@galacean/engine-spine 0.0.0-experimental-engine-spine-2025420 → 0.0.0-experimental-engine-spine-20250613

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Files changed (60) hide show
  1. package/dist/browser.js +1 -1
  2. package/dist/main.js +3 -2
  3. package/dist/main.js.map +1 -1
  4. package/dist/miniprogram.js +3 -2
  5. package/dist/module.js +3 -2
  6. package/dist/module.js.map +1 -1
  7. package/package.json +4 -3
  8. package/types/SpineAnimation.d.ts +48 -0
  9. package/types/SpineLoader.d.ts +32 -0
  10. package/types/SpineMaterial.d.ts +6 -0
  11. package/types/SpineRenderer.d.ts +38 -0
  12. package/types/core/MeshGenerator.d.ts +43 -0
  13. package/types/core/SpineMesh.d.ts +11 -0
  14. package/types/renderer/SpineAnimationRenderer.d.ts +5 -0
  15. package/types/spine-core/Animation.d.ts +378 -0
  16. package/types/spine-core/AnimationState.d.ts +365 -0
  17. package/types/spine-core/AnimationStateData.d.ts +23 -0
  18. package/types/spine-core/AssetManager.d.ts +36 -0
  19. package/types/spine-core/AtlasAttachmentLoader.d.ts +23 -0
  20. package/types/spine-core/BlendMode.d.ts +7 -0
  21. package/types/spine-core/Bone.d.ts +110 -0
  22. package/types/spine-core/BoneData.d.ts +44 -0
  23. package/types/spine-core/ConstraintData.d.ts +7 -0
  24. package/types/spine-core/Event.d.ts +16 -0
  25. package/types/spine-core/EventData.d.ts +13 -0
  26. package/types/spine-core/IkConstraint.d.ts +38 -0
  27. package/types/spine-core/IkConstraintData.d.ts +26 -0
  28. package/types/spine-core/PathConstraint.d.ts +46 -0
  29. package/types/spine-core/PathConstraintData.d.ts +52 -0
  30. package/types/spine-core/SharedAssetManager.d.ts +19 -0
  31. package/types/spine-core/Skeleton.d.ts +134 -0
  32. package/types/spine-core/SkeletonBinary.d.ts +49 -0
  33. package/types/spine-core/SkeletonBounds.d.ts +48 -0
  34. package/types/spine-core/SkeletonClipping.d.ts +22 -0
  35. package/types/spine-core/SkeletonData.d.ts +89 -0
  36. package/types/spine-core/SkeletonJson.d.ts +34 -0
  37. package/types/spine-core/Skin.d.ts +43 -0
  38. package/types/spine-core/Slot.d.ts +42 -0
  39. package/types/spine-core/SlotData.d.ts +23 -0
  40. package/types/spine-core/Texture.d.ts +46 -0
  41. package/types/spine-core/TextureAtlas.d.ts +30 -0
  42. package/types/spine-core/TransformConstraint.d.ts +36 -0
  43. package/types/spine-core/TransformConstraintData.d.ts +34 -0
  44. package/types/spine-core/Triangulator.d.ts +14 -0
  45. package/types/spine-core/Updatable.d.ts +9 -0
  46. package/types/spine-core/Utils.d.ts +124 -0
  47. package/types/spine-core/VertexEffect.d.ts +7 -0
  48. package/types/spine-core/attachments/Attachment.d.ts +43 -0
  49. package/types/spine-core/attachments/AttachmentLoader.d.ts +25 -0
  50. package/types/spine-core/attachments/AttachmentType.d.ts +9 -0
  51. package/types/spine-core/attachments/BoundingBoxAttachment.d.ts +12 -0
  52. package/types/spine-core/attachments/ClippingAttachment.d.ts +14 -0
  53. package/types/spine-core/attachments/MeshAttachment.d.ts +46 -0
  54. package/types/spine-core/attachments/PathAttachment.d.ts +19 -0
  55. package/types/spine-core/attachments/PointAttachment.d.ts +20 -0
  56. package/types/spine-core/attachments/RegionAttachment.d.ts +88 -0
  57. package/types/spine-core/polyfills.d.ts +3 -0
  58. package/types/spine-core/vertexeffects/JitterEffect.d.ts +11 -0
  59. package/types/spine-core/vertexeffects/SwirlEffect.d.ts +16 -0
  60. package/types/types.d.ts +4 -0
@@ -10994,7 +10994,7 @@ var SpineMaterial = /*#__PURE__*/ function(Material) {
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  return SpineMaterial;
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  }(miniprogram.Material);
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  SpineMaterial._spineVS = "\n uniform mat4 renderer_MVPMat;\n\n attribute vec3 POSITION;\n attribute vec2 TEXCOORD_0;\n attribute vec4 COLOR_0;\n \n varying vec2 v_uv;\n varying vec4 v_color;\n \n void main()\n {\n gl_Position = renderer_MVPMat * vec4(POSITION, 1.0);\n \n v_uv = TEXCOORD_0;\n v_color = COLOR_0;\n }\n ";
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- SpineMaterial._spineFS = "\n uniform sampler2D material_SpineTexture;\n\n varying vec2 v_uv;\n varying vec4 v_color;\n \n void main()\n {\n vec4 baseColor = texture2D(material_SpineTexture, v_uv);\n gl_FragColor = baseColor * v_color;\n }\n ";
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+ SpineMaterial._spineFS = "\n #include <common>\n uniform sampler2D material_SpineTexture;\n\n varying vec2 v_uv;\n varying vec4 v_color;\n \n void main()\n {\n vec4 baseColor = texture2DSRGB(material_SpineTexture, v_uv);\n gl_FragColor = baseColor * sRGBToLinear(v_color);\n }\n ";
10998
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  /**
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  * Spine animation renderer, capable of rendering spine animations and providing functions for animation and skeleton manipulation.
@@ -11036,6 +11036,7 @@ SpineMaterial._spineFS = "\n uniform sampler2D material_SpineTexture;\n\n
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  state.apply(skeleton);
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  skeleton.update(delta);
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  skeleton.updateWorldTransform(exports.Physics.update);
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+ this.onBeforeBuildPrimitive == null ? void 0 : this.onBeforeBuildPrimitive.call(this);
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  SpineAnimationRenderer._spineGenerator.buildPrimitive(this._skeleton, this);
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  this._dirtyUpdateFlag |= 1;
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  };
@@ -11635,7 +11636,7 @@ for(var key in RendererObject){
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  for(var key1 in LoaderObject){
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  miniprogram.Loader.registerClass(key1, LoaderObject[key1]);
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  }
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- var version = "0.0.0-experimental-engine-spine-2025420";
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+ var version = "0.0.0-experimental-engine-spine-20250613";
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  console.log("Galacean spine version: " + version);
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  exports.AlphaTimeline = AlphaTimeline;
package/dist/module.js CHANGED
@@ -10989,7 +10989,7 @@ var SpineMaterial = /*#__PURE__*/ function(Material) {
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  return SpineMaterial;
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  }(Material);
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  SpineMaterial._spineVS = "\n uniform mat4 renderer_MVPMat;\n\n attribute vec3 POSITION;\n attribute vec2 TEXCOORD_0;\n attribute vec4 COLOR_0;\n \n varying vec2 v_uv;\n varying vec4 v_color;\n \n void main()\n {\n gl_Position = renderer_MVPMat * vec4(POSITION, 1.0);\n \n v_uv = TEXCOORD_0;\n v_color = COLOR_0;\n }\n ";
10992
- SpineMaterial._spineFS = "\n uniform sampler2D material_SpineTexture;\n\n varying vec2 v_uv;\n varying vec4 v_color;\n \n void main()\n {\n vec4 baseColor = texture2D(material_SpineTexture, v_uv);\n gl_FragColor = baseColor * v_color;\n }\n ";
10992
+ SpineMaterial._spineFS = "\n #include <common>\n uniform sampler2D material_SpineTexture;\n\n varying vec2 v_uv;\n varying vec4 v_color;\n \n void main()\n {\n vec4 baseColor = texture2DSRGB(material_SpineTexture, v_uv);\n gl_FragColor = baseColor * sRGBToLinear(v_color);\n }\n ";
10993
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  /**
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  * Spine animation renderer, capable of rendering spine animations and providing functions for animation and skeleton manipulation.
@@ -11031,6 +11031,7 @@ SpineMaterial._spineFS = "\n uniform sampler2D material_SpineTexture;\n\n
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  state.apply(skeleton);
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  skeleton.update(delta);
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  skeleton.updateWorldTransform(Physics.update);
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+ this.onBeforeBuildPrimitive == null ? void 0 : this.onBeforeBuildPrimitive.call(this);
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  SpineAnimationRenderer._spineGenerator.buildPrimitive(this._skeleton, this);
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  this._dirtyUpdateFlag |= 1;
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  };
@@ -11630,7 +11631,7 @@ for(var key in RendererObject){
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  for(var key1 in LoaderObject){
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  Loader.registerClass(key1, LoaderObject[key1]);
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  }
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- var version = "0.0.0-experimental-engine-spine-2025420";
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+ var version = "0.0.0-experimental-engine-spine-20250613";
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  console.log("Galacean spine version: " + version);
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  export { AlphaTimeline, Animation, AnimationState, AnimationStateAdapter, AnimationStateData, AssetManagerBase, AtlasAttachmentLoader, Attachment, AttachmentTimeline, BinaryInput, BlendMode, Bone, BoneData, BoundingBoxAttachment, CURRENT, ClippingAttachment, Color, ConstraintData, CurveTimeline, CurveTimeline1, CurveTimeline2, DebugUtils, DeformTimeline, Downloader, DrawOrderTimeline, Event, EventData, EventQueue, EventTimeline, EventType, FIRST, FakeTexture, HOLD_FIRST, HOLD_MIX, HOLD_SUBSEQUENT, IkConstraint, IkConstraintData, IkConstraintTimeline, Inherit, InheritTimeline, IntSet, Interpolation, LoaderUtils, MathUtils, MeshAttachment, MixBlend, MixDirection, PathAttachment, PathConstraint, PathConstraintData, PathConstraintMixTimeline, PathConstraintPositionTimeline, PathConstraintSpacingTimeline, Physics, PhysicsConstraintDampingTimeline, PhysicsConstraintGravityTimeline, PhysicsConstraintInertiaTimeline, PhysicsConstraintMassTimeline, PhysicsConstraintMixTimeline, PhysicsConstraintResetTimeline, PhysicsConstraintStrengthTimeline, PhysicsConstraintTimeline, PhysicsConstraintWindTimeline, PointAttachment, Pool, PositionMode, Pow, PowOut, RGB2Timeline, RGBA2Timeline, RGBATimeline, RGBTimeline, RegionAttachment, RotateMode, RotateTimeline, SETUP, SUBSEQUENT, ScaleTimeline, ScaleXTimeline, ScaleYTimeline, SequenceTimeline, ShearTimeline, ShearXTimeline, ShearYTimeline, Skeleton, SkeletonBinary, SkeletonBounds, SkeletonClipping, SkeletonData, SkeletonJson, Skin, SkinEntry, Slot, SlotData, SpacingMode, SpineAnimationRenderer, SpineMaterial, SpineResource, StringSet, Texture, TextureAtlas, TextureAtlasPage, TextureAtlasRegion, TextureFilter, TextureRegion, TextureWrap, TimeKeeper, Timeline, TrackEntry, TransformConstraint, TransformConstraintData, TransformConstraintTimeline, TranslateTimeline, TranslateXTimeline, TranslateYTimeline, Triangulator, Utils, Vector2, VertexAttachment, WindowedMean, version };