@galacean/engine-physics-physx 2.0.0-alpha.1 → 2.0.0-alpha.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/browser.js CHANGED
@@ -10,12 +10,6 @@
10
10
  } else return left instanceof right;
11
11
  }
12
12
 
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- function _type_of(obj) {
14
- "@swc/helpers - typeof";
15
-
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- return obj && typeof Symbol !== "undefined" && obj.constructor === Symbol ? "symbol" : typeof obj;
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- }
18
-
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  function _set_prototype_of(o, p) {
20
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  _set_prototype_of = Object.setPrototypeOf || function setPrototypeOf(o, p) {
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  o.__proto__ = p;
@@ -1220,9 +1214,9 @@
1220
1214
  /**
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  * PhysX runtime mode.
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  */ var PhysXRuntimeMode = /*#__PURE__*/ function(PhysXRuntimeMode) {
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- /** Use webAssembly mode first, if WebAssembly mode is not supported, roll back to JavaScript mode. */ PhysXRuntimeMode[PhysXRuntimeMode["Auto"] = 0] = "Auto";
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+ /** Use WebAssembly SIMD mode first, then WebAssembly as fallback. */ PhysXRuntimeMode[PhysXRuntimeMode["Auto"] = 0] = "Auto";
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  /** WebAssembly mode. */ PhysXRuntimeMode[PhysXRuntimeMode["WebAssembly"] = 1] = "WebAssembly";
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- /** JavaScript mode. */ PhysXRuntimeMode[PhysXRuntimeMode["JavaScript"] = 2] = "JavaScript";
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+ /** WebAssembly SIMD mode. */ PhysXRuntimeMode[PhysXRuntimeMode["WebAssemblySIMD"] = 2] = "WebAssemblySIMD";
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  return PhysXRuntimeMode;
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  }({});
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@@ -1454,62 +1448,62 @@
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  return PhysXSpringJoint;
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1449
  }(PhysXJoint);
1456
1450
 
1457
- /** TriangleMesh flag: eDOUBLE_SIDED = 2 (1<<1) */ var DOUBLE_SIDED_FLAG = 2;
1458
- /** ConvexMesh flag: eTIGHT_BOUNDS = 1 (1<<0) */ var TIGHT_BOUNDS_FLAG = 1;
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+ function _assert_this_initialized(self) {
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+ if (self === void 0) throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
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+
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+ return self;
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+ }
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+
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+ function _type_of(obj) {
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+ "@swc/helpers - typeof";
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+
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+ return obj && typeof Symbol !== "undefined" && obj.constructor === Symbol ? "symbol" : typeof obj;
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+ }
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+
1463
+ function _possible_constructor_return(self, call) {
1464
+ if (call && (_type_of(call) === "object" || typeof call === "function")) return call;
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+
1466
+ return _assert_this_initialized(self);
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+ }
1468
+
1459
1469
  /**
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  * Mesh collider shape in PhysX.
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  */ var PhysXMeshColliderShape = /*#__PURE__*/ function(PhysXColliderShape) {
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  _inherits(PhysXMeshColliderShape, PhysXColliderShape);
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- function PhysXMeshColliderShape(physXPhysics, uniqueID, vertices, vertexCount, indices, isConvex, material) {
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+ function PhysXMeshColliderShape(physXPhysics, uniqueID, positions, indices, isConvex, material, cookingFlags) {
1464
1474
  var _this;
1465
- _this = PhysXColliderShape.call(this, physXPhysics) || this, _this._pxMesh = null, _this._doubleSided = false, _this._tightBounds = true;
1475
+ _this = PhysXColliderShape.call(this, physXPhysics) || this, _this._pxMesh = null;
1466
1476
  _this._isConvex = isConvex;
1467
- _this._vertices = vertices;
1468
- _this._vertexCount = vertexCount;
1469
- _this._indices = indices;
1470
- _this._createMeshAndShape(material, uniqueID);
1477
+ if (!_this._cookMesh(positions, indices, cookingFlags)) {
1478
+ return _possible_constructor_return(_this);
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+ }
1480
+ var physX = physXPhysics._physX, physics = physXPhysics._pxPhysics;
1481
+ var _this__worldScale = _this._worldScale, scaleX = _this__worldScale.x, scaleY = _this__worldScale.y, scaleZ = _this__worldScale.z;
1482
+ var shapeFlags = ShapeFlag.SCENE_QUERY_SHAPE | ShapeFlag.SIMULATION_SHAPE;
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+ var meshFlag = isConvex ? PhysXMeshColliderShape._tightBoundsFlag : 0;
1484
+ var createShapeFn = isConvex ? physX.createConvexMeshShape : physX.createTriMeshShape;
1485
+ _this._pxShape = createShapeFn(_this._pxMesh, scaleX, scaleY, scaleZ, meshFlag, shapeFlags, material._pxMaterial, physics);
1486
+ _this._id = uniqueID;
1487
+ _this._pxMaterial = material._pxMaterial;
1488
+ _this._pxShape.setUUID(uniqueID);
1471
1489
  _this._setLocalPose();
1472
1490
  return _this;
1473
1491
  }
1474
1492
  var _proto = PhysXMeshColliderShape.prototype;
1475
1493
  /**
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1494
  * {@inheritDoc IMeshColliderShape.setMeshData }
1477
- */ _proto.setMeshData = function setMeshData(vertices, vertexCount, indices, isConvex) {
1478
- // Save old resources
1479
- var oldMesh = this._pxMesh;
1480
- var oldGeometry = this._pxGeometry;
1481
- // Update data and create new mesh (may throw on failure)
1495
+ */ _proto.setMeshData = function setMeshData(positions, indices, isConvex, cookingFlags) {
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+ var _this__pxMesh, _this__pxGeometry;
1497
+ (_this__pxMesh = this._pxMesh) == null ? void 0 : _this__pxMesh.release();
1498
+ (_this__pxGeometry = this._pxGeometry) == null ? void 0 : _this__pxGeometry.delete();
1482
1499
  this._pxMesh = null;
1483
1500
  this._pxGeometry = null;
1484
1501
  this._isConvex = isConvex;
1485
- this._vertices = vertices;
1486
- this._vertexCount = vertexCount;
1487
- this._indices = indices;
1488
- this._createMesh();
1489
- this._pxShape.setGeometry(this._pxGeometry);
1490
- // Release old resources only after successful creation
1491
- if (oldMesh) {
1492
- oldMesh.release();
1493
- }
1494
- if (oldGeometry) {
1495
- oldGeometry.delete();
1496
- }
1497
- };
1498
- /**
1499
- * {@inheritDoc IMeshColliderShape.setDoubleSided }
1500
- */ _proto.setDoubleSided = function setDoubleSided(value) {
1501
- this._doubleSided = value;
1502
- if (!this._isConvex && this._pxMesh) {
1503
- this._updateGeometry();
1504
- }
1505
- };
1506
- /**
1507
- * {@inheritDoc IMeshColliderShape.setTightBounds }
1508
- */ _proto.setTightBounds = function setTightBounds(value) {
1509
- this._tightBounds = value;
1510
- if (this._isConvex && this._pxMesh) {
1511
- this._updateGeometry();
1502
+ if (!this._cookMesh(positions, indices, cookingFlags)) {
1503
+ return false;
1512
1504
  }
1505
+ this._pxShape.setGeometry(this._pxGeometry);
1506
+ return true;
1513
1507
  };
1514
1508
  /**
1515
1509
  * {@inheritDoc IColliderShape.setWorldScale }
@@ -1520,103 +1514,107 @@
1520
1514
  /**
1521
1515
  * {@inheritDoc IColliderShape.destroy }
1522
1516
  */ _proto.destroy = function destroy() {
1523
- this._releaseMesh();
1517
+ var _this__pxMesh;
1518
+ (_this__pxMesh = this._pxMesh) == null ? void 0 : _this__pxMesh.release();
1524
1519
  PhysXColliderShape.prototype.destroy.call(this);
1525
1520
  };
1526
- _proto._createMeshAndShape = function _createMeshAndShape(material, uniqueID) {
1527
- var physX = this._physXPhysics._physX;
1528
- var physics = this._physXPhysics._pxPhysics;
1529
- var shapeFlags = ShapeFlag.SCENE_QUERY_SHAPE | ShapeFlag.SIMULATION_SHAPE;
1530
- this._createMesh();
1531
- // Create shape with material
1521
+ _proto._cookMesh = function _cookMesh(positions, indices, cookingFlags) {
1522
+ var _this__physXPhysics = this._physXPhysics, physX = _this__physXPhysics._physX, physics = _this__physXPhysics._pxPhysics, cooking = _this__physXPhysics._pxCooking, cookingParams = _this__physXPhysics._pxCookingParams;
1523
+ // Apply per-shape cooking flags
1524
+ var preprocessFlags = 0;
1525
+ if (cookingFlags & engine.MeshColliderShapeCookingFlag.VertexWelding) {
1526
+ preprocessFlags |= 1; // eWELD_VERTICES
1527
+ }
1528
+ if (!(cookingFlags & engine.MeshColliderShapeCookingFlag.Cleaning)) {
1529
+ preprocessFlags |= 2; // eDISABLE_CLEAN_MESH
1530
+ }
1531
+ physX.setCookingMeshPreprocessParams(cookingParams, preprocessFlags);
1532
+ cooking.setParams(cookingParams);
1533
+ var verticesPtr = this._allocatePositions(positions);
1532
1534
  if (this._isConvex) {
1533
- this._pxShape = physX.createConvexMeshShape(this._pxMesh, this._worldScale.x, this._worldScale.y, this._worldScale.z, this._tightBounds ? TIGHT_BOUNDS_FLAG : 0, shapeFlags, material._pxMaterial, physics);
1535
+ this._pxMesh = cooking.createConvexMesh(verticesPtr, positions.length, physics);
1536
+ physX._free(verticesPtr);
1537
+ if (!this._pxMesh) {
1538
+ this._logConvexCookingError(physX);
1539
+ return false;
1540
+ }
1534
1541
  } else {
1535
- this._pxShape = physX.createTriMeshShape(this._pxMesh, this._worldScale.x, this._worldScale.y, this._worldScale.z, this._doubleSided ? DOUBLE_SIDED_FLAG : 0, shapeFlags, material._pxMaterial, physics);
1536
- }
1537
- this._id = uniqueID;
1538
- this._pxMaterial = material._pxMaterial;
1539
- this._pxShape.setUUID(uniqueID);
1540
- };
1541
- _proto._createMesh = function _createMesh() {
1542
- var physX = this._physXPhysics._physX;
1543
- var physics = this._physXPhysics._pxPhysics;
1544
- var cooking = this._physXPhysics._pxCooking;
1545
- var verticesPtr = this._allocateVertices();
1546
- var indicesPtr = 0;
1547
- try {
1548
- if (this._isConvex) {
1549
- this._pxMesh = cooking.createConvexMesh(verticesPtr, this._vertexCount, physics);
1550
- if (!this._pxMesh) {
1551
- throw new Error("Failed to create convex mesh. Check if vertex count <= 255 and geometry is valid.");
1552
- }
1553
- this._pxGeometry = physX.createConvexMeshGeometry(this._pxMesh, this._worldScale.x, this._worldScale.y, this._worldScale.z, this._tightBounds ? TIGHT_BOUNDS_FLAG : 0);
1554
- } else {
1555
- if (!this._indices) {
1556
- throw new Error("Triangle mesh requires indices");
1557
- }
1558
- var _this__allocateIndices = this._allocateIndices(), ptr = _this__allocateIndices.ptr, isU16 = _this__allocateIndices.isU16, triangleCount = _this__allocateIndices.triangleCount;
1559
- indicesPtr = ptr;
1560
- this._pxMesh = cooking.createTriMesh(verticesPtr, this._vertexCount, indicesPtr, triangleCount, isU16, physics);
1561
- if (!this._pxMesh) {
1562
- throw new Error("Failed to create triangle mesh. Check if geometry is valid.");
1563
- }
1564
- this._pxGeometry = physX.createTriMeshGeometry(this._pxMesh, this._worldScale.x, this._worldScale.y, this._worldScale.z, this._doubleSided ? DOUBLE_SIDED_FLAG : 0);
1542
+ if (!indices) {
1543
+ physX._free(verticesPtr);
1544
+ console.error("PhysXMeshColliderShape: Triangle mesh requires indices.");
1545
+ return false;
1565
1546
  }
1566
- } finally{
1547
+ var isU32 = _instanceof(indices, Uint32Array);
1548
+ var indicesPtr = this._allocateIndices(indices, isU32);
1549
+ this._pxMesh = cooking.createTriMesh(verticesPtr, positions.length, indicesPtr, indices.length / 3, !isU32, physics);
1567
1550
  physX._free(verticesPtr);
1568
- if (indicesPtr) {
1569
- physX._free(indicesPtr);
1551
+ physX._free(indicesPtr);
1552
+ if (!this._pxMesh) {
1553
+ this._logTriMeshCookingError(physX);
1554
+ return false;
1570
1555
  }
1571
- // Release JS memory after copying to WASM
1572
- this._vertices = null;
1573
- this._indices = null;
1574
1556
  }
1557
+ var _this__worldScale = this._worldScale, scaleX = _this__worldScale.x, scaleY = _this__worldScale.y, scaleZ = _this__worldScale.z;
1558
+ var meshFlag = this._isConvex ? PhysXMeshColliderShape._tightBoundsFlag : 0;
1559
+ this._pxGeometry = this._isConvex ? physX.createConvexMeshGeometry(this._pxMesh, scaleX, scaleY, scaleZ, meshFlag) : physX.createTriMeshGeometry(this._pxMesh, scaleX, scaleY, scaleZ, meshFlag);
1560
+ return true;
1575
1561
  };
1576
- _proto._allocateVertices = function _allocateVertices() {
1562
+ _proto._logConvexCookingError = function _logConvexCookingError(physX) {
1563
+ switch(physX.getLastConvexCookingResult()){
1564
+ case 1:
1565
+ console.error("PhysXMeshColliderShape: Failed to create convex mesh. Could not find 4 vertices that do not form a zero-area triangle.");
1566
+ break;
1567
+ case 2:
1568
+ console.error("PhysXMeshColliderShape: Failed to create convex mesh within the maximum polygons limit (256). Consider simplifying the mesh.");
1569
+ break;
1570
+ default:
1571
+ console.error("PhysXMeshColliderShape: Failed to create convex mesh. The input geometry may be invalid.");
1572
+ break;
1573
+ }
1574
+ };
1575
+ _proto._logTriMeshCookingError = function _logTriMeshCookingError(physX) {
1576
+ switch(physX.getLastTriMeshCookingResult()){
1577
+ case 1:
1578
+ console.error("PhysXMeshColliderShape: Failed to create triangle mesh. One of the triangles is too large. Consider tessellating large triangles.");
1579
+ break;
1580
+ default:
1581
+ console.error("PhysXMeshColliderShape: Failed to create triangle mesh. The input geometry may be invalid.");
1582
+ break;
1583
+ }
1584
+ };
1585
+ _proto._allocatePositions = function _allocatePositions(positions) {
1577
1586
  var physX = this._physXPhysics._physX;
1578
- var ptr = physX._malloc(this._vertexCount * 3 * 4);
1579
- var view = new Float32Array(physX.HEAPF32.buffer, ptr, this._vertexCount * 3);
1580
- view.set(this._vertices);
1587
+ var length = positions.length;
1588
+ var ptr = physX._malloc(length * 3 * 4);
1589
+ var view = new Float32Array(physX.HEAPF32.buffer, ptr, length * 3);
1590
+ for(var i = 0, offset = 0; i < length; i++, offset += 3){
1591
+ positions[i].copyToArray(view, offset);
1592
+ }
1581
1593
  return ptr;
1582
1594
  };
1583
- _proto._allocateIndices = function _allocateIndices() {
1595
+ _proto._allocateIndices = function _allocateIndices(indices, isU32) {
1584
1596
  var physX = this._physXPhysics._physX;
1585
- var indices = this._indices;
1586
- var isU16 = _instanceof(indices, Uint16Array);
1587
- var triangleCount = indices.length / 3;
1588
- var bytesPerIndex = isU16 ? 2 : 4;
1589
- var ptr = physX._malloc(indices.length * bytesPerIndex);
1590
- if (isU16) {
1591
- new Uint16Array(physX.HEAPU16.buffer, ptr, indices.length).set(indices);
1592
- } else {
1593
- new Uint32Array(physX.HEAPU32.buffer, ptr, indices.length).set(indices);
1594
- }
1595
- return {
1596
- ptr: ptr,
1597
- isU16: isU16,
1598
- triangleCount: triangleCount
1599
- };
1597
+ // Uint8Array and Uint16Array both write as Uint16 (PhysX minimum index size)
1598
+ var TypedArrayCtor = isU32 ? Uint32Array : Uint16Array;
1599
+ var heap = isU32 ? physX.HEAPU32 : physX.HEAPU16;
1600
+ var ptr = physX._malloc(indices.length * TypedArrayCtor.BYTES_PER_ELEMENT);
1601
+ new TypedArrayCtor(heap.buffer, ptr, indices.length).set(indices);
1602
+ return ptr;
1600
1603
  };
1601
1604
  _proto._updateGeometry = function _updateGeometry() {
1605
+ if (!this._pxMesh) return;
1602
1606
  var physX = this._physXPhysics._physX;
1603
- var newGeometry = this._isConvex ? physX.createConvexMeshGeometry(this._pxMesh, this._worldScale.x, this._worldScale.y, this._worldScale.z, this._tightBounds ? TIGHT_BOUNDS_FLAG : 0) : physX.createTriMeshGeometry(this._pxMesh, this._worldScale.x, this._worldScale.y, this._worldScale.z, this._doubleSided ? DOUBLE_SIDED_FLAG : 0);
1607
+ var _this__worldScale = this._worldScale, scaleX = _this__worldScale.x, scaleY = _this__worldScale.y, scaleZ = _this__worldScale.z;
1608
+ var meshFlag = this._isConvex ? PhysXMeshColliderShape._tightBoundsFlag : 0;
1609
+ var newGeometry = this._isConvex ? physX.createConvexMeshGeometry(this._pxMesh, scaleX, scaleY, scaleZ, meshFlag) : physX.createTriMeshGeometry(this._pxMesh, scaleX, scaleY, scaleZ, meshFlag);
1604
1610
  this._pxGeometry.delete();
1605
1611
  this._pxGeometry = newGeometry;
1606
1612
  this._pxShape.setGeometry(this._pxGeometry);
1607
1613
  };
1608
- _proto._releaseMesh = function _releaseMesh() {
1609
- if (this._pxMesh) {
1610
- this._pxMesh.release();
1611
- this._pxMesh = null;
1612
- }
1613
- if (this._pxGeometry) {
1614
- this._pxGeometry.delete();
1615
- this._pxGeometry = null;
1616
- }
1617
- };
1618
1614
  return PhysXMeshColliderShape;
1619
1615
  }(PhysXColliderShape);
1616
+ PhysXMeshColliderShape._tightBoundsFlag = 1 // eTIGHT_BOUNDS = 1 (1<<0)
1617
+ ;
1620
1618
 
1621
1619
  /**
1622
1620
  * Plane collider shape in PhysX.
@@ -1674,10 +1672,10 @@
1674
1672
  if (runtimeMode === void 0) runtimeMode = PhysXRuntimeMode.Auto;
1675
1673
  this._initializeState = 0;
1676
1674
  this._runTimeMode = runtimeMode;
1675
+ var _runtimeUrls_wasmSIMDModeUrl;
1676
+ this._wasmSIMDModeUrl = (_runtimeUrls_wasmSIMDModeUrl = runtimeUrls == null ? void 0 : runtimeUrls.wasmSIMDModeUrl) != null ? _runtimeUrls_wasmSIMDModeUrl : "https://mdn.alipayobjects.com/rms/afts/file/A*FHYHS4_ZL5UAAAAAQ4AAAAgAehQnAQ/physx.release.simd.js";
1677
1677
  var _runtimeUrls_wasmModeUrl;
1678
- this._wasmModeUrl = (_runtimeUrls_wasmModeUrl = runtimeUrls == null ? void 0 : runtimeUrls.wasmModeUrl) != null ? _runtimeUrls_wasmModeUrl : "https://mdn.alipayobjects.com/rms/afts/file/A*8pf0QJKeUXsAAAAASWAAAAgAehQnAQ/physx.release.js";
1679
- var _runtimeUrls_javaScriptModeUrl;
1680
- this._downgradeModeUrl = (_runtimeUrls_javaScriptModeUrl = runtimeUrls == null ? void 0 : runtimeUrls.javaScriptModeUrl) != null ? _runtimeUrls_javaScriptModeUrl : "https://mdn.alipayobjects.com/rms/afts/file/A*PLtBTLf8Sm0AAAAAgFAAAAgAehQnAQ/physx.release.downgrade.js";
1678
+ this._wasmModeUrl = (_runtimeUrls_wasmModeUrl = runtimeUrls == null ? void 0 : runtimeUrls.wasmModeUrl) != null ? _runtimeUrls_wasmModeUrl : "https://mdn.alipayobjects.com/rms/afts/file/A*2fv0RLMK1d0AAAAAQ4AAAAgAehQnAQ/physx.release.js";
1681
1679
  }
1682
1680
  var _proto = PhysXPhysics.prototype;
1683
1681
  /**
@@ -1691,6 +1689,7 @@
1691
1689
  } else if (this._initializeState === 1) {
1692
1690
  return this._initializePromise;
1693
1691
  }
1692
+ this._initializeState = 1;
1694
1693
  var runtimeMode = this._runTimeMode;
1695
1694
  var scriptPromise = new Promise(function(resolve, reject) {
1696
1695
  var script = document.createElement("script");
@@ -1699,30 +1698,18 @@
1699
1698
  script.onload = resolve;
1700
1699
  script.onerror = reject;
1701
1700
  if (runtimeMode == PhysXRuntimeMode.Auto) {
1702
- var supported = function() {
1703
- try {
1704
- if ((typeof WebAssembly === "undefined" ? "undefined" : _type_of(WebAssembly)) === "object" && typeof WebAssembly.instantiate === "function") {
1705
- var wasmModule = new WebAssembly.Module(Uint8Array.of(0x0, 0x61, 0x73, 0x6d, 0x01, 0x00, 0x00, 0x00));
1706
- if (_instanceof(wasmModule, WebAssembly.Module)) return _instanceof(new WebAssembly.Instance(wasmModule), WebAssembly.Instance);
1707
- }
1708
- } catch (e) {}
1709
- return false;
1710
- }();
1711
- if (supported) {
1712
- runtimeMode = PhysXRuntimeMode.WebAssembly;
1713
- } else {
1714
- runtimeMode = PhysXRuntimeMode.JavaScript;
1715
- }
1701
+ runtimeMode = engine.SystemInfo._detectSIMDSupported() ? PhysXRuntimeMode.WebAssemblySIMD : PhysXRuntimeMode.WebAssembly;
1716
1702
  }
1717
- if (runtimeMode == PhysXRuntimeMode.JavaScript) {
1718
- script.src = _this._downgradeModeUrl;
1719
- } else if (runtimeMode == PhysXRuntimeMode.WebAssembly) {
1703
+ if (runtimeMode == PhysXRuntimeMode.WebAssemblySIMD) {
1704
+ script.src = _this._wasmSIMDModeUrl;
1705
+ } else {
1720
1706
  script.src = _this._wasmModeUrl;
1721
1707
  }
1722
1708
  });
1723
1709
  var initializePromise = new Promise(function(resolve, reject) {
1724
1710
  scriptPromise.then(function() {
1725
1711
  return window.PHYSX().then(function(PHYSX) {
1712
+ _this._runTimeMode = runtimeMode;
1726
1713
  _this._init(PHYSX);
1727
1714
  _this._initializeState = 2;
1728
1715
  _this._initializePromise = null;
@@ -1747,18 +1734,6 @@
1747
1734
  this._tolerancesScale.delete();
1748
1735
  };
1749
1736
  /**
1750
- * Set cooking parameters for mesh colliders.
1751
- * @param params - Cooking parameters
1752
- */ _proto.setCookingParams = function setCookingParams(params) {
1753
- var cp = this._pxCookingParams;
1754
- if (params.meshWeldTolerance !== undefined) {
1755
- cp.meshWeldTolerance = params.meshWeldTolerance;
1756
- }
1757
- if (params.meshPreprocessParams !== undefined) {
1758
- this._physX.setCookingMeshPreprocessParams(cp, params.meshPreprocessParams);
1759
- }
1760
- };
1761
- /**
1762
1737
  * {@inheritDoc IPhysics.createPhysicsManager }
1763
1738
  */ _proto.createPhysicsManager = function createPhysicsManager() {
1764
1739
  return new PhysXPhysicsManager();
@@ -1811,8 +1786,9 @@
1811
1786
  };
1812
1787
  /**
1813
1788
  * {@inheritDoc IPhysics.createMeshColliderShape }
1814
- */ _proto.createMeshColliderShape = function createMeshColliderShape(uniqueID, vertices, vertexCount, indices, isConvex, material) {
1815
- return new PhysXMeshColliderShape(this, uniqueID, vertices, vertexCount, indices, isConvex, material);
1789
+ */ _proto.createMeshColliderShape = function createMeshColliderShape(uniqueID, positions, indices, isConvex, material, cookingFlags) {
1790
+ var shape = new PhysXMeshColliderShape(this, uniqueID, positions, indices, isConvex, material, cookingFlags);
1791
+ return shape._pxShape ? shape : null;
1816
1792
  };
1817
1793
  /**
1818
1794
  * {@inheritDoc IPhysics.createFixedJoint }
@@ -1849,9 +1825,12 @@
1849
1825
  physX.PxInitExtensions(pxPhysics, null);
1850
1826
  // Initialize cooking for mesh colliders
1851
1827
  var cookingParams = new physX.PxCookingParams(tolerancesScale);
1852
- // Set default cooking params (WeldVertices + small tolerance)
1853
- physX.setCookingMeshPreprocessParams(cookingParams, 1); // WeldVertices = 1
1828
+ physX.setCookingMeshPreprocessParams(cookingParams, 1); // eWELD_VERTICES
1854
1829
  cookingParams.meshWeldTolerance = 0.001;
1830
+ // BVH34 midphase requires SSE2; SIMD WASM provides SSE2 via WASM SIMD
1831
+ if (this._runTimeMode === PhysXRuntimeMode.WebAssemblySIMD) {
1832
+ physX.setCookingMidphaseType(cookingParams, 1); // eBVH34
1833
+ }
1855
1834
  var pxCooking = physX.PxCreateCooking(version, pxFoundation, cookingParams);
1856
1835
  this._physX = physX;
1857
1836
  this._pxFoundation = pxFoundation;
@@ -1865,36 +1844,10 @@
1865
1844
  return PhysXPhysics;
1866
1845
  }();
1867
1846
 
1868
- /**
1869
- * Mesh preprocessing flags for cooking options.
1870
- * @remarks These flags control how the mesh is preprocessed during cooking.
1871
- */ var MeshPreprocessingFlag = /*#__PURE__*/ function(MeshPreprocessingFlag) {
1872
- /**
1873
- * When set, mesh welding is performed.
1874
- * Vertices within the meshWeldTolerance distance will be merged.
1875
- * Clean mesh must be enabled for this to work.
1876
- */ MeshPreprocessingFlag[MeshPreprocessingFlag["WeldVertices"] = 1] = "WeldVertices";
1877
- /**
1878
- * When set, mesh cleaning is disabled.
1879
- * This makes cooking faster but requires the input mesh to be valid.
1880
- * When clean mesh is disabled, vertex welding is also disabled.
1881
- */ MeshPreprocessingFlag[MeshPreprocessingFlag["DisableCleanMesh"] = 2] = "DisableCleanMesh";
1882
- /**
1883
- * When set, active edges computation is disabled.
1884
- * This makes cooking faster but may slow down contact generation.
1885
- */ MeshPreprocessingFlag[MeshPreprocessingFlag["DisableActiveEdgesPrecompute"] = 4] = "DisableActiveEdgesPrecompute";
1886
- /**
1887
- * When set, 32-bit indices will always be used regardless of triangle count.
1888
- * By default, 16-bit indices are used for meshes with <= 65535 triangles.
1889
- */ MeshPreprocessingFlag[MeshPreprocessingFlag["Force32BitIndices"] = 8] = "Force32BitIndices";
1890
- return MeshPreprocessingFlag;
1891
- }({});
1892
-
1893
1847
  //@ts-ignore
1894
- var version = "2.0.0-alpha.1";
1848
+ var version = "2.0.0-alpha.5";
1895
1849
  console.log("Galacean Engine Physics PhysX Version: " + version);
1896
1850
 
1897
- exports.MeshPreprocessingFlag = MeshPreprocessingFlag;
1898
1851
  exports.PhysXPhysics = PhysXPhysics;
1899
1852
  exports.PhysXRuntimeMode = PhysXRuntimeMode;
1900
1853
  exports.version = version;