@galacean/engine-spine 0.0.0-experimental-engine-spine-20250613 → 0.0.0-experimental-engine-spine-20250613-2

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package/dist/main.js CHANGED
@@ -10993,7 +10993,7 @@ var SpineMaterial = /*#__PURE__*/ function(Material) {
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  return SpineMaterial;
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  }(engine.Material);
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  SpineMaterial._spineVS = "\n uniform mat4 renderer_MVPMat;\n\n attribute vec3 POSITION;\n attribute vec2 TEXCOORD_0;\n attribute vec4 COLOR_0;\n \n varying vec2 v_uv;\n varying vec4 v_color;\n \n void main()\n {\n gl_Position = renderer_MVPMat * vec4(POSITION, 1.0);\n \n v_uv = TEXCOORD_0;\n v_color = COLOR_0;\n }\n ";
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- SpineMaterial._spineFS = "\n #include <common>\n uniform sampler2D material_SpineTexture;\n\n varying vec2 v_uv;\n varying vec4 v_color;\n \n void main()\n {\n vec4 baseColor = texture2DSRGB(material_SpineTexture, v_uv);\n gl_FragColor = baseColor * sRGBToLinear(v_color);\n }\n ";
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+ SpineMaterial._spineFS = "\n uniform sampler2D material_SpineTexture;\n\n varying vec2 v_uv;\n varying vec4 v_color;\n \n void main()\n {\n vec4 baseColor = texture2D(material_SpineTexture, v_uv);\n gl_FragColor = baseColor * v_color;\n }\n ";
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  /**
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  * Spine animation renderer, capable of rendering spine animations and providing functions for animation and skeleton manipulation.
@@ -11635,7 +11635,7 @@ for(var key in RendererObject){
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  for(var key1 in LoaderObject){
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  engine.Loader.registerClass(key1, LoaderObject[key1]);
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  }
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- var version = "0.0.0-experimental-engine-spine-20250613";
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+ var version = "0.0.0-experimental-engine-spine-20250613-2";
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  console.log("Galacean spine version: " + version);
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  exports.AlphaTimeline = AlphaTimeline;