@galacean/engine-spine 1.0.0-test.1 → 1.0.0-test.2

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package/dist/main.js CHANGED
@@ -8435,28 +8435,32 @@ var SpineLoader$1 = // @ts-ignore
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  var skeletonFile = resource.skeletonFile, atlasFile = resource.atlasFile, textureFile = resource.textureFile;
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  // create spine entity on load complete
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  assetManager.onLoadComplete = function() {
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- var atlas;
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- if (autoLoadTexture) {
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- atlas = assetManager.get(atlasFile);
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- } else {
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- var atlasText = assetManager.get(atlasFile);
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- atlas = new TextureAtlas(atlasText, _this.textureAssetPicker.bind(_this, assetManager, textureFile));
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- }
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- var atlasLoader = new AtlasAttachmentLoader(atlas);
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- var skeletonLoader;
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- if (_this.isBinFile(skeletonFile)) {
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- skeletonLoader = new SkeletonBinary(atlasLoader);
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- } else {
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- skeletonLoader = new SkeletonJson(atlasLoader);
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+ try {
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+ var atlas;
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+ if (autoLoadTexture) {
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+ atlas = assetManager.get(atlasFile);
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+ } else {
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+ var atlasText = assetManager.get(atlasFile);
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+ atlas = new TextureAtlas(atlasText, _this.textureAssetPicker.bind(_this, assetManager, textureFile));
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+ }
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+ var atlasLoader = new AtlasAttachmentLoader(atlas);
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+ var skeletonLoader;
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+ if (_this.isBinFile(skeletonFile)) {
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+ skeletonLoader = new SkeletonBinary(atlasLoader);
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+ } else {
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+ skeletonLoader = new SkeletonJson(atlasLoader);
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+ }
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+ var skeletonData = skeletonLoader.readSkeletonData(assetManager.get(skeletonFile));
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+ var entity = new engine.Entity(engine$1);
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+ var meshRenderer = entity.addComponent(engine.MeshRenderer);
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+ var mtl = SpineAnimation.getDefaultMaterial(engine$1);
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+ meshRenderer.setMaterial(mtl);
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+ var spineAnimation = entity.addComponent(SpineAnimation);
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+ spineAnimation.setSkeletonData(skeletonData);
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+ resolve(entity);
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+ } catch (err) {
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+ reject(err);
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  }
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- var skeletonData = skeletonLoader.readSkeletonData(assetManager.get(skeletonFile));
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- var entity = new engine.Entity(engine$1);
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- var meshRenderer = entity.addComponent(engine.MeshRenderer);
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- var mtl = SpineAnimation.getDefaultMaterial(engine$1);
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- meshRenderer.setMaterial(mtl);
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- var spineAnimation = entity.addComponent(SpineAnimation);
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- spineAnimation.setSkeletonData(skeletonData);
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- resolve(entity);
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  };
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  // load asset
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  var isBinFile = _this.isBinFile(skeletonFile);
@@ -8733,6 +8737,7 @@ function loadText(url) {
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  }
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  var version = "[VI]{version}[/VI]";
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+ console.log("Galacean spine version :" + version);
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  exports.AssetManager = AssetManager;
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  exports.AtlasAttachmentLoader = AtlasAttachmentLoader;