@galacean/engine-physics-physx 1.4.14 → 1.4.16

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@galacean/engine-physics-physx",
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- "version": "1.4.14",
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+ "version": "1.4.16",
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  "publishConfig": {
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  "access": "public",
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  "registry": "https://registry.npmjs.org"
@@ -26,11 +26,11 @@
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  "types/**/*"
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  ],
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  "devDependencies": {
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- "@galacean/engine-design": "1.4.14",
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- "@galacean/engine": "1.4.14"
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+ "@galacean/engine-design": "1.4.16",
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+ "@galacean/engine": "1.4.16"
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  },
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  "peerDependencies": {
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- "@galacean/engine": "1.4.14"
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+ "@galacean/engine": "1.4.16"
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  },
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  "scripts": {
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  "b:types": "tsc"
@@ -11,6 +11,9 @@ export declare class PhysXPhysics implements IPhysics {
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  private _runTimeMode;
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  private _initializeState;
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  private _initializePromise;
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+ private _defaultErrorCallback;
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+ private _allocator;
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+ private _tolerancesScale;
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  constructor(runtimeMode?: PhysXRuntimeMode);
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  /**
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  * Initialize PhysXPhysics.
@@ -15,6 +15,7 @@ export declare class PhysXPhysicsScene implements IPhysicsScene {
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  private _pxRaycastHit;
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  private _pxFilterData;
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  private _pxScene;
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+ private _physXSimulationCallbackInstance;
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  private readonly _onContactEnter?;
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  private readonly _onContactExit?;
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  private readonly _onContactStay?;
@@ -25,33 +26,37 @@ export declare class PhysXPhysicsScene implements IPhysicsScene {
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  private _eventPool;
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  constructor(physXPhysics: PhysXPhysics, physicsManager: PhysXPhysicsManager, onContactEnter?: (collision: ICollision) => void, onContactExit?: (collision: ICollision) => void, onContactStay?: (collision: ICollision) => void, onTriggerEnter?: (obj1: number, obj2: number) => void, onTriggerExit?: (obj1: number, obj2: number) => void, onTriggerStay?: (obj1: number, obj2: number) => void);
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  /**
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- * {@inheritDoc IPhysicsManager.setGravity }
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+ * {@inheritDoc IPhysicsScene.setGravity }
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  */
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  setGravity(value: Vector3): void;
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  /**
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- * {@inheritDoc IPhysicsManager.addCollider }
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+ * {@inheritDoc IPhysicsScene.addCollider }
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  */
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  addCollider(collider: PhysXCollider): void;
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  /**
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- * {@inheritDoc IPhysicsManager.removeCollider }
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+ * {@inheritDoc IPhysicsScene.removeCollider }
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  */
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  removeCollider(collider: PhysXCollider): void;
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  /**
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- * {@inheritDoc IPhysicsManager.addCharacterController }
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+ * {@inheritDoc IPhysicsScene.addCharacterController }
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  */
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  addCharacterController(characterController: PhysXCharacterController): void;
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  /**
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- * {@inheritDoc IPhysicsManager.removeCharacterController }
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+ * {@inheritDoc IPhysicsScene.removeCharacterController }
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  */
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  removeCharacterController(characterController: PhysXCharacterController): void;
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  /**
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- * {@inheritDoc IPhysicsManager.update }
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+ * {@inheritDoc IPhysicsScene.update }
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  */
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  update(elapsedTime: number): void;
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  /**
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- * {@inheritDoc IPhysicsManager.raycast }
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+ * {@inheritDoc IPhysicsScene.raycast }
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  */
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  raycast(ray: Ray, distance: number, onRaycast: (obj: number) => boolean, hit?: (shapeUniqueID: number, distance: number, position: Vector3, normal: Vector3) => void): boolean;
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+ /**
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+ * {@inheritDoc IPhysicsScene.destroy }
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+ */
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+ destroy(): void;
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  private _simulate;
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  private _fetchResults;
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  private _getTrigger;