@galacean/engine-physics-physx 2.0.0-alpha.17 → 2.0.0-alpha.19
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +136 -40
- package/dist/browser.js.map +1 -1
- package/dist/browser.min.js +1 -1
- package/dist/browser.min.js.map +1 -1
- package/dist/main.js +136 -40
- package/dist/main.js.map +1 -1
- package/dist/module.js +136 -40
- package/dist/module.js.map +1 -1
- package/package.json +4 -4
- package/types/PhysXPhysics.d.ts +2 -2
- package/types/PhysXPhysicsScene.d.ts +20 -22
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@galacean/engine-physics-physx",
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-
"version": "2.0.0-alpha.
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"version": "2.0.0-alpha.19",
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"publishConfig": {
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"access": "public",
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"registry": "https://registry.npmjs.org"
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@@ -26,11 +26,11 @@
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"types/**/*"
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],
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"devDependencies": {
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-
"@galacean/engine": "2.0.0-alpha.
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"@galacean/engine
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"@galacean/engine-design": "2.0.0-alpha.19",
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"@galacean/engine": "2.0.0-alpha.19"
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},
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"peerDependencies": {
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-
"@galacean/engine": "2.0.0-alpha.
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"@galacean/engine": "2.0.0-alpha.19"
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},
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"scripts": {
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"b:types": "tsc"
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package/types/PhysXPhysics.d.ts
CHANGED
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@@ -1,5 +1,5 @@
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import { Quaternion, Vector3 } from "@galacean/engine";
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-
import { IBoxColliderShape, ICapsuleColliderShape, ICharacterController,
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import { IBoxColliderShape, ICapsuleColliderShape, ICharacterController, IDynamicCollider, IFixedJoint, IHingeJoint, IMeshColliderShape, IPhysics, IPhysicsManager, IPhysicsMaterial, IPhysicsScene, IPlaneColliderShape, ISphereColliderShape, ISpringJoint, IStaticCollider } from "@galacean/engine-design";
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import { PhysXCollider } from "./PhysXCollider";
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import { PhysXPhysicsManager } from "./PhysXPhysicsManager";
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import { PhysXPhysicsMaterial } from "./PhysXPhysicsMaterial";
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@@ -39,7 +39,7 @@ export declare class PhysXPhysics implements IPhysics {
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/**
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* {@inheritDoc IPhysics.createPhysicsScene }
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*/
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-
createPhysicsScene(physicsManager: PhysXPhysicsManager
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createPhysicsScene(physicsManager: PhysXPhysicsManager): IPhysicsScene;
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/**
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* {@inheritDoc IPhysics.createStaticCollider }
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*/
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@@ -1,5 +1,5 @@
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import { Ray, Vector3, Quaternion } from "@galacean/engine";
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-
import {
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import { IPhysicsScene, IPhysicsEvents, ITriggerEvent } from "@galacean/engine-design";
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import { PhysXCharacterController } from "./PhysXCharacterController";
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import { PhysXCollider } from "./PhysXCollider";
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import { PhysXPhysics } from "./PhysXPhysics";
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@@ -22,15 +22,13 @@ export declare class PhysXPhysicsScene implements IPhysicsScene {
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private _pxFilterData;
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private _pxScene;
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private _physXSimulationCallbackInstance;
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private
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private
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private
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private
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private
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private
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private _eventPool;
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constructor(physXPhysics: PhysXPhysics, physicsManager: PhysXPhysicsManager, onContactEnter?: (collision: ICollision) => void, onContactExit?: (collision: ICollision) => void, onContactStay?: (collision: ICollision) => void, onTriggerEnter?: (obj1: number, obj2: number) => void, onTriggerExit?: (obj1: number, obj2: number) => void, onTriggerStay?: (obj1: number, obj2: number) => void);
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private _activeTriggers;
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private _contactEvents;
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private _contactEventCount;
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private _triggerEvents;
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private _physicsEvents;
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private _triggerEventPool;
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constructor(physXPhysics: PhysXPhysics, physicsManager: PhysXPhysicsManager);
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/**
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* {@inheritDoc IPhysicsScene.setGravity }
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*/
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@@ -55,6 +53,10 @@ export declare class PhysXPhysicsScene implements IPhysicsScene {
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* {@inheritDoc IPhysicsScene.update }
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*/
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update(elapsedTime: number): void;
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/**
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* {@inheritDoc IPhysicsScene.updateEvents }
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*/
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updateEvents(): IPhysicsEvents;
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/**
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* {@inheritDoc IPhysicsScene.raycast }
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*/
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@@ -83,6 +85,10 @@ export declare class PhysXPhysicsScene implements IPhysicsScene {
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* {@inheritDoc IPhysicsScene.overlapCapsuleAll }
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*/
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overlapCapsuleAll(center: Vector3, radius: number, height: number, orientation: Quaternion, onOverlap: (obj: number) => boolean): number[];
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/**
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* {@inheritDoc IPhysicsScene.gc }
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*/
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gc(): void;
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/**
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* {@inheritDoc IPhysicsScene.destroy }
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*/
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@@ -92,23 +98,15 @@ export declare class PhysXPhysicsScene implements IPhysicsScene {
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private _simulate;
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private _fetchResults;
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private _getTrigger;
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private
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}
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/**
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* Physics state
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*/
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declare enum TriggerEventState {
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Enter = 0,
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Stay = 1,
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Exit = 2
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private _bufferContactEvent;
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}
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/**
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* Trigger event to store interactive object ids and state.
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*/
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export declare class TriggerEvent {
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state:
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export declare class TriggerEvent implements ITriggerEvent {
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state: number;
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dispatchState: number;
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index1: number;
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index2: number;
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constructor(index1: number, index2: number);
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}
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export {};
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