@galacean/engine-shaderlab 1.6.5 → 1.6.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +46 -19
- package/dist/browser.js.map +1 -1
- package/dist/browser.min.js +1 -1
- package/dist/browser.min.js.map +1 -1
- package/dist/browser.verbose.js +47 -20
- package/dist/browser.verbose.js.map +1 -1
- package/dist/browser.verbose.min.js +1 -1
- package/dist/browser.verbose.min.js.map +1 -1
- package/dist/main.js +46 -19
- package/dist/main.js.map +1 -1
- package/dist/main.verbose.js +47 -20
- package/dist/main.verbose.js.map +1 -1
- package/dist/module.js +46 -19
- package/dist/module.js.map +1 -1
- package/dist/module.verbose.js +47 -20
- package/dist/module.verbose.js.map +1 -1
- package/package.json +4 -4
package/dist/main.js
CHANGED
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@@ -4964,7 +4964,9 @@ var PpUtils = /*#__PURE__*/ function() {
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4964
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generatedIdx = generatedIdxEnd;
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}
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ret.push(source.slice(startIdx));
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4967
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-
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4967
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+
var result = ret.join("");
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4968
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// Replace multiple consecutive newlines with a single newline to clean up the output
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4969
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return result.replace(/\n\s*\n+/g, "\n");
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};
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return PpUtils;
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}();
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@@ -7609,12 +7611,19 @@ SourceLexer._symbolLexemeTable = {
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for(var i = 0, n = shaderSource.subShaders.length; i < n; i++){
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var subShader = shaderSource.subShaders[i];
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var curSubShaderGlobalStatements = shaderPendingContents.concat(subShader.pendingContents);
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var
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-
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var globalSubShaderStates = {
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constantMap: _extends({}, shaderRenderStates.constantMap),
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variableMap: _extends({}, shaderRenderStates.variableMap)
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};
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this._mergeRenderStates(globalSubShaderStates, subShader.renderStates);
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for(var j = 0, m = subShader.passes.length; j < m; j++){
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var pass = subShader.passes[j];
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-
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-
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var globalPassRenderStates = {
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constantMap: _extends({}, globalSubShaderStates.constantMap),
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variableMap: _extends({}, globalSubShaderStates.variableMap)
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};
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this._mergeRenderStates(globalPassRenderStates, pass.renderStates);
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pass.renderStates = globalPassRenderStates;
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if (pass.isUsePass) continue;
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var passGlobalStatements = curSubShaderGlobalStatements.concat(pass.pendingContents);
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pass.contents = passGlobalStatements.map(function(item) {
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@@ -7666,7 +7675,7 @@ SourceLexer._symbolLexemeTable = {
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}
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}
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};
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7669
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-
ShaderSourceParser._parseRenderStateDeclarationOrAssignment = function _parseRenderStateDeclarationOrAssignment(
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7678
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+
ShaderSourceParser._parseRenderStateDeclarationOrAssignment = function _parseRenderStateDeclarationOrAssignment(outRenderStates, stateToken) {
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var lexer = this._lexer;
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var token = lexer.scanToken();
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if (token.type === ETokenType.ID) {
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@@ -7676,19 +7685,37 @@ SourceLexer._symbolLexemeTable = {
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var symbol = new ShaderSourceSymbol(token.lexeme, stateToken.type, renderState);
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this._symbolTableStack.insert(symbol);
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} else if (token.lexeme === "=") {
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//
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var
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-
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-
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-
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-
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// Check if it's direct assignment syntax sugar or variable assignment
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var nextToken = lexer.scanToken();
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var renderState1;
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if (nextToken.lexeme === "{") {
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// Syntax: DepthState = { ... }
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renderState1 = this._parseRenderStateProperties(stateToken.lexeme);
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} else {
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// Syntax: DepthState = customDepthState;
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lexer.scanLexeme(";");
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var lookupSymbol = this._lookupSymbol;
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lookupSymbol.set(nextToken.lexeme, stateToken.type);
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var sm = this._symbolTableStack.lookup(lookupSymbol);
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if (!(sm == null ? void 0 : sm.value)) {
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this._createCompileError('Invalid "' + stateToken.lexeme + '" variable: ' + nextToken.lexeme, nextToken.location);
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}
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renderState1 = sm.value;
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}
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-
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-
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-
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-
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this._mergeRenderStates(outRenderStates, renderState1);
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}
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};
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ShaderSourceParser._mergeRenderStates = function _mergeRenderStates(outTarget, source) {
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7709
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// For each key in the source, remove it from the opposite map in target to ensure proper override
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var targetConstantMap = outTarget.constantMap, targetVariableMap = outTarget.variableMap;
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var sourceConstantMap = source.constantMap, sourceVariableMap = source.variableMap;
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for(var key in sourceConstantMap){
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delete targetVariableMap[key];
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targetConstantMap[key] = sourceConstantMap[key];
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}
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for(var key1 in sourceVariableMap){
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delete targetConstantMap[key1];
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targetVariableMap[key1] = sourceVariableMap[key1];
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}
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};
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ShaderSourceParser._parseVariableDeclaration = function _parseVariableDeclaration() {
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@@ -8033,7 +8060,7 @@ ShaderLab._shaderPositionPool = ShaderLabUtils.createObjectPool(ShaderPosition);
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ShaderLab._shaderRangePool = ShaderLabUtils.createObjectPool(ShaderRange);
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//@ts-ignore
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8036
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-
var version = "1.6.
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+
var version = "1.6.7";
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var mode = "Release";
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console.log("Galacean Engine ShaderLab Version: " + version + " | Mode: " + mode);
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