@galacean/engine-shader-compiler 0.0.0-experimental-2.0-migrate.5 → 0.0.0-experimental-2.0-skill.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +2 -21
- package/dist/browser.js.map +1 -1
- package/dist/browser.min.js +1 -1
- package/dist/browser.min.js.map +1 -1
- package/dist/browser.verbose.js +2 -21
- package/dist/browser.verbose.js.map +1 -1
- package/dist/browser.verbose.min.js +1 -1
- package/dist/browser.verbose.min.js.map +1 -1
- package/dist/main.js +2 -21
- package/dist/main.js.map +1 -1
- package/dist/main.verbose.js +2 -21
- package/dist/main.verbose.js.map +1 -1
- package/dist/module.js +2 -21
- package/dist/module.js.map +1 -1
- package/dist/module.verbose.js +2 -21
- package/dist/module.verbose.js.map +1 -1
- package/package.json +6 -5
- package/types/ShaderCompiler.d.ts +0 -6
- package/types/ShaderCompilerUtils.d.ts +0 -2
- package/types/lalr/State.d.ts +0 -2
- package/verbose/package.json +0 -1
package/dist/browser.js
CHANGED
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@@ -362,11 +362,6 @@
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362
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ShaderCompilerUtils._shaderCompilerObjectPoolSet[i].clear();
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}
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};
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365
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-
/** Release all objects retained by the compiler pools. */ ShaderCompilerUtils.releaseAllShaderCompilerObjectPool = function releaseAllShaderCompilerObjectPool() {
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366
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-
for(var i = 0, n = ShaderCompilerUtils._shaderCompilerObjectPoolSet.length; i < n; i++){
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367
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ShaderCompilerUtils._shaderCompilerObjectPoolSet[i].garbageCollection();
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368
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-
}
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369
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-
};
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ShaderCompilerUtils.createGSError = function createGSError(message, errorName, source, location, file) {
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console.error(message);
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var err = new Error(message);
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@@ -6224,10 +6219,6 @@
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this._stateItemPool.set(mapId, newItem);
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return newItem;
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};
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-
/** Release the state graph after the action/goto tables have been generated. */ State.clearPool = function clearPool() {
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6228
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-
this.closureMap.clear();
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this.pool.clear();
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6230
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-
};
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State.create = function create(cores) {
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var cacheKey = this.getMapKey(cores);
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var state = this.closureMap.get(cacheKey);
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@@ -6362,9 +6353,6 @@
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_proto.generate = function generate() {
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this.computeFirstSet();
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this.buildStateTable();
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6365
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-
// Runtime parsing only needs the numeric action/goto tables. The state closure graph is
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6366
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// construction-only data and otherwise keeps thousands of StateItem/Set objects alive.
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6367
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State.clearPool();
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};
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_proto.buildStateTable = function buildStateTable() {
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var startStateItemCore = [
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@@ -6403,7 +6391,7 @@
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var terminalExist = false;
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// when A :=> a.BC, a; ==》 B :=> .xy, First(Ca)
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// newLookAhead = First(Ca)
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6406
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-
for(var i = 1, nextSymbol = item.symbolByOffset(1); nextSymbol; nextSymbol = item.symbolByOffset(++i)){
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+
for(var i = 1, nextSymbol = item.symbolByOffset(1); !!nextSymbol; nextSymbol = item.symbolByOffset(++i)){
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if (GrammarUtils.isTerminal(nextSymbol)) {
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newLookaheadSet.add(nextSymbol);
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terminalExist = true;
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@@ -8918,13 +8906,6 @@
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variableMap: renderStates.variableMap
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};
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};
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-
/**
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* Release token and AST pools retained at their compilation-time peak.
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* Call this after shader warm-up when no further compilation is expected soon.
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* Later compilation remains supported and will allocate pool entries on demand.
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*/ ShaderCompiler.releaseCompilationCache = function releaseCompilationCache() {
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8926
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ShaderCompilerUtils.releaseAllShaderCompilerObjectPool();
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};
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ShaderCompiler.createPosition = function createPosition(index, line, column) {
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var position = this._shaderPositionPool.get();
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position.set(index);
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@@ -8942,7 +8923,7 @@
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ShaderCompiler._shaderRangePool = ShaderCompilerUtils.createObjectPool(ShaderRange);
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//@ts-ignore
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8945
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-
var version = "0.0.0-experimental-2.0-
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+
var version = "0.0.0-experimental-2.0-skill.0";
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var mode = "Release";
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console.log("Galacean Engine Shader Compiler Version: " + version + " | Mode: " + mode);
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