@galacean/engine-spine 0.0.0-experimental-engine-spine-20240821 → 0.0.0-experimental-engine-spine-20241104
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +67 -43
- package/dist/browser.js +1 -1
- package/dist/main.js +1 -1
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +1 -1
- package/dist/module.js +1 -1
- package/dist/module.js.map +1 -1
- package/package.json +67 -9
- package/types/SpineAnimationRenderer.d.ts +43 -60
- package/types/SpineGenerator.d.ts +1 -4
- package/types/index.d.ts +2 -2
- package/types/loader/EditorSpineAtlasLoader.d.ts +1 -1
- package/types/loader/LoaderUtils.d.ts +1 -1
- package/types/loader/SpineLoader.d.ts +3 -3
- package/types/loader/SpineResource.d.ts +33 -0
- package/types/util/BlendMode.d.ts +2 -2
package/package.json
CHANGED
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@@ -1,21 +1,25 @@
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{
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"version": "0.0.0-experimental-engine-spine-
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"version": "0.0.0-experimental-engine-spine-20241104",
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"description": "galacean spine runtime",
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"name": "@galacean/engine-spine",
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"main": "dist/main.js",
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"browser": "dist/browser.js",
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"module": "dist/module.js",
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"dependencies": {
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"@esotericsoftware/spine-core": "~4.2.1"
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},
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"peerDependencies": {
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"@galacean/engine": ">=1.3.0
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"@galacean/engine": ">=1.3.0"
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},
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"devDependencies": {
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"@babel/core": "^7.22.5",
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"@babel/plugin-proposal-class-properties": "^7.12.1",
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"@babel/plugin-proposal-decorators": "^7.12.1",
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"@babel/plugin-proposal-optional-chaining": "^7.12.1",
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"@babel/plugin-transform-class-properties": "^7.24.7",
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"@babel/plugin-transform-object-assign": "^7.12.1",
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"@babel/preset-env": "^7.
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"@babel/preset-typescript": "^7.
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"@babel/preset-env": "^7.24.8",
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"@babel/preset-typescript": "^7.24.7",
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"@galacean/engine": "^1.3.0-alpha.3",
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"@galacean/engine-toolkit": "beta",
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"@rollup/plugin-babel": "^5.2.1",
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"@rollup/plugin-terser": "^0.4.3",
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"@swc/core": "^1.3.32",
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"@swc/helpers": "^0.5",
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"
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"@types/chai": "^4.3.16",
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"@types/jest": "^29.5.12",
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"@types/node": "^20.14.10",
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"@vitejs/plugin-basic-ssl": "^1.1.0",
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"babel-core": "^6.26.3",
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"babel-jest": "^29.7.0",
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"chai": "^4.3.6",
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"chai-spies": "^1.0.0",
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"cross-env": "^5.2.1",
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"cypress": "^13.13.0",
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"cypress-recurse": "^1.35.3",
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"dat.gui": "^0.7.9",
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"jest": "^29.7.0",
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"jest-environment-jsdom": "^29.7.0",
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"jest-webgl-canvas-mock": "^2.5.3",
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"nock": "^13.5.4",
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"odiff-bin": "^3.0.1",
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"react": "^16.14.0",
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"react-dom": "^16.14.0",
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"regenerator-runtime": "^0.14.1",
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"rollup": "^2.32.0",
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"rollup-plugin-glslify": "^1.2.0",
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"rollup-plugin-modify": "^3.0.0",
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"rollup-plugin-swc3": "^0.8.0",
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"rollup-plugin-terser": "^7.0.2",
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"rollup-plugin-version-injector": "^1.3.3",
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"
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"
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"sass": "^1.77.8",
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"sinon": "^18.0.0",
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"ts-jest": "^29.2.2",
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"ts-node": "^10.9.2",
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"tsconfig-paths": "^4.2.0",
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"typescript": "^5.5.3",
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"vite": "^5.3.4"
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},
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"ci": {
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"type": "aci",
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"types",
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"dist"
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],
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"jest": {
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"runner": "jest-runner",
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"testEnvironment": "jsdom",
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"testEnvironmentOptions": {
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"url": "https://mdn.alipayobjects.com/",
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"userAgent": "Agent/007"
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},
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"preset": "ts-jest",
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"collectCoverage": true,
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"testRegex": "(/tests/.*\\.(test|spec))\\.ts?$",
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"collectCoverageFrom": [
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"src/**/*.ts"
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],
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"transform": {
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"^.+\\.js$": "babel-jest",
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"^.+\\.ts$": "ts-jest"
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},
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"transformIgnorePatterns": [
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"node_modules/(?!(.*@esotericsoftware/spine-core.*))"
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],
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"setupFilesAfterEnv": [
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"./jest.setup.ts",
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"jest-webgl-canvas-mock"
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]
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},
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"scripts": {
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"example": "vite",
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"test": "jest",
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"test
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"test:cov": "jest --coverage",
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"test:debug": "cross-env DEBUG_MODE=1 jest",
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"e2e:case": "vite serve ./e2e/.dev --config ./e2e/.dev/vite.config.js",
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"e2e": "cypress run --browser chrome --headless",
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"e2e:debug": "cypress open",
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"dev": "rollup -cw",
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"build": "npm run b:types && cross-env BUILD_TYPE=ALL rollup -c",
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"build:watch": "npm run b:types && cross-env BUILD_TYPE=ALL rollup -c --watch",
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"b:types": "tsc --emitDeclarationOnly"
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},
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"types": "types/index.d.ts",
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"repository": "https://github.com/johanzhu/engine-spine.git"
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"repository": "https://github.com/johanzhu/engine-spine.git",
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"publishConfig": {
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"access": "public",
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"registry": "https://registry.npmjs.org"
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}
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}
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import { Skeleton,
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import { Skeleton, AnimationState } from "@esotericsoftware/spine-core";
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import { Buffer, Renderer, Entity, Material, Engine, BoundingBox, Primitive, SubPrimitive } from "@galacean/engine";
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import {
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import { SpineResource } from "./loader/SpineResource";
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/**
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* Spine animation renderer, capable of rendering spine animations and providing functions for animation and skeleton manipulation.
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*/
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/** @internal */
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static _materialCache: Map<string, Material>;
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/** @internal */
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static _animationDataCache: Map<SkeletonData, AnimationStateData>;
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/** @internal */
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static _getDefaultMaterial(engine: Engine): Material;
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/**
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/**
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* The spacing between z layers.
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*/
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zSpacing: number;
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/**
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* Whether to premultiplied alpha for texture.
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*/
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premultipliedAlpha: boolean;
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/**
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* Default state for spine animation.
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* Contains the default animation name to be played, whether this animation should loop,
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* the default skin name, and the default scale of the skeleton.
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* Contains the default animation name to be played, whether this animation should loop, the default skin name.
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*/
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readonly defaultConfig: SpineAnimationDefaultConfig;
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/** @internal */
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_primitive: Primitive;
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/** @internal */
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_vertexCount: number;
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/** @internal */
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_resource:
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_resource: SpineResource;
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private _skeleton;
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private _state;
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private _needsInitialize;
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/**
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* Spine
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get resource(): SkeletonDataResource;
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set resource(value: SkeletonDataResource);
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/**
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* Provides access to `AnimationState` which controls animation playback on a skeleton.
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* You can use its API to manage, blend, and transition between multiple simultaneous animations effectively.
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* The Spine.AnimationState object of this SpineAnimationRenderer.
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* Manage, blend, and transition between multiple simultaneous animations effectively.
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get state(): AnimationState;
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/**
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*
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*
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* The Spine.Skeleton object of this SpineAnimationRenderer.
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* Manipulate bone positions, rotations, scaling
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* and change spine attachment to customize character appearances dynamically during runtime.
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get skeleton(): Skeleton;
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* @internal
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constructor(entity: Entity);
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* Separate slot by slot name. This will add a new sub primitive, and new materials.
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addSeparateSlot(slotName: string): void;
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* @internal
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* @internal
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*/
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_calculateGeneratorBounds(worldBounds: BoundingBox): void;
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/**
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* @internal
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_setSkeleton(skeleton: Skeleton): void;
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/**
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* @internal
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*/
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_setState(state: AnimationState): void;
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* @internal
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_createAndBindBuffer(vertexCount: number): void;
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* @internal
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_onWorldVolumeChanged(): void;
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private _initialize;
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private _onAnimationStart;
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private _onAnimationComplete;
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private _clearMaterialCache;
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private
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private _applyDefaultConfig;
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/**
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* * @deprecated This property is deprecated and will be removed in future releases.
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* Spine resource of current spine animation.
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*/
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get resource(): SpineResource;
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/**
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* * @deprecated This property is deprecated and will be removed in future releases.
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* Sets the Spine resource for the current animation. This property allows switching to a different `SpineResource`.
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*
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* @param value - The new `SpineResource` to be used for the current animation
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*/
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set resource(value: SpineResource);
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}
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/**
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* @internal
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/** Include world position and world bounds. */
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}
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* Render setting for spine rendering.
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export declare class SpineRenderSetting {
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* The spacing between z layers @defaultValue `0.01`
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zSpacing: number;
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* Whether to use clipping @defaultValue `true`
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useClipping: boolean;
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* Creates an instance of SpineRenderSetting.
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constructor(
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* Whether to use clipping @defaultValue `true`
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useClipping?: boolean);
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* the default skin name, and the default scale of the skeleton.
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*/
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export declare class
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* The default scale of the animation @defaultValue `1`
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scale: number;
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export declare class SpineAnimationDefaultConfig {
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* Whether the default animation should loop @defaultValue `true. The default animation should loop`
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skinName: string;
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* Creates an instance of default config
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constructor(
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scale?: number,
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import { Texture2D, SubPrimitive, BoundingBox } from "@galacean/engine";
|
|
2
|
-
import { Skeleton, Color, BlendMode
|
|
2
|
+
import { Skeleton, Color, BlendMode } from "@esotericsoftware/spine-core";
|
|
3
3
|
import { SpineAnimationRenderer } from "./SpineAnimationRenderer";
|
|
4
4
|
import { AdaptiveTexture } from "./loader/LoaderUtils";
|
|
5
5
|
import { ReturnablePool } from "./util/ReturnablePool";
|
|
@@ -26,13 +26,10 @@ export declare class SpineGenerator {
|
|
|
26
26
|
private _subRenderItems;
|
|
27
27
|
private _separateSlots;
|
|
28
28
|
private _separateSlotTextureMap;
|
|
29
|
-
getMaxVertexCount(skeletonData: SkeletonData): number;
|
|
30
29
|
buildPrimitive(skeleton: Skeleton, renderer: SpineAnimationRenderer): void;
|
|
31
30
|
addSeparateSlot(slotName: string): void;
|
|
32
31
|
addSeparateSlotTexture(slotName: string, texture: Texture2D): void;
|
|
33
32
|
private _createMaterialForTexture;
|
|
34
33
|
private _expandByPoint;
|
|
35
|
-
private _collectUniqueAttachments;
|
|
36
|
-
private _calculateTotalVertexCount;
|
|
37
34
|
}
|
|
38
35
|
export {};
|
package/types/index.d.ts
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
import "./loader/SpineLoader";
|
|
2
2
|
import "./loader/EditorSpineAtlasLoader";
|
|
3
3
|
export { SpineAnimationRenderer } from "./SpineAnimationRenderer";
|
|
4
|
-
export {
|
|
4
|
+
export { SpineResource } from "./loader/SpineResource";
|
|
5
5
|
export { createTextureAtlas } from "./loader/LoaderUtils";
|
|
6
|
-
export * from "
|
|
6
|
+
export * from "@esotericsoftware/spine-core";
|
|
7
7
|
export declare const version = "__buildVersion";
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { AssetPromise, Loader, ResourceManager, LoadItem } from "@galacean/engine";
|
|
2
|
-
import { TextureAtlas } from "
|
|
2
|
+
import { TextureAtlas } from "@esotericsoftware/spine-core";
|
|
3
3
|
declare class EditorSpineAtlasLoader extends Loader<TextureAtlas> {
|
|
4
4
|
load(item: LoadItem, resourceManager: ResourceManager): AssetPromise<TextureAtlas>;
|
|
5
5
|
}
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { AssetPromise, Engine, Texture2D } from "@galacean/engine";
|
|
2
|
-
import { TextureAtlas, SkeletonData, Texture, TextureFilter, TextureWrap } from "
|
|
2
|
+
import { TextureAtlas, SkeletonData, Texture, TextureFilter, TextureWrap } from "@esotericsoftware/spine-core";
|
|
3
3
|
export declare function createSkeletonData(textureAtlas: TextureAtlas, skeletonTextData: string | ArrayBuffer, skeletonFileType: 'json' | 'skel'): SkeletonData;
|
|
4
4
|
export declare function loadTexturesByPath(imagePaths: string[], imageExtensions: string[], engine: Engine): Promise<Texture2D[]>;
|
|
5
5
|
export declare function loadTextureAtlas(atlasPath: string, engine: Engine): Promise<TextureAtlas>;
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { AssetPromise, Loader, LoadItem, ResourceManager } from "@galacean/engine";
|
|
2
|
-
import {
|
|
2
|
+
import { SpineResource } from "./SpineResource";
|
|
3
3
|
export type SpineAssetBundle = {
|
|
4
4
|
skeletonPath: string;
|
|
5
5
|
skeletonExtension: string;
|
|
@@ -14,14 +14,14 @@ type SpineLoaderParams = {
|
|
|
14
14
|
type SpineLoadItem = LoadItem & {
|
|
15
15
|
params?: SpineLoaderParams;
|
|
16
16
|
};
|
|
17
|
-
export declare class SpineLoader extends Loader<
|
|
17
|
+
export declare class SpineLoader extends Loader<SpineResource> {
|
|
18
18
|
static imageExtensions: string[];
|
|
19
19
|
static skeletonExtensions: string[];
|
|
20
20
|
static parseAndAssignSpineAsset(url: string, fileExtension: string | null, bundle: SpineAssetBundle): void;
|
|
21
21
|
static deriveAndAssignSpineAsset(url: string, fileExtension: string | null, bundle: SpineAssetBundle): void;
|
|
22
22
|
static verifyFileExtensions(fileExtensions: string | string[], expectArray: boolean): string | string[] | null;
|
|
23
23
|
static getUrlExtension(url: string, fileExtension: string): string | null;
|
|
24
|
-
load(item: SpineLoadItem, resourceManager: ResourceManager): AssetPromise<
|
|
24
|
+
load(item: SpineLoadItem, resourceManager: ResourceManager): AssetPromise<SpineResource>;
|
|
25
25
|
private _handleEditorAsset;
|
|
26
26
|
private _handleOriginAsset;
|
|
27
27
|
private _determineSkeletonDataType;
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
import { AnimationStateData, SkeletonData } from "@esotericsoftware/spine-core";
|
|
2
|
+
import { Engine, Entity, ReferResource } from "@galacean/engine";
|
|
3
|
+
/**
|
|
4
|
+
* Represents a resource that manages Spine animation data, textures, and entity templates for the Galacean engine.
|
|
5
|
+
*
|
|
6
|
+
*/
|
|
7
|
+
export declare class SpineResource extends ReferResource {
|
|
8
|
+
/** The url of skeletonData. */
|
|
9
|
+
readonly url: string;
|
|
10
|
+
private _texturesInSpineAtlas;
|
|
11
|
+
private _skeletonData;
|
|
12
|
+
private _stateData;
|
|
13
|
+
private _template;
|
|
14
|
+
constructor(engine: Engine, skeletonData: SkeletonData, url?: string);
|
|
15
|
+
/**
|
|
16
|
+
* The skeleton data associated with this Spine resource.
|
|
17
|
+
*/
|
|
18
|
+
get skeletonData(): SkeletonData;
|
|
19
|
+
/**
|
|
20
|
+
* The animation state data associated with this Spine resource.
|
|
21
|
+
*/
|
|
22
|
+
get stateData(): AnimationStateData;
|
|
23
|
+
/**
|
|
24
|
+
* Creates and returns a new instance of the spine entity template.
|
|
25
|
+
* @returns A instance of the spine entity template
|
|
26
|
+
*/
|
|
27
|
+
instantiate(): Entity;
|
|
28
|
+
protected _onDestroy(): void;
|
|
29
|
+
private _createTemplate;
|
|
30
|
+
private _associationTextureInSkeletonData;
|
|
31
|
+
private _disassociationSuperResource;
|
|
32
|
+
private _extractFileName;
|
|
33
|
+
}
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { BlendMode } from "
|
|
1
|
+
import { BlendMode } from "@esotericsoftware/spine-core";
|
|
2
2
|
import { Material } from "@galacean/engine";
|
|
3
|
-
export declare function setBlendMode(material: Material, blendMode: BlendMode): void;
|
|
3
|
+
export declare function setBlendMode(material: Material, blendMode: BlendMode, premultipliedAlpha: boolean): void;
|
|
4
4
|
export declare function getBlendMode(material: Material): BlendMode;
|