@galacean/engine-spine 1.1.0-beta.15 → 1.1.0-beta.17
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +1 -1
- package/dist/main.js +1 -1
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +1 -1
- package/dist/module.js +1 -1
- package/dist/module.js.map +1 -1
- package/package.json +1 -1
- package/types/SpineRenderer.d.ts +1 -0
- package/types/core/MeshGenerator.d.ts +12 -6
- package/types/spine-core/Texture.d.ts +1 -3
package/package.json
CHANGED
package/types/SpineRenderer.d.ts
CHANGED
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@@ -1,17 +1,20 @@
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-
import { Engine, Entity, SubMesh } from
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import { Skeleton } from
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import { SkeletonData } from
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import { Color } from
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import { SpineRenderSetting } from
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import { Engine, Entity, SubMesh, Texture2D } from "@galacean/engine";
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import { Skeleton } from "../spine-core/Skeleton";
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import { SkeletonData } from "../spine-core/SkeletonData";
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import { Color } from "../spine-core/Utils";
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import { SpineRenderSetting } from "../types";
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import { BlendMode } from "../spine-core/BlendMode";
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type SubMeshItem = {
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subMesh: SubMesh;
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-
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blendMode: BlendMode;
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texture: any;
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};
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export declare class MeshGenerator {
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static QUAD_TRIANGLES: number[];
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static VERTEX_SIZE: number;
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static VERTEX_STRIDE: number;
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static tempColor: Color;
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static tempBlendMode: BlendMode | null;
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private _setting;
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private _engine;
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private _entity;
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@@ -25,12 +28,15 @@ export declare class MeshGenerator {
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private _meshRenderer;
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private _subMeshItems;
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readonly separateSlots: string[];
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readonly separateSlotTextures: Map<string, Texture2D>;
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get mesh(): import("@galacean/engine").BufferMesh;
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get subMeshItems(): SubMeshItem[];
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constructor(engine: Engine, entity: Entity);
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initialize(skeletonData: SkeletonData, setting?: SpineRenderSetting): void;
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buildMesh(skeleton: Skeleton): void;
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addSeparateSlot(slotName: string): void;
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addSeparateSlotTexture(slotName: string, texture: Texture2D): void;
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private _prepareBufferData;
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private setBlendMode;
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}
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export {};
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@@ -1,4 +1,4 @@
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-
import {
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import { Texture2D } from "@galacean/engine";
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export declare abstract class Texture {
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protected _texture: Texture2D;
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constructor(texture: Texture2D);
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@@ -40,8 +40,6 @@ export declare class TextureRegion {
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originalHeight: number;
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}
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export declare class FakeTexture extends Texture {
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protected _image: HTMLImageElement | ImageBitmap;
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constructor(engine: Engine, image: HTMLImageElement | ImageBitmap);
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setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
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setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
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dispose(): void;
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