@galacean/engine-rhi-webgl 1.5.13 → 1.6.0-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@galacean/engine-rhi-webgl",
3
- "version": "1.5.13",
3
+ "version": "1.6.0-alpha.0",
4
4
  "repository": {
5
5
  "url": "https://github.com/galacean/engine.git"
6
6
  },
@@ -18,11 +18,11 @@
18
18
  "types/**/*"
19
19
  ],
20
20
  "dependencies": {
21
- "@galacean/engine-math": "1.5.13",
22
- "@galacean/engine-core": "1.5.13"
21
+ "@galacean/engine-core": "1.6.0-alpha.0",
22
+ "@galacean/engine-math": "1.6.0-alpha.0"
23
23
  },
24
24
  "devDependencies": {
25
- "@galacean/engine-design": "1.5.13"
25
+ "@galacean/engine-design": "1.6.0-alpha.0"
26
26
  },
27
27
  "scripts": {
28
28
  "b:types": "tsc"
@@ -1,5 +1,5 @@
1
1
  import { BufferBindFlag, BufferUsage, CameraClearFlags, Canvas, Engine, GLCapabilityType, IPlatformBuffer, IPlatformRenderTarget, IPlatformTexture2D, IPlatformTextureCube, Mesh, RenderTarget, SubMesh, Texture2D, Texture2DArray, TextureCube, TextureCubeFace } from "@galacean/engine-core";
2
- import { IHardwareRenderer, IPlatformPrimitive } from "@galacean/engine-design";
2
+ import { IHardwareRenderer, IPlatformPrimitive, IPlatformShaderProgram } from "@galacean/engine-design";
3
3
  import { Color, Vector4 } from "@galacean/engine-math";
4
4
  import { GLCapability } from "./GLCapability";
5
5
  import { GLPrimitive } from "./GLPrimitive";
@@ -80,7 +80,7 @@ export declare class WebGLGraphicDevice implements IHardwareRenderer {
80
80
  scissor(x: number, y: number, width: number, height: number): void;
81
81
  colorMask(r: boolean, g: boolean, b: boolean, a: boolean): void;
82
82
  clearRenderTarget(engine: Engine, clearFlags: CameraClearFlags, clearColor?: Color): void;
83
- drawPrimitive(primitive: GLPrimitive, subPrimitive: SubMesh, shaderProgram: any): void;
83
+ drawPrimitive(primitive: GLPrimitive, subPrimitive: SubMesh, shaderProgram: IPlatformShaderProgram): void;
84
84
  getMainFrameBufferWidth(): number;
85
85
  getMainFrameBufferHeight(): number;
86
86
  activeRenderTarget(renderTarget: RenderTarget, viewport: Vector4, isFlipProjection: boolean, mipLevel?: number, faceIndex?: TextureCubeFace): void;
@@ -92,6 +92,11 @@ export declare class WebGLGraphicDevice implements IHardwareRenderer {
92
92
  flush(): void;
93
93
  forceLoseDevice(): void;
94
94
  forceRestoreDevice(): void;
95
+ /**
96
+ * @remarks
97
+ * WebGL context loss and restore can happen at any GPU execution point. refs to: https://www.khronos.org/webgl/wiki/HandlingContextLost
98
+ */
99
+ isContextLost(): boolean;
95
100
  resetState(): void;
96
101
  protected _initGLState(gl: (WebGLRenderingContext & WebGLExtension) | WebGL2RenderingContext): void;
97
102
  destroy(): void;