@galacean/engine-physics-physx 0.9.12 → 0.9.14
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +489 -235
- package/dist/module.js.map +1 -1
- package/package.json +4 -4
package/dist/miniprogram.js
CHANGED
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@@ -2285,6 +2285,28 @@ var /** @internal */ PromiseState;
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* @remarks The release principle is that it is not referenced by the components, including direct and indirect reference.
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*/ _proto.gc = function gc() {
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this._gc(false);
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+
var engine = this.engine;
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engine._renderElementPool.garbageCollection();
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engine._spriteElementPool.garbageCollection();
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engine._spriteMaskElementPool.garbageCollection();
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engine._textElementPool.garbageCollection();
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var _componentsManager = engine._componentsManager, _lightManager = engine._lightManager;
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_componentsManager._renderers.garbageCollection();
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// @ts-ignore
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_componentsManager._onStartScripts.garbageCollection();
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// @ts-ignore
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_componentsManager._onUpdateScripts.garbageCollection();
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// @ts-ignore
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_componentsManager._onLateUpdateScripts.garbageCollection();
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// @ts-ignore
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_componentsManager._onPhysicsUpdateScripts.garbageCollection();
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// @ts-ignore
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_componentsManager._onUpdateAnimations.garbageCollection();
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// @ts-ignore
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_componentsManager._onUpdateRenderers.garbageCollection();
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_lightManager._spotLights.garbageCollection();
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_lightManager._pointLights.garbageCollection();
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_lightManager._directLights.garbageCollection();
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};
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/**
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* @internal
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@@ -4115,6 +4137,11 @@ var TransformModifyFlags;
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* @returns Cloned entity
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*/ _proto.clone = function clone() {
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var cloneEntity = new Entity(this._engine, this.name);
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var _this = this, hookResource = _this._hookResource;
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if (hookResource) {
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cloneEntity._hookResource = hookResource;
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hookResource._addRefCount(1);
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}
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cloneEntity._isActive = this._isActive;
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cloneEntity.transform.localMatrix = this.transform.localMatrix;
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var children = this._children;
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@@ -4139,6 +4166,10 @@ var TransformModifyFlags;
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return;
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}
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EngineObject.prototype.destroy.call(this);
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if (this._hookResource) {
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this._hookResource._addRefCount(-1);
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this._hookResource = null;
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}
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var components = this._components;
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for(var i = components.length - 1; i >= 0; i--){
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components[i].destroy();
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@@ -9685,9 +9716,9 @@ __decorate$1([
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var Material = function Material(engine, shader) {
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var _this;
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_this = RefObject.call(this, engine) || this;
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-
/** Shader data. */ _this.shaderData = new ShaderData(ShaderDataGroup.Material);
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/** @internal */ _this._renderStates = [] // todo: later will as a part of shaderData when shader effect frame is OK, that is more powerful and flexible.
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;
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_this._shaderData = new ShaderData(ShaderDataGroup.Material);
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_this.shader = shader;
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return _this;
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};
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@@ -9720,8 +9751,21 @@ __decorate$1([
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*/ _proto._preRender = function _preRender(renderElement) {};
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/**
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* @override
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-
*/ _proto._onDestroy = function _onDestroy() {
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*/ _proto._onDestroy = function _onDestroy() {
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this._shader = null;
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this._shaderData = null;
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this._renderStates.length = 0;
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this._renderStates = null;
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};
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_create_class$2(Material, [
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{
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key: "shaderData",
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get: /**
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* Shader data.
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*/ function get() {
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return this._shaderData;
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}
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},
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{
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key: "shader",
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get: /**
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@@ -9789,6 +9833,12 @@ __decorate$1([
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*/ _proto.resetPool = function resetPool() {
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this._elementPoolIndex = 0;
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};
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_proto.garbageCollection = function garbageCollection() {
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var _this = this, pool = _this._elementPool;
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for(var i = pool.length - 1; i >= 0; i--){
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pool[i].dispose && pool[i].dispose();
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}
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};
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return ClassPool;
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}();
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var RenderElement = function RenderElement() {};
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@@ -9808,6 +9858,9 @@ var RenderElement = function RenderElement() {};
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this.renderState = renderState;
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this.shaderPass = shaderPass;
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};
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_proto.dispose = function dispose() {
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this.component = this.mesh = this.subMesh = this.material = this.renderState = this.shaderPass = null;
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};
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return MeshRenderElement;
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}(RenderElement);
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/**
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@@ -9851,6 +9904,9 @@ var SpriteElement = /*#__PURE__*/ function(RenderElement) {
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this.renderState = renderState;
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this.shaderPass = shaderPass;
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};
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_proto.dispose = function dispose() {
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this.component = this.renderData = this.material = this.texture = this.renderState = this.shaderPass = null;
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};
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return SpriteElement;
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}(RenderElement);
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var SpriteMaskElement = /*#__PURE__*/ function(RenderElement) {
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@@ -9868,6 +9924,9 @@ var SpriteMaskElement = /*#__PURE__*/ function(RenderElement) {
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this.renderData = renderData;
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this.material = material;
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};
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_proto.dispose = function dispose() {
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this.component = this.renderData = this.material = null;
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};
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return SpriteMaskElement;
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}(RenderElement);
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/**
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@@ -9883,7 +9942,6 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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var Renderer1 = function Renderer1(entity) {
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var _this;
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_this = Component.call(this, entity) || this;
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-
/** ShaderData related to renderer. */ _this.shaderData = new ShaderData(ShaderDataGroup.Renderer);
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/** @internal */ _this._onUpdateIndex = -1;
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/** @internal */ _this._rendererIndex = -1;
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/** @internal */ _this._globalShaderMacro = new ShaderMacroCollection();
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@@ -9891,6 +9949,7 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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_this._overrideUpdate = false;
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_this._materials = [];
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_this._dirtyUpdateFlag = 0;
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_this._shaderData = new ShaderData(ShaderDataGroup.Renderer);
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_this._mvMatrix = new miniprogram$7.Matrix();
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_this._mvpMatrix = new miniprogram$7.Matrix();
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_this._mvInvMatrix = new miniprogram$7.Matrix();
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@@ -10038,6 +10097,17 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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var _materials_i;
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(_materials_i = materials[i]) == null ? void 0 : _materials_i._addRefCount(-1);
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}
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this._entity = null;
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this._globalShaderMacro = null;
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this._bounds = null;
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this._materials = null;
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this._shaderData = null;
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this._mvMatrix = null;
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this._mvpMatrix = null;
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this._mvInvMatrix = null;
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this._normalMatrix = null;
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this._materialsInstanced = null;
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this._rendererLayer = null;
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};
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_proto._updateShaderData = function _updateShaderData(context) {
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var entity = this.entity;
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@@ -10099,6 +10169,14 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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this._dirtyUpdateFlag |= 0x1;
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};
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_create_class$2(Renderer1, [
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{
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key: "shaderData",
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get: /**
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* ShaderData related to renderer.
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*/ function get() {
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return this._shaderData;
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}
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},
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{
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key: "isCulled",
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get: /**
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@@ -10183,9 +10261,6 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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}(), function() {
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_Renderer._rendererLayerProperty = Shader.getPropertyByName("oasis_RendererLayer");
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}(), _Renderer);
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__decorate$1([
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deepClone
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], exports.Renderer.prototype, "shaderData", void 0);
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__decorate$1([
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ignoreClone
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], exports.Renderer.prototype, "_distanceForSort", void 0);
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__decorate$1([
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ignoreClone
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], exports.Renderer.prototype, "_dirtyUpdateFlag", void 0);
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__decorate$1([
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deepClone
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], exports.Renderer.prototype, "_shaderData", void 0);
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__decorate$1([
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ignoreClone
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], exports.Renderer.prototype, "_mvMatrix", void 0);
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@@ -10460,6 +10538,7 @@ SimpleSpriteAssembler = __decorate$1([
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sprite._addRefCount(-1);
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sprite._updateFlagManager.removeListener(this._onSpriteChange);
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}
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this._entity = null;
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this._sprite = null;
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this._renderData = null;
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};
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@@ -11054,14 +11133,19 @@ var BufferUtil = /*#__PURE__*/ function() {
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}();
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/**
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* Sub-mesh, mainly contains drawing information.
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*/ var SubMesh = function
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*/ var SubMesh = /*#__PURE__*/ function() {
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var SubMesh = function SubMesh(start, count, topology) {
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if (start === void 0) start = 0;
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if (count === void 0) count = 0;
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if (topology === void 0) topology = exports.MeshTopology.Triangles;
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this.start = start;
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this.count = count;
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this.topology = topology;
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};
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var _proto = SubMesh.prototype;
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_proto.dispose = function dispose() {};
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return SubMesh;
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}();
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/**
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* Mesh.
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*/ var Mesh = /*#__PURE__*/ function(RefObject) {
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@@ -11176,6 +11260,7 @@ var BufferUtil = /*#__PURE__*/ function() {
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this._indexBufferBinding = null;
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this._vertexElements = null;
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this._vertexElementMap = null;
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this._updateFlagManager = null;
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this._platformPrimitive.destroy();
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};
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_proto._setVertexElements = function _setVertexElements(elements) {
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*/ _proto._onDestroy = function _onDestroy() {
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Renderer.prototype._onDestroy.call(this);
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var mesh = this._mesh;
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if (mesh
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mesh._addRefCount(-1);
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if (mesh) {
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mesh.destroyed || mesh._addRefCount(-1);
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mesh._updateFlagManager.removeListener(this._onMeshChanged);
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this._mesh = null;
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}
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@@ -13190,10 +13275,21 @@ var rePropName = RegExp("[^.[\\]]+" + "|" + // Or match property names within br
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* @internal
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* @override
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*/ _proto._onDestroy = function _onDestroy() {
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var
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var _this__rootBone, _this__jointTexture;
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MeshRenderer.prototype._onDestroy.call(this);
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(
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(_this__rootBone = this._rootBone) == null ? void 0 : _this__rootBone.transform._updateFlagManager.removeListener(this._onTransformChanged);
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this._rootBone = null;
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this._jointDataCreateCache = null;
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this._skin = null;
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this._blendShapeWeights = null;
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this._localBounds = null;
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this._jointMatrices = null;
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(_this__jointTexture = this._jointTexture) == null ? void 0 : _this__jointTexture.destroy();
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this._jointTexture = null;
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if (this._jointEntities) {
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this._jointEntities.length = 0;
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this._jointEntities = null;
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}
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};
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/**
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* @internal
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@@ -14568,6 +14664,11 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
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return _this;
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};
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_inherits$2(TextRenderElement, RenderElement);
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var _proto = TextRenderElement.prototype;
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_proto.dispose = function dispose() {
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this.component = this.material = this.renderState = this.shaderPass = null;
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this.charElements.length = 0;
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};
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return TextRenderElement;
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}(RenderElement);
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/**
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@@ -14711,7 +14812,6 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
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this.texture = null;
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this.solidColor = null;
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this.sky.destroy();
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this._engine = null;
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|
};
|
|
14716
14816
|
/**
|
|
14717
14817
|
* @internal
|
|
@@ -15092,8 +15192,6 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
15092
15192
|
function Scene(engine, name) {
|
|
15093
15193
|
var _this;
|
|
15094
15194
|
_this = EngineObject.call(this, engine) || this;
|
|
15095
|
-
/** The background of the scene. */ _this.background = new Background(_this._engine);
|
|
15096
|
-
/** Scene-related shader data. */ _this.shaderData = new ShaderData(ShaderDataGroup.Scene);
|
|
15097
15195
|
/** If cast shadows. */ _this.castShadows = true;
|
|
15098
15196
|
/** The resolution of the shadow maps. */ _this.shadowResolution = exports.ShadowResolution.Medium;
|
|
15099
15197
|
/** The splits of two cascade distribution. */ _this.shadowTwoCascadeSplits = 1.0 / 3.0;
|
|
@@ -15103,6 +15201,8 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
15103
15201
|
/** @internal */ _this._isActiveInEngine = false;
|
|
15104
15202
|
/** @internal */ _this._globalShaderMacro = new ShaderMacroCollection();
|
|
15105
15203
|
/** @internal */ _this._rootEntities = [];
|
|
15204
|
+
_this._background = new Background(_this._engine);
|
|
15205
|
+
_this._shaderData = new ShaderData(ShaderDataGroup.Scene);
|
|
15106
15206
|
_this._shadowCascades = exports.ShadowCascadesMode.NoCascades;
|
|
15107
15207
|
_this._fogMode = exports.FogMode.None;
|
|
15108
15208
|
_this._fogColor = new miniprogram$7.Color(0.5, 0.5, 0.5, 1.0);
|
|
@@ -15264,6 +15364,8 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
15264
15364
|
var sunLightIndex = lightManager._getSunLightIndex();
|
|
15265
15365
|
if (sunLightIndex !== -1) {
|
|
15266
15366
|
this._sunLight = lightManager._directLights.get(sunLightIndex);
|
|
15367
|
+
} else {
|
|
15368
|
+
this._sunLight = null;
|
|
15267
15369
|
}
|
|
15268
15370
|
if (this.castShadows && this._sunLight && this._sunLight.shadowType !== exports.ShadowType.None) {
|
|
15269
15371
|
shaderData.enableMacro("SHADOW_TYPE", this._sunLight.shadowType.toString());
|
|
@@ -15323,6 +15425,22 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
15323
15425
|
this._fogParams.w = density / Math.sqrt(Math.LN2);
|
|
15324
15426
|
};
|
|
15325
15427
|
_create_class$2(Scene, [
|
|
15428
|
+
{
|
|
15429
|
+
key: "shaderData",
|
|
15430
|
+
get: /**
|
|
15431
|
+
* Scene-related shader data.
|
|
15432
|
+
*/ function get() {
|
|
15433
|
+
return this._shaderData;
|
|
15434
|
+
}
|
|
15435
|
+
},
|
|
15436
|
+
{
|
|
15437
|
+
key: "background",
|
|
15438
|
+
get: /**
|
|
15439
|
+
* The background of the scene.
|
|
15440
|
+
*/ function get() {
|
|
15441
|
+
return this._background;
|
|
15442
|
+
}
|
|
15443
|
+
},
|
|
15326
15444
|
{
|
|
15327
15445
|
key: "shadowCascades",
|
|
15328
15446
|
get: /**
|
|
@@ -17579,7 +17697,6 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17579
17697
|
var Camera1 = function Camera1(entity) {
|
|
17580
17698
|
var _this;
|
|
17581
17699
|
_this = Component.call(this, entity) || this;
|
|
17582
|
-
/** Shader data. */ _this.shaderData = new ShaderData(ShaderDataGroup.Camera);
|
|
17583
17700
|
/** Rendering priority - A Camera with higher priority will be rendered on top of a camera with lower priority. */ _this.priority = 0;
|
|
17584
17701
|
/** Whether to enable frustum culling, it is enabled by default. */ _this.enableFrustumCulling = true;
|
|
17585
17702
|
/**
|
|
@@ -17593,6 +17710,7 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17593
17710
|
/** @internal */ _this._globalShaderMacro = new ShaderMacroCollection();
|
|
17594
17711
|
/** @internal */ _this._frustum = new miniprogram$7.BoundingFrustum();
|
|
17595
17712
|
/** @internal */ _this._virtualCamera = new VirtualCamera();
|
|
17713
|
+
_this._shaderData = new ShaderData(ShaderDataGroup.Camera);
|
|
17596
17714
|
_this._isProjMatSetting = false;
|
|
17597
17715
|
_this._nearClipPlane = 0.1;
|
|
17598
17716
|
_this._farClipPlane = 100;
|
|
@@ -17792,6 +17910,20 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17792
17910
|
this._isInvViewProjDirty.destroy();
|
|
17793
17911
|
this._isViewMatrixDirty.destroy();
|
|
17794
17912
|
this.shaderData._addRefCount(-1);
|
|
17913
|
+
this._entity = null;
|
|
17914
|
+
this._globalShaderMacro = null;
|
|
17915
|
+
this._frustum = null;
|
|
17916
|
+
this._renderPipeline = null;
|
|
17917
|
+
this._virtualCamera = null;
|
|
17918
|
+
this._shaderData = null;
|
|
17919
|
+
this._frustumViewChangeFlag = null;
|
|
17920
|
+
this._transform = null;
|
|
17921
|
+
this._isViewMatrixDirty = null;
|
|
17922
|
+
this._isInvViewProjDirty = null;
|
|
17923
|
+
this._viewport = null;
|
|
17924
|
+
this._inverseProjectionMatrix = null;
|
|
17925
|
+
this._lastAspectSize = null;
|
|
17926
|
+
this._invViewProjMat = null;
|
|
17795
17927
|
};
|
|
17796
17928
|
_proto._projMatChange = function _projMatChange() {
|
|
17797
17929
|
this._isFrustumProjectDirty = true;
|
|
@@ -17831,6 +17963,14 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17831
17963
|
return this._inverseProjectionMatrix;
|
|
17832
17964
|
};
|
|
17833
17965
|
_create_class$2(Camera1, [
|
|
17966
|
+
{
|
|
17967
|
+
key: "shaderData",
|
|
17968
|
+
get: /**
|
|
17969
|
+
* Shader data.
|
|
17970
|
+
*/ function get() {
|
|
17971
|
+
return this._shaderData;
|
|
17972
|
+
}
|
|
17973
|
+
},
|
|
17834
17974
|
{
|
|
17835
17975
|
key: "nearClipPlane",
|
|
17836
17976
|
get: /**
|
|
@@ -19879,6 +20019,7 @@ SlicedSpriteAssembler = __decorate$1([
|
|
|
19879
20019
|
sprite._addRefCount(-1);
|
|
19880
20020
|
sprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
19881
20021
|
}
|
|
20022
|
+
this._entity = null;
|
|
19882
20023
|
this._color = null;
|
|
19883
20024
|
this._sprite = null;
|
|
19884
20025
|
this._assembler = null;
|
|
@@ -21112,8 +21253,6 @@ var DirtyFlag;
|
|
|
21112
21253
|
* @internal
|
|
21113
21254
|
*/ var AnimationCurveOwner = /*#__PURE__*/ function() {
|
|
21114
21255
|
function AnimationCurveOwner(target, type, property, cureType) {
|
|
21115
|
-
this.crossCurveMark = 0;
|
|
21116
|
-
this.hasSavedDefaultValue = false;
|
|
21117
21256
|
this.baseEvaluateData = {
|
|
21118
21257
|
curKeyframeIndex: 0,
|
|
21119
21258
|
value: null
|
|
@@ -21126,7 +21265,7 @@ var DirtyFlag;
|
|
|
21126
21265
|
this.type = type;
|
|
21127
21266
|
this.property = property;
|
|
21128
21267
|
this.component = target.getComponent(type);
|
|
21129
|
-
this.
|
|
21268
|
+
this.cureType = cureType;
|
|
21130
21269
|
var assemblerType = AnimationCurveOwner.getAssemblerType(type, property);
|
|
21131
21270
|
this._assembler = new assemblerType();
|
|
21132
21271
|
this._assembler.initialize(this);
|
|
@@ -21135,89 +21274,80 @@ var DirtyFlag;
|
|
|
21135
21274
|
}
|
|
21136
21275
|
}
|
|
21137
21276
|
var _proto = AnimationCurveOwner.prototype;
|
|
21138
|
-
_proto.
|
|
21139
|
-
|
|
21140
|
-
if (additive) {
|
|
21141
|
-
var value = curve._evaluateAdditive(time, this.baseEvaluateData);
|
|
21142
|
-
var cureType = this._cureType;
|
|
21143
|
-
if (cureType._isReferenceType) {
|
|
21144
|
-
cureType._additiveValue(value, layerWeight, this.referenceTargetValue);
|
|
21145
|
-
} else {
|
|
21146
|
-
var assembler = this._assembler;
|
|
21147
|
-
var originValue = assembler.getTargetValue();
|
|
21148
|
-
var additiveValue = cureType._additiveValue(value, layerWeight, originValue);
|
|
21149
|
-
assembler.setTargetValue(additiveValue);
|
|
21150
|
-
}
|
|
21151
|
-
} else {
|
|
21152
|
-
var value1 = curve._evaluate(time, this.baseEvaluateData);
|
|
21153
|
-
this._applyValue(value1, layerWeight);
|
|
21154
|
-
}
|
|
21155
|
-
}
|
|
21277
|
+
_proto.evaluateValue = function evaluateValue(curve, time, additive) {
|
|
21278
|
+
return additive ? curve._evaluateAdditive(time, this.baseEvaluateData) : curve._evaluate(time, this.baseEvaluateData);
|
|
21156
21279
|
};
|
|
21157
|
-
_proto.
|
|
21158
|
-
var srcValue = srcCurve && srcCurve.keys.length ? additive ? srcCurve._evaluateAdditive(srcTime, this.baseEvaluateData) : srcCurve._evaluate(srcTime, this.baseEvaluateData) : additive ? this.
|
|
21159
|
-
var destValue = destCurve && destCurve.keys.length ? additive ? destCurve._evaluateAdditive(destTime, this.crossEvaluateData) : destCurve._evaluate(destTime, this.crossEvaluateData) : additive ? this.
|
|
21160
|
-
this.
|
|
21280
|
+
_proto.evaluateCrossFadeValue = function evaluateCrossFadeValue(srcCurve, destCurve, srcTime, destTime, crossWeight, additive) {
|
|
21281
|
+
var srcValue = srcCurve && srcCurve.keys.length ? additive ? srcCurve._evaluateAdditive(srcTime, this.baseEvaluateData) : srcCurve._evaluate(srcTime, this.baseEvaluateData) : additive ? this.cureType._getZeroValue(this.baseEvaluateData.value) : this.defaultValue;
|
|
21282
|
+
var destValue = destCurve && destCurve.keys.length ? additive ? destCurve._evaluateAdditive(destTime, this.crossEvaluateData) : destCurve._evaluate(destTime, this.crossEvaluateData) : additive ? this.cureType._getZeroValue(this.crossEvaluateData.value) : this.defaultValue;
|
|
21283
|
+
return this._lerpValue(srcValue, destValue, crossWeight);
|
|
21161
21284
|
};
|
|
21162
|
-
_proto.crossFadeFromPoseAndApplyValue = function crossFadeFromPoseAndApplyValue(destCurve, destTime, crossWeight,
|
|
21163
|
-
var srcValue = additive ? this.
|
|
21164
|
-
var destValue = destCurve && destCurve.keys.length ? additive ? destCurve._evaluateAdditive(destTime, this.crossEvaluateData) : destCurve._evaluate(destTime, this.crossEvaluateData) : additive ? this.
|
|
21165
|
-
this.
|
|
21285
|
+
_proto.crossFadeFromPoseAndApplyValue = function crossFadeFromPoseAndApplyValue(destCurve, destTime, crossWeight, additive) {
|
|
21286
|
+
var srcValue = additive ? this.cureType._subtractValue(this.fixedPoseValue, this.defaultValue, this.baseEvaluateData.value) : this.fixedPoseValue;
|
|
21287
|
+
var destValue = destCurve && destCurve.keys.length ? additive ? destCurve._evaluateAdditive(destTime, this.crossEvaluateData) : destCurve._evaluate(destTime, this.crossEvaluateData) : additive ? this.cureType._getZeroValue(this.crossEvaluateData.value) : this.defaultValue;
|
|
21288
|
+
return this._lerpValue(srcValue, destValue, crossWeight);
|
|
21166
21289
|
};
|
|
21167
21290
|
_proto.revertDefaultValue = function revertDefaultValue() {
|
|
21168
21291
|
this._assembler.setTargetValue(this.defaultValue);
|
|
21169
21292
|
};
|
|
21293
|
+
_proto.getEvaluateValue = function getEvaluateValue(out) {
|
|
21294
|
+
if (this.cureType._isReferenceType) {
|
|
21295
|
+
this.cureType._copyValue(this.baseEvaluateData.value, out);
|
|
21296
|
+
return out;
|
|
21297
|
+
} else {
|
|
21298
|
+
return this.baseEvaluateData.value;
|
|
21299
|
+
}
|
|
21300
|
+
};
|
|
21170
21301
|
_proto.saveDefaultValue = function saveDefaultValue() {
|
|
21171
|
-
if (this.
|
|
21172
|
-
this.
|
|
21302
|
+
if (this.cureType._isReferenceType) {
|
|
21303
|
+
this.cureType._copyValue(this.referenceTargetValue, this.defaultValue);
|
|
21173
21304
|
} else {
|
|
21174
21305
|
this.defaultValue = this._assembler.getTargetValue();
|
|
21175
21306
|
}
|
|
21176
|
-
this.hasSavedDefaultValue = true;
|
|
21177
21307
|
};
|
|
21178
21308
|
_proto.saveFixedPoseValue = function saveFixedPoseValue() {
|
|
21179
|
-
if (this.
|
|
21180
|
-
this.
|
|
21309
|
+
if (this.cureType._isReferenceType) {
|
|
21310
|
+
this.cureType._copyValue(this.referenceTargetValue, this.fixedPoseValue);
|
|
21181
21311
|
} else {
|
|
21182
21312
|
this.fixedPoseValue = this._assembler.getTargetValue();
|
|
21183
21313
|
}
|
|
21184
21314
|
};
|
|
21185
|
-
_proto.
|
|
21186
|
-
|
|
21187
|
-
|
|
21188
|
-
|
|
21315
|
+
_proto.applyValue = function applyValue(value, weight, additive) {
|
|
21316
|
+
var cureType = this.cureType;
|
|
21317
|
+
if (additive) {
|
|
21318
|
+
if (cureType._isReferenceType) {
|
|
21319
|
+
cureType._additiveValue(value, weight, this.referenceTargetValue);
|
|
21189
21320
|
} else {
|
|
21190
|
-
this._assembler
|
|
21321
|
+
var assembler = this._assembler;
|
|
21322
|
+
var originValue = assembler.getTargetValue();
|
|
21323
|
+
var additiveValue = cureType._additiveValue(value, weight, originValue);
|
|
21324
|
+
assembler.setTargetValue(additiveValue);
|
|
21191
21325
|
}
|
|
21192
21326
|
} else {
|
|
21193
|
-
if (
|
|
21194
|
-
|
|
21195
|
-
|
|
21327
|
+
if (weight === 1.0) {
|
|
21328
|
+
if (cureType._isReferenceType) {
|
|
21329
|
+
cureType._copyValue(value, this.referenceTargetValue);
|
|
21330
|
+
} else {
|
|
21331
|
+
this._assembler.setTargetValue(value);
|
|
21332
|
+
}
|
|
21196
21333
|
} else {
|
|
21197
|
-
|
|
21198
|
-
|
|
21199
|
-
|
|
21334
|
+
if (cureType._isReferenceType) {
|
|
21335
|
+
var targetValue = this.referenceTargetValue;
|
|
21336
|
+
cureType._lerpValue(targetValue, value, weight, targetValue);
|
|
21337
|
+
} else {
|
|
21338
|
+
var originValue1 = this._assembler.getTargetValue();
|
|
21339
|
+
var lerpValue = cureType._lerpValue(originValue1, value, weight);
|
|
21340
|
+
this._assembler.setTargetValue(lerpValue);
|
|
21341
|
+
}
|
|
21200
21342
|
}
|
|
21201
21343
|
}
|
|
21202
21344
|
};
|
|
21203
|
-
_proto.
|
|
21204
|
-
|
|
21205
|
-
|
|
21206
|
-
out = this.baseEvaluateData.value;
|
|
21207
|
-
this._cureType._lerpValue(srcValue, destValue, crossWeight, out);
|
|
21208
|
-
} else {
|
|
21209
|
-
out = this._cureType._lerpValue(srcValue, destValue, crossWeight);
|
|
21210
|
-
}
|
|
21211
|
-
if (additive) {
|
|
21212
|
-
if (this._cureType._isReferenceType) {
|
|
21213
|
-
this._cureType._additiveValue(out, layerWeight, this.referenceTargetValue);
|
|
21214
|
-
} else {
|
|
21215
|
-
var originValue = this._assembler.getTargetValue();
|
|
21216
|
-
var lerpValue = this._cureType._additiveValue(out, layerWeight, originValue);
|
|
21217
|
-
this._assembler.setTargetValue(lerpValue);
|
|
21218
|
-
}
|
|
21345
|
+
_proto._lerpValue = function _lerpValue(srcValue, destValue, crossWeight) {
|
|
21346
|
+
if (this.cureType._isReferenceType) {
|
|
21347
|
+
return this.cureType._lerpValue(srcValue, destValue, crossWeight, this.baseEvaluateData.value);
|
|
21219
21348
|
} else {
|
|
21220
|
-
this.
|
|
21349
|
+
this.baseEvaluateData.value = this.cureType._lerpValue(srcValue, destValue, crossWeight);
|
|
21350
|
+
return this.baseEvaluateData.value;
|
|
21221
21351
|
}
|
|
21222
21352
|
};
|
|
21223
21353
|
AnimationCurveOwner.registerAssembler = function registerAssembler(componentType, property, assemblerType) {
|
|
@@ -21306,6 +21436,26 @@ AnimationCurveOwner.registerAssembler(Transform, "scale", ScaleAnimationCurveOwn
|
|
|
21306
21436
|
return BlendShapeWeightsAnimationCurveOwnerAssembler;
|
|
21307
21437
|
}();
|
|
21308
21438
|
AnimationCurveOwner.registerAssembler(SkinnedMeshRenderer, "blendShapeWeights", BlendShapeWeightsAnimationCurveOwnerAssembler);
|
|
21439
|
+
/**
|
|
21440
|
+
* @internal
|
|
21441
|
+
*/ var AnimationCurveLayerOwner = /*#__PURE__*/ function() {
|
|
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|
+
var AnimationCurveLayerOwner = function AnimationCurveLayerOwner() {
|
|
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|
+
this.crossCurveMark = 0;
|
|
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|
+
};
|
|
21445
|
+
var _proto = AnimationCurveLayerOwner.prototype;
|
|
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|
+
_proto.initFinalValue = function initFinalValue() {
|
|
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|
+
var _this_curveOwner = this.curveOwner, cureType = _this_curveOwner.cureType, defaultValue = _this_curveOwner.defaultValue;
|
|
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|
+
if (cureType._isReferenceType) {
|
|
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|
+
cureType._copyValue(defaultValue, this.finalValue);
|
|
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|
+
} else {
|
|
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|
+
this.finalValue = defaultValue;
|
|
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|
+
}
|
|
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|
+
};
|
|
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|
+
_proto.saveFinalValue = function saveFinalValue() {
|
|
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|
+
this.finalValue = this.curveOwner.getEvaluateValue(this.finalValue);
|
|
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|
+
};
|
|
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|
+
return AnimationCurveLayerOwner;
|
|
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|
+
}();
|
|
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|
/**
|
|
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21460
|
* Associate AnimationCurve and the Entity
|
|
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|
*/ var AnimationClipCurveBinding = /*#__PURE__*/ function() {
|
|
@@ -21319,10 +21469,22 @@ AnimationCurveOwner.registerAssembler(SkinnedMeshRenderer, "blendShapeWeights",
|
|
|
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21469
|
var curveType = this.curve.constructor;
|
|
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21470
|
var owner = new AnimationCurveOwner(entity, this.type, this.property, curveType);
|
|
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21471
|
curveType._initializeOwner(owner);
|
|
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|
+
owner.saveDefaultValue();
|
|
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|
return owner;
|
|
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21474
|
};
|
|
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21475
|
/**
|
|
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21476
|
* @internal
|
|
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|
+
*/ _proto._createCurveLayerOwner = function _createCurveLayerOwner(owner) {
|
|
21478
|
+
var curveType = this.curve.constructor;
|
|
21479
|
+
var layerOwner = new AnimationCurveLayerOwner();
|
|
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|
+
curveType._initializeLayerOwner(layerOwner);
|
|
21481
|
+
layerOwner.curveOwner = owner;
|
|
21482
|
+
// If curve.keys.length is 0, updateFinishedState will assign 0 to the target, causing an error, so initialize by assigning defaultValue to finalValue.
|
|
21483
|
+
layerOwner.initFinalValue();
|
|
21484
|
+
return layerOwner;
|
|
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|
+
};
|
|
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|
+
/**
|
|
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|
+
* @internal
|
|
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21488
|
*/ _proto._getTempCurveOwner = function _getTempCurveOwner(entity) {
|
|
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21489
|
var instanceId = entity.instanceId;
|
|
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21490
|
if (!this._tempCurveOwner[instanceId]) {
|
|
@@ -21399,7 +21561,8 @@ AnimationCurveOwner.registerAssembler(SkinnedMeshRenderer, "blendShapeWeights",
|
|
|
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21561
|
var targetEntity = entity.findByPath(curveData.relativePath);
|
|
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21562
|
if (targetEntity) {
|
|
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21563
|
var curveOwner = curveData._getTempCurveOwner(targetEntity);
|
|
21402
|
-
curveOwner.
|
|
21564
|
+
var value = curveOwner.evaluateValue(curveData.curve, time, false);
|
|
21565
|
+
curveOwner.applyValue(value, 1, false);
|
|
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21566
|
}
|
|
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21567
|
}
|
|
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21568
|
};
|
|
@@ -21541,6 +21704,7 @@ AnimationCurveOwner.registerAssembler(SkinnedMeshRenderer, "blendShapeWeights",
|
|
|
21541
21704
|
break;
|
|
21542
21705
|
}
|
|
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21706
|
}
|
|
21707
|
+
evaluateData.value = value;
|
|
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21708
|
return value;
|
|
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21709
|
};
|
|
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21710
|
/**
|
|
@@ -21596,6 +21760,11 @@ exports.AnimationArrayCurve = (_AnimationArrayCurve = /*#__PURE__*/ function(Ani
|
|
|
21596
21760
|
};
|
|
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21761
|
/**
|
|
21598
21762
|
* @internal
|
|
21763
|
+
*/ AnimationArrayCurve._initializeLayerOwner = function _initializeLayerOwner(owner) {
|
|
21764
|
+
owner.finalValue = [];
|
|
21765
|
+
};
|
|
21766
|
+
/**
|
|
21767
|
+
* @internal
|
|
21599
21768
|
*/ AnimationArrayCurve._lerpValue = function _lerpValue(srcValue, destValue, weight, out) {
|
|
21600
21769
|
for(var i = 0, n = out.length; i < n; ++i){
|
|
21601
21770
|
var src = srcValue[i];
|
|
@@ -21685,6 +21854,11 @@ exports.AnimationBoolCurve = (_AnimationBoolCurve = /*#__PURE__*/ function(Anima
|
|
|
21685
21854
|
};
|
|
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21855
|
/**
|
|
21687
21856
|
* @internal
|
|
21857
|
+
*/ AnimationBoolCurve._initializeLayerOwner = function _initializeLayerOwner(owner) {
|
|
21858
|
+
owner.finalValue = false;
|
|
21859
|
+
};
|
|
21860
|
+
/**
|
|
21861
|
+
* @internal
|
|
21688
21862
|
*/ AnimationBoolCurve._lerpValue = function _lerpValue(srcValue, destValue) {
|
|
21689
21863
|
return destValue;
|
|
21690
21864
|
};
|
|
@@ -21741,6 +21915,11 @@ exports.AnimationColorCurve = (_AnimationColorCurve = /*#__PURE__*/ function(Ani
|
|
|
21741
21915
|
};
|
|
21742
21916
|
/**
|
|
21743
21917
|
* @internal
|
|
21918
|
+
*/ AnimationColorCurve._initializeLayerOwner = function _initializeLayerOwner(owner) {
|
|
21919
|
+
owner.finalValue = new miniprogram$7.Color();
|
|
21920
|
+
};
|
|
21921
|
+
/**
|
|
21922
|
+
* @internal
|
|
21744
21923
|
*/ AnimationColorCurve._lerpValue = function _lerpValue(srcValue, destValue, weight, out) {
|
|
21745
21924
|
miniprogram$7.Color.lerp(srcValue, destValue, weight, out);
|
|
21746
21925
|
return out;
|
|
@@ -21847,6 +22026,12 @@ exports.AnimationFloatArrayCurve = (_AnimationFloatArrayCurve = /*#__PURE__*/ fu
|
|
|
21847
22026
|
};
|
|
21848
22027
|
/**
|
|
21849
22028
|
* @internal
|
|
22029
|
+
*/ AnimationFloatArrayCurve._initializeLayerOwner = function _initializeLayerOwner(owner) {
|
|
22030
|
+
var size = owner.curveOwner.referenceTargetValue.length;
|
|
22031
|
+
owner.finalValue = new Float32Array(size);
|
|
22032
|
+
};
|
|
22033
|
+
/**
|
|
22034
|
+
* @internal
|
|
21850
22035
|
*/ AnimationFloatArrayCurve._lerpValue = function _lerpValue(srcValue, destValue, weight, out) {
|
|
21851
22036
|
for(var i = 0, n = out.length; i < n; ++i){
|
|
21852
22037
|
var src = srcValue[i];
|
|
@@ -21936,6 +22121,11 @@ exports.AnimationFloatCurve = (_AnimationFloatCurve = /*#__PURE__*/ function(Ani
|
|
|
21936
22121
|
};
|
|
21937
22122
|
/**
|
|
21938
22123
|
* @internal
|
|
22124
|
+
*/ AnimationFloatCurve._initializeLayerOwner = function _initializeLayerOwner(owner) {
|
|
22125
|
+
owner.finalValue = 0;
|
|
22126
|
+
};
|
|
22127
|
+
/**
|
|
22128
|
+
* @internal
|
|
21939
22129
|
*/ AnimationFloatCurve._lerpValue = function _lerpValue(srcValue, destValue, crossWeight) {
|
|
21940
22130
|
return srcValue + (destValue - srcValue) * crossWeight;
|
|
21941
22131
|
};
|
|
@@ -22004,6 +22194,11 @@ exports.AnimationQuaternionCurve = (_AnimationQuaternionCurve = /*#__PURE__*/ fu
|
|
|
22004
22194
|
};
|
|
22005
22195
|
/**
|
|
22006
22196
|
* @internal
|
|
22197
|
+
*/ AnimationQuaternionCurve1._initializeLayerOwner = function _initializeLayerOwner(owner) {
|
|
22198
|
+
owner.finalValue = new miniprogram$7.Quaternion();
|
|
22199
|
+
};
|
|
22200
|
+
/**
|
|
22201
|
+
* @internal
|
|
22007
22202
|
*/ AnimationQuaternionCurve1._lerpValue = function _lerpValue(src, dest, weight, out) {
|
|
22008
22203
|
miniprogram$7.Quaternion.slerp(src, dest, weight, out);
|
|
22009
22204
|
return out;
|
|
@@ -22107,6 +22302,11 @@ exports.AnimationVector2Curve = (_AnimationVector2Curve = /*#__PURE__*/ function
|
|
|
22107
22302
|
};
|
|
22108
22303
|
/**
|
|
22109
22304
|
* @internal
|
|
22305
|
+
*/ AnimationVector2Curve._initializeLayerOwner = function _initializeLayerOwner(owner) {
|
|
22306
|
+
owner.finalValue = new miniprogram$7.Vector2();
|
|
22307
|
+
};
|
|
22308
|
+
/**
|
|
22309
|
+
* @internal
|
|
22110
22310
|
*/ AnimationVector2Curve._lerpValue = function _lerpValue(srcValue, destValue, weight, out) {
|
|
22111
22311
|
miniprogram$7.Vector2.lerp(srcValue, destValue, weight, out);
|
|
22112
22312
|
return out;
|
|
@@ -22191,6 +22391,11 @@ exports.AnimationVector3Curve = (_AnimationVector3Curve = /*#__PURE__*/ function
|
|
|
22191
22391
|
};
|
|
22192
22392
|
/**
|
|
22193
22393
|
* @internal
|
|
22394
|
+
*/ AnimationVector3Curve._initializeLayerOwner = function _initializeLayerOwner(owner) {
|
|
22395
|
+
owner.finalValue = new miniprogram$7.Vector3();
|
|
22396
|
+
};
|
|
22397
|
+
/**
|
|
22398
|
+
* @internal
|
|
22194
22399
|
*/ AnimationVector3Curve._lerpValue = function _lerpValue(srcValue, destValue, weight, out) {
|
|
22195
22400
|
miniprogram$7.Vector3.lerp(srcValue, destValue, weight, out);
|
|
22196
22401
|
return out;
|
|
@@ -22287,6 +22492,11 @@ exports.AnimationVector4Curve = (_AnimationVector4Curve = /*#__PURE__*/ function
|
|
|
22287
22492
|
};
|
|
22288
22493
|
/**
|
|
22289
22494
|
* @internal
|
|
22495
|
+
*/ AnimationVector4Curve._initializeLayerOwner = function _initializeLayerOwner(owner) {
|
|
22496
|
+
owner.finalValue = new miniprogram$7.Vector4();
|
|
22497
|
+
};
|
|
22498
|
+
/**
|
|
22499
|
+
* @internal
|
|
22290
22500
|
*/ AnimationVector4Curve._lerpValue = function _lerpValue(srcValue, destValue, weight, out) {
|
|
22291
22501
|
miniprogram$7.Vector4.lerp(srcValue, destValue, weight, out);
|
|
22292
22502
|
return out;
|
|
@@ -22392,12 +22602,20 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
22392
22602
|
LayerState[LayerState[/** Playing state. */ "Playing"] = 1] = "Playing";
|
|
22393
22603
|
LayerState[LayerState[/** CrossFading state. */ "CrossFading"] = 2] = "CrossFading";
|
|
22394
22604
|
LayerState[LayerState[/** FixedCrossFading state. */ "FixedCrossFading"] = 3] = "FixedCrossFading";
|
|
22605
|
+
LayerState[LayerState[/** Finished state. */ "Finished"] = 4] = "Finished";
|
|
22395
22606
|
})(LayerState || (LayerState = {}));
|
|
22396
22607
|
/**
|
|
22397
22608
|
* @internal
|
|
22398
|
-
*/ var AnimationEventHandler = function
|
|
22399
|
-
|
|
22400
|
-
|
|
22609
|
+
*/ var AnimationEventHandler = /*#__PURE__*/ function() {
|
|
22610
|
+
var AnimationEventHandler = function AnimationEventHandler() {
|
|
22611
|
+
this.handlers = [];
|
|
22612
|
+
};
|
|
22613
|
+
var _proto = AnimationEventHandler.prototype;
|
|
22614
|
+
_proto.dispose = function dispose() {
|
|
22615
|
+
this.handlers.length = 0;
|
|
22616
|
+
};
|
|
22617
|
+
return AnimationEventHandler;
|
|
22618
|
+
}();
|
|
22401
22619
|
/**
|
|
22402
22620
|
* Transitions define when and how the state machine switch from on state to another. AnimatorTransition always originate from a StateMachine or a StateMachine entry.
|
|
22403
22621
|
*/ var AnimatorStateTransition = function AnimatorStateTransition() {
|
|
@@ -22451,12 +22669,14 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
22451
22669
|
* @internal
|
|
22452
22670
|
*/ var AnimatorLayerData = /*#__PURE__*/ function() {
|
|
22453
22671
|
var AnimatorLayerData = function AnimatorLayerData() {
|
|
22672
|
+
this.curveOwnerPool = Object.create(null);
|
|
22454
22673
|
this.animatorStateDataMap = {};
|
|
22455
22674
|
this.srcPlayData = new AnimatorStatePlayData();
|
|
22456
22675
|
this.destPlayData = new AnimatorStatePlayData();
|
|
22457
22676
|
this.layerState = LayerState.Standby;
|
|
22458
22677
|
this.crossCurveMark = 0;
|
|
22459
22678
|
this.manuallyTransition = new AnimatorStateTransition();
|
|
22679
|
+
this.crossLayerOwnerCollection = [];
|
|
22460
22680
|
};
|
|
22461
22681
|
var _proto = AnimatorLayerData.prototype;
|
|
22462
22682
|
_proto.switchPlayData = function switchPlayData() {
|
|
@@ -22470,7 +22690,7 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
22470
22690
|
/**
|
|
22471
22691
|
* @internal
|
|
22472
22692
|
*/ var AnimatorStateData = function AnimatorStateData() {
|
|
22473
|
-
this.
|
|
22693
|
+
this.curveLayerOwner = [];
|
|
22474
22694
|
this.eventHandlers = [];
|
|
22475
22695
|
};
|
|
22476
22696
|
/**
|
|
@@ -22482,8 +22702,8 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
22482
22702
|
/** Culling mode of this Animator. */ _this.cullingMode = exports.AnimatorCullingMode.None;
|
|
22483
22703
|
/** The playback speed of the Animator, 1.0 is normal playback speed. */ _this.speed = 1.0;
|
|
22484
22704
|
_this._animatorLayersData = [];
|
|
22485
|
-
_this.
|
|
22486
|
-
_this.
|
|
22705
|
+
_this._curveOwnerPool = Object.create(null);
|
|
22706
|
+
_this._needRevertCurveOwners = [];
|
|
22487
22707
|
_this._animationEventHandlerPool = new ClassPool(AnimationEventHandler);
|
|
22488
22708
|
_this._tempAnimatorStateInfo = {
|
|
22489
22709
|
layerIndex: -1,
|
|
@@ -22507,7 +22727,7 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
22507
22727
|
this._reset();
|
|
22508
22728
|
}
|
|
22509
22729
|
var stateInfo = this._getAnimatorStateInfo(stateName, layerIndex);
|
|
22510
|
-
var state = stateInfo.state;
|
|
22730
|
+
var state = stateInfo.state, playLayerIndex = stateInfo.layerIndex;
|
|
22511
22731
|
if (!state) {
|
|
22512
22732
|
return;
|
|
22513
22733
|
}
|
|
@@ -22516,9 +22736,8 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
22516
22736
|
return;
|
|
22517
22737
|
}
|
|
22518
22738
|
var animatorLayerData = this._getAnimatorLayerData(stateInfo.layerIndex);
|
|
22519
|
-
|
|
22520
|
-
|
|
22521
|
-
this._preparePlay(animatorLayerData, state, animatorStateData);
|
|
22739
|
+
var animatorStateData = this._getAnimatorStateData(stateName, state, animatorLayerData, playLayerIndex);
|
|
22740
|
+
this._preparePlay(animatorLayerData, state);
|
|
22522
22741
|
animatorLayerData.layerState = LayerState.Playing;
|
|
22523
22742
|
animatorLayerData.srcPlayData.reset(state, animatorStateData, state._getDuration() * normalizedTimeOffset);
|
|
22524
22743
|
};
|
|
@@ -22569,6 +22788,7 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
22569
22788
|
return;
|
|
22570
22789
|
}
|
|
22571
22790
|
deltaTime *= this.speed;
|
|
22791
|
+
this._revertCurveOwners();
|
|
22572
22792
|
for(var i1 = 0, n1 = animatorController.layers.length; i1 < n1; i1++){
|
|
22573
22793
|
var animatorLayerData = this._getAnimatorLayerData(i1);
|
|
22574
22794
|
if (animatorLayerData.layerState === LayerState.Standby) {
|
|
@@ -22609,17 +22829,17 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
22609
22829
|
/**
|
|
22610
22830
|
* @internal
|
|
22611
22831
|
*/ _proto._reset = function _reset() {
|
|
22612
|
-
var _this = this, animationCurveOwners = _this.
|
|
22832
|
+
var _this = this, animationCurveOwners = _this._curveOwnerPool;
|
|
22613
22833
|
for(var instanceId in animationCurveOwners){
|
|
22614
22834
|
var propertyOwners = animationCurveOwners[instanceId];
|
|
22615
22835
|
for(var property in propertyOwners){
|
|
22616
22836
|
var owner = propertyOwners[property];
|
|
22617
|
-
owner.
|
|
22837
|
+
owner.revertDefaultValue();
|
|
22618
22838
|
}
|
|
22619
22839
|
}
|
|
22620
22840
|
this._animatorLayersData.length = 0;
|
|
22621
|
-
this.
|
|
22622
|
-
this.
|
|
22841
|
+
this._needRevertCurveOwners.length = 0;
|
|
22842
|
+
this._curveOwnerPool = {};
|
|
22623
22843
|
this._animationEventHandlerPool.resetPool();
|
|
22624
22844
|
if (this._controllerUpdateFlag) {
|
|
22625
22845
|
this._controllerUpdateFlag.flag = false;
|
|
@@ -22646,38 +22866,51 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
22646
22866
|
stateInfo.state = state;
|
|
22647
22867
|
return stateInfo;
|
|
22648
22868
|
};
|
|
22649
|
-
_proto.
|
|
22650
|
-
var curveOwners = stateData.curveOwners;
|
|
22651
|
-
for(var i = curveOwners.length - 1; i >= 0; i--){
|
|
22652
|
-
var _curveOwners_i;
|
|
22653
|
-
(_curveOwners_i = curveOwners[i]) == null ? void 0 : _curveOwners_i.saveDefaultValue();
|
|
22654
|
-
}
|
|
22655
|
-
};
|
|
22656
|
-
_proto._getAnimatorStateData = function _getAnimatorStateData(stateName, animatorState, animatorLayerData) {
|
|
22869
|
+
_proto._getAnimatorStateData = function _getAnimatorStateData(stateName, animatorState, animatorLayerData, layerIndex) {
|
|
22657
22870
|
var animatorStateDataMap = animatorLayerData.animatorStateDataMap;
|
|
22658
22871
|
var animatorStateData = animatorStateDataMap[stateName];
|
|
22659
22872
|
if (!animatorStateData) {
|
|
22660
22873
|
animatorStateData = new AnimatorStateData();
|
|
22661
22874
|
animatorStateDataMap[stateName] = animatorStateData;
|
|
22662
|
-
this._saveAnimatorStateData(animatorState, animatorStateData);
|
|
22875
|
+
this._saveAnimatorStateData(animatorState, animatorStateData, animatorLayerData, layerIndex);
|
|
22663
22876
|
this._saveAnimatorEventHandlers(animatorState, animatorStateData);
|
|
22664
22877
|
}
|
|
22665
22878
|
return animatorStateData;
|
|
22666
22879
|
};
|
|
22667
|
-
_proto._saveAnimatorStateData = function _saveAnimatorStateData(animatorState, animatorStateData) {
|
|
22668
|
-
var _this = this, entity = _this.entity,
|
|
22669
|
-
var
|
|
22880
|
+
_proto._saveAnimatorStateData = function _saveAnimatorStateData(animatorState, animatorStateData, animatorLayerData, layerIndex) {
|
|
22881
|
+
var _this = this, entity = _this.entity, curveOwnerPool = _this._curveOwnerPool;
|
|
22882
|
+
var curveLayerOwner = animatorStateData.curveLayerOwner;
|
|
22883
|
+
var layerCurveOwnerPool = animatorLayerData.curveOwnerPool;
|
|
22670
22884
|
var _animatorState_clip = animatorState.clip, curves = _animatorState_clip._curveBindings;
|
|
22671
22885
|
for(var i = curves.length - 1; i >= 0; i--){
|
|
22672
22886
|
var curve = curves[i];
|
|
22673
22887
|
var targetEntity = curve.relativePath === "" ? entity : entity.findByPath(curve.relativePath);
|
|
22674
22888
|
if (targetEntity) {
|
|
22889
|
+
var _curveOwnerPool, _instanceId, _propertyOwners, _property, _layerCurveOwnerPool, _instanceId1, _layerPropertyOwners, _property1;
|
|
22675
22890
|
var property = curve.property;
|
|
22676
22891
|
var instanceId = targetEntity.instanceId;
|
|
22677
|
-
var
|
|
22678
|
-
|
|
22892
|
+
var needRevert = false;
|
|
22893
|
+
var baseAnimatorLayerData = this._animatorLayersData[0];
|
|
22894
|
+
var baseLayerCurveOwnerPool = baseAnimatorLayerData.curveOwnerPool;
|
|
22895
|
+
if (this.animatorController.layers[layerIndex].blendingMode === exports.AnimatorLayerBlendingMode.Additive && layerIndex > 0 && !(baseLayerCurveOwnerPool[instanceId] && baseLayerCurveOwnerPool[instanceId][property])) {
|
|
22896
|
+
needRevert = true;
|
|
22897
|
+
}
|
|
22898
|
+
// Get owner
|
|
22899
|
+
var propertyOwners = (_curveOwnerPool = curveOwnerPool)[_instanceId = instanceId] || (_curveOwnerPool[_instanceId] = Object.create(null));
|
|
22900
|
+
var owner = (_propertyOwners = propertyOwners)[_property = property] || (_propertyOwners[_property] = curve._createCurveOwner(targetEntity));
|
|
22901
|
+
//@todo: There is performance waste here, which will be handled together with organizing AnimatorStateData later. The logic is changing from runtime to initialization.
|
|
22902
|
+
if (needRevert) {
|
|
22903
|
+
this._needRevertCurveOwners.push(owner);
|
|
22904
|
+
} else {
|
|
22905
|
+
var index = this._needRevertCurveOwners.indexOf(owner);
|
|
22906
|
+
index > -1 && this._needRevertCurveOwners.splice(index, 1);
|
|
22907
|
+
}
|
|
22908
|
+
// Get layer owner
|
|
22909
|
+
var layerPropertyOwners = (_layerCurveOwnerPool = layerCurveOwnerPool)[_instanceId1 = instanceId] || (_layerCurveOwnerPool[_instanceId1] = Object.create(null));
|
|
22910
|
+
var layerOwner = (_layerPropertyOwners = layerPropertyOwners)[_property1 = property] || (_layerPropertyOwners[_property1] = curve._createCurveLayerOwner(owner));
|
|
22911
|
+
curveLayerOwner[i] = layerOwner;
|
|
22679
22912
|
} else {
|
|
22680
|
-
|
|
22913
|
+
curveLayerOwner[i] = null;
|
|
22681
22914
|
console.warn("The entity don't have the child entity which path is " + curve.relativePath + ".");
|
|
22682
22915
|
}
|
|
22683
22916
|
}
|
|
@@ -22705,65 +22938,60 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
22705
22938
|
};
|
|
22706
22939
|
_proto._clearCrossData = function _clearCrossData(animatorLayerData) {
|
|
22707
22940
|
animatorLayerData.crossCurveMark++;
|
|
22708
|
-
|
|
22941
|
+
animatorLayerData.crossLayerOwnerCollection.length = 0;
|
|
22709
22942
|
};
|
|
22710
|
-
_proto.
|
|
22711
|
-
|
|
22712
|
-
|
|
22713
|
-
|
|
22943
|
+
_proto._addCrossOwner = function _addCrossOwner(animatorLayerData, layerOwner, curCurveIndex, nextCurveIndex) {
|
|
22944
|
+
layerOwner.crossSrcCurveIndex = curCurveIndex;
|
|
22945
|
+
layerOwner.crossDestCurveIndex = nextCurveIndex;
|
|
22946
|
+
animatorLayerData.crossLayerOwnerCollection.push(layerOwner);
|
|
22714
22947
|
};
|
|
22715
22948
|
_proto._prepareCrossFading = function _prepareCrossFading(animatorLayerData) {
|
|
22716
|
-
var crossCurveData = this._crossOwnerCollection;
|
|
22717
|
-
var crossCurveMark = animatorLayerData.crossCurveMark;
|
|
22718
22949
|
// Add src cross curve data.
|
|
22719
|
-
this._prepareSrcCrossData(
|
|
22950
|
+
this._prepareSrcCrossData(animatorLayerData, false);
|
|
22720
22951
|
// Add dest cross curve data.
|
|
22721
|
-
this._prepareDestCrossData(
|
|
22952
|
+
this._prepareDestCrossData(animatorLayerData, false);
|
|
22722
22953
|
};
|
|
22723
22954
|
_proto._prepareStandbyCrossFading = function _prepareStandbyCrossFading(animatorLayerData) {
|
|
22724
|
-
var crossOwnerCollection = this._crossOwnerCollection;
|
|
22725
|
-
var srcPlayData = animatorLayerData.srcPlayData, crossCurveMark = animatorLayerData.crossCurveMark;
|
|
22726
22955
|
// Standby have two sub state, one is never play, one is finished, never play srcPlayData.state is null.
|
|
22727
|
-
srcPlayData.state && this._prepareSrcCrossData(
|
|
22956
|
+
animatorLayerData.srcPlayData.state && this._prepareSrcCrossData(animatorLayerData, true);
|
|
22728
22957
|
// Add dest cross curve data.
|
|
22729
|
-
this._prepareDestCrossData(
|
|
22958
|
+
this._prepareDestCrossData(animatorLayerData, true);
|
|
22730
22959
|
};
|
|
22731
22960
|
_proto._prepareFixedPoseCrossFading = function _prepareFixedPoseCrossFading(animatorLayerData) {
|
|
22732
|
-
var
|
|
22961
|
+
var crossLayerOwnerCollection = animatorLayerData.crossLayerOwnerCollection;
|
|
22733
22962
|
// Save current cross curve data owner fixed pose.
|
|
22734
|
-
for(var i =
|
|
22735
|
-
var
|
|
22736
|
-
|
|
22963
|
+
for(var i = crossLayerOwnerCollection.length - 1; i >= 0; i--){
|
|
22964
|
+
var layerOwner = crossLayerOwnerCollection[i];
|
|
22965
|
+
if (!layerOwner) continue;
|
|
22966
|
+
layerOwner.curveOwner.saveFixedPoseValue();
|
|
22737
22967
|
// Reset destCurveIndex When fixed pose crossFading again.
|
|
22738
|
-
|
|
22968
|
+
layerOwner.crossDestCurveIndex = -1;
|
|
22739
22969
|
}
|
|
22740
22970
|
// prepare dest AnimatorState cross data.
|
|
22741
|
-
this._prepareDestCrossData(
|
|
22742
|
-
};
|
|
22743
|
-
_proto._prepareSrcCrossData = function _prepareSrcCrossData(
|
|
22744
|
-
var
|
|
22745
|
-
for(var i =
|
|
22746
|
-
var
|
|
22747
|
-
if (!
|
|
22748
|
-
|
|
22749
|
-
|
|
22750
|
-
|
|
22751
|
-
|
|
22752
|
-
|
|
22753
|
-
|
|
22754
|
-
|
|
22755
|
-
var
|
|
22756
|
-
|
|
22757
|
-
|
|
22758
|
-
if (
|
|
22759
|
-
|
|
22760
|
-
crossCurveData[owner.crossCurveDataIndex].crossDestCurveIndex = i;
|
|
22971
|
+
this._prepareDestCrossData(animatorLayerData, true);
|
|
22972
|
+
};
|
|
22973
|
+
_proto._prepareSrcCrossData = function _prepareSrcCrossData(animatorLayerData, saveFixed) {
|
|
22974
|
+
var curveLayerOwner = animatorLayerData.srcPlayData.stateData.curveLayerOwner;
|
|
22975
|
+
for(var i = curveLayerOwner.length - 1; i >= 0; i--){
|
|
22976
|
+
var layerOwner = curveLayerOwner[i];
|
|
22977
|
+
if (!layerOwner) continue;
|
|
22978
|
+
layerOwner.crossCurveMark = animatorLayerData.crossCurveMark;
|
|
22979
|
+
saveFixed && layerOwner.curveOwner.saveFixedPoseValue();
|
|
22980
|
+
this._addCrossOwner(animatorLayerData, layerOwner, i, -1);
|
|
22981
|
+
}
|
|
22982
|
+
};
|
|
22983
|
+
_proto._prepareDestCrossData = function _prepareDestCrossData(animatorLayerData, saveFixed) {
|
|
22984
|
+
var curveLayerOwner = animatorLayerData.destPlayData.stateData.curveLayerOwner;
|
|
22985
|
+
for(var i = curveLayerOwner.length - 1; i >= 0; i--){
|
|
22986
|
+
var layerOwner = curveLayerOwner[i];
|
|
22987
|
+
if (!layerOwner) continue;
|
|
22988
|
+
if (layerOwner.crossCurveMark === animatorLayerData.crossCurveMark) {
|
|
22989
|
+
layerOwner.crossDestCurveIndex = i;
|
|
22761
22990
|
} else {
|
|
22762
|
-
owner.
|
|
22991
|
+
var owner = layerOwner.curveOwner;
|
|
22763
22992
|
saveFixed && owner.saveFixedPoseValue();
|
|
22764
|
-
|
|
22765
|
-
|
|
22766
|
-
this._addCrossCurveData(crossCurveData, owner, -1, i);
|
|
22993
|
+
layerOwner.crossCurveMark = animatorLayerData.crossCurveMark;
|
|
22994
|
+
this._addCrossOwner(animatorLayerData, layerOwner, -1, i);
|
|
22767
22995
|
}
|
|
22768
22996
|
}
|
|
22769
22997
|
};
|
|
@@ -22778,7 +23006,7 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
22778
23006
|
var srcPlayData = layerData.srcPlayData, destPlayData = layerData.destPlayData, crossFadeTransitionInfo = layerData.crossFadeTransition;
|
|
22779
23007
|
var additive = blendingMode === exports.AnimatorLayerBlendingMode.Additive;
|
|
22780
23008
|
firstLayer && (weight = 1.0);
|
|
22781
|
-
|
|
23009
|
+
//@todo: All situations should be checked, optimizations will follow later.
|
|
22782
23010
|
layerData.layerState !== LayerState.FixedCrossFading && this._checkTransition(srcPlayData, crossFadeTransitionInfo, layerIndex);
|
|
22783
23011
|
switch(layerData.layerState){
|
|
22784
23012
|
case LayerState.Playing:
|
|
@@ -22790,26 +23018,36 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
22790
23018
|
case LayerState.CrossFading:
|
|
22791
23019
|
this._updateCrossFade(srcPlayData, destPlayData, layerData, layerIndex, weight, deltaTime, additive, aniUpdate);
|
|
22792
23020
|
break;
|
|
23021
|
+
case LayerState.Finished:
|
|
23022
|
+
this._updateFinishedState(srcPlayData, weight, additive, aniUpdate);
|
|
23023
|
+
break;
|
|
22793
23024
|
}
|
|
22794
23025
|
};
|
|
22795
23026
|
_proto._updatePlayingState = function _updatePlayingState(playData, layerData, layerIndex, weight, delta, additive, aniUpdate) {
|
|
22796
|
-
var _playData_stateData = playData.stateData,
|
|
23027
|
+
var _playData_stateData = playData.stateData, curveLayerOwner = _playData_stateData.curveLayerOwner, eventHandlers = _playData_stateData.eventHandlers;
|
|
22797
23028
|
var state = playData.state, lastPlayState = playData.playState, lastClipTime = playData.clipTime;
|
|
22798
23029
|
var _state_clip = state.clip, curveBindings = _state_clip._curveBindings;
|
|
22799
23030
|
playData.update(this.speed < 0);
|
|
22800
|
-
if (!aniUpdate) {
|
|
22801
|
-
return;
|
|
22802
|
-
}
|
|
22803
23031
|
var clipTime = playData.clipTime, playState = playData.playState;
|
|
22804
|
-
|
|
22805
|
-
|
|
22806
|
-
var
|
|
22807
|
-
|
|
23032
|
+
var finished = playState === AnimatorStatePlayState.Finished;
|
|
23033
|
+
if (aniUpdate || finished) {
|
|
23034
|
+
for(var i = curveBindings.length - 1; i >= 0; i--){
|
|
23035
|
+
var layerOwner = curveLayerOwner[i];
|
|
23036
|
+
var owner = layerOwner == null ? void 0 : layerOwner.curveOwner;
|
|
23037
|
+
if (!owner) continue;
|
|
23038
|
+
var curve = curveBindings[i].curve;
|
|
23039
|
+
if (curve.keys.length) {
|
|
23040
|
+
var value = owner.evaluateValue(curve, clipTime, additive);
|
|
23041
|
+
aniUpdate && owner.applyValue(value, weight, additive);
|
|
23042
|
+
finished && layerOwner.saveFinalValue();
|
|
23043
|
+
}
|
|
23044
|
+
}
|
|
22808
23045
|
}
|
|
22809
23046
|
playData.frameTime += state.speed * delta;
|
|
22810
23047
|
if (playState === AnimatorStatePlayState.Finished) {
|
|
22811
|
-
layerData.layerState = LayerState.
|
|
23048
|
+
layerData.layerState = LayerState.Finished;
|
|
22812
23049
|
}
|
|
23050
|
+
eventHandlers.length && this._fireAnimationEvents(playData, eventHandlers, lastClipTime, clipTime);
|
|
22813
23051
|
if (lastPlayState === AnimatorStatePlayState.UnStarted) {
|
|
22814
23052
|
this._callAnimatorScriptOnEnter(state, layerIndex);
|
|
22815
23053
|
}
|
|
@@ -22820,7 +23058,7 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
22820
23058
|
}
|
|
22821
23059
|
};
|
|
22822
23060
|
_proto._updateCrossFade = function _updateCrossFade(srcPlayData, destPlayData, layerData, layerIndex, weight, delta, additive, aniUpdate) {
|
|
22823
|
-
var
|
|
23061
|
+
var crossLayerOwnerCollection = layerData.crossLayerOwnerCollection;
|
|
22824
23062
|
var _srcPlayData_state_clip = srcPlayData.state.clip, srcCurves = _srcPlayData_state_clip._curveBindings;
|
|
22825
23063
|
var srcState = srcPlayData.state, srcStateData = srcPlayData.stateData, lastSrcPlayState = srcPlayData.playState;
|
|
22826
23064
|
var srcEventHandlers = srcStateData.eventHandlers;
|
|
@@ -22829,18 +23067,27 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
22829
23067
|
var _destState_clip = destState.clip, destCurves = _destState_clip._curveBindings;
|
|
22830
23068
|
var lastSrcClipTime = srcPlayData.clipTime;
|
|
22831
23069
|
var lastDestClipTime = destPlayData.clipTime;
|
|
22832
|
-
var
|
|
22833
|
-
crossWeight
|
|
23070
|
+
var duration = destState._getDuration() * layerData.crossFadeTransition.duration;
|
|
23071
|
+
var crossWeight = Math.abs(destPlayData.frameTime) / duration;
|
|
23072
|
+
(crossWeight >= 1.0 || duration === 0) && (crossWeight = 1.0);
|
|
22834
23073
|
srcPlayData.update(this.speed < 0);
|
|
22835
23074
|
destPlayData.update(this.speed < 0);
|
|
22836
|
-
var srcPlayState = srcPlayData.playState;
|
|
22837
|
-
var destPlayState = destPlayData.playState;
|
|
22838
|
-
|
|
22839
|
-
if (
|
|
22840
|
-
|
|
23075
|
+
var srcClipTime = srcPlayData.clipTime, srcPlayState = srcPlayData.playState;
|
|
23076
|
+
var destClipTime = destPlayData.clipTime, destPlayState = destPlayData.playState;
|
|
23077
|
+
var finished = destPlayData.playState === AnimatorStatePlayState.Finished;
|
|
23078
|
+
if (aniUpdate || finished) {
|
|
23079
|
+
for(var i = crossLayerOwnerCollection.length - 1; i >= 0; i--){
|
|
23080
|
+
var layerOwner = crossLayerOwnerCollection[i];
|
|
23081
|
+
var owner = layerOwner == null ? void 0 : layerOwner.curveOwner;
|
|
23082
|
+
if (!owner) continue;
|
|
23083
|
+
var srcCurveIndex = layerOwner.crossSrcCurveIndex;
|
|
23084
|
+
var destCurveIndex = layerOwner.crossDestCurveIndex;
|
|
23085
|
+
var value = owner.evaluateCrossFadeValue(srcCurveIndex >= 0 ? srcCurves[srcCurveIndex].curve : null, destCurveIndex >= 0 ? destCurves[destCurveIndex].curve : null, srcClipTime, destClipTime, crossWeight, additive);
|
|
23086
|
+
aniUpdate && owner.applyValue(value, weight, additive);
|
|
23087
|
+
finished && layerOwner.saveFinalValue();
|
|
23088
|
+
}
|
|
22841
23089
|
}
|
|
22842
|
-
|
|
22843
|
-
var destClipTime = destPlayData.clipTime;
|
|
23090
|
+
this._updateCrossFadeData(layerData, crossWeight, delta, false);
|
|
22844
23091
|
srcEventHandlers.length && this._fireAnimationEvents(srcPlayData, srcEventHandlers, lastSrcClipTime, srcClipTime);
|
|
22845
23092
|
destEventHandlers.length && this._fireAnimationEvents(destPlayData, destEventHandlers, lastDestClipTime, destClipTime);
|
|
22846
23093
|
if (lastSrcPlayState === AnimatorStatePlayState.UnStarted) {
|
|
@@ -22859,28 +23106,34 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
22859
23106
|
} else {
|
|
22860
23107
|
this._callAnimatorScriptOnUpdate(destState, layerIndex);
|
|
22861
23108
|
}
|
|
22862
|
-
for(var i = crossCurveDataCollection.length - 1; i >= 0; i--){
|
|
22863
|
-
var crossCurveData = crossCurveDataCollection[i];
|
|
22864
|
-
var crossSrcCurveIndex = crossCurveData.crossSrcCurveIndex, crossDestCurveIndex = crossCurveData.crossDestCurveIndex;
|
|
22865
|
-
crossCurveData.crossFadeAndApplyValue(crossSrcCurveIndex >= 0 ? srcCurves[crossSrcCurveIndex].curve : null, crossDestCurveIndex >= 0 ? destCurves[crossDestCurveIndex].curve : null, srcClipTime, destClipTime, crossWeight, weight, additive);
|
|
22866
|
-
}
|
|
22867
23109
|
};
|
|
22868
|
-
_proto._updateCrossFadeFromPose = function _updateCrossFadeFromPose(destPlayData, layerData, layerIndex,
|
|
22869
|
-
var
|
|
23110
|
+
_proto._updateCrossFadeFromPose = function _updateCrossFadeFromPose(destPlayData, layerData, layerIndex, weight, delta, additive, aniUpdate) {
|
|
23111
|
+
var crossLayerOwnerCollection = layerData.crossLayerOwnerCollection;
|
|
22870
23112
|
var state = destPlayData.state, stateData = destPlayData.stateData, lastPlayState = destPlayData.playState;
|
|
22871
23113
|
var eventHandlers = stateData.eventHandlers;
|
|
22872
23114
|
var _state_clip = state.clip, curveBindings = _state_clip._curveBindings;
|
|
22873
23115
|
var lastDestClipTime = destPlayData.clipTime;
|
|
22874
|
-
var
|
|
22875
|
-
crossWeight
|
|
23116
|
+
var duration = state._getDuration() * layerData.crossFadeTransition.duration;
|
|
23117
|
+
var crossWeight = Math.abs(destPlayData.frameTime) / duration;
|
|
23118
|
+
(crossWeight >= 1.0 || duration === 0) && (crossWeight = 1.0);
|
|
22876
23119
|
destPlayData.update(this.speed < 0);
|
|
22877
23120
|
var playState = destPlayData.playState;
|
|
22878
23121
|
this._updateCrossFadeData(layerData, crossWeight, delta, true);
|
|
22879
|
-
if (!aniUpdate) {
|
|
22880
|
-
return;
|
|
22881
|
-
}
|
|
22882
23122
|
var destClipTime = destPlayData.clipTime;
|
|
22883
|
-
|
|
23123
|
+
var finished = playState === AnimatorStatePlayState.Finished;
|
|
23124
|
+
// When the animator is culled (aniUpdate=false), if the play state has finished, the final value needs to be calculated and saved to be applied directly.
|
|
23125
|
+
if (aniUpdate || finished) {
|
|
23126
|
+
for(var i = crossLayerOwnerCollection.length - 1; i >= 0; i--){
|
|
23127
|
+
var layerOwner = crossLayerOwnerCollection[i];
|
|
23128
|
+
var owner = layerOwner == null ? void 0 : layerOwner.curveOwner;
|
|
23129
|
+
if (!owner) continue;
|
|
23130
|
+
var curveIndex = layerOwner.crossDestCurveIndex;
|
|
23131
|
+
var value = layerOwner.curveOwner.crossFadeFromPoseAndApplyValue(curveIndex >= 0 ? curveBindings[curveIndex].curve : null, destClipTime, crossWeight, additive);
|
|
23132
|
+
aniUpdate && owner.applyValue(value, weight, additive);
|
|
23133
|
+
finished && layerOwner.saveFinalValue();
|
|
23134
|
+
}
|
|
23135
|
+
}
|
|
23136
|
+
//@todo: srcState is missing the judgment of the most recent period."
|
|
22884
23137
|
eventHandlers.length && this._fireAnimationEvents(destPlayData, eventHandlers, lastDestClipTime, destClipTime);
|
|
22885
23138
|
if (lastPlayState === AnimatorStatePlayState.UnStarted) {
|
|
22886
23139
|
this._callAnimatorScriptOnEnter(state, layerIndex);
|
|
@@ -22890,10 +23143,18 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
22890
23143
|
} else {
|
|
22891
23144
|
this._callAnimatorScriptOnUpdate(state, layerIndex);
|
|
22892
23145
|
}
|
|
22893
|
-
|
|
22894
|
-
|
|
22895
|
-
|
|
22896
|
-
|
|
23146
|
+
};
|
|
23147
|
+
_proto._updateFinishedState = function _updateFinishedState(playData, weight, additive, aniUpdate) {
|
|
23148
|
+
if (!aniUpdate) {
|
|
23149
|
+
return;
|
|
23150
|
+
}
|
|
23151
|
+
var curveLayerOwner = playData.stateData.curveLayerOwner;
|
|
23152
|
+
var _playData_state_clip = playData.state.clip, curveBindings = _playData_state_clip._curveBindings;
|
|
23153
|
+
for(var i = curveBindings.length - 1; i >= 0; i--){
|
|
23154
|
+
var layerOwner = curveLayerOwner[i];
|
|
23155
|
+
var owner = layerOwner == null ? void 0 : layerOwner.curveOwner;
|
|
23156
|
+
if (!owner) continue;
|
|
23157
|
+
owner.applyValue(layerOwner.finalValue, weight, additive);
|
|
22897
23158
|
}
|
|
22898
23159
|
};
|
|
22899
23160
|
_proto._updateCrossFadeData = function _updateCrossFadeData(layerData, crossWeight, delta, fixed) {
|
|
@@ -22901,7 +23162,7 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
22901
23162
|
destPlayData.frameTime += destPlayData.state.speed * delta;
|
|
22902
23163
|
if (crossWeight === 1.0) {
|
|
22903
23164
|
if (destPlayData.playState === AnimatorStatePlayState.Finished) {
|
|
22904
|
-
layerData.layerState = LayerState.
|
|
23165
|
+
layerData.layerState = LayerState.Finished;
|
|
22905
23166
|
} else {
|
|
22906
23167
|
layerData.layerState = LayerState.Playing;
|
|
22907
23168
|
}
|
|
@@ -22911,25 +23172,24 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
22911
23172
|
fixed || (layerData.srcPlayData.frameTime += layerData.srcPlayData.state.speed * delta);
|
|
22912
23173
|
}
|
|
22913
23174
|
};
|
|
22914
|
-
_proto._preparePlay = function _preparePlay(layerData, playState
|
|
23175
|
+
_proto._preparePlay = function _preparePlay(layerData, playState) {
|
|
22915
23176
|
if (layerData.layerState === LayerState.Playing) {
|
|
22916
23177
|
var srcPlayData = layerData.srcPlayData;
|
|
22917
23178
|
if (srcPlayData.state !== playState) {
|
|
22918
|
-
var
|
|
22919
|
-
for(var i =
|
|
22920
|
-
var
|
|
22921
|
-
|
|
23179
|
+
var curveLayerOwner = srcPlayData.stateData.curveLayerOwner;
|
|
23180
|
+
for(var i = curveLayerOwner.length - 1; i >= 0; i--){
|
|
23181
|
+
var _curveLayerOwner_i;
|
|
23182
|
+
var owner = (_curveLayerOwner_i = curveLayerOwner[i]) == null ? void 0 : _curveLayerOwner_i.curveOwner;
|
|
23183
|
+
owner.revertDefaultValue();
|
|
22922
23184
|
}
|
|
22923
|
-
this._saveDefaultValues(playStateData);
|
|
22924
23185
|
}
|
|
22925
23186
|
} else {
|
|
22926
|
-
// layerState is CrossFading, FixedCrossFading, Standby
|
|
22927
|
-
var
|
|
22928
|
-
for(var i1 =
|
|
22929
|
-
var owner1 =
|
|
22930
|
-
owner1.
|
|
23187
|
+
// layerState is CrossFading, FixedCrossFading, Standby, Finished
|
|
23188
|
+
var crossLayerOwnerCollection = layerData.crossLayerOwnerCollection;
|
|
23189
|
+
for(var i1 = crossLayerOwnerCollection.length - 1; i1 >= 0; i1--){
|
|
23190
|
+
var owner1 = crossLayerOwnerCollection[i1].curveOwner;
|
|
23191
|
+
owner1.revertDefaultValue();
|
|
22931
23192
|
}
|
|
22932
|
-
this._saveDefaultValues(playStateData);
|
|
22933
23193
|
}
|
|
22934
23194
|
};
|
|
22935
23195
|
_proto._checkTransition = function _checkTransition(stateData, crossFadeTransition, layerIndex) {
|
|
@@ -22946,7 +23206,7 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
22946
23206
|
_proto._crossFadeByTransition = function _crossFadeByTransition(transition, layerIndex) {
|
|
22947
23207
|
var name = transition.destinationState.name;
|
|
22948
23208
|
var stateInfo = this._getAnimatorStateInfo(name, layerIndex);
|
|
22949
|
-
var crossState = stateInfo.state;
|
|
23209
|
+
var crossState = stateInfo.state, playLayerIndex = stateInfo.layerIndex;
|
|
22950
23210
|
if (!crossState) {
|
|
22951
23211
|
return;
|
|
22952
23212
|
}
|
|
@@ -22954,21 +23214,21 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
22954
23214
|
console.warn("The state named " + name + " has no AnimationClip data.");
|
|
22955
23215
|
return;
|
|
22956
23216
|
}
|
|
22957
|
-
var animatorLayerData = this._getAnimatorLayerData(
|
|
23217
|
+
var animatorLayerData = this._getAnimatorLayerData(playLayerIndex);
|
|
22958
23218
|
var layerState = animatorLayerData.layerState;
|
|
22959
23219
|
var destPlayData = animatorLayerData.destPlayData;
|
|
22960
|
-
var animatorStateData = this._getAnimatorStateData(name, crossState, animatorLayerData);
|
|
23220
|
+
var animatorStateData = this._getAnimatorStateData(name, crossState, animatorLayerData, playLayerIndex);
|
|
22961
23221
|
var duration = crossState._getDuration();
|
|
22962
23222
|
var offset = duration * transition.offset;
|
|
22963
23223
|
destPlayData.reset(crossState, animatorStateData, offset);
|
|
22964
23224
|
switch(layerState){
|
|
22965
|
-
// Maybe not play, maybe end.
|
|
22966
23225
|
case LayerState.Standby:
|
|
22967
23226
|
animatorLayerData.layerState = LayerState.FixedCrossFading;
|
|
22968
23227
|
this._clearCrossData(animatorLayerData);
|
|
22969
23228
|
this._prepareStandbyCrossFading(animatorLayerData);
|
|
22970
23229
|
break;
|
|
22971
23230
|
case LayerState.Playing:
|
|
23231
|
+
case LayerState.Finished:
|
|
22972
23232
|
animatorLayerData.layerState = LayerState.CrossFading;
|
|
22973
23233
|
this._clearCrossData(animatorLayerData);
|
|
22974
23234
|
this._prepareCrossFading(animatorLayerData);
|
|
@@ -23065,6 +23325,12 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
23065
23325
|
}
|
|
23066
23326
|
}
|
|
23067
23327
|
};
|
|
23328
|
+
_proto._revertCurveOwners = function _revertCurveOwners() {
|
|
23329
|
+
var curveOwners = this._needRevertCurveOwners;
|
|
23330
|
+
for(var i = 0, n = curveOwners.length; i < n; ++i){
|
|
23331
|
+
curveOwners[i].revertDefaultValue();
|
|
23332
|
+
}
|
|
23333
|
+
};
|
|
23068
23334
|
_create_class$2(Animator, [
|
|
23069
23335
|
{
|
|
23070
23336
|
key: "animatorController",
|
|
@@ -23096,10 +23362,10 @@ __decorate$1([
|
|
|
23096
23362
|
], Animator.prototype, "_animatorLayersData", void 0);
|
|
23097
23363
|
__decorate$1([
|
|
23098
23364
|
ignoreClone
|
|
23099
|
-
], Animator.prototype, "
|
|
23365
|
+
], Animator.prototype, "_curveOwnerPool", void 0);
|
|
23100
23366
|
__decorate$1([
|
|
23101
23367
|
ignoreClone
|
|
23102
|
-
], Animator.prototype, "
|
|
23368
|
+
], Animator.prototype, "_needRevertCurveOwners", void 0);
|
|
23103
23369
|
__decorate$1([
|
|
23104
23370
|
ignoreClone
|
|
23105
23371
|
], Animator.prototype, "_animationEventHandlerPool", void 0);
|
|
@@ -26472,6 +26738,10 @@ var EntityParser = /*#__PURE__*/ function(Parser) {
|
|
|
26472
26738
|
}
|
|
26473
26739
|
glTFResource.sceneRoots = sceneRoots;
|
|
26474
26740
|
glTFResource.defaultSceneRoot = sceneRoots[sceneID];
|
|
26741
|
+
// @ts-ignore
|
|
26742
|
+
glTFResource.defaultSceneRoot._hookResource = glTFResource;
|
|
26743
|
+
// @ts-ignore
|
|
26744
|
+
glTFResource._addRefCount(1);
|
|
26475
26745
|
};
|
|
26476
26746
|
return EntityParser;
|
|
26477
26747
|
}(Parser);
|
|
@@ -27203,36 +27473,20 @@ var GLTFParser = /*#__PURE__*/ function() {
|
|
|
27203
27473
|
})();
|
|
27204
27474
|
/**
|
|
27205
27475
|
* Product after GLTF parser, usually, `defaultSceneRoot` is only needed to use.
|
|
27206
|
-
*/ var GLTFResource = /*#__PURE__*/ function(
|
|
27476
|
+
*/ var GLTFResource = /*#__PURE__*/ function(RefObject) {
|
|
27207
27477
|
var GLTFResource = function GLTFResource(engine, url) {
|
|
27208
27478
|
var _this;
|
|
27209
|
-
_this =
|
|
27479
|
+
_this = RefObject.call(this, engine) || this;
|
|
27210
27480
|
_this.url = url;
|
|
27211
27481
|
return _this;
|
|
27212
27482
|
};
|
|
27213
|
-
_inherits$1(GLTFResource,
|
|
27483
|
+
_inherits$1(GLTFResource, RefObject);
|
|
27214
27484
|
var _proto = GLTFResource.prototype;
|
|
27215
27485
|
/**
|
|
27216
|
-
* @
|
|
27217
|
-
*/ _proto.
|
|
27218
|
-
if (this._destroyed) {
|
|
27219
|
-
return;
|
|
27220
|
-
}
|
|
27221
|
-
EngineObject.prototype.destroy.call(this);
|
|
27222
|
-
this.defaultSceneRoot.destroy();
|
|
27223
|
-
this.textures = null;
|
|
27224
|
-
this.materials = null;
|
|
27225
|
-
this.meshes = null;
|
|
27226
|
-
this.skins = null;
|
|
27227
|
-
this.animations = null;
|
|
27228
|
-
this.entities = null;
|
|
27229
|
-
this.cameras = null;
|
|
27230
|
-
this.lights = null;
|
|
27231
|
-
this.sceneRoots = null;
|
|
27232
|
-
this.variants = null;
|
|
27233
|
-
};
|
|
27486
|
+
* @internal
|
|
27487
|
+
*/ _proto._onDestroy = function _onDestroy() {};
|
|
27234
27488
|
return GLTFResource;
|
|
27235
|
-
}(miniprogram$5.
|
|
27489
|
+
}(miniprogram$5.RefObject);
|
|
27236
27490
|
var GLTFLoader = /*#__PURE__*/ function(Loader) {
|
|
27237
27491
|
var GLTFLoader = function GLTFLoader() {
|
|
27238
27492
|
return Loader.apply(this, arguments);
|
|
@@ -36006,7 +36260,7 @@ function _interopNamespace(e) {
|
|
|
36006
36260
|
}
|
|
36007
36261
|
var CoreObjects__namespace = /*#__PURE__*/ _interopNamespace(CoreObjects);
|
|
36008
36262
|
//@ts-ignore
|
|
36009
|
-
var version = "0.9.
|
|
36263
|
+
var version = "0.9.14";
|
|
36010
36264
|
console.log("Galacean engine version: " + version);
|
|
36011
36265
|
for(var key in CoreObjects__namespace){
|
|
36012
36266
|
CoreObjects.Loader.registerClass(key, CoreObjects__namespace[key]);
|