@galacean/engine-spine 1.1.0-beta.13 → 1.1.0-beta.15
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +1 -1
- package/dist/main.js +1 -1
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +1 -1
- package/dist/module.js +1 -1
- package/dist/module.js.map +1 -1
- package/package.json +1 -1
- package/types/SpineLoader.d.ts +5 -5
- package/types/SpineRenderer.d.ts +5 -0
- package/types/spine-core/AssetManager.d.ts +6 -2
- package/types/spine-core/Texture.d.ts +8 -3
- package/types/AntGSpineLoader.d.ts +0 -22
- package/types/SpineComponent.d.ts +0 -17
package/package.json
CHANGED
package/types/SpineLoader.d.ts
CHANGED
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@@ -1,10 +1,11 @@
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1
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-
import { AssetPromise, Loader, LoadItem, ResourceManager, TextureWrapMode, Texture2D,
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+
import { AssetPromise, Loader, LoadItem, ResourceManager, TextureWrapMode, Texture2D, Entity, AssetType } from "@galacean/engine";
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import { AssetManager } from "./spine-core/AssetManager";
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import { Texture } from "./spine-core/Texture";
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type SpineResouce = {
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skeletonFile: string;
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atlasFile: string;
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textureFile?: string;
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textureType?: AssetType;
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};
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type SpineOpt = {
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scale: number;
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@@ -14,17 +15,16 @@ declare class SpineLoader extends Loader<Entity> {
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load(item: SpineLoadItem, resourceManager: ResourceManager): AssetPromise<Entity>;
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handleResource(resourceManager: ResourceManager, item: SpineLoadItem, resource: SpineResouce, resolve: any, reject: any): void;
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textureAssetPicker(assetManager: AssetManager, textureFile: string): any;
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-
createAdaptiveTexture(
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createAdaptiveTexture(texture: Texture2D): AdaptiveTexture;
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isBinFile(url: string): boolean;
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checkUrl(url: string): boolean;
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getResouceFromUrl(url: any): SpineResouce;
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checkUrls(urls: string[]): boolean;
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getResouceFromUrls(urls: string[]): SpineResouce;
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getResouceFromUrls(urls: string[], type?: AssetType): SpineResouce;
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getExtFromUrl(url: string): string;
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}
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export declare class AdaptiveTexture extends Texture {
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texture: Texture2D;
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constructor(data: HTMLImageElement, engine: Engine);
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constructor(texture: Texture2D);
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setFilters(minFilter: any, magFilter: any): void;
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setWraps(uWrap: TextureWrapMode, vWrap: TextureWrapMode): void;
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dispose(): void;
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package/types/SpineRenderer.d.ts
CHANGED
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@@ -5,10 +5,13 @@ export declare class SpineRenderer extends Script {
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private _animationName;
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private _loop;
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private _autoPlay;
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private _skinName;
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private _scale;
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private _spineAnimation;
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/** @internal */
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_animationNames: Array<string>;
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/** @internal */
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_skinNames: Array<string>;
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get resource(): Entity | null;
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set resource(value: Entity | null);
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get animationName(): string;
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@@ -17,6 +20,8 @@ export declare class SpineRenderer extends Script {
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set loop(value: boolean);
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get autoPlay(): boolean;
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set autoPlay(value: boolean);
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get skinName(): string;
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set skinName(name: string);
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get scale(): number;
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set scale(value: number);
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get spineAnimation(): SpineAnimation;
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@@ -1,16 +1,19 @@
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import { AssetType, Engine, Texture2D } from "@galacean/engine";
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import { Disposable, Map } from "./Utils";
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import { TextureAtlas } from "./TextureAtlas";
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import { AdaptiveTexture } from "../SpineLoader";
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export declare class AssetManager implements Disposable {
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private _engine;
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protected pathPrefix: string;
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protected textureLoader: (
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protected textureLoader: (texture: Texture2D) => AdaptiveTexture;
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protected assets: Map<any>;
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protected errors: Map<string>;
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protected toLoad: number;
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protected loaded: number;
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protected rawDataUris: Map<string>;
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onLoadComplete: any;
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-
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get engine(): Engine;
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constructor(engine: Engine, pathPrefix?: string, textureLoader?: (texture: Texture2D) => AdaptiveTexture);
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private downloadText;
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protected downloadBinary(url: string, success: (data: Uint8Array) => void, error: (status: number, responseText: string) => void): void;
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setRawDataURI(path: string, data: string): void;
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@@ -18,6 +21,7 @@ export declare class AssetManager implements Disposable {
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loadText(path: string, success?: (path: string, text: string) => void, error?: (error: string) => void): void;
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loadImage(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (error: string) => void): void;
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loadTexture(path: string, success?: (path: string, texture: AdaptiveTexture) => void, error?: (error: string) => void): void;
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loadEngineTexture(path: string, type: AssetType, success?: (path: string, texture: AdaptiveTexture) => void, error?: (error: string) => void): void;
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loadTextureAtlas(path: string, success?: (path: string, atlas: TextureAtlas) => void, error?: (error: string) => void): void;
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get(path: string): any;
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remove(path: string): void;
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@@ -1,7 +1,10 @@
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import { Engine, Texture2D } from "@galacean/engine";
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export declare abstract class Texture {
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protected
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constructor(
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protected _texture: Texture2D;
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constructor(texture: Texture2D);
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get width(): number;
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get height(): number;
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get texture(): Texture2D;
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abstract setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
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abstract setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
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abstract dispose(): void;
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@@ -37,6 +40,8 @@ export declare class TextureRegion {
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originalHeight: number;
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}
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export declare class FakeTexture extends Texture {
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protected _image: HTMLImageElement | ImageBitmap;
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constructor(engine: Engine, image: HTMLImageElement | ImageBitmap);
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setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
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setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
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dispose(): void;
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@@ -1,22 +0,0 @@
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import { AssetPromise, Loader, LoadItem, ResourceManager, TextureWrapMode, Texture2D, Engine, Entity } from '@galacean/engine';
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import { AssetManager } from './spine-core/AssetManager';
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import { Texture } from './spine-core/Texture';
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type SpineOpt = {
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scale: number;
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};
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type SpineLoadItem = LoadItem & SpineOpt;
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declare class SpineLoader extends Loader<Entity> {
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load(item: SpineLoadItem, resourceManager: ResourceManager): AssetPromise<Entity>;
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textureAssetPicker(assetManager: AssetManager, textureFile: string): any;
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createAdaptiveTexture(img: any, engine: any): AdaptiveTexture;
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checkUrl(url: string): boolean;
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getExtFromUrl(url: string): string;
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}
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export declare class AdaptiveTexture extends Texture {
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texture: Texture2D;
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constructor(data: HTMLImageElement, engine: Engine);
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setFilters(minFilter: any, magFilter: any): void;
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setWraps(uWrap: TextureWrapMode, vWrap: TextureWrapMode): void;
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dispose(): void;
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}
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export { SpineLoader };
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@@ -1,17 +0,0 @@
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import { Script, Entity } from '@galacean/engine';
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export declare class SpineComponent extends Script {
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private _autoPlay;
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private _scale;
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private _animationName;
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private _resource;
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onStart(): void;
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get animationName(): string;
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set animationName(name: string);
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get resource(): Entity;
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set resource(r: Entity);
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get autoPlay(): boolean;
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set autoPlay(value: boolean);
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get scale(): number;
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set scale(value: number);
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onDestroy(): void;
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}
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