@galacean/engine-rhi-webgl 1.0.0-beta.3 → 1.0.0-beta.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +14 -12
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +14 -12
- package/dist/module.js +14 -12
- package/dist/module.js.map +1 -1
- package/package.json +4 -4
package/dist/main.js
CHANGED
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@@ -207,6 +207,7 @@ function _inherits(subClass, superClass) {
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207
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var webCanvas = new WebCanvas(typeof canvas === "string" ? document.getElementById(canvas) : canvas);
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var webGLGraphicDevice = new WebGLGraphicDevice(configuration.graphicDeviceOptions);
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var engine = new WebGLEngine(webCanvas, webGLGraphicDevice, configuration);
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210
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+
// @ts-ignore
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return engine._initialize(configuration);
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};
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_create_class(WebGLEngine, [
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@@ -215,6 +216,7 @@ function _inherits(subClass, superClass) {
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get: /**
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* Web canvas.
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*/ function get() {
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219
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+
// @ts-ignore
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return this._canvas;
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}
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}
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@@ -1903,23 +1905,23 @@ exports.WebGLMode = void 0;
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1903
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};
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_proto.activeRenderTarget = function activeRenderTarget(renderTarget, viewport, mipLevel) {
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var gl = this._gl;
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1908
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+
var bufferWidth, bufferHeight;
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if (renderTarget) {
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var /** @ts-ignore */ _renderTarget__platformRenderTarget;
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(_renderTarget__platformRenderTarget = renderTarget._platformRenderTarget) == null ? void 0 : _renderTarget__platformRenderTarget._activeRenderTarget();
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1909
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-
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1910
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-
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1911
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-
this.viewport(0, 0, width, height);
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1912
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-
this.scissor(0, 0, width, height);
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1912
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+
bufferWidth = renderTarget.width >> mipLevel;
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1913
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+
bufferHeight = renderTarget.height >> mipLevel;
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} else {
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gl.bindFramebuffer(gl.FRAMEBUFFER, null);
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1915
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-
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1916
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-
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1917
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-
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1918
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-
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1919
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-
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1920
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-
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1921
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-
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1922
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-
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1916
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+
bufferWidth = gl.drawingBufferWidth;
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1917
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+
bufferHeight = gl.drawingBufferHeight;
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1918
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}
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1919
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+
var width = bufferWidth * viewport.z;
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1920
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+
var height = bufferHeight * viewport.w;
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1921
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var x = viewport.x * bufferWidth;
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1922
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var y = bufferHeight - viewport.y * bufferHeight - height;
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1923
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this.viewport(x, y, width, height);
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1924
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this.scissor(x, y, width, height);
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};
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_proto.activeTexture = function activeTexture(textureID) {
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if (this._activeTextureID !== textureID) {
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