@galacean/engine-physics-lite 1.4.14 → 1.4.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +14 -8
- package/dist/browser.js.map +1 -1
- package/dist/browser.min.js +1 -1
- package/dist/browser.min.js.map +1 -1
- package/dist/main.js +14 -8
- package/dist/main.js.map +1 -1
- package/dist/module.js +14 -8
- package/dist/module.js.map +1 -1
- package/package.json +4 -4
- package/types/LitePhysics.d.ts +4 -0
- package/types/LitePhysicsScene.d.ts +11 -7
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@@ -24,33 +24,37 @@ export declare class LitePhysicsScene implements IPhysicsScene {
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private _eventPool;
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constructor(onContactEnter?: (collision: ICollision) => void, onContactExit?: (collision: ICollision) => void, onContactStay?: (collision: ICollision) => void, onTriggerEnter?: (obj1: number, obj2: number) => void, onTriggerExit?: (obj1: number, obj2: number) => void, onTriggerStay?: (obj1: number, obj2: number) => void);
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/**
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* {@inheritDoc
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* {@inheritDoc IPhysicsScene.setGravity }
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*/
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setGravity(value: Vector3): void;
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/**
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* {@inheritDoc
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* {@inheritDoc IPhysicsScene.addCollider }
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*/
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addCollider(actor: LiteCollider): void;
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/**
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* {@inheritDoc
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* {@inheritDoc IPhysicsScene.removeCollider }
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*/
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removeCollider(collider: LiteCollider): void;
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/**
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* {@inheritDoc
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* {@inheritDoc IPhysicsScene.update }
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*/
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update(deltaTime: number): void;
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/**
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* {@inheritDoc
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* {@inheritDoc IPhysicsScene.raycast }
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*/
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raycast(ray: Ray, distance: number, onRaycast: (obj: number) => boolean, hit?: (shapeUniqueID: number, distance: number, position: Vector3, normal: Vector3) => void): boolean;
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/**
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* {@inheritDoc
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* {@inheritDoc IPhysicsScene.addCharacterController }
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*/
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addCharacterController(characterController: ICharacterController): void;
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/**
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* {@inheritDoc
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* {@inheritDoc IPhysicsScene.removeCharacterController }
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*/
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removeCharacterController(characterController: ICharacterController): void;
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/**
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* {@inheritDoc IPhysicsScene.destroy }
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*/
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destroy(): void;
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/**
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* Calculate the bounding box in world space from boxCollider.
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* @param boxCollider - The boxCollider to calculate
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