@galacean/engine-physics-physx 0.9.20 → 0.9.22
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +13 -7
- package/dist/module.js.map +1 -1
- package/package.json +4 -4
- package/types/PhysXPhysicsScene.d.ts +86 -0
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@galacean/engine-physics-physx",
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-
"version": "0.9.
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"version": "0.9.22",
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"publishConfig": {
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"access": "public",
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"registry": "https://registry.npmjs.org"
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@@ -23,11 +23,11 @@
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"types/**/*"
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],
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"devDependencies": {
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"@galacean/engine-design": "0.9.
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"@galacean/engine": "0.9.
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"@galacean/engine-design": "0.9.22",
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"@galacean/engine": "0.9.22"
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},
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"peerDependencies": {
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-
"@galacean/engine": "0.9.
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"@galacean/engine": "0.9.22"
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},
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"scripts": {
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"b:types": "tsc"
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@@ -0,0 +1,86 @@
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import { Ray, Vector3 } from "@galacean/engine";
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import { IPhysicsScene } from "@galacean/engine-design";
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import { PhysXCharacterController } from "./PhysXCharacterController";
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import { PhysXCollider } from "./PhysXCollider";
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import { PhysXPhysics } from "./PhysXPhysics";
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import { PhysXPhysicsManager } from "./PhysXPhysicsManager";
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import { PhysXColliderShape } from "./shape/PhysXColliderShape";
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/**
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* A manager is a collection of colliders and constraints which can interact.
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*/
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export declare class PhysXPhysicsScene implements IPhysicsScene {
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private static _tempPosition;
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private static _tempNormal;
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private _physXPhysics;
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private _physXManager;
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private _pxRaycastHit;
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private _pxFilterData;
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private _pxScene;
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private readonly _onContactEnter?;
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private readonly _onContactExit?;
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private readonly _onContactStay?;
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private readonly _onTriggerEnter?;
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private readonly _onTriggerExit?;
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private readonly _onTriggerStay?;
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private _currentEvents;
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private _eventPool;
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constructor(physXPhysics: PhysXPhysics, physicsManager: PhysXPhysicsManager, onContactEnter?: (obj1: number, obj2: number) => void, onContactExit?: (obj1: number, obj2: number) => void, onContactStay?: (obj1: number, obj2: number) => void, onTriggerEnter?: (obj1: number, obj2: number) => void, onTriggerExit?: (obj1: number, obj2: number) => void, onTriggerStay?: (obj1: number, obj2: number) => void);
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/**
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* {@inheritDoc IPhysicsManager.setGravity }
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*/
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setGravity(value: Vector3): void;
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/**
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* {@inheritDoc IPhysicsManager.addColliderShape }
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*/
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addColliderShape(colliderShape: PhysXColliderShape): void;
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/**
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* {@inheritDoc IPhysicsManager.removeColliderShape }
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*/
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removeColliderShape(colliderShape: PhysXColliderShape): void;
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/**
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* {@inheritDoc IPhysicsManager.addCollider }
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*/
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addCollider(collider: PhysXCollider): void;
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/**
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* {@inheritDoc IPhysicsManager.removeCollider }
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*/
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removeCollider(collider: PhysXCollider): void;
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/**
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* {@inheritDoc IPhysicsManager.addCharacterController }
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*/
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addCharacterController(characterController: PhysXCharacterController): void;
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/**
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* {@inheritDoc IPhysicsManager.removeCharacterController }
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*/
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removeCharacterController(characterController: PhysXCharacterController): void;
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/**
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* {@inheritDoc IPhysicsManager.update }
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*/
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update(elapsedTime: number): void;
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/**
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* {@inheritDoc IPhysicsManager.raycast }
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*/
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raycast(ray: Ray, distance: number, onRaycast: (obj: number) => boolean, hit?: (shapeUniqueID: number, distance: number, position: Vector3, normal: Vector3) => void): boolean;
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private _simulate;
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private _fetchResults;
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private _getTrigger;
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private _fireEvent;
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}
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/**
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* Physics state
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*/
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declare enum TriggerEventState {
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Enter = 0,
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Stay = 1,
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Exit = 2
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}
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/**
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* Trigger event to store interactive object ids and state.
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*/
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export declare class TriggerEvent {
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state: TriggerEventState;
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index1: number;
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index2: number;
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constructor(index1: number, index2: number);
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}
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export {};
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