@galacean/engine-physics-lite 1.4.15 → 1.4.16

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package/dist/module.js CHANGED
@@ -923,12 +923,12 @@ LiteSphereColliderShape._tempSphere = new BoundingSphere();
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  }
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  var _proto = LitePhysicsScene.prototype;
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  /**
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- * {@inheritDoc IPhysicsManager.setGravity }
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+ * {@inheritDoc IPhysicsScene.setGravity }
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  */ _proto.setGravity = function setGravity(value) {
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  console.log("Physics-lite don't support gravity. Use Physics-PhysX instead!");
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  };
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  /**
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- * {@inheritDoc IPhysicsManager.addCollider }
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+ * {@inheritDoc IPhysicsScene.addCollider }
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  */ _proto.addCollider = function addCollider(actor) {
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  actor._scene = this;
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  var colliders = actor._isStaticCollider ? this._staticColliders : this._dynamicColliders;
@@ -939,7 +939,7 @@ LiteSphereColliderShape._tempSphere = new BoundingSphere();
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  }
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  };
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  /**
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- * {@inheritDoc IPhysicsManager.removeCollider }
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+ * {@inheritDoc IPhysicsScene.removeCollider }
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  */ _proto.removeCollider = function removeCollider(collider) {
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  collider._scene = null;
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  var colliders = collider._isStaticCollider ? this._staticColliders : this._dynamicColliders;
@@ -951,7 +951,7 @@ LiteSphereColliderShape._tempSphere = new BoundingSphere();
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  }
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  };
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  /**
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- * {@inheritDoc IPhysicsManager.update }
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+ * {@inheritDoc IPhysicsScene.update }
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  */ _proto.update = function update(deltaTime) {
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  var dynamicColliders = this._dynamicColliders;
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  for(var i = 0, len = dynamicColliders.length; i < len; i++){
@@ -962,7 +962,7 @@ LiteSphereColliderShape._tempSphere = new BoundingSphere();
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  this._fireEvent();
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  };
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  /**
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- * {@inheritDoc IPhysicsManager.raycast }
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+ * {@inheritDoc IPhysicsScene.raycast }
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  */ _proto.raycast = function raycast(ray, distance, onRaycast, hit) {
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  if (!hit) {
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  return this._raycast(ray, distance, onRaycast, this._staticColliders, hit) || this._raycast(ray, distance, onRaycast, this._dynamicColliders, hit);
@@ -986,16 +986,19 @@ LiteSphereColliderShape._tempSphere = new BoundingSphere();
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  }
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  };
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  /**
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- * {@inheritDoc IPhysicsManager.addCharacterController }
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+ * {@inheritDoc IPhysicsScene.addCharacterController }
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  */ _proto.addCharacterController = function addCharacterController(characterController) {
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  throw "Physics-lite don't support addCharacterController. Use Physics-PhysX instead!";
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  };
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  /**
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- * {@inheritDoc IPhysicsManager.removeCharacterController }
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+ * {@inheritDoc IPhysicsScene.removeCharacterController }
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  */ _proto.removeCharacterController = function removeCharacterController(characterController) {
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  throw "Physics-lite don't support removeCharacterController. Use Physics-PhysX instead!";
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  };
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  /**
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+ * {@inheritDoc IPhysicsScene.destroy }
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+ */ _proto.destroy = function destroy() {};
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+ /**
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  * @internal
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  */ _proto._addColliderShape = function _addColliderShape(colliderShape) {
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  this._eventMap[colliderShape._id] = {};
@@ -1275,11 +1278,14 @@ var LitePhysics = /*#__PURE__*/ function() {
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  */ _proto.createSpringJoint = function createSpringJoint(collider) {
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  throw "Physics-lite don't support CapsuleColliderShape. Use Physics-PhysX instead!";
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  };
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+ /**
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+ * {@inheritDoc IPhysics.destroy }
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+ */ _proto.destroy = function destroy() {};
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  return LitePhysics;
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  }();
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  //@ts-ignore
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- var version = "1.4.15";
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+ var version = "1.4.16";
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  console.log("Galacean Engine Physics Lite Version: " + version);
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  export { LitePhysics, version };