@galacean/engine-rhi-webgl 1.3.23 → 1.3.25

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@galacean/engine-rhi-webgl",
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- "version": "1.3.23",
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+ "version": "1.3.25",
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  "repository": {
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  "url": "https://github.com/galacean/engine.git"
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  },
@@ -18,11 +18,11 @@
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  "types/**/*"
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  ],
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  "dependencies": {
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- "@galacean/engine-core": "1.3.23",
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- "@galacean/engine-math": "1.3.23"
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+ "@galacean/engine-math": "1.3.25",
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+ "@galacean/engine-core": "1.3.25"
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  },
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  "devDependencies": {
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- "@galacean/engine-design": "1.3.23"
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+ "@galacean/engine-design": "1.3.25"
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  },
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  "scripts": {
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  "b:types": "tsc"
@@ -43,6 +43,7 @@ export declare class WebGLGraphicDevice implements IHardwareRenderer {
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  private _lastScissor;
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  private _lastClearColor;
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  private _scissorEnable;
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+ private _contextAttributes;
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  private _onDeviceLost;
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  private _onDeviceRestored;
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  get isWebGL2(): boolean;
@@ -55,6 +56,7 @@ export declare class WebGLGraphicDevice implements IHardwareRenderer {
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  get renderStates(): GLRenderStates;
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  get capability(): GLCapability;
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  get canIUseMoreJoints(): boolean;
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+ get context(): WebGLGraphicDeviceOptions;
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  constructor(initializeOptions?: WebGLGraphicDeviceOptions);
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  init(canvas: Canvas, onDeviceLost: () => void, onDeviceRestored: () => void): void;
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  createPlatformPrimitive(primitive: Mesh): IPlatformPrimitive;
@@ -69,11 +71,13 @@ export declare class WebGLGraphicDevice implements IHardwareRenderer {
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  viewport(x: number, y: number, width: number, height: number): void;
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  scissor(x: number, y: number, width: number, height: number): void;
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  colorMask(r: boolean, g: boolean, b: boolean, a: boolean): void;
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- clearRenderTarget(engine: Engine, clearFlags: CameraClearFlags, clearColor: Color): void;
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+ clearRenderTarget(engine: Engine, clearFlags: CameraClearFlags, clearColor?: Color): void;
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  drawPrimitive(primitive: GLPrimitive, subPrimitive: SubMesh, shaderProgram: any): void;
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  getMainFrameBufferWidth(): number;
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  getMainFrameBufferHeight(): number;
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- activeRenderTarget(renderTarget: RenderTarget, viewport: Vector4, isFlipProjection: boolean, mipLevel: number, faceIndex?: TextureCubeFace): void;
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+ activeRenderTarget(renderTarget: RenderTarget, viewport: Vector4, isFlipProjection: boolean, mipLevel?: number, faceIndex?: TextureCubeFace): void;
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+ blitInternalRTByBlitFrameBuffer(srcRT: RenderTarget, destRT: RenderTarget, clearFlags: CameraClearFlags, viewport: Vector4): void;
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+ copyRenderTargetToSubTexture(srcRT: RenderTarget, grabTexture: Texture2D, viewport: Vector4): void;
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  activeTexture(textureID: number): void;
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  bindTexture(texture: GLTexture): void;
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  setGlobalDepthBias(bias: number, slopeBias: number): void;