@galacean/engine-physics-physx 0.9.11 → 0.9.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +171 -42
- package/dist/module.js.map +1 -1
- package/package.json +4 -4
package/dist/miniprogram.js
CHANGED
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@@ -1516,9 +1516,11 @@ exports.GLCapabilityType = void 0;
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renderTexture
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];
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for(var i = 0, n = colorTextures.length; i < n; i++){
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1519
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-
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+
var colorTexture = colorTextures[i];
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if (colorTexture._isDepthTexture) {
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throw "Render texture can't use depth format.";
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}
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+
colorTexture._addRefCount(1);
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}
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_this._colorTextures = colorTextures;
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} else {
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@@ -1529,6 +1531,7 @@ exports.GLCapabilityType = void 0;
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throw "Depth texture must use depth format.";
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}
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_this._depthTexture = depth;
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_this._depthTexture._addRefCount(1);
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}
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_this._platformRenderTarget = engine._hardwareRenderer.createPlatformRenderTarget(_assert_this_initialized(_this));
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return _this;
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@@ -1558,8 +1561,14 @@ exports.GLCapabilityType = void 0;
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/**
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* Destroy render target.
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*/ _proto.destroy = function destroy() {
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var _this__depthTexture;
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this._platformRenderTarget.destroy();
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1562
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-
this
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+
var _this = this, colorTextures = _this._colorTextures;
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1567
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for(var i = 0, n = colorTextures.length; i < n; i++){
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colorTextures[i]._addRefCount(-1);
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}
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colorTextures.length = 0;
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(_this__depthTexture = this._depthTexture) == null ? void 0 : _this__depthTexture._addRefCount(-1);
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this._depthTexture = null;
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this._depth = null;
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};
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@@ -2000,6 +2009,7 @@ exports.GLCapabilityType = void 0;
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var fontAtlas = new FontAtlas(engine);
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var texture = new Texture2D(engine, 256, 256);
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fontAtlas.texture = texture;
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2012
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+
fontAtlas.isGCIgnored = texture.isGCIgnored = true;
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this._fontAtlases.push(fontAtlas);
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return fontAtlas;
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};
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@@ -8672,6 +8682,7 @@ var ShaderFactory = /*#__PURE__*/ function() {
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_proto.cloneTo = function cloneTo(target) {
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CloneManager.deepCloneObject(this._macroCollection, target._macroCollection);
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Object.assign(target._macroMap, this._macroMap);
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var referCount = target._getRefCount();
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var propertyValueMap = this._propertyValueMap;
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var targetPropertyValueMap = target._propertyValueMap;
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var keys = Object.keys(propertyValueMap);
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@@ -8683,6 +8694,7 @@ var ShaderFactory = /*#__PURE__*/ function() {
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targetPropertyValueMap[k] = property;
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} else if (_instanceof1$2(property, Texture)) {
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targetPropertyValueMap[k] = property;
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referCount > 0 && property._addRefCount(referCount);
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} else if (_instanceof1$2(property, Array) || _instanceof1$2(property, Float32Array) || _instanceof1$2(property, Int32Array)) {
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targetPropertyValueMap[k] = property.slice();
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} else {
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@@ -10399,16 +10411,6 @@ SimpleSpriteAssembler = __decorate$1([
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}
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var _proto = SpriteMask.prototype;
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/**
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-
* @override
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-
* @inheritdoc
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-
*/ _proto._onDestroy = function _onDestroy() {
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-
var _this__sprite;
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-
(_this__sprite = this._sprite) == null ? void 0 : _this__sprite._updateFlagManager.removeListener(this._onSpriteChange);
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-
this._sprite = null;
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-
this._renderData = null;
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-
Renderer.prototype._onDestroy.call(this);
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-
};
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-
/**
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* @internal
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*/ _proto._cloneTo = function _cloneTo(target) {
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Renderer.prototype._cloneTo.call(this, target);
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@@ -10448,6 +10450,19 @@ SimpleSpriteAssembler = __decorate$1([
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context.camera._renderPipeline._allSpriteMasks.add(this);
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this._maskElement = maskElement;
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};
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+
/**
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* @internal
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* @inheritdoc
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*/ _proto._onDestroy = function _onDestroy() {
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Renderer.prototype._onDestroy.call(this);
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var sprite = this._sprite;
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if (sprite) {
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sprite._addRefCount(-1);
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sprite._updateFlagManager.removeListener(this._onSpriteChange);
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}
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this._sprite = null;
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this._renderData = null;
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};
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_proto._calDefaultSize = function _calDefaultSize() {
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var sprite = this._sprite;
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if (sprite) {
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@@ -10566,9 +10581,13 @@ SimpleSpriteAssembler = __decorate$1([
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set: function set(value) {
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var lastSprite = this._sprite;
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if (lastSprite !== value) {
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-
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+
if (lastSprite) {
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lastSprite._addRefCount(-1);
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lastSprite._updateFlagManager.removeListener(this._onSpriteChange);
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}
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this._dirtyUpdateFlag |= 0x7;
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if (value) {
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value._addRefCount(1);
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value._updateFlagManager.addListener(this._onSpriteChange);
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this.shaderData.setTexture(SpriteMask._textureProperty, value.texture);
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} else {
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@@ -11123,10 +11142,11 @@ var BufferUtil = /*#__PURE__*/ function() {
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/**
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* @internal
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*/ _proto._setVertexBufferBinding = function _setVertexBufferBinding(index, binding) {
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-
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-
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-
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-
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var referCount = this._getRefCount();
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if (referCount > 0) {
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var _this__vertexBufferBindings_index;
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(_this__vertexBufferBindings_index = this._vertexBufferBindings[index]) == null ? void 0 : _this__vertexBufferBindings_index._buffer._addRefCount(-referCount);
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binding == null ? void 0 : binding._buffer._addRefCount(referCount);
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}
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this._vertexBufferBindings[index] = binding;
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this._bufferStructChanged = true;
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@@ -11140,11 +11160,13 @@ var BufferUtil = /*#__PURE__*/ function() {
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/**
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* @override
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*/ _proto._addRefCount = function _addRefCount(value) {
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+
var _this__indexBufferBinding;
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RefObject.prototype._addRefCount.call(this, value);
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var vertexBufferBindings = this._vertexBufferBindings;
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for(var i = 0, n = vertexBufferBindings.length; i < n; i++){
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vertexBufferBindings[i]._buffer._addRefCount(value);
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}
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+
(_this__indexBufferBinding = this._indexBufferBinding) == null ? void 0 : _this__indexBufferBinding._buffer._addRefCount(value);
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};
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/**
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* @override
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@@ -11164,6 +11186,11 @@ var BufferUtil = /*#__PURE__*/ function() {
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};
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_proto._setIndexBufferBinding = function _setIndexBufferBinding(binding) {
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var lastBinding = this._indexBufferBinding;
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var referCount = this._getRefCount();
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if (referCount > 0) {
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lastBinding == null ? void 0 : lastBinding.buffer._addRefCount(-referCount);
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+
binding == null ? void 0 : binding.buffer._addRefCount(referCount);
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+
}
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if (binding) {
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this._indexBufferBinding = binding;
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this._glIndexType = BufferUtil._getGLIndexType(binding.format);
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@@ -14323,14 +14350,17 @@ var Basic2DBatcher = /*#__PURE__*/ function() {
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_proto._createMesh = function _createMesh(engine, index) {
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var MAX_VERTEX_COUNT = Basic2DBatcher.MAX_VERTEX_COUNT;
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var mesh = new BufferMesh(engine, "BufferMesh" + index);
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+
mesh.isGCIgnored = true;
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var vertexElements = [];
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var vertexStride = this.createVertexElements(vertexElements);
|
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// vertices
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14329
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-
this._vertexBuffers[index] = new Buffer(engine, exports.BufferBindFlag.VertexBuffer, MAX_VERTEX_COUNT * 4 * vertexStride, exports.BufferUsage.Dynamic);
|
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+
var vertexBuffer = this._vertexBuffers[index] = new Buffer(engine, exports.BufferBindFlag.VertexBuffer, MAX_VERTEX_COUNT * 4 * vertexStride, exports.BufferUsage.Dynamic);
|
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|
+
vertexBuffer.isGCIgnored = true;
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// indices
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14331
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-
this._indiceBuffers[index] = new Buffer(engine, exports.BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 2 * 3, exports.BufferUsage.Dynamic);
|
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14332
|
-
|
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|
-
mesh.
|
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|
+
var indiceBuffer = this._indiceBuffers[index] = new Buffer(engine, exports.BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 2 * 3, exports.BufferUsage.Dynamic);
|
|
14361
|
+
indiceBuffer.isGCIgnored = true;
|
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14362
|
+
mesh.setVertexBufferBinding(vertexBuffer, vertexStride);
|
|
14363
|
+
mesh.setIndexBufferBinding(indiceBuffer, exports.IndexFormat.UInt16);
|
|
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mesh.setVertexElements(vertexElements);
|
|
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|
return mesh;
|
|
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|
};
|
|
@@ -14563,6 +14593,12 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
14563
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var _proto = Sky.prototype;
|
|
14564
14594
|
/**
|
|
14565
14595
|
* @internal
|
|
14596
|
+
*/ _proto.destroy = function destroy() {
|
|
14597
|
+
this.mesh = null;
|
|
14598
|
+
this.material = null;
|
|
14599
|
+
};
|
|
14600
|
+
/**
|
|
14601
|
+
* @internal
|
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|
*/ _proto._render = function _render(context) {
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14567
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|
var _this = this, material = _this.material, mesh = _this.mesh;
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if (!material) {
|
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@@ -14601,6 +14637,40 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
14601
14637
|
rhi.drawPrimitive(mesh, mesh.subMesh, program);
|
|
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|
cameraShaderData.setMatrix(RenderContext._vpMatrixProperty, originViewProjMatrix);
|
|
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|
};
|
|
14640
|
+
_create_class$2(Sky, [
|
|
14641
|
+
{
|
|
14642
|
+
key: "material",
|
|
14643
|
+
get: /**
|
|
14644
|
+
* Material of the sky.
|
|
14645
|
+
*/ function get() {
|
|
14646
|
+
return this._material;
|
|
14647
|
+
},
|
|
14648
|
+
set: function set(value) {
|
|
14649
|
+
if (this._material !== value) {
|
|
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|
+
var _this__material;
|
|
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|
+
value == null ? void 0 : value._addRefCount(1);
|
|
14652
|
+
(_this__material = this._material) == null ? void 0 : _this__material._addRefCount(-1);
|
|
14653
|
+
this._material = value;
|
|
14654
|
+
}
|
|
14655
|
+
}
|
|
14656
|
+
},
|
|
14657
|
+
{
|
|
14658
|
+
key: "mesh",
|
|
14659
|
+
get: /**
|
|
14660
|
+
* Mesh of the sky.
|
|
14661
|
+
*/ function get() {
|
|
14662
|
+
return this._mesh;
|
|
14663
|
+
},
|
|
14664
|
+
set: function set(value) {
|
|
14665
|
+
if (this._mesh !== value) {
|
|
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|
+
var _this__mesh;
|
|
14667
|
+
value == null ? void 0 : value._addRefCount(1);
|
|
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|
+
(_this__mesh = this._mesh) == null ? void 0 : _this__mesh._addRefCount(-1);
|
|
14669
|
+
this._mesh = value;
|
|
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|
+
}
|
|
14671
|
+
}
|
|
14672
|
+
}
|
|
14673
|
+
]);
|
|
14604
14674
|
return Sky;
|
|
14605
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|
}();
|
|
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|
(function() {
|
|
@@ -14630,11 +14700,28 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
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this.sky = new Sky();
|
|
14631
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|
this./** @internal */ _textureFillMode = exports.BackgroundTextureFillMode.AspectFitHeight;
|
|
14632
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|
this._texture = null;
|
|
14633
|
-
this.
|
|
14703
|
+
this._initMesh(_engine);
|
|
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|
};
|
|
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|
var _proto = Background.prototype;
|
|
14636
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|
/**
|
|
14637
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|
* @internal
|
|
14708
|
+
*/ _proto.destroy = function destroy() {
|
|
14709
|
+
this._mesh._addRefCount(-1);
|
|
14710
|
+
this._mesh = null;
|
|
14711
|
+
this.texture = null;
|
|
14712
|
+
this.solidColor = null;
|
|
14713
|
+
this.sky.destroy();
|
|
14714
|
+
this._engine = null;
|
|
14715
|
+
};
|
|
14716
|
+
/**
|
|
14717
|
+
* @internal
|
|
14718
|
+
* Standalone for CanvasRenderer plugin.
|
|
14719
|
+
*/ _proto._initMesh = function _initMesh(engine) {
|
|
14720
|
+
this._mesh = this._createPlane(engine);
|
|
14721
|
+
this._mesh._addRefCount(1);
|
|
14722
|
+
};
|
|
14723
|
+
/**
|
|
14724
|
+
* @internal
|
|
14638
14725
|
*/ _proto._resizeBackgroundTexture = function _resizeBackgroundTexture() {
|
|
14639
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|
if (!this._texture) {
|
|
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|
return;
|
|
@@ -14703,6 +14790,9 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
14703
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|
},
|
|
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|
set: function set(value) {
|
|
14705
14792
|
if (this._texture !== value) {
|
|
14793
|
+
var _this__texture;
|
|
14794
|
+
value == null ? void 0 : value._addRefCount(1);
|
|
14795
|
+
(_this__texture = this._texture) == null ? void 0 : _this__texture._addRefCount(-1);
|
|
14706
14796
|
this._texture = value;
|
|
14707
14797
|
this._engine._backgroundTextureMaterial.shaderData.setTexture("u_baseTexture", value);
|
|
14708
14798
|
}
|
|
@@ -15202,6 +15292,7 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
15202
15292
|
this._rootEntities[0].destroy();
|
|
15203
15293
|
}
|
|
15204
15294
|
this._activeCameras.length = 0;
|
|
15295
|
+
this.background.destroy();
|
|
15205
15296
|
this.shaderData._addRefCount(-1);
|
|
15206
15297
|
};
|
|
15207
15298
|
_proto._addToRootEntityList = function _addToRootEntityList(index, rootEntity) {
|
|
@@ -15592,7 +15683,7 @@ ShaderPool.init();
|
|
|
15592
15683
|
_this._spriteDefaultMaterial = _this._createSpriteMaterial();
|
|
15593
15684
|
_this._spriteMaskDefaultMaterial = _this._createSpriteMaskMaterial();
|
|
15594
15685
|
_this._textDefaultFont = Font.createFromOS(_assert_this_initialized(_this), "Arial");
|
|
15595
|
-
_this._textDefaultFont.isGCIgnored =
|
|
15686
|
+
_this._textDefaultFont.isGCIgnored = true;
|
|
15596
15687
|
_this.inputManager = new InputManager(_assert_this_initialized(_this));
|
|
15597
15688
|
var magentaPixel = new Uint8Array([
|
|
15598
15689
|
255,
|
|
@@ -15627,6 +15718,7 @@ ShaderPool.init();
|
|
|
15627
15718
|
_this._magentaTexture2DArray = magentaTexture2DArray;
|
|
15628
15719
|
}
|
|
15629
15720
|
var magentaMaterial = new Material(_assert_this_initialized(_this), Shader.find("unlit"));
|
|
15721
|
+
magentaMaterial.isGCIgnored = true;
|
|
15630
15722
|
magentaMaterial.shaderData.setColor("u_baseColor", new Color(1.0, 0.0, 1.01, 1.0));
|
|
15631
15723
|
_this._magentaMaterial = magentaMaterial;
|
|
15632
15724
|
var backgroundTextureMaterial = new Material(_assert_this_initialized(_this), Shader.find("background-texture"));
|
|
@@ -17152,7 +17244,11 @@ var /**
|
|
|
17152
17244
|
var height = shadowCascades == exports.ShadowCascadesMode.TwoCascades ? shadowTileResolution : shadowTileResolution * 2;
|
|
17153
17245
|
this._shadowMapSize.set(1.0 / width, 1.0 / height, width, height);
|
|
17154
17246
|
}
|
|
17155
|
-
this._renderTargets
|
|
17247
|
+
var renderTargets = this._renderTargets;
|
|
17248
|
+
if (renderTargets) {
|
|
17249
|
+
renderTargets.destroy();
|
|
17250
|
+
this._renderTargets = null;
|
|
17251
|
+
}
|
|
17156
17252
|
var viewportOffset = this._viewportOffsets;
|
|
17157
17253
|
var shadowTileResolution1 = this._shadowTileResolution;
|
|
17158
17254
|
switch(shadowCascades){
|
|
@@ -19174,10 +19270,17 @@ exports.TextVerticalAlignment = void 0;
|
|
|
19174
19270
|
* @internal
|
|
19175
19271
|
*/ _proto._addSprite = function _addSprite(sprite) {
|
|
19176
19272
|
this._spriteNamesToIndex[sprite.name] = this._sprites.push(sprite) - 1;
|
|
19273
|
+
sprite._atlas = this;
|
|
19274
|
+
sprite.isGCIgnored = true;
|
|
19177
19275
|
};
|
|
19178
19276
|
/**
|
|
19179
19277
|
* @override
|
|
19180
19278
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
19279
|
+
var _this = this, sprites = _this._sprites;
|
|
19280
|
+
for(var i = 0, n = sprites.length; i < n; i++){
|
|
19281
|
+
sprites[i].destroy();
|
|
19282
|
+
}
|
|
19283
|
+
sprites.length = 0;
|
|
19181
19284
|
this._sprites = null;
|
|
19182
19285
|
this._spriteNamesToIndex = null;
|
|
19183
19286
|
};
|
|
@@ -19276,10 +19379,29 @@ exports.TextVerticalAlignment = void 0;
|
|
|
19276
19379
|
};
|
|
19277
19380
|
/**
|
|
19278
19381
|
* @override
|
|
19382
|
+
* @internal
|
|
19383
|
+
*/ _proto._addRefCount = function _addRefCount(value) {
|
|
19384
|
+
var _this__atlas;
|
|
19385
|
+
RefObject.prototype._addRefCount.call(this, value);
|
|
19386
|
+
(_this__atlas = this._atlas) == null ? void 0 : _this__atlas._addRefCount(value);
|
|
19387
|
+
};
|
|
19388
|
+
/**
|
|
19389
|
+
* @override
|
|
19390
|
+
* @internal
|
|
19279
19391
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
19280
|
-
|
|
19281
|
-
|
|
19282
|
-
|
|
19392
|
+
this._positions.length = 0;
|
|
19393
|
+
this._positions = null;
|
|
19394
|
+
this._uvs.length = 0;
|
|
19395
|
+
this._uvs = null;
|
|
19396
|
+
this._atlasRegion = null;
|
|
19397
|
+
this._atlasRegionOffset = null;
|
|
19398
|
+
this._region = null;
|
|
19399
|
+
this._pivot = null;
|
|
19400
|
+
this._border = null;
|
|
19401
|
+
this._bounds = null;
|
|
19402
|
+
this._atlas = null;
|
|
19403
|
+
this._texture = null;
|
|
19404
|
+
this._updateFlagManager = null;
|
|
19283
19405
|
};
|
|
19284
19406
|
_proto._calDefaultSize = function _calDefaultSize() {
|
|
19285
19407
|
if (this._texture) {
|
|
@@ -19382,7 +19504,7 @@ exports.TextVerticalAlignment = void 0;
|
|
|
19382
19504
|
key: "width",
|
|
19383
19505
|
get: /**
|
|
19384
19506
|
* The width of the sprite (in world coordinates).
|
|
19385
|
-
*
|
|
19507
|
+
*
|
|
19386
19508
|
* @remarks
|
|
19387
19509
|
* If width is set, return the set value,
|
|
19388
19510
|
* otherwise return the width calculated according to `Texture.width`, `Sprite.region`, `Sprite.atlasRegion`, `Sprite.atlasRegionOffset` and `Engine._pixelsPerUnit`.
|
|
@@ -19405,7 +19527,7 @@ exports.TextVerticalAlignment = void 0;
|
|
|
19405
19527
|
key: "height",
|
|
19406
19528
|
get: /**
|
|
19407
19529
|
* The height of the sprite (in world coordinates).
|
|
19408
|
-
*
|
|
19530
|
+
*
|
|
19409
19531
|
* @remarks
|
|
19410
19532
|
* If height is set, return the set value,
|
|
19411
19533
|
* otherwise return the height calculated according to `Texture.height`, `Sprite.region`, `Sprite.atlasRegion`, `Sprite.atlasRegionOffset` and `Engine._pixelsPerUnit`.
|
|
@@ -19711,17 +19833,6 @@ SlicedSpriteAssembler = __decorate$1([
|
|
|
19711
19833
|
target.drawMode = this._drawMode;
|
|
19712
19834
|
};
|
|
19713
19835
|
/**
|
|
19714
|
-
* @internal
|
|
19715
|
-
*/ _proto._onDestroy = function _onDestroy() {
|
|
19716
|
-
var _this__sprite;
|
|
19717
|
-
(_this__sprite = this._sprite) == null ? void 0 : _this__sprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
19718
|
-
this._color = null;
|
|
19719
|
-
this._sprite = null;
|
|
19720
|
-
this._assembler = null;
|
|
19721
|
-
this._renderData = null;
|
|
19722
|
-
Renderer.prototype._onDestroy.call(this);
|
|
19723
|
-
};
|
|
19724
|
-
/**
|
|
19725
19836
|
* @override
|
|
19726
19837
|
*/ _proto._updateBounds = function _updateBounds(worldBounds) {
|
|
19727
19838
|
if (this.sprite) {
|
|
@@ -19759,6 +19870,20 @@ SlicedSpriteAssembler = __decorate$1([
|
|
|
19759
19870
|
context.camera._renderPipeline.pushPrimitive(spriteElement);
|
|
19760
19871
|
}
|
|
19761
19872
|
};
|
|
19873
|
+
/**
|
|
19874
|
+
* @internal
|
|
19875
|
+
*/ _proto._onDestroy = function _onDestroy() {
|
|
19876
|
+
Renderer.prototype._onDestroy.call(this);
|
|
19877
|
+
var sprite = this._sprite;
|
|
19878
|
+
if (sprite) {
|
|
19879
|
+
sprite._addRefCount(-1);
|
|
19880
|
+
sprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
19881
|
+
}
|
|
19882
|
+
this._color = null;
|
|
19883
|
+
this._sprite = null;
|
|
19884
|
+
this._assembler = null;
|
|
19885
|
+
this._renderData = null;
|
|
19886
|
+
};
|
|
19762
19887
|
_proto._calDefaultSize = function _calDefaultSize() {
|
|
19763
19888
|
var sprite = this._sprite;
|
|
19764
19889
|
if (sprite) {
|
|
@@ -19850,9 +19975,13 @@ SlicedSpriteAssembler = __decorate$1([
|
|
|
19850
19975
|
set: function set(value) {
|
|
19851
19976
|
var lastSprite = this._sprite;
|
|
19852
19977
|
if (lastSprite !== value) {
|
|
19853
|
-
|
|
19978
|
+
if (lastSprite) {
|
|
19979
|
+
lastSprite._addRefCount(-1);
|
|
19980
|
+
lastSprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
19981
|
+
}
|
|
19854
19982
|
this._dirtyUpdateFlag |= 0x7;
|
|
19855
19983
|
if (value) {
|
|
19984
|
+
value._addRefCount(1);
|
|
19856
19985
|
value._updateFlagManager.addListener(this._onSpriteChange);
|
|
19857
19986
|
this.shaderData.setTexture(SpriteRenderer._textureProperty, value.texture);
|
|
19858
19987
|
} else {
|
|
@@ -35877,7 +36006,7 @@ function _interopNamespace(e) {
|
|
|
35877
36006
|
}
|
|
35878
36007
|
var CoreObjects__namespace = /*#__PURE__*/ _interopNamespace(CoreObjects);
|
|
35879
36008
|
//@ts-ignore
|
|
35880
|
-
var version = "0.9.
|
|
36009
|
+
var version = "0.9.12";
|
|
35881
36010
|
console.log("Galacean engine version: " + version);
|
|
35882
36011
|
for(var key in CoreObjects__namespace){
|
|
35883
36012
|
CoreObjects.Loader.registerClass(key, CoreObjects__namespace[key]);
|