@galacean/engine-physics-physx 1.4.0-alpha.1 → 1.4.0-alpha.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +35 -19
- package/dist/browser.js.map +1 -1
- package/dist/browser.min.js +1 -1
- package/dist/browser.min.js.map +1 -1
- package/dist/main.js +35 -19
- package/dist/main.js.map +1 -1
- package/dist/module.js +36 -20
- package/dist/module.js.map +1 -1
- package/package.json +4 -4
- package/types/PhysXDynamicCollider.d.ts +4 -0
- package/types/PhysXPhysics.d.ts +2 -2
- package/types/PhysXPhysicsScene.d.ts +2 -2
- package/types/shape/PhysXColliderShape.d.ts +6 -1
package/dist/browser.js
CHANGED
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@@ -44,7 +44,7 @@
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44
44
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/** @internal */ this._contractOffset = 0.02;
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45
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this._worldScale = new engine.Vector3(1, 1, 1);
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this._position = new engine.Vector3();
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47
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-
this._rotation =
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47
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+
this._rotation = new engine.Vector3();
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48
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this._axis = null;
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this._physXRotation = new engine.Quaternion();
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this._shapeFlags = 2 | 1;
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@@ -54,8 +54,8 @@
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/**
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* {@inheritDoc IColliderShape.setRotation }
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*/ _proto.setRotation = function setRotation(value) {
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57
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-
this._rotation
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58
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-
engine.Quaternion.rotationYawPitchRoll(
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57
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+
var rotation = this._rotation.set(engine.MathUtil.degreeToRadian(value.x), engine.MathUtil.degreeToRadian(value.y), engine.MathUtil.degreeToRadian(value.z));
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+
engine.Quaternion.rotationYawPitchRoll(rotation.y, rotation.x, rotation.z, this._physXRotation);
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this._axis && engine.Quaternion.multiply(this._physXRotation, this._axis, this._physXRotation);
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this._physXRotation.normalize();
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this._setLocalPose();
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@@ -111,6 +111,15 @@
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this._setShapeFlags(this._shapeFlags);
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};
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/**
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* {@inheritDoc IColliderShape.pointDistance }
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*/ _proto.pointDistance = function pointDistance(point) {
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var info = this._pxGeometry.pointDistance(this._pxShape.getGlobalPose(), point);
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var closestPoint = info.closestPoint;
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var res = PhysXColliderShape._tempVector4;
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res.set(closestPoint.x, closestPoint.y, closestPoint.z, info.distance);
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return res;
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};
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/**
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* {@inheritDoc IColliderShape.destroy }
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*/ _proto.destroy = function destroy() {
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this._pxShape.release();
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@@ -138,6 +147,7 @@
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};
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return PhysXColliderShape;
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}();
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+
PhysXColliderShape._tempVector4 = new engine.Vector4();
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PhysXColliderShape.halfSqrt = 0.70710678118655;
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PhysXColliderShape.transform = {
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translation: new engine.Vector3(),
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@@ -277,7 +287,7 @@
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break;
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}
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if (rotation) {
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-
engine.Quaternion.rotationYawPitchRoll(rotation.
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+
engine.Quaternion.rotationYawPitchRoll(rotation.y, rotation.x, rotation.z, physXRotation);
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engine.Quaternion.multiply(physXRotation, axis, physXRotation);
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} else {
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physXRotation.copyFrom(axis);
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@@ -372,7 +382,7 @@
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* {@inheritDoc ICharacterController.setSlopeLimit }
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*/ _proto.setSlopeLimit = function setSlopeLimit(slopeLimit) {
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var _this__pxController;
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-
(_this__pxController = this._pxController) == null ? void 0 : _this__pxController.setSlopeLimit(slopeLimit);
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+
(_this__pxController = this._pxController) == null ? void 0 : _this__pxController.setSlopeLimit(Math.cos(slopeLimit * Math.PI / 180));
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};
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/**
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* {@inheritDoc ICharacterController.addShape }
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@@ -550,12 +560,13 @@
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* {@inheritDoc IDynamicCollider.getAngularVelocity }
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*/ _proto.getAngularVelocity = function getAngularVelocity(out) {
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var velocity = this._pxActor.getAngularVelocity();
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-
return out.set(velocity.x, velocity.y, velocity.z);
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+
return out.set(engine.MathUtil.radianToDegree(velocity.x), engine.MathUtil.radianToDegree(velocity.y), engine.MathUtil.radianToDegree(velocity.z));
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};
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/**
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* {@inheritDoc IDynamicCollider.setAngularVelocity }
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*/ _proto.setAngularVelocity = function setAngularVelocity(value) {
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-
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PhysXDynamicCollider._tempTranslation.set(engine.MathUtil.degreeToRadian(value.x), engine.MathUtil.degreeToRadian(value.y), engine.MathUtil.degreeToRadian(value.z));
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this._pxActor.setAngularVelocity(PhysXDynamicCollider._tempTranslation, true);
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};
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/**
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* {@inheritDoc IDynamicCollider.setMass }
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@@ -592,7 +603,7 @@
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/**
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* {@inheritDoc IDynamicCollider.setMaxAngularVelocity }
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*/ _proto.setMaxAngularVelocity = function setMaxAngularVelocity(value) {
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-
this._pxActor.setMaxAngularVelocity(value);
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+
this._pxActor.setMaxAngularVelocity(engine.MathUtil.degreeToRadian(value));
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};
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/**
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* {@inheritDoc IDynamicCollider.getMaxDepenetrationVelocity }
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@@ -639,6 +650,11 @@
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}
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};
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/**
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* {@inheritDoc IDynamicCollider.setUseGravity }
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*/ _proto.setUseGravity = function setUseGravity(value) {
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this._pxActor.setActorFlag(this._physXPhysics._physX.PxActorFlag.eDISABLE_GRAVITY, !value);
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};
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/**
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* {@inheritDoc IDynamicCollider.setIsKinematic }
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*/ _proto.setIsKinematic = function setIsKinematic(value) {
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if (value) {
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@@ -775,14 +791,14 @@
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this._onTriggerExit = onTriggerExit;
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this._onTriggerStay = onTriggerStay;
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var triggerCallback = {
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-
onContactBegin: function(
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-
_this._onContactEnter(
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onContactBegin: function(collision) {
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_this._onContactEnter(collision);
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},
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-
onContactEnd: function(
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_this._onContactExit(
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onContactEnd: function(collision) {
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_this._onContactExit(collision);
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},
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onContactPersist: function(
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_this._onContactStay(
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onContactPersist: function(collision) {
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_this._onContactStay(collision);
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},
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onTriggerBegin: function(index1, index2) {
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var event = index1 < index2 ? _this._getTrigger(index1, index2) : _this._getTrigger(index2, index1);
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@@ -1122,7 +1138,7 @@
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/**
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* {@inheritDoc IHingeJoint.getAngle }
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*/ _proto.getAngle = function getAngle() {
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-
return this._pxJoint.getAngle();
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return engine.MathUtil.radianToDegree(this._pxJoint.getAngle());
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};
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/**
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* {@inheritDoc IHingeJoint.getVelocity }
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@@ -1132,12 +1148,12 @@
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/**
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* {@inheritDoc IHingeJoint.setHardLimitCone }
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*/ _proto.setHardLimit = function setHardLimit(lowerLimit, upperLimit, contactDist) {
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this._pxJoint.setHardLimit(lowerLimit, upperLimit, contactDist);
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this._pxJoint.setHardLimit(engine.MathUtil.degreeToRadian(lowerLimit), engine.MathUtil.degreeToRadian(upperLimit), contactDist);
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};
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/**
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* {@inheritDoc IHingeJoint.setHardLimitCone }
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*/ _proto.setSoftLimit = function setSoftLimit(lowerLimit, upperLimit, stiffness, damping) {
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this._pxJoint.setSoftLimit(lowerLimit, upperLimit, stiffness, damping);
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this._pxJoint.setSoftLimit(engine.MathUtil.degreeToRadian(lowerLimit), engine.MathUtil.degreeToRadian(upperLimit), stiffness, damping);
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};
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/**
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* {@inheritDoc IHingeJoint.setDriveVelocity }
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@@ -1302,7 +1318,7 @@
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if (runtimeMode == PhysXRuntimeMode.JavaScript) {
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script.src = "https://mdn.alipayobjects.com/rms/afts/file/A*rnDeR58NNGoAAAAAAAAAAAAAARQnAQ/physx.release.js.js";
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} else if (runtimeMode == PhysXRuntimeMode.WebAssembly) {
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-
script.src = "https://mdn.alipayobjects.com/rms/afts/file/A*
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script.src = "https://mdn.alipayobjects.com/rms/afts/file/A*04GyRKeSJw4AAAAAAAAAAAAAARQnAQ/physx.release.js";
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}
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});
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var initializePromise = new Promise(function(resolve, reject) {
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@@ -1410,7 +1426,7 @@
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}();
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//@ts-ignore
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-
var version = "1.4.0-alpha.
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var version = "1.4.0-alpha.3";
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console.log("Galacean PhysX version: " + version);
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exports.PhysXPhysics = PhysXPhysics;
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