@galacean/engine-spine 0.0.0-experimental-engine-spine-20250624 → 0.0.0-experimental-engine-spine-20250624-2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -4293,7 +4293,7 @@ var TextureAtlasRegion = /*#__PURE__*/ function(TextureRegion) {
4293
4293
  this.copyTo(copy);
4294
4294
  copy.regionUVs = new Array(this.regionUVs.length);
4295
4295
  Utils.arrayCopy(this.regionUVs, 0, copy.regionUVs, 0, this.regionUVs.length);
4296
- copy.uvs = new Array(this.uvs.length);
4296
+ copy.uvs = _instanceof1(this.uvs, Float32Array) ? Utils.newFloatArray(this.uvs.length) : new Array(this.uvs.length);
4297
4297
  Utils.arrayCopy(this.uvs, 0, copy.uvs, 0, this.uvs.length);
4298
4298
  copy.triangles = new Array(this.triangles.length);
4299
4299
  Utils.arrayCopy(this.triangles, 0, copy.triangles, 0, this.triangles.length);
@@ -11201,8 +11201,9 @@ var SubRenderItem = function SubRenderItem() {
11201
11201
  var material = renderer._getMaterial(subTexture, blendMode);
11202
11202
  renderer.setMaterial(i2, material);
11203
11203
  }
11204
- if (indicesLength > _vertexCount) {
11204
+ if (indicesLength > _vertexCount || renderer._needResizeBuffer) {
11205
11205
  renderer._createAndBindBuffer(indicesLength);
11206
+ renderer._needResizeBuffer = false;
11206
11207
  this.buildPrimitive(skeleton, renderer);
11207
11208
  return;
11208
11209
  }
@@ -11357,11 +11358,7 @@ SpineMaterial._spineFS = "\n #include <common>\n uniform sampler2D materia
11357
11358
  * When enabled, vertex color values are multiplied by the alpha channel.
11358
11359
  * @remarks
11359
11360
  If this option is enabled, the Spine editor must export textures with "Premultiply Alpha" checked.
11360
- */ _this.premultipliedAlpha = false, /**
11361
- * Whether to enable dark color tint for your spine animation.
11362
- * When your Spine animation uses "Tint Black" feature in the Spine editor, enable this to ensure
11363
- * the rendered result matches the Spine editor preview.
11364
- */ _this.tintBlack = false, /**
11361
+ */ _this.premultipliedAlpha = false, _this._tintBlack = false, /**
11365
11362
  * Default state for spine animation.
11366
11363
  * Contains the default animation name to be played, whether this animation should loop, the default skin name.
11367
11364
  */ _this.defaultConfig = new SpineAnimationDefaultConfig(), /** @internal */ _this._subPrimitives = [], /** @internal */ _this._vertices = new Float32Array(), /** @internal */ _this._indices = new Uint16Array(), /** @internal */ _this._needResizeBuffer = false, /** @internal */ _this._vertexCount = 0, /** @internal */ _this._localBounds = new miniprogram.BoundingBox(new miniprogram.Vector3(Infinity, Infinity, Infinity), new miniprogram.Vector3(-Infinity, -Infinity, -Infinity));
@@ -11532,6 +11529,22 @@ SpineMaterial._spineFS = "\n #include <common>\n uniform sampler2D materia
11532
11529
  }
11533
11530
  };
11534
11531
  _create_class(SpineAnimationRenderer, [
11532
+ {
11533
+ key: "tintBlack",
11534
+ get: /**
11535
+ * Whether to enable dark color tint for your spine animation.
11536
+ * When your Spine animation uses "Tint Black" feature in the Spine editor, enable this to ensure
11537
+ * the rendered result matches the Spine editor preview.
11538
+ */ function get() {
11539
+ return this._tintBlack;
11540
+ },
11541
+ set: function set(value) {
11542
+ if (this._tintBlack !== value) {
11543
+ this._tintBlack = value;
11544
+ this._needResizeBuffer = true;
11545
+ }
11546
+ }
11547
+ },
11535
11548
  {
11536
11549
  key: "state",
11537
11550
  get: /**
@@ -11597,7 +11610,7 @@ __decorate([
11597
11610
  ], SpineAnimationRenderer.prototype, "premultipliedAlpha", void 0);
11598
11611
  __decorate([
11599
11612
  miniprogram.assignmentClone
11600
- ], SpineAnimationRenderer.prototype, "tintBlack", void 0);
11613
+ ], SpineAnimationRenderer.prototype, "_tintBlack", void 0);
11601
11614
  __decorate([
11602
11615
  miniprogram.deepClone
11603
11616
  ], SpineAnimationRenderer.prototype, "defaultConfig", void 0);
@@ -11998,7 +12011,7 @@ for(var key in RendererObject){
11998
12011
  for(var key1 in LoaderObject){
11999
12012
  miniprogram.Loader.registerClass(key1, LoaderObject[key1]);
12000
12013
  }
12001
- var version = "0.0.0-experimental-engine-spine-20250624";
12014
+ var version = "0.0.0-experimental-engine-spine-20250624-2";
12002
12015
  console.log("Galacean spine version: " + version);
12003
12016
 
12004
12017
  exports.AlphaTimeline = AlphaTimeline;
package/dist/module.js CHANGED
@@ -4288,7 +4288,7 @@ var TextureAtlasRegion = /*#__PURE__*/ function(TextureRegion) {
4288
4288
  this.copyTo(copy);
4289
4289
  copy.regionUVs = new Array(this.regionUVs.length);
4290
4290
  Utils.arrayCopy(this.regionUVs, 0, copy.regionUVs, 0, this.regionUVs.length);
4291
- copy.uvs = new Array(this.uvs.length);
4291
+ copy.uvs = _instanceof1(this.uvs, Float32Array) ? Utils.newFloatArray(this.uvs.length) : new Array(this.uvs.length);
4292
4292
  Utils.arrayCopy(this.uvs, 0, copy.uvs, 0, this.uvs.length);
4293
4293
  copy.triangles = new Array(this.triangles.length);
4294
4294
  Utils.arrayCopy(this.triangles, 0, copy.triangles, 0, this.triangles.length);
@@ -11196,8 +11196,9 @@ var SubRenderItem = function SubRenderItem() {
11196
11196
  var material = renderer._getMaterial(subTexture, blendMode);
11197
11197
  renderer.setMaterial(i2, material);
11198
11198
  }
11199
- if (indicesLength > _vertexCount) {
11199
+ if (indicesLength > _vertexCount || renderer._needResizeBuffer) {
11200
11200
  renderer._createAndBindBuffer(indicesLength);
11201
+ renderer._needResizeBuffer = false;
11201
11202
  this.buildPrimitive(skeleton, renderer);
11202
11203
  return;
11203
11204
  }
@@ -11352,11 +11353,7 @@ SpineMaterial._spineFS = "\n #include <common>\n uniform sampler2D materia
11352
11353
  * When enabled, vertex color values are multiplied by the alpha channel.
11353
11354
  * @remarks
11354
11355
  If this option is enabled, the Spine editor must export textures with "Premultiply Alpha" checked.
11355
- */ _this.premultipliedAlpha = false, /**
11356
- * Whether to enable dark color tint for your spine animation.
11357
- * When your Spine animation uses "Tint Black" feature in the Spine editor, enable this to ensure
11358
- * the rendered result matches the Spine editor preview.
11359
- */ _this.tintBlack = false, /**
11356
+ */ _this.premultipliedAlpha = false, _this._tintBlack = false, /**
11360
11357
  * Default state for spine animation.
11361
11358
  * Contains the default animation name to be played, whether this animation should loop, the default skin name.
11362
11359
  */ _this.defaultConfig = new SpineAnimationDefaultConfig(), /** @internal */ _this._subPrimitives = [], /** @internal */ _this._vertices = new Float32Array(), /** @internal */ _this._indices = new Uint16Array(), /** @internal */ _this._needResizeBuffer = false, /** @internal */ _this._vertexCount = 0, /** @internal */ _this._localBounds = new BoundingBox(new Vector3(Infinity, Infinity, Infinity), new Vector3(-Infinity, -Infinity, -Infinity));
@@ -11527,6 +11524,22 @@ SpineMaterial._spineFS = "\n #include <common>\n uniform sampler2D materia
11527
11524
  }
11528
11525
  };
11529
11526
  _create_class(SpineAnimationRenderer, [
11527
+ {
11528
+ key: "tintBlack",
11529
+ get: /**
11530
+ * Whether to enable dark color tint for your spine animation.
11531
+ * When your Spine animation uses "Tint Black" feature in the Spine editor, enable this to ensure
11532
+ * the rendered result matches the Spine editor preview.
11533
+ */ function get() {
11534
+ return this._tintBlack;
11535
+ },
11536
+ set: function set(value) {
11537
+ if (this._tintBlack !== value) {
11538
+ this._tintBlack = value;
11539
+ this._needResizeBuffer = true;
11540
+ }
11541
+ }
11542
+ },
11530
11543
  {
11531
11544
  key: "state",
11532
11545
  get: /**
@@ -11592,7 +11605,7 @@ __decorate([
11592
11605
  ], SpineAnimationRenderer.prototype, "premultipliedAlpha", void 0);
11593
11606
  __decorate([
11594
11607
  assignmentClone
11595
- ], SpineAnimationRenderer.prototype, "tintBlack", void 0);
11608
+ ], SpineAnimationRenderer.prototype, "_tintBlack", void 0);
11596
11609
  __decorate([
11597
11610
  deepClone
11598
11611
  ], SpineAnimationRenderer.prototype, "defaultConfig", void 0);
@@ -11993,7 +12006,7 @@ for(var key in RendererObject){
11993
12006
  for(var key1 in LoaderObject){
11994
12007
  Loader.registerClass(key1, LoaderObject[key1]);
11995
12008
  }
11996
- var version = "0.0.0-experimental-engine-spine-20250624";
12009
+ var version = "0.0.0-experimental-engine-spine-20250624-2";
11997
12010
  console.log("Galacean spine version: " + version);
11998
12011
 
11999
12012
  export { AlphaTimeline, Animation, AnimationState, AnimationStateAdapter, AnimationStateData, AssetManagerBase, AtlasAttachmentLoader, Attachment, AttachmentTimeline, BinaryInput, BlendMode, Bone, BoneData, BoundingBoxAttachment, CURRENT, ClippingAttachment, Color, ConstraintData, CurveTimeline, CurveTimeline1, CurveTimeline2, DebugUtils, DeformTimeline, Downloader, DrawOrderTimeline, Event, EventData, EventQueue, EventTimeline, EventType, FIRST, FakeTexture, HOLD_FIRST, HOLD_MIX, HOLD_SUBSEQUENT, IkConstraint, IkConstraintData, IkConstraintTimeline, Inherit, InheritTimeline, IntSet, Interpolation, LoaderUtils, MathUtils, MeshAttachment, MixBlend, MixDirection, PathAttachment, PathConstraint, PathConstraintData, PathConstraintMixTimeline, PathConstraintPositionTimeline, PathConstraintSpacingTimeline, Physics, PhysicsConstraintDampingTimeline, PhysicsConstraintGravityTimeline, PhysicsConstraintInertiaTimeline, PhysicsConstraintMassTimeline, PhysicsConstraintMixTimeline, PhysicsConstraintResetTimeline, PhysicsConstraintStrengthTimeline, PhysicsConstraintTimeline, PhysicsConstraintWindTimeline, PointAttachment, Pool, PositionMode, Pow, PowOut, RGB2Timeline, RGBA2Timeline, RGBATimeline, RGBTimeline, RegionAttachment, RotateMode, RotateTimeline, SETUP, SUBSEQUENT, ScaleTimeline, ScaleXTimeline, ScaleYTimeline, SequenceTimeline, ShearTimeline, ShearXTimeline, ShearYTimeline, Skeleton, SkeletonBinary, SkeletonBounds, SkeletonClipping, SkeletonData, SkeletonJson, Skin, SkinEntry, Slot, SlotData, SpacingMode, SpineAnimationRenderer, SpineMaterial, SpineResource, StringSet, Texture, TextureAtlas, TextureAtlasPage, TextureAtlasRegion, TextureFilter, TextureRegion, TextureWrap, TimeKeeper, Timeline, TrackEntry, TransformConstraint, TransformConstraintData, TransformConstraintTimeline, TranslateTimeline, TranslateXTimeline, TranslateYTimeline, Triangulator, Utils, Vector2, VertexAttachment, WindowedMean, version };