@galacean/engine-physics-physx 1.1.0-beta.7 → 1.1.0-beta.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -94,7 +94,6 @@ var ShapeFlag;
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  this._axis = null;
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  this._physXRotation = new miniprogram.Quaternion();
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  this._shapeFlags = 2 | 1;
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- /** @internal */ this._pxMaterials = new Array(1);
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  this._physXPhysics = physXPhysics;
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  }
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  var _proto = PhysXColliderShape.prototype;
@@ -115,7 +114,7 @@ var ShapeFlag;
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  }
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  var controllers = this._controllers;
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  for(var i = 0, n = controllers.length; i < n; i++){
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- controllers.get(i)._setLocalPosition(this._position, this._worldScale);
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+ controllers.get(i)._updateShapePosition(this._position, this._worldScale);
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  }
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  this._setLocalPose();
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  };
@@ -126,7 +125,7 @@ var ShapeFlag;
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  this._setLocalPose();
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  var controllers = this._controllers;
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  for(var i = 0, n = controllers.length; i < n; i++){
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- controllers.get(i)._setLocalPosition(this._position, this._worldScale);
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+ controllers.get(i)._updateShapePosition(this._position, this._worldScale);
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  }
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  };
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  /**
@@ -142,8 +141,8 @@ var ShapeFlag;
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  /**
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  * {@inheritDoc IColliderShape.setMaterial }
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  */ _proto.setMaterial = function setMaterial(value) {
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- this._pxMaterials[0] = value._pxMaterial;
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- this._pxShape.setMaterials(this._pxMaterials);
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+ this._pxMaterial = value._pxMaterial;
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+ this._pxShape.setMaterial(this._pxMaterial);
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  };
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  /**
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  * {@inheritDoc IColliderShape.setIsTrigger }
@@ -171,7 +170,7 @@ var ShapeFlag;
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  };
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  _proto._initialize = function _initialize(material, id) {
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  this._id = id;
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- this._pxMaterials[0] = material._pxMaterial;
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+ this._pxMaterial = material._pxMaterial;
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  this._pxShape = this._physXPhysics._pxPhysics.createShape(this._pxGeometry, material._pxMaterial, true, new this._physXPhysics._physX.PxShapeFlags(this._shapeFlags));
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  this._pxShape.setUUID(id);
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  };
@@ -370,8 +369,8 @@ var /**
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  * Base class for character controllers.
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  */ var PhysXCharacterController = /*#__PURE__*/ function() {
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  function PhysXCharacterController(physXPhysics) {
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- this._scaledOffset = new miniprogram.Vector3();
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- this._position = null;
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+ this._shapeScaledPosition = new miniprogram.Vector3();
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+ this._worldPosition = null;
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  this._physXPhysics = physXPhysics;
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  }
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  var _proto = PhysXCharacterController.prototype;
@@ -385,18 +384,15 @@ var /**
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  /**
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  * {@inheritDoc ICharacterController.setWorldPosition }
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  */ _proto.setWorldPosition = function setWorldPosition(position) {
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- this._position = position;
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- if (this._pxController) {
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- miniprogram.Vector3.add(position, this._scaledOffset, PhysXCharacterController._tempVec);
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- this._pxController.setPosition(PhysXCharacterController._tempVec);
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- }
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+ this._worldPosition = position;
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+ this._updateNativePosition();
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  };
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  /**
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  * {@inheritDoc ICharacterController.getWorldPosition }
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  */ _proto.getWorldPosition = function getWorldPosition(position) {
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  if (this._pxController) {
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  position.copyFrom(this._pxController.getPosition());
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- position.subtract(this._scaledOffset);
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+ position.subtract(this._shapeScaledPosition);
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  }
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  };
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  /**
@@ -459,7 +455,7 @@ var /**
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  } else {
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  throw "unsupported shape type";
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  }
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- desc.setMaterial(shape._pxMaterials[0]);
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+ desc.setMaterial(shape._pxMaterial);
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  this._pxController = pxManager._getControllerManager().createController(desc);
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  this._pxController.setUUID(shape._id);
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  };
@@ -473,9 +469,16 @@ var /**
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  };
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  /**
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  * @internal
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- */ _proto._setLocalPosition = function _setLocalPosition(position, scale) {
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- miniprogram.Vector3.multiply(position, scale, this._scaledOffset);
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- this.setWorldPosition(position);
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+ */ _proto._updateShapePosition = function _updateShapePosition(shapePosition, worldScale) {
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+ miniprogram.Vector3.multiply(shapePosition, worldScale, this._shapeScaledPosition);
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+ this._updateNativePosition();
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+ };
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+ _proto._updateNativePosition = function _updateNativePosition() {
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+ var worldPosition = this._worldPosition;
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+ if (this._pxController && worldPosition) {
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+ miniprogram.Vector3.add(worldPosition, this._shapeScaledPosition, PhysXCharacterController._tempVec);
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+ this._pxController.setPosition(PhysXCharacterController._tempVec);
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+ }
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  };
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  return PhysXCharacterController;
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  }();
@@ -1094,7 +1097,6 @@ var /**
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  _this = PhysXJoint1.call(this, physXPhysics) || this;
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  _this._axisRotationQuaternion = new miniprogram.Quaternion();
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  _this._swingOffset = new miniprogram.Vector3();
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- _this._velocity = new miniprogram.Vector3();
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  _this._collider = collider;
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  _this._pxJoint = physXPhysics._pxPhysics.createRevoluteJoint(null, PhysXJoint._defaultVec, PhysXJoint._defaultQuat, collider._pxActor, PhysXJoint._defaultVec, PhysXJoint._defaultQuat);
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  return _this;
@@ -1126,9 +1128,7 @@ var /**
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  /**
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  * {@inheritDoc IHingeJoint.getVelocity }
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  */ _proto.getVelocity = function getVelocity() {
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- var velocity = this._velocity;
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- velocity.copyFrom(this._pxJoint.getVelocity());
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- return velocity;
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+ return this._pxJoint.getVelocity();
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  };
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  /**
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  * {@inheritDoc IHingeJoint.setHardLimitCone }
@@ -1142,8 +1142,9 @@ var /**
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  };
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  /**
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  * {@inheritDoc IHingeJoint.setDriveVelocity }
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- */ _proto.setDriveVelocity = function setDriveVelocity(velocity) {
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- this._pxJoint.setDriveVelocity(velocity);
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+ */ _proto.setDriveVelocity = function setDriveVelocity(velocity, autowake) {
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+ if (autowake === void 0) autowake = true;
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+ this._pxJoint.setDriveVelocity(velocity, autowake);
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  };
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  /**
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  * {@inheritDoc IHingeJoint.setDriveForceLimit }
@@ -1423,7 +1424,7 @@ var InitializeState;
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  })(InitializeState || (InitializeState = {}));
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  //@ts-ignore
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- var version = "1.1.0-beta.7";
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+ var version = "1.1.0-beta.8";
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  console.log("Galacean PhysX version: " + version);
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  exports.PhysXPhysics = PhysXPhysics;
package/dist/module.js CHANGED
@@ -89,7 +89,6 @@ var ShapeFlag;
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  this._axis = null;
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  this._physXRotation = new Quaternion();
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  this._shapeFlags = 2 | 1;
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- /** @internal */ this._pxMaterials = new Array(1);
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  this._physXPhysics = physXPhysics;
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  }
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  var _proto = PhysXColliderShape.prototype;
@@ -110,7 +109,7 @@ var ShapeFlag;
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  }
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  var controllers = this._controllers;
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  for(var i = 0, n = controllers.length; i < n; i++){
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- controllers.get(i)._setLocalPosition(this._position, this._worldScale);
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+ controllers.get(i)._updateShapePosition(this._position, this._worldScale);
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  }
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  this._setLocalPose();
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  };
@@ -121,7 +120,7 @@ var ShapeFlag;
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  this._setLocalPose();
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  var controllers = this._controllers;
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  for(var i = 0, n = controllers.length; i < n; i++){
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- controllers.get(i)._setLocalPosition(this._position, this._worldScale);
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+ controllers.get(i)._updateShapePosition(this._position, this._worldScale);
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  }
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  };
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  /**
@@ -137,8 +136,8 @@ var ShapeFlag;
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  /**
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  * {@inheritDoc IColliderShape.setMaterial }
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  */ _proto.setMaterial = function setMaterial(value) {
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- this._pxMaterials[0] = value._pxMaterial;
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- this._pxShape.setMaterials(this._pxMaterials);
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+ this._pxMaterial = value._pxMaterial;
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+ this._pxShape.setMaterial(this._pxMaterial);
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  };
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  /**
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  * {@inheritDoc IColliderShape.setIsTrigger }
@@ -166,7 +165,7 @@ var ShapeFlag;
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  };
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  _proto._initialize = function _initialize(material, id) {
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  this._id = id;
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- this._pxMaterials[0] = material._pxMaterial;
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+ this._pxMaterial = material._pxMaterial;
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  this._pxShape = this._physXPhysics._pxPhysics.createShape(this._pxGeometry, material._pxMaterial, true, new this._physXPhysics._physX.PxShapeFlags(this._shapeFlags));
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  this._pxShape.setUUID(id);
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  };
@@ -365,8 +364,8 @@ var /**
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  * Base class for character controllers.
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  */ var PhysXCharacterController = /*#__PURE__*/ function() {
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  function PhysXCharacterController(physXPhysics) {
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- this._scaledOffset = new Vector3();
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- this._position = null;
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+ this._shapeScaledPosition = new Vector3();
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+ this._worldPosition = null;
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  this._physXPhysics = physXPhysics;
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  }
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  var _proto = PhysXCharacterController.prototype;
@@ -380,18 +379,15 @@ var /**
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  /**
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  * {@inheritDoc ICharacterController.setWorldPosition }
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  */ _proto.setWorldPosition = function setWorldPosition(position) {
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- this._position = position;
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- if (this._pxController) {
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- Vector3.add(position, this._scaledOffset, PhysXCharacterController._tempVec);
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- this._pxController.setPosition(PhysXCharacterController._tempVec);
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- }
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+ this._worldPosition = position;
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+ this._updateNativePosition();
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  };
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  /**
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  * {@inheritDoc ICharacterController.getWorldPosition }
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  */ _proto.getWorldPosition = function getWorldPosition(position) {
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  if (this._pxController) {
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  position.copyFrom(this._pxController.getPosition());
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- position.subtract(this._scaledOffset);
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+ position.subtract(this._shapeScaledPosition);
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  }
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  };
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  /**
@@ -454,7 +450,7 @@ var /**
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  } else {
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  throw "unsupported shape type";
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  }
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- desc.setMaterial(shape._pxMaterials[0]);
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+ desc.setMaterial(shape._pxMaterial);
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  this._pxController = pxManager._getControllerManager().createController(desc);
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  this._pxController.setUUID(shape._id);
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  };
@@ -468,9 +464,16 @@ var /**
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  };
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  /**
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  * @internal
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- */ _proto._setLocalPosition = function _setLocalPosition(position, scale) {
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- Vector3.multiply(position, scale, this._scaledOffset);
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- this.setWorldPosition(position);
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+ */ _proto._updateShapePosition = function _updateShapePosition(shapePosition, worldScale) {
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+ Vector3.multiply(shapePosition, worldScale, this._shapeScaledPosition);
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+ this._updateNativePosition();
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+ };
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+ _proto._updateNativePosition = function _updateNativePosition() {
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+ var worldPosition = this._worldPosition;
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+ if (this._pxController && worldPosition) {
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+ Vector3.add(worldPosition, this._shapeScaledPosition, PhysXCharacterController._tempVec);
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+ this._pxController.setPosition(PhysXCharacterController._tempVec);
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+ }
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  };
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  return PhysXCharacterController;
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  }();
@@ -1089,7 +1092,6 @@ var /**
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  _this = PhysXJoint1.call(this, physXPhysics) || this;
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  _this._axisRotationQuaternion = new Quaternion();
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  _this._swingOffset = new Vector3();
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- _this._velocity = new Vector3();
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  _this._collider = collider;
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  _this._pxJoint = physXPhysics._pxPhysics.createRevoluteJoint(null, PhysXJoint._defaultVec, PhysXJoint._defaultQuat, collider._pxActor, PhysXJoint._defaultVec, PhysXJoint._defaultQuat);
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  return _this;
@@ -1121,9 +1123,7 @@ var /**
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  /**
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  * {@inheritDoc IHingeJoint.getVelocity }
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  */ _proto.getVelocity = function getVelocity() {
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- var velocity = this._velocity;
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- velocity.copyFrom(this._pxJoint.getVelocity());
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- return velocity;
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+ return this._pxJoint.getVelocity();
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  };
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  /**
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  * {@inheritDoc IHingeJoint.setHardLimitCone }
@@ -1137,8 +1137,9 @@ var /**
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  };
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  /**
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  * {@inheritDoc IHingeJoint.setDriveVelocity }
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- */ _proto.setDriveVelocity = function setDriveVelocity(velocity) {
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- this._pxJoint.setDriveVelocity(velocity);
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+ */ _proto.setDriveVelocity = function setDriveVelocity(velocity, autowake) {
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+ if (autowake === void 0) autowake = true;
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+ this._pxJoint.setDriveVelocity(velocity, autowake);
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  };
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  /**
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  * {@inheritDoc IHingeJoint.setDriveForceLimit }
@@ -1418,7 +1419,7 @@ var InitializeState;
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  })(InitializeState || (InitializeState = {}));
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  //@ts-ignore
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- var version = "1.1.0-beta.7";
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+ var version = "1.1.0-beta.8";
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  console.log("Galacean PhysX version: " + version);
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  export { PhysXPhysics, PhysXRuntimeMode, version };