@galacean/engine-physics-physx 0.9.11 → 0.9.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +353 -88
- package/dist/module.js.map +1 -1
- package/package.json +4 -4
package/dist/miniprogram.js
CHANGED
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@@ -1516,9 +1516,11 @@ exports.GLCapabilityType = void 0;
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renderTexture
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];
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for(var i = 0, n = colorTextures.length; i < n; i++){
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-
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+
var colorTexture = colorTextures[i];
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if (colorTexture._isDepthTexture) {
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throw "Render texture can't use depth format.";
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}
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colorTexture._addRefCount(1);
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}
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_this._colorTextures = colorTextures;
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} else {
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@@ -1529,6 +1531,7 @@ exports.GLCapabilityType = void 0;
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throw "Depth texture must use depth format.";
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}
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_this._depthTexture = depth;
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_this._depthTexture._addRefCount(1);
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}
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_this._platformRenderTarget = engine._hardwareRenderer.createPlatformRenderTarget(_assert_this_initialized(_this));
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return _this;
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@@ -1558,8 +1561,14 @@ exports.GLCapabilityType = void 0;
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/**
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* Destroy render target.
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*/ _proto.destroy = function destroy() {
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var _this__depthTexture;
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this._platformRenderTarget.destroy();
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-
this
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+
var _this = this, colorTextures = _this._colorTextures;
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for(var i = 0, n = colorTextures.length; i < n; i++){
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colorTextures[i]._addRefCount(-1);
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}
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colorTextures.length = 0;
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(_this__depthTexture = this._depthTexture) == null ? void 0 : _this__depthTexture._addRefCount(-1);
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this._depthTexture = null;
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this._depth = null;
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};
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@@ -2000,6 +2009,7 @@ exports.GLCapabilityType = void 0;
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var fontAtlas = new FontAtlas(engine);
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var texture = new Texture2D(engine, 256, 256);
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fontAtlas.texture = texture;
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fontAtlas.isGCIgnored = texture.isGCIgnored = true;
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this._fontAtlases.push(fontAtlas);
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return fontAtlas;
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};
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@@ -2275,6 +2285,28 @@ var /** @internal */ PromiseState;
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* @remarks The release principle is that it is not referenced by the components, including direct and indirect reference.
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*/ _proto.gc = function gc() {
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this._gc(false);
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var engine = this.engine;
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engine._renderElementPool.garbageCollection();
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engine._spriteElementPool.garbageCollection();
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engine._spriteMaskElementPool.garbageCollection();
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engine._textElementPool.garbageCollection();
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var _componentsManager = engine._componentsManager, _lightManager = engine._lightManager;
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_componentsManager._renderers.garbageCollection();
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// @ts-ignore
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_componentsManager._onStartScripts.garbageCollection();
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// @ts-ignore
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_componentsManager._onUpdateScripts.garbageCollection();
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// @ts-ignore
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_componentsManager._onLateUpdateScripts.garbageCollection();
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// @ts-ignore
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_componentsManager._onPhysicsUpdateScripts.garbageCollection();
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// @ts-ignore
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_componentsManager._onUpdateAnimations.garbageCollection();
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// @ts-ignore
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_componentsManager._onUpdateRenderers.garbageCollection();
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_lightManager._spotLights.garbageCollection();
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_lightManager._pointLights.garbageCollection();
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_lightManager._directLights.garbageCollection();
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};
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/**
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* @internal
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@@ -4105,6 +4137,11 @@ var TransformModifyFlags;
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* @returns Cloned entity
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*/ _proto.clone = function clone() {
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var cloneEntity = new Entity(this._engine, this.name);
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var _this = this, hookResource = _this._hookResource;
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if (hookResource) {
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cloneEntity._hookResource = hookResource;
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hookResource._addRefCount(1);
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}
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cloneEntity._isActive = this._isActive;
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cloneEntity.transform.localMatrix = this.transform.localMatrix;
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var children = this._children;
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@@ -4129,6 +4166,10 @@ var TransformModifyFlags;
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return;
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}
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EngineObject.prototype.destroy.call(this);
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if (this._hookResource) {
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this._hookResource._addRefCount(-1);
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this._hookResource = null;
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}
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var components = this._components;
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for(var i = components.length - 1; i >= 0; i--){
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components[i].destroy();
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@@ -8672,6 +8713,7 @@ var ShaderFactory = /*#__PURE__*/ function() {
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_proto.cloneTo = function cloneTo(target) {
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CloneManager.deepCloneObject(this._macroCollection, target._macroCollection);
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Object.assign(target._macroMap, this._macroMap);
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var referCount = target._getRefCount();
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var propertyValueMap = this._propertyValueMap;
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var targetPropertyValueMap = target._propertyValueMap;
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var keys = Object.keys(propertyValueMap);
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@@ -8683,6 +8725,7 @@ var ShaderFactory = /*#__PURE__*/ function() {
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targetPropertyValueMap[k] = property;
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} else if (_instanceof1$2(property, Texture)) {
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targetPropertyValueMap[k] = property;
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referCount > 0 && property._addRefCount(referCount);
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} else if (_instanceof1$2(property, Array) || _instanceof1$2(property, Float32Array) || _instanceof1$2(property, Int32Array)) {
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targetPropertyValueMap[k] = property.slice();
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} else {
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@@ -9673,9 +9716,9 @@ __decorate$1([
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var Material = function Material(engine, shader) {
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var _this;
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_this = RefObject.call(this, engine) || this;
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-
/** Shader data. */ _this.shaderData = new ShaderData(ShaderDataGroup.Material);
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/** @internal */ _this._renderStates = [] // todo: later will as a part of shaderData when shader effect frame is OK, that is more powerful and flexible.
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;
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_this._shaderData = new ShaderData(ShaderDataGroup.Material);
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_this.shader = shader;
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return _this;
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};
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@@ -9708,8 +9751,21 @@ __decorate$1([
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*/ _proto._preRender = function _preRender(renderElement) {};
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/**
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* @override
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-
*/ _proto._onDestroy = function _onDestroy() {
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*/ _proto._onDestroy = function _onDestroy() {
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this._shader = null;
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this._shaderData = null;
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this._renderStates.length = 0;
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this._renderStates = null;
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};
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_create_class$2(Material, [
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{
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key: "shaderData",
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get: /**
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* Shader data.
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*/ function get() {
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return this._shaderData;
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}
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},
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{
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key: "shader",
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get: /**
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@@ -9777,6 +9833,12 @@ __decorate$1([
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*/ _proto.resetPool = function resetPool() {
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this._elementPoolIndex = 0;
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};
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_proto.garbageCollection = function garbageCollection() {
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var _this = this, pool = _this._elementPool;
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for(var i = pool.length - 1; i >= 0; i--){
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pool[i].dispose && pool[i].dispose();
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}
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};
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return ClassPool;
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}();
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var RenderElement = function RenderElement() {};
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@@ -9796,6 +9858,9 @@ var RenderElement = function RenderElement() {};
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this.renderState = renderState;
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this.shaderPass = shaderPass;
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};
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_proto.dispose = function dispose() {
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this.component = this.mesh = this.subMesh = this.material = this.renderState = this.shaderPass = null;
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};
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return MeshRenderElement;
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}(RenderElement);
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/**
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@@ -9839,6 +9904,9 @@ var SpriteElement = /*#__PURE__*/ function(RenderElement) {
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this.renderState = renderState;
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this.shaderPass = shaderPass;
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};
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_proto.dispose = function dispose() {
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this.component = this.renderData = this.material = this.texture = this.renderState = this.shaderPass = null;
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};
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return SpriteElement;
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}(RenderElement);
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var SpriteMaskElement = /*#__PURE__*/ function(RenderElement) {
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@@ -9856,6 +9924,9 @@ var SpriteMaskElement = /*#__PURE__*/ function(RenderElement) {
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this.renderData = renderData;
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this.material = material;
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};
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_proto.dispose = function dispose() {
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this.component = this.renderData = this.material = null;
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};
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return SpriteMaskElement;
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}(RenderElement);
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/**
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@@ -9871,7 +9942,6 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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var Renderer1 = function Renderer1(entity) {
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var _this;
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_this = Component.call(this, entity) || this;
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/** ShaderData related to renderer. */ _this.shaderData = new ShaderData(ShaderDataGroup.Renderer);
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/** @internal */ _this._onUpdateIndex = -1;
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/** @internal */ _this._rendererIndex = -1;
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/** @internal */ _this._globalShaderMacro = new ShaderMacroCollection();
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@@ -9879,6 +9949,7 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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_this._overrideUpdate = false;
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_this._materials = [];
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_this._dirtyUpdateFlag = 0;
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_this._shaderData = new ShaderData(ShaderDataGroup.Renderer);
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_this._mvMatrix = new miniprogram$7.Matrix();
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_this._mvpMatrix = new miniprogram$7.Matrix();
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_this._mvInvMatrix = new miniprogram$7.Matrix();
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@@ -10026,6 +10097,17 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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var _materials_i;
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(_materials_i = materials[i]) == null ? void 0 : _materials_i._addRefCount(-1);
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}
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this._entity = null;
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this._globalShaderMacro = null;
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this._bounds = null;
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this._materials = null;
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this._shaderData = null;
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this._mvMatrix = null;
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this._mvpMatrix = null;
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this._mvInvMatrix = null;
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this._normalMatrix = null;
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this._materialsInstanced = null;
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this._rendererLayer = null;
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};
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_proto._updateShaderData = function _updateShaderData(context) {
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var entity = this.entity;
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@@ -10087,6 +10169,14 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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this._dirtyUpdateFlag |= 0x1;
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};
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_create_class$2(Renderer1, [
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{
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key: "shaderData",
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get: /**
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* ShaderData related to renderer.
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*/ function get() {
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return this._shaderData;
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}
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},
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{
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key: "isCulled",
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get: /**
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}(), function() {
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_Renderer._rendererLayerProperty = Shader.getPropertyByName("oasis_RendererLayer");
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}(), _Renderer);
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__decorate$1([
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deepClone
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-
], exports.Renderer.prototype, "shaderData", void 0);
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__decorate$1([
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ignoreClone
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], exports.Renderer.prototype, "_distanceForSort", void 0);
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@@ -10201,6 +10288,9 @@ __decorate$1([
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__decorate$1([
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ignoreClone
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], exports.Renderer.prototype, "_dirtyUpdateFlag", void 0);
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__decorate$1([
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deepClone
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], exports.Renderer.prototype, "_shaderData", void 0);
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__decorate$1([
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ignoreClone
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], exports.Renderer.prototype, "_mvMatrix", void 0);
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@@ -10399,16 +10489,6 @@ SimpleSpriteAssembler = __decorate$1([
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}
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var _proto = SpriteMask.prototype;
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/**
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* @override
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* @inheritdoc
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*/ _proto._onDestroy = function _onDestroy() {
|
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var _this__sprite;
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(_this__sprite = this._sprite) == null ? void 0 : _this__sprite._updateFlagManager.removeListener(this._onSpriteChange);
|
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this._sprite = null;
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this._renderData = null;
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Renderer.prototype._onDestroy.call(this);
|
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-
};
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-
/**
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* @internal
|
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*/ _proto._cloneTo = function _cloneTo(target) {
|
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Renderer.prototype._cloneTo.call(this, target);
|
|
@@ -10448,6 +10528,20 @@ SimpleSpriteAssembler = __decorate$1([
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context.camera._renderPipeline._allSpriteMasks.add(this);
|
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this._maskElement = maskElement;
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};
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+
/**
|
|
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|
+
* @internal
|
|
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|
+
* @inheritdoc
|
|
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|
+
*/ _proto._onDestroy = function _onDestroy() {
|
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|
+
Renderer.prototype._onDestroy.call(this);
|
|
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|
+
var sprite = this._sprite;
|
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|
+
if (sprite) {
|
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+
sprite._addRefCount(-1);
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|
+
sprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
10540
|
+
}
|
|
10541
|
+
this._entity = null;
|
|
10542
|
+
this._sprite = null;
|
|
10543
|
+
this._renderData = null;
|
|
10544
|
+
};
|
|
10451
10545
|
_proto._calDefaultSize = function _calDefaultSize() {
|
|
10452
10546
|
var sprite = this._sprite;
|
|
10453
10547
|
if (sprite) {
|
|
@@ -10566,9 +10660,13 @@ SimpleSpriteAssembler = __decorate$1([
|
|
|
10566
10660
|
set: function set(value) {
|
|
10567
10661
|
var lastSprite = this._sprite;
|
|
10568
10662
|
if (lastSprite !== value) {
|
|
10569
|
-
|
|
10663
|
+
if (lastSprite) {
|
|
10664
|
+
lastSprite._addRefCount(-1);
|
|
10665
|
+
lastSprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
10666
|
+
}
|
|
10570
10667
|
this._dirtyUpdateFlag |= 0x7;
|
|
10571
10668
|
if (value) {
|
|
10669
|
+
value._addRefCount(1);
|
|
10572
10670
|
value._updateFlagManager.addListener(this._onSpriteChange);
|
|
10573
10671
|
this.shaderData.setTexture(SpriteMask._textureProperty, value.texture);
|
|
10574
10672
|
} else {
|
|
@@ -11035,14 +11133,19 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
11035
11133
|
}();
|
|
11036
11134
|
/**
|
|
11037
11135
|
* Sub-mesh, mainly contains drawing information.
|
|
11038
|
-
*/ var SubMesh = function
|
|
11039
|
-
|
|
11040
|
-
|
|
11041
|
-
|
|
11042
|
-
|
|
11043
|
-
|
|
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|
-
|
|
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|
-
|
|
11136
|
+
*/ var SubMesh = /*#__PURE__*/ function() {
|
|
11137
|
+
var SubMesh = function SubMesh(start, count, topology) {
|
|
11138
|
+
if (start === void 0) start = 0;
|
|
11139
|
+
if (count === void 0) count = 0;
|
|
11140
|
+
if (topology === void 0) topology = exports.MeshTopology.Triangles;
|
|
11141
|
+
this.start = start;
|
|
11142
|
+
this.count = count;
|
|
11143
|
+
this.topology = topology;
|
|
11144
|
+
};
|
|
11145
|
+
var _proto = SubMesh.prototype;
|
|
11146
|
+
_proto.dispose = function dispose() {};
|
|
11147
|
+
return SubMesh;
|
|
11148
|
+
}();
|
|
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11149
|
/**
|
|
11047
11150
|
* Mesh.
|
|
11048
11151
|
*/ var Mesh = /*#__PURE__*/ function(RefObject) {
|
|
@@ -11123,10 +11226,11 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
11123
11226
|
/**
|
|
11124
11227
|
* @internal
|
|
11125
11228
|
*/ _proto._setVertexBufferBinding = function _setVertexBufferBinding(index, binding) {
|
|
11126
|
-
|
|
11127
|
-
|
|
11128
|
-
|
|
11129
|
-
|
|
11229
|
+
var referCount = this._getRefCount();
|
|
11230
|
+
if (referCount > 0) {
|
|
11231
|
+
var _this__vertexBufferBindings_index;
|
|
11232
|
+
(_this__vertexBufferBindings_index = this._vertexBufferBindings[index]) == null ? void 0 : _this__vertexBufferBindings_index._buffer._addRefCount(-referCount);
|
|
11233
|
+
binding == null ? void 0 : binding._buffer._addRefCount(referCount);
|
|
11130
11234
|
}
|
|
11131
11235
|
this._vertexBufferBindings[index] = binding;
|
|
11132
11236
|
this._bufferStructChanged = true;
|
|
@@ -11140,11 +11244,13 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
11140
11244
|
/**
|
|
11141
11245
|
* @override
|
|
11142
11246
|
*/ _proto._addRefCount = function _addRefCount(value) {
|
|
11247
|
+
var _this__indexBufferBinding;
|
|
11143
11248
|
RefObject.prototype._addRefCount.call(this, value);
|
|
11144
11249
|
var vertexBufferBindings = this._vertexBufferBindings;
|
|
11145
11250
|
for(var i = 0, n = vertexBufferBindings.length; i < n; i++){
|
|
11146
11251
|
vertexBufferBindings[i]._buffer._addRefCount(value);
|
|
11147
11252
|
}
|
|
11253
|
+
(_this__indexBufferBinding = this._indexBufferBinding) == null ? void 0 : _this__indexBufferBinding._buffer._addRefCount(value);
|
|
11148
11254
|
};
|
|
11149
11255
|
/**
|
|
11150
11256
|
* @override
|
|
@@ -11154,6 +11260,7 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
11154
11260
|
this._indexBufferBinding = null;
|
|
11155
11261
|
this._vertexElements = null;
|
|
11156
11262
|
this._vertexElementMap = null;
|
|
11263
|
+
this._updateFlagManager = null;
|
|
11157
11264
|
this._platformPrimitive.destroy();
|
|
11158
11265
|
};
|
|
11159
11266
|
_proto._setVertexElements = function _setVertexElements(elements) {
|
|
@@ -11164,6 +11271,11 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
11164
11271
|
};
|
|
11165
11272
|
_proto._setIndexBufferBinding = function _setIndexBufferBinding(binding) {
|
|
11166
11273
|
var lastBinding = this._indexBufferBinding;
|
|
11274
|
+
var referCount = this._getRefCount();
|
|
11275
|
+
if (referCount > 0) {
|
|
11276
|
+
lastBinding == null ? void 0 : lastBinding.buffer._addRefCount(-referCount);
|
|
11277
|
+
binding == null ? void 0 : binding.buffer._addRefCount(referCount);
|
|
11278
|
+
}
|
|
11167
11279
|
if (binding) {
|
|
11168
11280
|
this._indexBufferBinding = binding;
|
|
11169
11281
|
this._glIndexType = BufferUtil._getGLIndexType(binding.format);
|
|
@@ -12828,8 +12940,8 @@ var VertexChangedFlags;
|
|
|
12828
12940
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
12829
12941
|
Renderer.prototype._onDestroy.call(this);
|
|
12830
12942
|
var mesh = this._mesh;
|
|
12831
|
-
if (mesh
|
|
12832
|
-
mesh._addRefCount(-1);
|
|
12943
|
+
if (mesh) {
|
|
12944
|
+
mesh.destroyed || mesh._addRefCount(-1);
|
|
12833
12945
|
mesh._updateFlagManager.removeListener(this._onMeshChanged);
|
|
12834
12946
|
this._mesh = null;
|
|
12835
12947
|
}
|
|
@@ -13163,10 +13275,21 @@ var rePropName = RegExp("[^.[\\]]+" + "|" + // Or match property names within br
|
|
|
13163
13275
|
* @internal
|
|
13164
13276
|
* @override
|
|
13165
13277
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
13166
|
-
var
|
|
13278
|
+
var _this__rootBone, _this__jointTexture;
|
|
13167
13279
|
MeshRenderer.prototype._onDestroy.call(this);
|
|
13168
|
-
(
|
|
13280
|
+
(_this__rootBone = this._rootBone) == null ? void 0 : _this__rootBone.transform._updateFlagManager.removeListener(this._onTransformChanged);
|
|
13281
|
+
this._rootBone = null;
|
|
13282
|
+
this._jointDataCreateCache = null;
|
|
13283
|
+
this._skin = null;
|
|
13284
|
+
this._blendShapeWeights = null;
|
|
13285
|
+
this._localBounds = null;
|
|
13286
|
+
this._jointMatrices = null;
|
|
13169
13287
|
(_this__jointTexture = this._jointTexture) == null ? void 0 : _this__jointTexture.destroy();
|
|
13288
|
+
this._jointTexture = null;
|
|
13289
|
+
if (this._jointEntities) {
|
|
13290
|
+
this._jointEntities.length = 0;
|
|
13291
|
+
this._jointEntities = null;
|
|
13292
|
+
}
|
|
13170
13293
|
};
|
|
13171
13294
|
/**
|
|
13172
13295
|
* @internal
|
|
@@ -14323,14 +14446,17 @@ var Basic2DBatcher = /*#__PURE__*/ function() {
|
|
|
14323
14446
|
_proto._createMesh = function _createMesh(engine, index) {
|
|
14324
14447
|
var MAX_VERTEX_COUNT = Basic2DBatcher.MAX_VERTEX_COUNT;
|
|
14325
14448
|
var mesh = new BufferMesh(engine, "BufferMesh" + index);
|
|
14449
|
+
mesh.isGCIgnored = true;
|
|
14326
14450
|
var vertexElements = [];
|
|
14327
14451
|
var vertexStride = this.createVertexElements(vertexElements);
|
|
14328
14452
|
// vertices
|
|
14329
|
-
this._vertexBuffers[index] = new Buffer(engine, exports.BufferBindFlag.VertexBuffer, MAX_VERTEX_COUNT * 4 * vertexStride, exports.BufferUsage.Dynamic);
|
|
14453
|
+
var vertexBuffer = this._vertexBuffers[index] = new Buffer(engine, exports.BufferBindFlag.VertexBuffer, MAX_VERTEX_COUNT * 4 * vertexStride, exports.BufferUsage.Dynamic);
|
|
14454
|
+
vertexBuffer.isGCIgnored = true;
|
|
14330
14455
|
// indices
|
|
14331
|
-
this._indiceBuffers[index] = new Buffer(engine, exports.BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 2 * 3, exports.BufferUsage.Dynamic);
|
|
14332
|
-
|
|
14333
|
-
mesh.
|
|
14456
|
+
var indiceBuffer = this._indiceBuffers[index] = new Buffer(engine, exports.BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 2 * 3, exports.BufferUsage.Dynamic);
|
|
14457
|
+
indiceBuffer.isGCIgnored = true;
|
|
14458
|
+
mesh.setVertexBufferBinding(vertexBuffer, vertexStride);
|
|
14459
|
+
mesh.setIndexBufferBinding(indiceBuffer, exports.IndexFormat.UInt16);
|
|
14334
14460
|
mesh.setVertexElements(vertexElements);
|
|
14335
14461
|
return mesh;
|
|
14336
14462
|
};
|
|
@@ -14538,6 +14664,11 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
14538
14664
|
return _this;
|
|
14539
14665
|
};
|
|
14540
14666
|
_inherits$2(TextRenderElement, RenderElement);
|
|
14667
|
+
var _proto = TextRenderElement.prototype;
|
|
14668
|
+
_proto.dispose = function dispose() {
|
|
14669
|
+
this.component = this.material = this.renderState = this.shaderPass = null;
|
|
14670
|
+
this.charElements.length = 0;
|
|
14671
|
+
};
|
|
14541
14672
|
return TextRenderElement;
|
|
14542
14673
|
}(RenderElement);
|
|
14543
14674
|
/**
|
|
@@ -14563,6 +14694,12 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
14563
14694
|
var _proto = Sky.prototype;
|
|
14564
14695
|
/**
|
|
14565
14696
|
* @internal
|
|
14697
|
+
*/ _proto.destroy = function destroy() {
|
|
14698
|
+
this.mesh = null;
|
|
14699
|
+
this.material = null;
|
|
14700
|
+
};
|
|
14701
|
+
/**
|
|
14702
|
+
* @internal
|
|
14566
14703
|
*/ _proto._render = function _render(context) {
|
|
14567
14704
|
var _this = this, material = _this.material, mesh = _this.mesh;
|
|
14568
14705
|
if (!material) {
|
|
@@ -14601,6 +14738,40 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
14601
14738
|
rhi.drawPrimitive(mesh, mesh.subMesh, program);
|
|
14602
14739
|
cameraShaderData.setMatrix(RenderContext._vpMatrixProperty, originViewProjMatrix);
|
|
14603
14740
|
};
|
|
14741
|
+
_create_class$2(Sky, [
|
|
14742
|
+
{
|
|
14743
|
+
key: "material",
|
|
14744
|
+
get: /**
|
|
14745
|
+
* Material of the sky.
|
|
14746
|
+
*/ function get() {
|
|
14747
|
+
return this._material;
|
|
14748
|
+
},
|
|
14749
|
+
set: function set(value) {
|
|
14750
|
+
if (this._material !== value) {
|
|
14751
|
+
var _this__material;
|
|
14752
|
+
value == null ? void 0 : value._addRefCount(1);
|
|
14753
|
+
(_this__material = this._material) == null ? void 0 : _this__material._addRefCount(-1);
|
|
14754
|
+
this._material = value;
|
|
14755
|
+
}
|
|
14756
|
+
}
|
|
14757
|
+
},
|
|
14758
|
+
{
|
|
14759
|
+
key: "mesh",
|
|
14760
|
+
get: /**
|
|
14761
|
+
* Mesh of the sky.
|
|
14762
|
+
*/ function get() {
|
|
14763
|
+
return this._mesh;
|
|
14764
|
+
},
|
|
14765
|
+
set: function set(value) {
|
|
14766
|
+
if (this._mesh !== value) {
|
|
14767
|
+
var _this__mesh;
|
|
14768
|
+
value == null ? void 0 : value._addRefCount(1);
|
|
14769
|
+
(_this__mesh = this._mesh) == null ? void 0 : _this__mesh._addRefCount(-1);
|
|
14770
|
+
this._mesh = value;
|
|
14771
|
+
}
|
|
14772
|
+
}
|
|
14773
|
+
}
|
|
14774
|
+
]);
|
|
14604
14775
|
return Sky;
|
|
14605
14776
|
}();
|
|
14606
14777
|
(function() {
|
|
@@ -14630,11 +14801,27 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
14630
14801
|
this.sky = new Sky();
|
|
14631
14802
|
this./** @internal */ _textureFillMode = exports.BackgroundTextureFillMode.AspectFitHeight;
|
|
14632
14803
|
this._texture = null;
|
|
14633
|
-
this.
|
|
14804
|
+
this._initMesh(_engine);
|
|
14634
14805
|
};
|
|
14635
14806
|
var _proto = Background.prototype;
|
|
14636
14807
|
/**
|
|
14637
14808
|
* @internal
|
|
14809
|
+
*/ _proto.destroy = function destroy() {
|
|
14810
|
+
this._mesh._addRefCount(-1);
|
|
14811
|
+
this._mesh = null;
|
|
14812
|
+
this.texture = null;
|
|
14813
|
+
this.solidColor = null;
|
|
14814
|
+
this.sky.destroy();
|
|
14815
|
+
};
|
|
14816
|
+
/**
|
|
14817
|
+
* @internal
|
|
14818
|
+
* Standalone for CanvasRenderer plugin.
|
|
14819
|
+
*/ _proto._initMesh = function _initMesh(engine) {
|
|
14820
|
+
this._mesh = this._createPlane(engine);
|
|
14821
|
+
this._mesh._addRefCount(1);
|
|
14822
|
+
};
|
|
14823
|
+
/**
|
|
14824
|
+
* @internal
|
|
14638
14825
|
*/ _proto._resizeBackgroundTexture = function _resizeBackgroundTexture() {
|
|
14639
14826
|
if (!this._texture) {
|
|
14640
14827
|
return;
|
|
@@ -14703,6 +14890,9 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
14703
14890
|
},
|
|
14704
14891
|
set: function set(value) {
|
|
14705
14892
|
if (this._texture !== value) {
|
|
14893
|
+
var _this__texture;
|
|
14894
|
+
value == null ? void 0 : value._addRefCount(1);
|
|
14895
|
+
(_this__texture = this._texture) == null ? void 0 : _this__texture._addRefCount(-1);
|
|
14706
14896
|
this._texture = value;
|
|
14707
14897
|
this._engine._backgroundTextureMaterial.shaderData.setTexture("u_baseTexture", value);
|
|
14708
14898
|
}
|
|
@@ -15002,8 +15192,6 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
15002
15192
|
function Scene(engine, name) {
|
|
15003
15193
|
var _this;
|
|
15004
15194
|
_this = EngineObject.call(this, engine) || this;
|
|
15005
|
-
/** The background of the scene. */ _this.background = new Background(_this._engine);
|
|
15006
|
-
/** Scene-related shader data. */ _this.shaderData = new ShaderData(ShaderDataGroup.Scene);
|
|
15007
15195
|
/** If cast shadows. */ _this.castShadows = true;
|
|
15008
15196
|
/** The resolution of the shadow maps. */ _this.shadowResolution = exports.ShadowResolution.Medium;
|
|
15009
15197
|
/** The splits of two cascade distribution. */ _this.shadowTwoCascadeSplits = 1.0 / 3.0;
|
|
@@ -15013,6 +15201,8 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
15013
15201
|
/** @internal */ _this._isActiveInEngine = false;
|
|
15014
15202
|
/** @internal */ _this._globalShaderMacro = new ShaderMacroCollection();
|
|
15015
15203
|
/** @internal */ _this._rootEntities = [];
|
|
15204
|
+
_this._background = new Background(_this._engine);
|
|
15205
|
+
_this._shaderData = new ShaderData(ShaderDataGroup.Scene);
|
|
15016
15206
|
_this._shadowCascades = exports.ShadowCascadesMode.NoCascades;
|
|
15017
15207
|
_this._fogMode = exports.FogMode.None;
|
|
15018
15208
|
_this._fogColor = new miniprogram$7.Color(0.5, 0.5, 0.5, 1.0);
|
|
@@ -15174,6 +15364,8 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
15174
15364
|
var sunLightIndex = lightManager._getSunLightIndex();
|
|
15175
15365
|
if (sunLightIndex !== -1) {
|
|
15176
15366
|
this._sunLight = lightManager._directLights.get(sunLightIndex);
|
|
15367
|
+
} else {
|
|
15368
|
+
this._sunLight = null;
|
|
15177
15369
|
}
|
|
15178
15370
|
if (this.castShadows && this._sunLight && this._sunLight.shadowType !== exports.ShadowType.None) {
|
|
15179
15371
|
shaderData.enableMacro("SHADOW_TYPE", this._sunLight.shadowType.toString());
|
|
@@ -15202,6 +15394,7 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
15202
15394
|
this._rootEntities[0].destroy();
|
|
15203
15395
|
}
|
|
15204
15396
|
this._activeCameras.length = 0;
|
|
15397
|
+
this.background.destroy();
|
|
15205
15398
|
this.shaderData._addRefCount(-1);
|
|
15206
15399
|
};
|
|
15207
15400
|
_proto._addToRootEntityList = function _addToRootEntityList(index, rootEntity) {
|
|
@@ -15232,6 +15425,22 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
15232
15425
|
this._fogParams.w = density / Math.sqrt(Math.LN2);
|
|
15233
15426
|
};
|
|
15234
15427
|
_create_class$2(Scene, [
|
|
15428
|
+
{
|
|
15429
|
+
key: "shaderData",
|
|
15430
|
+
get: /**
|
|
15431
|
+
* Scene-related shader data.
|
|
15432
|
+
*/ function get() {
|
|
15433
|
+
return this._shaderData;
|
|
15434
|
+
}
|
|
15435
|
+
},
|
|
15436
|
+
{
|
|
15437
|
+
key: "background",
|
|
15438
|
+
get: /**
|
|
15439
|
+
* The background of the scene.
|
|
15440
|
+
*/ function get() {
|
|
15441
|
+
return this._background;
|
|
15442
|
+
}
|
|
15443
|
+
},
|
|
15235
15444
|
{
|
|
15236
15445
|
key: "shadowCascades",
|
|
15237
15446
|
get: /**
|
|
@@ -15592,7 +15801,7 @@ ShaderPool.init();
|
|
|
15592
15801
|
_this._spriteDefaultMaterial = _this._createSpriteMaterial();
|
|
15593
15802
|
_this._spriteMaskDefaultMaterial = _this._createSpriteMaskMaterial();
|
|
15594
15803
|
_this._textDefaultFont = Font.createFromOS(_assert_this_initialized(_this), "Arial");
|
|
15595
|
-
_this._textDefaultFont.isGCIgnored =
|
|
15804
|
+
_this._textDefaultFont.isGCIgnored = true;
|
|
15596
15805
|
_this.inputManager = new InputManager(_assert_this_initialized(_this));
|
|
15597
15806
|
var magentaPixel = new Uint8Array([
|
|
15598
15807
|
255,
|
|
@@ -15627,6 +15836,7 @@ ShaderPool.init();
|
|
|
15627
15836
|
_this._magentaTexture2DArray = magentaTexture2DArray;
|
|
15628
15837
|
}
|
|
15629
15838
|
var magentaMaterial = new Material(_assert_this_initialized(_this), Shader.find("unlit"));
|
|
15839
|
+
magentaMaterial.isGCIgnored = true;
|
|
15630
15840
|
magentaMaterial.shaderData.setColor("u_baseColor", new Color(1.0, 0.0, 1.01, 1.0));
|
|
15631
15841
|
_this._magentaMaterial = magentaMaterial;
|
|
15632
15842
|
var backgroundTextureMaterial = new Material(_assert_this_initialized(_this), Shader.find("background-texture"));
|
|
@@ -17152,7 +17362,11 @@ var /**
|
|
|
17152
17362
|
var height = shadowCascades == exports.ShadowCascadesMode.TwoCascades ? shadowTileResolution : shadowTileResolution * 2;
|
|
17153
17363
|
this._shadowMapSize.set(1.0 / width, 1.0 / height, width, height);
|
|
17154
17364
|
}
|
|
17155
|
-
this._renderTargets
|
|
17365
|
+
var renderTargets = this._renderTargets;
|
|
17366
|
+
if (renderTargets) {
|
|
17367
|
+
renderTargets.destroy();
|
|
17368
|
+
this._renderTargets = null;
|
|
17369
|
+
}
|
|
17156
17370
|
var viewportOffset = this._viewportOffsets;
|
|
17157
17371
|
var shadowTileResolution1 = this._shadowTileResolution;
|
|
17158
17372
|
switch(shadowCascades){
|
|
@@ -17483,7 +17697,6 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17483
17697
|
var Camera1 = function Camera1(entity) {
|
|
17484
17698
|
var _this;
|
|
17485
17699
|
_this = Component.call(this, entity) || this;
|
|
17486
|
-
/** Shader data. */ _this.shaderData = new ShaderData(ShaderDataGroup.Camera);
|
|
17487
17700
|
/** Rendering priority - A Camera with higher priority will be rendered on top of a camera with lower priority. */ _this.priority = 0;
|
|
17488
17701
|
/** Whether to enable frustum culling, it is enabled by default. */ _this.enableFrustumCulling = true;
|
|
17489
17702
|
/**
|
|
@@ -17497,6 +17710,7 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17497
17710
|
/** @internal */ _this._globalShaderMacro = new ShaderMacroCollection();
|
|
17498
17711
|
/** @internal */ _this._frustum = new miniprogram$7.BoundingFrustum();
|
|
17499
17712
|
/** @internal */ _this._virtualCamera = new VirtualCamera();
|
|
17713
|
+
_this._shaderData = new ShaderData(ShaderDataGroup.Camera);
|
|
17500
17714
|
_this._isProjMatSetting = false;
|
|
17501
17715
|
_this._nearClipPlane = 0.1;
|
|
17502
17716
|
_this._farClipPlane = 100;
|
|
@@ -17696,6 +17910,20 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17696
17910
|
this._isInvViewProjDirty.destroy();
|
|
17697
17911
|
this._isViewMatrixDirty.destroy();
|
|
17698
17912
|
this.shaderData._addRefCount(-1);
|
|
17913
|
+
this._entity = null;
|
|
17914
|
+
this._globalShaderMacro = null;
|
|
17915
|
+
this._frustum = null;
|
|
17916
|
+
this._renderPipeline = null;
|
|
17917
|
+
this._virtualCamera = null;
|
|
17918
|
+
this._shaderData = null;
|
|
17919
|
+
this._frustumViewChangeFlag = null;
|
|
17920
|
+
this._transform = null;
|
|
17921
|
+
this._isViewMatrixDirty = null;
|
|
17922
|
+
this._isInvViewProjDirty = null;
|
|
17923
|
+
this._viewport = null;
|
|
17924
|
+
this._inverseProjectionMatrix = null;
|
|
17925
|
+
this._lastAspectSize = null;
|
|
17926
|
+
this._invViewProjMat = null;
|
|
17699
17927
|
};
|
|
17700
17928
|
_proto._projMatChange = function _projMatChange() {
|
|
17701
17929
|
this._isFrustumProjectDirty = true;
|
|
@@ -17735,6 +17963,14 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17735
17963
|
return this._inverseProjectionMatrix;
|
|
17736
17964
|
};
|
|
17737
17965
|
_create_class$2(Camera1, [
|
|
17966
|
+
{
|
|
17967
|
+
key: "shaderData",
|
|
17968
|
+
get: /**
|
|
17969
|
+
* Shader data.
|
|
17970
|
+
*/ function get() {
|
|
17971
|
+
return this._shaderData;
|
|
17972
|
+
}
|
|
17973
|
+
},
|
|
17738
17974
|
{
|
|
17739
17975
|
key: "nearClipPlane",
|
|
17740
17976
|
get: /**
|
|
@@ -19174,10 +19410,17 @@ exports.TextVerticalAlignment = void 0;
|
|
|
19174
19410
|
* @internal
|
|
19175
19411
|
*/ _proto._addSprite = function _addSprite(sprite) {
|
|
19176
19412
|
this._spriteNamesToIndex[sprite.name] = this._sprites.push(sprite) - 1;
|
|
19413
|
+
sprite._atlas = this;
|
|
19414
|
+
sprite.isGCIgnored = true;
|
|
19177
19415
|
};
|
|
19178
19416
|
/**
|
|
19179
19417
|
* @override
|
|
19180
19418
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
19419
|
+
var _this = this, sprites = _this._sprites;
|
|
19420
|
+
for(var i = 0, n = sprites.length; i < n; i++){
|
|
19421
|
+
sprites[i].destroy();
|
|
19422
|
+
}
|
|
19423
|
+
sprites.length = 0;
|
|
19181
19424
|
this._sprites = null;
|
|
19182
19425
|
this._spriteNamesToIndex = null;
|
|
19183
19426
|
};
|
|
@@ -19276,10 +19519,29 @@ exports.TextVerticalAlignment = void 0;
|
|
|
19276
19519
|
};
|
|
19277
19520
|
/**
|
|
19278
19521
|
* @override
|
|
19522
|
+
* @internal
|
|
19523
|
+
*/ _proto._addRefCount = function _addRefCount(value) {
|
|
19524
|
+
var _this__atlas;
|
|
19525
|
+
RefObject.prototype._addRefCount.call(this, value);
|
|
19526
|
+
(_this__atlas = this._atlas) == null ? void 0 : _this__atlas._addRefCount(value);
|
|
19527
|
+
};
|
|
19528
|
+
/**
|
|
19529
|
+
* @override
|
|
19530
|
+
* @internal
|
|
19279
19531
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
19280
|
-
|
|
19281
|
-
|
|
19282
|
-
|
|
19532
|
+
this._positions.length = 0;
|
|
19533
|
+
this._positions = null;
|
|
19534
|
+
this._uvs.length = 0;
|
|
19535
|
+
this._uvs = null;
|
|
19536
|
+
this._atlasRegion = null;
|
|
19537
|
+
this._atlasRegionOffset = null;
|
|
19538
|
+
this._region = null;
|
|
19539
|
+
this._pivot = null;
|
|
19540
|
+
this._border = null;
|
|
19541
|
+
this._bounds = null;
|
|
19542
|
+
this._atlas = null;
|
|
19543
|
+
this._texture = null;
|
|
19544
|
+
this._updateFlagManager = null;
|
|
19283
19545
|
};
|
|
19284
19546
|
_proto._calDefaultSize = function _calDefaultSize() {
|
|
19285
19547
|
if (this._texture) {
|
|
@@ -19382,7 +19644,7 @@ exports.TextVerticalAlignment = void 0;
|
|
|
19382
19644
|
key: "width",
|
|
19383
19645
|
get: /**
|
|
19384
19646
|
* The width of the sprite (in world coordinates).
|
|
19385
|
-
*
|
|
19647
|
+
*
|
|
19386
19648
|
* @remarks
|
|
19387
19649
|
* If width is set, return the set value,
|
|
19388
19650
|
* otherwise return the width calculated according to `Texture.width`, `Sprite.region`, `Sprite.atlasRegion`, `Sprite.atlasRegionOffset` and `Engine._pixelsPerUnit`.
|
|
@@ -19405,7 +19667,7 @@ exports.TextVerticalAlignment = void 0;
|
|
|
19405
19667
|
key: "height",
|
|
19406
19668
|
get: /**
|
|
19407
19669
|
* The height of the sprite (in world coordinates).
|
|
19408
|
-
*
|
|
19670
|
+
*
|
|
19409
19671
|
* @remarks
|
|
19410
19672
|
* If height is set, return the set value,
|
|
19411
19673
|
* otherwise return the height calculated according to `Texture.height`, `Sprite.region`, `Sprite.atlasRegion`, `Sprite.atlasRegionOffset` and `Engine._pixelsPerUnit`.
|
|
@@ -19711,17 +19973,6 @@ SlicedSpriteAssembler = __decorate$1([
|
|
|
19711
19973
|
target.drawMode = this._drawMode;
|
|
19712
19974
|
};
|
|
19713
19975
|
/**
|
|
19714
|
-
* @internal
|
|
19715
|
-
*/ _proto._onDestroy = function _onDestroy() {
|
|
19716
|
-
var _this__sprite;
|
|
19717
|
-
(_this__sprite = this._sprite) == null ? void 0 : _this__sprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
19718
|
-
this._color = null;
|
|
19719
|
-
this._sprite = null;
|
|
19720
|
-
this._assembler = null;
|
|
19721
|
-
this._renderData = null;
|
|
19722
|
-
Renderer.prototype._onDestroy.call(this);
|
|
19723
|
-
};
|
|
19724
|
-
/**
|
|
19725
19976
|
* @override
|
|
19726
19977
|
*/ _proto._updateBounds = function _updateBounds(worldBounds) {
|
|
19727
19978
|
if (this.sprite) {
|
|
@@ -19759,6 +20010,21 @@ SlicedSpriteAssembler = __decorate$1([
|
|
|
19759
20010
|
context.camera._renderPipeline.pushPrimitive(spriteElement);
|
|
19760
20011
|
}
|
|
19761
20012
|
};
|
|
20013
|
+
/**
|
|
20014
|
+
* @internal
|
|
20015
|
+
*/ _proto._onDestroy = function _onDestroy() {
|
|
20016
|
+
Renderer.prototype._onDestroy.call(this);
|
|
20017
|
+
var sprite = this._sprite;
|
|
20018
|
+
if (sprite) {
|
|
20019
|
+
sprite._addRefCount(-1);
|
|
20020
|
+
sprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
20021
|
+
}
|
|
20022
|
+
this._entity = null;
|
|
20023
|
+
this._color = null;
|
|
20024
|
+
this._sprite = null;
|
|
20025
|
+
this._assembler = null;
|
|
20026
|
+
this._renderData = null;
|
|
20027
|
+
};
|
|
19762
20028
|
_proto._calDefaultSize = function _calDefaultSize() {
|
|
19763
20029
|
var sprite = this._sprite;
|
|
19764
20030
|
if (sprite) {
|
|
@@ -19850,9 +20116,13 @@ SlicedSpriteAssembler = __decorate$1([
|
|
|
19850
20116
|
set: function set(value) {
|
|
19851
20117
|
var lastSprite = this._sprite;
|
|
19852
20118
|
if (lastSprite !== value) {
|
|
19853
|
-
|
|
20119
|
+
if (lastSprite) {
|
|
20120
|
+
lastSprite._addRefCount(-1);
|
|
20121
|
+
lastSprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
20122
|
+
}
|
|
19854
20123
|
this._dirtyUpdateFlag |= 0x7;
|
|
19855
20124
|
if (value) {
|
|
20125
|
+
value._addRefCount(1);
|
|
19856
20126
|
value._updateFlagManager.addListener(this._onSpriteChange);
|
|
19857
20127
|
this.shaderData.setTexture(SpriteRenderer._textureProperty, value.texture);
|
|
19858
20128
|
} else {
|
|
@@ -22266,9 +22536,16 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
22266
22536
|
})(LayerState || (LayerState = {}));
|
|
22267
22537
|
/**
|
|
22268
22538
|
* @internal
|
|
22269
|
-
*/ var AnimationEventHandler = function
|
|
22270
|
-
|
|
22271
|
-
|
|
22539
|
+
*/ var AnimationEventHandler = /*#__PURE__*/ function() {
|
|
22540
|
+
var AnimationEventHandler = function AnimationEventHandler() {
|
|
22541
|
+
this.handlers = [];
|
|
22542
|
+
};
|
|
22543
|
+
var _proto = AnimationEventHandler.prototype;
|
|
22544
|
+
_proto.dispose = function dispose() {
|
|
22545
|
+
this.handlers.length = 0;
|
|
22546
|
+
};
|
|
22547
|
+
return AnimationEventHandler;
|
|
22548
|
+
}();
|
|
22272
22549
|
/**
|
|
22273
22550
|
* Transitions define when and how the state machine switch from on state to another. AnimatorTransition always originate from a StateMachine or a StateMachine entry.
|
|
22274
22551
|
*/ var AnimatorStateTransition = function AnimatorStateTransition() {
|
|
@@ -26343,6 +26620,10 @@ var EntityParser = /*#__PURE__*/ function(Parser) {
|
|
|
26343
26620
|
}
|
|
26344
26621
|
glTFResource.sceneRoots = sceneRoots;
|
|
26345
26622
|
glTFResource.defaultSceneRoot = sceneRoots[sceneID];
|
|
26623
|
+
// @ts-ignore
|
|
26624
|
+
glTFResource.defaultSceneRoot._hookResource = glTFResource;
|
|
26625
|
+
// @ts-ignore
|
|
26626
|
+
glTFResource._addRefCount(1);
|
|
26346
26627
|
};
|
|
26347
26628
|
return EntityParser;
|
|
26348
26629
|
}(Parser);
|
|
@@ -27074,36 +27355,20 @@ var GLTFParser = /*#__PURE__*/ function() {
|
|
|
27074
27355
|
})();
|
|
27075
27356
|
/**
|
|
27076
27357
|
* Product after GLTF parser, usually, `defaultSceneRoot` is only needed to use.
|
|
27077
|
-
*/ var GLTFResource = /*#__PURE__*/ function(
|
|
27358
|
+
*/ var GLTFResource = /*#__PURE__*/ function(RefObject) {
|
|
27078
27359
|
var GLTFResource = function GLTFResource(engine, url) {
|
|
27079
27360
|
var _this;
|
|
27080
|
-
_this =
|
|
27361
|
+
_this = RefObject.call(this, engine) || this;
|
|
27081
27362
|
_this.url = url;
|
|
27082
27363
|
return _this;
|
|
27083
27364
|
};
|
|
27084
|
-
_inherits$1(GLTFResource,
|
|
27365
|
+
_inherits$1(GLTFResource, RefObject);
|
|
27085
27366
|
var _proto = GLTFResource.prototype;
|
|
27086
27367
|
/**
|
|
27087
|
-
* @
|
|
27088
|
-
*/ _proto.
|
|
27089
|
-
if (this._destroyed) {
|
|
27090
|
-
return;
|
|
27091
|
-
}
|
|
27092
|
-
EngineObject.prototype.destroy.call(this);
|
|
27093
|
-
this.defaultSceneRoot.destroy();
|
|
27094
|
-
this.textures = null;
|
|
27095
|
-
this.materials = null;
|
|
27096
|
-
this.meshes = null;
|
|
27097
|
-
this.skins = null;
|
|
27098
|
-
this.animations = null;
|
|
27099
|
-
this.entities = null;
|
|
27100
|
-
this.cameras = null;
|
|
27101
|
-
this.lights = null;
|
|
27102
|
-
this.sceneRoots = null;
|
|
27103
|
-
this.variants = null;
|
|
27104
|
-
};
|
|
27368
|
+
* @internal
|
|
27369
|
+
*/ _proto._onDestroy = function _onDestroy() {};
|
|
27105
27370
|
return GLTFResource;
|
|
27106
|
-
}(miniprogram$5.
|
|
27371
|
+
}(miniprogram$5.RefObject);
|
|
27107
27372
|
var GLTFLoader = /*#__PURE__*/ function(Loader) {
|
|
27108
27373
|
var GLTFLoader = function GLTFLoader() {
|
|
27109
27374
|
return Loader.apply(this, arguments);
|
|
@@ -35877,7 +36142,7 @@ function _interopNamespace(e) {
|
|
|
35877
36142
|
}
|
|
35878
36143
|
var CoreObjects__namespace = /*#__PURE__*/ _interopNamespace(CoreObjects);
|
|
35879
36144
|
//@ts-ignore
|
|
35880
|
-
var version = "0.9.
|
|
36145
|
+
var version = "0.9.13";
|
|
35881
36146
|
console.log("Galacean engine version: " + version);
|
|
35882
36147
|
for(var key in CoreObjects__namespace){
|
|
35883
36148
|
CoreObjects.Loader.registerClass(key, CoreObjects__namespace[key]);
|