@galacean/engine-rhi-webgl 1.3.2 → 1.3.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js.map +1 -1
- package/dist/module.js.map +1 -1
- package/package.json +4 -4
- package/types/WebGLRenderer.d.ts +0 -77
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@galacean/engine-rhi-webgl",
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-
"version": "1.3.
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+
"version": "1.3.3",
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"publishConfig": {
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"access": "public",
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"registry": "https://registry.npmjs.org"
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@@ -15,11 +15,11 @@
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"types/**/*"
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],
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"dependencies": {
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"@galacean/engine-core": "1.3.
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"@galacean/engine-math": "1.3.
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"@galacean/engine-core": "1.3.3",
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"@galacean/engine-math": "1.3.3"
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},
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"devDependencies": {
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"@galacean/engine-design": "1.3.
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"@galacean/engine-design": "1.3.3"
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},
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"scripts": {
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"b:types": "tsc"
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package/types/WebGLRenderer.d.ts
DELETED
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@@ -1,77 +0,0 @@
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-
import { CameraClearFlags, Canvas, Engine, GLCapabilityType, IHardwareRenderer, IPlatformRenderTarget, IPlatformTexture2D, IPlatformTextureCube, Mesh, RenderTarget, SubMesh, Texture2D, Texture2DArray, TextureCube } from "@galacean/engine-core";
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import { IPlatformPrimitive } from "@galacean/engine-design";
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import { Color, Vector4 } from "@galacean/engine-math";
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import { GLCapability } from "./GLCapability";
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import { GLRenderStates } from "./GLRenderStates";
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import { GLTexture } from "./GLTexture";
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import { GLTexture2DArray } from "./GLTexture2DArray";
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import { WebGLExtension } from "./type";
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/**
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* WebGL mode.
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*/
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export declare enum WebGLMode {
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/** Auto, use WebGL2.0 if support, or will fallback to WebGL1.0. */
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Auto = 0,
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/** WebGL2.0. */
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WebGL2 = 1,
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/** WebGL1.0, */
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WebGL1 = 2
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}
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/**
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* WebGL renderer options.
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*/
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export interface WebGLRendererOptions extends WebGLContextAttributes {
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/** WebGL mode.*/
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webGLMode?: WebGLMode;
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}
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/**
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* WebGL renderer, including WebGL1.0 and WebGL2.0.
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*/
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export declare class WebGLRenderer implements IHardwareRenderer {
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_currentBind: any;
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private _options;
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private _gl;
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private _renderStates;
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private _extensions;
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private _capability;
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private _isWebGL2;
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private _renderer;
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private _webCanvas;
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private _activeTextureID;
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private _activeTextures;
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private _lastViewport;
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private _lastScissor;
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private _lastClearColor;
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private _scissorEnable;
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get isWebGL2(): boolean;
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get renderer(): string;
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/**
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* GL Context
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* @member {WebGLRenderingContext}
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*/
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get gl(): (WebGLRenderingContext & WebGLExtension) | WebGL2RenderingContext;
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get renderStates(): GLRenderStates;
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get capability(): GLCapability;
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get canIUseMoreJoints(): boolean;
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constructor(initializeOptions?: WebGLRendererOptions);
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init(canvas: Canvas): void;
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createPlatformPrimitive(primitive: Mesh): IPlatformPrimitive;
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createPlatformTexture2D(texture2D: Texture2D): IPlatformTexture2D;
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createPlatformTexture2DArray(texture2D: Texture2DArray): GLTexture2DArray;
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createPlatformTextureCube(textureCube: TextureCube): IPlatformTextureCube;
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createPlatformRenderTarget(target: RenderTarget): IPlatformRenderTarget;
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requireExtension(ext: any): any;
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canIUse(capabilityType: GLCapabilityType): boolean;
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canIUseCompressedTextureInternalFormat(type: number): boolean;
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viewport(x: number, y: number, width: number, height: number): void;
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scissor(x: number, y: number, width: number, height: number): void;
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colorMask(r: any, g: any, b: any, a: any): void;
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clearRenderTarget(engine: Engine, clearFlags: CameraClearFlags, clearColor: Color): void;
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drawPrimitive(primitive: Mesh, subPrimitive: SubMesh, shaderProgram: any): void;
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activeRenderTarget(renderTarget: RenderTarget, viewport: Vector4, mipLevel: number): void;
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activeTexture(textureID: number): void;
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bindTexture(texture: GLTexture): void;
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setGlobalDepthBias(bias: number, slopeBias: number): void;
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flush(): void;
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destroy(): void;
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}
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