@galacean/engine-physics-physx 1.0.0-beta.1 → 1.0.0-beta.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -726,7 +726,9 @@ __decorate$1([
726
726
  */ _proto._addToResourceManager = function _addToResourceManager(path) {
727
727
  this._engine.resourceManager._addAsset(path, this);
728
728
  };
729
- _proto._onDestroy = function _onDestroy() {
729
+ /**
730
+ * @internal
731
+ */ _proto._onDestroy = function _onDestroy() {
730
732
  EngineObject.prototype._onDestroy.call(this);
731
733
  this._engine.resourceManager._deleteReferResource(this);
732
734
  var refCount = this._getReferCount();
@@ -850,7 +852,9 @@ var GraphicsResource = /*#__PURE__*/ function(ReferResource) {
850
852
  };
851
853
  _inherits$2(GraphicsResource, ReferResource);
852
854
  var _proto = GraphicsResource.prototype;
853
- _proto._onDestroy = function _onDestroy() {
855
+ /**
856
+ * @internal
857
+ */ _proto._onDestroy = function _onDestroy() {
854
858
  ReferResource.prototype._onDestroy.call(this);
855
859
  this.engine.resourceManager._deleteGraphicResource(this);
856
860
  };
@@ -927,7 +931,9 @@ var Logger = {
927
931
  platformTexture.depthCompareFunction = this._depthCompareFunction;
928
932
  platformTexture.setUseDepthCompareMode(this._useDepthCompareMode);
929
933
  };
930
- _proto._onDestroy = function _onDestroy() {
934
+ /**
935
+ * @internal
936
+ */ _proto._onDestroy = function _onDestroy() {
931
937
  GraphicsResource.prototype._onDestroy.call(this);
932
938
  this._platformTexture.destroy();
933
939
  this._platformTexture = null;
@@ -1114,7 +1120,9 @@ var Logger = {
1114
1120
  this._depthTexture && this._depthTexture.generateMipmaps();
1115
1121
  }
1116
1122
  };
1117
- _proto._onDestroy = function _onDestroy() {
1123
+ /**
1124
+ * @internal
1125
+ */ _proto._onDestroy = function _onDestroy() {
1118
1126
  GraphicsResource.prototype._onDestroy.call(this);
1119
1127
  this._platformRenderTarget.destroy();
1120
1128
  this._colorTextures.length = 0;
@@ -1488,7 +1496,9 @@ var Logger = {
1488
1496
  _proto.getCharInfo = function getCharInfo(char) {
1489
1497
  return this._charInfoMap[char.charCodeAt(0)];
1490
1498
  };
1491
- _proto._onDestroy = function _onDestroy() {
1499
+ /**
1500
+ * @internal
1501
+ */ _proto._onDestroy = function _onDestroy() {
1492
1502
  ReferResource.prototype._onDestroy.call(this);
1493
1503
  this.texture.destroy();
1494
1504
  this.texture = null;
@@ -2046,7 +2056,9 @@ var Logger = {
2046
2056
  subFontMap[key] = subFont;
2047
2057
  return subFont;
2048
2058
  };
2049
- _proto._onDestroy = function _onDestroy() {
2059
+ /**
2060
+ * @internal
2061
+ */ _proto._onDestroy = function _onDestroy() {
2050
2062
  ReferResource.prototype._onDestroy.call(this);
2051
2063
  var subFontMap = this._subFontMap;
2052
2064
  for(var k in subFontMap){
@@ -3253,7 +3265,9 @@ exports.GLCapabilityType = void 0;
3253
3265
  }
3254
3266
  }
3255
3267
  };
3256
- _proto._onDestroy = function _onDestroy() {
3268
+ /**
3269
+ * @internal
3270
+ */ _proto._onDestroy = function _onDestroy() {
3257
3271
  EngineObject.prototype._onDestroy.call(this);
3258
3272
  this._entity._removeComponent(this);
3259
3273
  if (this._entity.isActiveInHierarchy) {
@@ -6002,7 +6016,9 @@ exports.Collider = /*#__PURE__*/ function(Component) {
6002
6016
  */ _proto._onDisable = function _onDisable() {
6003
6017
  this.engine.physicsManager._removeCollider(this);
6004
6018
  };
6005
- _proto._onDestroy = function _onDestroy() {
6019
+ /**
6020
+ * @internal
6021
+ */ _proto._onDestroy = function _onDestroy() {
6006
6022
  Component.prototype._onDestroy.call(this);
6007
6023
  this.clearShapes();
6008
6024
  this._nativeCollider.destroy();
@@ -7826,7 +7842,9 @@ exports.DynamicColliderConstraints = void 0;
7826
7842
  };
7827
7843
  _inherits$2(Light, Component);
7828
7844
  var _proto = Light.prototype;
7829
- _proto._getLightColor = function _getLightColor() {
7845
+ /**
7846
+ * @internal
7847
+ */ _proto._getLightColor = function _getLightColor() {
7830
7848
  this._lightColor.r = this.color.r * this.intensity;
7831
7849
  this._lightColor.g = this.color.g * this.intensity;
7832
7850
  this._lightColor.b = this.color.b * this.intensity;
@@ -9468,8 +9486,8 @@ var noise_simplex_2D = "#define GLSLIFY 1\nfloat simplex(vec2 v){const vec4 C=ve
9468
9486
  var noise_simplex_3D = "#define GLSLIFY 1\nfloat simplex(vec3 v){const vec2 C=vec2(1.0/6.0,1.0/3.0);const vec4 D=vec4(0.0,0.5,1.0,2.0);vec3 i=floor(v+dot(v,C.yyy));vec3 x0=v-i+dot(i,C.xxx);vec3 g=step(x0.yzx,x0.xyz);vec3 l=1.0-g;vec3 i1=min(g.xyz,l.zxy);vec3 i2=max(g.xyz,l.zxy);vec3 x1=x0-i1+C.xxx;vec3 x2=x0-i2+C.yyy;vec3 x3=x0-D.yyy;i=mod289(i);vec4 p=permute(permute(permute(i.z+vec4(0.0,i1.z,i2.z,1.0))+i.y+vec4(0.0,i1.y,i2.y,1.0))+i.x+vec4(0.0,i1.x,i2.x,1.0));float n_=0.142857142857;vec3 ns=n_*D.wyz-D.xzx;vec4 j=p-49.0*floor(p*ns.z*ns.z);vec4 x_=floor(j*ns.z);vec4 y_=floor(j-7.0*x_);vec4 x=x_*ns.x+ns.yyyy;vec4 y=y_*ns.x+ns.yyyy;vec4 h=1.0-abs(x)-abs(y);vec4 b0=vec4(x.xy,y.xy);vec4 b1=vec4(x.zw,y.zw);vec4 s0=floor(b0)*2.0+1.0;vec4 s1=floor(b1)*2.0+1.0;vec4 sh=-step(h,vec4(0.0));vec4 a0=b0.xzyw+s0.xzyw*sh.xxyy;vec4 a1=b1.xzyw+s1.xzyw*sh.zzww;vec3 p0=vec3(a0.xy,h.x);vec3 p1=vec3(a0.zw,h.y);vec3 p2=vec3(a1.xy,h.z);vec3 p3=vec3(a1.zw,h.w);vec4 norm=taylorInvSqrt(vec4(dot(p0,p0),dot(p1,p1),dot(p2,p2),dot(p3,p3)));p0*=norm.x;p1*=norm.y;p2*=norm.z;p3*=norm.w;vec4 m=max(0.6-vec4(dot(x0,x0),dot(x1,x1),dot(x2,x2),dot(x3,x3)),0.0);m=m*m;return 42.0*dot(m*m,vec4(dot(p0,x0),dot(p1,x1),dot(p2,x2),dot(p3,x3)));}"; // eslint-disable-line
9469
9487
  var noise_simplex_3D_grad = "#define GLSLIFY 1\nfloat simplex(vec3 v,out vec3 gradient){const vec2 C=vec2(1.0/6.0,1.0/3.0);const vec4 D=vec4(0.0,0.5,1.0,2.0);vec3 i=floor(v+dot(v,C.yyy));vec3 x0=v-i+dot(i,C.xxx);vec3 g=step(x0.yzx,x0.xyz);vec3 l=1.0-g;vec3 i1=min(g.xyz,l.zxy);vec3 i2=max(g.xyz,l.zxy);vec3 x1=x0-i1+C.xxx;vec3 x2=x0-i2+C.yyy;vec3 x3=x0-D.yyy;i=mod289(i);vec4 p=permute(permute(permute(i.z+vec4(0.0,i1.z,i2.z,1.0))+i.y+vec4(0.0,i1.y,i2.y,1.0))+i.x+vec4(0.0,i1.x,i2.x,1.0));float n_=0.142857142857;vec3 ns=n_*D.wyz-D.xzx;vec4 j=p-49.0*floor(p*ns.z*ns.z);vec4 x_=floor(j*ns.z);vec4 y_=floor(j-7.0*x_);vec4 x=x_*ns.x+ns.yyyy;vec4 y=y_*ns.x+ns.yyyy;vec4 h=1.0-abs(x)-abs(y);vec4 b0=vec4(x.xy,y.xy);vec4 b1=vec4(x.zw,y.zw);vec4 s0=floor(b0)*2.0+1.0;vec4 s1=floor(b1)*2.0+1.0;vec4 sh=-step(h,vec4(0.0));vec4 a0=b0.xzyw+s0.xzyw*sh.xxyy;vec4 a1=b1.xzyw+s1.xzyw*sh.zzww;vec3 p0=vec3(a0.xy,h.x);vec3 p1=vec3(a0.zw,h.y);vec3 p2=vec3(a1.xy,h.z);vec3 p3=vec3(a1.zw,h.w);vec4 norm=taylorInvSqrt(vec4(dot(p0,p0),dot(p1,p1),dot(p2,p2),dot(p3,p3)));p0*=norm.x;p1*=norm.y;p2*=norm.z;p3*=norm.w;vec4 m=max(0.6-vec4(dot(x0,x0),dot(x1,x1),dot(x2,x2),dot(x3,x3)),0.0);vec4 m2=m*m;vec4 m4=m2*m2;vec4 pdotx=vec4(dot(p0,x0),dot(p1,x1),dot(p2,x2),dot(p3,x3));vec4 temp=m2*m*pdotx;gradient=-8.0*(temp.x*x0+temp.y*x1+temp.z*x2+temp.w*x3);gradient+=m4.x*p0+m4.y*p1+m4.z*p2+m4.w*p3;gradient*=42.0;return 42.0*dot(m4,pdotx);}"; // eslint-disable-line
9470
9488
  var noise_simplex_4D = "#define GLSLIFY 1\nvec4 grad4(float j,vec4 ip){const vec4 ones=vec4(1.0,1.0,1.0,-1.0);vec4 p,s;p.xyz=floor(fract(vec3(j)*ip.xyz)*7.0)*ip.z-1.0;p.w=1.5-dot(abs(p.xyz),ones.xyz);s=vec4(lessThan(p,vec4(0.0)));p.xyz=p.xyz+(s.xyz*2.0-1.0)*s.www;return p;}\n#define F4 0.309016994374947451\nfloat simplex(vec4 v){const vec4 C=vec4(0.138196601125011,0.276393202250021,0.414589803375032,-0.447213595499958);vec4 i=floor(v+dot(v,vec4(F4)));vec4 x0=v-i+dot(i,C.xxxx);vec4 i0;vec3 isX=step(x0.yzw,x0.xxx);vec3 isYZ=step(x0.zww,x0.yyz);i0.x=isX.x+isX.y+isX.z;i0.yzw=1.0-isX;i0.y+=isYZ.x+isYZ.y;i0.zw+=1.0-isYZ.xy;i0.z+=isYZ.z;i0.w+=1.0-isYZ.z;vec4 i3=clamp(i0,0.0,1.0);vec4 i2=clamp(i0-1.0,0.0,1.0);vec4 i1=clamp(i0-2.0,0.0,1.0);vec4 x1=x0-i1+C.xxxx;vec4 x2=x0-i2+C.yyyy;vec4 x3=x0-i3+C.zzzz;vec4 x4=x0+C.wwww;i=mod289(i);float j0=permute(permute(permute(permute(i.w)+i.z)+i.y)+i.x);vec4 j1=permute(permute(permute(permute(i.w+vec4(i1.w,i2.w,i3.w,1.0))+i.z+vec4(i1.z,i2.z,i3.z,1.0))+i.y+vec4(i1.y,i2.y,i3.y,1.0))+i.x+vec4(i1.x,i2.x,i3.x,1.0));vec4 ip=vec4(1.0/294.0,1.0/49.0,1.0/7.0,0.0);vec4 p0=grad4(j0,ip);vec4 p1=grad4(j1.x,ip);vec4 p2=grad4(j1.y,ip);vec4 p3=grad4(j1.z,ip);vec4 p4=grad4(j1.w,ip);vec4 norm=taylorInvSqrt(vec4(dot(p0,p0),dot(p1,p1),dot(p2,p2),dot(p3,p3)));p0*=norm.x;p1*=norm.y;p2*=norm.z;p3*=norm.w;p4*=taylorInvSqrt(dot(p4,p4));vec3 m0=max(0.6-vec3(dot(x0,x0),dot(x1,x1),dot(x2,x2)),0.0);vec2 m1=max(0.6-vec2(dot(x3,x3),dot(x4,x4)),0.0);m0=m0*m0;m1=m1*m1;return 49.0*(dot(m0*m0,vec3(dot(p0,x0),dot(p1,x1),dot(p2,x2)))+dot(m1*m1,vec2(dot(p3,x3),dot(p4,x4))));}"; // eslint-disable-line
9471
- var pbr_frag_define = "#define GLSLIFY 1\nuniform float material_AlphaCutoff;uniform vec4 material_BaseColor;uniform float material_Metal;uniform float material_Roughness;uniform vec3 material_PBRSpecularColor;uniform float material_Glossiness;uniform vec3 material_EmissiveColor;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nuniform float material_ClearCoat;uniform float material_ClearCoatRoughness;\n#endif\nuniform float material_NormalIntensity;uniform float material_OcclusionIntensity;uniform float material_OcclusionTextureCoord;\n#ifdef MATERIAL_HAS_BASETEXTURE\nuniform sampler2D material_BaseTexture;\n#endif\n#ifdef MATERIAL_HAS_NORMALTEXTURE\nuniform sampler2D material_NormalTexture;\n#endif\n#ifdef MATERIAL_HAS_EMISSIVETEXTURE\nuniform sampler2D MATERIAL_HAS_EMISSIVETEXTURE;\n#endif\n#ifdef MATERIAL_HAS_ROUGHNESS_METALLIC_TEXTURE\nuniform sampler2D material_RoughnessMetallicTexture;\n#endif\n#ifdef MATERIAL_HAS_SPECULAR_GLOSSINESS_TEXTURE\nuniform sampler2D material_SpecularGlossinessTexture;\n#endif\n#ifdef MATERIAL_HAS_OCCLUSION_TEXTURE\nuniform sampler2D material_OcclusionTexture;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_TEXTURE\nuniform sampler2D material_ClearCoatTexture;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_ROUGHNESS_TEXTURE\nuniform sampler2D material_ClearCoatRoughnessTexture;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE\nuniform sampler2D material_ClearCoatNormalTexture;\n#endif\nstruct ReflectedLight{vec3 directDiffuse;vec3 directSpecular;vec3 indirectDiffuse;vec3 indirectSpecular;};struct Geometry{vec3 position;vec3 normal;vec3 viewDir;float dotNV;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nvec3 clearCoatNormal;float clearCoatDotNV;\n#endif\n};struct Material{vec3 diffuseColor;float roughness;vec3 specularColor;float opacity;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nfloat clearCoat;float clearCoatRoughness;\n#endif\n};"; // eslint-disable-line
9472
- var pbr_helper = "#define GLSLIFY 1\n#include <normal_get>\nfloat computeSpecularOcclusion(float ambientOcclusion,float roughness,float dotNV){return saturate(pow(dotNV+ambientOcclusion,exp2(-16.0*roughness-1.0))-1.0+ambientOcclusion);}float getAARoughnessFactor(vec3 normal){\n#ifdef HAS_DERIVATIVES\nvec3 dxy=max(abs(dFdx(normal)),abs(dFdy(normal)));return 0.04+max(max(dxy.x,dxy.y),dxy.z);\n#else\nreturn 0.04;\n#endif\n}void initGeometry(out Geometry geometry){geometry.position=v_pos;geometry.viewDir=normalize(camera_Position-v_pos);\n#if defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE)\nmat3 tbn=getTBN();\n#endif\n#ifdef MATERIAL_HAS_NORMALTEXTURE\ngeometry.normal=getNormalByNormalTexture(tbn,material_NormalTexture,material_NormalIntensity,v_uv);\n#else\ngeometry.normal=getNormal();\n#endif\ngeometry.dotNV=saturate(dot(geometry.normal,geometry.viewDir));\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\n#ifdef MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE\ngeometry.clearCoatNormal=getNormalByNormalTexture(tbn,material_ClearCoatNormalTexture,material_NormalIntensity,v_uv);\n#else\ngeometry.clearCoatNormal=getNormal();\n#endif\ngeometry.clearCoatDotNV=saturate(dot(geometry.clearCoatNormal,geometry.viewDir));\n#endif\n}void initMaterial(out Material material,const in Geometry geometry){vec4 baseColor=material_BaseColor;float metal=material_Metal;float roughness=material_Roughness;vec3 specularColor=material_PBRSpecularColor;float glossiness=material_Glossiness;float alphaCutoff=material_AlphaCutoff;\n#ifdef MATERIAL_HAS_BASETEXTURE\nvec4 baseTextureColor=texture2D(material_BaseTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nbaseTextureColor=gammaToLinear(baseTextureColor);\n#endif\nbaseColor*=baseTextureColor;\n#endif\n#ifdef RENDERER_HAS_VERTEXCOLOR\nbaseColor*=v_color;\n#endif\n#ifdef MATERIAL_IS_ALPHA_CUTOFF\nif(baseColor.a<alphaCutoff){discard;}\n#endif\n#ifdef MATERIAL_HAS_ROUGHNESS_METALLIC_TEXTURE\nvec4 metalRoughMapColor=texture2D(material_RoughnessMetallicTexture,v_uv);roughness*=metalRoughMapColor.g;metal*=metalRoughMapColor.b;\n#endif\n#ifdef MATERIAL_HAS_SPECULAR_GLOSSINESS_TEXTURE\nvec4 specularGlossinessColor=texture2D(material_SpecularGlossinessTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nspecularGlossinessColor=gammaToLinear(specularGlossinessColor);\n#endif\nspecularColor*=specularGlossinessColor.rgb;glossiness*=specularGlossinessColor.a;\n#endif\n#ifdef IS_METALLIC_WORKFLOW\nmaterial.diffuseColor=baseColor.rgb*(1.0-metal);material.specularColor=mix(vec3(0.04),baseColor.rgb,metal);material.roughness=roughness;\n#else\nfloat specularStrength=max(max(specularColor.r,specularColor.g),specularColor.b);material.diffuseColor=baseColor.rgb*(1.0-specularStrength);material.specularColor=specularColor;material.roughness=1.0-glossiness;\n#endif\nmaterial.roughness=max(material.roughness,getAARoughnessFactor(geometry.normal));\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nmaterial.clearCoat=material_ClearCoat;material.clearCoatRoughness=material_ClearCoatRoughness;\n#ifdef MATERIAL_HAS_CLEAR_COAT_TEXTURE\nmaterial.clearCoat*=texture2D(material_ClearCoatTexture,v_uv).r;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_ROUGHNESS_TEXTURE\nmaterial.clearCoatRoughness*=texture2D(material_ClearCoatRoughnessTexture,v_uv).g;\n#endif\nmaterial.clearCoat=saturate(material.clearCoat);material.clearCoatRoughness=max(material.clearCoatRoughness,getAARoughnessFactor(geometry.clearCoatNormal));\n#endif\n#ifdef MATERIAL_IS_TRANSPARENT\nmaterial.opacity=baseColor.a;\n#else\nmaterial.opacity=1.0;\n#endif\n}\n#include <brdf>\n#include <direct_irradiance_frag_define>\n#include <ibl_frag_define>\n"; // eslint-disable-line
9489
+ var pbr_frag_define = "#define GLSLIFY 1\nuniform float material_AlphaCutoff;uniform vec4 material_BaseColor;uniform float material_Metal;uniform float material_Roughness;uniform float material_IOR;uniform vec3 material_PBRSpecularColor;uniform float material_Glossiness;uniform vec3 material_EmissiveColor;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nuniform float material_ClearCoat;uniform float material_ClearCoatRoughness;\n#endif\nuniform float material_NormalIntensity;uniform float material_OcclusionIntensity;uniform float material_OcclusionTextureCoord;\n#ifdef MATERIAL_HAS_BASETEXTURE\nuniform sampler2D material_BaseTexture;\n#endif\n#ifdef MATERIAL_HAS_NORMALTEXTURE\nuniform sampler2D material_NormalTexture;\n#endif\n#ifdef MATERIAL_HAS_EMISSIVETEXTURE\nuniform sampler2D material_EmissiveTexture;\n#endif\n#ifdef MATERIAL_HAS_ROUGHNESS_METALLIC_TEXTURE\nuniform sampler2D material_RoughnessMetallicTexture;\n#endif\n#ifdef MATERIAL_HAS_SPECULAR_GLOSSINESS_TEXTURE\nuniform sampler2D material_SpecularGlossinessTexture;\n#endif\n#ifdef MATERIAL_HAS_OCCLUSION_TEXTURE\nuniform sampler2D material_OcclusionTexture;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_TEXTURE\nuniform sampler2D material_ClearCoatTexture;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_ROUGHNESS_TEXTURE\nuniform sampler2D material_ClearCoatRoughnessTexture;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE\nuniform sampler2D material_ClearCoatNormalTexture;\n#endif\nstruct ReflectedLight{vec3 directDiffuse;vec3 directSpecular;vec3 indirectDiffuse;vec3 indirectSpecular;};struct Geometry{vec3 position;vec3 normal;vec3 viewDir;float dotNV;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nvec3 clearCoatNormal;float clearCoatDotNV;\n#endif\n};struct Material{vec3 diffuseColor;float roughness;vec3 specularColor;float opacity;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nfloat clearCoat;float clearCoatRoughness;\n#endif\n};"; // eslint-disable-line
9490
+ var pbr_helper = "#define GLSLIFY 1\n#include <normal_get>\nfloat computeSpecularOcclusion(float ambientOcclusion,float roughness,float dotNV){return saturate(pow(dotNV+ambientOcclusion,exp2(-16.0*roughness-1.0))-1.0+ambientOcclusion);}float getAARoughnessFactor(vec3 normal){\n#ifdef HAS_DERIVATIVES\nvec3 dxy=max(abs(dFdx(normal)),abs(dFdy(normal)));return 0.04+max(max(dxy.x,dxy.y),dxy.z);\n#else\nreturn 0.04;\n#endif\n}void initGeometry(out Geometry geometry){geometry.position=v_pos;geometry.viewDir=normalize(camera_Position-v_pos);\n#if defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE)\nmat3 tbn=getTBN();\n#endif\n#ifdef MATERIAL_HAS_NORMALTEXTURE\ngeometry.normal=getNormalByNormalTexture(tbn,material_NormalTexture,material_NormalIntensity,v_uv);\n#else\ngeometry.normal=getNormal();\n#endif\ngeometry.dotNV=saturate(dot(geometry.normal,geometry.viewDir));\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\n#ifdef MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE\ngeometry.clearCoatNormal=getNormalByNormalTexture(tbn,material_ClearCoatNormalTexture,material_NormalIntensity,v_uv);\n#else\ngeometry.clearCoatNormal=getNormal();\n#endif\ngeometry.clearCoatDotNV=saturate(dot(geometry.clearCoatNormal,geometry.viewDir));\n#endif\n}void initMaterial(out Material material,const in Geometry geometry){vec4 baseColor=material_BaseColor;float metal=material_Metal;float roughness=material_Roughness;vec3 specularColor=material_PBRSpecularColor;float glossiness=material_Glossiness;float alphaCutoff=material_AlphaCutoff;float F0=pow2((material_IOR-1.0)/(material_IOR+1.0))\n#ifdef MATERIAL_HAS_BASETEXTURE\nvec4 baseTextureColor=texture2D(material_BaseTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nbaseTextureColor=gammaToLinear(baseTextureColor);\n#endif\nbaseColor*=baseTextureColor;\n#endif\n#ifdef RENDERER_HAS_VERTEXCOLOR\nbaseColor*=v_color;\n#endif\n#ifdef MATERIAL_IS_ALPHA_CUTOFF\nif(baseColor.a<alphaCutoff){discard;}\n#endif\n#ifdef MATERIAL_HAS_ROUGHNESS_METALLIC_TEXTURE\nvec4 metalRoughMapColor=texture2D(material_RoughnessMetallicTexture,v_uv);roughness*=metalRoughMapColor.g;metal*=metalRoughMapColor.b;\n#endif\n#ifdef MATERIAL_HAS_SPECULAR_GLOSSINESS_TEXTURE\nvec4 specularGlossinessColor=texture2D(material_SpecularGlossinessTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nspecularGlossinessColor=gammaToLinear(specularGlossinessColor);\n#endif\nspecularColor*=specularGlossinessColor.rgb;glossiness*=specularGlossinessColor.a;\n#endif\n#ifdef IS_METALLIC_WORKFLOW\nmaterial.diffuseColor=baseColor.rgb*(1.0-metal);material.specularColor=mix(vec3(F0),baseColor.rgb,metal);material.roughness=roughness;\n#else\nfloat specularStrength=max(max(specularColor.r,specularColor.g),specularColor.b);material.diffuseColor=baseColor.rgb*(1.0-specularStrength);material.specularColor=specularColor;material.roughness=1.0-glossiness;\n#endif\nmaterial.roughness=max(material.roughness,getAARoughnessFactor(geometry.normal));\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nmaterial.clearCoat=material_ClearCoat;material.clearCoatRoughness=material_ClearCoatRoughness;\n#ifdef MATERIAL_HAS_CLEAR_COAT_TEXTURE\nmaterial.clearCoat*=texture2D(material_ClearCoatTexture,v_uv).r;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_ROUGHNESS_TEXTURE\nmaterial.clearCoatRoughness*=texture2D(material_ClearCoatRoughnessTexture,v_uv).g;\n#endif\nmaterial.clearCoat=saturate(material.clearCoat);material.clearCoatRoughness=max(material.clearCoatRoughness,getAARoughnessFactor(geometry.clearCoatNormal));\n#endif\n#ifdef MATERIAL_IS_TRANSPARENT\nmaterial.opacity=baseColor.a;\n#else\nmaterial.opacity=1.0;\n#endif\n}\n#include <brdf>\n#include <direct_irradiance_frag_define>\n#include <ibl_frag_define>\n"; // eslint-disable-line
9473
9491
  var brdf = "#define GLSLIFY 1\nfloat F_Schlick(float dotLH){return 0.04+0.96*(pow(1.0-dotLH,5.0));}vec3 F_Schlick(vec3 specularColor,float dotLH){float fresnel=exp2((-5.55473*dotLH-6.98316)*dotLH);return(1.0-specularColor)*fresnel+specularColor;}float G_GGX_SmithCorrelated(float alpha,float dotNL,float dotNV){float a2=pow2(alpha);float gv=dotNL*sqrt(a2+(1.0-a2)*pow2(dotNV));float gl=dotNV*sqrt(a2+(1.0-a2)*pow2(dotNL));return 0.5/max(gv+gl,EPSILON);}float D_GGX(float alpha,float dotNH){float a2=pow2(alpha);float denom=pow2(dotNH)*(a2-1.0)+1.0;return RECIPROCAL_PI*a2/pow2(denom);}vec3 BRDF_Specular_GGX(vec3 incidentDirection,vec3 viewDir,vec3 normal,vec3 specularColor,float roughness){float alpha=pow2(roughness);vec3 halfDir=normalize(incidentDirection+viewDir);float dotNL=saturate(dot(normal,incidentDirection));float dotNV=saturate(dot(normal,viewDir));float dotNH=saturate(dot(normal,halfDir));float dotLH=saturate(dot(incidentDirection,halfDir));vec3 F=F_Schlick(specularColor,dotLH);float G=G_GGX_SmithCorrelated(alpha,dotNL,dotNV);float D=D_GGX(alpha,dotNH);return F*(G*D);}vec3 BRDF_Diffuse_Lambert(vec3 diffuseColor){return RECIPROCAL_PI*diffuseColor;}"; // eslint-disable-line
9474
9492
  var direct_irradiance_frag_define = "#define GLSLIFY 1\n#include <ShadowFragmentDeclaration>\nvoid addDirectRadiance(vec3 incidentDirection,vec3 color,Geometry geometry,Material material,inout ReflectedLight reflectedLight){float attenuation=1.0;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nfloat clearCoatDotNL=saturate(dot(geometry.clearCoatNormal,incidentDirection));vec3 clearCoatIrradiance=clearCoatDotNL*color;reflectedLight.directSpecular+=material.clearCoat*clearCoatIrradiance*BRDF_Specular_GGX(incidentDirection,geometry.viewDir,geometry.clearCoatNormal,vec3(0.04),material.clearCoatRoughness);attenuation-=material.clearCoat*F_Schlick(geometry.clearCoatDotNV);\n#endif\nfloat dotNL=saturate(dot(geometry.normal,incidentDirection));vec3 irradiance=dotNL*color*PI;reflectedLight.directSpecular+=attenuation*irradiance*BRDF_Specular_GGX(incidentDirection,geometry.viewDir,geometry.normal,material.specularColor,material.roughness);reflectedLight.directDiffuse+=attenuation*irradiance*BRDF_Diffuse_Lambert(material.diffuseColor);}\n#ifdef SCENE_DIRECT_LIGHT_COUNT\nvoid addDirectionalDirectLightRadiance(DirectLight directionalLight,Geometry geometry,Material material,inout ReflectedLight reflectedLight){vec3 color=directionalLight.color;vec3 direction=-directionalLight.direction;addDirectRadiance(direction,color,geometry,material,reflectedLight);}\n#endif\n#ifdef SCENE_POINT_LIGHT_COUNT\nvoid addPointDirectLightRadiance(PointLight pointLight,Geometry geometry,Material material,inout ReflectedLight reflectedLight){vec3 lVector=pointLight.position-geometry.position;vec3 direction=normalize(lVector);float lightDistance=length(lVector);vec3 color=pointLight.color;color*=clamp(1.0-pow(lightDistance/pointLight.distance,4.0),0.0,1.0);addDirectRadiance(direction,color,geometry,material,reflectedLight);}\n#endif\n#ifdef SCENE_SPOT_LIGHT_COUNT\nvoid addSpotDirectLightRadiance(SpotLight spotLight,Geometry geometry,Material material,inout ReflectedLight reflectedLight){vec3 lVector=spotLight.position-geometry.position;vec3 direction=normalize(lVector);float lightDistance=length(lVector);float angleCos=dot(direction,-spotLight.direction);float spotEffect=smoothstep(spotLight.penumbraCos,spotLight.angleCos,angleCos);float decayEffect=clamp(1.0-pow(lightDistance/spotLight.distance,4.0),0.0,1.0);vec3 color=spotLight.color;color*=spotEffect*decayEffect;addDirectRadiance(direction,color,geometry,material,reflectedLight);}\n#endif\nvoid addTotalDirectRadiance(Geometry geometry,Material material,inout ReflectedLight reflectedLight){float shadowAttenuation=1.0;\n#ifdef SCENE_DIRECT_LIGHT_COUNT\nshadowAttenuation=1.0;\n#ifdef SCENE_IS_CALCULATE_SHADOWS\nshadowAttenuation*=sampleShadowMap();int sunIndex=int(scene_ShadowInfo.z);\n#endif\nDirectLight directionalLight;for(int i=0;i<SCENE_DIRECT_LIGHT_COUNT;i++){if(isRendererCulledByLight(renderer_Layer.xy,scene_DirectLightCullingMask[i]))continue;directionalLight.color=scene_DirectLightColor[i];\n#ifdef SCENE_IS_CALCULATE_SHADOWS\nif(i==sunIndex){directionalLight.color*=shadowAttenuation;}\n#endif\ndirectionalLight.direction=scene_DirectLightDirection[i];addDirectionalDirectLightRadiance(directionalLight,geometry,material,reflectedLight);}\n#endif\n#ifdef SCENE_POINT_LIGHT_COUNT\nPointLight pointLight;for(int i=0;i<SCENE_POINT_LIGHT_COUNT;i++){if(isRendererCulledByLight(renderer_Layer.xy,scene_PointLightCullingMask[i]))continue;pointLight.color=scene_PointLightColor[i];pointLight.position=scene_PointLightPosition[i];pointLight.distance=scene_PointLightDistance[i];addPointDirectLightRadiance(pointLight,geometry,material,reflectedLight);}\n#endif\n#ifdef SCENE_SPOT_LIGHT_COUNT\nSpotLight spotLight;for(int i=0;i<SCENE_SPOT_LIGHT_COUNT;i++){if(isRendererCulledByLight(renderer_Layer.xy,scene_SpotLightCullingMask[i]))continue;spotLight.color=scene_SpotLightColor[i];spotLight.position=scene_SpotLightPosition[i];spotLight.direction=scene_SpotLightDirection[i];spotLight.distance=scene_SpotLightDistance[i];spotLight.angleCos=scene_SpotLightAngleCos[i];spotLight.penumbraCos=scene_SpotLightPenumbraCos[i];addSpotDirectLightRadiance(spotLight,geometry,material,reflectedLight);}\n#endif\n}"; // eslint-disable-line
9475
9493
  var ibl_frag_define = "#define GLSLIFY 1\nvec3 getLightProbeIrradiance(vec3 sh[9],vec3 normal){normal.x=-normal.x;vec3 result=sh[0]+sh[1]*(normal.y)+sh[2]*(normal.z)+sh[3]*(normal.x)+sh[4]*(normal.y*normal.x)+sh[5]*(normal.y*normal.z)+sh[6]*(3.0*normal.z*normal.z-1.0)+sh[7]*(normal.z*normal.x)+sh[8]*(normal.x*normal.x-normal.y*normal.y);return max(result,vec3(0.0));}vec3 envBRDFApprox(vec3 specularColor,float roughness,float dotNV){const vec4 c0=vec4(-1,-0.0275,-0.572,0.022);const vec4 c1=vec4(1,0.0425,1.04,-0.04);vec4 r=roughness*c0+c1;float a004=min(r.x*r.x,exp2(-9.28*dotNV))*r.x+r.y;vec2 AB=vec2(-1.04,1.04)*a004+r.zw;return specularColor*AB.x+AB.y;}float getSpecularMIPLevel(float roughness,int maxMIPLevel){return roughness*float(maxMIPLevel);}vec3 getLightProbeRadiance(vec3 viewDir,vec3 normal,float roughness,int maxMIPLevel,float specularIntensity){\n#ifndef SCENE_USE_SPECULAR_ENV\nreturn vec3(0);\n#else\nvec3 reflectVec=reflect(-viewDir,normal);reflectVec.x=-reflectVec.x;float specularMIPLevel=getSpecularMIPLevel(roughness,maxMIPLevel);\n#ifdef HAS_TEX_LOD\nvec4 envMapColor=textureCubeLodEXT(scene_EnvSpecularSampler,reflectVec,specularMIPLevel);\n#else\nvec4 envMapColor=textureCube(scene_EnvSpecularSampler,reflectVec,specularMIPLevel);\n#endif\n#ifdef SCENE_IS_DECODE_ENV_RGBM\nenvMapColor.rgb=RGBMToLinear(envMapColor,5.0).rgb;\n#ifdef ENGINE_IS_COLORSPACE_GAMMA\nenvMapColor=linearToGamma(envMapColor);\n#endif\n#else\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nenvMapColor=gammaToLinear(envMapColor);\n#endif\n#endif\nreturn envMapColor.rgb*specularIntensity;\n#endif\n}"; // eslint-disable-line
@@ -10641,14 +10659,18 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
10641
10659
  (_materials_i = materials[i]) == null ? void 0 : _materials_i._addReferCount(-1);
10642
10660
  }
10643
10661
  };
10644
- _proto._updateShaderData = function _updateShaderData(context) {
10662
+ /**
10663
+ * @internal
10664
+ */ _proto._updateShaderData = function _updateShaderData(context) {
10645
10665
  var entity = this.entity;
10646
10666
  var worldMatrix = entity.transform.worldMatrix;
10647
10667
  this._updateTransformShaderData(context, worldMatrix);
10648
10668
  var layer = entity.layer;
10649
10669
  this._rendererLayer.set(layer & 65535, layer >>> 16 & 65535, 0, 0);
10650
10670
  };
10651
- _proto._updateTransformShaderData = function _updateTransformShaderData(context, worldMatrix) {
10671
+ /**
10672
+ * @internal
10673
+ */ _proto._updateTransformShaderData = function _updateTransformShaderData(context, worldMatrix) {
10652
10674
  var shaderData = this.shaderData;
10653
10675
  var virtualCamera = context.virtualCamera;
10654
10676
  var mvMatrix = this._mvMatrix;
@@ -10667,14 +10689,22 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
10667
10689
  shaderData.setMatrix(exports.Renderer._mvInvMatrixProperty, mvInvMatrix);
10668
10690
  shaderData.setMatrix(exports.Renderer._normalMatrixProperty, normalMatrix);
10669
10691
  };
10670
- _proto._registerEntityTransformListener = function _registerEntityTransformListener() {
10692
+ /**
10693
+ * @internal
10694
+ */ _proto._registerEntityTransformListener = function _registerEntityTransformListener() {
10671
10695
  this.entity.transform._updateFlagManager.addListener(this._onTransformChanged);
10672
10696
  };
10673
- _proto._updateBounds = function _updateBounds(worldBounds) {};
10674
- _proto._render = function _render(context) {
10697
+ /**
10698
+ * @internal
10699
+ */ _proto._updateBounds = function _updateBounds(worldBounds) {};
10700
+ /**
10701
+ * @internal
10702
+ */ _proto._render = function _render(context) {
10675
10703
  throw "not implement";
10676
10704
  };
10677
- _proto._createInstanceMaterial = function _createInstanceMaterial(material, index) {
10705
+ /**
10706
+ * @internal
10707
+ */ _proto._createInstanceMaterial = function _createInstanceMaterial(material, index) {
10678
10708
  var insMaterial = material.clone();
10679
10709
  insMaterial.name = insMaterial.name + "(Instance)";
10680
10710
  material._addReferCount(-1);
@@ -10697,7 +10727,9 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
10697
10727
  materials[index] = material;
10698
10728
  }
10699
10729
  };
10700
- _proto._onTransformChanged = function _onTransformChanged(type) {
10730
+ /**
10731
+ * @internal
10732
+ */ _proto._onTransformChanged = function _onTransformChanged(type) {
10701
10733
  this._dirtyUpdateFlag |= 0x1;
10702
10734
  };
10703
10735
  _create_class$2(Renderer1, [
@@ -11015,7 +11047,9 @@ SimpleSpriteAssembler = __decorate$1([
11015
11047
  */ _proto._cloneTo = function _cloneTo(target) {
11016
11048
  target.sprite = this._sprite;
11017
11049
  };
11018
- _proto._updateBounds = function _updateBounds(worldBounds) {
11050
+ /**
11051
+ * @internal
11052
+ */ _proto._updateBounds = function _updateBounds(worldBounds) {
11019
11053
  var _this_sprite;
11020
11054
  if (!((_this_sprite = this.sprite) == null ? void 0 : _this_sprite.texture) || !this.width || !this.height) {
11021
11055
  worldBounds.min.set(0, 0, 0);
@@ -11025,6 +11059,7 @@ SimpleSpriteAssembler = __decorate$1([
11025
11059
  }
11026
11060
  };
11027
11061
  /**
11062
+ * @internal
11028
11063
  * @inheritdoc
11029
11064
  */ _proto._render = function _render(context) {
11030
11065
  var _this_sprite;
@@ -11050,6 +11085,7 @@ SimpleSpriteAssembler = __decorate$1([
11050
11085
  this._maskElement = renderElement;
11051
11086
  };
11052
11087
  /**
11088
+ * @internal
11053
11089
  * @inheritdoc
11054
11090
  */ _proto._onDestroy = function _onDestroy() {
11055
11091
  var _this__sprite;
@@ -11467,7 +11503,9 @@ var BufferUtil = /*#__PURE__*/ function() {
11467
11503
  var platformBuffer = this._engine._hardwareRenderer.createPlatformBuffer(this._type, this._byteLength, this._bufferUsage);
11468
11504
  this._platformBuffer = platformBuffer;
11469
11505
  };
11470
- _proto._onDestroy = function _onDestroy() {
11506
+ /**
11507
+ * @internal
11508
+ */ _proto._onDestroy = function _onDestroy() {
11471
11509
  GraphicsResource.prototype._onDestroy.call(this);
11472
11510
  this._platformBuffer.destroy();
11473
11511
  };
@@ -11675,13 +11713,17 @@ var BufferUtil = /*#__PURE__*/ function() {
11675
11713
  this._vertexElementMap = null;
11676
11714
  this._platformPrimitive.destroy();
11677
11715
  };
11678
- _proto._setVertexElements = function _setVertexElements(elements) {
11716
+ /**
11717
+ * @internal
11718
+ */ _proto._setVertexElements = function _setVertexElements(elements) {
11679
11719
  this._clearVertexElements();
11680
11720
  for(var i = 0, n = elements.length; i < n; i++){
11681
11721
  this._addVertexElement(elements[i]);
11682
11722
  }
11683
11723
  };
11684
- _proto._setIndexBufferBinding = function _setIndexBufferBinding(binding) {
11724
+ /**
11725
+ * @internal
11726
+ */ _proto._setIndexBufferBinding = function _setIndexBufferBinding(binding) {
11685
11727
  var lastBinding = this._indexBufferBinding;
11686
11728
  if (binding) {
11687
11729
  this._indexBufferBinding = binding;
@@ -12815,7 +12857,9 @@ var MeshModifyFlags;
12815
12857
  }
12816
12858
  this.setTangents(tangents);
12817
12859
  };
12818
- _proto._onDestroy = function _onDestroy() {
12860
+ /**
12861
+ * @internal
12862
+ */ _proto._onDestroy = function _onDestroy() {
12819
12863
  Mesh.prototype._onDestroy.call(this);
12820
12864
  this._readable && this._releaseCache();
12821
12865
  };
@@ -13288,7 +13332,9 @@ var VertexChangedFlags;
13288
13332
  };
13289
13333
  _inherits$2(MeshRenderer, Renderer);
13290
13334
  var _proto = MeshRenderer.prototype;
13291
- _proto._onDestroy = function _onDestroy() {
13335
+ /**
13336
+ * @internal
13337
+ */ _proto._onDestroy = function _onDestroy() {
13292
13338
  Renderer.prototype._onDestroy.call(this);
13293
13339
  var mesh = this._mesh;
13294
13340
  if (mesh && !mesh.destroyed) {
@@ -13301,7 +13347,9 @@ var VertexChangedFlags;
13301
13347
  */ _proto._cloneTo = function _cloneTo(target) {
13302
13348
  target.mesh = this._mesh;
13303
13349
  };
13304
- _proto._updateBounds = function _updateBounds(worldBounds) {
13350
+ /**
13351
+ * @internal
13352
+ */ _proto._updateBounds = function _updateBounds(worldBounds) {
13305
13353
  var mesh = this._mesh;
13306
13354
  if (mesh) {
13307
13355
  var localBounds = mesh.bounds;
@@ -13312,7 +13360,9 @@ var VertexChangedFlags;
13312
13360
  worldBounds.max.set(0, 0, 0);
13313
13361
  }
13314
13362
  };
13315
- _proto._render = function _render(context) {
13363
+ /**
13364
+ * @internal
13365
+ */ _proto._render = function _render(context) {
13316
13366
  var mesh = this._mesh;
13317
13367
  if (mesh) {
13318
13368
  if (this._dirtyUpdateFlag & 0x2) {
@@ -13472,7 +13522,9 @@ var /**
13472
13522
  }
13473
13523
  }
13474
13524
  };
13475
- _proto._updateShaderData = function _updateShaderData(context) {
13525
+ /**
13526
+ * @internal
13527
+ */ _proto._updateShaderData = function _updateShaderData(context) {
13476
13528
  var entity = this.entity;
13477
13529
  var worldMatrix = this._rootBone ? this._rootBone.transform.worldMatrix : entity.transform.worldMatrix;
13478
13530
  this._updateTransformShaderData(context, worldMatrix);
@@ -13527,10 +13579,14 @@ var /**
13527
13579
  MeshRenderer.prototype._cloneTo.call(this, target);
13528
13580
  this._blendShapeWeights && (target._blendShapeWeights = this._blendShapeWeights.slice());
13529
13581
  };
13530
- _proto._registerEntityTransformListener = function _registerEntityTransformListener() {
13582
+ /**
13583
+ * @internal
13584
+ */ _proto._registerEntityTransformListener = function _registerEntityTransformListener() {
13531
13585
  // Cancel register listener to entity transform.
13532
13586
  };
13533
- _proto._updateBounds = function _updateBounds(worldBounds) {
13587
+ /**
13588
+ * @internal
13589
+ */ _proto._updateBounds = function _updateBounds(worldBounds) {
13534
13590
  if (this._rootBone) {
13535
13591
  var localBounds = this._localBounds;
13536
13592
  var worldMatrix = this._rootBone.transform.worldMatrix;
@@ -16576,7 +16632,9 @@ ShaderPool.init();
16576
16632
  this._magentaTexture2DArray = magentaTexture2DArray;
16577
16633
  }
16578
16634
  };
16579
- _proto._initialize = function _initialize(configuration) {
16635
+ /**
16636
+ * @internal
16637
+ */ _proto._initialize = function _initialize(configuration) {
16580
16638
  var _this = this;
16581
16639
  var physics = configuration.physics;
16582
16640
  if (physics) {
@@ -16897,7 +16955,9 @@ ShaderPool.init();
16897
16955
  this._entity._removeScript(this);
16898
16956
  this._waitHandlingInValid = false;
16899
16957
  };
16900
- _proto._onDestroy = function _onDestroy() {
16958
+ /**
16959
+ * @internal
16960
+ */ _proto._onDestroy = function _onDestroy() {
16901
16961
  Component.prototype._onDestroy.call(this);
16902
16962
  this._engine._componentsManager.addPendingDestroyScript(this);
16903
16963
  };
@@ -18570,6 +18630,7 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
18570
18630
  this.entity.scene._detachRenderCamera(this);
18571
18631
  };
18572
18632
  /**
18633
+ * @internal
18573
18634
  * @inheritdoc
18574
18635
  */ _proto._onDestroy = function _onDestroy() {
18575
18636
  var _this__renderPipeline;
@@ -19754,6 +19815,7 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
19754
19815
  _this = PBRBaseMaterial.call(this, engine, Shader.find("pbr")) || this;
19755
19816
  _this.shaderData.setFloat(PBRMaterial._metallicProp, 1);
19756
19817
  _this.shaderData.setFloat(PBRMaterial._roughnessProp, 1);
19818
+ _this.shaderData.setFloat(PBRMaterial._iorProp, 1.5);
19757
19819
  return _this;
19758
19820
  }
19759
19821
  var _proto = PBRMaterial.prototype;
@@ -19765,10 +19827,23 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
19765
19827
  return dest;
19766
19828
  };
19767
19829
  _create_class$2(PBRMaterial, [
19830
+ {
19831
+ key: "ior",
19832
+ get: /**
19833
+ * Index Of Refraction.
19834
+ * @defaultValue `1.5`
19835
+ */ function get() {
19836
+ return this.shaderData.getFloat(PBRMaterial._iorProp);
19837
+ },
19838
+ set: function set(v) {
19839
+ this.shaderData.setFloat(PBRMaterial._iorProp, Math.max(v, 0));
19840
+ }
19841
+ },
19768
19842
  {
19769
19843
  key: "metallic",
19770
19844
  get: /**
19771
- * Metallic, default 1.0.
19845
+ * Metallic.
19846
+ * @defaultValue `1.0`
19772
19847
  */ function get() {
19773
19848
  return this.shaderData.getFloat(PBRMaterial._metallicProp);
19774
19849
  },
@@ -19779,7 +19854,8 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
19779
19854
  {
19780
19855
  key: "roughness",
19781
19856
  get: /**
19782
- * Roughness, default 1.0.
19857
+ * Roughness. default 1.0.
19858
+ * @defaultValue `1.0`
19783
19859
  */ function get() {
19784
19860
  return this.shaderData.getFloat(PBRMaterial._roughnessProp);
19785
19861
  },
@@ -19816,6 +19892,9 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
19816
19892
  (function() {
19817
19893
  PBRMaterial._roughnessMetallicTextureProp = ShaderProperty.getByName("material_RoughnessMetallicTexture");
19818
19894
  })();
19895
+ (function() {
19896
+ PBRMaterial._iorProp = Shader.getPropertyByName("material_IOR");
19897
+ })();
19819
19898
  /**
19820
19899
  * PBR (Specular-Glossiness Workflow) Material.
19821
19900
  */ var PBRSpecularMaterial = /*#__PURE__*/ function(PBRBaseMaterial) {
@@ -20024,7 +20103,9 @@ exports.TextVerticalAlignment = void 0;
20024
20103
  */ _proto._addSprite = function _addSprite(sprite) {
20025
20104
  this._spriteNamesToIndex[sprite.name] = this._sprites.push(sprite) - 1;
20026
20105
  };
20027
- _proto._onDestroy = function _onDestroy() {
20106
+ /**
20107
+ * @internal
20108
+ */ _proto._onDestroy = function _onDestroy() {
20028
20109
  ReferResource.prototype._onDestroy.call(this);
20029
20110
  this._sprites = null;
20030
20111
  this._spriteNamesToIndex = null;
@@ -20130,7 +20211,9 @@ exports.TextVerticalAlignment = void 0;
20130
20211
  this._dirtyUpdateFlag & 0x1 && this._updatePositions();
20131
20212
  return this._bounds;
20132
20213
  };
20133
- _proto._onDestroy = function _onDestroy() {
20214
+ /**
20215
+ * @internal
20216
+ */ _proto._onDestroy = function _onDestroy() {
20134
20217
  ReferResource.prototype._onDestroy.call(this);
20135
20218
  this._texture = null;
20136
20219
  };
@@ -20865,11 +20948,15 @@ var TiledType;
20865
20948
  target._assembler.resetData(target);
20866
20949
  target.sprite = this._sprite;
20867
20950
  };
20868
- _proto._updateShaderData = function _updateShaderData(context) {
20951
+ /**
20952
+ * @internal
20953
+ */ _proto._updateShaderData = function _updateShaderData(context) {
20869
20954
  // @ts-ignore
20870
20955
  this._updateTransformShaderData(context, miniprogram$7.Matrix._identity);
20871
20956
  };
20872
- _proto._updateBounds = function _updateBounds(worldBounds) {
20957
+ /**
20958
+ * @internal
20959
+ */ _proto._updateBounds = function _updateBounds(worldBounds) {
20873
20960
  var _this_sprite;
20874
20961
  if (!((_this_sprite = this.sprite) == null ? void 0 : _this_sprite.texture) || !this.width || !this.height) {
20875
20962
  worldBounds.min.set(0, 0, 0);
@@ -20878,7 +20965,9 @@ var TiledType;
20878
20965
  this._assembler.updatePositions(this);
20879
20966
  }
20880
20967
  };
20881
- _proto._render = function _render(context) {
20968
+ /**
20969
+ * @internal
20970
+ */ _proto._render = function _render(context) {
20882
20971
  var _this_sprite;
20883
20972
  if (!((_this_sprite = this.sprite) == null ? void 0 : _this_sprite.texture) || !this.width || !this.height) {
20884
20973
  return;
@@ -21286,7 +21375,9 @@ var /**
21286
21375
  this._font._addReferCount(1);
21287
21376
  this.setMaterial(engine._spriteDefaultMaterial);
21288
21377
  };
21289
- _proto._onDestroy = function _onDestroy() {
21378
+ /**
21379
+ * @internal
21380
+ */ _proto._onDestroy = function _onDestroy() {
21290
21381
  Renderer.prototype._onDestroy.call(this);
21291
21382
  // Clear render data.
21292
21383
  var charRenderDatas = this._charRenderDatas;
@@ -21321,14 +21412,20 @@ var /**
21321
21412
  */ _proto._setDirtyFlagFalse = function _setDirtyFlagFalse(type) {
21322
21413
  this._dirtyFlag &= ~type;
21323
21414
  };
21324
- _proto._updateShaderData = function _updateShaderData(context) {
21415
+ /**
21416
+ * @internal
21417
+ */ _proto._updateShaderData = function _updateShaderData(context) {
21325
21418
  // @ts-ignore
21326
21419
  this._updateTransformShaderData(context, miniprogram$7.Matrix._identity);
21327
21420
  };
21328
- _proto._updateBounds = function _updateBounds(worldBounds) {
21421
+ /**
21422
+ * @internal
21423
+ */ _proto._updateBounds = function _updateBounds(worldBounds) {
21329
21424
  miniprogram$7.BoundingBox.transform(this._localBounds, this._entity.transform.worldMatrix, worldBounds);
21330
21425
  };
21331
- _proto._render = function _render(context) {
21426
+ /**
21427
+ * @internal
21428
+ */ _proto._render = function _render(context) {
21332
21429
  if (this._text === "" || this.enableWrapping && this.width <= 0 || this.overflowMode === exports.OverflowMode.Truncate && this.height <= 0) {
21333
21430
  return;
21334
21431
  }
@@ -21511,7 +21608,9 @@ var /**
21511
21608
  return a.texture.instanceId - b.texture.instanceId;
21512
21609
  });
21513
21610
  };
21514
- _proto._onTransformChanged = function _onTransformChanged(bit) {
21611
+ /**
21612
+ * @internal
21613
+ */ _proto._onTransformChanged = function _onTransformChanged(bit) {
21515
21614
  Renderer.prototype._onTransformChanged.call(this, bit);
21516
21615
  this._setDirtyFlagTrue(0x4 | 0x8);
21517
21616
  };
@@ -25234,7 +25333,9 @@ var _tempVector3 = new miniprogram$7.Vector3();
25234
25333
  this.getMaterial().shaderData.setTexture("u_texture", texture);
25235
25334
  }
25236
25335
  };
25237
- _proto._render = function _render(context) {
25336
+ /**
25337
+ * @internal
25338
+ */ _proto._render = function _render(context) {
25238
25339
  this._updateStrapVertices(context.camera, this._points);
25239
25340
  this._updateStrapCoords();
25240
25341
  this._vertexBuffer.setData(this._vertices);
@@ -25425,7 +25526,7 @@ var cacheDir = new miniprogram$7.Vector3();
25425
25526
  /**
25426
25527
  * The position of the probe can be set, the default is the origin [0,0,0].
25427
25528
  */ _this.position = new miniprogram$7.Vector3(0, 0, 0);
25428
- _this._isCube = true;
25529
+ /** @internal */ _this._isCube = true;
25429
25530
  _this.oriViewMatrix = new miniprogram$7.Matrix();
25430
25531
  return _this;
25431
25532
  };
@@ -27976,7 +28077,9 @@ var GLTFValidator = /*#__PURE__*/ function(GLTFParser1) {
27976
28077
  };
27977
28078
  _inherits$1(GLTFResource, EngineObject);
27978
28079
  var _proto = GLTFResource.prototype;
27979
- _proto._onDestroy = function _onDestroy() {
28080
+ /**
28081
+ * @internal
28082
+ */ _proto._onDestroy = function _onDestroy() {
27980
28083
  EngineObject.prototype._onDestroy.call(this);
27981
28084
  this.defaultSceneRoot.destroy();
27982
28085
  this.textures = null;
@@ -30280,6 +30383,21 @@ var KHR_materials_clearcoat = /*#__PURE__*/ function(GLTFExtensionParser) {
30280
30383
  KHR_materials_clearcoat = __decorate([
30281
30384
  registerGLTFExtension("KHR_materials_clearcoat", exports.GLTFExtensionMode.AdditiveParse)
30282
30385
  ], KHR_materials_clearcoat);
30386
+ var KHR_materials_ior = /*#__PURE__*/ function(GLTFExtensionParser) {
30387
+ var KHR_materials_ior = function KHR_materials_ior() {
30388
+ return GLTFExtensionParser.apply(this, arguments);
30389
+ };
30390
+ _inherits$1(KHR_materials_ior, GLTFExtensionParser);
30391
+ var _proto = KHR_materials_ior.prototype;
30392
+ _proto.additiveParse = function additiveParse(context, material, schema) {
30393
+ var _schema_ior = schema.ior, ior = _schema_ior === void 0 ? 1.5 : _schema_ior;
30394
+ material.ior = ior;
30395
+ };
30396
+ return KHR_materials_ior;
30397
+ }(GLTFExtensionParser);
30398
+ KHR_materials_ior = __decorate([
30399
+ registerGLTFExtension("KHR_materials_ior", exports.GLTFExtensionMode.AdditiveParse)
30400
+ ], KHR_materials_ior);
30283
30401
  var KHR_materials_pbrSpecularGlossiness = /*#__PURE__*/ function(GLTFExtensionParser) {
30284
30402
  var KHR_materials_pbrSpecularGlossiness = function KHR_materials_pbrSpecularGlossiness() {
30285
30403
  return GLTFExtensionParser.apply(this, arguments);
@@ -35513,8 +35631,9 @@ function _inherits(subClass, superClass) {
35513
35631
  */ WebGLEngine.create = function create(configuration) {
35514
35632
  var canvas = configuration.canvas;
35515
35633
  var webCanvas = new WebCanvas(typeof canvas === "string" ? engineMiniprogramAdapter.document.getElementById(canvas) : canvas);
35516
- var webGLRenderer = new WebGLGraphicDevice(configuration.graphicDeviceOptions);
35517
- var engine = new WebGLEngine(webCanvas, webGLRenderer, configuration);
35634
+ var webGLGraphicDevice = new WebGLGraphicDevice(configuration.graphicDeviceOptions);
35635
+ var engine = new WebGLEngine(webCanvas, webGLGraphicDevice, configuration);
35636
+ // @ts-ignore
35518
35637
  return engine._initialize(configuration);
35519
35638
  };
35520
35639
  _create_class(WebGLEngine, [
@@ -35523,6 +35642,7 @@ function _inherits(subClass, superClass) {
35523
35642
  get: /**
35524
35643
  * Web canvas.
35525
35644
  */ function get() {
35645
+ // @ts-ignore
35526
35646
  return this._canvas;
35527
35647
  }
35528
35648
  }
@@ -37191,23 +37311,23 @@ exports.WebGLMode = void 0;
37191
37311
  };
37192
37312
  _proto.activeRenderTarget = function activeRenderTarget(renderTarget, viewport, mipLevel) {
37193
37313
  var gl = this._gl;
37314
+ var bufferWidth, bufferHeight;
37194
37315
  if (renderTarget) {
37195
37316
  var /** @ts-ignore */ _renderTarget__platformRenderTarget;
37196
37317
  (_renderTarget__platformRenderTarget = renderTarget._platformRenderTarget) == null ? void 0 : _renderTarget__platformRenderTarget._activeRenderTarget();
37197
- var width = renderTarget.width >> mipLevel;
37198
- var height = renderTarget.height >> mipLevel;
37199
- this.viewport(0, 0, width, height);
37200
- this.scissor(0, 0, width, height);
37318
+ bufferWidth = renderTarget.width >> mipLevel;
37319
+ bufferHeight = renderTarget.height >> mipLevel;
37201
37320
  } else {
37202
37321
  gl.bindFramebuffer(gl.FRAMEBUFFER, null);
37203
- var drawingBufferWidth = gl.drawingBufferWidth, drawingBufferHeight = gl.drawingBufferHeight;
37204
- var width1 = drawingBufferWidth * viewport.z;
37205
- var height1 = drawingBufferHeight * viewport.w;
37206
- var x = viewport.x * drawingBufferWidth;
37207
- var y = drawingBufferHeight - viewport.y * drawingBufferHeight - height1;
37208
- this.viewport(x, y, width1, height1);
37209
- this.scissor(x, y, width1, height1);
37322
+ bufferWidth = gl.drawingBufferWidth;
37323
+ bufferHeight = gl.drawingBufferHeight;
37210
37324
  }
37325
+ var width = bufferWidth * viewport.z;
37326
+ var height = bufferHeight * viewport.w;
37327
+ var x = viewport.x * bufferWidth;
37328
+ var y = bufferHeight - viewport.y * bufferHeight - height;
37329
+ this.viewport(x, y, width, height);
37330
+ this.scissor(x, y, width, height);
37211
37331
  };
37212
37332
  _proto.activeTexture = function activeTexture(textureID) {
37213
37333
  if (this._activeTextureID !== textureID) {
@@ -37372,7 +37492,7 @@ function _interopNamespace(e) {
37372
37492
  }
37373
37493
  var CoreObjects__namespace = /*#__PURE__*/ _interopNamespace(CoreObjects);
37374
37494
  //@ts-ignore
37375
- var version = "1.0.0-beta.1";
37495
+ var version = "1.0.0-beta.4";
37376
37496
  console.log("Galacean engine version: " + version);
37377
37497
  for(var key in CoreObjects__namespace){
37378
37498
  CoreObjects.Loader.registerClass(key, CoreObjects__namespace[key]);