@galacean/engine-rhi-webgl 1.2.0-alpha.1 → 1.2.0-alpha.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +24 -7
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +24 -7
- package/dist/module.js +24 -7
- package/dist/module.js.map +1 -1
- package/package.json +4 -4
- package/types/WebCanvas.d.ts +2 -1
package/dist/main.js
CHANGED
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@@ -135,8 +135,10 @@ function _instanceof(left, right) {
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135
135
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if (pixelRatio === void 0) pixelRatio = window.devicePixelRatio;
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136
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var webCanvas = this._webCanvas;
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137
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if (typeof OffscreenCanvas === "undefined" || !_instanceof(webCanvas, OffscreenCanvas)) {
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138
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-
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139
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-
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138
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+
var exportWidth = webCanvas.clientWidth * pixelRatio;
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139
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+
var exportHeight = webCanvas.clientHeight * pixelRatio;
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140
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this.width = exportWidth;
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141
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+
this.height = exportHeight;
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}
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};
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/**
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@@ -147,9 +149,11 @@ function _instanceof(left, right) {
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this._scale.set(x, y);
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this.scale = this._scale;
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};
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150
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-
_proto.
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151
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-
this._webCanvas.width =
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152
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-
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152
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+
_proto._onWidthChanged = function _onWidthChanged(value) {
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this._webCanvas.width = value;
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};
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_proto._onHeightChange = function _onHeightChange(value) {
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this._webCanvas.height = value;
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};
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_create_class(WebCanvas, [
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{
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@@ -346,7 +350,7 @@ var GLBuffer = /*#__PURE__*/ function() {
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var cap = this.capabilityList;
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var isWebGL2 = this.rhi.isWebGL2;
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var requireExtension = this.rhi.requireExtension.bind(this.rhi);
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349
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-
var shaderVertexID = engineCore.GLCapabilityType.shaderVertexID, standardDerivatives = engineCore.GLCapabilityType.standardDerivatives, shaderTextureLod = engineCore.GLCapabilityType.shaderTextureLod, elementIndexUint = engineCore.GLCapabilityType.elementIndexUint, depthTexture = engineCore.GLCapabilityType.depthTexture, vertexArrayObject = engineCore.GLCapabilityType.vertexArrayObject, instancedArrays = engineCore.GLCapabilityType.instancedArrays, multipleSample = engineCore.GLCapabilityType.multipleSample, drawBuffers = engineCore.GLCapabilityType.drawBuffers, astc = engineCore.GLCapabilityType.astc, astc_webkit = engineCore.GLCapabilityType.astc_webkit, etc = engineCore.GLCapabilityType.etc, etc_webkit = engineCore.GLCapabilityType.etc_webkit, etc1 = engineCore.GLCapabilityType.etc1, etc1_webkit = engineCore.GLCapabilityType.etc1_webkit, pvrtc = engineCore.GLCapabilityType.pvrtc, pvrtc_webkit = engineCore.GLCapabilityType.pvrtc_webkit, s3tc = engineCore.GLCapabilityType.s3tc, s3tc_webkit = engineCore.GLCapabilityType.s3tc_webkit, bptc = engineCore.GLCapabilityType.bptc, textureFloat = engineCore.GLCapabilityType.textureFloat, textureHalfFloat = engineCore.GLCapabilityType.textureHalfFloat, textureFloatLinear = engineCore.GLCapabilityType.textureFloatLinear, textureHalfFloatLinear = engineCore.GLCapabilityType.textureHalfFloatLinear, WEBGL_colorBufferFloat = engineCore.GLCapabilityType.WEBGL_colorBufferFloat, colorBufferFloat = engineCore.GLCapabilityType.colorBufferFloat, colorBufferHalfFloat = engineCore.GLCapabilityType.colorBufferHalfFloat, textureFilterAnisotropic = engineCore.GLCapabilityType.textureFilterAnisotropic;
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+
var shaderVertexID = engineCore.GLCapabilityType.shaderVertexID, standardDerivatives = engineCore.GLCapabilityType.standardDerivatives, shaderTextureLod = engineCore.GLCapabilityType.shaderTextureLod, elementIndexUint = engineCore.GLCapabilityType.elementIndexUint, depthTexture = engineCore.GLCapabilityType.depthTexture, vertexArrayObject = engineCore.GLCapabilityType.vertexArrayObject, instancedArrays = engineCore.GLCapabilityType.instancedArrays, multipleSample = engineCore.GLCapabilityType.multipleSample, drawBuffers = engineCore.GLCapabilityType.drawBuffers, blendMinMax = engineCore.GLCapabilityType.blendMinMax, astc = engineCore.GLCapabilityType.astc, astc_webkit = engineCore.GLCapabilityType.astc_webkit, etc = engineCore.GLCapabilityType.etc, etc_webkit = engineCore.GLCapabilityType.etc_webkit, etc1 = engineCore.GLCapabilityType.etc1, etc1_webkit = engineCore.GLCapabilityType.etc1_webkit, pvrtc = engineCore.GLCapabilityType.pvrtc, pvrtc_webkit = engineCore.GLCapabilityType.pvrtc_webkit, s3tc = engineCore.GLCapabilityType.s3tc, s3tc_webkit = engineCore.GLCapabilityType.s3tc_webkit, bptc = engineCore.GLCapabilityType.bptc, textureFloat = engineCore.GLCapabilityType.textureFloat, textureHalfFloat = engineCore.GLCapabilityType.textureHalfFloat, textureFloatLinear = engineCore.GLCapabilityType.textureFloatLinear, textureHalfFloatLinear = engineCore.GLCapabilityType.textureHalfFloatLinear, WEBGL_colorBufferFloat = engineCore.GLCapabilityType.WEBGL_colorBufferFloat, colorBufferFloat = engineCore.GLCapabilityType.colorBufferFloat, colorBufferHalfFloat = engineCore.GLCapabilityType.colorBufferHalfFloat, textureFilterAnisotropic = engineCore.GLCapabilityType.textureFilterAnisotropic;
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cap.set(shaderVertexID, isWebGL2);
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cap.set(standardDerivatives, isWebGL2 || !!requireExtension(standardDerivatives));
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cap.set(shaderTextureLod, isWebGL2 || !!requireExtension(shaderTextureLod));
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@@ -356,6 +360,7 @@ var GLBuffer = /*#__PURE__*/ function() {
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cap.set(instancedArrays, isWebGL2 || !!requireExtension(instancedArrays));
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cap.set(multipleSample, isWebGL2);
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cap.set(drawBuffers, isWebGL2 || !!requireExtension(drawBuffers));
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cap.set(blendMinMax, isWebGL2 || !!requireExtension(blendMinMax));
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cap.set(textureFloat, isWebGL2 || !!requireExtension(textureFloat));
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cap.set(textureHalfFloat, isWebGL2 || !!requireExtension(textureHalfFloat));
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cap.set(textureFloatLinear, !!requireExtension(textureFloatLinear));
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@@ -396,9 +401,13 @@ var GLBuffer = /*#__PURE__*/ function() {
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}
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};
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_proto._compatibleAllInterface = function _compatibleAllInterface() {
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-
var depthTexture = engineCore.GLCapabilityType.depthTexture, vertexArrayObject = engineCore.GLCapabilityType.vertexArrayObject, instancedArrays = engineCore.GLCapabilityType.instancedArrays, drawBuffers = engineCore.GLCapabilityType.drawBuffers, textureFilterAnisotropic = engineCore.GLCapabilityType.textureFilterAnisotropic, textureHalfFloat = engineCore.GLCapabilityType.textureHalfFloat, colorBufferHalfFloat = engineCore.GLCapabilityType.colorBufferHalfFloat, WEBGL_colorBufferFloat = engineCore.GLCapabilityType.WEBGL_colorBufferFloat;
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var depthTexture = engineCore.GLCapabilityType.depthTexture, vertexArrayObject = engineCore.GLCapabilityType.vertexArrayObject, instancedArrays = engineCore.GLCapabilityType.instancedArrays, drawBuffers = engineCore.GLCapabilityType.drawBuffers, textureFilterAnisotropic = engineCore.GLCapabilityType.textureFilterAnisotropic, textureHalfFloat = engineCore.GLCapabilityType.textureHalfFloat, colorBufferHalfFloat = engineCore.GLCapabilityType.colorBufferHalfFloat, WEBGL_colorBufferFloat = engineCore.GLCapabilityType.WEBGL_colorBufferFloat, blendMinMax = engineCore.GLCapabilityType.blendMinMax;
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var isWebGL2 = this.rhi.isWebGL2;
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if (!isWebGL2) {
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this._compatibleInterface(blendMinMax, {
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MIN: "MIN_EXT",
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MAX: "MAX_EXT"
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});
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this._compatibleInterface(depthTexture, {
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UNSIGNED_INT_24_8: "UNSIGNED_INT_24_8_WEBGL"
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});
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@@ -911,6 +920,13 @@ var GLBuffer = /*#__PURE__*/ function() {
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dataType: gl.FLOAT,
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isCompressed: false
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};
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case engineCore.TextureFormat.R32G32B32A32_UInt:
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return {
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internalFormat: isWebGL2 ? gl.RGBA32UI : gl.NONE,
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baseFormat: gl.RGBA_INTEGER,
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dataType: gl.UNSIGNED_INT,
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isCompressed: false
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};
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case engineCore.TextureFormat.BC1:
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return {
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internalFormat: exports.GLCompressedTextureInternalFormat.RGB_S3TC_DXT1_EXT,
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@@ -1152,6 +1168,7 @@ var GLBuffer = /*#__PURE__*/ function() {
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return false;
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}
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break;
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case engineCore.TextureFormat.R32G32B32A32_UInt:
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case engineCore.TextureFormat.Depth24:
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case engineCore.TextureFormat.Depth32:
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case engineCore.TextureFormat.Depth32Stencil8:
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