@galacean/engine-spine 1.1.0-beta.13 → 1.1.0-beta.14

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package/package.json CHANGED
@@ -1,5 +1,5 @@
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  {
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- "version": "1.1.0-beta.13",
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+ "version": "1.1.0-beta.14",
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  "description": "galacean spine runtime",
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  "name": "@galacean/engine-spine",
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  "main": "dist/main.js",
@@ -5,10 +5,13 @@ export declare class SpineRenderer extends Script {
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  private _animationName;
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  private _loop;
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  private _autoPlay;
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+ private _skinName;
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  private _scale;
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  private _spineAnimation;
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  /** @internal */
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  _animationNames: Array<string>;
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+ /** @internal */
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+ _skinNames: Array<string>;
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  get resource(): Entity | null;
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  set resource(value: Entity | null);
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  get animationName(): string;
@@ -17,6 +20,8 @@ export declare class SpineRenderer extends Script {
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  set loop(value: boolean);
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  get autoPlay(): boolean;
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  set autoPlay(value: boolean);
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+ get skinName(): string;
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+ set skinName(name: string);
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  get scale(): number;
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  set scale(value: number);
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  get spineAnimation(): SpineAnimation;
@@ -1,22 +0,0 @@
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- import { AssetPromise, Loader, LoadItem, ResourceManager, TextureWrapMode, Texture2D, Engine, Entity } from '@galacean/engine';
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- import { AssetManager } from './spine-core/AssetManager';
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- import { Texture } from './spine-core/Texture';
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- type SpineOpt = {
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- scale: number;
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- };
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- type SpineLoadItem = LoadItem & SpineOpt;
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- declare class SpineLoader extends Loader<Entity> {
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- load(item: SpineLoadItem, resourceManager: ResourceManager): AssetPromise<Entity>;
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- textureAssetPicker(assetManager: AssetManager, textureFile: string): any;
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- createAdaptiveTexture(img: any, engine: any): AdaptiveTexture;
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- checkUrl(url: string): boolean;
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- getExtFromUrl(url: string): string;
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- }
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- export declare class AdaptiveTexture extends Texture {
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- texture: Texture2D;
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- constructor(data: HTMLImageElement, engine: Engine);
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- setFilters(minFilter: any, magFilter: any): void;
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- setWraps(uWrap: TextureWrapMode, vWrap: TextureWrapMode): void;
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- dispose(): void;
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- }
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- export { SpineLoader };
@@ -1,17 +0,0 @@
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- import { Script, Entity } from '@galacean/engine';
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- export declare class SpineComponent extends Script {
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- private _autoPlay;
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- private _scale;
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- private _animationName;
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- private _resource;
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- onStart(): void;
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- get animationName(): string;
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- set animationName(name: string);
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- get resource(): Entity;
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- set resource(r: Entity);
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- get autoPlay(): boolean;
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- set autoPlay(value: boolean);
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- get scale(): number;
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- set scale(value: number);
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- onDestroy(): void;
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- }