@galacean/engine-rhi-webgl 2.0.0-alpha.24 → 2.0.0-alpha.26

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package/dist/main.js CHANGED
@@ -1053,7 +1053,7 @@ var GLBuffer = /*#__PURE__*/ function() {
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  };
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  case engineCore.TextureFormat.ETC2_RGBA5:
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  return {
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- internalFormat: GLCompressedTextureInternalFormat.RGB8_PUNCHTHROUGH_ALPHA1_ETC2,
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+ internalFormat: isSRGBColorSpace ? GLCompressedTextureInternalFormat.SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 : GLCompressedTextureInternalFormat.RGB8_PUNCHTHROUGH_ALPHA1_ETC2,
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  isCompressed: true
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  };
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  case engineCore.TextureFormat.ETC2_RGBA8:
@@ -1088,27 +1088,27 @@ var GLBuffer = /*#__PURE__*/ function() {
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  };
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  case engineCore.TextureFormat.ASTC_5x5:
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  return {
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- internalFormat: GLCompressedTextureInternalFormat.RGBA_ASTC_5X5_KHR,
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+ internalFormat: isSRGBColorSpace ? GLCompressedTextureInternalFormat.SRGB8_ALPHA8_ASTC_5X5_KHR : GLCompressedTextureInternalFormat.RGBA_ASTC_5X5_KHR,
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  isCompressed: true
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  };
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  case engineCore.TextureFormat.ASTC_6x6:
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  return {
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- internalFormat: GLCompressedTextureInternalFormat.RGBA_ASTC_6X6_KHR,
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+ internalFormat: isSRGBColorSpace ? GLCompressedTextureInternalFormat.SRGB8_ALPHA8_ASTC_6X6_KHR : GLCompressedTextureInternalFormat.RGBA_ASTC_6X6_KHR,
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  isCompressed: true
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  };
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  case engineCore.TextureFormat.ASTC_8x8:
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  return {
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- internalFormat: GLCompressedTextureInternalFormat.RGBA_ASTC_8X8_KHR,
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+ internalFormat: isSRGBColorSpace ? GLCompressedTextureInternalFormat.SRGB8_ALPHA8_ASTC_8X8_KHR : GLCompressedTextureInternalFormat.RGBA_ASTC_8X8_KHR,
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  isCompressed: true
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  };
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  case engineCore.TextureFormat.ASTC_10x10:
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  return {
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- internalFormat: GLCompressedTextureInternalFormat.RGBA_ASTC_10X10_KHR,
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+ internalFormat: isSRGBColorSpace ? GLCompressedTextureInternalFormat.SRGB8_ALPHA8_ASTC_10X10_KHR : GLCompressedTextureInternalFormat.RGBA_ASTC_10X10_KHR,
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  isCompressed: true
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  };
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  case engineCore.TextureFormat.ASTC_12x12:
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  return {
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- internalFormat: GLCompressedTextureInternalFormat.RGBA_ASTC_12X12_KHR,
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+ internalFormat: isSRGBColorSpace ? GLCompressedTextureInternalFormat.SRGB8_ALPHA8_ASTC_12X12_KHR : GLCompressedTextureInternalFormat.RGBA_ASTC_12X12_KHR,
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  isCompressed: true
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  };
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  case engineCore.TextureFormat.Depth: