@galacean/engine-spine 1.1.0-beta.9 → 1.1.0-test.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +1 -1
- package/dist/main.js +1 -1
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +1 -1
- package/dist/module.js +1 -1
- package/dist/module.js.map +1 -1
- package/package.json +1 -1
- package/types/SpineAnimation.d.ts +1 -2
- package/types/SpineLoader.d.ts +6 -5
- package/types/SpineRenderer.d.ts +12 -0
- package/types/core/MeshGenerator.d.ts +12 -6
- package/types/spine-core/AssetManager.d.ts +6 -2
- package/types/spine-core/Texture.d.ts +6 -3
- package/types/AntGSpineLoader.d.ts +0 -22
- package/types/SpineComponent.d.ts +0 -17
package/package.json
CHANGED
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@@ -16,8 +16,8 @@ export declare class SpineAnimation extends Script {
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private _tempArray;
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protected _meshGenerator: MeshGenerator;
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setting: SpineRenderSetting;
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-
autoUpdate: boolean;
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autoUpdateBounds: boolean;
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noPause: boolean;
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get skeletonData(): SkeletonData;
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get skeleton(): Skeleton;
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get state(): AnimationState;
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@@ -34,7 +34,6 @@ export declare class SpineAnimation extends Script {
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*/
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hackSeparateSlotTexture(slotName: string, texture: Texture2D): void;
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onUpdate(delta: number): void;
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-
updateState(deltaTime: number): void;
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updateGeometry(): void;
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updateBounds(): void;
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/**
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package/types/SpineLoader.d.ts
CHANGED
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@@ -1,30 +1,31 @@
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1
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-
import { AssetPromise, Loader, LoadItem, ResourceManager, TextureWrapMode, Texture2D,
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+
import { AssetPromise, Loader, LoadItem, ResourceManager, TextureWrapMode, Texture2D, Entity, AssetType } from "@galacean/engine";
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import { AssetManager } from "./spine-core/AssetManager";
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import { Texture } from "./spine-core/Texture";
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type SpineResouce = {
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skeletonFile: string;
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atlasFile: string;
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textureFile?: string;
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textureType?: AssetType;
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};
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type SpineOpt = {
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scale: number;
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};
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type SpineLoadItem = LoadItem & SpineOpt;
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declare class SpineLoader extends Loader<Entity> {
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constructor();
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load(item: SpineLoadItem, resourceManager: ResourceManager): AssetPromise<Entity>;
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handleResource(resourceManager: ResourceManager, item: SpineLoadItem, resource: SpineResouce, resolve: any, reject: any): void;
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textureAssetPicker(assetManager: AssetManager, textureFile: string): any;
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-
createAdaptiveTexture(
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+
createAdaptiveTexture(texture: Texture2D): AdaptiveTexture;
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isBinFile(url: string): boolean;
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checkUrl(url: string): boolean;
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getResouceFromUrl(url: any): SpineResouce;
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checkUrls(urls: string[]): boolean;
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-
getResouceFromUrls(urls: string[]): SpineResouce;
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getResouceFromUrls(urls: string[], type?: AssetType): SpineResouce;
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getExtFromUrl(url: string): string;
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}
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export declare class AdaptiveTexture extends Texture {
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texture: Texture2D;
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constructor(data: HTMLImageElement, engine: Engine);
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constructor(texture: Texture2D);
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setFilters(minFilter: any, magFilter: any): void;
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setWraps(uWrap: TextureWrapMode, vWrap: TextureWrapMode): void;
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dispose(): void;
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package/types/SpineRenderer.d.ts
CHANGED
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@@ -1,26 +1,38 @@
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import { Script, Entity } from "@galacean/engine";
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import { SpineAnimation } from "./SpineAnimation";
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export declare class SpineRenderer extends Script {
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private _priority;
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private _resource;
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private _animationName;
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private _loop;
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private _paused;
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private _autoPlay;
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private _skinName;
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private _scale;
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private _spineAnimation;
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/** @internal */
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_animationNames: Array<string>;
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/** @internal */
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_skinNames: Array<string>;
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get priority(): number;
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set priority(value: number);
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get resource(): Entity | null;
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set resource(value: Entity | null);
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get animationName(): string;
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set animationName(name: string);
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get loop(): boolean;
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set loop(value: boolean);
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get paused(): boolean;
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set paused(value: boolean);
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get autoPlay(): boolean;
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set autoPlay(value: boolean);
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get skinName(): string;
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set skinName(name: string);
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get scale(): number;
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set scale(value: number);
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get spineAnimation(): SpineAnimation;
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onDestroy(): void;
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play(name?: string, loop?: boolean): void;
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_cloneTo(target: SpineRenderer): void;
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private _removeResource;
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}
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@@ -1,17 +1,20 @@
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import { Engine, Entity, SubMesh } from
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import { Skeleton } from
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import { SkeletonData } from
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import { Color } from
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import { SpineRenderSetting } from
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import { Engine, Entity, SubMesh, Texture2D } from "@galacean/engine";
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import { Skeleton } from "../spine-core/Skeleton";
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import { SkeletonData } from "../spine-core/SkeletonData";
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import { Color } from "../spine-core/Utils";
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import { SpineRenderSetting } from "../types";
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import { BlendMode } from "../spine-core/BlendMode";
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type SubMeshItem = {
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subMesh: SubMesh;
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-
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blendMode: BlendMode;
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texture: any;
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};
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export declare class MeshGenerator {
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static QUAD_TRIANGLES: number[];
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static VERTEX_SIZE: number;
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static VERTEX_STRIDE: number;
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static tempColor: Color;
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static tempBlendMode: BlendMode | null;
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private _setting;
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private _engine;
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private _entity;
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@@ -25,12 +28,15 @@ export declare class MeshGenerator {
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private _meshRenderer;
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private _subMeshItems;
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readonly separateSlots: string[];
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readonly separateSlotTextures: Map<string, Texture2D>;
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get mesh(): import("@galacean/engine").BufferMesh;
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get subMeshItems(): SubMeshItem[];
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constructor(engine: Engine, entity: Entity);
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initialize(skeletonData: SkeletonData, setting?: SpineRenderSetting): void;
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buildMesh(skeleton: Skeleton): void;
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addSeparateSlot(slotName: string): void;
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addSeparateSlotTexture(slotName: string, texture: Texture2D): void;
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private _prepareBufferData;
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private setBlendMode;
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}
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export {};
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@@ -1,16 +1,19 @@
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import { AssetType, Engine, Texture2D } from "@galacean/engine";
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import { Disposable, Map } from "./Utils";
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import { TextureAtlas } from "./TextureAtlas";
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import { AdaptiveTexture } from "../SpineLoader";
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export declare class AssetManager implements Disposable {
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private _engine;
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protected pathPrefix: string;
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protected textureLoader: (
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protected textureLoader: (texture: Texture2D) => AdaptiveTexture;
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protected assets: Map<any>;
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protected errors: Map<string>;
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protected toLoad: number;
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protected loaded: number;
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protected rawDataUris: Map<string>;
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onLoadComplete: any;
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-
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get engine(): Engine;
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constructor(engine: Engine, pathPrefix?: string, textureLoader?: (texture: Texture2D) => AdaptiveTexture);
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private downloadText;
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protected downloadBinary(url: string, success: (data: Uint8Array) => void, error: (status: number, responseText: string) => void): void;
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setRawDataURI(path: string, data: string): void;
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@@ -18,6 +21,7 @@ export declare class AssetManager implements Disposable {
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loadText(path: string, success?: (path: string, text: string) => void, error?: (error: string) => void): void;
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loadImage(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (error: string) => void): void;
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loadTexture(path: string, success?: (path: string, texture: AdaptiveTexture) => void, error?: (error: string) => void): void;
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loadEngineTexture(path: string, type: AssetType, success?: (path: string, texture: AdaptiveTexture) => void, error?: (error: string) => void): void;
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loadTextureAtlas(path: string, success?: (path: string, atlas: TextureAtlas) => void, error?: (error: string) => void): void;
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get(path: string): any;
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remove(path: string): void;
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@@ -1,7 +1,10 @@
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import { Texture2D } from "@galacean/engine";
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export declare abstract class Texture {
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protected
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constructor(
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protected _texture: Texture2D;
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constructor(texture: Texture2D);
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get width(): number;
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get height(): number;
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get texture(): Texture2D;
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abstract setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
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abstract setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
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abstract dispose(): void;
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@@ -1,22 +0,0 @@
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import { AssetPromise, Loader, LoadItem, ResourceManager, TextureWrapMode, Texture2D, Engine, Entity } from '@galacean/engine';
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import { AssetManager } from './spine-core/AssetManager';
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import { Texture } from './spine-core/Texture';
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type SpineOpt = {
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scale: number;
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};
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type SpineLoadItem = LoadItem & SpineOpt;
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declare class SpineLoader extends Loader<Entity> {
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load(item: SpineLoadItem, resourceManager: ResourceManager): AssetPromise<Entity>;
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textureAssetPicker(assetManager: AssetManager, textureFile: string): any;
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createAdaptiveTexture(img: any, engine: any): AdaptiveTexture;
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checkUrl(url: string): boolean;
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getExtFromUrl(url: string): string;
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}
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export declare class AdaptiveTexture extends Texture {
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texture: Texture2D;
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constructor(data: HTMLImageElement, engine: Engine);
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setFilters(minFilter: any, magFilter: any): void;
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setWraps(uWrap: TextureWrapMode, vWrap: TextureWrapMode): void;
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dispose(): void;
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}
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export { SpineLoader };
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@@ -1,17 +0,0 @@
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import { Script, Entity } from '@galacean/engine';
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export declare class SpineComponent extends Script {
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private _autoPlay;
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private _scale;
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private _animationName;
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private _resource;
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onStart(): void;
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get animationName(): string;
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set animationName(name: string);
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get resource(): Entity;
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set resource(r: Entity);
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get autoPlay(): boolean;
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set autoPlay(value: boolean);
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get scale(): number;
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set scale(value: number);
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onDestroy(): void;
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}
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