@galacean/engine-physics-physx 0.9.0-beta.80 → 1.0.0-alpha.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -2
- package/dist/browser.js +151 -163
- package/dist/browser.min.js +1 -1
- package/dist/main.js +151 -163
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +6983 -5259
- package/dist/module.js +149 -163
- package/dist/module.js.map +1 -1
- package/libs/physx.release.js +1 -1
- package/libs/physx.release.js.js +32 -31
- package/libs/physx.release.js.mem +0 -0
- package/package.json +4 -4
- package/types/PhysXCharacterController.d.ts +3 -0
- package/types/PhysXCollider.d.ts +3 -0
- package/types/PhysXDynamicCollider.d.ts +2 -1
- package/types/PhysXPhysics.d.ts +21 -17
- package/types/PhysXPhysicsManager.d.ts +5 -4
- package/types/PhysXPhysicsMaterial.d.ts +3 -1
- package/types/PhysXStaticCollider.d.ts +3 -7
- package/types/joint/PhysXFixedJoint.d.ts +3 -2
- package/types/joint/PhysXHingeJoint.d.ts +4 -3
- package/types/joint/PhysXJoint.d.ts +4 -1
- package/types/joint/PhysXSpringJoint.d.ts +2 -1
- package/types/shape/PhysXBoxColliderShape.d.ts +2 -7
- package/types/shape/PhysXCapsuleColliderShape.d.ts +2 -8
- package/types/shape/PhysXColliderShape.d.ts +4 -1
- package/types/shape/PhysXPlaneColliderShape.d.ts +2 -6
- package/types/shape/PhysXSphereColliderShape.d.ts +4 -9
package/dist/main.js
CHANGED
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@@ -12,28 +12,6 @@ function _instanceof(left, right) {
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}
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}
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/******************************************************************************
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Copyright (c) Microsoft Corporation.
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-
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
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REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
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AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
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INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
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LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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PERFORMANCE OF THIS SOFTWARE.
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***************************************************************************** */
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function __decorate(decorators, target, key, desc) {
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var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
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if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
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else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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return c > 3 && r && Object.defineProperty(target, key, r), r;
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}
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-
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/**
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* PhysX runtime mode.
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*/ exports.PhysXRuntimeMode = void 0;
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@@ -74,10 +52,11 @@ function _inherits(subClass, superClass) {
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/**
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* a base interface providing common functionality for PhysX joints
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*/ var PhysXJoint = /*#__PURE__*/ function() {
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function PhysXJoint() {
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function PhysXJoint(physXPhysics) {
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this._connectedAnchor = new engine.Vector3();
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this._breakForce = Number.MAX_VALUE;
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this._breakTorque = Number.MAX_VALUE;
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this._physXPhysics = physXPhysics;
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}
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var _proto = PhysXJoint.prototype;
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/**
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@@ -142,11 +121,11 @@ PhysXJoint._defaultQuat = new engine.Quaternion();
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* A fixed joint permits no relative movement between two colliders. ie the bodies are glued together.
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*/ var PhysXFixedJoint = /*#__PURE__*/ function(PhysXJoint1) {
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_inherits(PhysXFixedJoint, PhysXJoint1);
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function PhysXFixedJoint(collider) {
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function PhysXFixedJoint(physXPhysics, collider) {
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var _this;
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_this = PhysXJoint1.call(this) || this;
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_this = PhysXJoint1.call(this, physXPhysics) || this;
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_this._collider = collider;
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_this._pxJoint =
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_this._pxJoint = physXPhysics._pxPhysics.createFixedJoint(null, PhysXJoint._defaultVec, PhysXJoint._defaultQuat, collider._pxActor, PhysXJoint._defaultVec, PhysXJoint._defaultQuat);
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return _this;
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}
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return PhysXFixedJoint;
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@@ -156,14 +135,14 @@ PhysXJoint._defaultQuat = new engine.Quaternion();
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* A joint which behaves in a similar way to a hinge or axle.
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*/ var PhysXHingeJoint = /*#__PURE__*/ function(PhysXJoint1) {
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_inherits(PhysXHingeJoint, PhysXJoint1);
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function PhysXHingeJoint(collider) {
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function PhysXHingeJoint(physXPhysics, collider) {
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var _this;
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_this = PhysXJoint1.call(this) || this;
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_this = PhysXJoint1.call(this, physXPhysics) || this;
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_this._axisRotationQuaternion = new engine.Quaternion();
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_this._swingOffset = new engine.Vector3();
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_this._velocity = new engine.Vector3();
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_this._collider = collider;
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_this._pxJoint =
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_this._pxJoint = physXPhysics._pxPhysics.createRevoluteJoint(null, PhysXJoint._defaultVec, PhysXJoint._defaultQuat, collider._pxActor, PhysXJoint._defaultVec, PhysXJoint._defaultQuat);
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return _this;
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}
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var _proto = PhysXHingeJoint.prototype;
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@@ -234,12 +213,12 @@ PhysXJoint._defaultQuat = new engine.Quaternion();
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* a joint that maintains an upper or lower bound (or both) on the distance between two points on different objects
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*/ var PhysXSpringJoint = /*#__PURE__*/ function(PhysXJoint1) {
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_inherits(PhysXSpringJoint, PhysXJoint1);
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function PhysXSpringJoint(collider) {
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function PhysXSpringJoint(physXPhysics, collider) {
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var _this;
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_this = PhysXJoint1.call(this) || this;
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_this = PhysXJoint1.call(this, physXPhysics) || this;
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_this._swingOffset = new engine.Vector3();
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_this._collider = collider;
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_this._pxJoint =
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_this._pxJoint = physXPhysics._pxPhysics.createDistanceJoint(null, PhysXJoint._defaultVec, PhysXJoint._defaultQuat, collider._pxActor, PhysXJoint._defaultVec, PhysXJoint._defaultQuat);
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_this._pxJoint.setDistanceJointFlag(2, true); // enable max distance;
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_this._pxJoint.setDistanceJointFlag(4, true); // enable min distance;
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_this._pxJoint.setDistanceJointFlag(8, true); // enable spring;
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@@ -335,24 +314,25 @@ var ShapeFlag;
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/**
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* Abstract class for collider shapes.
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*/ var PhysXColliderShape = /*#__PURE__*/ function() {
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function PhysXColliderShape() {
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function PhysXColliderShape(physXPhysics) {
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/** @internal */ this._controllers = new DisorderedArray();
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this._scale = new engine.Vector3(1, 1, 1);
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this._position = new engine.Vector3();
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this._rotation = null;
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this._axis = null;
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this.
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this._physXRotation = new engine.Quaternion();
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this._shapeFlags = 2 | 1;
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/** @internal */ this._pxMaterials = new Array(1);
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this._physXPhysics = physXPhysics;
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}
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var _proto = PhysXColliderShape.prototype;
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/**
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* {@inheritDoc IColliderShape.setRotation }
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*/ _proto.setRotation = function setRotation(value) {
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this._rotation = value;
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engine.Quaternion.rotationYawPitchRoll(value.x, value.y, value.z, this.
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this._axis && engine.Quaternion.multiply(this.
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this.
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engine.Quaternion.rotationYawPitchRoll(value.x, value.y, value.z, this._physXRotation);
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this._axis && engine.Quaternion.multiply(this._physXRotation, this._axis, this._physXRotation);
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this._physXRotation.normalize();
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this._setLocalPose();
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};
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/**
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* @internal
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*/ _proto._setShapeFlags = function _setShapeFlags(flags) {
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this._shapeFlags = flags;
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this._pxShape.setFlags(new
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this._pxShape.setFlags(new this._physXPhysics._physX.PxShapeFlags(this._shapeFlags));
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};
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_proto._setLocalPose = function _setLocalPose() {
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var transform = PhysXColliderShape.transform;
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engine.Vector3.multiply(this._position, this._scale, transform.translation);
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transform.rotation = this.
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transform.rotation = this._physXRotation;
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this._pxShape.setLocalPose(transform);
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};
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_proto._initialize = function _initialize(material, id) {
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this._id = id;
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this._pxMaterials[0] = material._pxMaterial;
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this._pxShape =
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this._pxShape.
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this._pxShape = this._physXPhysics._pxPhysics.createShape(this._pxGeometry, material._pxMaterial, true, new this._physXPhysics._physX.PxShapeFlags(this._shapeFlags));
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this._pxShape.setUUID(id);
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};
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_proto._modifyFlag = function _modifyFlag(flag, value) {
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this._shapeFlags = value ? this._shapeFlags | flag : this._shapeFlags & ~flag;
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* Box collider shape in PhysX.
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*/ var PhysXBoxColliderShape = /*#__PURE__*/ function(PhysXColliderShape) {
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_inherits(PhysXBoxColliderShape, PhysXColliderShape);
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function PhysXBoxColliderShape(uniqueID, size, material) {
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function PhysXBoxColliderShape(physXPhysics, uniqueID, size, material) {
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_this = PhysXColliderShape.call(this) || this;
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_this = PhysXColliderShape.call(this, physXPhysics) || this;
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/** @internal */ _this._halfSize = new engine.Vector3();
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_this._halfSize.set(size.x * 0.5, size.y * 0.5, size.z * 0.5);
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_this._pxGeometry = new
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_this._pxGeometry = new physXPhysics._physX.PxBoxGeometry(_this._halfSize.x * _this._scale.x, _this._halfSize.y * _this._scale.y, _this._halfSize.z * _this._scale.z);
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_this._initialize(material, uniqueID);
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_this._setLocalPose();
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return _this;
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* Capsule collider shape in PhysX.
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*/ var PhysXCapsuleColliderShape = /*#__PURE__*/ function(PhysXColliderShape1) {
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_inherits(PhysXCapsuleColliderShape, PhysXColliderShape1);
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function PhysXCapsuleColliderShape(uniqueID, radius, height, material) {
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function PhysXCapsuleColliderShape(physXPhysics, uniqueID, radius, height, material) {
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_this = PhysXColliderShape1.call(this) || this;
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_this = PhysXColliderShape1.call(this, physXPhysics) || this;
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_this._upAxis = /** Up axis is Y. */ 1;
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_this._radius = radius;
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_this._halfHeight = height * 0.5;
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_this._axis = new engine.Quaternion(0, 0, PhysXColliderShape.halfSqrt, PhysXColliderShape.halfSqrt);
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_this.
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_this._pxGeometry = new
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_this._physXRotation.copyFrom(_this._axis);
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_this._pxGeometry = new physXPhysics._physX.PxCapsuleGeometry(_this._radius, _this._halfHeight);
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_this._initialize(material, uniqueID);
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_this._setLocalPose();
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return _this;
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/**
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* {@inheritDoc ICapsuleColliderShape.setUpAxis }
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*/ _proto.setUpAxis = function setUpAxis(upAxis) {
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var _this = this, rotation = _this._rotation, axis = _this._axis,
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var _this = this, rotation = _this._rotation, axis = _this._axis, physXRotation = _this._physXRotation;
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this._upAxis = upAxis;
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switch(this._upAxis){
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case 0:
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break;
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}
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if (rotation) {
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engine.Quaternion.rotationYawPitchRoll(rotation.x, rotation.y, rotation.z,
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engine.Quaternion.multiply(
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engine.Quaternion.rotationYawPitchRoll(rotation.x, rotation.y, rotation.z, physXRotation);
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engine.Quaternion.multiply(physXRotation, axis, physXRotation);
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} else {
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physXRotation.copyFrom(axis);
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}
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this._setLocalPose();
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};
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/**
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* Base class for character controllers.
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*/ var PhysXCharacterController = /*#__PURE__*/ function() {
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function PhysXCharacterController() {
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function PhysXCharacterController(physXPhysics) {
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this._physXPhysics = physXPhysics;
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}
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var _proto = PhysXCharacterController.prototype;
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/**
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*/ _proto._createPXController = function _createPXController(pxManager, shape) {
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var desc;
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if (_instanceof(shape, PhysXBoxColliderShape)) {
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desc = new
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desc = new this._physXPhysics._physX.PxBoxControllerDesc();
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desc.halfHeight = shape._halfSize.x;
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desc.halfSideExtent = shape._halfSize.y;
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desc.halfForwardExtent = shape._halfSize.z;
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} else if (_instanceof(shape, PhysXCapsuleColliderShape)) {
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desc = new
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desc = new this._physXPhysics._physX.PxCapsuleControllerDesc();
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desc.radius = shape._radius;
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desc.height = shape._halfHeight * 2;
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desc.climbingMode = 1; // constraint mode
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}
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desc.setMaterial(shape._pxMaterials[0]);
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this._pxController = pxManager._getControllerManager().createController(desc);
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this._pxController.
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this._pxController.setUUID(shape._id);
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};
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/**
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/**
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* Abstract class of physical collider.
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*/ var PhysXCollider = /*#__PURE__*/ function() {
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function PhysXCollider() {
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function PhysXCollider(physXPhysics) {
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this._physXPhysics = physXPhysics;
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}
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var _proto = PhysXCollider.prototype;
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/**
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* {@inheritDoc ICollider.addShape }
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* A dynamic collider can act with self-defined movement or physical force
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*/ var PhysXDynamicCollider = /*#__PURE__*/ function(PhysXCollider) {
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_inherits(PhysXDynamicCollider, PhysXCollider);
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function PhysXDynamicCollider(position, rotation) {
|
|
715
|
+
function PhysXDynamicCollider(physXPhysics, position, rotation) {
|
|
732
716
|
var _this;
|
|
733
|
-
_this = PhysXCollider.call(this) || this;
|
|
717
|
+
_this = PhysXCollider.call(this, physXPhysics) || this;
|
|
734
718
|
var transform = _this._transform(position, rotation);
|
|
735
|
-
_this._pxActor =
|
|
719
|
+
_this._pxActor = physXPhysics._pxPhysics.createRigidDynamic(transform);
|
|
736
720
|
return _this;
|
|
737
721
|
}
|
|
738
722
|
var _proto = PhysXDynamicCollider.prototype;
|
|
@@ -797,18 +781,19 @@ var CollisionDetectionMode;
|
|
|
797
781
|
*/ _proto.setCollisionDetectionMode = function setCollisionDetectionMode(value) {
|
|
798
782
|
switch(value){
|
|
799
783
|
case 1:
|
|
800
|
-
this._pxActor.setRigidBodyFlag(
|
|
784
|
+
this._pxActor.setRigidBodyFlag(this._physXPhysics._physX.PxRigidBodyFlag.eENABLE_CCD, true);
|
|
801
785
|
break;
|
|
802
786
|
case 2:
|
|
803
|
-
this._pxActor.setRigidBodyFlag(
|
|
787
|
+
this._pxActor.setRigidBodyFlag(this._physXPhysics._physX.PxRigidBodyFlag.eENABLE_CCD_FRICTION, true);
|
|
804
788
|
break;
|
|
805
789
|
case 3:
|
|
806
|
-
this._pxActor.setRigidBodyFlag(
|
|
790
|
+
this._pxActor.setRigidBodyFlag(this._physXPhysics._physX.PxRigidBodyFlag.eENABLE_SPECULATIVE_CCD, true);
|
|
807
791
|
break;
|
|
808
792
|
case 0:
|
|
809
|
-
this.
|
|
810
|
-
this._pxActor.setRigidBodyFlag(
|
|
811
|
-
this._pxActor.setRigidBodyFlag(
|
|
793
|
+
var physX = this._physXPhysics._physX;
|
|
794
|
+
this._pxActor.setRigidBodyFlag(physX.PxRigidBodyFlag.eENABLE_CCD, false);
|
|
795
|
+
this._pxActor.setRigidBodyFlag(physX.PxRigidBodyFlag.eENABLE_CCD_FRICTION, false);
|
|
796
|
+
this._pxActor.setRigidBodyFlag(physX.PxRigidBodyFlag.eENABLE_SPECULATIVE_CCD, false);
|
|
812
797
|
break;
|
|
813
798
|
}
|
|
814
799
|
};
|
|
@@ -816,9 +801,9 @@ var CollisionDetectionMode;
|
|
|
816
801
|
* {@inheritDoc IDynamicCollider.setIsKinematic }
|
|
817
802
|
*/ _proto.setIsKinematic = function setIsKinematic(value) {
|
|
818
803
|
if (value) {
|
|
819
|
-
this._pxActor.setRigidBodyFlag(
|
|
804
|
+
this._pxActor.setRigidBodyFlag(this._physXPhysics._physX.PxRigidBodyFlag.eKINEMATIC, true);
|
|
820
805
|
} else {
|
|
821
|
-
this._pxActor.setRigidBodyFlag(
|
|
806
|
+
this._pxActor.setRigidBodyFlag(this._physXPhysics._physX.PxRigidBodyFlag.eKINEMATIC, false);
|
|
822
807
|
}
|
|
823
808
|
};
|
|
824
809
|
/**
|
|
@@ -878,12 +863,17 @@ PhysXDynamicCollider._tempRotation = new engine.Quaternion();
|
|
|
878
863
|
/**
|
|
879
864
|
* A manager is a collection of colliders and constraints which can interact.
|
|
880
865
|
*/ var PhysXPhysicsManager = /*#__PURE__*/ function() {
|
|
881
|
-
function PhysXPhysicsManager(onContactEnter, onContactExit, onContactStay, onTriggerEnter, onTriggerExit, onTriggerStay) {
|
|
866
|
+
function PhysXPhysicsManager(physXPhysics, onContactEnter, onContactExit, onContactStay, onTriggerEnter, onTriggerExit, onTriggerStay) {
|
|
882
867
|
var _this = this;
|
|
883
868
|
/** @internal */ this._pxControllerManager = null;
|
|
884
869
|
this._currentEvents = new DisorderedArray();
|
|
885
870
|
this._eventMap = {};
|
|
886
871
|
this._eventPool = [];
|
|
872
|
+
this._physXPhysics = physXPhysics;
|
|
873
|
+
var physX = physXPhysics._physX;
|
|
874
|
+
this._pxRaycastHit = new physX.PxRaycastHit();
|
|
875
|
+
this._pxFilterData = new physX.PxQueryFilterData();
|
|
876
|
+
this._pxFilterData.flags = new physX.PxQueryFlags(1 | 2 | 4);
|
|
887
877
|
this._onContactEnter = onContactEnter;
|
|
888
878
|
this._onContactExit = onContactExit;
|
|
889
879
|
this._onContactStay = onContactStay;
|
|
@@ -891,31 +881,21 @@ PhysXDynamicCollider._tempRotation = new engine.Quaternion();
|
|
|
891
881
|
this._onTriggerExit = onTriggerExit;
|
|
892
882
|
this._onTriggerStay = onTriggerStay;
|
|
893
883
|
var triggerCallback = {
|
|
894
|
-
onContactBegin: function(
|
|
895
|
-
var index1 = obj1.getQueryFilterData().word0;
|
|
896
|
-
var index2 = obj2.getQueryFilterData().word0;
|
|
884
|
+
onContactBegin: function(index1, index2) {
|
|
897
885
|
_this._onContactEnter(index1, index2);
|
|
898
886
|
},
|
|
899
|
-
onContactEnd: function(
|
|
900
|
-
var index1 = obj1.getQueryFilterData().word0;
|
|
901
|
-
var index2 = obj2.getQueryFilterData().word0;
|
|
887
|
+
onContactEnd: function(index1, index2) {
|
|
902
888
|
_this._onContactExit(index1, index2);
|
|
903
889
|
},
|
|
904
|
-
onContactPersist: function(
|
|
905
|
-
var index1 = obj1.getQueryFilterData().word0;
|
|
906
|
-
var index2 = obj2.getQueryFilterData().word0;
|
|
890
|
+
onContactPersist: function(index1, index2) {
|
|
907
891
|
_this._onContactStay(index1, index2);
|
|
908
892
|
},
|
|
909
|
-
onTriggerBegin: function(
|
|
910
|
-
var index1 = obj1.getQueryFilterData().word0;
|
|
911
|
-
var index2 = obj2.getQueryFilterData().word0;
|
|
893
|
+
onTriggerBegin: function(index1, index2) {
|
|
912
894
|
var event = index1 < index2 ? _this._getTrigger(index1, index2) : _this._getTrigger(index2, index1);
|
|
913
895
|
event.state = 0;
|
|
914
896
|
_this._currentEvents.add(event);
|
|
915
897
|
},
|
|
916
|
-
onTriggerEnd: function(
|
|
917
|
-
var index1 = obj1.getQueryFilterData().word0;
|
|
918
|
-
var index2 = obj2.getQueryFilterData().word0;
|
|
898
|
+
onTriggerEnd: function(index1, index2) {
|
|
919
899
|
var event;
|
|
920
900
|
if (index1 < index2) {
|
|
921
901
|
var subMap = _this._eventMap[index1];
|
|
@@ -929,9 +909,10 @@ PhysXDynamicCollider._tempRotation = new engine.Quaternion();
|
|
|
929
909
|
event.state = 2;
|
|
930
910
|
}
|
|
931
911
|
};
|
|
932
|
-
var
|
|
933
|
-
var
|
|
934
|
-
|
|
912
|
+
var pxPhysics = physXPhysics._pxPhysics;
|
|
913
|
+
var physXSimulationCallbackInstance = physX.PxSimulationEventCallback.implement(triggerCallback);
|
|
914
|
+
var sceneDesc = physX.getDefaultSceneDesc(pxPhysics.getTolerancesScale(), 0, physXSimulationCallbackInstance);
|
|
915
|
+
this._pxScene = pxPhysics.createScene(sceneDesc);
|
|
935
916
|
}
|
|
936
917
|
var _proto = PhysXPhysicsManager.prototype;
|
|
937
918
|
/**
|
|
@@ -978,16 +959,13 @@ PhysXDynamicCollider._tempRotation = new engine.Quaternion();
|
|
|
978
959
|
lastPXManager && characterController._destroyPXController();
|
|
979
960
|
characterController._createPXController(this, shape);
|
|
980
961
|
}
|
|
981
|
-
this._pxScene.addController(characterController._pxController);
|
|
982
962
|
}
|
|
983
963
|
characterController._pxManager = this;
|
|
984
964
|
};
|
|
985
965
|
/**
|
|
986
966
|
* {@inheritDoc IPhysicsManager.removeCharacterController }
|
|
987
967
|
*/ _proto.removeCharacterController = function removeCharacterController(characterController) {
|
|
988
|
-
|
|
989
|
-
this._pxScene.removeController(characterController._pxController);
|
|
990
|
-
}
|
|
968
|
+
characterController._pxController = null;
|
|
991
969
|
characterController._pxManager = null;
|
|
992
970
|
};
|
|
993
971
|
/**
|
|
@@ -1000,11 +978,10 @@ PhysXDynamicCollider._tempRotation = new engine.Quaternion();
|
|
|
1000
978
|
/**
|
|
1001
979
|
* {@inheritDoc IPhysicsManager.raycast }
|
|
1002
980
|
*/ _proto.raycast = function raycast(ray, distance, onRaycast, hit) {
|
|
1003
|
-
var pxHitResult =
|
|
981
|
+
var _this = this, pxHitResult = _this._pxRaycastHit;
|
|
1004
982
|
distance = Math.min(distance, 3.4e38); // float32 max value limit in physx raycast.
|
|
1005
983
|
var raycastCallback = {
|
|
1006
|
-
preFilter: function(filterData,
|
|
1007
|
-
var index = shape.getQueryFilterData().word0;
|
|
984
|
+
preFilter: function(filterData, index, actor) {
|
|
1008
985
|
if (onRaycast(index)) {
|
|
1009
986
|
return 2; // eBLOCK
|
|
1010
987
|
} else {
|
|
@@ -1013,13 +990,13 @@ PhysXDynamicCollider._tempRotation = new engine.Quaternion();
|
|
|
1013
990
|
},
|
|
1014
991
|
postFilter: function(filterData, hit) {}
|
|
1015
992
|
};
|
|
1016
|
-
var result = this._pxScene.raycastSingle(ray.origin, ray.direction, distance, pxHitResult,
|
|
993
|
+
var result = this._pxScene.raycastSingle(ray.origin, ray.direction, distance, pxHitResult, this._pxFilterData, this._physXPhysics._physX.PxQueryFilterCallback.implement(raycastCallback));
|
|
1017
994
|
if (result && hit != undefined) {
|
|
1018
995
|
var position = PhysXPhysicsManager._tempPosition, normal = PhysXPhysicsManager._tempNormal;
|
|
1019
996
|
var pxPosition = pxHitResult.position, pxNormal = pxHitResult.normal;
|
|
1020
997
|
position.set(pxPosition.x, pxPosition.y, pxPosition.z);
|
|
1021
998
|
normal.set(pxNormal.x, pxNormal.y, pxNormal.z);
|
|
1022
|
-
hit(pxHitResult.getShape().
|
|
999
|
+
hit(pxHitResult.getShape().getUUID(), pxHitResult.distance, position, normal);
|
|
1023
1000
|
}
|
|
1024
1001
|
return result;
|
|
1025
1002
|
};
|
|
@@ -1067,11 +1044,6 @@ PhysXDynamicCollider._tempRotation = new engine.Quaternion();
|
|
|
1067
1044
|
}
|
|
1068
1045
|
}
|
|
1069
1046
|
};
|
|
1070
|
-
PhysXPhysicsManager._init = function _init() {
|
|
1071
|
-
PhysXPhysicsManager._pxRaycastHit = new exports.PhysXPhysics._physX.PxRaycastHit();
|
|
1072
|
-
PhysXPhysicsManager._pxFilterData = new exports.PhysXPhysics._physX.PxQueryFilterData();
|
|
1073
|
-
PhysXPhysicsManager._pxFilterData.flags = new exports.PhysXPhysics._physX.PxQueryFlags(1 | 2 | 4);
|
|
1074
|
-
};
|
|
1075
1047
|
return PhysXPhysicsManager;
|
|
1076
1048
|
}();
|
|
1077
1049
|
PhysXPhysicsManager._tempPosition = new engine.Vector3();
|
|
@@ -1105,8 +1077,9 @@ var /**
|
|
|
1105
1077
|
/**
|
|
1106
1078
|
* Physics material describes how to handle colliding objects (friction, bounciness).
|
|
1107
1079
|
*/ var PhysXPhysicsMaterial = /*#__PURE__*/ function() {
|
|
1108
|
-
function PhysXPhysicsMaterial(staticFriction, dynamicFriction, bounciness, frictionCombine, bounceCombine) {
|
|
1109
|
-
|
|
1080
|
+
function PhysXPhysicsMaterial(physXPhysics, staticFriction, dynamicFriction, bounciness, frictionCombine, bounceCombine) {
|
|
1081
|
+
this._physXPhysics = physXPhysics;
|
|
1082
|
+
var pxMaterial = physXPhysics._pxPhysics.createMaterial(staticFriction, dynamicFriction, bounciness);
|
|
1110
1083
|
pxMaterial.setFrictionCombineMode(frictionCombine);
|
|
1111
1084
|
pxMaterial.setRestitutionCombineMode(bounceCombine);
|
|
1112
1085
|
this._pxMaterial = pxMaterial;
|
|
@@ -1159,10 +1132,10 @@ var /**
|
|
|
1159
1132
|
* @remarks Mostly used for object which always stays at the same place and never moves around.
|
|
1160
1133
|
*/ var PhysXStaticCollider = /*#__PURE__*/ function(PhysXCollider) {
|
|
1161
1134
|
_inherits(PhysXStaticCollider, PhysXCollider);
|
|
1162
|
-
function PhysXStaticCollider(position, rotation) {
|
|
1135
|
+
function PhysXStaticCollider(physXPhysics, position, rotation) {
|
|
1163
1136
|
var _this;
|
|
1164
|
-
_this = PhysXCollider.call(this) || this;
|
|
1165
|
-
_this._pxActor =
|
|
1137
|
+
_this = PhysXCollider.call(this, physXPhysics) || this;
|
|
1138
|
+
_this._pxActor = physXPhysics._pxPhysics.createRigidStatic(_this._transform(position, rotation));
|
|
1166
1139
|
return _this;
|
|
1167
1140
|
}
|
|
1168
1141
|
return PhysXStaticCollider;
|
|
@@ -1172,12 +1145,12 @@ var /**
|
|
|
1172
1145
|
* Plane collider shape in PhysX.
|
|
1173
1146
|
*/ var PhysXPlaneColliderShape = /*#__PURE__*/ function(PhysXColliderShape1) {
|
|
1174
1147
|
_inherits(PhysXPlaneColliderShape, PhysXColliderShape1);
|
|
1175
|
-
function PhysXPlaneColliderShape(uniqueID, material) {
|
|
1148
|
+
function PhysXPlaneColliderShape(physXPhysics, uniqueID, material) {
|
|
1176
1149
|
var _this;
|
|
1177
|
-
_this = PhysXColliderShape1.call(this) || this;
|
|
1150
|
+
_this = PhysXColliderShape1.call(this, physXPhysics) || this;
|
|
1178
1151
|
_this._axis = new engine.Quaternion(0, 0, PhysXColliderShape.halfSqrt, PhysXColliderShape.halfSqrt);
|
|
1179
|
-
_this.
|
|
1180
|
-
_this._pxGeometry = new
|
|
1152
|
+
_this._physXRotation.copyFrom(_this._axis);
|
|
1153
|
+
_this._pxGeometry = new physXPhysics._physX.PxPlaneGeometry();
|
|
1181
1154
|
_this._initialize(material, uniqueID);
|
|
1182
1155
|
_this._setLocalPose();
|
|
1183
1156
|
return _this;
|
|
@@ -1196,12 +1169,12 @@ var /**
|
|
|
1196
1169
|
* Sphere collider shape in PhysX.
|
|
1197
1170
|
*/ var PhysXSphereColliderShape = /*#__PURE__*/ function(PhysXColliderShape) {
|
|
1198
1171
|
_inherits(PhysXSphereColliderShape, PhysXColliderShape);
|
|
1199
|
-
function PhysXSphereColliderShape(uniqueID, radius, material) {
|
|
1172
|
+
function PhysXSphereColliderShape(physXPhysics, uniqueID, radius, material) {
|
|
1200
1173
|
var _this;
|
|
1201
|
-
_this = PhysXColliderShape.call(this) || this;
|
|
1174
|
+
_this = PhysXColliderShape.call(this, physXPhysics) || this;
|
|
1202
1175
|
_this._maxScale = 1;
|
|
1203
1176
|
_this._radius = radius;
|
|
1204
|
-
_this._pxGeometry = new
|
|
1177
|
+
_this._pxGeometry = new physXPhysics._physX.PxSphereGeometry(_this._radius * _this._maxScale);
|
|
1205
1178
|
_this._initialize(material, uniqueID);
|
|
1206
1179
|
_this._setLocalPose();
|
|
1207
1180
|
return _this;
|
|
@@ -1227,21 +1200,26 @@ var /**
|
|
|
1227
1200
|
}(PhysXColliderShape);
|
|
1228
1201
|
|
|
1229
1202
|
/**
|
|
1230
|
-
*
|
|
1231
|
-
|
|
1232
|
-
|
|
1233
|
-
|
|
1234
|
-
|
|
1235
|
-
|
|
1236
|
-
|
|
1237
|
-
|
|
1238
|
-
function PhysXPhysics1() {}
|
|
1203
|
+
* PhysX object creation.
|
|
1204
|
+
*/ var PhysXPhysics = /*#__PURE__*/ function() {
|
|
1205
|
+
function PhysXPhysics(runtimeMode) {
|
|
1206
|
+
if (runtimeMode === void 0) runtimeMode = exports.PhysXRuntimeMode.Auto;
|
|
1207
|
+
this._initializeState = 0;
|
|
1208
|
+
this._runTimeMode = runtimeMode;
|
|
1209
|
+
}
|
|
1210
|
+
var _proto = PhysXPhysics.prototype;
|
|
1239
1211
|
/**
|
|
1240
1212
|
* Initialize PhysXPhysics.
|
|
1241
1213
|
* @param runtimeMode - Runtime mode
|
|
1242
1214
|
* @returns Promise object
|
|
1243
|
-
*/
|
|
1244
|
-
|
|
1215
|
+
*/ _proto.initialize = function initialize() {
|
|
1216
|
+
var _this = this;
|
|
1217
|
+
if (this._initializeState === 2) {
|
|
1218
|
+
return Promise.resolve();
|
|
1219
|
+
} else if (this._initializeState === 1) {
|
|
1220
|
+
return this._initializePromise;
|
|
1221
|
+
}
|
|
1222
|
+
var runtimeMode = this._runTimeMode;
|
|
1245
1223
|
var scriptPromise = new Promise(function(resolve, reject) {
|
|
1246
1224
|
var script = document.createElement("script");
|
|
1247
1225
|
document.body.appendChild(script);
|
|
@@ -1265,105 +1243,115 @@ exports.PhysXPhysics = /*#__PURE__*/ function() {
|
|
|
1265
1243
|
}
|
|
1266
1244
|
}
|
|
1267
1245
|
if (runtimeMode == exports.PhysXRuntimeMode.JavaScript) {
|
|
1268
|
-
script.src = "https://gw.alipayobjects.com/os/lib/oasis-engine/physics-physx/0.
|
|
1246
|
+
script.src = "https://gw.alipayobjects.com/os/lib/oasis-engine/physics-physx/1.0.0-alpha.4/libs/physx.release.js.js";
|
|
1269
1247
|
} else if (runtimeMode == exports.PhysXRuntimeMode.WebAssembly) {
|
|
1270
|
-
script.src = "https://gw.alipayobjects.com/os/lib/oasis-engine/physics-physx/0.
|
|
1248
|
+
script.src = "https://gw.alipayobjects.com/os/lib/oasis-engine/physics-physx/1.0.0-alpha.4/libs/physx.release.js";
|
|
1271
1249
|
}
|
|
1272
1250
|
});
|
|
1273
|
-
|
|
1251
|
+
var initializePromise = new Promise(function(resolve, reject) {
|
|
1274
1252
|
scriptPromise.then(function() {
|
|
1275
1253
|
return window.PHYSX().then(function(PHYSX) {
|
|
1276
|
-
|
|
1254
|
+
_this._init(PHYSX);
|
|
1255
|
+
_this._initializeState = 2;
|
|
1256
|
+
_this._initializePromise = null;
|
|
1277
1257
|
console.log("PhysX loaded.");
|
|
1278
1258
|
resolve();
|
|
1279
1259
|
}, reject);
|
|
1280
1260
|
}, reject).catch(reject);
|
|
1281
1261
|
});
|
|
1262
|
+
this._initializePromise = initializePromise;
|
|
1263
|
+
return initializePromise;
|
|
1282
1264
|
};
|
|
1283
1265
|
/**
|
|
1284
1266
|
* Destroy PhysXPhysics.
|
|
1285
|
-
*/
|
|
1286
|
-
this.
|
|
1267
|
+
*/ _proto.destroy = function destroy() {
|
|
1268
|
+
this._physX.PxCloseExtensions();
|
|
1287
1269
|
this._pxPhysics.release();
|
|
1270
|
+
this._pxFoundation.release();
|
|
1288
1271
|
this._physX = null;
|
|
1289
1272
|
this._pxFoundation = null;
|
|
1290
1273
|
this._pxPhysics = null;
|
|
1291
1274
|
};
|
|
1292
1275
|
/**
|
|
1293
1276
|
* {@inheritDoc IPhysics.createPhysicsManager }
|
|
1294
|
-
*/
|
|
1295
|
-
|
|
1277
|
+
*/ _proto.createPhysicsManager = function createPhysicsManager(onContactBegin, onContactEnd, onContactStay, onTriggerBegin, onTriggerEnd, onTriggerStay) {
|
|
1278
|
+
var manager = new PhysXPhysicsManager(this, onContactBegin, onContactEnd, onContactStay, onTriggerBegin, onTriggerEnd, onTriggerStay);
|
|
1279
|
+
return manager;
|
|
1296
1280
|
};
|
|
1297
1281
|
/**
|
|
1298
1282
|
* {@inheritDoc IPhysics.createStaticCollider }
|
|
1299
|
-
*/
|
|
1300
|
-
return new PhysXStaticCollider(position, rotation);
|
|
1283
|
+
*/ _proto.createStaticCollider = function createStaticCollider(position, rotation) {
|
|
1284
|
+
return new PhysXStaticCollider(this, position, rotation);
|
|
1301
1285
|
};
|
|
1302
1286
|
/**
|
|
1303
1287
|
* {@inheritDoc IPhysics.createDynamicCollider }
|
|
1304
|
-
*/
|
|
1305
|
-
return new PhysXDynamicCollider(position, rotation);
|
|
1288
|
+
*/ _proto.createDynamicCollider = function createDynamicCollider(position, rotation) {
|
|
1289
|
+
return new PhysXDynamicCollider(this, position, rotation);
|
|
1306
1290
|
};
|
|
1307
1291
|
/**
|
|
1308
1292
|
* {@inheritDoc IPhysics.createCharacterController }
|
|
1309
|
-
*/
|
|
1310
|
-
return new PhysXCharacterController();
|
|
1293
|
+
*/ _proto.createCharacterController = function createCharacterController() {
|
|
1294
|
+
return new PhysXCharacterController(this);
|
|
1311
1295
|
};
|
|
1312
1296
|
/**
|
|
1313
1297
|
* {@inheritDoc IPhysics.createPhysicsMaterial }
|
|
1314
|
-
*/
|
|
1315
|
-
return new PhysXPhysicsMaterial(staticFriction, dynamicFriction, bounciness, frictionCombine, bounceCombine);
|
|
1298
|
+
*/ _proto.createPhysicsMaterial = function createPhysicsMaterial(staticFriction, dynamicFriction, bounciness, frictionCombine, bounceCombine) {
|
|
1299
|
+
return new PhysXPhysicsMaterial(this, staticFriction, dynamicFriction, bounciness, frictionCombine, bounceCombine);
|
|
1316
1300
|
};
|
|
1317
1301
|
/**
|
|
1318
1302
|
* {@inheritDoc IPhysics.createBoxColliderShape }
|
|
1319
|
-
*/
|
|
1320
|
-
return new PhysXBoxColliderShape(uniqueID, size, material);
|
|
1303
|
+
*/ _proto.createBoxColliderShape = function createBoxColliderShape(uniqueID, size, material) {
|
|
1304
|
+
return new PhysXBoxColliderShape(this, uniqueID, size, material);
|
|
1321
1305
|
};
|
|
1322
1306
|
/**
|
|
1323
1307
|
* {@inheritDoc IPhysics.createSphereColliderShape }
|
|
1324
|
-
*/
|
|
1325
|
-
return new PhysXSphereColliderShape(uniqueID, radius, material);
|
|
1308
|
+
*/ _proto.createSphereColliderShape = function createSphereColliderShape(uniqueID, radius, material) {
|
|
1309
|
+
return new PhysXSphereColliderShape(this, uniqueID, radius, material);
|
|
1326
1310
|
};
|
|
1327
1311
|
/**
|
|
1328
1312
|
* {@inheritDoc IPhysics.createPlaneColliderShape }
|
|
1329
|
-
*/
|
|
1330
|
-
return new PhysXPlaneColliderShape(uniqueID, material);
|
|
1313
|
+
*/ _proto.createPlaneColliderShape = function createPlaneColliderShape(uniqueID, material) {
|
|
1314
|
+
return new PhysXPlaneColliderShape(this, uniqueID, material);
|
|
1331
1315
|
};
|
|
1332
1316
|
/**
|
|
1333
1317
|
* {@inheritDoc IPhysics.createCapsuleColliderShape }
|
|
1334
|
-
*/
|
|
1335
|
-
return new PhysXCapsuleColliderShape(uniqueID, radius, height, material);
|
|
1318
|
+
*/ _proto.createCapsuleColliderShape = function createCapsuleColliderShape(uniqueID, radius, height, material) {
|
|
1319
|
+
return new PhysXCapsuleColliderShape(this, uniqueID, radius, height, material);
|
|
1336
1320
|
};
|
|
1337
1321
|
/**
|
|
1338
1322
|
* {@inheritDoc IPhysics.createFixedJoint }
|
|
1339
|
-
*/
|
|
1340
|
-
return new PhysXFixedJoint(collider);
|
|
1323
|
+
*/ _proto.createFixedJoint = function createFixedJoint(collider) {
|
|
1324
|
+
return new PhysXFixedJoint(this, collider);
|
|
1341
1325
|
};
|
|
1342
1326
|
/**
|
|
1343
1327
|
* {@inheritDoc IPhysics.createHingeJoint }
|
|
1344
|
-
*/
|
|
1345
|
-
return new PhysXHingeJoint(collider);
|
|
1328
|
+
*/ _proto.createHingeJoint = function createHingeJoint(collider) {
|
|
1329
|
+
return new PhysXHingeJoint(this, collider);
|
|
1346
1330
|
};
|
|
1347
1331
|
/**
|
|
1348
1332
|
* {@inheritDoc IPhysics.createSpringJoint }
|
|
1349
|
-
*/
|
|
1350
|
-
return new PhysXSpringJoint(collider);
|
|
1333
|
+
*/ _proto.createSpringJoint = function createSpringJoint(collider) {
|
|
1334
|
+
return new PhysXSpringJoint(this, collider);
|
|
1351
1335
|
};
|
|
1352
|
-
|
|
1336
|
+
_proto._init = function _init(physX) {
|
|
1353
1337
|
var version = physX.PX_PHYSICS_VERSION;
|
|
1354
1338
|
var defaultErrorCallback = new physX.PxDefaultErrorCallback();
|
|
1355
1339
|
var allocator = new physX.PxDefaultAllocator();
|
|
1356
1340
|
var pxFoundation = physX.PxCreateFoundation(version, allocator, defaultErrorCallback);
|
|
1357
1341
|
var pxPhysics = physX.PxCreatePhysics(version, pxFoundation, new physX.PxTolerancesScale(), false, null);
|
|
1358
1342
|
physX.PxInitExtensions(pxPhysics, null);
|
|
1359
|
-
|
|
1360
|
-
|
|
1361
|
-
|
|
1362
|
-
PhysXPhysicsManager._init();
|
|
1343
|
+
this._physX = physX;
|
|
1344
|
+
this._pxFoundation = pxFoundation;
|
|
1345
|
+
this._pxPhysics = pxPhysics;
|
|
1363
1346
|
};
|
|
1364
|
-
return
|
|
1347
|
+
return PhysXPhysics;
|
|
1365
1348
|
}();
|
|
1366
|
-
|
|
1367
|
-
|
|
1368
|
-
]
|
|
1349
|
+
var InitializeState;
|
|
1350
|
+
(function(InitializeState) {
|
|
1351
|
+
InitializeState[InitializeState["Uninitialized"] = 0] = "Uninitialized";
|
|
1352
|
+
InitializeState[InitializeState["Initializing"] = 1] = "Initializing";
|
|
1353
|
+
InitializeState[InitializeState["Initialized"] = 2] = "Initialized";
|
|
1354
|
+
})(InitializeState || (InitializeState = {}));
|
|
1355
|
+
|
|
1356
|
+
exports.PhysXPhysics = PhysXPhysics;
|
|
1369
1357
|
//# sourceMappingURL=main.js.map
|