@galacean/engine-physics-lite 1.3.3 → 1.3.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +15 -19
- package/dist/browser.js.map +1 -1
- package/dist/browser.min.js +1 -1
- package/dist/browser.min.js.map +1 -1
- package/dist/main.js +15 -19
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +15 -19
- package/dist/module.js +15 -19
- package/dist/module.js.map +1 -1
- package/package.json +4 -4
package/dist/miniprogram.js
CHANGED
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@@ -962,7 +962,10 @@ var /**
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return this._raycast(ray, distance, onRaycast, this._staticColliders, hit) || this._raycast(ray, distance, onRaycast, this._dynamicColliders, hit);
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} else {
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var raycastStaticRes = this._raycast(ray, distance, onRaycast, this._staticColliders, hit);
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965
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-
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if (raycastStaticRes) {
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distance = LitePhysicsScene._currentHit.distance;
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}
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var raycastDynamicRes = this._raycast(ray, distance, onRaycast, this._dynamicColliders, hit);
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var isHit = raycastStaticRes || raycastDynamicRes;
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var hitResult = LitePhysicsScene._hitResult;
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if (!isHit) {
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@@ -1105,26 +1108,19 @@ var /**
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return false;
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};
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_proto._raycast = function _raycast(ray, distance, onRaycast, colliders, hit) {
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1108
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var hitResult;
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if (hit) {
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hitResult = LitePhysicsScene._hitResult;
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}
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var isHit = false;
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var curHit = LitePhysicsScene._currentHit;
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for(var i = 0, len = colliders.length; i < len; i++){
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-
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-
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1119
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-
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return true;
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}
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-
distance = curHit.distance;
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if (colliders[i]._raycast(ray, onRaycast, curHit) && curHit.distance < distance) {
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if (hit) {
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isHit = true;
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var hitResult = LitePhysicsScene._hitResult;
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hitResult.normal.copyFrom(curHit.normal);
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hitResult.point.copyFrom(curHit.point);
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hitResult.distance = distance = curHit.distance;
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hitResult.shapeID = curHit.shapeID;
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} else {
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return true;
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}
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}
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}
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@@ -1271,7 +1267,7 @@ var LitePhysics = /*#__PURE__*/ function() {
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}();
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//@ts-ignore
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var version = "1.3.
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var version = "1.3.4";
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console.log("Galacean PhysicsLite version: " + version);
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exports.LitePhysics = LitePhysics;
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package/dist/module.js
CHANGED
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@@ -958,7 +958,10 @@ var /**
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return this._raycast(ray, distance, onRaycast, this._staticColliders, hit) || this._raycast(ray, distance, onRaycast, this._dynamicColliders, hit);
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} else {
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var raycastStaticRes = this._raycast(ray, distance, onRaycast, this._staticColliders, hit);
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-
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if (raycastStaticRes) {
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distance = LitePhysicsScene._currentHit.distance;
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}
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var raycastDynamicRes = this._raycast(ray, distance, onRaycast, this._dynamicColliders, hit);
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var isHit = raycastStaticRes || raycastDynamicRes;
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var hitResult = LitePhysicsScene._hitResult;
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if (!isHit) {
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@@ -1101,26 +1104,19 @@ var /**
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return false;
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};
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_proto._raycast = function _raycast(ray, distance, onRaycast, colliders, hit) {
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var hitResult;
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if (hit) {
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hitResult = LitePhysicsScene._hitResult;
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}
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var isHit = false;
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var curHit = LitePhysicsScene._currentHit;
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for(var i = 0, len = colliders.length; i < len; i++){
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1111
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return true;
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}
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1123
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-
distance = curHit.distance;
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1110
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if (colliders[i]._raycast(ray, onRaycast, curHit) && curHit.distance < distance) {
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1111
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if (hit) {
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isHit = true;
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var hitResult = LitePhysicsScene._hitResult;
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hitResult.normal.copyFrom(curHit.normal);
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1115
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hitResult.point.copyFrom(curHit.point);
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hitResult.distance = distance = curHit.distance;
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hitResult.shapeID = curHit.shapeID;
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} else {
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return true;
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}
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}
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}
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@@ -1267,7 +1263,7 @@ var LitePhysics = /*#__PURE__*/ function() {
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}();
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//@ts-ignore
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-
var version = "1.3.
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+
var version = "1.3.4";
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console.log("Galacean PhysicsLite version: " + version);
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export { LitePhysics, version };
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