@galacean/engine-rhi-webgl 1.1.0-alpha.2 → 1.1.0-alpha.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/main.js CHANGED
@@ -561,7 +561,7 @@ var GLBuffer = /*#__PURE__*/ function() {
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  this._vaoMap = new Map();
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  this._primitive = primitive;
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  this._canUseInstancedArrays = rhi.canIUse(engineCore.GLCapabilityType.instancedArrays);
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- this._useVao = rhi.canIUse(engineCore.GLCapabilityType.vertexArrayObject);
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+ this._isSupportVAO = rhi.canIUse(engineCore.GLCapabilityType.vertexArrayObject);
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  this._gl = rhi.gl;
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  }
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  var _proto = GLPrimitive.prototype;
@@ -570,10 +570,8 @@ var GLBuffer = /*#__PURE__*/ function() {
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  */ _proto.draw = function draw(shaderProgram, subMesh) {
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  var gl = this._gl;
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  var primitive = this._primitive;
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- // @ts-ignore
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- var useVao = this._useVao && primitive._enableVAO;
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+ var useVao = this._isSupportVAO && primitive.enableVAO;
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  if (useVao) {
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- // @ts-ignore
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  if (primitive._bufferStructChanged) {
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  this._clearVAO();
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  }
@@ -585,15 +583,14 @@ var GLBuffer = /*#__PURE__*/ function() {
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  } else {
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  this._bindBufferAndAttrib(shaderProgram);
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  }
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- // @ts-ignore
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- var _indexBufferBinding = primitive._indexBufferBinding, _instanceCount = primitive._instanceCount, _glIndexType = primitive._glIndexType, _glIndexByteCount = primitive._glIndexByteCount;
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+ var indexBufferBinding = primitive.indexBufferBinding, instanceCount = primitive.instanceCount, _glIndexType = primitive._glIndexType, _glIndexByteCount = primitive._glIndexByteCount;
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  var topology = subMesh.topology, start = subMesh.start, count = subMesh.count;
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- if (!_instanceCount) {
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- if (_indexBufferBinding) {
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+ if (!instanceCount) {
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+ if (indexBufferBinding) {
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  if (useVao) {
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  gl.drawElements(topology, count, _glIndexType, start * _glIndexByteCount);
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  } else {
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- var _glBuffer = _indexBufferBinding.buffer._platformBuffer._glBuffer;
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+ var _glBuffer = indexBufferBinding.buffer._platformBuffer._glBuffer;
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  gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, _glBuffer);
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  gl.drawElements(topology, count, _glIndexType, start * _glIndexByteCount);
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  gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
@@ -603,17 +600,17 @@ var GLBuffer = /*#__PURE__*/ function() {
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  }
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  } else {
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  if (this._canUseInstancedArrays) {
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- if (_indexBufferBinding) {
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+ if (indexBufferBinding) {
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  if (useVao) {
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- gl.drawElementsInstanced(topology, count, _glIndexType, start * _glIndexByteCount, _instanceCount);
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+ gl.drawElementsInstanced(topology, count, _glIndexType, start * _glIndexByteCount, instanceCount);
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  } else {
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- var _glBuffer1 = _indexBufferBinding.buffer._platformBuffer._glBuffer;
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+ var _glBuffer1 = indexBufferBinding.buffer._platformBuffer._glBuffer;
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  gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, _glBuffer1);
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- gl.drawElementsInstanced(topology, count, _glIndexType, start * _glIndexByteCount, _instanceCount);
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+ gl.drawElementsInstanced(topology, count, _glIndexType, start * _glIndexByteCount, instanceCount);
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  gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
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  }
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  } else {
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- gl.drawArraysInstanced(topology, start, count, _instanceCount);
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+ gl.drawArraysInstanced(topology, start, count, instanceCount);
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  }
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  } else {
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  engineCore.Logger.error("ANGLE_instanced_arrays extension is not supported");
@@ -627,18 +624,16 @@ var GLBuffer = /*#__PURE__*/ function() {
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  }
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  };
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  _proto.destroy = function destroy() {
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- this._useVao && this._clearVAO();
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+ this._isSupportVAO && this._clearVAO();
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  };
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  /**
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  * Bind buffer and attribute.
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  */ _proto._bindBufferAndAttrib = function _bindBufferAndAttrib(shaderProgram) {
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  var gl = this._gl;
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  var primitive = this._primitive;
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- // @ts-ignore
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- var vertexBufferBindings = primitive._vertexBufferBindings;
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+ var vertexBufferBindings = primitive.vertexBufferBindings;
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  this._attribLocArray.length = 0;
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  var attributeLocation = shaderProgram.attributeLocation;
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- // @ts-ignore
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  var attributes = primitive._vertexElementMap;
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  var vbo;
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  var lastBoundVbo;
@@ -677,10 +672,9 @@ var GLBuffer = /*#__PURE__*/ function() {
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  var gl = this._gl;
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  var vao = gl.createVertexArray();
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  /** register VAO */ gl.bindVertexArray(vao);
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- // @ts-ignore
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- var _indexBufferBinding = this._primitive._indexBufferBinding;
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- if (_indexBufferBinding) {
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- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, _indexBufferBinding.buffer._platformBuffer._glBuffer);
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+ var indexBufferBinding = this._primitive.indexBufferBinding;
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+ if (indexBufferBinding) {
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+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexBufferBinding.buffer._platformBuffer._glBuffer);
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  }
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  this._bindBufferAndAttrib(shaderProgram);
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  /** unbind */ gl.bindVertexArray(null);
@@ -1917,8 +1911,7 @@ exports.WebGLMode = void 0;
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  _proto.drawPrimitive = function drawPrimitive(primitive, subPrimitive, shaderProgram) {
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  // todo: VAO not support morph animation
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  if (primitive) {
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- //@ts-ignore
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- primitive._draw(shaderProgram, subPrimitive);
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+ primitive.draw(shaderProgram, subPrimitive);
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  } else {
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  engineCore.Logger.error("draw primitive failed.");
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  }