@galacean/engine-spine 0.0.0-experimental-engine-spine-20250613-2 → 0.0.0-experimental-engine-spine-20250624-2

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package/package.json CHANGED
@@ -1,5 +1,5 @@
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  {
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- "version": "0.0.0-experimental-engine-spine-20250613-2",
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+ "version": "0.0.0-experimental-engine-spine-20250624-2",
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  "description": "galacean spine runtime",
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  "name": "@galacean/engine-spine",
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  "main": "dist/main.js",
@@ -129,4 +129,4 @@
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  },
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  "types": "types/index.d.ts",
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  "repository": "https://github.com/johanzhu/engine-spine.git"
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- }
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+ }
@@ -1,19 +1,18 @@
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- import { AnimationState, Skeleton } from "@esotericsoftware/spine-core";
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- import { BoundingBox, Buffer, Engine, Entity, Material, Primitive, Renderer, SubPrimitive } from "@galacean/engine";
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+ import { AnimationState, Skeleton, BlendMode } from "@esotericsoftware/spine-core";
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+ import { BoundingBox, Buffer, Entity, Material, Primitive, Renderer, SubPrimitive, Texture2D } from "@galacean/engine";
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  import { SpineResource } from "../loader/SpineResource";
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+ import { SpineMaterial } from "./SpineMaterial";
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  /**
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  * Spine animation renderer, capable of rendering spine animations and providing functions for animation and skeleton manipulation.
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  */
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  export declare class SpineAnimationRenderer extends Renderer {
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- private static _defaultMaterial;
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  private static _spineGenerator;
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  private static _positionVertexElement;
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- private static _colorVertexElement;
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+ private static _lightColorVertexElement;
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  private static _uvVertexElement;
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+ private static _darkColorVertexElement;
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  /** @internal */
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- static _materialCache: Map<string, Material>;
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- /** @internal */
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- static _getDefaultMaterial(engine: Engine): Material;
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+ static _materialCacheMap: Map<string, SpineMaterial>;
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  /**
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  * The spacing between z layers in world units.
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  */
@@ -25,16 +24,19 @@ export declare class SpineAnimationRenderer extends Renderer {
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  If this option is enabled, the Spine editor must export textures with "Premultiply Alpha" checked.
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  */
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  premultipliedAlpha: boolean;
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+ private _tintBlack;
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+ /**
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+ * Whether to enable dark color tint for your spine animation.
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+ * When your Spine animation uses "Tint Black" feature in the Spine editor, enable this to ensure
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+ * the rendered result matches the Spine editor preview.
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+ */
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+ get tintBlack(): boolean;
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+ set tintBlack(value: boolean);
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  /**
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  * Default state for spine animation.
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  * Contains the default animation name to be played, whether this animation should loop, the default skin name.
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  */
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  readonly defaultConfig: SpineAnimationDefaultConfig;
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- /**
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- * Hook function called after animation applied and before building render primitive.
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- * This allows custom logic to be executed after animation state is applied but before buffer upload.
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- */
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- onBeforeBuildPrimitive?: () => void;
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  /** @internal */
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  _primitive: Primitive;
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  /** @internal */
@@ -116,6 +118,10 @@ export declare class SpineAnimationRenderer extends Renderer {
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  * @internal
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  */
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  _clearSubPrimitives(): void;
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+ /**
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+ * @internal
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+ */
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+ _getMaterial(texture: Texture2D, blendMode: BlendMode): Material;
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  private _clearMaterialCache;
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  private _applyDefaultConfig;
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  /**
@@ -1,8 +1,8 @@
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  import { BlendMode, Color, Skeleton } from "@esotericsoftware/spine-core";
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  import { SubPrimitive, Texture2D } from "@galacean/engine";
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- import { SpineAnimationRenderer } from "./SpineAnimationRenderer";
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  import { ClearablePool } from "../util/ClearablePool";
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  import { ReturnablePool } from "../util/ReturnablePool";
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+ import { SpineAnimationRenderer } from "./SpineAnimationRenderer";
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  declare class SubRenderItem {
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  subPrimitive: SubPrimitive;
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  blendMode: BlendMode;
@@ -13,8 +13,8 @@ declare class SubRenderItem {
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  * @internal
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  */
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  export declare class SpineGenerator {
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- static VERTEX_SIZE: number;
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- static VERTEX_STRIDE: number;
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+ static vertexStrideWithoutTint: number;
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+ static vertexStrideWithTint: number;
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  static tempDark: Color;
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  static tempColor: Color;
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  static tempVerts: any[];
@@ -28,7 +28,6 @@ export declare class SpineGenerator {
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  buildPrimitive(skeleton: Skeleton, renderer: SpineAnimationRenderer): void;
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  addSeparateSlot(slotName: string): void;
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  addSeparateSlotTexture(slotName: string, texture: Texture2D): void;
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- private _createMaterialForTexture;
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  private _createRenderItem;
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  private _expandBounds;
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  }
@@ -1,6 +1,28 @@
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- import { Engine, Material } from "@galacean/engine";
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+ import { Engine, Material, Texture2D } from "@galacean/engine";
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+ import { BlendMode } from "@esotericsoftware/spine-core";
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  export declare class SpineMaterial extends Material {
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+ private _blendMode;
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  private static _spineVS;
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  private static _spineFS;
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+ /**
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+ * @internal
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+ */
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+ _setTintBlack(enabled: boolean): void;
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+ /**
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+ * @internal
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+ */
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+ _setPremultipliedAlpha(enabled: boolean): void;
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+ /**
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+ * @internal
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+ */
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+ _setTexture(value: Texture2D): void;
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  constructor(engine: Engine);
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+ /**
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+ * @internal
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+ */
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+ _setBlendMode(blendMode: BlendMode, premultipliedAlpha: boolean): void;
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+ /**
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+ * @internal
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+ */
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+ _getBlendMode(): BlendMode;
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  }