@galacean/engine-physics-physx 1.4.4 → 1.4.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +23 -6
- package/dist/browser.js.map +1 -1
- package/dist/browser.min.js +1 -1
- package/dist/browser.min.js.map +1 -1
- package/dist/main.js +23 -6
- package/dist/main.js.map +1 -1
- package/dist/module.js +23 -6
- package/dist/module.js.map +1 -1
- package/package.json +4 -4
- package/types/joint/PhysXHingeJoint.d.ts +7 -3
- package/types/joint/PhysXJoint.d.ts +4 -0
package/dist/module.js
CHANGED
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@@ -995,6 +995,7 @@ PhysXPhysicsScene._tempNormal = new Vector3();
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995
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* a base interface providing common functionality for PhysX joints
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*/ var PhysXJoint = /*#__PURE__*/ function() {
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function PhysXJoint(physXPhysics) {
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998
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+
this._rotation = new Quaternion();
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this._breakForce = Number.MAX_VALUE;
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this._breakTorque = Number.MAX_VALUE;
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this._physXPhysics = physXPhysics;
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@@ -1010,11 +1011,17 @@ PhysXPhysicsScene._tempNormal = new Vector3();
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* {@inheritDoc IJoint.setConnectedAnchor }
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*/ _proto.setAnchor = function setAnchor(value) {
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this._setLocalPose(0, value, PhysXJoint._defaultQuat);
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1014
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+
this._anchor = value;
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};
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/**
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* {@inheritDoc IJoint.setConnectedAnchor }
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*/ _proto.setConnectedAnchor = function setConnectedAnchor(value) {
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-
this._setLocalPose(1, value,
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+
this._setLocalPose(1, value, this._rotation);
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this._connectedAnchor = value;
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};
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_proto.setRotation = function setRotation(value) {
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this._setLocalPose(1, this._connectedAnchor, value);
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1024
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this._rotation.copyFrom(value);
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};
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/**
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* {@inheritDoc IJoint.setMassScale }
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@@ -1089,15 +1096,21 @@ PhysXJoint._defaultQuat = new Quaternion();
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_inherits(PhysXHingeJoint, PhysXJoint1);
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function PhysXHingeJoint(physXPhysics, collider) {
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var _this;
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-
_this = PhysXJoint1.call(this, physXPhysics) || this, _this._axisRotationQuaternion = new Quaternion();
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+
_this = PhysXJoint1.call(this, physXPhysics) || this, _this._axisRotationQuaternion = new Quaternion(), _this._connectedAxisRotationQuaternion = new Quaternion();
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_this._collider = collider;
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_this._pxJoint = physXPhysics._pxPhysics.createRevoluteJoint(collider._pxActor, PhysXJoint._defaultVec, PhysXJoint._defaultQuat, null, PhysXJoint._defaultVec, PhysXJoint._defaultQuat);
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return _this;
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}
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var _proto = PhysXHingeJoint.prototype;
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_proto.setRotation = function setRotation(value) {
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var axis = this._axis;
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this._rotation.copyFrom(value);
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axis && this.setAxis(axis);
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};
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/**
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* {@inheritDoc IHingeJoint.setAxis }
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*/ _proto.setAxis = function setAxis(value) {
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this._axis = value;
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var xAxis = PhysXHingeJoint._xAxis;
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var axisRotationQuaternion = this._axisRotationQuaternion;
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xAxis.set(1, 0, 0);
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@@ -1105,14 +1118,18 @@ PhysXJoint._defaultQuat = new Quaternion();
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Vector3.cross(xAxis, value, xAxis);
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Quaternion.rotationAxisAngle(xAxis, angle, axisRotationQuaternion);
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this._setLocalPose(0, this._anchor, axisRotationQuaternion);
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-
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+
var connectedAxisRotationQuaternion = this._connectedAxisRotationQuaternion;
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Quaternion.multiply(this._rotation, axisRotationQuaternion, connectedAxisRotationQuaternion);
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this._setLocalPose(1, this._connectedAnchor, connectedAxisRotationQuaternion);
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};
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_proto.setAnchor = function setAnchor(value) {
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this._setLocalPose(0, value, this._axisRotationQuaternion);
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this._anchor = value;
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};
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-
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-
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/**
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* {@inheritDoc IJoint.setConnectedAnchor }
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*/ _proto.setConnectedAnchor = function setConnectedAnchor(value) {
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this._setLocalPose(1, value, this._connectedAxisRotationQuaternion);
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this._connectedAnchor = value;
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};
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/**
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@@ -1406,7 +1423,7 @@ PhysXHingeJoint._xAxis = new Vector3(1, 0, 0);
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}();
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//@ts-ignore
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-
var version = "1.4.
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+
var version = "1.4.6";
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console.log("Galacean Engine Physics PhysX Version: " + version);
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export { PhysXPhysics, PhysXRuntimeMode, version };
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