@galacean/engine-physics-physx 0.9.0-beta.81 → 0.9.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -5,11 +5,9 @@ Object.defineProperty(exports, '__esModule', { value: true });
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  var engineMiniprogramAdapter$3 = require('@galacean/engine-miniprogram-adapter');
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  function _instanceof(left, right) {
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- if (right != null && typeof Symbol !== "undefined" && right[Symbol.hasInstance]) {
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- return !!right[Symbol.hasInstance](left);
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- } else {
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- return left instanceof right;
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- }
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+ if (right != null && typeof Symbol !== "undefined" && right[Symbol.hasInstance]) {
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+ return !!right[Symbol.hasInstance](left);
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+ } else return left instanceof right;
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  }
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  /******************************************************************************
@@ -43,32 +41,24 @@ function __decorate$2(decorators, target, key, desc) {
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  PhysXRuntimeMode[PhysXRuntimeMode[/** JavaScript mode. */ "JavaScript"] = 2] = "JavaScript";
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  })(exports.PhysXRuntimeMode || (exports.PhysXRuntimeMode = {}));
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- function setPrototypeOf$3(o, p) {
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- setPrototypeOf$3 = Object.setPrototypeOf || function setPrototypeOf(o, p) {
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- o.__proto__ = p;
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- return o;
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- };
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+ function _set_prototype_of$3(o, p) {
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+ _set_prototype_of$3 = Object.setPrototypeOf || function setPrototypeOf(o, p) {
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+ o.__proto__ = p;
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- return setPrototypeOf$3(o, p);
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- }
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+ return o;
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+ };
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- function _setPrototypeOf$3(o, p) {
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- return setPrototypeOf$3(o, p);
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+ return _set_prototype_of$3(o, p);
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  }
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  function _inherits$3(subClass, superClass) {
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- if (typeof superClass !== "function" && superClass !== null) {
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- throw new TypeError("Super expression must either be null or a function");
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- }
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-
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- subClass.prototype = Object.create(superClass && superClass.prototype, {
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- constructor: {
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- value: subClass,
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- writable: true,
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- configurable: true
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+ if (typeof superClass !== "function" && superClass !== null) {
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+ throw new TypeError("Super expression must either be null or a function");
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  }
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- });
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- if (superClass) _setPrototypeOf$3(subClass, superClass);
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+
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+ subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } });
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+
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+ if (superClass) _set_prototype_of$3(subClass, superClass);
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  }
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  function getAugmentedNamespace(n) {
@@ -106,10 +96,8 @@ var miniprogram$7 = require("@galacean/engine-math/dist/miniprogram");
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  Platform[Platform[/** Mac platform. */ "Mac"] = 3] = "Mac";
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  Platform[Platform[/** Unknown platform. */ "Unknown"] = 4] = "Unknown";
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  })(exports.Platform || (exports.Platform = {}));
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- function _assertThisInitialized(self) {
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- if (self === void 0) {
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- throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
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- }
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+ function _assert_this_initialized(self) {
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+ if (self === void 0) throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
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  return self;
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  }
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  function _defineProperties$2(target, props) {
@@ -121,20 +109,17 @@ function _defineProperties$2(target, props) {
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  Object.defineProperty(target, descriptor.key, descriptor);
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  }
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  }
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- function _createClass$2(Constructor, protoProps, staticProps) {
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+ function _create_class$2(Constructor, protoProps, staticProps) {
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  if (protoProps) _defineProperties$2(Constructor.prototype, protoProps);
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  if (staticProps) _defineProperties$2(Constructor, staticProps);
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  return Constructor;
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  }
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- function setPrototypeOf$2(o, p) {
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- setPrototypeOf$2 = Object.setPrototypeOf || function setPrototypeOf(o, p) {
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+ function _set_prototype_of$2(o, p) {
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+ _set_prototype_of$2 = Object.setPrototypeOf || function setPrototypeOf(o, p) {
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  o.__proto__ = p;
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  return o;
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  };
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- return setPrototypeOf$2(o, p);
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- }
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- function _setPrototypeOf$2(o, p) {
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- return setPrototypeOf$2(o, p);
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+ return _set_prototype_of$2(o, p);
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  }
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  function _inherits$2(subClass, superClass) {
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  if (typeof superClass !== "function" && superClass !== null) {
@@ -147,7 +132,7 @@ function _inherits$2(subClass, superClass) {
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  configurable: true
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  }
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  });
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- if (superClass) _setPrototypeOf$2(subClass, superClass);
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+ if (superClass) _set_prototype_of$2(subClass, superClass);
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  }
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  /**
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  * Common utility methods for math operations.
@@ -194,9 +179,15 @@ function _inherits$2(subClass, superClass) {
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  };
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  return MathUtil;
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  }();
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- /** The value for which all absolute numbers smaller than are considered equal to zero. */ MathUtil.zeroTolerance = 1e-6;
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- /** The conversion factor that radian to degree. */ MathUtil.radToDegreeFactor = 180 / Math.PI;
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- /** The conversion factor that degree to radian. */ MathUtil.degreeToRadFactor = Math.PI / 180;
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+ (function() {
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+ /** The value for which all absolute numbers smaller than are considered equal to zero. */ MathUtil.zeroTolerance = 1e-6;
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+ })();
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+ (function() {
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+ /** The conversion factor that radian to degree. */ MathUtil.radToDegreeFactor = 180 / Math.PI;
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+ })();
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+ (function() {
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+ /** The conversion factor that degree to radian. */ MathUtil.degreeToRadFactor = Math.PI / 180;
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+ })();
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  /**
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  * Describes a color in the from of RGBA (in order: R, G, B, A).
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  */ var Color = /*#__PURE__*/ function() {
@@ -405,7 +396,7 @@ function _inherits$2(subClass, superClass) {
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  out._onValueChanged && out._onValueChanged();
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  return out;
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  };
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- _createClass$2(Color, [
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+ _create_class$2(Color, [
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  {
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  key: "r",
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  get: /**
@@ -479,9 +470,7 @@ PERFORMANCE OF THIS SOFTWARE.
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  function _instanceof1$2(left, right) {
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  if (right != null && typeof Symbol !== "undefined" && right[Symbol.hasInstance]) {
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  return !!right[Symbol.hasInstance](left);
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- } else {
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- return _instanceof(left, right);
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- }
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+ } else return _instanceof(left, right);
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  }
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  /**
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  * Clone mode.
@@ -660,15 +649,21 @@ function _instanceof1$2(left, right) {
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  };
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  return CloneManager;
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  }();
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- /** @internal */ CloneManager._subCloneModeMap = new Map();
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- /** @internal */ CloneManager._cloneModeMap = new Map();
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- CloneManager._objectType = Object.getPrototypeOf(Object);
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+ (function() {
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+ /** @internal */ CloneManager._subCloneModeMap = new Map();
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+ })();
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+ (function() {
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+ /** @internal */ CloneManager._cloneModeMap = new Map();
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+ })();
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+ (function() {
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+ CloneManager._objectType = Object.getPrototypeOf(Object);
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+ })();
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  /**
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  * EngineObject.
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  */ var EngineObject = /*#__PURE__*/ function() {
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  function EngineObject(engine) {
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- this._destroyed = false;
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  /** Engine unique id. */ this.instanceId = ++EngineObject._instanceIdCounter;
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+ this._destroyed = false;
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  this._engine = engine;
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  }
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  var _proto = EngineObject.prototype;
@@ -680,7 +675,7 @@ CloneManager._objectType = Object.getPrototypeOf(Object);
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  (_this__engine_resourceManager = this._engine.resourceManager) == null ? void 0 : _this__engine_resourceManager._deleteAsset(this);
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  this._destroyed = true;
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  };
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- _createClass$2(EngineObject, [
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+ _create_class$2(EngineObject, [
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  {
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  key: "engine",
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  get: /**
@@ -700,7 +695,9 @@ CloneManager._objectType = Object.getPrototypeOf(Object);
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  ]);
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  return EngineObject;
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  }();
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- EngineObject._instanceIdCounter = 0;
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+ (function() {
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+ EngineObject._instanceIdCounter = 0;
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+ })();
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  __decorate$1([
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  ignoreClone
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  ], EngineObject.prototype, "instanceId", void 0);
@@ -715,7 +712,7 @@ __decorate$1([
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  _this = EngineObject.call(this, engine) || this;
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  /** Whether to ignore the garbage collection check, if it is true, it will not be affected by ResourceManager.gc(). */ _this.isGCIgnored = false;
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  _this._refCount = 0;
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- engine.resourceManager._addRefObject(_this.instanceId, _assertThisInitialized(_this));
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+ engine.resourceManager._addRefObject(_this.instanceId, _assert_this_initialized(_this));
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  return _this;
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  };
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  _inherits$2(RefObject, EngineObject);
@@ -758,7 +755,7 @@ __decorate$1([
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  */ _proto._addToResourceManager = function _addToResourceManager(path) {
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  this._engine.resourceManager._addAsset(path, this);
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  };
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- _createClass$2(RefObject, [
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+ _create_class$2(RefObject, [
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  {
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  key: "refCount",
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  get: /**
@@ -877,7 +874,7 @@ __decorate$1([
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  _proto.stopPropagation = function stopPropagation() {
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  this._propagationStopped = true;
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  };
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- _createClass$2(Event, [
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+ _create_class$2(Event, [
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  {
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  key: "propagationStopped",
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  get: function get() {
@@ -1150,7 +1147,7 @@ var Time = /*#__PURE__*/ function() {
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  this._lastTickTime = now;
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  this._frameCount++;
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  };
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- _createClass$2(Time, [
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+ _create_class$2(Time, [
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  {
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  key: "frameCount",
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  get: /*
@@ -1385,7 +1382,7 @@ exports.GLCapabilityType = void 0;
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  _proto._getMipmapCount = function _getMipmapCount() {
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  return this._mipmap ? Math.floor(Math.log2(Math.max(this._width, this._height))) + 1 : 1;
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  };
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- _createClass$2(Texture, [
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+ _create_class$2(Texture, [
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  {
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  key: "format",
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  get: /**
@@ -1533,7 +1530,7 @@ exports.GLCapabilityType = void 0;
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  }
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  _this._depthTexture = depth;
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  }
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- _this._platformRenderTarget = engine._hardwareRenderer.createPlatformRenderTarget(_assertThisInitialized(_this));
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+ _this._platformRenderTarget = engine._hardwareRenderer.createPlatformRenderTarget(_assert_this_initialized(_this));
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  return _this;
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  };
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  _inherits$2(RenderTarget, EngineObject);
@@ -1576,7 +1573,7 @@ exports.GLCapabilityType = void 0;
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  */ _proto._blitRenderTarget = function _blitRenderTarget() {
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  this._platformRenderTarget.blitRenderTarget();
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  };
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- _createClass$2(RenderTarget, [
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+ _create_class$2(RenderTarget, [
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  {
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  key: "autoGenerateMipmaps",
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  get: /**
@@ -1646,7 +1643,7 @@ exports.GLCapabilityType = void 0;
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  _this._format = format;
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  _this._mipmapCount = _this._getMipmapCount();
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  _this._isDepthTexture = format == exports.TextureFormat.Depth || format == exports.TextureFormat.DepthStencil || format == exports.TextureFormat.Depth16 || format == exports.TextureFormat.Depth24 || format == exports.TextureFormat.Depth32 || format == exports.TextureFormat.Depth24Stencil8 || format == exports.TextureFormat.Depth32Stencil8;
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- _this._platformTexture = engine._hardwareRenderer.createPlatformTexture2D(_assertThisInitialized(_this));
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+ _this._platformTexture = engine._hardwareRenderer.createPlatformTexture2D(_assert_this_initialized(_this));
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  _this.filterMode = exports.TextureFilterMode.Bilinear;
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  _this.wrapModeU = _this.wrapModeV = exports.TextureWrapMode.Repeat;
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  return _this;
@@ -1712,7 +1709,7 @@ exports.GLCapabilityType = void 0;
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  _this._length = length1;
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  _this._format = format;
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  _this._mipmapCount = _this._getMipmapCount();
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- _this._platformTexture = engine._hardwareRenderer.createPlatformTexture2DArray(_assertThisInitialized(_this));
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+ _this._platformTexture = engine._hardwareRenderer.createPlatformTexture2DArray(_assert_this_initialized(_this));
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  _this.filterMode = exports.TextureFilterMode.Bilinear;
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  _this.wrapModeU = _this.wrapModeV = exports.TextureWrapMode.Repeat;
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  return _this;
@@ -1765,7 +1762,7 @@ exports.GLCapabilityType = void 0;
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  this._platformTexture.getPixelBuffer(elementIndex, xOrMipLevelOrOut, yOrMipLevel, width, height, mipLevelOrOut, out);
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  }
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  };
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- _createClass$2(Texture2DArray, [
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+ _create_class$2(Texture2DArray, [
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  {
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  key: "length",
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  get: /**
@@ -1790,7 +1787,7 @@ exports.GLCapabilityType = void 0;
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  _this._height = size;
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  _this._format = format;
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  _this._mipmapCount = _this._getMipmapCount();
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- _this._platformTexture = engine._hardwareRenderer.createPlatformTextureCube(_assertThisInitialized(_this));
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+ _this._platformTexture = engine._hardwareRenderer.createPlatformTextureCube(_assert_this_initialized(_this));
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  _this.filterMode = exports.TextureFilterMode.Bilinear;
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  _this.wrapModeU = _this.wrapModeV = exports.TextureWrapMode.Clamp;
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  return _this;
@@ -1917,7 +1914,7 @@ exports.GLCapabilityType = void 0;
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  _proto.getCharInfo = function getCharInfo(char) {
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  return this._charInfoMap[char.charCodeAt(0)];
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  };
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- _createClass$2(FontAtlas, [
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+ _create_class$2(FontAtlas, [
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  {
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  key: "texture",
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  get: function get() {
@@ -2063,7 +2060,7 @@ exports.GLCapabilityType = void 0;
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  }
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  return null;
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  };
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- _createClass$2(Font, [
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+ _create_class$2(Font, [
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  {
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  key: "name",
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  get: /**
@@ -2075,8 +2072,9 @@ exports.GLCapabilityType = void 0;
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  ]);
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  return Font;
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  }(RefObject);
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- Font._fontMap = {};
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- var _Symbol_toStringTag = Symbol.toStringTag;
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+ (function() {
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+ Font._fontMap = {};
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+ })();
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  var AssetPromise = /*#__PURE__*/ function() {
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  var AssetPromise = function AssetPromise(executor) {
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  var _this = this;
@@ -2195,9 +2193,9 @@ var AssetPromise = /*#__PURE__*/ function() {
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  }
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  });
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  };
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- _createClass$2(AssetPromise, [
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+ _create_class$2(AssetPromise, [
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  {
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- key: _Symbol_toStringTag,
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+ key: Symbol.toStringTag,
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  get: /** compatible with Promise */ function get() {
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  return "AssetPromise";
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  }
@@ -2508,8 +2506,12 @@ var /** @internal */ PromiseState;
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  };
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  return ResourceManager;
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  }();
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- /** Loader collection. */ ResourceManager._loaders = {};
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- ResourceManager._extTypeMapping = {};
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+ (function() {
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+ /** Loader collection. */ ResourceManager._loaders = {};
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+ })();
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+ (function() {
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+ ResourceManager._extTypeMapping = {};
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+ })();
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  /**
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  * Declare ResourceLoader's decorator.
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  * @param assetType - Type of asset
@@ -2862,10 +2864,14 @@ var ComponentCloner = /*#__PURE__*/ function() {
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  };
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  return ComponentsDependencies;
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  }();
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- /**
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+ (function() {
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+ /**
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  * @internal
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  */ ComponentsDependencies._dependenciesMap = new Map();
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- ComponentsDependencies._invDependenciesMap = new Map();
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+ })();
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+ (function() {
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+ ComponentsDependencies._invDependenciesMap = new Map();
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+ })();
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  /**
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  * Dependent components, automatically added if they do not exist.
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  * @param components - Dependent components
@@ -3027,7 +3033,7 @@ ComponentsDependencies._invDependenciesMap = new Map();
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  }
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  }
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  };
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- _createClass$2(Component, [
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+ _create_class$2(Component, [
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  {
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  key: "enabled",
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  get: /**
@@ -3158,7 +3164,6 @@ __decorate$1([
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  var Transform = function Transform(entity) {
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  var _this;
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  _this = Component.call(this, entity) || this;
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- _this._dirtyFlag = 0xbc;
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  _this._position = new miniprogram$7.Vector3();
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  _this._rotation = new miniprogram$7.Vector3();
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  _this._rotationQuaternion = new miniprogram$7.Quaternion();
@@ -3171,14 +3176,15 @@ __decorate$1([
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  _this._worldMatrix = new miniprogram$7.Matrix();
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  _this._isParentDirty = true;
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  _this._parentTransformCache = null;
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+ _this._dirtyFlag = 0xbc;
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  /** @internal */ _this._updateFlagManager = new UpdateFlagManager();
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- _this._onPositionChanged = _this._onPositionChanged.bind(_assertThisInitialized(_this));
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- _this._onWorldPositionChanged = _this._onWorldPositionChanged.bind(_assertThisInitialized(_this));
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- _this._onRotationChanged = _this._onRotationChanged.bind(_assertThisInitialized(_this));
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- _this._onWorldRotationChanged = _this._onWorldRotationChanged.bind(_assertThisInitialized(_this));
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- _this._onRotationQuaternionChanged = _this._onRotationQuaternionChanged.bind(_assertThisInitialized(_this));
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- _this._onWorldRotationQuaternionChanged = _this._onWorldRotationQuaternionChanged.bind(_assertThisInitialized(_this));
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- _this._onScaleChanged = _this._onScaleChanged.bind(_assertThisInitialized(_this));
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+ _this._onPositionChanged = _this._onPositionChanged.bind(_assert_this_initialized(_this));
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+ _this._onWorldPositionChanged = _this._onWorldPositionChanged.bind(_assert_this_initialized(_this));
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+ _this._onRotationChanged = _this._onRotationChanged.bind(_assert_this_initialized(_this));
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+ _this._onWorldRotationChanged = _this._onWorldRotationChanged.bind(_assert_this_initialized(_this));
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+ _this._onRotationQuaternionChanged = _this._onRotationQuaternionChanged.bind(_assert_this_initialized(_this));
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+ _this._onWorldRotationQuaternionChanged = _this._onWorldRotationQuaternionChanged.bind(_assert_this_initialized(_this));
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+ _this._onScaleChanged = _this._onScaleChanged.bind(_assert_this_initialized(_this));
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  //@ts-ignore
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  _this._position._onValueChanged = _this._onPositionChanged;
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  //@ts-ignore
@@ -3571,7 +3577,7 @@ __decorate$1([
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  this._setDirtyFlagTrue(0x40);
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  this._updateWorldScaleFlag();
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  };
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- _createClass$2(Transform, [
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+ _create_class$2(Transform, [
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  {
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  key: "position",
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  get: /**
@@ -3817,15 +3823,33 @@ __decorate$1([
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  ]);
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  return Transform;
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  }(Component);
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- Transform._tempQuat0 = new miniprogram$7.Quaternion();
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- Transform._tempVec30 = new miniprogram$7.Vector3();
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- Transform._tempVec31 = new miniprogram$7.Vector3();
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- Transform._tempVec32 = new miniprogram$7.Vector3();
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- Transform._tempMat30 = new miniprogram$7.Matrix3x3();
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- Transform._tempMat31 = new miniprogram$7.Matrix3x3();
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- Transform._tempMat32 = new miniprogram$7.Matrix3x3();
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- Transform._tempMat41 = new miniprogram$7.Matrix();
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- Transform._tempMat42 = new miniprogram$7.Matrix();
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+ (function() {
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+ Transform._tempQuat0 = new miniprogram$7.Quaternion();
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+ })();
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+ (function() {
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+ Transform._tempVec30 = new miniprogram$7.Vector3();
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+ })();
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+ (function() {
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+ Transform._tempVec31 = new miniprogram$7.Vector3();
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+ })();
3835
+ (function() {
3836
+ Transform._tempVec32 = new miniprogram$7.Vector3();
3837
+ })();
3838
+ (function() {
3839
+ Transform._tempMat30 = new miniprogram$7.Matrix3x3();
3840
+ })();
3841
+ (function() {
3842
+ Transform._tempMat31 = new miniprogram$7.Matrix3x3();
3843
+ })();
3844
+ (function() {
3845
+ Transform._tempMat32 = new miniprogram$7.Matrix3x3();
3846
+ })();
3847
+ (function() {
3848
+ Transform._tempMat41 = new miniprogram$7.Matrix();
3849
+ })();
3850
+ (function() {
3851
+ Transform._tempMat42 = new miniprogram$7.Matrix();
3852
+ })();
3829
3853
  __decorate$1([
3830
3854
  deepClone
3831
3855
  ], Transform.prototype, "_position", void 0);
@@ -4324,7 +4348,7 @@ var TransformModifyFlags;
4324
4348
  this._traverseSetOwnerScene(children[i], scene);
4325
4349
  }
4326
4350
  };
4327
- _createClass$2(Entity, [
4351
+ _create_class$2(Entity, [
4328
4352
  {
4329
4353
  key: "isActive",
4330
4354
  get: /**
@@ -4538,7 +4562,7 @@ var TransformModifyFlags;
4538
4562
  }
4539
4563
  }
4540
4564
  };
4541
- _createClass$2(SystemInfo, null, [
4565
+ _create_class$2(SystemInfo, null, [
4542
4566
  {
4543
4567
  key: "devicePixelRatio",
4544
4568
  get: /**
@@ -4550,8 +4574,12 @@ var TransformModifyFlags;
4550
4574
  ]);
4551
4575
  return SystemInfo;
4552
4576
  }();
4553
- /** The platform is running on. */ SystemInfo.platform = exports.Platform.Unknown;
4554
- /** The operating system is running on. */ SystemInfo.operatingSystem = "";
4577
+ (function() {
4578
+ /** The platform is running on. */ SystemInfo.platform = exports.Platform.Unknown;
4579
+ })();
4580
+ (function() {
4581
+ /** The operating system is running on. */ SystemInfo.operatingSystem = "";
4582
+ })();
4555
4583
  SystemInfo._initialize();
4556
4584
  /**
4557
4585
  * The keys of the keyboard.
@@ -5163,7 +5191,7 @@ SystemInfo._initialize();
5163
5191
  _proto._setGravity = function _setGravity() {
5164
5192
  this._nativePhysicsManager.setGravity(this._gravity);
5165
5193
  };
5166
- _createClass$2(PhysicsManager, [
5194
+ _create_class$2(PhysicsManager, [
5167
5195
  {
5168
5196
  key: "gravity",
5169
5197
  get: /**
@@ -5219,7 +5247,7 @@ SystemInfo._initialize();
5219
5247
  */ _proto._destroy = function _destroy() {
5220
5248
  this._nativeMaterial.destroy();
5221
5249
  };
5222
- _createClass$2(PhysicsMaterial, [
5250
+ _create_class$2(PhysicsMaterial, [
5223
5251
  {
5224
5252
  key: "bounciness",
5225
5253
  get: /**
@@ -5297,8 +5325,8 @@ exports.Collider = /*#__PURE__*/ function(Component) {
5297
5325
  var Collider = function Collider(entity) {
5298
5326
  var _this;
5299
5327
  _this = Component.call(this, entity) || this;
5300
- _this._shapes = [];
5301
5328
  /** @internal */ _this._index = -1;
5329
+ _this._shapes = [];
5302
5330
  _this._updateFlag = _this.entity.transform.registerWorldChangeFlag();
5303
5331
  return _this;
5304
5332
  };
@@ -5378,7 +5406,7 @@ exports.Collider = /*#__PURE__*/ function(Component) {
5378
5406
  this.clearShapes();
5379
5407
  this._nativeCollider.destroy();
5380
5408
  };
5381
- _createClass$2(Collider, [
5409
+ _create_class$2(Collider, [
5382
5410
  {
5383
5411
  key: "shapes",
5384
5412
  get: /**
@@ -5415,7 +5443,7 @@ exports.Collider = __decorate$1([
5415
5443
  _this._upDirection = new miniprogram$7.Vector3(0, 1, 0);
5416
5444
  _this._slopeLimit = 0.707;
5417
5445
  _this._nativeCollider = PhysicsManager._nativePhysics.createCharacterController();
5418
- _this._setUpDirection = _this._setUpDirection.bind(_assertThisInitialized(_this));
5446
+ _this._setUpDirection = _this._setUpDirection.bind(_assert_this_initialized(_this));
5419
5447
  //@ts-ignore
5420
5448
  _this._upDirection._onValueChanged = _this._setUpDirection;
5421
5449
  return _this;
@@ -5489,7 +5517,7 @@ exports.Collider = __decorate$1([
5489
5517
  _proto._setUpDirection = function _setUpDirection() {
5490
5518
  this._nativeCollider.setUpDirection(this._upDirection);
5491
5519
  };
5492
- _createClass$2(CharacterController, [
5520
+ _create_class$2(CharacterController, [
5493
5521
  {
5494
5522
  key: "stepOffset",
5495
5523
  get: /**
@@ -5583,7 +5611,7 @@ exports.Collider = __decorate$1([
5583
5611
  _proto._setRotation = function _setRotation() {
5584
5612
  this._nativeShape.setRotation(this._rotation);
5585
5613
  };
5586
- _createClass$2(ColliderShape, [
5614
+ _create_class$2(ColliderShape, [
5587
5615
  {
5588
5616
  key: "collider",
5589
5617
  get: /**
@@ -5671,7 +5699,9 @@ exports.Collider = __decorate$1([
5671
5699
  ]);
5672
5700
  return ColliderShape;
5673
5701
  }();
5674
- ColliderShape._idGenerator = 0;
5702
+ (function() {
5703
+ ColliderShape._idGenerator = 0;
5704
+ })();
5675
5705
  /**
5676
5706
  * Physical collider shape for box.
5677
5707
  */ var BoxColliderShape = /*#__PURE__*/ function(ColliderShape) {
@@ -5680,7 +5710,7 @@ ColliderShape._idGenerator = 0;
5680
5710
  _this = ColliderShape.call(this) || this;
5681
5711
  _this._size = new miniprogram$7.Vector3(1, 1, 1);
5682
5712
  _this._nativeShape = PhysicsManager._nativePhysics.createBoxColliderShape(_this._id, _this._size, _this._material._nativeMaterial);
5683
- _this._setSize = _this._setSize.bind(_assertThisInitialized(_this));
5713
+ _this._setSize = _this._setSize.bind(_assert_this_initialized(_this));
5684
5714
  //@ts-ignore
5685
5715
  _this._size._onValueChanged = _this._setSize;
5686
5716
  return _this;
@@ -5690,7 +5720,7 @@ ColliderShape._idGenerator = 0;
5690
5720
  _proto._setSize = function _setSize() {
5691
5721
  this._nativeShape.setSize(this._size);
5692
5722
  };
5693
- _createClass$2(BoxColliderShape, [
5723
+ _create_class$2(BoxColliderShape, [
5694
5724
  {
5695
5725
  key: "size",
5696
5726
  get: /**
@@ -5718,7 +5748,7 @@ ColliderShape._idGenerator = 0;
5718
5748
  return _this;
5719
5749
  };
5720
5750
  _inherits$2(SphereColliderShape, ColliderShape);
5721
- _createClass$2(SphereColliderShape, [
5751
+ _create_class$2(SphereColliderShape, [
5722
5752
  {
5723
5753
  key: "radius",
5724
5754
  get: /**
@@ -5769,7 +5799,7 @@ ColliderShape._idGenerator = 0;
5769
5799
  return _this;
5770
5800
  };
5771
5801
  _inherits$2(CapsuleColliderShape, ColliderShape);
5772
- _createClass$2(CapsuleColliderShape, [
5802
+ _create_class$2(CapsuleColliderShape, [
5773
5803
  {
5774
5804
  key: "radius",
5775
5805
  get: /**
@@ -5827,7 +5857,7 @@ exports.Joint = /*#__PURE__*/ function(Component) {
5827
5857
  return _this;
5828
5858
  };
5829
5859
  _inherits$2(Joint, Component);
5830
- _createClass$2(Joint, [
5860
+ _create_class$2(Joint, [
5831
5861
  {
5832
5862
  key: "connectedCollider",
5833
5863
  get: /**
@@ -6004,7 +6034,7 @@ exports.Joint = __decorate$1([
6004
6034
  collider.collider = this.entity.getComponent(exports.Collider);
6005
6035
  this._nativeJoint = PhysicsManager._nativePhysics.createHingeJoint(collider.collider._nativeCollider);
6006
6036
  };
6007
- _createClass$2(HingeJoint, [
6037
+ _create_class$2(HingeJoint, [
6008
6038
  {
6009
6039
  key: "axis",
6010
6040
  get: /**
@@ -6155,7 +6185,7 @@ exports.Joint = __decorate$1([
6155
6185
  collider.collider = this.entity.getComponent(exports.Collider);
6156
6186
  this._nativeJoint = PhysicsManager._nativePhysics.createSpringJoint(collider.collider._nativeCollider);
6157
6187
  };
6158
- _createClass$2(SpringJoint, [
6188
+ _create_class$2(SpringJoint, [
6159
6189
  {
6160
6190
  key: "swingOffset",
6161
6191
  get: /**
@@ -6305,10 +6335,10 @@ exports.Joint = __decorate$1([
6305
6335
  _this._sleepThreshold = 5e-3;
6306
6336
  var transform = _this.entity.transform;
6307
6337
  _this._nativeCollider = PhysicsManager._nativePhysics.createDynamicCollider(transform.worldPosition, transform.worldRotationQuaternion);
6308
- _this._setLinearVelocity = _this._setLinearVelocity.bind(_assertThisInitialized(_this));
6309
- _this._setAngularVelocity = _this._setAngularVelocity.bind(_assertThisInitialized(_this));
6310
- _this._setCenterOfMass = _this._setCenterOfMass.bind(_assertThisInitialized(_this));
6311
- _this._setInertiaTensor = _this._setInertiaTensor.bind(_assertThisInitialized(_this));
6338
+ _this._setLinearVelocity = _this._setLinearVelocity.bind(_assert_this_initialized(_this));
6339
+ _this._setAngularVelocity = _this._setAngularVelocity.bind(_assert_this_initialized(_this));
6340
+ _this._setCenterOfMass = _this._setCenterOfMass.bind(_assert_this_initialized(_this));
6341
+ _this._setInertiaTensor = _this._setInertiaTensor.bind(_assert_this_initialized(_this));
6312
6342
  //@ts-ignore
6313
6343
  _this._linearVelocity._onValueChanged = _this._setLinearVelocity;
6314
6344
  //@ts-ignore
@@ -6367,7 +6397,7 @@ exports.Joint = __decorate$1([
6367
6397
  _proto._setInertiaTensor = function _setInertiaTensor() {
6368
6398
  this._nativeCollider.setInertiaTensor(this._inertiaTensor);
6369
6399
  };
6370
- _createClass$2(DynamicCollider, [
6400
+ _create_class$2(DynamicCollider, [
6371
6401
  {
6372
6402
  key: "linearDamping",
6373
6403
  get: /**
@@ -6909,9 +6939,15 @@ exports.DynamicColliderConstraints = void 0;
6909
6939
  };
6910
6940
  return PointerManager;
6911
6941
  }();
6912
- PointerManager._tempRay = new miniprogram$7.Ray();
6913
- PointerManager._tempPoint = new miniprogram$7.Vector2();
6914
- PointerManager._tempHitResult = new HitResult();
6942
+ (function() {
6943
+ PointerManager._tempRay = new miniprogram$7.Ray();
6944
+ })();
6945
+ (function() {
6946
+ PointerManager._tempPoint = new miniprogram$7.Vector2();
6947
+ })();
6948
+ (function() {
6949
+ PointerManager._tempHitResult = new HitResult();
6950
+ })();
6915
6951
  /**
6916
6952
  * Wheel Manager.
6917
6953
  * @internal
@@ -7115,7 +7151,7 @@ PointerManager._tempHitResult = new HitResult();
7115
7151
  this._pointerManager._onFocus();
7116
7152
  this._keyboardManager._onFocus();
7117
7153
  };
7118
- _createClass$2(InputManager, [
7154
+ _create_class$2(InputManager, [
7119
7155
  {
7120
7156
  key: "pointers",
7121
7157
  get: /**
@@ -7290,8 +7326,12 @@ PointerManager._tempHitResult = new HitResult();
7290
7326
  }
7291
7327
  this._nameId = nameID;
7292
7328
  };
7293
- /** @internal */ ShaderMacro._macroNameIdMap = Object.create(null);
7294
- ShaderMacro._macroNameCounter = 0;
7329
+ (function() {
7330
+ /** @internal */ ShaderMacro._macroNameIdMap = Object.create(null);
7331
+ })();
7332
+ (function() {
7333
+ ShaderMacro._macroNameCounter = 0;
7334
+ })();
7295
7335
  /**
7296
7336
  * Shader macro collection.
7297
7337
  * @internal
@@ -7441,29 +7481,21 @@ ShaderMacro._macroNameCounter = 0;
7441
7481
  };
7442
7482
  return ShaderMacroCollection;
7443
7483
  }();
7444
- function extends_$2() {
7445
- extends_$2 = Object.assign || function(target) {
7484
+ function _extends$2() {
7485
+ _extends$2 = Object.assign || function assign(target) {
7446
7486
  for(var i = 1; i < arguments.length; i++){
7447
7487
  var source = arguments[i];
7448
- for(var key in source){
7449
- if (Object.prototype.hasOwnProperty.call(source, key)) {
7450
- target[key] = source[key];
7451
- }
7452
- }
7488
+ for(var key in source)if (Object.prototype.hasOwnProperty.call(source, key)) target[key] = source[key];
7453
7489
  }
7454
7490
  return target;
7455
7491
  };
7456
- return extends_$2.apply(this, arguments);
7457
- }
7458
- function _extends$2() {
7459
- return extends_$2.apply(this, arguments);
7492
+ return _extends$2.apply(this, arguments);
7460
7493
  }
7461
7494
  var camera_declare = "#define GLSLIFY 1\nuniform vec3 u_cameraPos;"; // eslint-disable-line
7462
7495
  var common = "#define GLSLIFY 1\n#define PI 3.14159265359\n#define RECIPROCAL_PI 0.31830988618\n#define EPSILON 1e-6\n#define LOG2 1.442695\n#define saturate( a ) clamp( a, 0.0, 1.0 )\nfloat pow2(float x){return x*x;}vec4 RGBMToLinear(vec4 value,float maxRange){return vec4(value.rgb*value.a*maxRange,1.0);}vec4 gammaToLinear(vec4 srgbIn){return vec4(pow(srgbIn.rgb,vec3(2.2)),srgbIn.a);}vec4 linearToGamma(vec4 linearIn){return vec4(pow(linearIn.rgb,vec3(1.0/2.2)),linearIn.a);}\n#ifdef GRAPHICS_API_WEBGL2\n#define INVERSE_MAT(mat) inverse(mat)\n#else\nmat2 inverseMat(mat2 m){return mat2(m[1][1],-m[0][1],-m[1][0],m[0][0])/(m[0][0]*m[1][1]-m[0][1]*m[1][0]);}mat3 inverseMat(mat3 m){float a00=m[0][0],a01=m[0][1],a02=m[0][2];float a10=m[1][0],a11=m[1][1],a12=m[1][2];float a20=m[2][0],a21=m[2][1],a22=m[2][2];float b01=a22*a11-a12*a21;float b11=-a22*a10+a12*a20;float b21=a21*a10-a11*a20;float det=a00*b01+a01*b11+a02*b21;return mat3(b01,(-a22*a01+a02*a21),(a12*a01-a02*a11),b11,(a22*a00-a02*a20),(-a12*a00+a02*a10),b21,(-a21*a00+a01*a20),(a11*a00-a01*a10))/det;}mat4 inverseMat(mat4 m){float a00=m[0][0],a01=m[0][1],a02=m[0][2],a03=m[0][3],a10=m[1][0],a11=m[1][1],a12=m[1][2],a13=m[1][3],a20=m[2][0],a21=m[2][1],a22=m[2][2],a23=m[2][3],a30=m[3][0],a31=m[3][1],a32=m[3][2],a33=m[3][3],b00=a00*a11-a01*a10,b01=a00*a12-a02*a10,b02=a00*a13-a03*a10,b03=a01*a12-a02*a11,b04=a01*a13-a03*a11,b05=a02*a13-a03*a12,b06=a20*a31-a21*a30,b07=a20*a32-a22*a30,b08=a20*a33-a23*a30,b09=a21*a32-a22*a31,b10=a21*a33-a23*a31,b11=a22*a33-a23*a32,det=b00*b11-b01*b10+b02*b09+b03*b08-b04*b07+b05*b06;return mat4(a11*b11-a12*b10+a13*b09,a02*b10-a01*b11-a03*b09,a31*b05-a32*b04+a33*b03,a22*b04-a21*b05-a23*b03,a12*b08-a10*b11-a13*b07,a00*b11-a02*b08+a03*b07,a32*b02-a30*b05-a33*b01,a20*b05-a22*b02+a23*b01,a10*b10-a11*b08+a13*b06,a01*b08-a00*b10-a03*b06,a30*b04-a31*b02+a33*b00,a21*b02-a20*b04-a23*b00,a11*b07-a10*b09-a12*b06,a00*b09-a01*b07+a02*b06,a31*b01-a30*b03-a32*b00,a20*b03-a21*b01+a22*b00)/det;}\n#define INVERSE_MAT(mat) inverseMat(mat)\n#endif\n"; // eslint-disable-line
7463
7496
  var common_vert = "#define GLSLIFY 1\nattribute vec3 POSITION;\n#ifdef O3_HAS_UV\nattribute vec2 TEXCOORD_0;\n#endif\n#ifdef O3_HAS_UV1\nattribute vec2 TEXCOORD_1;\n#endif\n#ifdef O3_HAS_SKIN\nattribute vec4 JOINTS_0;attribute vec4 WEIGHTS_0;\n#ifdef O3_USE_JOINT_TEXTURE\nuniform sampler2D u_jointSampler;uniform float u_jointCount;mat4 getJointMatrix(sampler2D smp,float index){float base=index/u_jointCount;float hf=0.5/u_jointCount;float v=base+hf;vec4 m0=texture2D(smp,vec2(0.125,v));vec4 m1=texture2D(smp,vec2(0.375,v));vec4 m2=texture2D(smp,vec2(0.625,v));vec4 m3=texture2D(smp,vec2(0.875,v));return mat4(m0,m1,m2,m3);}\n#else\nuniform mat4 u_jointMatrix[O3_JOINTS_NUM];\n#endif\n#endif\n#ifdef O3_HAS_VERTEXCOLOR\nattribute vec4 COLOR_0;\n#endif\n#include <transform_declare>\n#include <camera_declare>\nuniform vec4 u_tilingOffset;\n#ifndef OMIT_NORMAL\n#ifdef O3_HAS_NORMAL\nattribute vec3 NORMAL;\n#endif\n#ifdef O3_HAS_TANGENT\nattribute vec4 TANGENT;\n#endif\n#endif\n"; // eslint-disable-line
7464
7497
  var transform_declare = "#define GLSLIFY 1\nuniform mat4 u_localMat;uniform mat4 u_modelMat;uniform mat4 u_viewMat;uniform mat4 u_projMat;uniform mat4 u_MVMat;uniform mat4 u_MVPMat;uniform mat4 u_normalMat;"; // eslint-disable-line
7465
7498
  var color_share = "#define GLSLIFY 1\n#ifdef O3_HAS_VERTEXCOLOR\nvarying vec4 v_color;\n#endif\n"; // eslint-disable-line
7466
- var RendererFragmentDeclaration = "#define GLSLIFY 1\nuniform highp ivec4 oasis_RendererLayer;"; // eslint-disable-line
7467
7499
  var FogFragmentDeclaration = "#define GLSLIFY 1\n#if OASIS_FOG_MODE != 0\nvarying vec3 v_positionVS;uniform vec4 oasis_FogColor;uniform vec4 oasis_FogParams;float ComputeFogIntensity(float fogDepth){\n#if OASIS_FOG_MODE == 1\nreturn clamp(fogDepth*oasis_FogParams.x+oasis_FogParams.y,0.0,1.0);\n#elif OASIS_FOG_MODE == 2\nreturn clamp(exp2(-fogDepth*oasis_FogParams.z),0.0,1.0);\n#elif OASIS_FOG_MODE == 3\nfloat factor=fogDepth*oasis_FogParams.w;return clamp(exp2(-factor*factor),0.0,1.0);\n#endif\n}\n#endif\n"; // eslint-disable-line
7468
7500
  var FogVertexDeclaration = "#define GLSLIFY 1\n#if OASIS_FOG_MODE != 0\nvarying vec3 v_positionVS;\n#endif\n"; // eslint-disable-line
7469
7501
  var normal_share = "#define GLSLIFY 1\n#ifndef OMIT_NORMAL\n#ifdef O3_HAS_NORMAL\nvarying vec3 v_normal;\n#if defined(O3_HAS_TANGENT) && ( defined(NORMALTEXTURE) || defined(HAS_CLEARCOATNORMALTEXTURE) )\nvarying mat3 v_TBN;\n#endif\n#endif\n#endif\n"; // eslint-disable-line
@@ -7481,7 +7513,7 @@ var skinning_vert = "#define GLSLIFY 1\n#ifdef O3_HAS_SKIN\n#ifdef O3_USE_JOINT_
7481
7513
  var uv_vert = "#define GLSLIFY 1\n#ifdef O3_HAS_UV\nv_uv=TEXCOORD_0;\n#else\nv_uv=vec2(0.,0.);\n#endif\n#ifdef O3_HAS_UV1\nv_uv1=TEXCOORD_1;\n#endif\n#ifdef O3_NEED_TILINGOFFSET\nv_uv=v_uv*u_tilingOffset.xy+u_tilingOffset.zw;\n#endif\n"; // eslint-disable-line
7482
7514
  var worldpos_vert = "#define GLSLIFY 1\n#ifdef O3_NEED_WORLDPOS\nvec4 temp_pos=u_modelMat*position;v_pos=temp_pos.xyz/temp_pos.w;\n#endif\n"; // eslint-disable-line
7483
7515
  var FogFragment = "#define GLSLIFY 1\n#if OASIS_FOG_MODE != 0\nfloat fogIntensity=ComputeFogIntensity(length(v_positionVS));gl_FragColor.rgb=mix(oasis_FogColor.rgb,gl_FragColor.rgb,fogIntensity);\n#endif\n"; // eslint-disable-line
7484
- var light_frag_define = "#define GLSLIFY 1\n#ifdef O3_DIRECT_LIGHT_COUNT\nstruct DirectLight{vec3 color;vec3 direction;};uniform ivec2 u_directLightCullingMask[O3_DIRECT_LIGHT_COUNT];uniform vec3 u_directLightColor[O3_DIRECT_LIGHT_COUNT];uniform vec3 u_directLightDirection[O3_DIRECT_LIGHT_COUNT];\n#endif\n#ifdef O3_POINT_LIGHT_COUNT\nstruct PointLight{vec3 color;vec3 position;float distance;};uniform ivec2 u_pointLightCullingMask[O3_POINT_LIGHT_COUNT];uniform vec3 u_pointLightColor[O3_POINT_LIGHT_COUNT];uniform vec3 u_pointLightPosition[O3_POINT_LIGHT_COUNT];uniform float u_pointLightDistance[O3_POINT_LIGHT_COUNT];\n#endif\n#ifdef O3_SPOT_LIGHT_COUNT\nstruct SpotLight{vec3 color;vec3 position;vec3 direction;float distance;float angleCos;float penumbraCos;};uniform ivec2 u_spotLightCullingMask[O3_SPOT_LIGHT_COUNT];uniform vec3 u_spotLightColor[O3_SPOT_LIGHT_COUNT];uniform vec3 u_spotLightPosition[O3_SPOT_LIGHT_COUNT];uniform vec3 u_spotLightDirection[O3_SPOT_LIGHT_COUNT];uniform float u_spotLightDistance[O3_SPOT_LIGHT_COUNT];uniform float u_spotLightAngleCos[O3_SPOT_LIGHT_COUNT];uniform float u_spotLightPenumbraCos[O3_SPOT_LIGHT_COUNT];\n#endif\nstruct EnvMapLight{vec3 diffuse;float mipMapLevel;float diffuseIntensity;float specularIntensity;};uniform EnvMapLight u_envMapLight;\n#ifdef O3_USE_SH\nuniform vec3 u_env_sh[9];\n#endif\n#ifdef O3_USE_SPECULAR_ENV\nuniform samplerCube u_env_specularSampler;\n#endif\n#ifndef GRAPHICS_API_WEBGL2\nbool isBitSet(float value,float mask,float bitIndex){return mod(floor(value/pow(2.0,bitIndex)),2.0)==1.0&&mod(floor(mask/pow(2.0,bitIndex)),2.0)==1.0;}\n#endif\nbool isRendererCulledByLight(ivec2 rendererLayer,ivec2 lightCullingMask){\n#ifdef GRAPHICS_API_WEBGL2\nreturn!((rendererLayer.x&lightCullingMask.x)!=0||(rendererLayer.y&lightCullingMask.y)!=0);\n#else\nfor(int i=0;i<16;i++){if(isBitSet(float(rendererLayer.x),float(lightCullingMask.x),float(i))||isBitSet(float(rendererLayer.y),float(lightCullingMask.y),float(i))){return false;}}return true;\n#endif\n}"; // eslint-disable-line
7516
+ var light_frag_define = "#define GLSLIFY 1\n#ifdef O3_DIRECT_LIGHT_COUNT\nstruct DirectLight{vec3 color;vec3 direction;};uniform ivec2 u_directLightCullingMask[O3_DIRECT_LIGHT_COUNT];uniform vec3 u_directLightColor[O3_DIRECT_LIGHT_COUNT];uniform vec3 u_directLightDirection[O3_DIRECT_LIGHT_COUNT];\n#endif\n#ifdef O3_POINT_LIGHT_COUNT\nstruct PointLight{vec3 color;vec3 position;float distance;};uniform ivec2 u_pointLightCullingMask[O3_POINT_LIGHT_COUNT];uniform vec3 u_pointLightColor[O3_POINT_LIGHT_COUNT];uniform vec3 u_pointLightPosition[O3_POINT_LIGHT_COUNT];uniform float u_pointLightDistance[O3_POINT_LIGHT_COUNT];\n#endif\n#ifdef O3_SPOT_LIGHT_COUNT\nstruct SpotLight{vec3 color;vec3 position;vec3 direction;float distance;float angleCos;float penumbraCos;};uniform ivec2 u_spotLightCullingMask[O3_SPOT_LIGHT_COUNT];uniform vec3 u_spotLightColor[O3_SPOT_LIGHT_COUNT];uniform vec3 u_spotLightPosition[O3_SPOT_LIGHT_COUNT];uniform vec3 u_spotLightDirection[O3_SPOT_LIGHT_COUNT];uniform float u_spotLightDistance[O3_SPOT_LIGHT_COUNT];uniform float u_spotLightAngleCos[O3_SPOT_LIGHT_COUNT];uniform float u_spotLightPenumbraCos[O3_SPOT_LIGHT_COUNT];\n#endif\nstruct EnvMapLight{vec3 diffuse;float mipMapLevel;float diffuseIntensity;float specularIntensity;};uniform EnvMapLight u_envMapLight;uniform ivec4 oasis_RendererLayer;\n#ifdef O3_USE_SH\nuniform vec3 u_env_sh[9];\n#endif\n#ifdef O3_USE_SPECULAR_ENV\nuniform samplerCube u_env_specularSampler;\n#endif\n#ifndef GRAPHICS_API_WEBGL2\nbool isBitSet(float value,float mask,float bitIndex){return mod(floor(value/pow(2.0,bitIndex)),2.0)==1.0&&mod(floor(mask/pow(2.0,bitIndex)),2.0)==1.0;}\n#endif\nbool isRendererCulledByLight(ivec2 rendererLayer,ivec2 lightCullingMask){\n#ifdef GRAPHICS_API_WEBGL2\nreturn!((rendererLayer.x&lightCullingMask.x)!=0||(rendererLayer.y&lightCullingMask.y)!=0);\n#else\nfor(int i=0;i<16;i++){if(isBitSet(float(rendererLayer.x),float(lightCullingMask.x),float(i))||isBitSet(float(rendererLayer.y),float(lightCullingMask.y),float(i))){return false;}}return true;\n#endif\n}"; // eslint-disable-line
7485
7517
  var mobile_material_frag = "#define GLSLIFY 1\nuniform vec4 u_emissiveColor;uniform vec4 u_baseColor;uniform vec4 u_specularColor;uniform float u_shininess;uniform float u_normalIntensity;uniform float u_alphaCutoff;\n#ifdef EMISSIVETEXTURE\nuniform sampler2D u_emissiveTexture;\n#endif\n#ifdef BASETEXTURE\nuniform sampler2D u_baseTexture;\n#endif\n#ifdef O3_SPECULAR_TEXTURE\nuniform sampler2D u_specularTexture;\n#endif\n#ifdef NORMALTEXTURE\nuniform sampler2D u_normalTexture;\n#endif\n"; // eslint-disable-line
7486
7518
  var begin_mobile_frag = "#define GLSLIFY 1\nvec4 ambient=vec4(0.0);vec4 emission=u_emissiveColor;vec4 diffuse=u_baseColor;vec4 specular=u_specularColor;\n#ifdef EMISSIVETEXTURE\nvec4 emissiveTextureColor=texture2D(u_emissiveTexture,v_uv);\n#ifndef OASIS_COLORSPACE_GAMMA\nemissiveTextureColor=gammaToLinear(emissiveTextureColor);\n#endif\nemission*=emissiveTextureColor;\n#endif\n#ifdef BASETEXTURE\nvec4 diffuseTextureColor=texture2D(u_baseTexture,v_uv);\n#ifndef OASIS_COLORSPACE_GAMMA\ndiffuseTextureColor=gammaToLinear(diffuseTextureColor);\n#endif\ndiffuse*=diffuseTextureColor;\n#endif\n#ifdef O3_HAS_VERTEXCOLOR\ndiffuse*=v_color;\n#endif\n#ifdef O3_SPECULAR_TEXTURE\nvec4 specularTextureColor=texture2D(u_specularTexture,v_uv);\n#ifndef OASIS_COLORSPACE_GAMMA\nspecularTextureColor=gammaToLinear(specularTextureColor);\n#endif\nspecular*=specularTextureColor;\n#endif\nambient=vec4(u_envMapLight.diffuse*u_envMapLight.diffuseIntensity,1.0)*diffuse;"; // eslint-disable-line
7487
7519
  var begin_viewdir_frag = "#define GLSLIFY 1\n#ifdef O3_NEED_WORLDPOS\nvec3 V=normalize(u_cameraPos-v_pos);\n#endif\n"; // eslint-disable-line
@@ -7538,7 +7570,6 @@ var ShaderLib = _extends$2({
7538
7570
  normal_share: normal_share,
7539
7571
  uv_share: uv_share,
7540
7572
  worldpos_share: worldpos_share,
7541
- RendererFragmentDeclaration: RendererFragmentDeclaration,
7542
7573
  FogVertexDeclaration: FogVertexDeclaration,
7543
7574
  FogFragmentDeclaration: FogFragmentDeclaration,
7544
7575
  begin_normal_vert: begin_normal_vert,
@@ -8237,7 +8268,7 @@ var ShaderFactory = /*#__PURE__*/ function() {
8237
8268
  return prefix + line;
8238
8269
  }).join("\n");
8239
8270
  };
8240
- _createClass$2(ShaderProgram, [
8271
+ _create_class$2(ShaderProgram, [
8241
8272
  {
8242
8273
  key: "isValid",
8243
8274
  get: /**
@@ -8249,7 +8280,9 @@ var ShaderFactory = /*#__PURE__*/ function() {
8249
8280
  ]);
8250
8281
  return ShaderProgram;
8251
8282
  }();
8252
- ShaderProgram._counter = 0;
8283
+ (function() {
8284
+ ShaderProgram._counter = 0;
8285
+ })();
8253
8286
  /**
8254
8287
  * Shader pass containing vertex and fragment source.
8255
8288
  */ var ShaderPass = /*#__PURE__*/ function() {
@@ -8293,7 +8326,9 @@ ShaderProgram._counter = 0;
8293
8326
  };
8294
8327
  return ShaderPass;
8295
8328
  }();
8296
- ShaderPass._shaderPassCounter = 0;
8329
+ (function() {
8330
+ ShaderPass._shaderPassCounter = 0;
8331
+ })();
8297
8332
  /**
8298
8333
  * Shader property.
8299
8334
  */ var ShaderProperty = /*#__PURE__*/ function() {
@@ -8301,7 +8336,7 @@ ShaderPass._shaderPassCounter = 0;
8301
8336
  this.name = name;
8302
8337
  this._uniqueId = ShaderProperty._propertyNameCounter++;
8303
8338
  }
8304
- _createClass$2(ShaderProperty, [
8339
+ _create_class$2(ShaderProperty, [
8305
8340
  {
8306
8341
  key: "type",
8307
8342
  get: /**
@@ -8313,7 +8348,9 @@ ShaderPass._shaderPassCounter = 0;
8313
8348
  ]);
8314
8349
  return ShaderProperty;
8315
8350
  }();
8316
- ShaderProperty._propertyNameCounter = 0;
8351
+ (function() {
8352
+ ShaderProperty._propertyNameCounter = 0;
8353
+ })();
8317
8354
  /**
8318
8355
  * Shader for rendering.
8319
8356
  */ var Shader = /*#__PURE__*/ function() {
@@ -8425,7 +8462,7 @@ ShaderProperty._propertyNameCounter = 0;
8425
8462
  }
8426
8463
  }
8427
8464
  };
8428
- _createClass$2(Shader, [
8465
+ _create_class$2(Shader, [
8429
8466
  {
8430
8467
  key: "passes",
8431
8468
  get: /**
@@ -8437,18 +8474,34 @@ ShaderProperty._propertyNameCounter = 0;
8437
8474
  ]);
8438
8475
  return Shader;
8439
8476
  }();
8440
- /** @internal */ Shader._compileMacros = new ShaderMacroCollection();
8441
- /** @internal */ Shader._shaderExtension = [
8442
- "GL_EXT_shader_texture_lod",
8443
- "GL_OES_standard_derivatives",
8444
- "GL_EXT_draw_buffers"
8445
- ];
8446
- /** @internal */ Shader._propertyIdMap = Object.create(null);
8447
- Shader._shaderMap = Object.create(null);
8448
- Shader._propertyNameMap = Object.create(null);
8449
- Shader._macroMaskMap = [];
8450
- Shader._macroCounter = 0;
8451
- Shader._macroMap = Object.create(null);
8477
+ (function() {
8478
+ /** @internal */ Shader._compileMacros = new ShaderMacroCollection();
8479
+ })();
8480
+ (function() {
8481
+ /** @internal */ Shader._shaderExtension = [
8482
+ "GL_EXT_shader_texture_lod",
8483
+ "GL_OES_standard_derivatives",
8484
+ "GL_EXT_draw_buffers"
8485
+ ];
8486
+ })();
8487
+ (function() {
8488
+ /** @internal */ Shader._propertyIdMap = Object.create(null);
8489
+ })();
8490
+ (function() {
8491
+ Shader._shaderMap = Object.create(null);
8492
+ })();
8493
+ (function() {
8494
+ Shader._propertyNameMap = Object.create(null);
8495
+ })();
8496
+ (function() {
8497
+ Shader._macroMaskMap = [];
8498
+ })();
8499
+ (function() {
8500
+ Shader._macroCounter = 0;
8501
+ })();
8502
+ (function() {
8503
+ Shader._macroMap = Object.create(null);
8504
+ })();
8452
8505
  /**
8453
8506
  * Shader data collection,Correspondence includes shader properties data and macros data.
8454
8507
  */ var ShaderData = /*#__PURE__*/ function() {
@@ -8703,9 +8756,9 @@ Shader._macroMap = Object.create(null);
8703
8756
  /** Shadow mapping normal-based bias. */ _this.shadowNormalBias = 1;
8704
8757
  /** Near plane value to use for shadow frustums. */ _this.shadowNearPlane = 0.1;
8705
8758
  /** Shadow intensity, the larger the value, the clearer and darker the shadow. */ _this.shadowStrength = 1.0;
8759
+ /** @internal */ _this._lightIndex = -1;
8706
8760
  _this._color = new miniprogram$7.Color(1, 1, 1, 1);
8707
8761
  _this._lightColor = new miniprogram$7.Color();
8708
- /** @internal */ _this._lightIndex = -1;
8709
8762
  return _this;
8710
8763
  };
8711
8764
  _inherits$2(Light, Component);
@@ -8717,7 +8770,7 @@ Shader._macroMap = Object.create(null);
8717
8770
  this._lightColor.a = this.color.a * this.intensity;
8718
8771
  return this._lightColor;
8719
8772
  };
8720
- _createClass$2(Light, [
8773
+ _create_class$2(Light, [
8721
8774
  {
8722
8775
  key: "color",
8723
8776
  get: /**
@@ -8754,9 +8807,11 @@ Shader._macroMap = Object.create(null);
8754
8807
  ]);
8755
8808
  return Light;
8756
8809
  }(Component);
8757
- /**
8810
+ (function() {
8811
+ /**
8758
8812
  * Each type of light source is at most 10, beyond which it will not take effect.
8759
8813
  * */ Light._maxLight = 10;
8814
+ })();
8760
8815
  __decorate$1([
8761
8816
  ignoreClone
8762
8817
  ], Light.prototype, "_lightIndex", void 0);
@@ -8813,7 +8868,7 @@ __decorate$1([
8813
8868
  shaderData.setFloatArray(DirectLight._colorProperty, data.color);
8814
8869
  shaderData.setFloatArray(DirectLight._directionProperty, data.direction);
8815
8870
  };
8816
- _createClass$2(DirectLight, [
8871
+ _create_class$2(DirectLight, [
8817
8872
  {
8818
8873
  key: "direction",
8819
8874
  get: /**
@@ -8844,14 +8899,22 @@ __decorate$1([
8844
8899
  ]);
8845
8900
  return DirectLight;
8846
8901
  }(Light);
8847
- DirectLight._cullingMaskProperty = Shader.getPropertyByName("u_directLightCullingMask");
8848
- DirectLight._colorProperty = Shader.getPropertyByName("u_directLightColor");
8849
- DirectLight._directionProperty = Shader.getPropertyByName("u_directLightDirection");
8850
- DirectLight._combinedData = {
8851
- cullingMask: new Int32Array(Light._maxLight * 2),
8852
- color: new Float32Array(Light._maxLight * 3),
8853
- direction: new Float32Array(Light._maxLight * 3)
8854
- };
8902
+ (function() {
8903
+ DirectLight._cullingMaskProperty = Shader.getPropertyByName("u_directLightCullingMask");
8904
+ })();
8905
+ (function() {
8906
+ DirectLight._colorProperty = Shader.getPropertyByName("u_directLightColor");
8907
+ })();
8908
+ (function() {
8909
+ DirectLight._directionProperty = Shader.getPropertyByName("u_directLightDirection");
8910
+ })();
8911
+ (function() {
8912
+ DirectLight._combinedData = {
8913
+ cullingMask: new Int32Array(Light._maxLight * 2),
8914
+ color: new Float32Array(Light._maxLight * 3),
8915
+ direction: new Float32Array(Light._maxLight * 3)
8916
+ };
8917
+ })();
8855
8918
  /**
8856
8919
  * Point light.
8857
8920
  */ var PointLight = /*#__PURE__*/ function(Light) {
@@ -8907,7 +8970,7 @@ DirectLight._combinedData = {
8907
8970
  shaderData.setFloatArray(PointLight._positionProperty, data.position);
8908
8971
  shaderData.setFloatArray(PointLight._distanceProperty, data.distance);
8909
8972
  };
8910
- _createClass$2(PointLight, [
8973
+ _create_class$2(PointLight, [
8911
8974
  {
8912
8975
  key: "position",
8913
8976
  get: /**
@@ -8928,16 +8991,26 @@ DirectLight._combinedData = {
8928
8991
  ]);
8929
8992
  return PointLight;
8930
8993
  }(Light);
8931
- PointLight._cullingMaskProperty = Shader.getPropertyByName("u_pointLightCullingMask");
8932
- PointLight._colorProperty = Shader.getPropertyByName("u_pointLightColor");
8933
- PointLight._positionProperty = Shader.getPropertyByName("u_pointLightPosition");
8934
- PointLight._distanceProperty = Shader.getPropertyByName("u_pointLightDistance");
8935
- PointLight._combinedData = {
8936
- cullingMask: new Int32Array(Light._maxLight * 2),
8937
- color: new Float32Array(Light._maxLight * 3),
8938
- position: new Float32Array(Light._maxLight * 3),
8939
- distance: new Float32Array(Light._maxLight)
8940
- };
8994
+ (function() {
8995
+ PointLight._cullingMaskProperty = Shader.getPropertyByName("u_pointLightCullingMask");
8996
+ })();
8997
+ (function() {
8998
+ PointLight._colorProperty = Shader.getPropertyByName("u_pointLightColor");
8999
+ })();
9000
+ (function() {
9001
+ PointLight._positionProperty = Shader.getPropertyByName("u_pointLightPosition");
9002
+ })();
9003
+ (function() {
9004
+ PointLight._distanceProperty = Shader.getPropertyByName("u_pointLightDistance");
9005
+ })();
9006
+ (function() {
9007
+ PointLight._combinedData = {
9008
+ cullingMask: new Int32Array(Light._maxLight * 2),
9009
+ color: new Float32Array(Light._maxLight * 3),
9010
+ position: new Float32Array(Light._maxLight * 3),
9011
+ distance: new Float32Array(Light._maxLight)
9012
+ };
9013
+ })();
8941
9014
  /**
8942
9015
  * Spot light.
8943
9016
  */ var SpotLight = /*#__PURE__*/ function(Light) {
@@ -9010,7 +9083,7 @@ PointLight._combinedData = {
9010
9083
  shaderData.setFloatArray(SpotLight._angleCosProperty, data.angleCos);
9011
9084
  shaderData.setFloatArray(SpotLight._penumbraCosProperty, data.penumbraCos);
9012
9085
  };
9013
- _createClass$2(SpotLight, [
9086
+ _create_class$2(SpotLight, [
9014
9087
  {
9015
9088
  key: "position",
9016
9089
  get: /**
@@ -9052,22 +9125,38 @@ PointLight._combinedData = {
9052
9125
  ]);
9053
9126
  return SpotLight;
9054
9127
  }(Light);
9055
- SpotLight._cullingMaskProperty = Shader.getPropertyByName("u_spotLightCullingMask");
9056
- SpotLight._colorProperty = Shader.getPropertyByName("u_spotLightColor");
9057
- SpotLight._positionProperty = Shader.getPropertyByName("u_spotLightPosition");
9058
- SpotLight._directionProperty = Shader.getPropertyByName("u_spotLightDirection");
9059
- SpotLight._distanceProperty = Shader.getPropertyByName("u_spotLightDistance");
9060
- SpotLight._angleCosProperty = Shader.getPropertyByName("u_spotLightAngleCos");
9061
- SpotLight._penumbraCosProperty = Shader.getPropertyByName("u_spotLightPenumbraCos");
9062
- SpotLight._combinedData = {
9063
- cullingMask: new Int32Array(Light._maxLight * 2),
9064
- color: new Float32Array(Light._maxLight * 3),
9065
- position: new Float32Array(Light._maxLight * 3),
9066
- direction: new Float32Array(Light._maxLight * 3),
9067
- distance: new Float32Array(Light._maxLight),
9068
- angleCos: new Float32Array(Light._maxLight),
9069
- penumbraCos: new Float32Array(Light._maxLight)
9070
- };
9128
+ (function() {
9129
+ SpotLight._cullingMaskProperty = Shader.getPropertyByName("u_spotLightCullingMask");
9130
+ })();
9131
+ (function() {
9132
+ SpotLight._colorProperty = Shader.getPropertyByName("u_spotLightColor");
9133
+ })();
9134
+ (function() {
9135
+ SpotLight._positionProperty = Shader.getPropertyByName("u_spotLightPosition");
9136
+ })();
9137
+ (function() {
9138
+ SpotLight._directionProperty = Shader.getPropertyByName("u_spotLightDirection");
9139
+ })();
9140
+ (function() {
9141
+ SpotLight._distanceProperty = Shader.getPropertyByName("u_spotLightDistance");
9142
+ })();
9143
+ (function() {
9144
+ SpotLight._angleCosProperty = Shader.getPropertyByName("u_spotLightAngleCos");
9145
+ })();
9146
+ (function() {
9147
+ SpotLight._penumbraCosProperty = Shader.getPropertyByName("u_spotLightPenumbraCos");
9148
+ })();
9149
+ (function() {
9150
+ SpotLight._combinedData = {
9151
+ cullingMask: new Int32Array(Light._maxLight * 2),
9152
+ color: new Float32Array(Light._maxLight * 3),
9153
+ position: new Float32Array(Light._maxLight * 3),
9154
+ direction: new Float32Array(Light._maxLight * 3),
9155
+ distance: new Float32Array(Light._maxLight),
9156
+ angleCos: new Float32Array(Light._maxLight),
9157
+ penumbraCos: new Float32Array(Light._maxLight)
9158
+ };
9159
+ })();
9071
9160
  /**
9072
9161
  * Light manager.
9073
9162
  */ var LightManager = /*#__PURE__*/ function() {
@@ -9620,7 +9709,7 @@ SpotLight._combinedData = {
9620
9709
  /**
9621
9710
  * @override
9622
9711
  */ _proto._onDestroy = function _onDestroy() {};
9623
- _createClass$2(Material, [
9712
+ _create_class$2(Material, [
9624
9713
  {
9625
9714
  key: "shader",
9626
9715
  get: /**
@@ -9724,9 +9813,15 @@ var RenderElement = function RenderElement() {};
9724
9813
  };
9725
9814
  return RenderContext;
9726
9815
  }();
9727
- /** @internal */ RenderContext._vpMatrixProperty = Shader.getPropertyByName("u_VPMat");
9728
- RenderContext._viewMatrixProperty = Shader.getPropertyByName("u_viewMat");
9729
- RenderContext._projectionMatrixProperty = Shader.getPropertyByName("u_projMat");
9816
+ (function() {
9817
+ /** @internal */ RenderContext._vpMatrixProperty = Shader.getPropertyByName("u_VPMat");
9818
+ })();
9819
+ (function() {
9820
+ RenderContext._viewMatrixProperty = Shader.getPropertyByName("u_viewMat");
9821
+ })();
9822
+ (function() {
9823
+ RenderContext._projectionMatrixProperty = Shader.getPropertyByName("u_projMat");
9824
+ })();
9730
9825
  var SpriteElement = /*#__PURE__*/ function(RenderElement) {
9731
9826
  var SpriteElement = function SpriteElement() {
9732
9827
  var _this;
@@ -9776,7 +9871,6 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
9776
9871
  var Renderer1 = function Renderer1(entity) {
9777
9872
  var _this;
9778
9873
  _this = Component.call(this, entity) || this;
9779
- /** Whether cast shadow. */ _this.castShadows = true;
9780
9874
  /** ShaderData related to renderer. */ _this.shaderData = new ShaderData(ShaderDataGroup.Renderer);
9781
9875
  /** @internal */ _this._onUpdateIndex = -1;
9782
9876
  /** @internal */ _this._rendererIndex = -1;
@@ -9793,11 +9887,12 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
9793
9887
  _this._priority = 0;
9794
9888
  _this._receiveShadows = true;
9795
9889
  _this._rendererLayer = new miniprogram$7.Vector4();
9890
+ /** Whether cast shadow. */ _this.castShadows = true;
9796
9891
  var prototype = exports.Renderer.prototype;
9797
9892
  var shaderData = _this.shaderData;
9798
9893
  _this._overrideUpdate = _this.update !== prototype.update;
9799
9894
  shaderData._addRefCount(1);
9800
- _this._onTransformChanged = _this._onTransformChanged.bind(_assertThisInitialized(_this));
9895
+ _this._onTransformChanged = _this._onTransformChanged.bind(_assert_this_initialized(_this));
9801
9896
  _this._registerEntityTransformListener();
9802
9897
  shaderData.enableMacro(exports.Renderer._receiveShadowMacro);
9803
9898
  shaderData.setVector4(exports.Renderer._rendererLayerProperty, _this._rendererLayer);
@@ -9983,7 +10078,7 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
9983
10078
  _proto._onTransformChanged = function _onTransformChanged(type) {
9984
10079
  this._dirtyUpdateFlag |= 0x1;
9985
10080
  };
9986
- _createClass$2(Renderer1, [
10081
+ _create_class$2(Renderer1, [
9987
10082
  {
9988
10083
  key: "isCulled",
9989
10084
  get: /**
@@ -10049,7 +10144,25 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
10049
10144
  }
10050
10145
  ]);
10051
10146
  return Renderer1;
10052
- }(Component), _Renderer._tempVector0 = new miniprogram$7.Vector3(), _Renderer._receiveShadowMacro = Shader.getMacroByName("OASIS_RECEIVE_SHADOWS"), _Renderer._localMatrixProperty = Shader.getPropertyByName("u_localMat"), _Renderer._worldMatrixProperty = Shader.getPropertyByName("u_modelMat"), _Renderer._mvMatrixProperty = Shader.getPropertyByName("u_MVMat"), _Renderer._mvpMatrixProperty = Shader.getPropertyByName("u_MVPMat"), _Renderer._mvInvMatrixProperty = Shader.getPropertyByName("u_MVInvMat"), _Renderer._normalMatrixProperty = Shader.getPropertyByName("u_normalMat"), _Renderer._rendererLayerProperty = Shader.getPropertyByName("oasis_RendererLayer"), _Renderer);
10147
+ }(Component), function() {
10148
+ _Renderer._tempVector0 = new miniprogram$7.Vector3();
10149
+ }(), function() {
10150
+ _Renderer._receiveShadowMacro = Shader.getMacroByName("OASIS_RECEIVE_SHADOWS");
10151
+ }(), function() {
10152
+ _Renderer._localMatrixProperty = Shader.getPropertyByName("u_localMat");
10153
+ }(), function() {
10154
+ _Renderer._worldMatrixProperty = Shader.getPropertyByName("u_modelMat");
10155
+ }(), function() {
10156
+ _Renderer._mvMatrixProperty = Shader.getPropertyByName("u_MVMat");
10157
+ }(), function() {
10158
+ _Renderer._mvpMatrixProperty = Shader.getPropertyByName("u_MVPMat");
10159
+ }(), function() {
10160
+ _Renderer._mvInvMatrixProperty = Shader.getPropertyByName("u_MVInvMat");
10161
+ }(), function() {
10162
+ _Renderer._normalMatrixProperty = Shader.getPropertyByName("u_normalMat");
10163
+ }(), function() {
10164
+ _Renderer._rendererLayerProperty = Shader.getPropertyByName("oasis_RendererLayer");
10165
+ }(), _Renderer);
10053
10166
  __decorate$1([
10054
10167
  deepClone
10055
10168
  ], exports.Renderer.prototype, "shaderData", void 0);
@@ -10176,14 +10289,18 @@ var SimpleSpriteAssembler = (_SimpleSpriteAssembler = /*#__PURE__*/ function() {
10176
10289
  renderUVs[3].set(right, top);
10177
10290
  };
10178
10291
  return SimpleSpriteAssembler1;
10179
- }(), _SimpleSpriteAssembler._rectangleTriangles = [
10180
- 0,
10181
- 1,
10182
- 2,
10183
- 2,
10184
- 1,
10185
- 3
10186
- ], _SimpleSpriteAssembler._worldMatrix = new miniprogram$7.Matrix(), _SimpleSpriteAssembler);
10292
+ }(), function() {
10293
+ _SimpleSpriteAssembler._rectangleTriangles = [
10294
+ 0,
10295
+ 1,
10296
+ 2,
10297
+ 2,
10298
+ 1,
10299
+ 3
10300
+ ];
10301
+ }(), function() {
10302
+ _SimpleSpriteAssembler._worldMatrix = new miniprogram$7.Matrix();
10303
+ }(), _SimpleSpriteAssembler);
10187
10304
  SimpleSpriteAssembler = __decorate$1([
10188
10305
  StaticInterfaceImplement$1()
10189
10306
  ], SimpleSpriteAssembler);
@@ -10264,10 +10381,10 @@ SimpleSpriteAssembler = __decorate$1([
10264
10381
  _this._flipY = false;
10265
10382
  _this._alphaCutoff = 0.5;
10266
10383
  _this._renderData = new RenderData2D(4, [], []);
10267
- SimpleSpriteAssembler.resetData(_assertThisInitialized(_this));
10384
+ SimpleSpriteAssembler.resetData(_assert_this_initialized(_this));
10268
10385
  _this.setMaterial(_this._engine._spriteMaskDefaultMaterial);
10269
10386
  _this.shaderData.setFloat(SpriteMask._alphaCutoffProperty, _this._alphaCutoff);
10270
- _this._onSpriteChange = _this._onSpriteChange.bind(_assertThisInitialized(_this));
10387
+ _this._onSpriteChange = _this._onSpriteChange.bind(_assert_this_initialized(_this));
10271
10388
  return _this;
10272
10389
  }
10273
10390
  var _proto = SpriteMask.prototype;
@@ -10335,7 +10452,7 @@ SimpleSpriteAssembler = __decorate$1([
10335
10452
  break;
10336
10453
  }
10337
10454
  };
10338
- _createClass$2(SpriteMask, [
10455
+ _create_class$2(SpriteMask, [
10339
10456
  {
10340
10457
  key: "width",
10341
10458
  get: /**
@@ -10437,8 +10554,12 @@ SimpleSpriteAssembler = __decorate$1([
10437
10554
  ]);
10438
10555
  return SpriteMask;
10439
10556
  }(exports.Renderer);
10440
- /** @internal */ SpriteMask._textureProperty = Shader.getPropertyByName("u_maskTexture");
10441
- /** @internal */ SpriteMask._alphaCutoffProperty = Shader.getPropertyByName("u_maskAlphaCutoff");
10557
+ (function() {
10558
+ /** @internal */ SpriteMask._textureProperty = Shader.getPropertyByName("u_maskTexture");
10559
+ })();
10560
+ (function() {
10561
+ /** @internal */ SpriteMask._alphaCutoffProperty = Shader.getPropertyByName("u_maskAlphaCutoff");
10562
+ })();
10442
10563
  __decorate$1([
10443
10564
  assignmentClone
10444
10565
  ], SpriteMask.prototype, "influenceLayers", void 0);
@@ -10639,7 +10760,7 @@ var BufferUtil = /*#__PURE__*/ function() {
10639
10760
  this._glElementInfo = BufferUtil._getElementInfo(this.format);
10640
10761
  this._instanceStepRate = Math.floor(instanceStepRate);
10641
10762
  };
10642
- _createClass$2(VertexElement, [
10763
+ _create_class$2(VertexElement, [
10643
10764
  {
10644
10765
  key: "semantic",
10645
10766
  get: /**
@@ -10796,7 +10917,7 @@ var BufferUtil = /*#__PURE__*/ function() {
10796
10917
  gl.bufferData(this._glBindTarget, dataLength, this._glBufferUsage);
10797
10918
  this._byteLength = dataLength;
10798
10919
  };
10799
- _createClass$2(Buffer, [
10920
+ _create_class$2(Buffer, [
10800
10921
  {
10801
10922
  key: "type",
10802
10923
  get: /**
@@ -10843,7 +10964,7 @@ var BufferUtil = /*#__PURE__*/ function() {
10843
10964
  this._buffer = buffer;
10844
10965
  this._format = format;
10845
10966
  };
10846
- _createClass$2(IndexBufferBinding, [
10967
+ _create_class$2(IndexBufferBinding, [
10847
10968
  {
10848
10969
  key: "buffer",
10849
10970
  get: /**
@@ -10889,8 +11010,8 @@ var BufferUtil = /*#__PURE__*/ function() {
10889
11010
  _this._bounds = new miniprogram$7.BoundingBox();
10890
11011
  _this._subMeshes = [];
10891
11012
  _this.name = name;
10892
- _this._platformPrimitive = _this._engine._hardwareRenderer.createPlatformPrimitive(_assertThisInitialized(_this));
10893
- _this._onBoundsChanged = _this._onBoundsChanged.bind(_assertThisInitialized(_this));
11013
+ _this._platformPrimitive = _this._engine._hardwareRenderer.createPlatformPrimitive(_assert_this_initialized(_this));
11014
+ _this._onBoundsChanged = _this._onBoundsChanged.bind(_assert_this_initialized(_this));
10894
11015
  var bounds = _this._bounds;
10895
11016
  // @ts-ignore
10896
11017
  bounds.min._onValueChanged = _this._onBoundsChanged;
@@ -11008,7 +11129,7 @@ var BufferUtil = /*#__PURE__*/ function() {
11008
11129
  _proto._onBoundsChanged = function _onBoundsChanged() {
11009
11130
  this._updateFlagManager.dispatch(0x1);
11010
11131
  };
11011
- _createClass$2(Mesh, [
11132
+ _create_class$2(Mesh, [
11012
11133
  {
11013
11134
  key: "bounds",
11014
11135
  get: /**
@@ -11053,7 +11174,7 @@ var MeshModifyFlags;
11053
11174
  this._buffer = buffer;
11054
11175
  this._stride = stride;
11055
11176
  };
11056
- _createClass$2(VertexBufferBinding, [
11177
+ _create_class$2(VertexBufferBinding, [
11057
11178
  {
11058
11179
  key: "buffer",
11059
11180
  get: /**
@@ -11498,13 +11619,27 @@ var MeshModifyFlags;
11498
11619
  };
11499
11620
  return BlendShapeManager;
11500
11621
  }();
11501
- BlendShapeManager._blendShapeMacro = Shader.getMacroByName("OASIS_BLENDSHAPE");
11502
- BlendShapeManager._blendShapeTextureMacro = Shader.getMacroByName("OASIS_BLENDSHAPE_TEXTURE");
11503
- BlendShapeManager._blendShapeNormalMacro = Shader.getMacroByName("OASIS_BLENDSHAPE_NORMAL");
11504
- BlendShapeManager._blendShapeTangentMacro = Shader.getMacroByName("OASIS_BLENDSHAPE_TANGENT");
11505
- BlendShapeManager._blendShapeWeightsProperty = Shader.getPropertyByName("u_blendShapeWeights");
11506
- BlendShapeManager._blendShapeTextureProperty = Shader.getPropertyByName("u_blendShapeTexture");
11507
- BlendShapeManager._blendShapeTextureInfoProperty = Shader.getPropertyByName("u_blendShapeTextureInfo");
11622
+ (function() {
11623
+ BlendShapeManager._blendShapeMacro = Shader.getMacroByName("OASIS_BLENDSHAPE");
11624
+ })();
11625
+ (function() {
11626
+ BlendShapeManager._blendShapeTextureMacro = Shader.getMacroByName("OASIS_BLENDSHAPE_TEXTURE");
11627
+ })();
11628
+ (function() {
11629
+ BlendShapeManager._blendShapeNormalMacro = Shader.getMacroByName("OASIS_BLENDSHAPE_NORMAL");
11630
+ })();
11631
+ (function() {
11632
+ BlendShapeManager._blendShapeTangentMacro = Shader.getMacroByName("OASIS_BLENDSHAPE_TANGENT");
11633
+ })();
11634
+ (function() {
11635
+ BlendShapeManager._blendShapeWeightsProperty = Shader.getPropertyByName("u_blendShapeWeights");
11636
+ })();
11637
+ (function() {
11638
+ BlendShapeManager._blendShapeTextureProperty = Shader.getPropertyByName("u_blendShapeTexture");
11639
+ })();
11640
+ (function() {
11641
+ BlendShapeManager._blendShapeTextureInfoProperty = Shader.getPropertyByName("u_blendShapeTextureInfo");
11642
+ })();
11508
11643
  /**
11509
11644
  * Vertex attribute types of a vertex in a ModelMesh.
11510
11645
  */ var VertexAttribute;
@@ -11558,7 +11693,7 @@ BlendShapeManager._blendShapeTextureInfoProperty = Shader.getPropertyByName("u_b
11558
11693
  _this._customVertexElements = [];
11559
11694
  _this._vertexCountChanged = false;
11560
11695
  _this.name = name;
11561
- _this._blendShapeManager = new BlendShapeManager(engine, _assertThisInitialized(_this));
11696
+ _this._blendShapeManager = new BlendShapeManager(engine, _assert_this_initialized(_this));
11562
11697
  return _this;
11563
11698
  };
11564
11699
  _inherits$2(ModelMesh, Mesh);
@@ -12509,7 +12644,7 @@ BlendShapeManager._blendShapeTextureInfoProperty = Shader.getPropertyByName("u_b
12509
12644
  this._uv7 = null;
12510
12645
  this._blendShapeManager._releaseMemoryCache();
12511
12646
  };
12512
- _createClass$2(ModelMesh, [
12647
+ _create_class$2(ModelMesh, [
12513
12648
  {
12514
12649
  key: "accessible",
12515
12650
  get: /**
@@ -12577,11 +12712,21 @@ BlendShapeManager._blendShapeTextureInfoProperty = Shader.getPropertyByName("u_b
12577
12712
  ]);
12578
12713
  return ModelMesh;
12579
12714
  }(Mesh);
12580
- ModelMesh._tempVec0 = new miniprogram$7.Vector3();
12581
- ModelMesh._tempVec1 = new miniprogram$7.Vector3();
12582
- ModelMesh._tempVec2 = new miniprogram$7.Vector3();
12583
- ModelMesh._tempVec3 = new miniprogram$7.Vector3();
12584
- ModelMesh._tempVec4 = new miniprogram$7.Vector3();
12715
+ (function() {
12716
+ ModelMesh._tempVec0 = new miniprogram$7.Vector3();
12717
+ })();
12718
+ (function() {
12719
+ ModelMesh._tempVec1 = new miniprogram$7.Vector3();
12720
+ })();
12721
+ (function() {
12722
+ ModelMesh._tempVec2 = new miniprogram$7.Vector3();
12723
+ })();
12724
+ (function() {
12725
+ ModelMesh._tempVec3 = new miniprogram$7.Vector3();
12726
+ })();
12727
+ (function() {
12728
+ ModelMesh._tempVec4 = new miniprogram$7.Vector3();
12729
+ })();
12585
12730
  var VertexChangedFlags;
12586
12731
  (function(VertexChangedFlags) {
12587
12732
  VertexChangedFlags[VertexChangedFlags["Position"] = 0x1] = "Position";
@@ -12621,7 +12766,7 @@ var VertexChangedFlags;
12621
12766
  var MeshRenderer = function MeshRenderer(entity) {
12622
12767
  var _this;
12623
12768
  _this = Renderer.call(this, entity) || this;
12624
- _this._onMeshChanged = _this._onMeshChanged.bind(_assertThisInitialized(_this));
12769
+ _this._onMeshChanged = _this._onMeshChanged.bind(_assert_this_initialized(_this));
12625
12770
  return _this;
12626
12771
  };
12627
12772
  _inherits$2(MeshRenderer, Renderer);
@@ -12725,7 +12870,7 @@ var VertexChangedFlags;
12725
12870
  type & MeshModifyFlags.Bounds && (this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume);
12726
12871
  type & MeshModifyFlags.VertexElements && (this._dirtyUpdateFlag |= 0x2);
12727
12872
  };
12728
- _createClass$2(MeshRenderer, [
12873
+ _create_class$2(MeshRenderer, [
12729
12874
  {
12730
12875
  key: "mesh",
12731
12876
  get: /**
@@ -12742,11 +12887,21 @@ var VertexChangedFlags;
12742
12887
  ]);
12743
12888
  return MeshRenderer;
12744
12889
  }(exports.Renderer);
12745
- MeshRenderer._uvMacro = Shader.getMacroByName("O3_HAS_UV");
12746
- MeshRenderer._uv1Macro = Shader.getMacroByName("O3_HAS_UV1");
12747
- MeshRenderer._normalMacro = Shader.getMacroByName("O3_HAS_NORMAL");
12748
- MeshRenderer._tangentMacro = Shader.getMacroByName("O3_HAS_TANGENT");
12749
- MeshRenderer._vertexColorMacro = Shader.getMacroByName("O3_HAS_VERTEXCOLOR");
12890
+ (function() {
12891
+ MeshRenderer._uvMacro = Shader.getMacroByName("O3_HAS_UV");
12892
+ })();
12893
+ (function() {
12894
+ MeshRenderer._uv1Macro = Shader.getMacroByName("O3_HAS_UV1");
12895
+ })();
12896
+ (function() {
12897
+ MeshRenderer._normalMacro = Shader.getMacroByName("O3_HAS_NORMAL");
12898
+ })();
12899
+ (function() {
12900
+ MeshRenderer._tangentMacro = Shader.getMacroByName("O3_HAS_TANGENT");
12901
+ })();
12902
+ (function() {
12903
+ MeshRenderer._vertexColorMacro = Shader.getMacroByName("O3_HAS_VERTEXCOLOR");
12904
+ })();
12750
12905
  __decorate$1([
12751
12906
  ignoreClone
12752
12907
  ], MeshRenderer.prototype, "_mesh", void 0);
@@ -12845,7 +13000,7 @@ var rePropName = RegExp("[^.[\\]]+" + "|" + // Or match property names within br
12845
13000
  // For renderer is "ANGLE (AMD, AMD Radeon(TM) Graphics Direct3011 vs_5_0 ps_5_0, D3011)", compile shader si very slow because of max uniform is 4096.
12846
13001
  maxVertexUniformVectors = Math.min(maxVertexUniformVectors, 256);
12847
13002
  _this._maxVertexUniformVectors = maxVertexUniformVectors;
12848
- _this._onLocalBoundsChanged = _this._onLocalBoundsChanged.bind(_assertThisInitialized(_this));
13003
+ _this._onLocalBoundsChanged = _this._onLocalBoundsChanged.bind(_assert_this_initialized(_this));
12849
13004
  var localBounds = _this._localBounds;
12850
13005
  // @ts-ignore
12851
13006
  localBounds.min._onValueChanged = _this._onLocalBoundsChanged;
@@ -13044,7 +13199,7 @@ var rePropName = RegExp("[^.[\\]]+" + "|" + // Or match property names within br
13044
13199
  _proto._onLocalBoundsChanged = function _onLocalBoundsChanged() {
13045
13200
  this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume;
13046
13201
  };
13047
- _createClass$2(SkinnedMeshRenderer, [
13202
+ _create_class$2(SkinnedMeshRenderer, [
13048
13203
  {
13049
13204
  key: "blendShapeWeights",
13050
13205
  get: /**
@@ -13109,10 +13264,18 @@ var rePropName = RegExp("[^.[\\]]+" + "|" + // Or match property names within br
13109
13264
  ]);
13110
13265
  return SkinnedMeshRenderer;
13111
13266
  }(MeshRenderer);
13112
- SkinnedMeshRenderer._tempMatrix = new miniprogram$7.Matrix();
13113
- SkinnedMeshRenderer._jointCountProperty = Shader.getPropertyByName("u_jointCount");
13114
- SkinnedMeshRenderer._jointSamplerProperty = Shader.getPropertyByName("u_jointSampler");
13115
- SkinnedMeshRenderer._jointMatrixProperty = Shader.getPropertyByName("u_jointMatrix");
13267
+ (function() {
13268
+ SkinnedMeshRenderer._tempMatrix = new miniprogram$7.Matrix();
13269
+ })();
13270
+ (function() {
13271
+ SkinnedMeshRenderer._jointCountProperty = Shader.getPropertyByName("u_jointCount");
13272
+ })();
13273
+ (function() {
13274
+ SkinnedMeshRenderer._jointSamplerProperty = Shader.getPropertyByName("u_jointSampler");
13275
+ })();
13276
+ (function() {
13277
+ SkinnedMeshRenderer._jointMatrixProperty = Shader.getPropertyByName("u_jointMatrix");
13278
+ })();
13116
13279
  __decorate$1([
13117
13280
  ignoreClone
13118
13281
  ], SkinnedMeshRenderer.prototype, "_hasInitSkin", void 0);
@@ -13871,7 +14034,7 @@ __decorate$1([
13871
14034
  }
13872
14035
  this._setIndexBufferBinding(binding);
13873
14036
  };
13874
- _createClass$2(BufferMesh, [
14037
+ _create_class$2(BufferMesh, [
13875
14038
  {
13876
14039
  key: "instanceCount",
13877
14040
  get: /**
@@ -13983,7 +14146,7 @@ __decorate$1([
13983
14146
  this._layoutChangeManager.dispatch(0, this);
13984
14147
  }
13985
14148
  };
13986
- _createClass$2(BlendShape, [
14149
+ _create_class$2(BlendShape, [
13987
14150
  {
13988
14151
  key: "frames",
13989
14152
  get: /**
@@ -14140,8 +14303,12 @@ var Basic2DBatcher = /*#__PURE__*/ function() {
14140
14303
  };
14141
14304
  return Basic2DBatcher;
14142
14305
  }();
14143
- /** The maximum number of vertex. */ Basic2DBatcher.MAX_VERTEX_COUNT = 4096;
14144
- Basic2DBatcher._canUploadSameBuffer = true;
14306
+ (function() {
14307
+ /** The maximum number of vertex. */ Basic2DBatcher.MAX_VERTEX_COUNT = 4096;
14308
+ })();
14309
+ (function() {
14310
+ Basic2DBatcher._canUploadSameBuffer = true;
14311
+ })();
14145
14312
  var SpriteMaskBatcher = /*#__PURE__*/ function(Basic2DBatcher) {
14146
14313
  var SpriteMaskBatcher = function SpriteMaskBatcher() {
14147
14314
  return Basic2DBatcher.apply(this, arguments);
@@ -14350,9 +14517,15 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
14350
14517
  };
14351
14518
  return Sky;
14352
14519
  }();
14353
- Sky._epsilon = 1e-6;
14354
- Sky._viewProjMatrix = new miniprogram$7.Matrix();
14355
- Sky._projectionMatrix = new miniprogram$7.Matrix(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, Sky._epsilon - 1, -1, 0, 0, 0, 0);
14520
+ (function() {
14521
+ Sky._epsilon = 1e-6;
14522
+ })();
14523
+ (function() {
14524
+ Sky._viewProjMatrix = new miniprogram$7.Matrix();
14525
+ })();
14526
+ (function() {
14527
+ Sky._projectionMatrix = new miniprogram$7.Matrix(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, Sky._epsilon - 1, -1, 0, 0, 0, 0);
14528
+ })();
14356
14529
  /**
14357
14530
  * Background of scene.
14358
14531
  */ var Background = /*#__PURE__*/ function() {
@@ -14433,7 +14606,7 @@ Sky._projectionMatrix = new miniprogram$7.Matrix(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, S
14433
14606
  mesh.addSubMesh(0, indices.length);
14434
14607
  return mesh;
14435
14608
  };
14436
- _createClass$2(Background, [
14609
+ _create_class$2(Background, [
14437
14610
  {
14438
14611
  key: "texture",
14439
14612
  get: /**
@@ -14598,7 +14771,7 @@ Sky._projectionMatrix = new miniprogram$7.Matrix(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, S
14598
14771
  out[25] = src[25] * 0.429042;
14599
14772
  out[26] = src[26] * 0.429042;
14600
14773
  };
14601
- _createClass$2(AmbientLight, [
14774
+ _create_class$2(AmbientLight, [
14602
14775
  {
14603
14776
  key: "specularTextureDecodeRGBM",
14604
14777
  get: /**
@@ -14709,15 +14882,33 @@ Sky._projectionMatrix = new miniprogram$7.Matrix(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, S
14709
14882
  ]);
14710
14883
  return AmbientLight;
14711
14884
  }();
14712
- AmbientLight._shMacro = Shader.getMacroByName("O3_USE_SH");
14713
- AmbientLight._specularMacro = Shader.getMacroByName("O3_USE_SPECULAR_ENV");
14714
- AmbientLight._decodeRGBMMacro = Shader.getMacroByName("O3_DECODE_ENV_RGBM");
14715
- AmbientLight._diffuseColorProperty = Shader.getPropertyByName("u_envMapLight.diffuse");
14716
- AmbientLight._diffuseSHProperty = Shader.getPropertyByName("u_env_sh");
14717
- AmbientLight._diffuseIntensityProperty = Shader.getPropertyByName("u_envMapLight.diffuseIntensity");
14718
- AmbientLight._specularTextureProperty = Shader.getPropertyByName("u_env_specularSampler");
14719
- AmbientLight._specularIntensityProperty = Shader.getPropertyByName("u_envMapLight.specularIntensity");
14720
- AmbientLight._mipLevelProperty = Shader.getPropertyByName("u_envMapLight.mipMapLevel");
14885
+ (function() {
14886
+ AmbientLight._shMacro = Shader.getMacroByName("O3_USE_SH");
14887
+ })();
14888
+ (function() {
14889
+ AmbientLight._specularMacro = Shader.getMacroByName("O3_USE_SPECULAR_ENV");
14890
+ })();
14891
+ (function() {
14892
+ AmbientLight._decodeRGBMMacro = Shader.getMacroByName("O3_DECODE_ENV_RGBM");
14893
+ })();
14894
+ (function() {
14895
+ AmbientLight._diffuseColorProperty = Shader.getPropertyByName("u_envMapLight.diffuse");
14896
+ })();
14897
+ (function() {
14898
+ AmbientLight._diffuseSHProperty = Shader.getPropertyByName("u_env_sh");
14899
+ })();
14900
+ (function() {
14901
+ AmbientLight._diffuseIntensityProperty = Shader.getPropertyByName("u_envMapLight.diffuseIntensity");
14902
+ })();
14903
+ (function() {
14904
+ AmbientLight._specularTextureProperty = Shader.getPropertyByName("u_env_specularSampler");
14905
+ })();
14906
+ (function() {
14907
+ AmbientLight._specularIntensityProperty = Shader.getPropertyByName("u_envMapLight.specularIntensity");
14908
+ })();
14909
+ (function() {
14910
+ AmbientLight._mipLevelProperty = Shader.getPropertyByName("u_envMapLight.mipMapLevel");
14911
+ })();
14721
14912
  /**
14722
14913
  * Scene.
14723
14914
  */ var Scene = /*#__PURE__*/ function(EngineObject) {
@@ -14747,7 +14938,7 @@ AmbientLight._mipLevelProperty = Shader.getPropertyByName("u_envMapLight.mipMapL
14747
14938
  var shaderData = _this.shaderData;
14748
14939
  shaderData._addRefCount(1);
14749
14940
  _this.ambientLight = new AmbientLight();
14750
- engine.sceneManager._allScenes.push(_assertThisInitialized(_this));
14941
+ engine.sceneManager._allScenes.push(_assert_this_initialized(_this));
14751
14942
  shaderData.enableMacro("OASIS_FOG_MODE", _this._fogMode.toString());
14752
14943
  shaderData.enableMacro("CASCADED_COUNT", _this.shadowCascades.toString());
14753
14944
  shaderData.setColor(Scene._fogColorProperty, _this._fogColor);
@@ -14954,7 +15145,7 @@ AmbientLight._mipLevelProperty = Shader.getPropertyByName("u_envMapLight.mipMapL
14954
15145
  this._fogParams.z = density / Math.LN2;
14955
15146
  this._fogParams.w = density / Math.sqrt(Math.LN2);
14956
15147
  };
14957
- _createClass$2(Scene, [
15148
+ _create_class$2(Scene, [
14958
15149
  {
14959
15150
  key: "shadowCascades",
14960
15151
  get: /**
@@ -15082,8 +15273,12 @@ AmbientLight._mipLevelProperty = Shader.getPropertyByName("u_envMapLight.mipMapL
15082
15273
  ]);
15083
15274
  return Scene;
15084
15275
  }(EngineObject);
15085
- Scene._fogColorProperty = Shader.getPropertyByName("oasis_FogColor");
15086
- Scene._fogParamsProperty = Shader.getPropertyByName("oasis_FogParams");
15276
+ (function() {
15277
+ Scene._fogColorProperty = Shader.getPropertyByName("oasis_FogColor");
15278
+ })();
15279
+ (function() {
15280
+ Scene._fogParamsProperty = Shader.getPropertyByName("oasis_FogParams");
15281
+ })();
15087
15282
  /**
15088
15283
  * Scene manager.
15089
15284
  */ var SceneManager = /*#__PURE__*/ function() {
@@ -15130,7 +15325,7 @@ Scene._fogParamsProperty = Shader.getPropertyByName("oasis_FogParams");
15130
15325
  }
15131
15326
  allScenes.length = 0;
15132
15327
  };
15133
- _createClass$2(SceneManager, [
15328
+ _create_class$2(SceneManager, [
15134
15329
  {
15135
15330
  key: "activeScene",
15136
15331
  get: /**
@@ -15150,11 +15345,11 @@ Scene._fogParamsProperty = Shader.getPropertyByName("oasis_FogParams");
15150
15345
  ]);
15151
15346
  return SceneManager;
15152
15347
  }();
15153
- var blinnPhongFs = "#define GLSLIFY 1\n#include <common>\n#include <camera_declare>\n#include <uv_share>\n#include <normal_share>\n#include <color_share>\n#include <worldpos_share>\n#include <light_frag_define>\n#include <ShadowFragmentDeclaration>\n#include <mobile_material_frag>\n#include <RendererFragmentDeclaration>\n#include <FogFragmentDeclaration>\n#include <normal_get>\nvoid main(){\n#include <begin_mobile_frag>\n#include <begin_viewdir_frag>\n#include <mobile_blinnphong_frag>\ngl_FragColor=emission+ambient+diffuse+specular;\n#ifdef OASIS_TRANSPARENT\ngl_FragColor.a=diffuse.a;\n#else\ngl_FragColor.a=1.0;\n#endif\n#include <FogFragment>\n#ifndef OASIS_COLORSPACE_GAMMA\ngl_FragColor=linearToGamma(gl_FragColor);\n#endif\n}"; // eslint-disable-line
15348
+ var blinnPhongFs = "#define GLSLIFY 1\n#include <common>\n#include <camera_declare>\n#include <uv_share>\n#include <normal_share>\n#include <color_share>\n#include <worldpos_share>\n#include <light_frag_define>\n#include <ShadowFragmentDeclaration>\n#include <mobile_material_frag>\n#include <FogFragmentDeclaration>\n#include <normal_get>\nvoid main(){\n#include <begin_mobile_frag>\n#include <begin_viewdir_frag>\n#include <mobile_blinnphong_frag>\ngl_FragColor=emission+ambient+diffuse+specular;\n#ifdef OASIS_TRANSPARENT\ngl_FragColor.a=diffuse.a;\n#else\ngl_FragColor.a=1.0;\n#endif\n#include <FogFragment>\n#ifndef OASIS_COLORSPACE_GAMMA\ngl_FragColor=linearToGamma(gl_FragColor);\n#endif\n}"; // eslint-disable-line
15154
15349
  var blinnPhongVs = "#define GLSLIFY 1\n#include <common>\n#include <common_vert>\n#include <blendShape_input>\n#include <uv_share>\n#include <color_share>\n#include <normal_share>\n#include <worldpos_share>\n#include <ShadowVertexDeclaration>\n#include <FogVertexDeclaration>\nvoid main(){\n#include <begin_position_vert>\n#include <begin_normal_vert>\n#include <blendShape_vert>\n#include <skinning_vert>\n#include <uv_vert>\n#include <color_vert>\n#include <normal_vert>\n#include <worldpos_vert>\n#include <position_vert>\n#include <ShadowVertex>\n#include <FogVertex>\n}"; // eslint-disable-line
15155
15350
  var particleFs = "#define GLSLIFY 1\nvarying vec4 v_color;varying float v_lifeLeft;varying vec2 v_uv;uniform sampler2D u_texture;void main(){if(v_lifeLeft==1.0){discard;}float alphaFactor=1.0;\n#ifdef fadeIn\nfloat fadeInFactor=step(0.5,v_lifeLeft);alphaFactor=2.0*fadeInFactor*(1.0-v_lifeLeft)+(1.0-fadeInFactor);\n#endif\n#ifdef fadeOut\nfloat fadeOutFactor=step(0.5,v_lifeLeft);alphaFactor=alphaFactor*2.0*(1.0-fadeOutFactor)*v_lifeLeft+alphaFactor*fadeOutFactor;\n#endif\n#ifdef particleTexture\nvec4 tex=texture2D(u_texture,v_uv);\n#ifdef useOriginColor\ngl_FragColor=vec4(tex.rgb,alphaFactor*tex.a*v_color.w);\n#else\ngl_FragColor=vec4(v_color.xyz*tex.rgb,alphaFactor*tex.a*v_color.w);\n#endif\n#else\ngl_FragColor=vec4(v_color.xyz,alphaFactor*v_color.w);\n#endif\n}"; // eslint-disable-line
15156
15351
  var particleVs = "#define GLSLIFY 1\nattribute vec3 a_position;attribute vec3 a_velocity;attribute vec3 a_acceleration;attribute vec4 a_color;attribute vec4 a_lifeAndSize;attribute vec2 a_rotation;attribute vec3 a_uv;attribute vec2 a_normalizedUv;uniform float u_time;uniform bool u_once;uniform mat4 u_MVPMat;varying vec4 v_color;varying float v_lifeLeft;varying vec2 v_uv;\n#ifdef is2d\nuniform mat4 u_viewInvMat;uniform mat4 u_projMat;uniform mat4 u_viewMat;uniform mat4 u_modelMat;\n#endif\nmat2 rotation2d(float angle){float s=sin(angle);float c=cos(angle);return mat2(c,-s,s,c);}void main(){v_color=a_color;v_uv=a_uv.xy;float life=a_lifeAndSize.y;float startTime=a_lifeAndSize.x;float deltaTime=max(mod(u_time-startTime,life),0.0);if((u_once&&u_time>life+startTime)){deltaTime=0.0;}v_lifeLeft=1.0-deltaTime/life;float scale=a_lifeAndSize.z;vec3 position=a_position+(a_velocity+a_acceleration*deltaTime*0.5)*deltaTime;\n#ifdef isScaleByLifetime\nscale*=v_lifeLeft;\n#else\nscale*=pow(a_lifeAndSize.w,deltaTime);\n#endif\n#ifdef rotateToVelocity\nvec3 v=a_velocity+a_acceleration*deltaTime;float angle=atan(v.z,v.x)*2.0;\n#else\nfloat deltaAngle=deltaTime*a_rotation.y;float angle=a_rotation.x+deltaAngle;\n#endif\n#ifdef is2d\nvec2 rotatedPoint=rotation2d(angle)*vec2(a_normalizedUv.x,a_normalizedUv.y*a_uv.z);vec3 basisX=u_viewInvMat[0].xyz;vec3 basisZ=u_viewInvMat[1].xyz;vec3 localPosition=vec3(basisX*rotatedPoint.x+basisZ*rotatedPoint.y)*scale+position;gl_Position=u_projMat*u_viewMat*vec4(localPosition+u_modelMat[3].xyz,1.);\n#else\n#ifdef rotateToVelocity\nfloat s=sin(angle);float c=cos(angle);\n#else\nfloat s=sin(angle);float c=cos(angle);\n#endif\nvec4 rotatedPoint=vec4((a_normalizedUv.x*c+a_normalizedUv.y*a_uv.z*s)*scale,0.,(a_normalizedUv.x*s-a_normalizedUv.y*a_uv.z*c)*scale,1.);vec4 orientation=vec4(0,0,0,1);vec4 q2=orientation+orientation;vec4 qx=orientation.xxxw*q2.xyzx;vec4 qy=orientation.xyyw*q2.xyzy;vec4 qz=orientation.xxzw*q2.xxzz;mat4 localMatrix=mat4((1.0-qy.y)-qz.z,qx.y+qz.w,qx.z-qy.w,0,qx.y-qz.w,(1.0-qx.x)-qz.z,qy.z+qx.w,0,qx.z+qy.w,qy.z-qx.w,(1.0-qx.x)-qy.y,0,position.x,position.y,position.z,1);rotatedPoint=localMatrix*rotatedPoint;gl_Position=u_MVPMat*rotatedPoint;\n#endif\n}"; // eslint-disable-line
15157
- var pbrFs = "#define GLSLIFY 1\n#define IS_METALLIC_WORKFLOW\n#include <common>\n#include <camera_declare>\n#include <RendererFragmentDeclaration>\n#include <FogFragmentDeclaration>\n#include <uv_share>\n#include <normal_share>\n#include <color_share>\n#include <worldpos_share>\n#include <light_frag_define>\n#include <pbr_frag_define>\n#include <pbr_helper>\nvoid main(){\n#include <pbr_frag>\n#include <FogFragment>\n#ifndef OASIS_COLORSPACE_GAMMA\ngl_FragColor=linearToGamma(gl_FragColor);\n#endif\n}"; // eslint-disable-line
15352
+ var pbrFs = "#define GLSLIFY 1\n#define IS_METALLIC_WORKFLOW\n#include <common>\n#include <camera_declare>\n#include <FogFragmentDeclaration>\n#include <uv_share>\n#include <normal_share>\n#include <color_share>\n#include <worldpos_share>\n#include <light_frag_define>\n#include <pbr_frag_define>\n#include <pbr_helper>\nvoid main(){\n#include <pbr_frag>\n#include <FogFragment>\n#ifndef OASIS_COLORSPACE_GAMMA\ngl_FragColor=linearToGamma(gl_FragColor);\n#endif\n}"; // eslint-disable-line
15158
15353
  var pbrSpecularFs = "#define GLSLIFY 1\n#include <common>\n#include <camera_declare>\n#include <FogFragmentDeclaration>\n#include <uv_share>\n#include <normal_share>\n#include <color_share>\n#include <worldpos_share>\n#include <light_frag_define>\n#include <pbr_frag_define>\n#include <pbr_helper>\nvoid main(){\n#include <pbr_frag>\n#include <FogFragment>\n#ifndef OASIS_COLORSPACE_GAMMA\ngl_FragColor=linearToGamma(gl_FragColor);\n#endif\n}"; // eslint-disable-line
15159
15354
  var pbrVs = "#define GLSLIFY 1\n#include <common>\n#include <common_vert>\n#include <blendShape_input>\n#include <uv_share>\n#include <color_share>\n#include <normal_share>\n#include <worldpos_share>\n#include <ShadowVertexDeclaration>\n#include <FogVertexDeclaration>\nvoid main(){\n#include <begin_position_vert>\n#include <begin_normal_vert>\n#include <blendShape_vert>\n#include <skinning_vert>\n#include <uv_vert>\n#include <color_vert>\n#include <normal_vert>\n#include <worldpos_vert>\n#include <position_vert>\n#include <ShadowVertex>\n#include <FogVertex>\n}"; // eslint-disable-line
15160
15355
  var shadowMapFs = "#define GLSLIFY 1\n#ifdef OASIS_NO_DEPTH_TEXTURE\nvec4 pack(float depth){const vec4 bitShift=vec4(1.0,256.0,256.0*256.0,256.0*256.0*256.0);const vec4 bitMask=vec4(1.0/256.0,1.0/256.0,1.0/256.0,0.0);vec4 rgbaDepth=fract(depth*bitShift);rgbaDepth-=rgbaDepth.gbaa*bitMask;return rgbaDepth;}\n#endif\nvoid main(){\n#ifdef OASIS_NO_DEPTH_TEXTURE\ngl_FragColor=pack(gl_FragCoord.z);\n#else\ngl_FragColor=vec4(0.0,0.0,0.0,0.0);\n#endif\n}"; // eslint-disable-line
@@ -15279,8 +15474,8 @@ ShaderPool.init();
15279
15474
  /** @internal */ _this._canSpriteBatch = true;
15280
15475
  /** @internal @todo: temporary solution */ _this._macroCollection = new ShaderMacroCollection();
15281
15476
  _this._settings = {};
15282
- _this._resourceManager = new ResourceManager(_assertThisInitialized(_this));
15283
- _this._sceneManager = new SceneManager(_assertThisInitialized(_this));
15477
+ _this._resourceManager = new ResourceManager(_assert_this_initialized(_this));
15478
+ _this._sceneManager = new SceneManager(_assert_this_initialized(_this));
15284
15479
  _this._vSyncCount = 1;
15285
15480
  _this._targetFrameRate = 60;
15286
15481
  _this._time = new Time();
@@ -15304,25 +15499,25 @@ ShaderPool.init();
15304
15499
  };
15305
15500
  _this._hardwareRenderer = hardwareRenderer;
15306
15501
  _this._hardwareRenderer.init(canvas);
15307
- _this.physicsManager = new PhysicsManager(_assertThisInitialized(_this));
15502
+ _this.physicsManager = new PhysicsManager(_assert_this_initialized(_this));
15308
15503
  _this._canvas = canvas;
15309
- _this._sceneManager.activeScene = new Scene(_assertThisInitialized(_this), "DefaultScene");
15310
- _this._spriteMaskManager = new SpriteMaskManager(_assertThisInitialized(_this));
15504
+ _this._sceneManager.activeScene = new Scene(_assert_this_initialized(_this), "DefaultScene");
15505
+ _this._spriteMaskManager = new SpriteMaskManager(_assert_this_initialized(_this));
15311
15506
  _this._spriteDefaultMaterial = _this._createSpriteMaterial();
15312
15507
  _this._spriteMaskDefaultMaterial = _this._createSpriteMaskMaterial();
15313
- _this._textDefaultFont = Font.createFromOS(_assertThisInitialized(_this), "Arial");
15508
+ _this._textDefaultFont = Font.createFromOS(_assert_this_initialized(_this), "Arial");
15314
15509
  _this._textDefaultFont.isGCIgnored = false;
15315
- _this.inputManager = new InputManager(_assertThisInitialized(_this));
15510
+ _this.inputManager = new InputManager(_assert_this_initialized(_this));
15316
15511
  var magentaPixel = new Uint8Array([
15317
15512
  255,
15318
15513
  0,
15319
15514
  255,
15320
15515
  255
15321
15516
  ]);
15322
- var magentaTexture2D = new Texture2D(_assertThisInitialized(_this), 1, 1, exports.TextureFormat.R8G8B8A8, false);
15517
+ var magentaTexture2D = new Texture2D(_assert_this_initialized(_this), 1, 1, exports.TextureFormat.R8G8B8A8, false);
15323
15518
  magentaTexture2D.setPixelBuffer(magentaPixel);
15324
15519
  magentaTexture2D.isGCIgnored = true;
15325
- var magentaTextureCube = new TextureCube(_assertThisInitialized(_this), 1, exports.TextureFormat.R8G8B8A8, false);
15520
+ var magentaTextureCube = new TextureCube(_assert_this_initialized(_this), 1, exports.TextureFormat.R8G8B8A8, false);
15326
15521
  magentaTextureCube.setPixelBuffer(exports.TextureCubeFace.PositiveX, magentaPixel);
15327
15522
  magentaTextureCube.setPixelBuffer(exports.TextureCubeFace.NegativeX, magentaPixel);
15328
15523
  magentaTextureCube.setPixelBuffer(exports.TextureCubeFace.PositiveY, magentaPixel);
@@ -15333,22 +15528,22 @@ ShaderPool.init();
15333
15528
  if (!hardwareRenderer.canIUse(exports.GLCapabilityType.depthTexture)) {
15334
15529
  _this._macroCollection.enable(Engine._noDepthTextureMacro);
15335
15530
  } else {
15336
- var depthTexture2D = new Texture2D(_assertThisInitialized(_this), 1, 1, exports.TextureFormat.Depth16, false);
15531
+ var depthTexture2D = new Texture2D(_assert_this_initialized(_this), 1, 1, exports.TextureFormat.Depth16, false);
15337
15532
  depthTexture2D.isGCIgnored = true;
15338
15533
  _this._depthTexture2D = depthTexture2D;
15339
15534
  }
15340
15535
  _this._magentaTexture2D = magentaTexture2D;
15341
15536
  _this._magentaTextureCube = magentaTextureCube;
15342
15537
  if (hardwareRenderer.isWebGL2) {
15343
- var magentaTexture2DArray = new Texture2DArray(_assertThisInitialized(_this), 1, 1, 1, exports.TextureFormat.R8G8B8A8, false);
15538
+ var magentaTexture2DArray = new Texture2DArray(_assert_this_initialized(_this), 1, 1, 1, exports.TextureFormat.R8G8B8A8, false);
15344
15539
  magentaTexture2DArray.setPixelBuffer(0, magentaPixel);
15345
15540
  magentaTexture2DArray.isGCIgnored = true;
15346
15541
  _this._magentaTexture2DArray = magentaTexture2DArray;
15347
15542
  }
15348
- var magentaMaterial = new Material(_assertThisInitialized(_this), Shader.find("unlit"));
15543
+ var magentaMaterial = new Material(_assert_this_initialized(_this), Shader.find("unlit"));
15349
15544
  magentaMaterial.shaderData.setColor("u_baseColor", new Color(1.0, 0.0, 1.01, 1.0));
15350
15545
  _this._magentaMaterial = magentaMaterial;
15351
- var backgroundTextureMaterial = new Material(_assertThisInitialized(_this), Shader.find("background-texture"));
15546
+ var backgroundTextureMaterial = new Material(_assert_this_initialized(_this), Shader.find("background-texture"));
15352
15547
  backgroundTextureMaterial.isGCIgnored = true;
15353
15548
  backgroundTextureMaterial.renderState.depthState.compareFunction = exports.CompareFunction.LessEqual;
15354
15549
  _this._backgroundTextureMaterial = backgroundTextureMaterial;
@@ -15519,7 +15714,7 @@ ShaderPool.init();
15519
15714
  material.isGCIgnored = true;
15520
15715
  return material;
15521
15716
  };
15522
- _createClass$2(Engine, [
15717
+ _create_class$2(Engine, [
15523
15718
  {
15524
15719
  key: "settings",
15525
15720
  get: /**
@@ -15607,9 +15802,15 @@ ShaderPool.init();
15607
15802
  ]);
15608
15803
  return Engine;
15609
15804
  }(EventDispatcher);
15610
- /** @internal */ Engine._gammaMacro = Shader.getMacroByName("OASIS_COLORSPACE_GAMMA");
15611
- /** @internal */ Engine._noDepthTextureMacro = Shader.getMacroByName("OASIS_NO_DEPTH_TEXTURE");
15612
- /** @internal Conversion of space units to pixel units for 2D. */ Engine._pixelsPerUnit = 100;
15805
+ (function() {
15806
+ /** @internal */ Engine._gammaMacro = Shader.getMacroByName("OASIS_COLORSPACE_GAMMA");
15807
+ })();
15808
+ (function() {
15809
+ /** @internal */ Engine._noDepthTextureMacro = Shader.getMacroByName("OASIS_NO_DEPTH_TEXTURE");
15810
+ })();
15811
+ (function() {
15812
+ /** @internal Conversion of space units to pixel units for 2D. */ Engine._pixelsPerUnit = 100;
15813
+ })();
15613
15814
  /**
15614
15815
  * Script class, used for logic writing.
15615
15816
  */ var Script = /*#__PURE__*/ function(Component) {
@@ -15922,7 +16123,9 @@ __decorate$1([
15922
16123
  };
15923
16124
  return SpriteBatcher;
15924
16125
  }(Basic2DBatcher);
15925
- SpriteBatcher._textureProperty = Shader.getPropertyByName("u_spriteTexture");
16126
+ (function() {
16127
+ SpriteBatcher._textureProperty = Shader.getPropertyByName("u_spriteTexture");
16128
+ })();
15926
16129
  /**
15927
16130
  * Render queue.
15928
16131
  */ var RenderQueue = /*#__PURE__*/ function() {
@@ -16416,227 +16619,247 @@ var /**
16416
16619
  };
16417
16620
  return ShadowUtils;
16418
16621
  }();
16419
- ShadowUtils._tempMatrix0 = new miniprogram$7.Matrix();
16420
- // prettier-ignore
16421
- /** @internal */ ShadowUtils._shadowMapCoordMatrix = new miniprogram$7.Matrix(0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0);
16422
- ShadowUtils._frustumCorners = [
16423
- new miniprogram$7.Vector3(),
16424
- new miniprogram$7.Vector3(),
16425
- new miniprogram$7.Vector3(),
16426
- new miniprogram$7.Vector3(),
16427
- new miniprogram$7.Vector3(),
16428
- new miniprogram$7.Vector3(),
16429
- new miniprogram$7.Vector3(),
16430
- new miniprogram$7.Vector3()
16431
- ];
16432
- ShadowUtils._adjustNearPlane = new miniprogram$7.Plane(new miniprogram$7.Vector3());
16433
- ShadowUtils._adjustFarPlane = new miniprogram$7.Plane(new miniprogram$7.Vector3());
16434
- ShadowUtils._backPlaneFaces = new Array(5);
16435
- ShadowUtils._edgePlanePoint2 = new miniprogram$7.Vector3();
16436
- /** near, far, left, right, bottom, top */ ShadowUtils._frustumPlaneNeighbors = [
16437
- [
16438
- miniprogram$7.FrustumFace.Left,
16439
- miniprogram$7.FrustumFace.Right,
16440
- miniprogram$7.FrustumFace.Top,
16441
- miniprogram$7.FrustumFace.Bottom
16442
- ],
16443
- [
16444
- miniprogram$7.FrustumFace.Left,
16445
- miniprogram$7.FrustumFace.Right,
16446
- miniprogram$7.FrustumFace.Top,
16447
- miniprogram$7.FrustumFace.Bottom
16448
- ],
16449
- [
16450
- miniprogram$7.FrustumFace.Near,
16451
- miniprogram$7.FrustumFace.Far,
16452
- miniprogram$7.FrustumFace.Top,
16453
- miniprogram$7.FrustumFace.Bottom
16454
- ],
16455
- [
16456
- miniprogram$7.FrustumFace.Near,
16457
- miniprogram$7.FrustumFace.Far,
16458
- miniprogram$7.FrustumFace.Top,
16459
- miniprogram$7.FrustumFace.Bottom
16460
- ],
16461
- [
16462
- miniprogram$7.FrustumFace.Near,
16463
- miniprogram$7.FrustumFace.Far,
16464
- miniprogram$7.FrustumFace.Left,
16465
- miniprogram$7.FrustumFace.Right
16466
- ],
16467
- [
16468
- miniprogram$7.FrustumFace.Near,
16469
- miniprogram$7.FrustumFace.Far,
16470
- miniprogram$7.FrustumFace.Left,
16471
- miniprogram$7.FrustumFace.Right
16472
- ]
16473
- ];
16474
- /** near, far, left, right, bottom, top */ ShadowUtils._frustumTwoPlaneCorners = [
16475
- [
16476
- // near, far, left, right, bottom, top
16477
- [
16478
- 8,
16479
- 8
16480
- ],
16481
- [
16482
- 8,
16483
- 8
16484
- ],
16485
- [
16486
- 4,
16487
- 5
16488
- ],
16489
- [
16490
- 6,
16491
- 7
16492
- ],
16493
- [
16494
- 7,
16495
- 4
16496
- ],
16497
- [
16498
- 5,
16499
- 6
16500
- ]
16501
- ],
16502
- [
16503
- // near, far, left, right, bottom, top
16504
- [
16505
- 8,
16506
- 8
16507
- ],
16508
- [
16509
- 8,
16510
- 8
16511
- ],
16512
- [
16513
- 1,
16514
- 0
16515
- ],
16516
- [
16517
- 3,
16518
- 2
16519
- ],
16520
- [
16521
- 0,
16522
- 3
16523
- ],
16524
- [
16525
- 2,
16526
- 1
16527
- ]
16528
- ],
16529
- [
16530
- // near, far, left, right, bottom, top
16531
- [
16532
- 5,
16533
- 4
16534
- ],
16535
- [
16536
- 0,
16537
- 1
16538
- ],
16539
- [
16540
- 8,
16541
- 8
16542
- ],
16543
- [
16544
- 8,
16545
- 8
16546
- ],
16547
- [
16548
- 4,
16549
- 0
16550
- ],
16551
- [
16552
- 1,
16553
- 5
16554
- ]
16555
- ],
16556
- [
16557
- // near, far, left, right, bottom, top
16558
- [
16559
- 7,
16560
- 6
16561
- ],
16562
- [
16563
- 2,
16564
- 3
16565
- ],
16566
- [
16567
- 8,
16568
- 8
16569
- ],
16570
- [
16571
- 8,
16572
- 8
16573
- ],
16574
- [
16575
- 3,
16576
- 7
16577
- ],
16578
- [
16579
- 6,
16580
- 2
16581
- ]
16582
- ],
16583
- [
16584
- // near, far, left, right, bottom, top
16622
+ (function() {
16623
+ ShadowUtils._tempMatrix0 = new miniprogram$7.Matrix();
16624
+ })();
16625
+ (function() {
16626
+ // prettier-ignore
16627
+ /** @internal */ ShadowUtils._shadowMapCoordMatrix = new miniprogram$7.Matrix(0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0);
16628
+ })();
16629
+ (function() {
16630
+ ShadowUtils._frustumCorners = [
16631
+ new miniprogram$7.Vector3(),
16632
+ new miniprogram$7.Vector3(),
16633
+ new miniprogram$7.Vector3(),
16634
+ new miniprogram$7.Vector3(),
16635
+ new miniprogram$7.Vector3(),
16636
+ new miniprogram$7.Vector3(),
16637
+ new miniprogram$7.Vector3(),
16638
+ new miniprogram$7.Vector3()
16639
+ ];
16640
+ })();
16641
+ (function() {
16642
+ ShadowUtils._adjustNearPlane = new miniprogram$7.Plane(new miniprogram$7.Vector3());
16643
+ })();
16644
+ (function() {
16645
+ ShadowUtils._adjustFarPlane = new miniprogram$7.Plane(new miniprogram$7.Vector3());
16646
+ })();
16647
+ (function() {
16648
+ ShadowUtils._backPlaneFaces = new Array(5);
16649
+ })();
16650
+ (function() {
16651
+ ShadowUtils._edgePlanePoint2 = new miniprogram$7.Vector3();
16652
+ })();
16653
+ (function() {
16654
+ /** near, far, left, right, bottom, top */ ShadowUtils._frustumPlaneNeighbors = [
16585
16655
  [
16586
- 4,
16587
- 7
16656
+ miniprogram$7.FrustumFace.Left,
16657
+ miniprogram$7.FrustumFace.Right,
16658
+ miniprogram$7.FrustumFace.Top,
16659
+ miniprogram$7.FrustumFace.Bottom
16588
16660
  ],
16589
16661
  [
16590
- 3,
16591
- 0
16662
+ miniprogram$7.FrustumFace.Left,
16663
+ miniprogram$7.FrustumFace.Right,
16664
+ miniprogram$7.FrustumFace.Top,
16665
+ miniprogram$7.FrustumFace.Bottom
16592
16666
  ],
16593
16667
  [
16594
- 0,
16595
- 4
16668
+ miniprogram$7.FrustumFace.Near,
16669
+ miniprogram$7.FrustumFace.Far,
16670
+ miniprogram$7.FrustumFace.Top,
16671
+ miniprogram$7.FrustumFace.Bottom
16596
16672
  ],
16597
16673
  [
16598
- 7,
16599
- 3
16674
+ miniprogram$7.FrustumFace.Near,
16675
+ miniprogram$7.FrustumFace.Far,
16676
+ miniprogram$7.FrustumFace.Top,
16677
+ miniprogram$7.FrustumFace.Bottom
16600
16678
  ],
16601
16679
  [
16602
- 8,
16603
- 8
16680
+ miniprogram$7.FrustumFace.Near,
16681
+ miniprogram$7.FrustumFace.Far,
16682
+ miniprogram$7.FrustumFace.Left,
16683
+ miniprogram$7.FrustumFace.Right
16604
16684
  ],
16605
16685
  [
16606
- 8,
16607
- 8
16686
+ miniprogram$7.FrustumFace.Near,
16687
+ miniprogram$7.FrustumFace.Far,
16688
+ miniprogram$7.FrustumFace.Left,
16689
+ miniprogram$7.FrustumFace.Right
16608
16690
  ]
16609
- ],
16610
- [
16611
- // near, far, left, right, bottom, top
16691
+ ];
16692
+ })();
16693
+ (function() {
16694
+ /** near, far, left, right, bottom, top */ ShadowUtils._frustumTwoPlaneCorners = [
16612
16695
  [
16613
- 6,
16614
- 5
16696
+ // near, far, left, right, bottom, top
16697
+ [
16698
+ 8,
16699
+ 8
16700
+ ],
16701
+ [
16702
+ 8,
16703
+ 8
16704
+ ],
16705
+ [
16706
+ 4,
16707
+ 5
16708
+ ],
16709
+ [
16710
+ 6,
16711
+ 7
16712
+ ],
16713
+ [
16714
+ 7,
16715
+ 4
16716
+ ],
16717
+ [
16718
+ 5,
16719
+ 6
16720
+ ]
16615
16721
  ],
16616
16722
  [
16617
- 1,
16618
- 2
16723
+ // near, far, left, right, bottom, top
16724
+ [
16725
+ 8,
16726
+ 8
16727
+ ],
16728
+ [
16729
+ 8,
16730
+ 8
16731
+ ],
16732
+ [
16733
+ 1,
16734
+ 0
16735
+ ],
16736
+ [
16737
+ 3,
16738
+ 2
16739
+ ],
16740
+ [
16741
+ 0,
16742
+ 3
16743
+ ],
16744
+ [
16745
+ 2,
16746
+ 1
16747
+ ]
16619
16748
  ],
16620
16749
  [
16621
- 5,
16622
- 1
16750
+ // near, far, left, right, bottom, top
16751
+ [
16752
+ 5,
16753
+ 4
16754
+ ],
16755
+ [
16756
+ 0,
16757
+ 1
16758
+ ],
16759
+ [
16760
+ 8,
16761
+ 8
16762
+ ],
16763
+ [
16764
+ 8,
16765
+ 8
16766
+ ],
16767
+ [
16768
+ 4,
16769
+ 0
16770
+ ],
16771
+ [
16772
+ 1,
16773
+ 5
16774
+ ]
16623
16775
  ],
16624
16776
  [
16625
- 2,
16626
- 6
16777
+ // near, far, left, right, bottom, top
16778
+ [
16779
+ 7,
16780
+ 6
16781
+ ],
16782
+ [
16783
+ 2,
16784
+ 3
16785
+ ],
16786
+ [
16787
+ 8,
16788
+ 8
16789
+ ],
16790
+ [
16791
+ 8,
16792
+ 8
16793
+ ],
16794
+ [
16795
+ 3,
16796
+ 7
16797
+ ],
16798
+ [
16799
+ 6,
16800
+ 2
16801
+ ]
16627
16802
  ],
16628
16803
  [
16629
- 8,
16630
- 8
16804
+ // near, far, left, right, bottom, top
16805
+ [
16806
+ 4,
16807
+ 7
16808
+ ],
16809
+ [
16810
+ 3,
16811
+ 0
16812
+ ],
16813
+ [
16814
+ 0,
16815
+ 4
16816
+ ],
16817
+ [
16818
+ 7,
16819
+ 3
16820
+ ],
16821
+ [
16822
+ 8,
16823
+ 8
16824
+ ],
16825
+ [
16826
+ 8,
16827
+ 8
16828
+ ]
16631
16829
  ],
16632
16830
  [
16633
- 8,
16634
- 8
16831
+ // near, far, left, right, bottom, top
16832
+ [
16833
+ 6,
16834
+ 5
16835
+ ],
16836
+ [
16837
+ 1,
16838
+ 2
16839
+ ],
16840
+ [
16841
+ 5,
16842
+ 1
16843
+ ],
16844
+ [
16845
+ 2,
16846
+ 6
16847
+ ],
16848
+ [
16849
+ 8,
16850
+ 8
16851
+ ],
16852
+ [
16853
+ 8,
16854
+ 8
16855
+ ]
16635
16856
  ]
16636
- ]
16637
- ];
16638
- //now max shadow sample tent is 5x5, atlas borderSize at least 3=ceil(2.5),and +1 pixel is for global border for no cascade mode.
16639
- ShadowUtils.atlasBorderSize = 4.0;
16857
+ ];
16858
+ })();
16859
+ (function() {
16860
+ //now max shadow sample tent is 5x5, atlas borderSize at least 3=ceil(2.5),and +1 pixel is for global border for no cascade mode.
16861
+ ShadowUtils.atlasBorderSize = 4.0;
16862
+ })();
16640
16863
  /**
16641
16864
  * Cascade shadow caster.
16642
16865
  */ var CascadedShadowCasterPass = /*#__PURE__*/ function() {
@@ -16872,18 +17095,42 @@ ShadowUtils.atlasBorderSize = 4.0;
16872
17095
  };
16873
17096
  return CascadedShadowCasterPass;
16874
17097
  }();
16875
- CascadedShadowCasterPass._lightShadowBiasProperty = Shader.getPropertyByName("u_shadowBias");
16876
- CascadedShadowCasterPass._lightDirectionProperty = Shader.getPropertyByName("u_lightDirection");
16877
- CascadedShadowCasterPass._shadowMatricesProperty = Shader.getPropertyByName("u_shadowMatrices");
16878
- CascadedShadowCasterPass._shadowMapSize = Shader.getPropertyByName("u_shadowMapSize");
16879
- CascadedShadowCasterPass._shadowInfosProperty = Shader.getPropertyByName("u_shadowInfo");
16880
- CascadedShadowCasterPass._shadowMapsProperty = Shader.getPropertyByName("u_shadowMap");
16881
- CascadedShadowCasterPass._shadowSplitSpheresProperty = Shader.getPropertyByName("u_shadowSplitSpheres");
16882
- CascadedShadowCasterPass._maxCascades = 4;
16883
- CascadedShadowCasterPass._cascadesSplitDistance = new Array(CascadedShadowCasterPass._maxCascades + 1);
16884
- CascadedShadowCasterPass._clearColor = new miniprogram$7.Color(1, 1, 1, 1);
16885
- CascadedShadowCasterPass._tempVector = new miniprogram$7.Vector3();
16886
- CascadedShadowCasterPass._tempMatrix0 = new miniprogram$7.Matrix();
17098
+ (function() {
17099
+ CascadedShadowCasterPass._lightShadowBiasProperty = Shader.getPropertyByName("u_shadowBias");
17100
+ })();
17101
+ (function() {
17102
+ CascadedShadowCasterPass._lightDirectionProperty = Shader.getPropertyByName("u_lightDirection");
17103
+ })();
17104
+ (function() {
17105
+ CascadedShadowCasterPass._shadowMatricesProperty = Shader.getPropertyByName("u_shadowMatrices");
17106
+ })();
17107
+ (function() {
17108
+ CascadedShadowCasterPass._shadowMapSize = Shader.getPropertyByName("u_shadowMapSize");
17109
+ })();
17110
+ (function() {
17111
+ CascadedShadowCasterPass._shadowInfosProperty = Shader.getPropertyByName("u_shadowInfo");
17112
+ })();
17113
+ (function() {
17114
+ CascadedShadowCasterPass._shadowMapsProperty = Shader.getPropertyByName("u_shadowMap");
17115
+ })();
17116
+ (function() {
17117
+ CascadedShadowCasterPass._shadowSplitSpheresProperty = Shader.getPropertyByName("u_shadowSplitSpheres");
17118
+ })();
17119
+ (function() {
17120
+ CascadedShadowCasterPass._maxCascades = 4;
17121
+ })();
17122
+ (function() {
17123
+ CascadedShadowCasterPass._cascadesSplitDistance = new Array(CascadedShadowCasterPass._maxCascades + 1);
17124
+ })();
17125
+ (function() {
17126
+ CascadedShadowCasterPass._clearColor = new miniprogram$7.Color(1, 1, 1, 1);
17127
+ })();
17128
+ (function() {
17129
+ CascadedShadowCasterPass._tempVector = new miniprogram$7.Vector3();
17130
+ })();
17131
+ (function() {
17132
+ CascadedShadowCasterPass._tempMatrix0 = new miniprogram$7.Matrix();
17133
+ })();
16887
17134
  var passNum = 0;
16888
17135
  /**
16889
17136
  * RenderPass.
@@ -17114,7 +17361,7 @@ var passNum = 0;
17114
17361
  renderer._prepareRender(context);
17115
17362
  }
17116
17363
  };
17117
- _createClass$2(BasicRenderPipeline, [
17364
+ _create_class$2(BasicRenderPipeline, [
17118
17365
  {
17119
17366
  key: "defaultRenderPass",
17120
17367
  get: /**
@@ -17126,13 +17373,23 @@ var passNum = 0;
17126
17373
  ]);
17127
17374
  return BasicRenderPipeline;
17128
17375
  }();
17129
- BasicRenderPipeline._tempVector0 = new miniprogram$7.Vector3();
17130
- BasicRenderPipeline._tempVector1 = new miniprogram$7.Vector3();
17376
+ (function() {
17377
+ BasicRenderPipeline._tempVector0 = new miniprogram$7.Vector3();
17378
+ })();
17379
+ (function() {
17380
+ BasicRenderPipeline._tempVector1 = new miniprogram$7.Vector3();
17381
+ })();
17131
17382
  var _Camera;
17132
17383
  var MathTemp = function MathTemp() {};
17133
- MathTemp.tempVec4 = new miniprogram$7.Vector4();
17134
- MathTemp.tempVec3 = new miniprogram$7.Vector3();
17135
- MathTemp.tempVec2 = new miniprogram$7.Vector2();
17384
+ (function() {
17385
+ MathTemp.tempVec4 = new miniprogram$7.Vector4();
17386
+ })();
17387
+ (function() {
17388
+ MathTemp.tempVec3 = new miniprogram$7.Vector3();
17389
+ })();
17390
+ (function() {
17391
+ MathTemp.tempVec2 = new miniprogram$7.Vector2();
17392
+ })();
17136
17393
  exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
17137
17394
  var Camera1 = function Camera1(entity) {
17138
17395
  var _this;
@@ -17149,6 +17406,8 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
17149
17406
  * @remarks Support bit manipulation, corresponding to `Layer`.
17150
17407
  */ _this.cullingMask = exports.Layer.Everything;
17151
17408
  /** @internal */ _this._globalShaderMacro = new ShaderMacroCollection();
17409
+ /** @internal */ _this._frustum = new miniprogram$7.BoundingFrustum();
17410
+ /** @internal */ _this._virtualCamera = new VirtualCamera();
17152
17411
  _this._isProjMatSetting = false;
17153
17412
  _this._nearClipPlane = 0.1;
17154
17413
  _this._farClipPlane = 100;
@@ -17159,8 +17418,6 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
17159
17418
  _this._isFrustumProjectDirty = true;
17160
17419
  _this._customAspectRatio = undefined;
17161
17420
  _this._renderTarget = null;
17162
- /** @internal */ _this._frustum = new miniprogram$7.BoundingFrustum();
17163
- /** @internal */ _this._virtualCamera = new VirtualCamera();
17164
17421
  _this._viewport = new miniprogram$7.Vector4(0, 0, 1, 1);
17165
17422
  _this._inverseProjectionMatrix = new miniprogram$7.Matrix();
17166
17423
  _this._lastAspectSize = new miniprogram$7.Vector2(0, 0);
@@ -17170,7 +17427,7 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
17170
17427
  _this._isViewMatrixDirty = transform.registerWorldChangeFlag();
17171
17428
  _this._isInvViewProjDirty = transform.registerWorldChangeFlag();
17172
17429
  _this._frustumViewChangeFlag = transform.registerWorldChangeFlag();
17173
- _this._renderPipeline = new BasicRenderPipeline(_assertThisInitialized(_this));
17430
+ _this._renderPipeline = new BasicRenderPipeline(_assert_this_initialized(_this));
17174
17431
  _this.shaderData._addRefCount(1);
17175
17432
  return _this;
17176
17433
  };
@@ -17388,7 +17645,7 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
17388
17645
  }
17389
17646
  return this._inverseProjectionMatrix;
17390
17647
  };
17391
- _createClass$2(Camera1, [
17648
+ _create_class$2(Camera1, [
17392
17649
  {
17393
17650
  key: "nearClipPlane",
17394
17651
  get: /**
@@ -17552,7 +17809,11 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
17552
17809
  }
17553
17810
  ]);
17554
17811
  return Camera1;
17555
- }(Component), /** @internal */ _Camera._inverseViewMatrixProperty = Shader.getPropertyByName("u_viewInvMat"), /** @internal */ _Camera._cameraPositionProperty = Shader.getPropertyByName("u_cameraPos"), _Camera);
17812
+ }(Component), function() {
17813
+ /** @internal */ _Camera._inverseViewMatrixProperty = Shader.getPropertyByName("u_viewInvMat");
17814
+ }(), function() {
17815
+ /** @internal */ _Camera._cameraPositionProperty = Shader.getPropertyByName("u_cameraPos");
17816
+ }(), _Camera);
17556
17817
  __decorate$1([
17557
17818
  deepClone
17558
17819
  ], exports.Camera.prototype, "_frustum", void 0);
@@ -17761,7 +18022,9 @@ var MultiExecutor = /*#__PURE__*/ function() {
17761
18022
  };
17762
18023
  return Loader;
17763
18024
  }();
17764
- Loader._engineObjects = {};
18025
+ (function() {
18026
+ Loader._engineObjects = {};
18027
+ })();
17765
18028
  /**
17766
18029
  * Asset Type.
17767
18030
  */ exports.AssetType = void 0;
@@ -17910,7 +18173,7 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
17910
18173
  target._isTransparent = this._isTransparent;
17911
18174
  target._blendMode = this._blendMode;
17912
18175
  };
17913
- _createClass$2(BaseMaterial, [
18176
+ _create_class$2(BaseMaterial, [
17914
18177
  {
17915
18178
  key: "shader",
17916
18179
  get: /**
@@ -18010,19 +18273,45 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
18010
18273
  ]);
18011
18274
  return BaseMaterial;
18012
18275
  }(Material);
18013
- BaseMaterial._baseColorProp = Shader.getPropertyByName("u_baseColor");
18014
- BaseMaterial._baseTextureProp = Shader.getPropertyByName("u_baseTexture");
18015
- BaseMaterial._baseTextureMacro = Shader.getMacroByName("BASETEXTURE");
18016
- BaseMaterial._tilingOffsetProp = Shader.getPropertyByName("u_tilingOffset");
18017
- BaseMaterial._normalTextureProp = Shader.getPropertyByName("u_normalTexture");
18018
- BaseMaterial._normalIntensityProp = Shader.getPropertyByName("u_normalIntensity");
18019
- BaseMaterial._normalTextureMacro = Shader.getMacroByName("NORMALTEXTURE");
18020
- BaseMaterial._emissiveColorProp = Shader.getPropertyByName("u_emissiveColor");
18021
- BaseMaterial._emissiveTextureProp = Shader.getPropertyByName("u_emissiveTexture");
18022
- BaseMaterial._emissiveTextureMacro = Shader.getMacroByName("EMISSIVETEXTURE");
18023
- BaseMaterial._transparentMacro = Shader.getMacroByName("OASIS_TRANSPARENT");
18024
- BaseMaterial._alphaCutoffProp = Shader.getPropertyByName("u_alphaCutoff");
18025
- BaseMaterial._alphaCutoffMacro = Shader.getMacroByName("ALPHA_CUTOFF");
18276
+ (function() {
18277
+ BaseMaterial._baseColorProp = Shader.getPropertyByName("u_baseColor");
18278
+ })();
18279
+ (function() {
18280
+ BaseMaterial._baseTextureProp = Shader.getPropertyByName("u_baseTexture");
18281
+ })();
18282
+ (function() {
18283
+ BaseMaterial._baseTextureMacro = Shader.getMacroByName("BASETEXTURE");
18284
+ })();
18285
+ (function() {
18286
+ BaseMaterial._tilingOffsetProp = Shader.getPropertyByName("u_tilingOffset");
18287
+ })();
18288
+ (function() {
18289
+ BaseMaterial._normalTextureProp = Shader.getPropertyByName("u_normalTexture");
18290
+ })();
18291
+ (function() {
18292
+ BaseMaterial._normalIntensityProp = Shader.getPropertyByName("u_normalIntensity");
18293
+ })();
18294
+ (function() {
18295
+ BaseMaterial._normalTextureMacro = Shader.getMacroByName("NORMALTEXTURE");
18296
+ })();
18297
+ (function() {
18298
+ BaseMaterial._emissiveColorProp = Shader.getPropertyByName("u_emissiveColor");
18299
+ })();
18300
+ (function() {
18301
+ BaseMaterial._emissiveTextureProp = Shader.getPropertyByName("u_emissiveTexture");
18302
+ })();
18303
+ (function() {
18304
+ BaseMaterial._emissiveTextureMacro = Shader.getMacroByName("EMISSIVETEXTURE");
18305
+ })();
18306
+ (function() {
18307
+ BaseMaterial._transparentMacro = Shader.getMacroByName("OASIS_TRANSPARENT");
18308
+ })();
18309
+ (function() {
18310
+ BaseMaterial._alphaCutoffProp = Shader.getPropertyByName("u_alphaCutoff");
18311
+ })();
18312
+ (function() {
18313
+ BaseMaterial._alphaCutoffMacro = Shader.getMacroByName("ALPHA_CUTOFF");
18314
+ })();
18026
18315
  /**
18027
18316
  * Blinn-phong Material.
18028
18317
  */ var BlinnPhongMaterial = /*#__PURE__*/ function(BaseMaterial) {
@@ -18049,7 +18338,7 @@ BaseMaterial._alphaCutoffMacro = Shader.getMacroByName("ALPHA_CUTOFF");
18049
18338
  this.cloneTo(dest);
18050
18339
  return dest;
18051
18340
  };
18052
- _createClass$2(BlinnPhongMaterial, [
18341
+ _create_class$2(BlinnPhongMaterial, [
18053
18342
  {
18054
18343
  key: "baseColor",
18055
18344
  get: /**
@@ -18195,9 +18484,15 @@ BaseMaterial._alphaCutoffMacro = Shader.getMacroByName("ALPHA_CUTOFF");
18195
18484
  ]);
18196
18485
  return BlinnPhongMaterial;
18197
18486
  }(BaseMaterial);
18198
- BlinnPhongMaterial._specularColorProp = Shader.getPropertyByName("u_specularColor");
18199
- BlinnPhongMaterial._shininessProp = Shader.getPropertyByName("u_shininess");
18200
- BlinnPhongMaterial._specularTextureProp = Shader.getPropertyByName("u_specularTexture");
18487
+ (function() {
18488
+ BlinnPhongMaterial._specularColorProp = Shader.getPropertyByName("u_specularColor");
18489
+ })();
18490
+ (function() {
18491
+ BlinnPhongMaterial._shininessProp = Shader.getPropertyByName("u_shininess");
18492
+ })();
18493
+ (function() {
18494
+ BlinnPhongMaterial._specularTextureProp = Shader.getPropertyByName("u_specularTexture");
18495
+ })();
18201
18496
  /**
18202
18497
  * Texture UV coordinate.
18203
18498
  */ exports.TextureCoordinate = void 0;
@@ -18231,7 +18526,7 @@ BlinnPhongMaterial._specularTextureProp = Shader.getPropertyByName("u_specularTe
18231
18526
  shaderData.setFloat(PBRBaseMaterial._clearCoatRoughnessProp, 0);
18232
18527
  return _this;
18233
18528
  }
18234
- _createClass$2(PBRBaseMaterial, [
18529
+ _create_class$2(PBRBaseMaterial, [
18235
18530
  {
18236
18531
  key: "baseColor",
18237
18532
  get: /**
@@ -18455,14 +18750,30 @@ BlinnPhongMaterial._specularTextureProp = Shader.getPropertyByName("u_specularTe
18455
18750
  ]);
18456
18751
  return PBRBaseMaterial;
18457
18752
  }(BaseMaterial);
18458
- PBRBaseMaterial._occlusionTextureIntensityProp = Shader.getPropertyByName("u_occlusionIntensity");
18459
- PBRBaseMaterial._occlusionTextureCoordProp = Shader.getPropertyByName("u_occlusionTextureCoord");
18460
- PBRBaseMaterial._occlusionTextureProp = Shader.getPropertyByName("u_occlusionTexture");
18461
- PBRBaseMaterial._clearCoatProp = Shader.getPropertyByName("u_clearCoat");
18462
- PBRBaseMaterial._clearCoatTextureProp = Shader.getPropertyByName("u_clearCoatTexture");
18463
- PBRBaseMaterial._clearCoatRoughnessProp = Shader.getPropertyByName("u_clearCoatRoughness");
18464
- PBRBaseMaterial._clearCoatRoughnessTextureProp = Shader.getPropertyByName("u_clearCoatRoughnessTexture");
18465
- PBRBaseMaterial._clearCoatNormalTextureProp = Shader.getPropertyByName("u_clearCoatNormalTexture");
18753
+ (function() {
18754
+ PBRBaseMaterial._occlusionTextureIntensityProp = Shader.getPropertyByName("u_occlusionIntensity");
18755
+ })();
18756
+ (function() {
18757
+ PBRBaseMaterial._occlusionTextureCoordProp = Shader.getPropertyByName("u_occlusionTextureCoord");
18758
+ })();
18759
+ (function() {
18760
+ PBRBaseMaterial._occlusionTextureProp = Shader.getPropertyByName("u_occlusionTexture");
18761
+ })();
18762
+ (function() {
18763
+ PBRBaseMaterial._clearCoatProp = Shader.getPropertyByName("u_clearCoat");
18764
+ })();
18765
+ (function() {
18766
+ PBRBaseMaterial._clearCoatTextureProp = Shader.getPropertyByName("u_clearCoatTexture");
18767
+ })();
18768
+ (function() {
18769
+ PBRBaseMaterial._clearCoatRoughnessProp = Shader.getPropertyByName("u_clearCoatRoughness");
18770
+ })();
18771
+ (function() {
18772
+ PBRBaseMaterial._clearCoatRoughnessTextureProp = Shader.getPropertyByName("u_clearCoatRoughnessTexture");
18773
+ })();
18774
+ (function() {
18775
+ PBRBaseMaterial._clearCoatNormalTextureProp = Shader.getPropertyByName("u_clearCoatNormalTexture");
18776
+ })();
18466
18777
  /**
18467
18778
  * PBR (Metallic-Roughness Workflow) Material.
18468
18779
  */ var PBRMaterial = /*#__PURE__*/ function(PBRBaseMaterial) {
@@ -18482,7 +18793,7 @@ PBRBaseMaterial._clearCoatNormalTextureProp = Shader.getPropertyByName("u_clearC
18482
18793
  this.cloneTo(dest);
18483
18794
  return dest;
18484
18795
  };
18485
- _createClass$2(PBRMaterial, [
18796
+ _create_class$2(PBRMaterial, [
18486
18797
  {
18487
18798
  key: "metallic",
18488
18799
  get: /**
@@ -18525,9 +18836,15 @@ PBRBaseMaterial._clearCoatNormalTextureProp = Shader.getPropertyByName("u_clearC
18525
18836
  ]);
18526
18837
  return PBRMaterial;
18527
18838
  }(PBRBaseMaterial);
18528
- PBRMaterial._metallicProp = Shader.getPropertyByName("u_metal");
18529
- PBRMaterial._roughnessProp = Shader.getPropertyByName("u_roughness");
18530
- PBRMaterial._roughnessMetallicTextureProp = Shader.getPropertyByName("u_roughnessMetallicTexture");
18839
+ (function() {
18840
+ PBRMaterial._metallicProp = Shader.getPropertyByName("u_metal");
18841
+ })();
18842
+ (function() {
18843
+ PBRMaterial._roughnessProp = Shader.getPropertyByName("u_roughness");
18844
+ })();
18845
+ (function() {
18846
+ PBRMaterial._roughnessMetallicTextureProp = Shader.getPropertyByName("u_roughnessMetallicTexture");
18847
+ })();
18531
18848
  /**
18532
18849
  * PBR (Specular-Glossiness Workflow) Material.
18533
18850
  */ var PBRSpecularMaterial = /*#__PURE__*/ function(PBRBaseMaterial) {
@@ -18547,7 +18864,7 @@ PBRMaterial._roughnessMetallicTextureProp = Shader.getPropertyByName("u_roughnes
18547
18864
  this.cloneTo(dest);
18548
18865
  return dest;
18549
18866
  };
18550
- _createClass$2(PBRSpecularMaterial, [
18867
+ _create_class$2(PBRSpecularMaterial, [
18551
18868
  {
18552
18869
  key: "specularColor",
18553
18870
  get: /**
@@ -18593,10 +18910,18 @@ PBRMaterial._roughnessMetallicTextureProp = Shader.getPropertyByName("u_roughnes
18593
18910
  ]);
18594
18911
  return PBRSpecularMaterial;
18595
18912
  }(PBRBaseMaterial);
18596
- PBRSpecularMaterial._specularColorProp = Shader.getPropertyByName("u_PBRSpecularColor");
18597
- PBRSpecularMaterial._glossinessProp = Shader.getPropertyByName("u_glossiness");
18598
- PBRSpecularMaterial._specularGlossinessTextureProp = Shader.getPropertyByName("u_specularGlossinessTexture");
18599
- PBRSpecularMaterial._specularGlossinessTextureMacro = Shader.getMacroByName("SPECULARGLOSSINESSTEXTURE");
18913
+ (function() {
18914
+ PBRSpecularMaterial._specularColorProp = Shader.getPropertyByName("u_PBRSpecularColor");
18915
+ })();
18916
+ (function() {
18917
+ PBRSpecularMaterial._glossinessProp = Shader.getPropertyByName("u_glossiness");
18918
+ })();
18919
+ (function() {
18920
+ PBRSpecularMaterial._specularGlossinessTextureProp = Shader.getPropertyByName("u_specularGlossinessTexture");
18921
+ })();
18922
+ (function() {
18923
+ PBRSpecularMaterial._specularGlossinessTextureMacro = Shader.getMacroByName("SPECULARGLOSSINESSTEXTURE");
18924
+ })();
18600
18925
  /**
18601
18926
  * Unlit Material.
18602
18927
  */ var UnlitMaterial = /*#__PURE__*/ function(BaseMaterial) {
@@ -18619,7 +18944,7 @@ PBRSpecularMaterial._specularGlossinessTextureMacro = Shader.getMacroByName("SPE
18619
18944
  this.cloneTo(dest);
18620
18945
  return dest;
18621
18946
  };
18622
- _createClass$2(UnlitMaterial, [
18947
+ _create_class$2(UnlitMaterial, [
18623
18948
  {
18624
18949
  key: "baseColor",
18625
18950
  get: /**
@@ -18749,7 +19074,7 @@ exports.TextVerticalAlignment = void 0;
18749
19074
  this._sprites = null;
18750
19075
  this._spriteNamesToIndex = null;
18751
19076
  };
18752
- _createClass$2(SpriteAtlas, [
19077
+ _create_class$2(SpriteAtlas, [
18753
19078
  {
18754
19079
  key: "sprites",
18755
19080
  get: /**
@@ -18918,7 +19243,7 @@ exports.TextVerticalAlignment = void 0;
18918
19243
  }
18919
19244
  this._updateFlagManager.dispatch(type);
18920
19245
  };
18921
- _createClass$2(Sprite, [
19246
+ _create_class$2(Sprite, [
18922
19247
  {
18923
19248
  key: "texture",
18924
19249
  get: /**
@@ -19206,7 +19531,9 @@ var SlicedSpriteAssembler = (_SlicedSpriteAssembler = /*#__PURE__*/ function() {
19206
19531
  };
19207
19532
  SlicedSpriteAssembler1.updateUVs = function updateUVs(renderer) {};
19208
19533
  return SlicedSpriteAssembler1;
19209
- }(), _SlicedSpriteAssembler._worldMatrix = new miniprogram$7.Matrix(), _SlicedSpriteAssembler);
19534
+ }(), function() {
19535
+ _SlicedSpriteAssembler._worldMatrix = new miniprogram$7.Matrix();
19536
+ }(), _SlicedSpriteAssembler);
19210
19537
  SlicedSpriteAssembler = __decorate$1([
19211
19538
  StaticInterfaceImplement$1()
19212
19539
  ], SlicedSpriteAssembler);
@@ -19227,7 +19554,7 @@ SlicedSpriteAssembler = __decorate$1([
19227
19554
  _this._renderData = new RenderData2D(4, [], [], null, _this._color);
19228
19555
  _this.drawMode = exports.SpriteDrawMode.Simple;
19229
19556
  _this.setMaterial(_this._engine._spriteDefaultMaterial);
19230
- _this._onSpriteChange = _this._onSpriteChange.bind(_assertThisInitialized(_this));
19557
+ _this._onSpriteChange = _this._onSpriteChange.bind(_assert_this_initialized(_this));
19231
19558
  return _this;
19232
19559
  };
19233
19560
  _inherits$2(SpriteRenderer, Renderer);
@@ -19333,7 +19660,7 @@ SlicedSpriteAssembler = __decorate$1([
19333
19660
  break;
19334
19661
  }
19335
19662
  };
19336
- _createClass$2(SpriteRenderer, [
19663
+ _create_class$2(SpriteRenderer, [
19337
19664
  {
19338
19665
  key: "drawMode",
19339
19666
  get: /**
@@ -19482,7 +19809,9 @@ SlicedSpriteAssembler = __decorate$1([
19482
19809
  ]);
19483
19810
  return SpriteRenderer;
19484
19811
  }(exports.Renderer);
19485
- /** @internal */ SpriteRenderer._textureProperty = Shader.getPropertyByName("u_spriteTexture");
19812
+ (function() {
19813
+ /** @internal */ SpriteRenderer._textureProperty = Shader.getPropertyByName("u_spriteTexture");
19814
+ })();
19486
19815
  __decorate$1([
19487
19816
  ignoreClone
19488
19817
  ], SpriteRenderer.prototype, "_renderData", void 0);
@@ -19538,14 +19867,16 @@ var /**
19538
19867
  ];
19539
19868
  this.renderData = new RenderData2D(4, positions, null, CharRenderData.triangles, null);
19540
19869
  };
19541
- CharRenderData.triangles = [
19542
- 0,
19543
- 2,
19544
- 1,
19545
- 2,
19546
- 0,
19547
- 3
19548
- ];
19870
+ (function() {
19871
+ CharRenderData.triangles = [
19872
+ 0,
19873
+ 2,
19874
+ 1,
19875
+ 2,
19876
+ 0,
19877
+ 3
19878
+ ];
19879
+ })();
19549
19880
  /**
19550
19881
  * @internal
19551
19882
  */ var CharRenderDataPool = /*#__PURE__*/ function() {
@@ -19867,23 +20198,37 @@ CharRenderData.triangles = [
19867
20198
  };
19868
20199
  return TextUtils;
19869
20200
  }();
19870
- /** @internal */ TextUtils._genericFontFamilies = [
19871
- "serif",
19872
- "sans-serif",
19873
- "monospace",
19874
- "cursive",
19875
- "fantasy",
19876
- "system-ui",
19877
- "math",
19878
- "emoji",
19879
- "fangsong"
19880
- ];
19881
- /** These characters are all tall to help calculate the height required for text. */ TextUtils._measureString = "|\xc9q\xc5";
19882
- TextUtils._measureBaseline = "M";
19883
- TextUtils._heightMultiplier = 2;
19884
- TextUtils._baselineMultiplier = 1.4;
19885
- TextUtils._fontSizeInfoCache = {};
19886
- TextUtils._textContext = null;
20201
+ (function() {
20202
+ /** @internal */ TextUtils._genericFontFamilies = [
20203
+ "serif",
20204
+ "sans-serif",
20205
+ "monospace",
20206
+ "cursive",
20207
+ "fantasy",
20208
+ "system-ui",
20209
+ "math",
20210
+ "emoji",
20211
+ "fangsong"
20212
+ ];
20213
+ })();
20214
+ (function() {
20215
+ /** These characters are all tall to help calculate the height required for text. */ TextUtils._measureString = "|\xc9q\xc5";
20216
+ })();
20217
+ (function() {
20218
+ TextUtils._measureBaseline = "M";
20219
+ })();
20220
+ (function() {
20221
+ TextUtils._heightMultiplier = 2;
20222
+ })();
20223
+ (function() {
20224
+ TextUtils._baselineMultiplier = 1.4;
20225
+ })();
20226
+ (function() {
20227
+ TextUtils._fontSizeInfoCache = {};
20228
+ })();
20229
+ (function() {
20230
+ TextUtils._textContext = null;
20231
+ })();
19887
20232
  /**
19888
20233
  * Renders a text for 2D graphics.
19889
20234
  */ var TextRenderer = /*#__PURE__*/ function(Renderer) {
@@ -19908,7 +20253,7 @@ TextUtils._textContext = null;
19908
20253
  _this._overflowMode = exports.OverflowMode.Overflow;
19909
20254
  _this._maskInteraction = exports.SpriteMaskInteraction.None;
19910
20255
  _this._maskLayer = exports.SpriteMaskLayer.Layer0;
19911
- var engine = _assertThisInitialized(_this).engine;
20256
+ var engine = _assert_this_initialized(_this).engine;
19912
20257
  _this._font = engine._textDefaultFont;
19913
20258
  _this._font._addRefCount(1);
19914
20259
  _this.setMaterial(engine._spriteDefaultMaterial);
@@ -20148,7 +20493,7 @@ TextUtils._textContext = null;
20148
20493
  Renderer.prototype._onTransformChanged.call(this, bit);
20149
20494
  this._setDirtyFlagTrue(0x4 | 0x8);
20150
20495
  };
20151
- _createClass$2(TextRenderer, [
20496
+ _create_class$2(TextRenderer, [
20152
20497
  {
20153
20498
  key: "color",
20154
20499
  get: /**
@@ -20361,9 +20706,15 @@ TextUtils._textContext = null;
20361
20706
  ]);
20362
20707
  return TextRenderer;
20363
20708
  }(exports.Renderer);
20364
- TextRenderer._charRenderDataPool = new CharRenderDataPool(CharRenderData, 50);
20365
- TextRenderer._tempVec30 = new miniprogram$7.Vector3();
20366
- TextRenderer._tempVec31 = new miniprogram$7.Vector3();
20709
+ (function() {
20710
+ TextRenderer._charRenderDataPool = new CharRenderDataPool(CharRenderData, 50);
20711
+ })();
20712
+ (function() {
20713
+ TextRenderer._tempVec30 = new miniprogram$7.Vector3();
20714
+ })();
20715
+ (function() {
20716
+ TextRenderer._tempVec31 = new miniprogram$7.Vector3();
20717
+ })();
20367
20718
  __decorate$1([
20368
20719
  assignmentClone
20369
20720
  ], TextRenderer.prototype, "_subFont", void 0);
@@ -20578,7 +20929,9 @@ var DirtyFlag;
20578
20929
  };
20579
20930
  return AnimationCurveOwner;
20580
20931
  }();
20581
- AnimationCurveOwner._assemblerMap = new Map();
20932
+ (function() {
20933
+ AnimationCurveOwner._assemblerMap = new Map();
20934
+ })();
20582
20935
  /**
20583
20936
  * @internal
20584
20937
  */ var PositionAnimationCurveOwnerAssembler = /*#__PURE__*/ function() {
@@ -20744,7 +21097,7 @@ AnimationCurveOwner.registerAssembler(SkinnedMeshRenderer, "blendShapeWeights",
20744
21097
  }
20745
21098
  }
20746
21099
  };
20747
- _createClass$2(AnimationClip, [
21100
+ _create_class$2(AnimationClip, [
20748
21101
  {
20749
21102
  key: "events",
20750
21103
  get: /**
@@ -20890,7 +21243,7 @@ AnimationCurveOwner.registerAssembler(SkinnedMeshRenderer, "blendShapeWeights",
20890
21243
  var result = this._evaluate(time, evaluateData);
20891
21244
  return this._type._subtractValue(result, this.keys[0].value, evaluateData.value);
20892
21245
  };
20893
- _createClass$2(AnimationCurve, [
21246
+ _create_class$2(AnimationCurve, [
20894
21247
  {
20895
21248
  key: "interpolation",
20896
21249
  get: /**
@@ -20999,7 +21352,11 @@ exports.AnimationArrayCurve = (_AnimationArrayCurve = /*#__PURE__*/ function(Ani
20999
21352
  return out;
21000
21353
  };
21001
21354
  return AnimationArrayCurve;
21002
- }(AnimationCurve), /** @internal */ _AnimationArrayCurve._isReferenceType = true, /** @internal */ _AnimationArrayCurve._isInterpolationType = true, _AnimationArrayCurve);
21355
+ }(AnimationCurve), function() {
21356
+ /** @internal */ _AnimationArrayCurve._isReferenceType = true;
21357
+ }(), function() {
21358
+ /** @internal */ _AnimationArrayCurve._isInterpolationType = true;
21359
+ }(), _AnimationArrayCurve);
21003
21360
  exports.AnimationArrayCurve = __decorate$1([
21004
21361
  StaticInterfaceImplement$1()
21005
21362
  ], exports.AnimationArrayCurve);
@@ -21051,7 +21408,11 @@ exports.AnimationBoolCurve = (_AnimationBoolCurve = /*#__PURE__*/ function(Anima
21051
21408
  return frame.value;
21052
21409
  };
21053
21410
  return AnimationBoolCurve;
21054
- }(AnimationCurve), /** @internal */ _AnimationBoolCurve._isReferenceType = false, /** @internal */ _AnimationBoolCurve._isInterpolationType = false, _AnimationBoolCurve);
21411
+ }(AnimationCurve), function() {
21412
+ /** @internal */ _AnimationBoolCurve._isReferenceType = false;
21413
+ }(), function() {
21414
+ /** @internal */ _AnimationBoolCurve._isInterpolationType = false;
21415
+ }(), _AnimationBoolCurve);
21055
21416
  exports.AnimationBoolCurve = __decorate$1([
21056
21417
  StaticInterfaceImplement$1()
21057
21418
  ], exports.AnimationBoolCurve);
@@ -21143,7 +21504,11 @@ exports.AnimationColorCurve = (_AnimationColorCurve = /*#__PURE__*/ function(Ani
21143
21504
  return out;
21144
21505
  };
21145
21506
  return AnimationColorCurve;
21146
- }(AnimationCurve), /** @internal */ _AnimationColorCurve._isReferenceType = true, /** @internal */ _AnimationColorCurve._isInterpolationType = true, _AnimationColorCurve);
21507
+ }(AnimationCurve), function() {
21508
+ /** @internal */ _AnimationColorCurve._isReferenceType = true;
21509
+ }(), function() {
21510
+ /** @internal */ _AnimationColorCurve._isInterpolationType = true;
21511
+ }(), _AnimationColorCurve);
21147
21512
  exports.AnimationColorCurve = __decorate$1([
21148
21513
  StaticInterfaceImplement$1()
21149
21514
  ], exports.AnimationColorCurve);
@@ -21238,7 +21603,11 @@ exports.AnimationFloatArrayCurve = (_AnimationFloatArrayCurve = /*#__PURE__*/ fu
21238
21603
  return out;
21239
21604
  };
21240
21605
  return AnimationFloatArrayCurve;
21241
- }(AnimationCurve), /** @internal */ _AnimationFloatArrayCurve._isReferenceType = true, /** @internal */ _AnimationFloatArrayCurve._isInterpolationType = true, _AnimationFloatArrayCurve);
21606
+ }(AnimationCurve), function() {
21607
+ /** @internal */ _AnimationFloatArrayCurve._isReferenceType = true;
21608
+ }(), function() {
21609
+ /** @internal */ _AnimationFloatArrayCurve._isInterpolationType = true;
21610
+ }(), _AnimationFloatArrayCurve);
21242
21611
  exports.AnimationFloatArrayCurve = __decorate$1([
21243
21612
  StaticInterfaceImplement$1()
21244
21613
  ], exports.AnimationFloatArrayCurve);
@@ -21302,7 +21671,11 @@ exports.AnimationFloatCurve = (_AnimationFloatCurve = /*#__PURE__*/ function(Ani
21302
21671
  }
21303
21672
  };
21304
21673
  return AnimationFloatCurve;
21305
- }(AnimationCurve), /** @internal */ _AnimationFloatCurve._isReferenceType = false, /** @internal */ _AnimationFloatCurve._isInterpolationType = true, _AnimationFloatCurve);
21674
+ }(AnimationCurve), function() {
21675
+ /** @internal */ _AnimationFloatCurve._isReferenceType = false;
21676
+ }(), function() {
21677
+ /** @internal */ _AnimationFloatCurve._isInterpolationType = true;
21678
+ }(), _AnimationFloatCurve);
21306
21679
  exports.AnimationFloatCurve = __decorate$1([
21307
21680
  StaticInterfaceImplement$1()
21308
21681
  ], exports.AnimationFloatCurve);
@@ -21399,7 +21772,13 @@ exports.AnimationQuaternionCurve = (_AnimationQuaternionCurve = /*#__PURE__*/ fu
21399
21772
  return out;
21400
21773
  };
21401
21774
  return AnimationQuaternionCurve1;
21402
- }(AnimationCurve), /** @internal */ _AnimationQuaternionCurve._isInterpolationType = true, /** @internal */ _AnimationQuaternionCurve._isReferenceType = true, /** @internal */ _AnimationQuaternionCurve._tempConjugateQuat = new miniprogram$7.Quaternion(), _AnimationQuaternionCurve);
21775
+ }(AnimationCurve), function() {
21776
+ /** @internal */ _AnimationQuaternionCurve._isInterpolationType = true;
21777
+ }(), function() {
21778
+ /** @internal */ _AnimationQuaternionCurve._isReferenceType = true;
21779
+ }(), function() {
21780
+ /** @internal */ _AnimationQuaternionCurve._tempConjugateQuat = new miniprogram$7.Quaternion();
21781
+ }(), _AnimationQuaternionCurve);
21403
21782
  exports.AnimationQuaternionCurve = __decorate$1([
21404
21783
  StaticInterfaceImplement$1()
21405
21784
  ], exports.AnimationQuaternionCurve);
@@ -21479,7 +21858,11 @@ exports.AnimationVector2Curve = (_AnimationVector2Curve = /*#__PURE__*/ function
21479
21858
  return out;
21480
21859
  };
21481
21860
  return AnimationVector2Curve;
21482
- }(AnimationCurve), /** @internal */ _AnimationVector2Curve._isReferenceType = true, /** @internal */ _AnimationVector2Curve._isInterpolationType = true, _AnimationVector2Curve);
21861
+ }(AnimationCurve), function() {
21862
+ /** @internal */ _AnimationVector2Curve._isReferenceType = true;
21863
+ }(), function() {
21864
+ /** @internal */ _AnimationVector2Curve._isInterpolationType = true;
21865
+ }(), _AnimationVector2Curve);
21483
21866
  exports.AnimationVector2Curve = __decorate$1([
21484
21867
  StaticInterfaceImplement$1()
21485
21868
  ], exports.AnimationVector2Curve);
@@ -21571,7 +21954,11 @@ exports.AnimationVector3Curve = (_AnimationVector3Curve = /*#__PURE__*/ function
21571
21954
  return out;
21572
21955
  };
21573
21956
  return AnimationVector3Curve;
21574
- }(AnimationCurve), /** @internal */ _AnimationVector3Curve._isReferenceType = true, /** @internal */ _AnimationVector3Curve._isInterpolationType = true, _AnimationVector3Curve);
21957
+ }(AnimationCurve), function() {
21958
+ /** @internal */ _AnimationVector3Curve._isReferenceType = true;
21959
+ }(), function() {
21960
+ /** @internal */ _AnimationVector3Curve._isInterpolationType = true;
21961
+ }(), _AnimationVector3Curve);
21575
21962
  exports.AnimationVector3Curve = __decorate$1([
21576
21963
  StaticInterfaceImplement$1()
21577
21964
  ], exports.AnimationVector3Curve);
@@ -21663,7 +22050,11 @@ exports.AnimationVector4Curve = (_AnimationVector4Curve = /*#__PURE__*/ function
21663
22050
  return out;
21664
22051
  };
21665
22052
  return AnimationVector4Curve;
21666
- }(AnimationCurve), /** @internal */ _AnimationVector4Curve._isReferenceType = true, /** @internal */ _AnimationVector4Curve._isInterpolationType = true, _AnimationVector4Curve);
22053
+ }(AnimationCurve), function() {
22054
+ /** @internal */ _AnimationVector4Curve._isReferenceType = true;
22055
+ }(), function() {
22056
+ /** @internal */ _AnimationVector4Curve._isInterpolationType = true;
22057
+ }(), _AnimationVector4Curve);
21667
22058
  exports.AnimationVector4Curve = __decorate$1([
21668
22059
  StaticInterfaceImplement$1()
21669
22060
  ], exports.AnimationVector4Curve);
@@ -22368,7 +22759,7 @@ exports.AnimatorLayerBlendingMode = void 0;
22368
22759
  }
22369
22760
  }
22370
22761
  };
22371
- _createClass$2(Animator, [
22762
+ _create_class$2(Animator, [
22372
22763
  {
22373
22764
  key: "animatorController",
22374
22765
  get: /**
@@ -22458,7 +22849,7 @@ __decorate$1([
22458
22849
  */ _proto._registerChangeFlag = function _registerChangeFlag() {
22459
22850
  return this._updateFlagManager.createFlag(BoolUpdateFlag);
22460
22851
  };
22461
- _createClass$2(AnimatorController, [
22852
+ _create_class$2(AnimatorController, [
22462
22853
  {
22463
22854
  key: "layers",
22464
22855
  get: /**
@@ -22589,7 +22980,7 @@ __decorate$1([
22589
22980
  index2 !== -1 && this._onStateExitScripts.splice(index2, 1);
22590
22981
  }
22591
22982
  };
22592
- _createClass$2(AnimatorState, [
22983
+ _create_class$2(AnimatorState, [
22593
22984
  {
22594
22985
  key: "transitions",
22595
22986
  get: /**
@@ -22716,7 +23107,7 @@ exports.AnimatorConditionMode = void 0;
22716
23107
  return _this;
22717
23108
  };
22718
23109
  _inherits$2(SkyBoxMaterial, Material);
22719
- _createClass$2(SkyBoxMaterial, [
23110
+ _create_class$2(SkyBoxMaterial, [
22720
23111
  {
22721
23112
  key: "textureDecodeRGBM",
22722
23113
  get: /**
@@ -22813,7 +23204,7 @@ exports.ParticleRendererBlendMode = void 0;
22813
23204
  _this._isFadeOut = false;
22814
23205
  _this._playOnEnable = true;
22815
23206
  _this._blendMode = 0;
22816
- _this._onColorChanged = _this._onColorChanged.bind(_assertThisInitialized(_this));
23207
+ _this._onColorChanged = _this._onColorChanged.bind(_assert_this_initialized(_this));
22817
23208
  //@ts-ignore
22818
23209
  _this._color._onValueChanged = _this._onColorChanged;
22819
23210
  _this.setMaterial(_this._createMaterial());
@@ -23091,7 +23482,7 @@ exports.ParticleRendererBlendMode = void 0;
23091
23482
  ParticleRenderer._getRandom = function _getRandom() {
23092
23483
  return Math.random() - 0.5;
23093
23484
  };
23094
- _createClass$2(ParticleRenderer, [
23485
+ _create_class$2(ParticleRenderer, [
23095
23486
  {
23096
23487
  key: "texture",
23097
23488
  get: /**
@@ -23522,7 +23913,9 @@ exports.ParticleRendererBlendMode = void 0;
23522
23913
  ]);
23523
23914
  return ParticleRenderer;
23524
23915
  }(MeshRenderer);
23525
- /** The max number of indices that Uint16Array can support. */ ParticleRenderer._uint16VertexLimit = 65535;
23916
+ (function() {
23917
+ /** The max number of indices that Uint16Array can support. */ ParticleRenderer._uint16VertexLimit = 65535;
23918
+ })();
23526
23919
  __decorate$1([
23527
23920
  ignoreClone
23528
23921
  ], ParticleRenderer.prototype, "_onColorChanged", null);
@@ -23787,7 +24180,7 @@ var _tempVector3 = new miniprogram$7.Vector3();
23787
24180
  this._camera.renderTarget = this._oriCameraRenderTarget;
23788
24181
  this._camera.cullingMask = this._oriCameraCullingMask;
23789
24182
  };
23790
- _createClass$2(Probe, [
24183
+ _create_class$2(Probe, [
23791
24184
  {
23792
24185
  key: "_texture",
23793
24186
  get: function get() {
@@ -24002,7 +24395,7 @@ exports.resourceLoader = resourceLoader;
24002
24395
  exports.shallowClone = shallowClone;
24003
24396
 
24004
24397
  var miniprogram$8 = /*#__PURE__*/Object.freeze({
24005
- __proto__: null
24398
+ __proto__: null
24006
24399
  });
24007
24400
 
24008
24401
  Object.defineProperty(exports, "__esModule", {
@@ -24013,32 +24406,22 @@ var engineMiniprogramAdapter$1 = require("@galacean/engine-miniprogram-adapter")
24013
24406
  var miniprogram$1$2 = require("@galacean/engine-math/dist/miniprogram");
24014
24407
  var miniprogram$2$1 = require("@galacean/engine-draco/dist/miniprogram");
24015
24408
  var miniprogram$3$1 = require("@galacean/engine-rhi-webgl/dist/miniprogram");
24016
- function extends_$1() {
24017
- extends_$1 = Object.assign || function(target) {
24409
+ function _extends$1() {
24410
+ _extends$1 = Object.assign || function assign(target) {
24018
24411
  for(var i = 1; i < arguments.length; i++){
24019
24412
  var source = arguments[i];
24020
- for(var key in source){
24021
- if (Object.prototype.hasOwnProperty.call(source, key)) {
24022
- target[key] = source[key];
24023
- }
24024
- }
24413
+ for(var key in source)if (Object.prototype.hasOwnProperty.call(source, key)) target[key] = source[key];
24025
24414
  }
24026
24415
  return target;
24027
24416
  };
24028
- return extends_$1.apply(this, arguments);
24417
+ return _extends$1.apply(this, arguments);
24029
24418
  }
24030
- function _extends$1() {
24031
- return extends_$1.apply(this, arguments);
24032
- }
24033
- function setPrototypeOf$1(o, p) {
24034
- setPrototypeOf$1 = Object.setPrototypeOf || function setPrototypeOf(o, p) {
24419
+ function _set_prototype_of$1(o, p) {
24420
+ _set_prototype_of$1 = Object.setPrototypeOf || function setPrototypeOf(o, p) {
24035
24421
  o.__proto__ = p;
24036
24422
  return o;
24037
24423
  };
24038
- return setPrototypeOf$1(o, p);
24039
- }
24040
- function _setPrototypeOf$1(o, p) {
24041
- return setPrototypeOf$1(o, p);
24424
+ return _set_prototype_of$1(o, p);
24042
24425
  }
24043
24426
  function _inherits$1(subClass, superClass) {
24044
24427
  if (typeof superClass !== "function" && superClass !== null) {
@@ -24051,7 +24434,7 @@ function _inherits$1(subClass, superClass) {
24051
24434
  configurable: true
24052
24435
  }
24053
24436
  });
24054
- if (superClass) _setPrototypeOf$1(subClass, superClass);
24437
+ if (superClass) _set_prototype_of$1(subClass, superClass);
24055
24438
  }
24056
24439
  /******************************************************************************
24057
24440
  Copyright (c) Microsoft Corporation.
@@ -24334,13 +24717,10 @@ function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
24334
24717
  reject(error);
24335
24718
  return;
24336
24719
  }
24337
- if (info.done) {
24338
- resolve(value);
24339
- } else {
24340
- Promise.resolve(value).then(_next, _throw);
24341
- }
24720
+ if (info.done) resolve(value);
24721
+ else Promise.resolve(value).then(_next, _throw);
24342
24722
  }
24343
- function _asyncToGenerator(fn) {
24723
+ function _async_to_generator(fn) {
24344
24724
  return function() {
24345
24725
  var self = this, args = arguments;
24346
24726
  return new Promise(function(resolve, reject) {
@@ -24385,7 +24765,7 @@ var FontLoader = /*#__PURE__*/ function(Loader) {
24385
24765
  });
24386
24766
  };
24387
24767
  _proto._registerFont = function _registerFont(fontName, fontUrl) {
24388
- return _asyncToGenerator(function() {
24768
+ return _async_to_generator(function() {
24389
24769
  var fontFace;
24390
24770
  return __generator(this, function(_state) {
24391
24771
  switch(_state.label){
@@ -24993,30 +25373,32 @@ var TextureWrapMode;
24993
25373
  };
24994
25374
  return GLTFUtil;
24995
25375
  }();
24996
- function _arrayLikeToArray(arr, len) {
25376
+ function _array_like_to_array(arr, len) {
24997
25377
  if (len == null || len > arr.length) len = arr.length;
24998
25378
  for(var i = 0, arr2 = new Array(len); i < len; i++)arr2[i] = arr[i];
24999
25379
  return arr2;
25000
25380
  }
25001
- function _arrayWithoutHoles(arr) {
25002
- if (Array.isArray(arr)) return _arrayLikeToArray(arr);
25381
+ function _array_without_holes(arr) {
25382
+ if (Array.isArray(arr)) return _array_like_to_array(arr);
25003
25383
  }
25004
- function _iterableToArray(iter) {
25005
- if (typeof Symbol !== "undefined" && iter[Symbol.iterator] != null || iter["@@iterator"] != null) return Array.from(iter);
25384
+ function _iterable_to_array(iter) {
25385
+ if (typeof Symbol !== "undefined" && iter[Symbol.iterator] != null || iter["@@iterator"] != null) {
25386
+ return Array.from(iter);
25387
+ }
25006
25388
  }
25007
- function _nonIterableSpread() {
25008
- throw new TypeError("Invalid attempt to spread non-iterable instance.\\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
25389
+ function _non_iterable_spread() {
25390
+ throw new TypeError("Invalid attempt to spread non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
25009
25391
  }
25010
- function _unsupportedIterableToArray(o, minLen) {
25392
+ function _unsupported_iterable_to_array(o, minLen) {
25011
25393
  if (!o) return;
25012
- if (typeof o === "string") return _arrayLikeToArray(o, minLen);
25394
+ if (typeof o === "string") return _array_like_to_array(o, minLen);
25013
25395
  var n = Object.prototype.toString.call(o).slice(8, -1);
25014
25396
  if (n === "Object" && o.constructor) n = o.constructor.name;
25015
25397
  if (n === "Map" || n === "Set") return Array.from(n);
25016
- if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen);
25398
+ if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _array_like_to_array(o, minLen);
25017
25399
  }
25018
- function _toConsumableArray(arr) {
25019
- return _arrayWithoutHoles(arr) || _iterableToArray(arr) || _unsupportedIterableToArray(arr) || _nonIterableSpread();
25400
+ function _to_consumable_array(arr) {
25401
+ return _array_without_holes(arr) || _iterable_to_array(arr) || _unsupported_iterable_to_array(arr) || _non_iterable_spread();
25020
25402
  }
25021
25403
  var Parser = /*#__PURE__*/ function() {
25022
25404
  var Parser = function Parser() {};
@@ -25032,7 +25414,7 @@ var Parser = /*#__PURE__*/ function() {
25032
25414
  extensionSchema,
25033
25415
  parseResource,
25034
25416
  context
25035
- ].concat(_toConsumableArray(extra)));
25417
+ ].concat(_to_consumable_array(extra)));
25036
25418
  }
25037
25419
  }
25038
25420
  };
@@ -25046,7 +25428,7 @@ var Parser = /*#__PURE__*/ function() {
25046
25428
  return (_parsers_ = parsers[0]).createEngineResource.apply(_parsers_, [
25047
25429
  extensionSchema,
25048
25430
  context
25049
- ].concat(_toConsumableArray(extra)));
25431
+ ].concat(_to_consumable_array(extra)));
25050
25432
  }
25051
25433
  };
25052
25434
  Parser.hasExtensionParser = function hasExtensionParser(extensionName) {
@@ -25071,7 +25453,9 @@ var Parser = /*#__PURE__*/ function() {
25071
25453
  };
25072
25454
  return Parser;
25073
25455
  }();
25074
- Parser._extensionParsers = {};
25456
+ (function() {
25457
+ Parser._extensionParsers = {};
25458
+ })();
25075
25459
  /**
25076
25460
  * Declare ExtensionParser's decorator.
25077
25461
  * @param extensionName - Extension name
@@ -25145,9 +25529,7 @@ KHR_draco_mesh_compression = __decorate([
25145
25529
  function _instanceof1$1(left, right) {
25146
25530
  if (right != null && typeof Symbol !== "undefined" && right[Symbol.hasInstance]) {
25147
25531
  return !!right[Symbol.hasInstance](left);
25148
- } else {
25149
- return _instanceof(left, right);
25150
- }
25532
+ } else return _instanceof(left, right);
25151
25533
  }
25152
25534
  var KHR_lights_punctual = /*#__PURE__*/ function(ExtensionParser) {
25153
25535
  var KHR_lights_punctual = function KHR_lights_punctual() {
@@ -25460,11 +25842,11 @@ var GalaceanMaterialsRemap = /*#__PURE__*/ function(ExtensionParser) {
25460
25842
  GalaceanMaterialsRemap = __decorate([
25461
25843
  registerExtension("OASIS_materials_remap")
25462
25844
  ], GalaceanMaterialsRemap);
25463
- function _createForOfIteratorHelperLoose(o, allowArrayLike) {
25845
+ function _create_for_of_iterator_helper_loose(o, allowArrayLike) {
25464
25846
  var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"];
25465
25847
  if (it) return (it = it.call(o)).next.bind(it);
25466
25848
  // Fallback for engines without symbol support
25467
- if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") {
25849
+ if (Array.isArray(o) || (it = _unsupported_iterable_to_array(o)) || allowArrayLike && o && typeof o.length === "number") {
25468
25850
  if (it) o = it;
25469
25851
  var i = 0;
25470
25852
  return function() {
@@ -25477,7 +25859,7 @@ function _createForOfIteratorHelperLoose(o, allowArrayLike) {
25477
25859
  };
25478
25860
  };
25479
25861
  }
25480
- throw new TypeError("Invalid attempt to iterate non-iterable instance.\\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
25862
+ throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
25481
25863
  }
25482
25864
  var AnimationParser = /*#__PURE__*/ function(Parser) {
25483
25865
  var AnimationParser = function AnimationParser() {
@@ -25769,7 +26151,9 @@ var EntityParser = /*#__PURE__*/ function(Parser) {
25769
26151
  };
25770
26152
  return EntityParser;
25771
26153
  }(Parser);
25772
- /** @internal */ EntityParser._defaultName = "_GLTF_ENTITY_";
26154
+ (function() {
26155
+ /** @internal */ EntityParser._defaultName = "_GLTF_ENTITY_";
26156
+ })();
25773
26157
  var MeshParser = /*#__PURE__*/ function(Parser1) {
25774
26158
  var MeshParser = function MeshParser() {
25775
26159
  return Parser1.apply(this, arguments);
@@ -25844,6 +26228,8 @@ var MeshParser = /*#__PURE__*/ function(Parser1) {
25844
26228
  var vertexElements = new Array();
25845
26229
  var vertexCount;
25846
26230
  var bufferBindIndex = 0;
26231
+ var positions;
26232
+ keepMeshData && (positions = new Array(vertexCount));
25847
26233
  for(var attribute in attributes){
25848
26234
  var accessor = accessors[attributes[attribute]];
25849
26235
  var accessorBuffer = GLTFUtil.getAccessorBuffer(context, gltf, accessor);
@@ -25885,16 +26271,24 @@ var MeshParser = /*#__PURE__*/ function(Parser1) {
25885
26271
  if (accessor.min && accessor.max) {
25886
26272
  min.copyFromArray(accessor.min);
25887
26273
  max.copyFromArray(accessor.max);
26274
+ if (keepMeshData) {
26275
+ var stride1 = vertices.length / attributeCount;
26276
+ for(var j = 0; j < attributeCount; j++){
26277
+ var offset = j * stride1;
26278
+ positions[j] = new miniprogram$1$2.Vector3(vertices[offset], vertices[offset + 1], vertices[offset + 2]);
26279
+ }
26280
+ }
25888
26281
  } else {
25889
26282
  var position = MeshParser._tempVector3;
25890
26283
  min.set(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
25891
26284
  max.set(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE);
25892
- var stride1 = vertices.length / attributeCount;
25893
- for(var j = 0; j < attributeCount; j++){
25894
- var offset = j * stride1;
25895
- position.copyFromArray(vertices, offset);
26285
+ var stride2 = vertices.length / attributeCount;
26286
+ for(var j1 = 0; j1 < attributeCount; j1++){
26287
+ var offset1 = j1 * stride2;
26288
+ position.copyFromArray(vertices, offset1);
25896
26289
  miniprogram$1$2.Vector3.min(min, position, min);
25897
26290
  miniprogram$1$2.Vector3.max(max, position, max);
26291
+ keepMeshData && (positions[j1] = position.clone());
25898
26292
  }
25899
26293
  }
25900
26294
  if (accessor.normalized) {
@@ -25917,6 +26311,8 @@ var MeshParser = /*#__PURE__*/ function(Parser1) {
25917
26311
  // BlendShapes
25918
26312
  targets && this._createBlendShape(mesh, gltfMesh, targets, getBlendShapeData);
25919
26313
  mesh.uploadData(!keepMeshData);
26314
+ //@ts-ignore
26315
+ mesh._positions = positions;
25920
26316
  return Promise.resolve(mesh);
25921
26317
  };
25922
26318
  _proto._createBlendShape = function _createBlendShape(mesh, glTFMesh, glTFTargets, getBlendShapeData) {
@@ -26038,7 +26434,9 @@ var MeshParser = /*#__PURE__*/ function(Parser1) {
26038
26434
  };
26039
26435
  return MeshParser;
26040
26436
  }(Parser);
26041
- MeshParser._tempVector3 = new miniprogram$1$2.Vector3();
26437
+ (function() {
26438
+ MeshParser._tempVector3 = new miniprogram$1$2.Vector3();
26439
+ })();
26042
26440
  var SceneParser$1 = /*#__PURE__*/ function(Parser1) {
26043
26441
  var SceneParser = function SceneParser() {
26044
26442
  return Parser1.apply(this, arguments);
@@ -26246,7 +26644,7 @@ var SkinParser = /*#__PURE__*/ function(Parser) {
26246
26644
  };
26247
26645
  _proto._findSkeletonRootBone = function _findSkeletonRootBone(joints, entities) {
26248
26646
  var paths = {};
26249
- for(var _iterator = _createForOfIteratorHelperLoose(joints), _step; !(_step = _iterator()).done;){
26647
+ for(var _iterator = _create_for_of_iterator_helper_loose(joints), _step; !(_step = _iterator()).done;){
26250
26648
  var index = _step.value;
26251
26649
  var path = new Array();
26252
26650
  var entity = entities[index];
@@ -26347,8 +26745,10 @@ var TextureParser = /*#__PURE__*/ function(Parser) {
26347
26745
  };
26348
26746
  return TextureParser;
26349
26747
  }(Parser);
26350
- var _obj;
26351
- TextureParser._wrapMap = (_obj = {}, _obj[TextureWrapMode.CLAMP_TO_EDGE] = miniprogram$5.TextureWrapMode.Clamp, _obj[TextureWrapMode.MIRRORED_REPEAT] = miniprogram$5.TextureWrapMode.Mirror, _obj[TextureWrapMode.REPEAT] = miniprogram$5.TextureWrapMode.Repeat, _obj);
26748
+ (function() {
26749
+ var _obj;
26750
+ TextureParser._wrapMap = (_obj = {}, _obj[TextureWrapMode.CLAMP_TO_EDGE] = miniprogram$5.TextureWrapMode.Clamp, _obj[TextureWrapMode.MIRRORED_REPEAT] = miniprogram$5.TextureWrapMode.Mirror, _obj[TextureWrapMode.REPEAT] = miniprogram$5.TextureWrapMode.Repeat, _obj);
26751
+ })();
26352
26752
  var Validator = /*#__PURE__*/ function(Parser1) {
26353
26753
  var Validator = function Validator() {
26354
26754
  return Parser1.apply(this, arguments);
@@ -26418,17 +26818,19 @@ var GLTFParser = /*#__PURE__*/ function() {
26418
26818
  };
26419
26819
  return GLTFParser;
26420
26820
  }();
26421
- GLTFParser.defaultPipeline = new GLTFParser([
26422
- BufferParser,
26423
- Validator,
26424
- TextureParser,
26425
- MaterialParser,
26426
- MeshParser,
26427
- EntityParser,
26428
- SkinParser,
26429
- AnimationParser,
26430
- SceneParser$1
26431
- ]);
26821
+ (function() {
26822
+ GLTFParser.defaultPipeline = new GLTFParser([
26823
+ BufferParser,
26824
+ Validator,
26825
+ TextureParser,
26826
+ MaterialParser,
26827
+ MeshParser,
26828
+ EntityParser,
26829
+ SkinParser,
26830
+ AnimationParser,
26831
+ SceneParser$1
26832
+ ]);
26833
+ })();
26432
26834
  /**
26433
26835
  * Product after GLTF parser, usually, `defaultSceneRoot` is only needed to use.
26434
26836
  */ var GLTFResource = /*#__PURE__*/ function(EngineObject) {
@@ -26478,7 +26880,7 @@ var GLTFLoader = /*#__PURE__*/ function(Loader) {
26478
26880
  context.keepMeshData = (_item_params_keepMeshData = (_item_params = item.params) == null ? void 0 : _item_params.keepMeshData) != null ? _item_params_keepMeshData : false;
26479
26881
  masterPromiseInfo.onCancel(function() {
26480
26882
  var chainPromises = context.chainPromises;
26481
- for(var _iterator = _createForOfIteratorHelperLoose(chainPromises), _step; !(_step = _iterator()).done;){
26883
+ for(var _iterator = _create_for_of_iterator_helper_loose(chainPromises), _step; !(_step = _iterator()).done;){
26482
26884
  var promise = _step.value;
26483
26885
  promise.cancel();
26484
26886
  }
@@ -26738,37 +27140,75 @@ var HDRLoader = (_HDRLoader = /*#__PURE__*/ function(Loader) {
26738
27140
  color.a *= M;
26739
27141
  };
26740
27142
  return HDRLoader1;
26741
- }(miniprogram$5.Loader), _HDRLoader._rightBottomBack = new miniprogram$1$2.Vector3(1.0, -1.0, -1.0), _HDRLoader._rightBottomFront = new miniprogram$1$2.Vector3(1.0, -1.0, 1.0), _HDRLoader._rightUpBack = new miniprogram$1$2.Vector3(1.0, 1.0, -1.0), _HDRLoader._rightUpFront = new miniprogram$1$2.Vector3(1.0, 1.0, 1.0), _HDRLoader._leftBottomBack = new miniprogram$1$2.Vector3(-1.0, -1.0, -1.0), _HDRLoader._leftBottomFront = new miniprogram$1$2.Vector3(-1.0, -1.0, 1.0), _HDRLoader._leftUpBack = new miniprogram$1$2.Vector3(-1.0, 1.0, -1.0), _HDRLoader._leftUpFront = new miniprogram$1$2.Vector3(-1.0, 1.0, 1.0), _HDRLoader._faceRight = [
26742
- _HDRLoader._rightBottomBack,
26743
- _HDRLoader._rightBottomFront,
26744
- _HDRLoader._rightUpBack,
26745
- _HDRLoader._rightUpFront
26746
- ], _HDRLoader._faceLeft = [
26747
- _HDRLoader._leftBottomFront,
26748
- _HDRLoader._leftBottomBack,
26749
- _HDRLoader._leftUpFront,
26750
- _HDRLoader._leftUpBack
26751
- ], _HDRLoader._faceUp = [
26752
- _HDRLoader._leftBottomFront,
26753
- _HDRLoader._rightBottomFront,
26754
- _HDRLoader._leftBottomBack,
26755
- _HDRLoader._rightBottomBack
26756
- ], _HDRLoader._faceBottom = [
26757
- _HDRLoader._leftUpBack,
26758
- _HDRLoader._rightUpBack,
26759
- _HDRLoader._leftUpFront,
26760
- _HDRLoader._rightUpFront
26761
- ], _HDRLoader._faceFront = [
26762
- _HDRLoader._leftBottomBack,
26763
- _HDRLoader._rightBottomBack,
26764
- _HDRLoader._leftUpBack,
26765
- _HDRLoader._rightUpBack
26766
- ], _HDRLoader._faceBack = [
26767
- _HDRLoader._rightBottomFront,
26768
- _HDRLoader._leftBottomFront,
26769
- _HDRLoader._rightUpFront,
26770
- _HDRLoader._leftUpFront
26771
- ], _HDRLoader._tempVector3 = new miniprogram$1$2.Vector3(), _HDRLoader._temp2Vector3 = new miniprogram$1$2.Vector3(), _HDRLoader._temp3Vector3 = new miniprogram$1$2.Vector3(), _HDRLoader._temp4Vector3 = new miniprogram$1$2.Vector3(), _HDRLoader._temp5Vector3 = new miniprogram$1$2.Vector3(), _HDRLoader);
27143
+ }(miniprogram$5.Loader), function() {
27144
+ _HDRLoader._rightBottomBack = new miniprogram$1$2.Vector3(1.0, -1.0, -1.0);
27145
+ }(), function() {
27146
+ _HDRLoader._rightBottomFront = new miniprogram$1$2.Vector3(1.0, -1.0, 1.0);
27147
+ }(), function() {
27148
+ _HDRLoader._rightUpBack = new miniprogram$1$2.Vector3(1.0, 1.0, -1.0);
27149
+ }(), function() {
27150
+ _HDRLoader._rightUpFront = new miniprogram$1$2.Vector3(1.0, 1.0, 1.0);
27151
+ }(), function() {
27152
+ _HDRLoader._leftBottomBack = new miniprogram$1$2.Vector3(-1.0, -1.0, -1.0);
27153
+ }(), function() {
27154
+ _HDRLoader._leftBottomFront = new miniprogram$1$2.Vector3(-1.0, -1.0, 1.0);
27155
+ }(), function() {
27156
+ _HDRLoader._leftUpBack = new miniprogram$1$2.Vector3(-1.0, 1.0, -1.0);
27157
+ }(), function() {
27158
+ _HDRLoader._leftUpFront = new miniprogram$1$2.Vector3(-1.0, 1.0, 1.0);
27159
+ }(), function() {
27160
+ _HDRLoader._faceRight = [
27161
+ _HDRLoader._rightBottomBack,
27162
+ _HDRLoader._rightBottomFront,
27163
+ _HDRLoader._rightUpBack,
27164
+ _HDRLoader._rightUpFront
27165
+ ];
27166
+ }(), function() {
27167
+ _HDRLoader._faceLeft = [
27168
+ _HDRLoader._leftBottomFront,
27169
+ _HDRLoader._leftBottomBack,
27170
+ _HDRLoader._leftUpFront,
27171
+ _HDRLoader._leftUpBack
27172
+ ];
27173
+ }(), function() {
27174
+ _HDRLoader._faceUp = [
27175
+ _HDRLoader._leftBottomFront,
27176
+ _HDRLoader._rightBottomFront,
27177
+ _HDRLoader._leftBottomBack,
27178
+ _HDRLoader._rightBottomBack
27179
+ ];
27180
+ }(), function() {
27181
+ _HDRLoader._faceBottom = [
27182
+ _HDRLoader._leftUpBack,
27183
+ _HDRLoader._rightUpBack,
27184
+ _HDRLoader._leftUpFront,
27185
+ _HDRLoader._rightUpFront
27186
+ ];
27187
+ }(), function() {
27188
+ _HDRLoader._faceFront = [
27189
+ _HDRLoader._leftBottomBack,
27190
+ _HDRLoader._rightBottomBack,
27191
+ _HDRLoader._leftUpBack,
27192
+ _HDRLoader._rightUpBack
27193
+ ];
27194
+ }(), function() {
27195
+ _HDRLoader._faceBack = [
27196
+ _HDRLoader._rightBottomFront,
27197
+ _HDRLoader._leftBottomFront,
27198
+ _HDRLoader._rightUpFront,
27199
+ _HDRLoader._leftUpFront
27200
+ ];
27201
+ }(), function() {
27202
+ _HDRLoader._tempVector3 = new miniprogram$1$2.Vector3();
27203
+ }(), function() {
27204
+ _HDRLoader._temp2Vector3 = new miniprogram$1$2.Vector3();
27205
+ }(), function() {
27206
+ _HDRLoader._temp3Vector3 = new miniprogram$1$2.Vector3();
27207
+ }(), function() {
27208
+ _HDRLoader._temp4Vector3 = new miniprogram$1$2.Vector3();
27209
+ }(), function() {
27210
+ _HDRLoader._temp5Vector3 = new miniprogram$1$2.Vector3();
27211
+ }(), _HDRLoader);
26772
27212
  HDRLoader = __decorate([
26773
27213
  miniprogram$5.resourceLoader(miniprogram$5.AssetType.HDR, [
26774
27214
  "hdr"
@@ -27138,7 +27578,7 @@ function _defineProperties$1(target, props) {
27138
27578
  Object.defineProperty(target, descriptor.key, descriptor);
27139
27579
  }
27140
27580
  }
27141
- function _createClass$1(Constructor, protoProps, staticProps) {
27581
+ function _create_class$1(Constructor, protoProps, staticProps) {
27142
27582
  if (protoProps) _defineProperties$1(Constructor.prototype, protoProps);
27143
27583
  if (staticProps) _defineProperties$1(Constructor, staticProps);
27144
27584
  return Constructor;
@@ -27249,7 +27689,7 @@ var BufferReader = /*#__PURE__*/ function() {
27249
27689
  if (byteLength < maxByteLength) this._offset++;
27250
27690
  return new Uint8Array(this._dataView.buffer, this._dataView.byteOffset + byteOffset, byteLength);
27251
27691
  };
27252
- _createClass$1(BufferReader, [
27692
+ _create_class$1(BufferReader, [
27253
27693
  {
27254
27694
  key: "offset",
27255
27695
  get: function get() {
@@ -27259,12 +27699,14 @@ var BufferReader = /*#__PURE__*/ function() {
27259
27699
  ]);
27260
27700
  return BufferReader;
27261
27701
  }();
27262
- BufferReader.imageMapping = {
27263
- 0: "image/png",
27264
- 1: "image/jpg",
27265
- 2: "image/webp",
27266
- 3: "ktx"
27267
- };
27702
+ (function() {
27703
+ BufferReader.imageMapping = {
27704
+ 0: "image/png",
27705
+ 1: "image/jpg",
27706
+ 2: "image/webp",
27707
+ 3: "ktx"
27708
+ };
27709
+ })();
27268
27710
  var decoderMap = {};
27269
27711
  /**
27270
27712
  * Decoder decorator generator.
@@ -27301,7 +27743,7 @@ var FileHeader = /*#__PURE__*/ function() {
27301
27743
  header.headerLength = nameUint8Array.byteLength + typeUint8Array.byteLength + 9;
27302
27744
  return header;
27303
27745
  };
27304
- _createClass$1(FileHeader, [
27746
+ _create_class$1(FileHeader, [
27305
27747
  {
27306
27748
  key: "dataLength",
27307
27749
  get: function get() {
@@ -27517,36 +27959,32 @@ exports.Texture2DDecoder = /*#__PURE__*/ function() {
27517
27959
  exports.Texture2DDecoder = __decorate([
27518
27960
  decoder("Texture2D")
27519
27961
  ], exports.Texture2DDecoder);
27520
- function isNativeReflectConstruct() {
27962
+ function _is_native_reflect_construct() {
27521
27963
  if (typeof Reflect === "undefined" || !Reflect.construct) return false;
27522
27964
  if (Reflect.construct.sham) return false;
27523
27965
  if (typeof Proxy === "function") return true;
27524
27966
  try {
27525
- Date.prototype.toString.call(Reflect.construct(Date, [], function() {}));
27967
+ Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function() {}));
27526
27968
  return true;
27527
27969
  } catch (e) {
27528
27970
  return false;
27529
27971
  }
27530
27972
  }
27531
- function construct(Parent, args, Class) {
27532
- if (isNativeReflectConstruct()) {
27533
- construct = Reflect.construct;
27534
- } else {
27535
- construct = function construct(Parent, args, Class) {
27973
+ function _construct(Parent, args, Class) {
27974
+ if (_is_native_reflect_construct()) _construct = Reflect.construct;
27975
+ else {
27976
+ _construct = function construct(Parent, args, Class) {
27536
27977
  var a = [
27537
27978
  null
27538
27979
  ];
27539
27980
  a.push.apply(a, args);
27540
27981
  var Constructor = Function.bind.apply(Parent, a);
27541
27982
  var instance = new Constructor();
27542
- if (Class) _setPrototypeOf$1(instance, Class.prototype);
27983
+ if (Class) _set_prototype_of$1(instance, Class.prototype);
27543
27984
  return instance;
27544
27985
  };
27545
27986
  }
27546
- return construct.apply(null, arguments);
27547
- }
27548
- function _construct(Parent, args, Class) {
27549
- return construct.apply(null, arguments);
27987
+ return _construct.apply(null, arguments);
27550
27988
  }
27551
27989
  var ReflectionParser = /*#__PURE__*/ function() {
27552
27990
  var ReflectionParser = function ReflectionParser() {};
@@ -27660,7 +28098,9 @@ var ReflectionParser = /*#__PURE__*/ function() {
27660
28098
  };
27661
28099
  return ReflectionParser;
27662
28100
  }();
27663
- ReflectionParser.customParseComponentHandles = new Map();
28101
+ (function() {
28102
+ ReflectionParser.customParseComponentHandles = new Map();
28103
+ })();
27664
28104
  var PrefabParser = /*#__PURE__*/ function() {
27665
28105
  var PrefabParser = function PrefabParser() {};
27666
28106
  PrefabParser.parseChildren = function parseChildren(entitiesConfig, entities, parentId) {
@@ -27909,7 +28349,7 @@ var SceneParserContext = /*#__PURE__*/ function() {
27909
28349
  };
27910
28350
  _proto._organizeEntities = function _organizeEntities() {
27911
28351
  var _this_context = this.context, entityConfigMap = _this_context.entityConfigMap, entityMap = _this_context.entityMap, scene = _this_context.scene, rootIds = _this_context.rootIds;
27912
- for(var _iterator = _createForOfIteratorHelperLoose(rootIds), _step; !(_step = _iterator()).done;){
28352
+ for(var _iterator = _create_for_of_iterator_helper_loose(rootIds), _step; !(_step = _iterator()).done;){
27913
28353
  var rootId = _step.value;
27914
28354
  PrefabParser.parseChildren(entityConfigMap, entityMap, rootId);
27915
28355
  }
@@ -28068,7 +28508,7 @@ var SourceFontLoader = /*#__PURE__*/ function(Loader) {
28068
28508
  });
28069
28509
  };
28070
28510
  _proto._registerFont = function _registerFont(fontName, fontUrl) {
28071
- return _asyncToGenerator(function() {
28511
+ return _async_to_generator(function() {
28072
28512
  var fontFace;
28073
28513
  return __generator(this, function(_state) {
28074
28514
  switch(_state.label){
@@ -28384,7 +28824,7 @@ SceneLoader = __decorate([
28384
28824
  "prefab"
28385
28825
  ], true)
28386
28826
  ], SceneLoader);
28387
- ReflectionParser.registerCustomParseComponent("TextRenderer", /*#__PURE__*/ _asyncToGenerator(function(instance, item, engine) {
28827
+ ReflectionParser.registerCustomParseComponent("TextRenderer", /*#__PURE__*/ _async_to_generator(function(instance, item, engine) {
28388
28828
  var props;
28389
28829
  return __generator(this, function(_state) {
28390
28830
  props = item.props;
@@ -28407,7 +28847,7 @@ exports.decode = decode;
28407
28847
  exports.parseSingleKTX = parseSingleKTX;
28408
28848
 
28409
28849
  var miniprogram$6 = /*#__PURE__*/Object.freeze({
28410
- __proto__: null
28850
+ __proto__: null
28411
28851
  });
28412
28852
 
28413
28853
  var miniprogram$4 = createCommonjsModule(function (module, exports) {
@@ -28450,7 +28890,7 @@ function _defineProperties(target, props) {
28450
28890
  Object.defineProperty(target, descriptor.key, descriptor);
28451
28891
  }
28452
28892
  }
28453
- function _createClass(Constructor, protoProps, staticProps) {
28893
+ function _create_class(Constructor, protoProps, staticProps) {
28454
28894
  if (protoProps) _defineProperties(Constructor.prototype, protoProps);
28455
28895
  if (staticProps) _defineProperties(Constructor, staticProps);
28456
28896
  return Constructor;
@@ -28500,9 +28940,15 @@ function _createClass(Constructor, protoProps, staticProps) {
28500
28940
  };
28501
28941
  return MathUtil;
28502
28942
  }();
28503
- /** The value for which all absolute numbers smaller than are considered equal to zero. */ MathUtil.zeroTolerance = 1e-6;
28504
- /** The conversion factor that radian to degree. */ MathUtil.radToDegreeFactor = 180 / Math.PI;
28505
- /** The conversion factor that degree to radian. */ MathUtil.degreeToRadFactor = Math.PI / 180;
28943
+ (function() {
28944
+ /** The value for which all absolute numbers smaller than are considered equal to zero. */ MathUtil.zeroTolerance = 1e-6;
28945
+ })();
28946
+ (function() {
28947
+ /** The conversion factor that radian to degree. */ MathUtil.radToDegreeFactor = 180 / Math.PI;
28948
+ })();
28949
+ (function() {
28950
+ /** The conversion factor that degree to radian. */ MathUtil.degreeToRadFactor = Math.PI / 180;
28951
+ })();
28506
28952
  /**
28507
28953
  * Describes a 3D-vector.
28508
28954
  */ var Vector3 = /*#__PURE__*/ function() {
@@ -28960,7 +29406,7 @@ function _createClass(Constructor, protoProps, staticProps) {
28960
29406
  out._z = iz * qw - iw * qz - ix * qy + iy * qx;
28961
29407
  out._onValueChanged && out._onValueChanged();
28962
29408
  };
28963
- _createClass(Vector3, [
29409
+ _create_class(Vector3, [
28964
29410
  {
28965
29411
  key: "x",
28966
29412
  get: /**
@@ -29000,8 +29446,12 @@ function _createClass(Constructor, protoProps, staticProps) {
29000
29446
  ]);
29001
29447
  return Vector3;
29002
29448
  }();
29003
- /** @internal */ Vector3._zero = new Vector3(0.0, 0.0, 0.0);
29004
- /** @internal */ Vector3._one = new Vector3(1.0, 1.0, 1.0);
29449
+ (function() {
29450
+ /** @internal */ Vector3._zero = new Vector3(0.0, 0.0, 0.0);
29451
+ })();
29452
+ (function() {
29453
+ /** @internal */ Vector3._one = new Vector3(1.0, 1.0, 1.0);
29454
+ })();
29005
29455
  /**
29006
29456
  * A bounding sphere.
29007
29457
  * */ var BoundingSphere = /*#__PURE__*/ function() {
@@ -29069,7 +29519,9 @@ function _createClass(Constructor, protoProps, staticProps) {
29069
29519
  };
29070
29520
  return BoundingSphere;
29071
29521
  }();
29072
- BoundingSphere._tempVec30 = new Vector3();
29522
+ (function() {
29523
+ BoundingSphere._tempVec30 = new Vector3();
29524
+ })();
29073
29525
  /**
29074
29526
  * Axis Aligned Bound Box (AABB).
29075
29527
  */ var BoundingBox = /*#__PURE__*/ function() {
@@ -29227,8 +29679,12 @@ BoundingSphere._tempVec30 = new Vector3();
29227
29679
  };
29228
29680
  return BoundingBox;
29229
29681
  }();
29230
- BoundingBox._tempVec30 = new Vector3();
29231
- BoundingBox._tempVec31 = new Vector3();
29682
+ (function() {
29683
+ BoundingBox._tempVec30 = new Vector3();
29684
+ })();
29685
+ (function() {
29686
+ BoundingBox._tempVec31 = new Vector3();
29687
+ })();
29232
29688
  /**
29233
29689
  * Contains static methods to help in determining intersections, containment, etc.
29234
29690
  */ var CollisionUtil = /*#__PURE__*/ function() {
@@ -29576,9 +30032,15 @@ BoundingBox._tempVec31 = new Vector3();
29576
30032
  };
29577
30033
  return CollisionUtil;
29578
30034
  }();
29579
- CollisionUtil._tempVec30 = new Vector3();
29580
- CollisionUtil._tempVec31 = new Vector3();
29581
- CollisionUtil._tempVec32 = new Vector3();
30035
+ (function() {
30036
+ CollisionUtil._tempVec30 = new Vector3();
30037
+ })();
30038
+ (function() {
30039
+ CollisionUtil._tempVec31 = new Vector3();
30040
+ })();
30041
+ (function() {
30042
+ CollisionUtil._tempVec32 = new Vector3();
30043
+ })();
29582
30044
  /**
29583
30045
  * Represents a plane in three-dimensional space.
29584
30046
  */ var Plane = /*#__PURE__*/ function() {
@@ -30898,7 +31360,7 @@ CollisionUtil._tempVec32 = new Vector3();
30898
31360
  out._w = a._w * s;
30899
31361
  out._onValueChanged && out._onValueChanged();
30900
31362
  };
30901
- _createClass(Quaternion, [
31363
+ _create_class(Quaternion, [
30902
31364
  {
30903
31365
  key: "x",
30904
31366
  get: /**
@@ -30958,8 +31420,12 @@ CollisionUtil._tempVec32 = new Vector3();
30958
31420
  ]);
30959
31421
  return Quaternion;
30960
31422
  }();
30961
- /** @internal */ Quaternion._tempVector3 = new Vector3();
30962
- /** @internal */ Quaternion._tempQuat1 = new Quaternion();
31423
+ (function() {
31424
+ /** @internal */ Quaternion._tempVector3 = new Vector3();
31425
+ })();
31426
+ (function() {
31427
+ /** @internal */ Quaternion._tempQuat1 = new Quaternion();
31428
+ })();
30963
31429
  /**
30964
31430
  * Represents a 4x4 mathematical matrix.
30965
31431
  */ var Matrix = /*#__PURE__*/ function() {
@@ -31904,11 +32370,21 @@ CollisionUtil._tempVec32 = new Vector3();
31904
32370
  };
31905
32371
  return Matrix;
31906
32372
  }();
31907
- Matrix._tempVec30 = new Vector3();
31908
- Matrix._tempVec31 = new Vector3();
31909
- Matrix._tempVec32 = new Vector3();
31910
- Matrix._tempMat30 = new Matrix3x3();
31911
- /** @internal Identity matrix. */ Matrix._identity = new Matrix(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0);
32373
+ (function() {
32374
+ Matrix._tempVec30 = new Vector3();
32375
+ })();
32376
+ (function() {
32377
+ Matrix._tempVec31 = new Vector3();
32378
+ })();
32379
+ (function() {
32380
+ Matrix._tempVec32 = new Vector3();
32381
+ })();
32382
+ (function() {
32383
+ Matrix._tempMat30 = new Matrix3x3();
32384
+ })();
32385
+ (function() {
32386
+ /** @internal Identity matrix. */ Matrix._identity = new Matrix(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0);
32387
+ })();
31912
32388
  /**
31913
32389
  * Represents a ray with an origin and a direction in 3D space.
31914
32390
  */ var Ray = /*#__PURE__*/ function() {
@@ -32242,7 +32718,7 @@ Matrix._tempMat30 = new Matrix3x3();
32242
32718
  out._y = left._y * s;
32243
32719
  out._onValueChanged && out._onValueChanged();
32244
32720
  };
32245
- _createClass(Vector2, [
32721
+ _create_class(Vector2, [
32246
32722
  {
32247
32723
  key: "x",
32248
32724
  get: /**
@@ -32270,8 +32746,12 @@ Matrix._tempMat30 = new Matrix3x3();
32270
32746
  ]);
32271
32747
  return Vector2;
32272
32748
  }();
32273
- /** @internal */ Vector2._zero = new Vector2(0.0, 0.0);
32274
- /** @internal */ Vector2._one = new Vector2(1.0, 1.0);
32749
+ (function() {
32750
+ /** @internal */ Vector2._zero = new Vector2(0.0, 0.0);
32751
+ })();
32752
+ (function() {
32753
+ /** @internal */ Vector2._one = new Vector2(1.0, 1.0);
32754
+ })();
32275
32755
  /**
32276
32756
  * Describes a 4D-vector.
32277
32757
  */ var Vector4 = /*#__PURE__*/ function() {
@@ -32651,7 +33131,7 @@ Matrix._tempMat30 = new Matrix3x3();
32651
33131
  out._w = w;
32652
33132
  out._onValueChanged && out._onValueChanged();
32653
33133
  };
32654
- _createClass(Vector4, [
33134
+ _create_class(Vector4, [
32655
33135
  {
32656
33136
  key: "x",
32657
33137
  get: /**
@@ -32703,8 +33183,12 @@ Matrix._tempMat30 = new Matrix3x3();
32703
33183
  ]);
32704
33184
  return Vector4;
32705
33185
  }();
32706
- /** @internal */ Vector4._zero = new Vector4(0.0, 0.0, 0.0, 0.0);
32707
- /** @internal */ Vector4._one = new Vector4(1.0, 1.0, 1.0, 1.0);
33186
+ (function() {
33187
+ /** @internal */ Vector4._zero = new Vector4(0.0, 0.0, 0.0, 0.0);
33188
+ })();
33189
+ (function() {
33190
+ /** @internal */ Vector4._one = new Vector4(1.0, 1.0, 1.0, 1.0);
33191
+ })();
32708
33192
  /**
32709
33193
  * Describes a color in the from of RGBA (in order: R, G, B, A).
32710
33194
  */ var Color = /*#__PURE__*/ function() {
@@ -32913,7 +33397,7 @@ Matrix._tempMat30 = new Matrix3x3();
32913
33397
  out._onValueChanged && out._onValueChanged();
32914
33398
  return out;
32915
33399
  };
32916
- _createClass(Color, [
33400
+ _create_class(Color, [
32917
33401
  {
32918
33402
  key: "r",
32919
33403
  get: /**
@@ -33271,7 +33755,7 @@ function _defineProperties(target, props) {
33271
33755
  Object.defineProperty(target, descriptor.key, descriptor);
33272
33756
  }
33273
33757
  }
33274
- function _createClass(Constructor, protoProps, staticProps) {
33758
+ function _create_class(Constructor, protoProps, staticProps) {
33275
33759
  if (protoProps) _defineProperties(Constructor.prototype, protoProps);
33276
33760
  if (staticProps) _defineProperties(Constructor, staticProps);
33277
33761
  return Constructor;
@@ -33279,9 +33763,7 @@ function _createClass(Constructor, protoProps, staticProps) {
33279
33763
  function _instanceof1(left, right) {
33280
33764
  if (right != null && typeof Symbol !== "undefined" && right[Symbol.hasInstance]) {
33281
33765
  return !!right[Symbol.hasInstance](left);
33282
- } else {
33283
- return _instanceof(left, right);
33284
- }
33766
+ } else return _instanceof(left, right);
33285
33767
  }
33286
33768
  /**
33287
33769
  * The canvas used on the web, which can support HTMLCanvasElement and OffscreenCanvas.
@@ -33314,7 +33796,7 @@ function _instanceof1(left, right) {
33314
33796
  this._scale.set(x, y);
33315
33797
  this.scale = this._scale;
33316
33798
  };
33317
- _createClass(WebCanvas, [
33799
+ _create_class(WebCanvas, [
33318
33800
  {
33319
33801
  key: "width",
33320
33802
  get: /**
@@ -33366,15 +33848,12 @@ function _instanceof1(left, right) {
33366
33848
  ]);
33367
33849
  return WebCanvas;
33368
33850
  }();
33369
- function setPrototypeOf(o, p) {
33370
- setPrototypeOf = Object.setPrototypeOf || function setPrototypeOf(o, p) {
33851
+ function _set_prototype_of(o, p) {
33852
+ _set_prototype_of = Object.setPrototypeOf || function setPrototypeOf(o, p) {
33371
33853
  o.__proto__ = p;
33372
33854
  return o;
33373
33855
  };
33374
- return setPrototypeOf(o, p);
33375
- }
33376
- function _setPrototypeOf(o, p) {
33377
- return setPrototypeOf(o, p);
33856
+ return _set_prototype_of(o, p);
33378
33857
  }
33379
33858
  function _inherits(subClass, superClass) {
33380
33859
  if (typeof superClass !== "function" && superClass !== null) {
@@ -33387,24 +33866,17 @@ function _inherits(subClass, superClass) {
33387
33866
  configurable: true
33388
33867
  }
33389
33868
  });
33390
- if (superClass) _setPrototypeOf(subClass, superClass);
33869
+ if (superClass) _set_prototype_of(subClass, superClass);
33391
33870
  }
33392
- function extends_() {
33393
- extends_ = Object.assign || function(target) {
33871
+ function _extends() {
33872
+ _extends = Object.assign || function assign(target) {
33394
33873
  for(var i = 1; i < arguments.length; i++){
33395
33874
  var source = arguments[i];
33396
- for(var key in source){
33397
- if (Object.prototype.hasOwnProperty.call(source, key)) {
33398
- target[key] = source[key];
33399
- }
33400
- }
33875
+ for(var key in source)if (Object.prototype.hasOwnProperty.call(source, key)) target[key] = source[key];
33401
33876
  }
33402
33877
  return target;
33403
33878
  };
33404
- return extends_.apply(this, arguments);
33405
- }
33406
- function _extends() {
33407
- return extends_.apply(this, arguments);
33879
+ return _extends.apply(this, arguments);
33408
33880
  }
33409
33881
  /**
33410
33882
  * GL capability.
@@ -33537,7 +34009,7 @@ function _extends() {
33537
34009
  TEXTURE_MAX_ANISOTROPY_EXT: "TEXTURE_MAX_ANISOTROPY_EXT"
33538
34010
  });
33539
34011
  };
33540
- _createClass(GLCapability, [
34012
+ _create_class(GLCapability, [
33541
34013
  {
33542
34014
  key: "maxTextureSize",
33543
34015
  get: function get() {
@@ -34287,7 +34759,7 @@ function _extends() {
34287
34759
  }
34288
34760
  return true;
34289
34761
  };
34290
- _createClass(GLTexture, [
34762
+ _create_class(GLTexture, [
34291
34763
  {
34292
34764
  key: "wrapModeU",
34293
34765
  set: /**
@@ -35025,7 +35497,7 @@ exports.WebGLMode = void 0;
35025
35497
  this._gl.flush();
35026
35498
  };
35027
35499
  _proto.destroy = function destroy() {};
35028
- _createClass(WebGLRenderer, [
35500
+ _create_class(WebGLRenderer, [
35029
35501
  {
35030
35502
  key: "isWebGL2",
35031
35503
  get: function get() {
@@ -35077,7 +35549,7 @@ exports.WebGLMode = void 0;
35077
35549
  return Engine.call(this, webCanvas, hardwareRenderer);
35078
35550
  };
35079
35551
  _inherits(WebGLEngine, Engine);
35080
- _createClass(WebGLEngine, [
35552
+ _create_class(WebGLEngine, [
35081
35553
  {
35082
35554
  key: "canvas",
35083
35555
  get: /**
@@ -35094,7 +35566,7 @@ exports.WebGLEngine = WebGLEngine;
35094
35566
  exports.WebGLRenderer = WebGLRenderer;
35095
35567
 
35096
35568
  var miniprogram$3 = /*#__PURE__*/Object.freeze({
35097
- __proto__: null
35569
+ __proto__: null
35098
35570
  });
35099
35571
 
35100
35572
  var CoreObjects = /*@__PURE__*/getAugmentedNamespace(miniprogram$8);
@@ -35132,7 +35604,7 @@ function _interopNamespace(e) {
35132
35604
  }
35133
35605
  var CoreObjects__namespace = /*#__PURE__*/ _interopNamespace(CoreObjects);
35134
35606
  //@ts-ignore
35135
- var version = "0.9.0-beta.81";
35607
+ var version = "0.9.0";
35136
35608
  console.log("Galacean engine version: " + version);
35137
35609
  for(var key in CoreObjects__namespace){
35138
35610
  CoreObjects.Loader.registerClass(key, CoreObjects__namespace[key]);
@@ -35235,9 +35707,15 @@ Object.keys(miniprogram$2).forEach(function(k) {
35235
35707
  };
35236
35708
  return PhysXJoint;
35237
35709
  }();
35238
- PhysXJoint._xAxis = new miniprogram_1.Vector3(1, 0, 0);
35239
- PhysXJoint._defaultVec = new miniprogram_1.Vector3();
35240
- PhysXJoint._defaultQuat = new miniprogram_1.Quaternion();
35710
+ (function() {
35711
+ PhysXJoint._xAxis = new miniprogram_1.Vector3(1, 0, 0);
35712
+ })();
35713
+ (function() {
35714
+ PhysXJoint._defaultVec = new miniprogram_1.Vector3();
35715
+ })();
35716
+ (function() {
35717
+ PhysXJoint._defaultQuat = new miniprogram_1.Quaternion();
35718
+ })();
35241
35719
 
35242
35720
  /**
35243
35721
  * A fixed joint permits no relative movement between two colliders. ie the bodies are glued together.
@@ -35515,11 +35993,15 @@ var ShapeFlag;
35515
35993
  };
35516
35994
  return PhysXColliderShape;
35517
35995
  }();
35518
- PhysXColliderShape.halfSqrt = 0.70710678118655;
35519
- PhysXColliderShape.transform = {
35520
- translation: new miniprogram_1.Vector3(),
35521
- rotation: null
35522
- };
35996
+ (function() {
35997
+ PhysXColliderShape.halfSqrt = 0.70710678118655;
35998
+ })();
35999
+ (function() {
36000
+ PhysXColliderShape.transform = {
36001
+ translation: new miniprogram_1.Vector3(),
36002
+ rotation: null
36003
+ };
36004
+ })();
35523
36005
 
35524
36006
  /**
35525
36007
  * Box collider shape in PhysX.
@@ -35562,7 +36044,9 @@ PhysXColliderShape.transform = {
35562
36044
  };
35563
36045
  return PhysXBoxColliderShape;
35564
36046
  }(PhysXColliderShape);
35565
- PhysXBoxColliderShape._tempHalfExtents = new miniprogram_1.Vector3();
36047
+ (function() {
36048
+ PhysXBoxColliderShape._tempHalfExtents = new miniprogram_1.Vector3();
36049
+ })();
35566
36050
 
35567
36051
  /**
35568
36052
  * Capsule collider shape in PhysX.
@@ -35813,10 +36297,12 @@ var /**
35813
36297
  };
35814
36298
  return PhysXCollider;
35815
36299
  }();
35816
- PhysXCollider._tempTransform = {
35817
- translation: null,
35818
- rotation: null
35819
- };
36300
+ (function() {
36301
+ PhysXCollider._tempTransform = {
36302
+ translation: null,
36303
+ rotation: null
36304
+ };
36305
+ })();
35820
36306
 
35821
36307
  var CollisionDetectionMode;
35822
36308
  (function(CollisionDetectionMode) {
@@ -35973,8 +36459,12 @@ var CollisionDetectionMode;
35973
36459
  };
35974
36460
  return PhysXDynamicCollider;
35975
36461
  }(PhysXCollider);
35976
- PhysXDynamicCollider._tempTranslation = new miniprogram_1.Vector3();
35977
- PhysXDynamicCollider._tempRotation = new miniprogram_1.Quaternion();
36462
+ (function() {
36463
+ PhysXDynamicCollider._tempTranslation = new miniprogram_1.Vector3();
36464
+ })();
36465
+ (function() {
36466
+ PhysXDynamicCollider._tempRotation = new miniprogram_1.Quaternion();
36467
+ })();
35978
36468
 
35979
36469
  /**
35980
36470
  * A manager is a collection of colliders and constraints which can interact.
@@ -36175,8 +36665,12 @@ PhysXDynamicCollider._tempRotation = new miniprogram_1.Quaternion();
36175
36665
  };
36176
36666
  return PhysXPhysicsManager;
36177
36667
  }();
36178
- PhysXPhysicsManager._tempPosition = new miniprogram_1.Vector3();
36179
- PhysXPhysicsManager._tempNormal = new miniprogram_1.Vector3();
36668
+ (function() {
36669
+ PhysXPhysicsManager._tempPosition = new miniprogram_1.Vector3();
36670
+ })();
36671
+ (function() {
36672
+ PhysXPhysicsManager._tempNormal = new miniprogram_1.Vector3();
36673
+ })();
36180
36674
  var /**
36181
36675
  * Filtering flags for scene queries.
36182
36676
  */ QueryFlag;