@galacean/engine-physics-physx 2.0.0-alpha.41 → 2.0.0-alpha.44
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +27 -36
- package/dist/browser.js.map +1 -1
- package/dist/browser.min.js +1 -1
- package/dist/browser.min.js.map +1 -1
- package/dist/main.js +27 -36
- package/dist/main.js.map +1 -1
- package/dist/module.js +27 -36
- package/dist/module.js.map +1 -1
- package/libs/physx.release.simd.wasm +0 -0
- package/libs/physx.release.wasm +0 -0
- package/package.json +4 -4
- package/types/PhysXDynamicCollider.d.ts +2 -6
- package/types/PhysXPhysicsScene.d.ts +4 -0
package/dist/module.js
CHANGED
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@@ -672,44 +672,27 @@ PhysXCollider._tempTransform = {
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672
672
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this._pxActor.setSolverIterationCounts(value, 1);
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673
673
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};
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674
674
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/**
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675
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* {@inheritDoc IDynamicCollider.setCollisionDetectionMode }
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676
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*/ _proto.setCollisionDetectionMode = function setCollisionDetectionMode(value) {
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677
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var physX = this._physXPhysics._physX;
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678
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switch(value){
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679
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case 1:
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680
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this._pxActor.setRigidBodyFlag(physX.PxRigidBodyFlag.eENABLE_CCD, true);
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681
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this._pxActor.setRigidBodyFlag(physX.PxRigidBodyFlag.eENABLE_CCD_FRICTION, false);
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682
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this._pxActor.setRigidBodyFlag(physX.PxRigidBodyFlag.eENABLE_SPECULATIVE_CCD, false);
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683
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break;
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684
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case 2:
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685
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this._pxActor.setRigidBodyFlag(physX.PxRigidBodyFlag.eENABLE_CCD, true);
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686
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this._pxActor.setRigidBodyFlag(physX.PxRigidBodyFlag.eENABLE_CCD_FRICTION, true);
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687
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this._pxActor.setRigidBodyFlag(physX.PxRigidBodyFlag.eENABLE_SPECULATIVE_CCD, false);
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688
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break;
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689
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case 3:
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this._pxActor.setRigidBodyFlag(physX.PxRigidBodyFlag.eENABLE_CCD, false);
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691
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this._pxActor.setRigidBodyFlag(physX.PxRigidBodyFlag.eENABLE_CCD_FRICTION, false);
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this._pxActor.setRigidBodyFlag(physX.PxRigidBodyFlag.eENABLE_SPECULATIVE_CCD, true);
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693
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break;
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case 0:
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this._pxActor.setRigidBodyFlag(physX.PxRigidBodyFlag.eENABLE_CCD, false);
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this._pxActor.setRigidBodyFlag(physX.PxRigidBodyFlag.eENABLE_CCD_FRICTION, false);
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this._pxActor.setRigidBodyFlag(physX.PxRigidBodyFlag.eENABLE_SPECULATIVE_CCD, false);
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break;
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}
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};
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/**
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* {@inheritDoc IDynamicCollider.setUseGravity }
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*/ _proto.setUseGravity = function setUseGravity(value) {
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this._pxActor.setActorFlag(this._physXPhysics._physX.PxActorFlag.eDISABLE_GRAVITY, !value);
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};
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679
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/**
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* {@inheritDoc IDynamicCollider.
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*/ _proto.
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709
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-
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711
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-
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-
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680
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* {@inheritDoc IDynamicCollider.setMotionState }
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*/ _proto.setMotionState = function setMotionState(isKinematic, collisionDetectionMode) {
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var PxRigidBodyFlag = this._physXPhysics._physX.PxRigidBodyFlag;
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// PhysX 4.1 does not support sweep-based CCD on kinematic bodies
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var useSpeculativeCCD = collisionDetectionMode === 3 || isKinematic && collisionDetectionMode !== 0;
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685
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this._pxActor.setRigidBodyFlag(PxRigidBodyFlag.eENABLE_CCD, false);
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686
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this._pxActor.setRigidBodyFlag(PxRigidBodyFlag.eENABLE_CCD_FRICTION, false);
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687
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this._pxActor.setRigidBodyFlag(PxRigidBodyFlag.eENABLE_SPECULATIVE_CCD, false);
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688
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this._pxActor.setRigidBodyFlag(PxRigidBodyFlag.eKINEMATIC, isKinematic);
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689
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if (useSpeculativeCCD) {
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690
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this._pxActor.setRigidBodyFlag(PxRigidBodyFlag.eENABLE_SPECULATIVE_CCD, true);
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691
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} else if (collisionDetectionMode !== 0) {
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this._pxActor.setRigidBodyFlag(PxRigidBodyFlag.eENABLE_CCD, true);
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693
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if (collisionDetectionMode === 2) {
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694
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this._pxActor.setRigidBodyFlag(PxRigidBodyFlag.eENABLE_CCD_FRICTION, true);
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695
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}
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}
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};
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/**
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@@ -970,6 +953,14 @@ function _create_class(Constructor, protoProps, staticProps) {
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this._fetchResults();
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};
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/**
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* {@inheritDoc IPhysicsScene.setContactEventEnabled }
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*/ _proto.setContactEventEnabled = function setContactEventEnabled(enabled) {
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this._physXPhysics._physX.setContactEventEnabled(this._physXSimulationCallbackInstance, enabled);
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if (!enabled) {
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this._contactEventCount = 0;
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961
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}
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962
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};
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/**
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* {@inheritDoc IPhysicsScene.updateEvents }
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*/ _proto.updateEvents = function updateEvents() {
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var physicsEvents = this._physicsEvents;
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@@ -1773,9 +1764,9 @@ PhysXMeshColliderShape._tightBoundsFlag = 1 // eTIGHT_BOUNDS = 1 (1<<0)
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this._initializeState = 0;
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this._runTimeMode = runtimeMode;
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var _runtimeUrls_wasmSIMDModeUrl;
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this._wasmSIMDModeUrl = (_runtimeUrls_wasmSIMDModeUrl = runtimeUrls == null ? void 0 : runtimeUrls.wasmSIMDModeUrl) != null ? _runtimeUrls_wasmSIMDModeUrl : "https://mdn.alipayobjects.com/rms/uri/file/as/apwallet/
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this._wasmSIMDModeUrl = (_runtimeUrls_wasmSIMDModeUrl = runtimeUrls == null ? void 0 : runtimeUrls.wasmSIMDModeUrl) != null ? _runtimeUrls_wasmSIMDModeUrl : "https://mdn.alipayobjects.com/rms/uri/file/as/apwallet/1787063975729/suyi/physx.release.simd.js";
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var _runtimeUrls_wasmModeUrl;
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this._wasmModeUrl = (_runtimeUrls_wasmModeUrl = runtimeUrls == null ? void 0 : runtimeUrls.wasmModeUrl) != null ? _runtimeUrls_wasmModeUrl : "https://mdn.alipayobjects.com/rms/uri/file/as/apwallet/
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this._wasmModeUrl = (_runtimeUrls_wasmModeUrl = runtimeUrls == null ? void 0 : runtimeUrls.wasmModeUrl) != null ? _runtimeUrls_wasmModeUrl : "https://mdn.alipayobjects.com/rms/uri/file/as/apwallet/1787063975729/suyi/physx.release.js";
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}
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var _proto = PhysXPhysics.prototype;
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/**
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@@ -1945,7 +1936,7 @@ PhysXMeshColliderShape._tightBoundsFlag = 1 // eTIGHT_BOUNDS = 1 (1<<0)
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}();
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//@ts-ignore
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var version = "2.0.0-alpha.
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var version = "2.0.0-alpha.44";
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console.log("Galacean Engine Physics PhysX Version: " + version);
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export { PhysXPhysics, PhysXRuntimeMode, version };
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