
|
|
11587
|
+
assetPath.imagePaths.push(url);
|
|
11588
|
+
}
|
|
11589
|
+
};
|
|
11590
|
+
SpineAtlasLoader._assignAssetPathsFromUrl = function _assignAssetPathsFromUrl(url, assetPath, resourceManager) {
|
|
11591
|
+
var ext = SpineLoader._getUrlExtension(url);
|
|
11592
|
+
if (ext === "atlas") {
|
|
11593
|
+
var _resourceManager__virtualPathResourceMap_url, _resourceManager__virtualPathResourceMap;
|
|
11594
|
+
assetPath.atlasPath = url;
|
|
11595
|
+
// @ts-ignore
|
|
11596
|
+
var atlasDependency = resourceManager == null ? void 0 : (_resourceManager__virtualPathResourceMap = resourceManager._virtualPathResourceMap) == null ? void 0 : (_resourceManager__virtualPathResourceMap_url = _resourceManager__virtualPathResourceMap[url]) == null ? void 0 : _resourceManager__virtualPathResourceMap_url.dependentAssetMap;
|
|
11597
|
+
if (atlasDependency) {
|
|
11598
|
+
for(var key in atlasDependency){
|
|
11599
|
+
var imageVirtualPath = atlasDependency[key];
|
|
11600
|
+
assetPath.imagePaths.push(imageVirtualPath);
|
|
11601
|
+
}
|
|
11602
|
+
}
|
|
11603
|
+
}
|
|
12043
11604
|
};
|
|
12044
|
-
return
|
|
11605
|
+
return SpineAtlasLoader;
|
|
12045
11606
|
}(Loader);
|
|
12046
|
-
|
|
12047
|
-
resourceLoader("
|
|
11607
|
+
SpineAtlasLoader = __decorate([
|
|
11608
|
+
resourceLoader("SpineAtlas", [
|
|
12048
11609
|
"atlas"
|
|
12049
11610
|
])
|
|
12050
|
-
],
|
|
11611
|
+
], SpineAtlasLoader);
|
|
11612
|
+
|
|
11613
|
+
var LoaderObject = /*#__PURE__*/Object.freeze({
|
|
11614
|
+
__proto__: null,
|
|
11615
|
+
SpineResource: SpineResource,
|
|
11616
|
+
LoaderUtils: LoaderUtils
|
|
11617
|
+
});
|
|
12051
11618
|
|
|
12052
|
-
var
|
|
12053
|
-
|
|
11619
|
+
var RendererObject = /*#__PURE__*/Object.freeze({
|
|
11620
|
+
__proto__: null,
|
|
11621
|
+
SpineAnimationRenderer: SpineAnimationRenderer,
|
|
11622
|
+
SpineMaterial: SpineMaterial
|
|
11623
|
+
});
|
|
11624
|
+
|
|
11625
|
+
for(var key in RendererObject){
|
|
11626
|
+
Loader.registerClass(key, RendererObject[key]);
|
|
11627
|
+
}
|
|
11628
|
+
for(var key1 in LoaderObject){
|
|
11629
|
+
Loader.registerClass(key1, LoaderObject[key1]);
|
|
11630
|
+
}
|
|
11631
|
+
var version = "4.2.1";
|
|
12054
11632
|
console.log("Galacean spine version: " + version);
|
|
12055
11633
|
|
|
12056
|
-
export { AlphaTimeline, Animation, AnimationState, AnimationStateAdapter, AnimationStateData, AssetManagerBase, AtlasAttachmentLoader, Attachment, AttachmentTimeline, BinaryInput, BlendMode, Bone, BoneData, BoundingBoxAttachment, CURRENT, ClippingAttachment, Color, ConstraintData, CurveTimeline, CurveTimeline1, CurveTimeline2, DebugUtils, DeformTimeline, Downloader, DrawOrderTimeline, Event, EventData, EventQueue, EventTimeline, EventType, FIRST, FakeTexture, HOLD_FIRST, HOLD_MIX, HOLD_SUBSEQUENT, IkConstraint, IkConstraintData, IkConstraintTimeline, Inherit, InheritTimeline, IntSet, Interpolation, MathUtils, MeshAttachment, MixBlend, MixDirection, PathAttachment, PathConstraint, PathConstraintData, PathConstraintMixTimeline, PathConstraintPositionTimeline, PathConstraintSpacingTimeline, Physics, PhysicsConstraintDampingTimeline, PhysicsConstraintGravityTimeline, PhysicsConstraintInertiaTimeline, PhysicsConstraintMassTimeline, PhysicsConstraintMixTimeline, PhysicsConstraintResetTimeline, PhysicsConstraintStrengthTimeline, PhysicsConstraintTimeline, PhysicsConstraintWindTimeline, PointAttachment, Pool, PositionMode, Pow, PowOut, RGB2Timeline, RGBA2Timeline, RGBATimeline, RGBTimeline, RegionAttachment, RotateMode, RotateTimeline, SETUP, SUBSEQUENT, ScaleTimeline, ScaleXTimeline, ScaleYTimeline, SequenceTimeline, ShearTimeline, ShearXTimeline, ShearYTimeline, Skeleton, SkeletonBinary, SkeletonBounds, SkeletonClipping, SkeletonData,
|
|
11634
|
+
export { AlphaTimeline, Animation, AnimationState, AnimationStateAdapter, AnimationStateData, AssetManagerBase, AtlasAttachmentLoader, Attachment, AttachmentTimeline, BinaryInput, BlendMode, Bone, BoneData, BoundingBoxAttachment, CURRENT, ClippingAttachment, Color, ConstraintData, CurveTimeline, CurveTimeline1, CurveTimeline2, DebugUtils, DeformTimeline, Downloader, DrawOrderTimeline, Event, EventData, EventQueue, EventTimeline, EventType, FIRST, FakeTexture, HOLD_FIRST, HOLD_MIX, HOLD_SUBSEQUENT, IkConstraint, IkConstraintData, IkConstraintTimeline, Inherit, InheritTimeline, IntSet, Interpolation, LoaderUtils, MathUtils, MeshAttachment, MixBlend, MixDirection, PathAttachment, PathConstraint, PathConstraintData, PathConstraintMixTimeline, PathConstraintPositionTimeline, PathConstraintSpacingTimeline, Physics, PhysicsConstraintDampingTimeline, PhysicsConstraintGravityTimeline, PhysicsConstraintInertiaTimeline, PhysicsConstraintMassTimeline, PhysicsConstraintMixTimeline, PhysicsConstraintResetTimeline, PhysicsConstraintStrengthTimeline, PhysicsConstraintTimeline, PhysicsConstraintWindTimeline, PointAttachment, Pool, PositionMode, Pow, PowOut, RGB2Timeline, RGBA2Timeline, RGBATimeline, RGBTimeline, RegionAttachment, RotateMode, RotateTimeline, SETUP, SUBSEQUENT, ScaleTimeline, ScaleXTimeline, ScaleYTimeline, SequenceTimeline, ShearTimeline, ShearXTimeline, ShearYTimeline, Skeleton, SkeletonBinary, SkeletonBounds, SkeletonClipping, SkeletonData, SkeletonJson, Skin, SkinEntry, Slot, SlotData, SpacingMode, SpineAnimationRenderer, SpineMaterial, SpineResource, StringSet, Texture, TextureAtlas, TextureAtlasPage, TextureAtlasRegion, TextureFilter, TextureRegion, TextureWrap, TimeKeeper, Timeline, TrackEntry, TransformConstraint, TransformConstraintData, TransformConstraintTimeline, TranslateTimeline, TranslateXTimeline, TranslateYTimeline, Triangulator, Utils, Vector2, VertexAttachment, WindowedMean, version };
|
|
12057
11635
|
//# sourceMappingURL=module.js.map
|