@galacean/engine-rhi-webgl 1.5.13 → 1.6.0-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +15 -2
- package/dist/main.js.map +1 -1
- package/dist/module.js +15 -2
- package/dist/module.js.map +1 -1
- package/package.json +4 -4
- package/types/WebGLGraphicDevice.d.ts +7 -2
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@galacean/engine-rhi-webgl",
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-
"version": "1.
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"version": "1.6.0-alpha.0",
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"repository": {
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"url": "https://github.com/galacean/engine.git"
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},
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@@ -18,11 +18,11 @@
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"types/**/*"
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],
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"dependencies": {
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"@galacean/engine-
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"@galacean/engine-
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"@galacean/engine-core": "1.6.0-alpha.0",
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"@galacean/engine-math": "1.6.0-alpha.0"
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},
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"devDependencies": {
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"@galacean/engine-design": "1.
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"@galacean/engine-design": "1.6.0-alpha.0"
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},
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"scripts": {
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"b:types": "tsc"
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@@ -1,5 +1,5 @@
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import { BufferBindFlag, BufferUsage, CameraClearFlags, Canvas, Engine, GLCapabilityType, IPlatformBuffer, IPlatformRenderTarget, IPlatformTexture2D, IPlatformTextureCube, Mesh, RenderTarget, SubMesh, Texture2D, Texture2DArray, TextureCube, TextureCubeFace } from "@galacean/engine-core";
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import { IHardwareRenderer, IPlatformPrimitive } from "@galacean/engine-design";
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import { IHardwareRenderer, IPlatformPrimitive, IPlatformShaderProgram } from "@galacean/engine-design";
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import { Color, Vector4 } from "@galacean/engine-math";
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import { GLCapability } from "./GLCapability";
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import { GLPrimitive } from "./GLPrimitive";
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@@ -80,7 +80,7 @@ export declare class WebGLGraphicDevice implements IHardwareRenderer {
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scissor(x: number, y: number, width: number, height: number): void;
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colorMask(r: boolean, g: boolean, b: boolean, a: boolean): void;
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clearRenderTarget(engine: Engine, clearFlags: CameraClearFlags, clearColor?: Color): void;
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drawPrimitive(primitive: GLPrimitive, subPrimitive: SubMesh, shaderProgram:
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drawPrimitive(primitive: GLPrimitive, subPrimitive: SubMesh, shaderProgram: IPlatformShaderProgram): void;
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getMainFrameBufferWidth(): number;
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getMainFrameBufferHeight(): number;
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activeRenderTarget(renderTarget: RenderTarget, viewport: Vector4, isFlipProjection: boolean, mipLevel?: number, faceIndex?: TextureCubeFace): void;
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@@ -92,6 +92,11 @@ export declare class WebGLGraphicDevice implements IHardwareRenderer {
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flush(): void;
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forceLoseDevice(): void;
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forceRestoreDevice(): void;
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/**
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* @remarks
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* WebGL context loss and restore can happen at any GPU execution point. refs to: https://www.khronos.org/webgl/wiki/HandlingContextLost
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*/
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isContextLost(): boolean;
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resetState(): void;
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protected _initGLState(gl: (WebGLRenderingContext & WebGLExtension) | WebGL2RenderingContext): void;
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destroy(): void;
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