@galacean/engine-physics-physx 1.0.0-beta.20 → 1.0.0-beta.21

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@@ -313,7 +313,7 @@ var ShapeFlag;
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  */ var PhysXColliderShape = /*#__PURE__*/ function() {
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  function PhysXColliderShape(physXPhysics) {
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  /** @internal */ this._controllers = new DisorderedArray();
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- this._scale = new miniprogram.Vector3(1, 1, 1);
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+ this._worldScale = new miniprogram.Vector3(1, 1, 1);
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  this._position = new miniprogram.Vector3();
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  this._rotation = null;
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  this._axis = null;
@@ -340,18 +340,18 @@ var ShapeFlag;
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  }
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  var controllers = this._controllers;
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  for(var i = 0, n = controllers.length; i < n; i++){
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- controllers.get(i)._setLocalPosition(this._position, this._scale);
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+ controllers.get(i)._setLocalPosition(this._position, this._worldScale);
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  }
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  this._setLocalPose();
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  };
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  /**
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  * {@inheritDoc IColliderShape.setWorldScale }
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  */ _proto.setWorldScale = function setWorldScale(scale) {
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- this._scale.copyFrom(scale);
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+ this._worldScale.copyFrom(scale);
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  this._setLocalPose();
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  var controllers = this._controllers;
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  for(var i = 0, n = controllers.length; i < n; i++){
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- controllers.get(i)._setLocalPosition(this._position, this._scale);
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+ controllers.get(i)._setLocalPosition(this._position, this._worldScale);
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  }
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  };
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  /**
@@ -390,7 +390,7 @@ var ShapeFlag;
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  };
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  _proto._setLocalPose = function _setLocalPose() {
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  var transform = PhysXColliderShape.transform;
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- miniprogram.Vector3.multiply(this._position, this._scale, transform.translation);
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+ miniprogram.Vector3.multiply(this._position, this._worldScale, transform.translation);
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  transform.rotation = this._physXRotation;
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  this._pxShape.setLocalPose(transform);
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  };
@@ -424,7 +424,7 @@ var ShapeFlag;
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  _this = PhysXColliderShape.call(this, physXPhysics) || this;
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  /** @internal */ _this._halfSize = new miniprogram.Vector3();
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  _this._halfSize.set(size.x * 0.5, size.y * 0.5, size.z * 0.5);
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- _this._pxGeometry = new physXPhysics._physX.PxBoxGeometry(_this._halfSize.x * _this._scale.x, _this._halfSize.y * _this._scale.y, _this._halfSize.z * _this._scale.z);
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+ _this._pxGeometry = new physXPhysics._physX.PxBoxGeometry(_this._halfSize.x * _this._worldScale.x, _this._halfSize.y * _this._worldScale.y, _this._halfSize.z * _this._worldScale.z);
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  _this._initialize(material, uniqueID);
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  _this._setLocalPose();
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  return _this;
@@ -435,7 +435,7 @@ var ShapeFlag;
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  */ _proto.setSize = function setSize(value) {
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  var tempExtents = PhysXBoxColliderShape._tempHalfExtents;
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  this._halfSize.set(value.x * 0.5, value.y * 0.5, value.z * 0.5);
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- miniprogram.Vector3.multiply(this._halfSize, this._scale, tempExtents);
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+ miniprogram.Vector3.multiply(this._halfSize, this._worldScale, tempExtents);
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  this._pxGeometry.halfExtents = tempExtents;
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  this._pxShape.setGeometry(this._pxGeometry);
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  this._updateController(tempExtents);
@@ -445,7 +445,7 @@ var ShapeFlag;
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  */ _proto.setWorldScale = function setWorldScale(scale) {
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  PhysXColliderShape.prototype.setWorldScale.call(this, scale);
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  var tempExtents = PhysXBoxColliderShape._tempHalfExtents;
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- miniprogram.Vector3.multiply(this._halfSize, this._scale, tempExtents);
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+ miniprogram.Vector3.multiply(this._halfSize, this._worldScale, tempExtents);
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  this._pxGeometry.halfExtents = tempExtents;
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  this._pxShape.setGeometry(this._pxGeometry);
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  this._updateController(tempExtents);
@@ -489,13 +489,13 @@ var ShapeFlag;
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  this._radius = value;
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  switch(this._upAxis){
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  case /** Up axis is X. */ 0:
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- this._pxGeometry.radius = this._radius * Math.max(this._scale.y, this._scale.z);
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+ this._pxGeometry.radius = this._radius * Math.max(this._worldScale.y, this._worldScale.z);
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  break;
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  case 1:
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- this._pxGeometry.radius = this._radius * Math.max(this._scale.x, this._scale.z);
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+ this._pxGeometry.radius = this._radius * Math.max(this._worldScale.x, this._worldScale.z);
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  break;
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  case /** Up axis is Z. */ 2:
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- this._pxGeometry.radius = this._radius * Math.max(this._scale.x, this._scale.y);
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+ this._pxGeometry.radius = this._radius * Math.max(this._worldScale.x, this._worldScale.y);
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  break;
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  }
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  this._pxShape.setGeometry(this._pxGeometry);
@@ -511,13 +511,13 @@ var ShapeFlag;
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  this._halfHeight = value * 0.5;
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  switch(this._upAxis){
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  case 0:
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- this._pxGeometry.halfHeight = this._halfHeight * this._scale.x;
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+ this._pxGeometry.halfHeight = this._halfHeight * this._worldScale.x;
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  break;
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  case 1:
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- this._pxGeometry.halfHeight = this._halfHeight * this._scale.y;
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+ this._pxGeometry.halfHeight = this._halfHeight * this._worldScale.y;
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  break;
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  case 2:
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- this._pxGeometry.halfHeight = this._halfHeight * this._scale.z;
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+ this._pxGeometry.halfHeight = this._halfHeight * this._worldScale.z;
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  break;
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  }
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  this._pxShape.setGeometry(this._pxGeometry);
package/dist/module.js CHANGED
@@ -308,7 +308,7 @@ var ShapeFlag;
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  */ var PhysXColliderShape = /*#__PURE__*/ function() {
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  function PhysXColliderShape(physXPhysics) {
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  /** @internal */ this._controllers = new DisorderedArray();
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- this._scale = new Vector3(1, 1, 1);
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+ this._worldScale = new Vector3(1, 1, 1);
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  this._position = new Vector3();
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  this._rotation = null;
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  this._axis = null;
@@ -335,18 +335,18 @@ var ShapeFlag;
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  }
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  var controllers = this._controllers;
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  for(var i = 0, n = controllers.length; i < n; i++){
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- controllers.get(i)._setLocalPosition(this._position, this._scale);
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+ controllers.get(i)._setLocalPosition(this._position, this._worldScale);
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  }
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  this._setLocalPose();
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  };
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  /**
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  * {@inheritDoc IColliderShape.setWorldScale }
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  */ _proto.setWorldScale = function setWorldScale(scale) {
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- this._scale.copyFrom(scale);
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+ this._worldScale.copyFrom(scale);
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  this._setLocalPose();
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  var controllers = this._controllers;
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  for(var i = 0, n = controllers.length; i < n; i++){
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- controllers.get(i)._setLocalPosition(this._position, this._scale);
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+ controllers.get(i)._setLocalPosition(this._position, this._worldScale);
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  }
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  };
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  /**
@@ -385,7 +385,7 @@ var ShapeFlag;
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  };
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  _proto._setLocalPose = function _setLocalPose() {
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  var transform = PhysXColliderShape.transform;
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- Vector3.multiply(this._position, this._scale, transform.translation);
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+ Vector3.multiply(this._position, this._worldScale, transform.translation);
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  transform.rotation = this._physXRotation;
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  this._pxShape.setLocalPose(transform);
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  };
@@ -419,7 +419,7 @@ var ShapeFlag;
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  _this = PhysXColliderShape.call(this, physXPhysics) || this;
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  /** @internal */ _this._halfSize = new Vector3();
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  _this._halfSize.set(size.x * 0.5, size.y * 0.5, size.z * 0.5);
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- _this._pxGeometry = new physXPhysics._physX.PxBoxGeometry(_this._halfSize.x * _this._scale.x, _this._halfSize.y * _this._scale.y, _this._halfSize.z * _this._scale.z);
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+ _this._pxGeometry = new physXPhysics._physX.PxBoxGeometry(_this._halfSize.x * _this._worldScale.x, _this._halfSize.y * _this._worldScale.y, _this._halfSize.z * _this._worldScale.z);
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  _this._initialize(material, uniqueID);
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  _this._setLocalPose();
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  return _this;
@@ -430,7 +430,7 @@ var ShapeFlag;
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  */ _proto.setSize = function setSize(value) {
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  var tempExtents = PhysXBoxColliderShape._tempHalfExtents;
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  this._halfSize.set(value.x * 0.5, value.y * 0.5, value.z * 0.5);
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- Vector3.multiply(this._halfSize, this._scale, tempExtents);
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+ Vector3.multiply(this._halfSize, this._worldScale, tempExtents);
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  this._pxGeometry.halfExtents = tempExtents;
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  this._pxShape.setGeometry(this._pxGeometry);
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  this._updateController(tempExtents);
@@ -440,7 +440,7 @@ var ShapeFlag;
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  */ _proto.setWorldScale = function setWorldScale(scale) {
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  PhysXColliderShape.prototype.setWorldScale.call(this, scale);
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  var tempExtents = PhysXBoxColliderShape._tempHalfExtents;
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- Vector3.multiply(this._halfSize, this._scale, tempExtents);
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+ Vector3.multiply(this._halfSize, this._worldScale, tempExtents);
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  this._pxGeometry.halfExtents = tempExtents;
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  this._pxShape.setGeometry(this._pxGeometry);
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  this._updateController(tempExtents);
@@ -484,13 +484,13 @@ var ShapeFlag;
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  this._radius = value;
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  switch(this._upAxis){
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  case /** Up axis is X. */ 0:
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- this._pxGeometry.radius = this._radius * Math.max(this._scale.y, this._scale.z);
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+ this._pxGeometry.radius = this._radius * Math.max(this._worldScale.y, this._worldScale.z);
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  break;
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  case 1:
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- this._pxGeometry.radius = this._radius * Math.max(this._scale.x, this._scale.z);
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+ this._pxGeometry.radius = this._radius * Math.max(this._worldScale.x, this._worldScale.z);
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  break;
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  case /** Up axis is Z. */ 2:
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- this._pxGeometry.radius = this._radius * Math.max(this._scale.x, this._scale.y);
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+ this._pxGeometry.radius = this._radius * Math.max(this._worldScale.x, this._worldScale.y);
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  break;
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  }
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  this._pxShape.setGeometry(this._pxGeometry);
@@ -506,13 +506,13 @@ var ShapeFlag;
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  this._halfHeight = value * 0.5;
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  switch(this._upAxis){
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  case 0:
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- this._pxGeometry.halfHeight = this._halfHeight * this._scale.x;
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+ this._pxGeometry.halfHeight = this._halfHeight * this._worldScale.x;
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  break;
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  case 1:
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- this._pxGeometry.halfHeight = this._halfHeight * this._scale.y;
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+ this._pxGeometry.halfHeight = this._halfHeight * this._worldScale.y;
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  break;
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  case 2:
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- this._pxGeometry.halfHeight = this._halfHeight * this._scale.z;
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+ this._pxGeometry.halfHeight = this._halfHeight * this._worldScale.z;
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  break;
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  }
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  this._pxShape.setGeometry(this._pxGeometry);