@galacean/engine-spine 0.0.0-experimental-engine-spine-20241116 → 0.0.0-experimental-engine-spine-caifu.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +42 -64
- package/dist/browser.js +1 -1
- package/dist/main.js +1 -1
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +1 -1
- package/dist/module.js +1 -1
- package/dist/module.js.map +1 -1
- package/package.json +36 -36
- package/types/SpineAnimationRenderer.d.ts +60 -43
- package/types/SpineGenerator.d.ts +4 -1
- package/types/index.d.ts +1 -1
- package/types/loader/SkeletonDataResource.d.ts +1 -1
- package/types/loader/SpineLoader.d.ts +3 -3
- package/types/util/AttachmentTools.d.ts +22 -0
- package/types/util/BlendMode.d.ts +1 -1
- package/types/util/BufferReader.d.ts +2 -4
package/package.json
CHANGED
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@@ -1,69 +1,69 @@
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{
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"version": "0.0.0-experimental-engine-spine-
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"version": "0.0.0-experimental-engine-spine-caifu.0",
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"description": "galacean spine runtime",
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"name": "@galacean/engine-spine",
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"main": "dist/main.js",
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"browser": "dist/browser.js",
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"module": "dist/module.js",
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"dependencies": {
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"@esotericsoftware/spine-core": "~4.2.
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"@esotericsoftware/spine-core": "~4.2.66"
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},
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"peerDependencies": {
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"@galacean/engine": ">=1.3.
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"@galacean/engine": ">=1.3.0-alpha.0"
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},
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"devDependencies": {
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"@babel/core": "^7.
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"@babel/plugin-proposal-class-properties": "^7.
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"@babel/plugin-proposal-decorators": "^7.
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"@babel/plugin-proposal-optional-chaining": "^7.
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"@babel/plugin-transform-class-properties": "^7.
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"@babel/plugin-transform-object-assign": "^7.
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"@babel/preset-env": "^7.
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"@babel/preset-typescript": "^7.
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"@galacean/engine": "^1.3.
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"@babel/core": "^7.26.0",
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"@babel/plugin-proposal-class-properties": "^7.18.6",
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"@babel/plugin-proposal-decorators": "^7.25.9",
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"@babel/plugin-proposal-optional-chaining": "^7.21.0",
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"@babel/plugin-transform-class-properties": "^7.25.9",
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"@babel/plugin-transform-object-assign": "^7.25.9",
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"@babel/preset-env": "^7.26.0",
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"@babel/preset-typescript": "^7.26.0",
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"@galacean/engine": "^1.3.11",
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"@galacean/engine-toolkit": "beta",
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"@rollup/plugin-babel": "^5.
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"@rollup/plugin-babel": "^5.3.1",
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"@rollup/plugin-commonjs": "^16.0.0",
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"@rollup/plugin-inject": "^4.0.
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"@rollup/plugin-inject": "^4.0.4",
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"@rollup/plugin-node-resolve": "^10.0.0",
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"@rollup/plugin-replace": "^2.
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"@rollup/plugin-terser": "^0.4.
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"@swc/core": "^1.3
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"@swc/helpers": "^0.5",
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"@types/chai": "^4.3.
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"@types/jest": "^29.5.
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"@types/node": "^20.
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"@vitejs/plugin-basic-ssl": "^1.
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"@rollup/plugin-replace": "^2.4.2",
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"@rollup/plugin-terser": "^0.4.4",
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"@swc/core": "^1.9.3",
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"@swc/helpers": "^0.5.15",
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"@types/chai": "^4.3.20",
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"@types/jest": "^29.5.14",
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"@types/node": "^20.17.9",
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"@vitejs/plugin-basic-ssl": "^1.2.0",
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"babel-core": "^6.26.3",
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"babel-jest": "^29.7.0",
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"chai": "^4.
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"chai-spies": "^1.
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"chai": "^4.5.0",
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"chai-spies": "^1.1.0",
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"cross-env": "^5.2.1",
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"cypress": "^13.
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"cypress": "^13.16.0",
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"cypress-recurse": "^1.35.3",
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"dat.gui": "^0.7.9",
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"jest": "^29.7.0",
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"jest-environment-jsdom": "^29.7.0",
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"jest-webgl-canvas-mock": "^2.5.3",
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"nock": "^13.5.
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"odiff-bin": "^3.0
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"nock": "^13.5.6",
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"odiff-bin": "^3.2.0",
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"react": "^16.14.0",
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"react-dom": "^16.14.0",
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"regenerator-runtime": "^0.14.1",
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"rollup": "^2.
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"rollup-plugin-glslify": "^1.
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"rollup": "^2.79.2",
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"rollup-plugin-glslify": "^1.3.1",
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"rollup-plugin-modify": "^3.0.0",
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"rollup-plugin-serve": "^1.1.
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"rollup-plugin-swc3": "^0.8.
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"rollup-plugin-serve": "^1.1.1",
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"rollup-plugin-swc3": "^0.8.2",
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"rollup-plugin-terser": "^7.0.2",
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"rollup-plugin-version-injector": "^1.3.3",
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"sass": "^1.
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"sinon": "^18.0.
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"ts-jest": "^29.2.
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"sass": "^1.81.1",
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"sinon": "^18.0.1",
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"ts-jest": "^29.2.5",
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"ts-node": "^10.9.2",
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"tsconfig-paths": "^4.2.0",
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"typescript": "^5.
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"vite": "^5.
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"typescript": "^5.7.2",
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"vite": "^5.4.11"
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},
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"ci": {
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"type": "aci",
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import { Skeleton, AnimationState } from "@esotericsoftware/spine-core";
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import { Skeleton, SkeletonData, AnimationState, AnimationStateData } from "@esotericsoftware/spine-core";
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import { Buffer, Renderer, Entity, Material, Engine, BoundingBox, Primitive, SubPrimitive } from "@galacean/engine";
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import {
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import { SkeletonDataResource } from "./loader/SkeletonDataResource";
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/**
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* Spine animation renderer, capable of rendering spine animations and providing functions for animation and skeleton manipulation.
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*/
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/** @internal */
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static _materialCache: Map<string, Material>;
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/** @internal */
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static _animationDataCache: Map<SkeletonData, AnimationStateData>;
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/** @internal */
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static _getDefaultMaterial(engine: Engine): Material;
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/**
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zSpacing: number;
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/**
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* Whether to premultiplied alpha for texture.
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premultipliedAlpha: boolean;
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/** Render setting for spine rendering. */
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setting: SpineRenderSetting;
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/**
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* Default state for spine animation.
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* Contains the default animation name to be played, whether this animation should loop,
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* Contains the default animation name to be played, whether this animation should loop,
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* the default skin name, and the default scale of the skeleton.
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*/
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defaultState: DefaultState;
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/** @internal */
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_primitive: Primitive;
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/** @internal */
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/** @internal */
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_vertexCount: number;
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/** @internal */
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_resource:
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_resource: SkeletonDataResource;
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private _skeleton;
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private _state;
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private _needsInitialize;
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/**
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*
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* Spine resource of current spine animation.This property allows you to switch between different animations at runtime.
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*/
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get resource(): SkeletonDataResource;
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set resource(value: SkeletonDataResource);
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/**
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* Provides access to `AnimationState` which controls animation playback on a skeleton.
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* You can use its API to manage, blend, and transition between multiple simultaneous animations effectively.
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get state(): AnimationState;
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/**
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*
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*
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* Provides access to `Skeleton`, which defines the structure of a Spine model.
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* Through its API, users can manipulate bone positions, rotations, scaling
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* and change spine attachment to customize character appearances dynamically during runtime.
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get skeleton(): Skeleton;
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* @internal
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constructor(entity: Entity);
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/**
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* Separate slot by slot name. This will add a new sub primitive, and new materials.
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*/
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addSeparateSlot(slotName: string): void;
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* @internal
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* @internal
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*/
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_calculateGeneratorBounds(worldBounds: BoundingBox): void;
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* @internal
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_setSkeleton(skeleton: Skeleton): void;
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* @internal
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_setState(state: AnimationState): void;
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* @internal
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* @internal
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*/
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_createBuffer(vertexCount: number): void;
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* @internal
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* @internal
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*/
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_onWorldVolumeChanged(): void;
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private _initialize;
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private _onAnimationStart;
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private _onAnimationComplete;
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private _clearMaterialCache;
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private
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/**
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* * @deprecated This property is deprecated and will be removed in future releases.
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* Spine resource of current spine animation.
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get resource(): SpineResource;
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/**
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* * @deprecated This property is deprecated and will be removed in future releases.
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* Sets the Spine resource for the current animation. This property allows switching to a different `SpineResource`.
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*
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* @param value - The new `SpineResource` to be used for the current animation
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set resource(value: SpineResource);
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private _initializeDefaultState;
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}
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/**
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* @internal
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/** Include world position and world bounds. */
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WorldVolume = 1
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}
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/**
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* Render setting for spine rendering.
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*/
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export declare class SpineRenderSetting {
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/**
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* The spacing between z layers @defaultValue `0.01`
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*/
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zSpacing: number;
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/**
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* Whether to use clipping @defaultValue `true`
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*/
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useClipping: boolean;
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/**
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* Creates an instance of SpineRenderSetting.
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*/
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constructor(
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/**
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* The spacing between z layers @defaultValue `0.01`
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*/
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zSpacing?: number,
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/**
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* Whether to use clipping @defaultValue `true`
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*/
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useClipping?: boolean);
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}
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/**
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* Default state for spine animation.
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* Contains the default animation name to be played, whether this animation should loop,
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* the default skin name, and the default scale of the skeleton.
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*/
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export declare class
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export declare class DefaultState {
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/**
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* The default scale of the animation @defaultValue `1`
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*/
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scale: number;
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/**
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* Whether the default animation should loop @defaultValue `true. The default animation should loop`
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*/
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skinName: string;
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/**
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* Creates an instance of
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* Creates an instance of DefaultState
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constructor(
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/**
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* The default scale of the animation @defaultValue `1`
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*/
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scale?: number,
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/**
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* Whether the default animation should loop @defaultValue `true. The default animation should loop`
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*/
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import { Texture2D, SubPrimitive, BoundingBox } from "@galacean/engine";
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import { Skeleton, Color, BlendMode } from "@esotericsoftware/spine-core";
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import { Skeleton, Color, BlendMode, SkeletonData } from "@esotericsoftware/spine-core";
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import { SpineAnimationRenderer } from "./SpineAnimationRenderer";
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import { AdaptiveTexture } from "./loader/LoaderUtils";
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import { ReturnablePool } from "./util/ReturnablePool";
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private _subRenderItems;
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private _separateSlots;
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private _separateSlotTextureMap;
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getMaxVertexCount(skeletonData: SkeletonData): number;
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|
buildPrimitive(skeleton: Skeleton, renderer: SpineAnimationRenderer): void;
|
|
30
31
|
addSeparateSlot(slotName: string): void;
|
|
31
32
|
addSeparateSlotTexture(slotName: string, texture: Texture2D): void;
|
|
32
33
|
private _createMaterialForTexture;
|
|
33
34
|
private _expandByPoint;
|
|
35
|
+
private _collectUniqueAttachments;
|
|
36
|
+
private _calculateTotalVertexCount;
|
|
34
37
|
}
|
|
35
38
|
export {};
|
package/types/index.d.ts
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
import "./loader/SpineLoader";
|
|
2
2
|
import "./loader/EditorSpineAtlasLoader";
|
|
3
3
|
export { SpineAnimationRenderer } from "./SpineAnimationRenderer";
|
|
4
|
-
export {
|
|
4
|
+
export { SkeletonDataResource } from "./loader/SkeletonDataResource";
|
|
5
5
|
export { createTextureAtlas } from "./loader/LoaderUtils";
|
|
6
6
|
export * from "@esotericsoftware/spine-core";
|
|
7
7
|
export declare const version = "__buildVersion";
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { SkeletonData } from "
|
|
1
|
+
import { SkeletonData } from "@esotericsoftware/spine-core";
|
|
2
2
|
import { Engine, ReferResource, Texture2D } from "@galacean/engine";
|
|
3
3
|
export declare class SkeletonDataResource extends ReferResource {
|
|
4
4
|
readonly textures: Texture2D[];
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { AssetPromise, Loader, LoadItem, ResourceManager } from "@galacean/engine";
|
|
2
|
-
import {
|
|
2
|
+
import { SkeletonDataResource } from "./SkeletonDataResource";
|
|
3
3
|
export type SpineAssetBundle = {
|
|
4
4
|
skeletonPath: string;
|
|
5
5
|
skeletonExtension: string;
|
|
@@ -14,14 +14,14 @@ type SpineLoaderParams = {
|
|
|
14
14
|
type SpineLoadItem = LoadItem & {
|
|
15
15
|
params?: SpineLoaderParams;
|
|
16
16
|
};
|
|
17
|
-
export declare class SpineLoader extends Loader<
|
|
17
|
+
export declare class SpineLoader extends Loader<SkeletonDataResource> {
|
|
18
18
|
static imageExtensions: string[];
|
|
19
19
|
static skeletonExtensions: string[];
|
|
20
20
|
static parseAndAssignSpineAsset(url: string, fileExtension: string | null, bundle: SpineAssetBundle): void;
|
|
21
21
|
static deriveAndAssignSpineAsset(url: string, fileExtension: string | null, bundle: SpineAssetBundle): void;
|
|
22
22
|
static verifyFileExtensions(fileExtensions: string | string[], expectArray: boolean): string | string[] | null;
|
|
23
23
|
static getUrlExtension(url: string, fileExtension: string): string | null;
|
|
24
|
-
load(item: SpineLoadItem, resourceManager: ResourceManager): AssetPromise<
|
|
24
|
+
load(item: SpineLoadItem, resourceManager: ResourceManager): AssetPromise<SkeletonDataResource>;
|
|
25
25
|
private _handleEditorAsset;
|
|
26
26
|
private _handleOriginAsset;
|
|
27
27
|
private _determineSkeletonDataType;
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
import { Attachment, MeshAttachment, RegionAttachment, TextureAtlasRegion } from "@esotericsoftware/spine-core";
|
|
2
|
+
/**
|
|
3
|
+
* Creates a new `RegionAttachment` from a specified texture atlas region.
|
|
4
|
+
*
|
|
5
|
+
* @param region - The texture atlas region used to create the attachment.
|
|
6
|
+
* @param attachmentName - The name of the new attachment.
|
|
7
|
+
* @param scale - A scaling factor applied to the attachment's dimensions (default is 1).
|
|
8
|
+
* @param rotation - The rotation angle of the attachment in degrees (default is 0).
|
|
9
|
+
* @returns The created `RegionAttachment` with the passed in region.
|
|
10
|
+
*/
|
|
11
|
+
export declare function createAttachmentFromRegion(region: TextureAtlasRegion, attachmentName: string, scale?: number, rotation?: number): RegionAttachment;
|
|
12
|
+
/**
|
|
13
|
+
* Clones an attachment (`RegionAttachment` or `MeshAttachment`) and applies a new texture atlas region.
|
|
14
|
+
*
|
|
15
|
+
* @param attachment - The attachment to clone (either `RegionAttachment` or `MeshAttachment`).
|
|
16
|
+
* @param atlasRegion - The new texture atlas region to associate with the cloned attachment.
|
|
17
|
+
* @param useOriginalRegionSize - Whether to retain the original region's size for the cloned attachment (default is `false`).
|
|
18
|
+
* @param scale - A scaling factor applied to the dimensions of the cloned attachment (default is 1).
|
|
19
|
+
* @param cloneMeshAsLinked - If `true`, clones a `MeshAttachment` as a linked mesh (default is `true`).
|
|
20
|
+
* @returns The cloned attachment with the specified properties and the new texture region.
|
|
21
|
+
*/
|
|
22
|
+
export declare function cloneAttachmentWithRegion(attachment: RegionAttachment | MeshAttachment, atlasRegion: TextureAtlasRegion, useOriginalRegionSize?: boolean, scale?: number, cloneMeshAsLinked?: boolean): Attachment;
|
|
@@ -1,4 +1,4 @@
|
|
|
1
1
|
import { BlendMode } from "@esotericsoftware/spine-core";
|
|
2
2
|
import { Material } from "@galacean/engine";
|
|
3
|
-
export declare function setBlendMode(material: Material, blendMode: BlendMode
|
|
3
|
+
export declare function setBlendMode(material: Material, blendMode: BlendMode): void;
|
|
4
4
|
export declare function getBlendMode(material: Material): BlendMode;
|
|
@@ -1,10 +1,8 @@
|
|
|
1
1
|
export declare class BufferReader {
|
|
2
|
+
data: Uint8Array;
|
|
2
3
|
private _dataView;
|
|
3
4
|
private _position;
|
|
4
|
-
|
|
5
|
-
constructor(data?: Uint8Array, byteOffset?: number, byteLength?: number);
|
|
6
|
-
init(data: Uint8Array, byteOffset?: number, byteLength?: number): void;
|
|
7
|
-
reset(): void;
|
|
5
|
+
constructor(data: Uint8Array, byteOffset?: number, byteLength?: number);
|
|
8
6
|
nextUint16(): number;
|
|
9
7
|
nextStr(): string;
|
|
10
8
|
nextImageData(): Uint8Array;
|