@galacean/engine-spine 4.2.0-engine-1.3 → 4.2.1-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +64 -42
- package/dist/browser.js +1 -1
- package/dist/main.js +635 -1056
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +635 -1056
- package/dist/module.js +634 -1056
- package/dist/module.js.map +1 -1
- package/package.json +49 -37
- package/types/index.d.ts +2 -5
- package/types/loader/LoaderUtils.d.ts +11 -17
- package/types/loader/SpineAtlasLoader.d.ts +7 -0
- package/types/loader/SpineLoader.d.ts +11 -25
- package/types/loader/SpineResource.d.ts +33 -0
- package/types/loader/SpineTexture.d.ts +13 -0
- package/types/loader/index.d.ts +4 -0
- package/types/{SpineAnimationRenderer.d.ts → renderer/SpineAnimationRenderer.d.ts} +45 -81
- package/types/{SpineGenerator.d.ts → renderer/SpineGenerator.d.ts} +12 -15
- package/types/renderer/index.d.ts +2 -0
- package/types/util/BlendMode.d.ts +1 -1
- package/types/loader/EditorSpineAtlasLoader.d.ts +0 -6
- package/types/loader/SkeletonDataResource.d.ts +0 -12
- package/types/tsconfig.tsbuildinfo +0 -1
- package/types/util/BufferReader.d.ts +0 -10
- /package/types/{SpineMaterial.d.ts → renderer/SpineMaterial.d.ts} +0 -0
package/package.json
CHANGED
|
@@ -1,69 +1,78 @@
|
|
|
1
1
|
{
|
|
2
|
-
"version": "4.2.
|
|
2
|
+
"version": "4.2.1-alpha.0",
|
|
3
3
|
"description": "galacean spine runtime",
|
|
4
4
|
"name": "@galacean/engine-spine",
|
|
5
5
|
"main": "dist/main.js",
|
|
6
6
|
"browser": "dist/browser.js",
|
|
7
7
|
"module": "dist/module.js",
|
|
8
8
|
"dependencies": {
|
|
9
|
-
"@esotericsoftware/spine-core": "~4.2.
|
|
9
|
+
"@esotericsoftware/spine-core": "~4.2.66"
|
|
10
10
|
},
|
|
11
11
|
"peerDependencies": {
|
|
12
12
|
"@galacean/engine": ">=1.3.20"
|
|
13
13
|
},
|
|
14
14
|
"devDependencies": {
|
|
15
|
-
"@babel/core": "^7.
|
|
16
|
-
"@babel/plugin-proposal-class-properties": "^7.
|
|
17
|
-
"@babel/plugin-proposal-decorators": "^7.
|
|
18
|
-
"@babel/plugin-proposal-optional-chaining": "^7.
|
|
19
|
-
"@babel/plugin-transform-class-properties": "^7.
|
|
20
|
-
"@babel/plugin-transform-object-assign": "^7.
|
|
21
|
-
"@babel/preset-env": "^7.
|
|
22
|
-
"@babel/preset-typescript": "^7.
|
|
23
|
-
"@galacean/engine": "^1.3.
|
|
15
|
+
"@babel/core": "^7.26.0",
|
|
16
|
+
"@babel/plugin-proposal-class-properties": "^7.18.6",
|
|
17
|
+
"@babel/plugin-proposal-decorators": "^7.25.9",
|
|
18
|
+
"@babel/plugin-proposal-optional-chaining": "^7.21.0",
|
|
19
|
+
"@babel/plugin-transform-class-properties": "^7.25.9",
|
|
20
|
+
"@babel/plugin-transform-object-assign": "^7.25.9",
|
|
21
|
+
"@babel/preset-env": "^7.26.0",
|
|
22
|
+
"@babel/preset-typescript": "^7.26.0",
|
|
23
|
+
"@galacean/engine": "^1.3.24",
|
|
24
24
|
"@galacean/engine-toolkit": "beta",
|
|
25
|
-
"@rollup/plugin-babel": "^5.
|
|
25
|
+
"@rollup/plugin-babel": "^5.3.1",
|
|
26
26
|
"@rollup/plugin-commonjs": "^16.0.0",
|
|
27
|
-
"@rollup/plugin-inject": "^4.0.
|
|
27
|
+
"@rollup/plugin-inject": "^4.0.4",
|
|
28
28
|
"@rollup/plugin-node-resolve": "^10.0.0",
|
|
29
|
-
"@rollup/plugin-replace": "^2.
|
|
30
|
-
"@rollup/plugin-terser": "^0.4.
|
|
31
|
-
"@swc/core": "^1.3
|
|
32
|
-
"@swc/helpers": "^0.5",
|
|
33
|
-
"@types/chai": "^4.3.
|
|
34
|
-
"@types/jest": "^29.5.
|
|
35
|
-
"@types/node": "^20.
|
|
36
|
-
"@vitejs/plugin-basic-ssl": "^1.
|
|
29
|
+
"@rollup/plugin-replace": "^2.4.2",
|
|
30
|
+
"@rollup/plugin-terser": "^0.4.4",
|
|
31
|
+
"@swc/core": "^1.9.3",
|
|
32
|
+
"@swc/helpers": "^0.5.15",
|
|
33
|
+
"@types/chai": "^4.3.20",
|
|
34
|
+
"@types/jest": "^29.5.14",
|
|
35
|
+
"@types/node": "^20.17.9",
|
|
36
|
+
"@vitejs/plugin-basic-ssl": "^1.2.0",
|
|
37
37
|
"babel-core": "^6.26.3",
|
|
38
38
|
"babel-jest": "^29.7.0",
|
|
39
|
-
"chai": "^4.
|
|
40
|
-
"chai-spies": "^1.
|
|
39
|
+
"chai": "^4.5.0",
|
|
40
|
+
"chai-spies": "^1.1.0",
|
|
41
41
|
"cross-env": "^5.2.1",
|
|
42
|
-
"cypress": "^13.
|
|
42
|
+
"cypress": "^13.16.0",
|
|
43
43
|
"cypress-recurse": "^1.35.3",
|
|
44
44
|
"dat.gui": "^0.7.9",
|
|
45
45
|
"jest": "^29.7.0",
|
|
46
46
|
"jest-environment-jsdom": "^29.7.0",
|
|
47
47
|
"jest-webgl-canvas-mock": "^2.5.3",
|
|
48
|
-
"nock": "^13.5.
|
|
49
|
-
"odiff-bin": "^3.0
|
|
48
|
+
"nock": "^13.5.6",
|
|
49
|
+
"odiff-bin": "^3.2.0",
|
|
50
50
|
"react": "^16.14.0",
|
|
51
51
|
"react-dom": "^16.14.0",
|
|
52
52
|
"regenerator-runtime": "^0.14.1",
|
|
53
|
-
"rollup": "^2.
|
|
54
|
-
"rollup-plugin-glslify": "^1.
|
|
53
|
+
"rollup": "^2.79.2",
|
|
54
|
+
"rollup-plugin-glslify": "^1.3.1",
|
|
55
55
|
"rollup-plugin-modify": "^3.0.0",
|
|
56
|
-
"rollup-plugin-serve": "^1.1.
|
|
57
|
-
"rollup-plugin-swc3": "^0.
|
|
56
|
+
"rollup-plugin-serve": "^1.1.1",
|
|
57
|
+
"rollup-plugin-swc3": "^0.12.1",
|
|
58
58
|
"rollup-plugin-terser": "^7.0.2",
|
|
59
59
|
"rollup-plugin-version-injector": "^1.3.3",
|
|
60
|
-
"sass": "^1.
|
|
61
|
-
"sinon": "^18.0.
|
|
62
|
-
"ts-jest": "^29.2.
|
|
60
|
+
"sass": "^1.81.1",
|
|
61
|
+
"sinon": "^18.0.1",
|
|
62
|
+
"ts-jest": "^29.2.5",
|
|
63
63
|
"ts-node": "^10.9.2",
|
|
64
64
|
"tsconfig-paths": "^4.2.0",
|
|
65
65
|
"typescript": "^5.5.3",
|
|
66
|
-
"vite": "^5.3.4"
|
|
66
|
+
"vite": "^5.3.4",
|
|
67
|
+
"husky": "^8.0.3",
|
|
68
|
+
"lint-staged": "^10.5.4",
|
|
69
|
+
"@typescript-eslint/eslint-plugin": "^6.21.0",
|
|
70
|
+
"@typescript-eslint/parser": "^6.21.0",
|
|
71
|
+
"eslint": "^8.57.1",
|
|
72
|
+
"eslint-config-prettier": "^8.10.0",
|
|
73
|
+
"eslint-plugin-prettier": "^5.2.1",
|
|
74
|
+
"@commitlint/cli": "^11.0.0",
|
|
75
|
+
"@commitlint/config-conventional": "^11.0.0"
|
|
67
76
|
},
|
|
68
77
|
"ci": {
|
|
69
78
|
"type": "aci",
|
|
@@ -107,12 +116,15 @@
|
|
|
107
116
|
"e2e": "cypress run --browser chrome --headless",
|
|
108
117
|
"e2e:debug": "cypress open",
|
|
109
118
|
"dev": "rollup -cw",
|
|
110
|
-
"build": "cross-env BUILD_TYPE=ALL rollup -c",
|
|
119
|
+
"build": "npm run b:types && cross-env BUILD_TYPE=ALL rollup -c",
|
|
111
120
|
"build:watch": "npm run b:types && cross-env BUILD_TYPE=ALL rollup -c --watch",
|
|
112
121
|
"ci": "npm run lint && npm run test-cov",
|
|
113
122
|
"lint": "eslint src --fix --ext .ts,.tsx",
|
|
114
|
-
"b:types": "tsc
|
|
115
|
-
"
|
|
123
|
+
"b:types": "tsc",
|
|
124
|
+
"prepare": "husky install"
|
|
125
|
+
},
|
|
126
|
+
"lint-staged": {
|
|
127
|
+
"*.{ts,tsx}": ["eslint --fix"]
|
|
116
128
|
},
|
|
117
129
|
"types": "types/index.d.ts",
|
|
118
130
|
"repository": "https://github.com/johanzhu/engine-spine.git"
|
package/types/index.d.ts
CHANGED
|
@@ -1,7 +1,4 @@
|
|
|
1
|
-
import "./loader/SpineLoader";
|
|
2
|
-
import "./loader/EditorSpineAtlasLoader";
|
|
3
|
-
export { SpineAnimationRenderer } from "./SpineAnimationRenderer";
|
|
4
|
-
export { SkeletonDataResource } from "./loader/SkeletonDataResource";
|
|
5
|
-
export { createTextureAtlas } from "./loader/LoaderUtils";
|
|
6
1
|
export * from "@esotericsoftware/spine-core";
|
|
2
|
+
export * from "./loader/index";
|
|
3
|
+
export * from "./renderer/index";
|
|
7
4
|
export declare const version = "__buildVersion";
|
|
@@ -1,18 +1,12 @@
|
|
|
1
|
-
import {
|
|
2
|
-
import {
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
export declare
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
constructor(image: HTMLImageElement | ImageBitmap, texture: Texture2D);
|
|
13
|
-
getImage(): any;
|
|
14
|
-
setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
|
15
|
-
setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
|
16
|
-
dispose(): void;
|
|
17
|
-
private _convertWrapMode;
|
|
1
|
+
import { SkeletonData, TextureAtlas } from "@esotericsoftware/spine-core";
|
|
2
|
+
import { Engine, Texture2D } from "@galacean/engine";
|
|
3
|
+
/**
|
|
4
|
+
* @internal
|
|
5
|
+
*/
|
|
6
|
+
export declare class LoaderUtils {
|
|
7
|
+
static createSkeletonData(skeletonRawData: string | ArrayBuffer, textureAtlas: TextureAtlas, skeletonDataScale: number): SkeletonData;
|
|
8
|
+
static createTextureAtlas(atlasText: string, textures: Texture2D[]): TextureAtlas;
|
|
9
|
+
static loadTexturesByPaths(imagePaths: string[], imageExtensions: string[], engine: Engine, reject: (reason?: any) => void): Promise<Texture2D[]>;
|
|
10
|
+
static loadTextureAtlas(atlasPath: string, engine: Engine, reject: (reason?: any) => void): Promise<TextureAtlas>;
|
|
11
|
+
static getBaseUrl(url: string): string;
|
|
18
12
|
}
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
import { TextureAtlas } from "@esotericsoftware/spine-core";
|
|
2
|
+
import { AssetPromise, Loader, LoadItem, ResourceManager } from "@galacean/engine";
|
|
3
|
+
export declare class SpineAtlasLoader extends Loader<TextureAtlas> {
|
|
4
|
+
private static _groupAssetsByExtension;
|
|
5
|
+
private static _assignAssetPathsFromUrl;
|
|
6
|
+
load(item: LoadItem, resourceManager: ResourceManager): AssetPromise<TextureAtlas>;
|
|
7
|
+
}
|
|
@@ -1,29 +1,15 @@
|
|
|
1
1
|
import { AssetPromise, Loader, LoadItem, ResourceManager } from "@galacean/engine";
|
|
2
|
-
import {
|
|
3
|
-
export type
|
|
4
|
-
skeletonPath: string;
|
|
5
|
-
skeletonExtension: string;
|
|
6
|
-
skeletonTextData?: string | ArrayBuffer;
|
|
7
|
-
atlasPath: string;
|
|
8
|
-
imagePaths: string[];
|
|
9
|
-
imageExtensions: string[];
|
|
10
|
-
};
|
|
11
|
-
type SpineLoaderParams = {
|
|
2
|
+
import { SpineResource } from "./SpineResource";
|
|
3
|
+
export type SpineLoaderParams = {
|
|
12
4
|
fileExtensions?: string | string[];
|
|
13
5
|
};
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
static
|
|
19
|
-
|
|
20
|
-
|
|
21
|
-
|
|
22
|
-
|
|
23
|
-
static getUrlExtension(url: string, fileExtension: string): string | null;
|
|
24
|
-
load(item: SpineLoadItem, resourceManager: ResourceManager): AssetPromise<SkeletonDataResource>;
|
|
25
|
-
private _handleEditorAsset;
|
|
26
|
-
private _handleOriginAsset;
|
|
27
|
-
private _determineSkeletonDataType;
|
|
6
|
+
export declare class SpineLoader extends Loader<SpineResource> {
|
|
7
|
+
private static _decoder;
|
|
8
|
+
private static _groupAssetsByExtension;
|
|
9
|
+
private static _assignAssetPathsFromUrl;
|
|
10
|
+
static _getUrlExtension(url: string): string | null;
|
|
11
|
+
load(item: LoadItem, resourceManager: ResourceManager): AssetPromise<SpineResource>;
|
|
12
|
+
private _loadAndCreateSpineResource;
|
|
13
|
+
}
|
|
14
|
+
export declare class DeprecatedSpineLoader extends SpineLoader {
|
|
28
15
|
}
|
|
29
|
-
export {};
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
import { AnimationStateData, SkeletonData } from "@esotericsoftware/spine-core";
|
|
2
|
+
import { Engine, Entity, ReferResource } from "@galacean/engine";
|
|
3
|
+
/**
|
|
4
|
+
* Represents a resource that manages Spine animation data, textures, and entity templates for the Galacean engine.
|
|
5
|
+
*
|
|
6
|
+
*/
|
|
7
|
+
export declare class SpineResource extends ReferResource {
|
|
8
|
+
/** The url of spine resource. */
|
|
9
|
+
readonly url: string;
|
|
10
|
+
private _texturesInSpineAtlas;
|
|
11
|
+
private _skeletonData;
|
|
12
|
+
private _stateData;
|
|
13
|
+
private _template;
|
|
14
|
+
constructor(engine: Engine, skeletonData: SkeletonData, url?: string);
|
|
15
|
+
/**
|
|
16
|
+
* The skeleton data associated with this Spine resource.
|
|
17
|
+
*/
|
|
18
|
+
get skeletonData(): SkeletonData;
|
|
19
|
+
/**
|
|
20
|
+
* The animation state data associated with this Spine resource.
|
|
21
|
+
*/
|
|
22
|
+
get stateData(): AnimationStateData;
|
|
23
|
+
/**
|
|
24
|
+
* Creates and returns a new instance of the spine entity template.
|
|
25
|
+
* @returns A instance of the spine entity template
|
|
26
|
+
*/
|
|
27
|
+
instantiate(): Entity;
|
|
28
|
+
protected _onDestroy(): void;
|
|
29
|
+
private _createTemplate;
|
|
30
|
+
private _associationTextureInSkeletonData;
|
|
31
|
+
private _disassociationSuperResource;
|
|
32
|
+
private _extractFileName;
|
|
33
|
+
}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
import { Texture, TextureFilter, TextureWrap } from "@esotericsoftware/spine-core";
|
|
2
|
+
import { Texture2D } from "@galacean/engine";
|
|
3
|
+
/**
|
|
4
|
+
* @internal
|
|
5
|
+
*/
|
|
6
|
+
export declare class SpineTexture extends Texture {
|
|
7
|
+
constructor(image: Texture2D);
|
|
8
|
+
getImage(): Texture2D;
|
|
9
|
+
setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
|
10
|
+
setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
|
11
|
+
dispose(): void;
|
|
12
|
+
private _convertWrapMode;
|
|
13
|
+
}
|
|
@@ -1,6 +1,6 @@
|
|
|
1
|
-
import {
|
|
2
|
-
import { Buffer,
|
|
3
|
-
import {
|
|
1
|
+
import { AnimationState, Skeleton } from "@esotericsoftware/spine-core";
|
|
2
|
+
import { BoundingBox, Buffer, Engine, Entity, Material, Primitive, Renderer, SubPrimitive } from "@galacean/engine";
|
|
3
|
+
import { SpineResource } from "../loader/SpineResource";
|
|
4
4
|
/**
|
|
5
5
|
* Spine animation renderer, capable of rendering spine animations and providing functions for animation and skeleton manipulation.
|
|
6
6
|
*/
|
|
@@ -13,17 +13,23 @@ export declare class SpineAnimationRenderer extends Renderer {
|
|
|
13
13
|
/** @internal */
|
|
14
14
|
static _materialCache: Map<string, Material>;
|
|
15
15
|
/** @internal */
|
|
16
|
-
static _animationDataCache: Map<SkeletonData, AnimationStateData>;
|
|
17
|
-
/** @internal */
|
|
18
16
|
static _getDefaultMaterial(engine: Engine): Material;
|
|
19
|
-
/**
|
|
20
|
-
|
|
17
|
+
/**
|
|
18
|
+
* The spacing between z layers.
|
|
19
|
+
*/
|
|
20
|
+
zSpacing: number;
|
|
21
|
+
/**
|
|
22
|
+
* Whether to use premultiplied alpha mode for rendering.
|
|
23
|
+
* When enabled, vertex color values are multiplied by the alpha channel.
|
|
24
|
+
* @remarks
|
|
25
|
+
If this option is enabled, the Spine editor must export textures with "Premultiply Alpha" checked.
|
|
26
|
+
*/
|
|
27
|
+
premultipliedAlpha: boolean;
|
|
21
28
|
/**
|
|
22
29
|
* Default state for spine animation.
|
|
23
|
-
* Contains the default animation name to be played, whether this animation should loop,
|
|
24
|
-
* the default skin name, and the default scale of the skeleton.
|
|
30
|
+
* Contains the default animation name to be played, whether this animation should loop, the default skin name.
|
|
25
31
|
*/
|
|
26
|
-
|
|
32
|
+
readonly defaultConfig: SpineAnimationDefaultConfig;
|
|
27
33
|
/** @internal */
|
|
28
34
|
_primitive: Primitive;
|
|
29
35
|
/** @internal */
|
|
@@ -33,30 +39,27 @@ export declare class SpineAnimationRenderer extends Renderer {
|
|
|
33
39
|
/** @internal */
|
|
34
40
|
_vertexBuffer: Buffer;
|
|
35
41
|
/** @internal */
|
|
36
|
-
_vertices: Float32Array
|
|
42
|
+
_vertices: Float32Array<ArrayBuffer>;
|
|
37
43
|
/** @internal */
|
|
38
|
-
_indices: Uint16Array
|
|
44
|
+
_indices: Uint16Array<ArrayBuffer>;
|
|
39
45
|
/** @internal */
|
|
40
46
|
_needResizeBuffer: boolean;
|
|
41
47
|
/** @internal */
|
|
42
48
|
_vertexCount: number;
|
|
43
49
|
/** @internal */
|
|
44
|
-
_resource:
|
|
50
|
+
_resource: SpineResource;
|
|
51
|
+
/** @internal */
|
|
52
|
+
_localBounds: BoundingBox;
|
|
45
53
|
private _skeleton;
|
|
46
54
|
private _state;
|
|
47
55
|
/**
|
|
48
|
-
* Spine
|
|
49
|
-
|
|
50
|
-
get resource(): SkeletonDataResource;
|
|
51
|
-
set resource(value: SkeletonDataResource);
|
|
52
|
-
/**
|
|
53
|
-
* Provides access to `AnimationState` which controls animation playback on a skeleton.
|
|
54
|
-
* You can use its API to manage, blend, and transition between multiple simultaneous animations effectively.
|
|
56
|
+
* The Spine.AnimationState object of this SpineAnimationRenderer.
|
|
57
|
+
* Manage, blend, and transition between multiple simultaneous animations effectively.
|
|
55
58
|
*/
|
|
56
59
|
get state(): AnimationState;
|
|
57
60
|
/**
|
|
58
|
-
*
|
|
59
|
-
*
|
|
61
|
+
* The Spine.Skeleton object of this SpineAnimationRenderer.
|
|
62
|
+
* Manipulate bone positions, rotations, scaling
|
|
60
63
|
* and change spine attachment to customize character appearances dynamically during runtime.
|
|
61
64
|
*/
|
|
62
65
|
get skeleton(): Skeleton;
|
|
@@ -64,10 +67,6 @@ export declare class SpineAnimationRenderer extends Renderer {
|
|
|
64
67
|
* @internal
|
|
65
68
|
*/
|
|
66
69
|
constructor(entity: Entity);
|
|
67
|
-
/**
|
|
68
|
-
* Separate slot by slot name. This will add a new sub primitive, and new materials.
|
|
69
|
-
*/
|
|
70
|
-
addSeparateSlot(slotName: string): void;
|
|
71
70
|
/**
|
|
72
71
|
* @internal
|
|
73
72
|
*/
|
|
@@ -87,7 +86,11 @@ export declare class SpineAnimationRenderer extends Renderer {
|
|
|
87
86
|
/**
|
|
88
87
|
* @internal
|
|
89
88
|
*/
|
|
90
|
-
|
|
89
|
+
_setSkeleton(skeleton: Skeleton): void;
|
|
90
|
+
/**
|
|
91
|
+
* @internal
|
|
92
|
+
*/
|
|
93
|
+
_setState(state: AnimationState): void;
|
|
91
94
|
/**
|
|
92
95
|
* @internal
|
|
93
96
|
*/
|
|
@@ -99,7 +102,7 @@ export declare class SpineAnimationRenderer extends Renderer {
|
|
|
99
102
|
/**
|
|
100
103
|
* @internal
|
|
101
104
|
*/
|
|
102
|
-
|
|
105
|
+
_createAndBindBuffer(vertexCount: number): void;
|
|
103
106
|
/**
|
|
104
107
|
* @internal
|
|
105
108
|
*/
|
|
@@ -108,33 +111,27 @@ export declare class SpineAnimationRenderer extends Renderer {
|
|
|
108
111
|
* @internal
|
|
109
112
|
*/
|
|
110
113
|
_clearSubPrimitives(): void;
|
|
114
|
+
private _clearMaterialCache;
|
|
115
|
+
private _applyDefaultConfig;
|
|
111
116
|
/**
|
|
112
|
-
* @
|
|
113
|
-
|
|
114
|
-
_isContainDirtyFlag(type: number): boolean;
|
|
115
|
-
/**
|
|
116
|
-
* @internal
|
|
117
|
+
* * @deprecated This property is deprecated and will be removed in future releases.
|
|
118
|
+
* Spine resource of current spine animation.
|
|
117
119
|
*/
|
|
118
|
-
|
|
120
|
+
get resource(): SpineResource;
|
|
119
121
|
/**
|
|
120
|
-
* @
|
|
122
|
+
* * @deprecated This property is deprecated and will be removed in future releases.
|
|
123
|
+
* Sets the Spine resource for the current animation. This property allows switching to a different `SpineResource`.
|
|
124
|
+
*
|
|
125
|
+
* @param value - The new `SpineResource` to be used for the current animation
|
|
121
126
|
*/
|
|
122
|
-
|
|
123
|
-
private _onAnimationStart;
|
|
124
|
-
private _onAnimationComplete;
|
|
125
|
-
private _clearMaterialCache;
|
|
126
|
-
private _initializeDefaultState;
|
|
127
|
+
set resource(value: SpineResource);
|
|
127
128
|
}
|
|
128
129
|
/**
|
|
129
130
|
* @internal
|
|
130
131
|
*/
|
|
131
132
|
export declare enum SpineAnimationUpdateFlags {
|
|
132
|
-
/** On
|
|
133
|
-
|
|
134
|
-
/** On Animation start play */
|
|
135
|
-
AnimationVolume = 2,
|
|
136
|
-
/** On skeleton data asset changed */
|
|
137
|
-
InitialVolume = 4
|
|
133
|
+
/** On Animation change */
|
|
134
|
+
Animation = 2
|
|
138
135
|
}
|
|
139
136
|
/**
|
|
140
137
|
* @internal
|
|
@@ -143,41 +140,12 @@ export declare enum RendererUpdateFlags {
|
|
|
143
140
|
/** Include world position and world bounds. */
|
|
144
141
|
WorldVolume = 1
|
|
145
142
|
}
|
|
146
|
-
/**
|
|
147
|
-
* Render setting for spine rendering.
|
|
148
|
-
*/
|
|
149
|
-
export declare class SpineRenderSetting {
|
|
150
|
-
/**
|
|
151
|
-
* The spacing between z layers @defaultValue `0.01`
|
|
152
|
-
*/
|
|
153
|
-
zSpacing: number;
|
|
154
|
-
/**
|
|
155
|
-
* Whether to use clipping @defaultValue `true`
|
|
156
|
-
*/
|
|
157
|
-
useClipping: boolean;
|
|
158
|
-
/**
|
|
159
|
-
* Creates an instance of SpineRenderSetting.
|
|
160
|
-
*/
|
|
161
|
-
constructor(
|
|
162
|
-
/**
|
|
163
|
-
* The spacing between z layers @defaultValue `0.01`
|
|
164
|
-
*/
|
|
165
|
-
zSpacing?: number,
|
|
166
|
-
/**
|
|
167
|
-
* Whether to use clipping @defaultValue `true`
|
|
168
|
-
*/
|
|
169
|
-
useClipping?: boolean);
|
|
170
|
-
}
|
|
171
143
|
/**
|
|
172
144
|
* Default state for spine animation.
|
|
173
145
|
* Contains the default animation name to be played, whether this animation should loop,
|
|
174
146
|
* the default skin name, and the default scale of the skeleton.
|
|
175
147
|
*/
|
|
176
|
-
export declare class
|
|
177
|
-
/**
|
|
178
|
-
* The default scale of the animation @defaultValue `1`
|
|
179
|
-
*/
|
|
180
|
-
scale: number;
|
|
148
|
+
export declare class SpineAnimationDefaultConfig {
|
|
181
149
|
/**
|
|
182
150
|
* Whether the default animation should loop @defaultValue `true. The default animation should loop`
|
|
183
151
|
*/
|
|
@@ -191,13 +159,9 @@ export declare class DefaultState {
|
|
|
191
159
|
*/
|
|
192
160
|
skinName: string;
|
|
193
161
|
/**
|
|
194
|
-
* Creates an instance of
|
|
162
|
+
* Creates an instance of default config
|
|
195
163
|
*/
|
|
196
164
|
constructor(
|
|
197
|
-
/**
|
|
198
|
-
* The default scale of the animation @defaultValue `1`
|
|
199
|
-
*/
|
|
200
|
-
scale?: number,
|
|
201
165
|
/**
|
|
202
166
|
* Whether the default animation should loop @defaultValue `true. The default animation should loop`
|
|
203
167
|
*/
|
|
@@ -1,38 +1,35 @@
|
|
|
1
|
-
import {
|
|
2
|
-
import {
|
|
1
|
+
import { BlendMode, Color, Skeleton } from "@esotericsoftware/spine-core";
|
|
2
|
+
import { SubPrimitive, Texture2D } from "@galacean/engine";
|
|
3
3
|
import { SpineAnimationRenderer } from "./SpineAnimationRenderer";
|
|
4
|
-
import {
|
|
5
|
-
import { ReturnablePool } from "
|
|
6
|
-
import { ClearablePool } from "./util/ClearablePool";
|
|
4
|
+
import { ClearablePool } from "../util/ClearablePool";
|
|
5
|
+
import { ReturnablePool } from "../util/ReturnablePool";
|
|
7
6
|
declare class SubRenderItem {
|
|
8
7
|
subPrimitive: SubPrimitive;
|
|
9
8
|
blendMode: BlendMode;
|
|
10
9
|
texture: any;
|
|
11
10
|
slotName?: string;
|
|
12
11
|
}
|
|
12
|
+
/**
|
|
13
|
+
* @internal
|
|
14
|
+
*/
|
|
13
15
|
export declare class SpineGenerator {
|
|
14
|
-
static QUAD_TRIANGLES: number[];
|
|
15
16
|
static VERTEX_SIZE: number;
|
|
16
17
|
static VERTEX_STRIDE: number;
|
|
17
18
|
static tempDark: Color;
|
|
18
19
|
static tempColor: Color;
|
|
19
20
|
static tempVerts: any[];
|
|
20
|
-
static
|
|
21
|
-
static tempTexture: AdaptiveTexture | null;
|
|
21
|
+
static QUAD_TRIANGLES: number[];
|
|
22
22
|
static subPrimitivePool: ReturnablePool<SubPrimitive>;
|
|
23
23
|
static subRenderItemPool: ClearablePool<SubRenderItem>;
|
|
24
|
-
static bounds: BoundingBox;
|
|
25
|
-
private _clipper;
|
|
26
|
-
private _subRenderItems;
|
|
27
24
|
private _separateSlots;
|
|
25
|
+
private _subRenderItems;
|
|
26
|
+
private _clipper;
|
|
28
27
|
private _separateSlotTextureMap;
|
|
29
|
-
getMaxVertexCount(skeletonData: SkeletonData): number;
|
|
30
28
|
buildPrimitive(skeleton: Skeleton, renderer: SpineAnimationRenderer): void;
|
|
31
29
|
addSeparateSlot(slotName: string): void;
|
|
32
30
|
addSeparateSlotTexture(slotName: string, texture: Texture2D): void;
|
|
33
31
|
private _createMaterialForTexture;
|
|
34
|
-
private
|
|
35
|
-
private
|
|
36
|
-
private _calculateTotalVertexCount;
|
|
32
|
+
private _createRenderItem;
|
|
33
|
+
private _expandBounds;
|
|
37
34
|
}
|
|
38
35
|
export {};
|
|
@@ -1,4 +1,4 @@
|
|
|
1
1
|
import { BlendMode } from "@esotericsoftware/spine-core";
|
|
2
2
|
import { Material } from "@galacean/engine";
|
|
3
|
-
export declare function setBlendMode(material: Material, blendMode: BlendMode): void;
|
|
3
|
+
export declare function setBlendMode(material: Material, blendMode: BlendMode, premultipliedAlpha: boolean): void;
|
|
4
4
|
export declare function getBlendMode(material: Material): BlendMode;
|
|
@@ -1,6 +0,0 @@
|
|
|
1
|
-
import { AssetPromise, Loader, ResourceManager, LoadItem } from "@galacean/engine";
|
|
2
|
-
import { TextureAtlas } from "@esotericsoftware/spine-core";
|
|
3
|
-
declare class EditorSpineAtlasLoader extends Loader<TextureAtlas> {
|
|
4
|
-
load(item: LoadItem, resourceManager: ResourceManager): AssetPromise<TextureAtlas>;
|
|
5
|
-
}
|
|
6
|
-
export { EditorSpineAtlasLoader };
|
|
@@ -1,12 +0,0 @@
|
|
|
1
|
-
import { SkeletonData } from "@esotericsoftware/spine-core";
|
|
2
|
-
import { Engine, ReferResource, Texture2D } from "@galacean/engine";
|
|
3
|
-
export declare class SkeletonDataResource extends ReferResource {
|
|
4
|
-
readonly textures: Texture2D[];
|
|
5
|
-
private _skeletonData;
|
|
6
|
-
get skeletonData(): SkeletonData;
|
|
7
|
-
constructor(engine: Engine, skeletonData: SkeletonData);
|
|
8
|
-
protected _onDestroy(): void;
|
|
9
|
-
private _disassociationSuperResource;
|
|
10
|
-
private _associationTextureInSkeletonData;
|
|
11
|
-
private _clearAttachmentTextures;
|
|
12
|
-
}
|