@galacean/engine-shaderlab 1.4.2 → 1.4.4

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@@ -1754,6 +1754,9 @@ var BuiltinFunction = /*#__PURE__*/ function() {
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  list.push(fn);
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  BuiltinFunctionTable.set(ident, list);
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  };
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+ // TODO: correct the type deduce, consider the following case:
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+ // It incorrectly inferred the type of the following expression as float, which should be vec3.
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+ // max(scatterAmt.xyz,0.0001)
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  BuiltinFunction.getFn = function getFn(ident, parameterTypes) {
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  var list = BuiltinFunctionTable.get(ident);
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  if (list) {
@@ -3690,12 +3693,13 @@ var TreeNode = /*#__PURE__*/ function() {
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  ExpressionAstNode.prototype.init.call(this);
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  if (this.children.length === 1) {
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  this.type = this.children[0].type;
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- } else {
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- var exp1 = this.children[0];
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- var exp2 = this.children[2];
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- if (exp1.type === exp2.type) {
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- this.type = exp1.type;
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- }
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+ // TODO: Temporarily remove type deduce due to generic function type issue.
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+ // } else {
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+ // const exp1 = this.children[0] as MultiplicativeExpression;
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+ // const exp2 = this.children[2] as UnaryExpression;
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+ // if (exp1.type === exp2.type) {
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+ // this.type = exp1.type;
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+ // }
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  }
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  };
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  return MultiplicativeExpression;
@@ -3714,12 +3718,13 @@ var TreeNode = /*#__PURE__*/ function() {
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  ExpressionAstNode.prototype.init.call(this);
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  if (this.children.length === 1) {
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  this.type = this.children[0].type;
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- } else {
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- var exp1 = this.children[0];
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- var exp2 = this.children[2];
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- if (exp1.type === exp2.type) {
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- this.type = exp1.type;
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- }
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+ // TODO: Temporarily remove type deduce due to generic function type issue.
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+ // } else {
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+ // const exp1 = this.children[0] as AdditiveExpression;
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+ // const exp2 = this.children[2] as MultiplicativeExpression;
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+ // if (exp1.type === exp2.type) {
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+ // this.type = exp1.type;
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+ // }
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  }
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  };
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  return AdditiveExpression;
@@ -8054,7 +8059,7 @@ ShaderLab._shaderPositionPool = ShaderLabUtils.createObjectPool(ShaderPosition);
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  ShaderLab._shaderRangePool = ShaderLabUtils.createObjectPool(ShaderRange);
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  //@ts-ignore
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- var version = "1.4.2";
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+ var version = "1.4.4";
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  var mode = "Release";
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  mode = "Verbose";
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  console.log("Galacean Engine ShaderLab Version: " + version + " | Mode: " + mode);