@galacean/engine-spine 0.0.0-experimental-engine-spine-20250613-2 → 0.0.0-experimental-engine-spine-20250624
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +1 -1
- package/dist/main.js +601 -239
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +601 -239
- package/dist/module.js +602 -240
- package/dist/module.js.map +1 -1
- package/package.json +1 -1
- package/types/renderer/SpineAnimationRenderer.d.ts +16 -12
- package/types/renderer/SpineGenerator.d.ts +3 -4
- package/types/renderer/SpineMaterial.d.ts +23 -1
package/package.json
CHANGED
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@@ -1,19 +1,18 @@
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-
import { AnimationState, Skeleton } from "@esotericsoftware/spine-core";
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-
import { BoundingBox, Buffer,
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import { AnimationState, Skeleton, BlendMode } from "@esotericsoftware/spine-core";
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import { BoundingBox, Buffer, Entity, Material, Primitive, Renderer, SubPrimitive, Texture2D } from "@galacean/engine";
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import { SpineResource } from "../loader/SpineResource";
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import { SpineMaterial } from "./SpineMaterial";
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/**
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* Spine animation renderer, capable of rendering spine animations and providing functions for animation and skeleton manipulation.
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*/
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export declare class SpineAnimationRenderer extends Renderer {
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private static _defaultMaterial;
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private static _spineGenerator;
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private static _positionVertexElement;
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private static
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private static _lightColorVertexElement;
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private static _uvVertexElement;
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private static _darkColorVertexElement;
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/** @internal */
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static
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/** @internal */
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static _getDefaultMaterial(engine: Engine): Material;
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static _materialCacheMap: Map<string, SpineMaterial>;
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/**
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* The spacing between z layers in world units.
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*/
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@@ -25,16 +24,17 @@ export declare class SpineAnimationRenderer extends Renderer {
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If this option is enabled, the Spine editor must export textures with "Premultiply Alpha" checked.
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*/
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premultipliedAlpha: boolean;
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/**
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* Whether to enable dark color tint for your spine animation.
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* When your Spine animation uses "Tint Black" feature in the Spine editor, enable this to ensure
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* the rendered result matches the Spine editor preview.
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*/
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tintBlack: boolean;
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/**
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* Default state for spine animation.
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* Contains the default animation name to be played, whether this animation should loop, the default skin name.
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*/
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readonly defaultConfig: SpineAnimationDefaultConfig;
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/**
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* Hook function called after animation applied and before building render primitive.
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* This allows custom logic to be executed after animation state is applied but before buffer upload.
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*/
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onBeforeBuildPrimitive?: () => void;
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/** @internal */
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_primitive: Primitive;
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/** @internal */
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@@ -116,6 +116,10 @@ export declare class SpineAnimationRenderer extends Renderer {
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* @internal
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*/
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_clearSubPrimitives(): void;
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/**
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* @internal
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*/
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_getMaterial(texture: Texture2D, blendMode: BlendMode): Material;
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private _clearMaterialCache;
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private _applyDefaultConfig;
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/**
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@@ -1,8 +1,8 @@
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import { BlendMode, Color, Skeleton } from "@esotericsoftware/spine-core";
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import { SubPrimitive, Texture2D } from "@galacean/engine";
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-
import { SpineAnimationRenderer } from "./SpineAnimationRenderer";
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import { ClearablePool } from "../util/ClearablePool";
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import { ReturnablePool } from "../util/ReturnablePool";
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import { SpineAnimationRenderer } from "./SpineAnimationRenderer";
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declare class SubRenderItem {
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subPrimitive: SubPrimitive;
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blendMode: BlendMode;
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@@ -13,8 +13,8 @@ declare class SubRenderItem {
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* @internal
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*/
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export declare class SpineGenerator {
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-
static
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-
static
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static vertexStrideWithoutTint: number;
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static vertexStrideWithTint: number;
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static tempDark: Color;
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static tempColor: Color;
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static tempVerts: any[];
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@@ -28,7 +28,6 @@ export declare class SpineGenerator {
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buildPrimitive(skeleton: Skeleton, renderer: SpineAnimationRenderer): void;
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addSeparateSlot(slotName: string): void;
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addSeparateSlotTexture(slotName: string, texture: Texture2D): void;
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private _createMaterialForTexture;
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private _createRenderItem;
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private _expandBounds;
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}
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@@ -1,6 +1,28 @@
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1
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-
import { Engine, Material } from "@galacean/engine";
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import { Engine, Material, Texture2D } from "@galacean/engine";
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import { BlendMode } from "@esotericsoftware/spine-core";
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export declare class SpineMaterial extends Material {
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private _blendMode;
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private static _spineVS;
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private static _spineFS;
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/**
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* @internal
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*/
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_setTintBlack(enabled: boolean): void;
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/**
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* @internal
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*/
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_setPremultipliedAlpha(enabled: boolean): void;
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/**
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* @internal
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*/
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_setTexture(value: Texture2D): void;
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constructor(engine: Engine);
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/**
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* @internal
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*/
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_setBlendMode(blendMode: BlendMode, premultipliedAlpha: boolean): void;
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/**
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* @internal
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*/
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_getBlendMode(): BlendMode;
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}
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