@galacean/engine-rhi-webgl 1.5.0-alpha.0 → 1.5.0-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/main.js CHANGED
@@ -1810,9 +1810,17 @@ var GLBuffer = /*#__PURE__*/ function() {
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  this._scissorEnable = false;
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  var options = _extends({
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  webGLMode: 0,
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- stencil: true,
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  _forceFlush: false,
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- _maxAllowSkinUniformVectorCount: 256
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+ _maxAllowSkinUniformVectorCount: 256,
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+ alpha: true,
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+ depth: true,
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+ stencil: true,
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+ failIfMajorPerformanceCaveat: false,
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+ powerPreference: "default",
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+ premultipliedAlpha: true,
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+ preserveDrawingBuffer: false,
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+ desynchronized: false,
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+ xrCompatible: false
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  }, initializeOptions);
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  if (engineCore.SystemInfo.platform === engineCore.Platform.IPhone || engineCore.SystemInfo.platform === engineCore.Platform.IPad) {
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  var version = engineCore.SystemInfo.operatingSystem.match(/(\d+).?(\d+)?.?(\d+)?/);
@@ -1825,37 +1833,50 @@ var GLBuffer = /*#__PURE__*/ function() {
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  }
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  }
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  this._options = options;
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+ // Force disable stencil, antialias and depth, we configure them in internal render target
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+ this._webGLOptions = {
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+ antialias: false,
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+ depth: false,
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+ stencil: false,
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+ alpha: options.alpha,
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+ failIfMajorPerformanceCaveat: options.failIfMajorPerformanceCaveat,
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+ powerPreference: options.powerPreference,
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+ premultipliedAlpha: options.premultipliedAlpha,
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+ preserveDrawingBuffer: options.preserveDrawingBuffer,
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+ desynchronized: options.desynchronized,
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+ xrCompatible: options.xrCompatible
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+ };
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  this._onWebGLContextLost = this._onWebGLContextLost.bind(this);
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  this._onWebGLContextRestored = this._onWebGLContextRestored.bind(this);
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  }
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  var _proto = WebGLGraphicDevice.prototype;
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  _proto.init = function init(canvas, onDeviceLost, onDeviceRestored) {
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- var options = this._options;
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  var webCanvas = canvas._webCanvas;
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- var webGLMode = options.webGLMode;
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+ var webGLMode = this._options.webGLMode;
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  this._onDeviceLost = onDeviceLost;
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  this._onDeviceRestored = onDeviceRestored;
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  webCanvas.addEventListener("webglcontextlost", this._onWebGLContextLost, false);
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  webCanvas.addEventListener("webglcontextrestored", this._onWebGLContextRestored, false);
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  webCanvas.addEventListener("webglcontextcreationerror", this._onContextCreationError, false);
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  this._webCanvas = webCanvas;
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+ var webGLOptions = this._webGLOptions;
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  var gl;
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  if (webGLMode == 0 || webGLMode == 1) {
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- gl = webCanvas.getContext("webgl2", options);
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+ gl = webCanvas.getContext("webgl2", webGLOptions);
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  if (!gl && (typeof OffscreenCanvas === "undefined" || !_instanceof(webCanvas, OffscreenCanvas))) {
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- gl = webCanvas.getContext("experimental-webgl2", options);
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+ gl = webCanvas.getContext("experimental-webgl2", webGLOptions);
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  }
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  this._isWebGL2 = true;
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- // Prevent weird browsers to lie (such as safari!)
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+ // Prevent weird browsers to lie (such as safari!)ƒ
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  if (gl && !gl.deleteQuery) {
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  this._isWebGL2 = false;
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  }
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  }
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  if (!gl) {
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  if (webGLMode == 0 || webGLMode == 2) {
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- gl = webCanvas.getContext("webgl", options);
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+ gl = webCanvas.getContext("webgl", webGLOptions);
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  if (!gl && (typeof OffscreenCanvas === "undefined" || !_instanceof(webCanvas, OffscreenCanvas))) {
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- gl = webCanvas.getContext("experimental-webgl", options);
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+ gl = webCanvas.getContext("experimental-webgl", webGLOptions);
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  }
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  this._isWebGL2 = false;
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  }
@@ -2119,7 +2140,6 @@ var GLBuffer = /*#__PURE__*/ function() {
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  if (debugRenderInfo != null) {
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  this._renderer = gl.getParameter(debugRenderInfo.UNMASKED_RENDERER_WEBGL);
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  }
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- this._contextAttributes = gl.getContextAttributes();
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  };
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  _proto.destroy = function destroy() {
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  var webCanvas = this._webCanvas;
@@ -2176,12 +2196,6 @@ var GLBuffer = /*#__PURE__*/ function() {
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  get: function get() {
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  return this.capability.canIUseMoreJoints;
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  }
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- },
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- {
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- key: "context",
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- get: function get() {
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- return this._contextAttributes;
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- }
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  }
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  ]);
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  return WebGLGraphicDevice;