@galacean/engine-spine 1.1.0-beta.20 → 1.1.0-beta.22
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/browser.js +1 -1
- package/dist/main.js +1 -1
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +1 -1
- package/dist/module.js +1 -1
- package/dist/module.js.map +1 -1
- package/package.json +1 -1
- package/types/AntGSpineLoader.d.ts +22 -0
- package/types/SpineAnimation.d.ts +0 -2
- package/types/core/MeshGenerator.d.ts +2 -1
package/package.json
CHANGED
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@@ -0,0 +1,22 @@
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1
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+
import { AssetPromise, Loader, LoadItem, ResourceManager, TextureWrapMode, Texture2D, Engine, Entity } from '@galacean/engine';
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import { AssetManager } from './spine-core/AssetManager';
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import { Texture } from './spine-core/Texture';
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type SpineOpt = {
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scale: number;
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};
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type SpineLoadItem = LoadItem & SpineOpt;
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declare class SpineLoader extends Loader<Entity> {
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load(item: SpineLoadItem, resourceManager: ResourceManager): AssetPromise<Entity>;
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textureAssetPicker(assetManager: AssetManager, textureFile: string): any;
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createAdaptiveTexture(img: any, engine: any): AdaptiveTexture;
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checkUrl(url: string): boolean;
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getExtFromUrl(url: string): string;
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}
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export declare class AdaptiveTexture extends Texture {
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texture: Texture2D;
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constructor(data: HTMLImageElement, engine: Engine);
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setFilters(minFilter: any, magFilter: any): void;
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setWraps(uWrap: TextureWrapMode, vWrap: TextureWrapMode): void;
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dispose(): void;
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}
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export { SpineLoader };
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@@ -16,7 +16,6 @@ export declare class SpineAnimation extends Script {
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private _tempArray;
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protected _meshGenerator: MeshGenerator;
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setting: SpineRenderSetting;
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-
autoUpdate: boolean;
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autoUpdateBounds: boolean;
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noPause: boolean;
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get skeletonData(): SkeletonData;
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@@ -35,7 +34,6 @@ export declare class SpineAnimation extends Script {
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*/
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hackSeparateSlotTexture(slotName: string, texture: Texture2D): void;
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onUpdate(delta: number): void;
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-
updateState(deltaTime: number): void;
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updateGeometry(): void;
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updateBounds(): void;
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/**
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@@ -8,6 +8,7 @@ type SubMeshItem = {
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subMesh: SubMesh;
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blendMode: BlendMode;
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texture: any;
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slotName?: string;
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};
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export declare class MeshGenerator {
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static QUAD_TRIANGLES: number[];
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@@ -28,7 +29,7 @@ export declare class MeshGenerator {
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private _meshRenderer;
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private _subMeshItems;
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readonly separateSlots: string[];
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-
readonly
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readonly separateSlotTextureMap: Map<string, Texture2D>;
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get mesh(): import("@galacean/engine").BufferMesh;
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get subMeshItems(): SubMeshItem[];
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constructor(engine: Engine, entity: Entity);
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