@galacean/engine-rhi-webgl 0.0.0-experimental-renderSort.4 → 0.0.0-experimental-shaderlab.2

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@galacean/engine-rhi-webgl",
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- "version": "0.0.0-experimental-renderSort.4",
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+ "version": "0.0.0-experimental-shaderlab.2",
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  "publishConfig": {
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  "access": "public",
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  "registry": "https://registry.npmjs.org"
@@ -15,11 +15,11 @@
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  "types/**/*"
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  ],
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  "dependencies": {
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- "@galacean/engine-math": "0.0.0-experimental-renderSort.4",
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- "@galacean/engine-core": "0.0.0-experimental-renderSort.4"
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+ "@galacean/engine-math": "0.0.0-experimental-shaderlab.2",
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+ "@galacean/engine-core": "0.0.0-experimental-shaderlab.2"
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  },
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  "devDependencies": {
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- "@galacean/engine-design": "0.0.0-experimental-renderSort.4"
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+ "@galacean/engine-design": "0.0.0-experimental-shaderlab.2"
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  },
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  "scripts": {
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  "b:types": "tsc"
@@ -15,16 +15,17 @@ export declare class GLRenderTarget implements IPlatformRenderTarget {
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  private _oriDrawBuffers;
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  private _blitDrawBuffers;
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  private _curMipLevel;
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+ private _curFaceIndex;
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  /**
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  * Create render target in WebGL platform.
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  */
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  constructor(rhi: WebGLGraphicDevice, target: RenderTarget);
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  /**
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  * Set which face and mipLevel of the cube texture to render to.
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- * @param faceIndex - Cube texture face
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  * @param mipLevel - Set mip level the data want to write
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+ * @param faceIndex - Cube texture face
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  */
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- setRenderTargetInfo(faceIndex: TextureCubeFace, mipLevel: number): void;
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+ activeRenderTarget(mipLevel: number, faceIndex?: TextureCubeFace): void;
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  /**
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  * Blit FBO.
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  */
@@ -4,21 +4,9 @@ type OffscreenCanvas = any;
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  /**
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  * The canvas used on the web, which can support HTMLCanvasElement and OffscreenCanvas.
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  */
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- export declare class WebCanvas implements Canvas {
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+ export declare class WebCanvas extends Canvas {
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  _webCanvas: HTMLCanvasElement | OffscreenCanvas;
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- private _width;
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- private _height;
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  private _scale;
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- /**
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- * @inheritdoc
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- */
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- get width(): number;
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- set width(value: number);
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- /**
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- * @inheritdoc
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- */
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- get height(): number;
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- set height(value: number);
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  /**
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  * The scale of canvas, the value is visible width/height divide the render width/height.
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  * @remarks Need to re-assign after modification to ensure that the modification takes effect.
@@ -41,5 +29,7 @@ export declare class WebCanvas implements Canvas {
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  * @param y - Scale along the Y axis
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  */
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  setScale(x: number, y: number): void;
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+ protected _onWidthChanged(value: number): void;
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+ protected _onHeightChange(value: number): void;
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  }
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  export {};
@@ -1,5 +1,5 @@
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- import { BufferBindFlag, BufferUsage, CameraClearFlags, Canvas, Engine, GLCapabilityType, IHardwareRenderer, IPlatformBuffer, IPlatformRenderTarget, IPlatformTexture2D, IPlatformTextureCube, Mesh, RenderTarget, SubMesh, Texture2D, Texture2DArray, TextureCube } from "@galacean/engine-core";
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- import { IPlatformPrimitive } from "@galacean/engine-design";
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+ import { BufferBindFlag, BufferUsage, CameraClearFlags, Canvas, Engine, GLCapabilityType, IPlatformBuffer, IPlatformRenderTarget, IPlatformTexture2D, IPlatformTextureCube, Mesh, RenderTarget, SubMesh, Texture2D, Texture2DArray, TextureCube, TextureCubeFace } from "@galacean/engine-core";
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+ import { IHardwareRenderer, IPlatformPrimitive } from "@galacean/engine-design";
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  import { Color, Vector4 } from "@galacean/engine-math";
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  import { GLCapability } from "./GLCapability";
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  import { GLPrimitive } from "./GLPrimitive";
@@ -71,7 +71,9 @@ export declare class WebGLGraphicDevice implements IHardwareRenderer {
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  colorMask(r: boolean, g: boolean, b: boolean, a: boolean): void;
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  clearRenderTarget(engine: Engine, clearFlags: CameraClearFlags, clearColor: Color): void;
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  drawPrimitive(primitive: GLPrimitive, subPrimitive: SubMesh, shaderProgram: any): void;
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- activeRenderTarget(renderTarget: RenderTarget, viewport: Vector4, mipLevel: number): void;
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+ getMainFrameBufferWidth(): number;
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+ getMainFrameBufferHeight(): number;
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+ activeRenderTarget(renderTarget: RenderTarget, viewport: Vector4, isFlipProjection: boolean, mipLevel: number, faceIndex?: TextureCubeFace): void;
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  activeTexture(textureID: number): void;
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  bindTexture(texture: GLTexture): void;
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  setGlobalDepthBias(bias: number, slopeBias: number): void;