@galacean/engine-physics-lite 1.0.0-beta.9 → 1.1.0-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/browser.js CHANGED
@@ -653,6 +653,42 @@
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  return LiteDynamicCollider;
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  }(LiteCollider);
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+ /**
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+ * Physics material describes how to handle colliding objects (friction, bounciness).
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+ */ var LitePhysicsMaterial = /*#__PURE__*/ function() {
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+ function LitePhysicsMaterial(staticFriction, dynamicFriction, bounciness, frictionCombine, bounceCombine) {}
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+ var _proto = LitePhysicsMaterial.prototype;
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+ /**
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+ * {@inheritDoc IPhysicsMaterial.setBounciness }
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+ */ _proto.setBounciness = function setBounciness(value) {
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+ throw "Physics-lite don't support physics material. Use Physics-PhysX instead!";
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+ };
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+ /**
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+ * {@inheritDoc IPhysicsMaterial.setDynamicFriction }
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+ */ _proto.setDynamicFriction = function setDynamicFriction(value) {
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+ throw "Physics-lite don't support physics material. Use Physics-PhysX instead!";
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+ };
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+ /**
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+ * {@inheritDoc IPhysicsMaterial.setStaticFriction }
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+ */ _proto.setStaticFriction = function setStaticFriction(value) {
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+ throw "Physics-lite don't support physics material. Use Physics-PhysX instead!";
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+ };
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+ /**
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+ * {@inheritDoc IPhysicsMaterial.setBounceCombine }
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+ */ _proto.setBounceCombine = function setBounceCombine(value) {
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+ throw "Physics-lite don't support physics material. Use Physics-PhysX instead!";
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+ };
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+ /**
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+ * {@inheritDoc IPhysicsMaterial.setFrictionCombine }
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+ */ _proto.setFrictionCombine = function setFrictionCombine(value) {
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+ throw "Physics-lite don't support physics material. Use Physics-PhysX instead!";
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+ };
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+ /**
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+ * {@inheritDoc IPhysicsMaterial.destroy }
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+ */ _proto.destroy = function destroy() {};
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+ return LitePhysicsMaterial;
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+ }();
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+
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  /**
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  * High-performance unordered array, delete uses exchange method to improve performance, internal capacity only increases.
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  */ var DisorderedArray = /*#__PURE__*/ function() {
@@ -825,8 +861,8 @@
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  /**
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  * A manager is a collection of colliders and constraints which can interact.
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- */ var LitePhysicsManager = /*#__PURE__*/ function() {
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- function LitePhysicsManager(onContactEnter, onContactExit, onContactStay, onTriggerEnter, onTriggerExit, onTriggerStay) {
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+ */ var LitePhysicsScene = /*#__PURE__*/ function() {
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+ function LitePhysicsScene(onContactEnter, onContactExit, onContactStay, onTriggerEnter, onTriggerExit, onTriggerStay) {
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  this._colliders = [];
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  this._sphere = new engine.BoundingSphere();
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  this._box = new engine.BoundingBox();
@@ -840,7 +876,7 @@
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  this._onTriggerExit = onTriggerExit;
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  this._onTriggerStay = onTriggerStay;
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  }
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- var _proto = LitePhysicsManager.prototype;
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+ var _proto = LitePhysicsScene.prototype;
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  /**
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  * {@inheritDoc IPhysicsManager.setGravity }
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  */ _proto.setGravity = function setGravity(value) {
@@ -893,10 +929,10 @@
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  var colliders = this._colliders;
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  var hitResult;
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  if (hit) {
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- hitResult = LitePhysicsManager._hitResult;
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+ hitResult = LitePhysicsScene._hitResult;
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  }
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  var isHit = false;
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- var curHit = LitePhysicsManager._currentHit;
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+ var curHit = LitePhysicsScene._currentHit;
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  for(var i = 0, len = colliders.length; i < len; i++){
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  var collider = colliders[i];
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  if (collider._raycast(ray, onRaycast, curHit)) {
@@ -952,7 +988,7 @@
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  for(var i = 0, len = myColliderShapes.length; i < len; i++){
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  var myShape = myColliderShapes[i];
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  if (_instanceof(myShape, LiteBoxColliderShape)) {
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- LitePhysicsManager._updateWorldBox(myShape, this._box);
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+ LitePhysicsScene._updateWorldBox(myShape, this._box);
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  for(var j = 0, len1 = colliders.length; j < len1; j++){
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  var colliderShape = colliders[j]._shapes;
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  for(var k = 0, len2 = colliderShape.length; k < len2; k++){
@@ -979,7 +1015,7 @@
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  }
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  }
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  } else if (_instanceof(myShape, LiteSphereColliderShape)) {
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- LitePhysicsManager._upWorldSphere(myShape, this._sphere);
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+ LitePhysicsScene._upWorldSphere(myShape, this._sphere);
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  for(var j1 = 0, len3 = colliders.length; j1 < len3; j1++){
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  var colliderShape1 = colliders[j1]._shapes;
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  for(var k1 = 0, len4 = colliderShape1.length; k1 < len4; k1++){
@@ -1031,24 +1067,24 @@
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  };
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  _proto._boxCollision = function _boxCollision(other) {
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  if (_instanceof(other, LiteBoxColliderShape)) {
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- var box = LitePhysicsManager._tempBox;
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- LitePhysicsManager._updateWorldBox(other, box);
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+ var box = LitePhysicsScene._tempBox;
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+ LitePhysicsScene._updateWorldBox(other, box);
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  return engine.CollisionUtil.intersectsBoxAndBox(box, this._box);
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  } else if (_instanceof(other, LiteSphereColliderShape)) {
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- var sphere = LitePhysicsManager._tempSphere;
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- LitePhysicsManager._upWorldSphere(other, sphere);
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+ var sphere = LitePhysicsScene._tempSphere;
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+ LitePhysicsScene._upWorldSphere(other, sphere);
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  return engine.CollisionUtil.intersectsSphereAndBox(sphere, this._box);
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  }
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  return false;
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  };
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  _proto._sphereCollision = function _sphereCollision(other) {
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  if (_instanceof(other, LiteBoxColliderShape)) {
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- var box = LitePhysicsManager._tempBox;
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- LitePhysicsManager._updateWorldBox(other, box);
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+ var box = LitePhysicsScene._tempBox;
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+ LitePhysicsScene._updateWorldBox(other, box);
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  return engine.CollisionUtil.intersectsSphereAndBox(this._sphere, box);
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  } else if (_instanceof(other, LiteSphereColliderShape)) {
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- var sphere = LitePhysicsManager._tempSphere;
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- LitePhysicsManager._upWorldSphere(other, sphere);
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+ var sphere = LitePhysicsScene._tempSphere;
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+ LitePhysicsScene._upWorldSphere(other, sphere);
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  return engine.CollisionUtil.intersectsSphereAndSphere(sphere, this._sphere);
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  }
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  return false;
@@ -1057,7 +1093,7 @@
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  * Calculate the bounding box in world space from boxCollider.
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  * @param boxCollider - The boxCollider to calculate
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  * @param out - The calculated boundingBox
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- */ LitePhysicsManager._updateWorldBox = function _updateWorldBox(boxCollider, out) {
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+ */ LitePhysicsScene._updateWorldBox = function _updateWorldBox(boxCollider, out) {
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  var mat = boxCollider._transform.worldMatrix;
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  out.min.copyFrom(boxCollider._boxMin);
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  out.max.copyFrom(boxCollider._boxMax);
@@ -1067,23 +1103,23 @@
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  * Get the sphere info of the given sphere collider in world space.
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  * @param sphereCollider - The given sphere collider
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  * @param out - The calculated boundingSphere
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- */ LitePhysicsManager._upWorldSphere = function _upWorldSphere(sphereCollider, out) {
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+ */ LitePhysicsScene._upWorldSphere = function _upWorldSphere(sphereCollider, out) {
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  engine.Vector3.transformCoordinate(sphereCollider._transform.position, sphereCollider._transform.worldMatrix, out.center);
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  out.radius = sphereCollider.worldRadius;
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  };
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- return LitePhysicsManager;
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+ return LitePhysicsScene;
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  }();
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  (function() {
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- LitePhysicsManager._tempSphere = new engine.BoundingSphere();
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+ LitePhysicsScene._tempSphere = new engine.BoundingSphere();
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  })();
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  (function() {
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- LitePhysicsManager._tempBox = new engine.BoundingBox();
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+ LitePhysicsScene._tempBox = new engine.BoundingBox();
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  })();
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  (function() {
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- LitePhysicsManager._currentHit = new LiteHitResult();
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+ LitePhysicsScene._currentHit = new LiteHitResult();
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  })();
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  (function() {
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- LitePhysicsManager._hitResult = new LiteHitResult();
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+ LitePhysicsScene._hitResult = new LiteHitResult();
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  })();
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  var /**
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  * Physics state
@@ -1101,42 +1137,6 @@
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  this.index2 = index2;
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  };
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- /**
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- * Physics material describes how to handle colliding objects (friction, bounciness).
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- */ var LitePhysicsMaterial = /*#__PURE__*/ function() {
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- function LitePhysicsMaterial(staticFriction, dynamicFriction, bounciness, frictionCombine, bounceCombine) {}
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- var _proto = LitePhysicsMaterial.prototype;
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- /**
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- * {@inheritDoc IPhysicsMaterial.setBounciness }
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- */ _proto.setBounciness = function setBounciness(value) {
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- throw "Physics-lite don't support physics material. Use Physics-PhysX instead!";
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- };
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- /**
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- * {@inheritDoc IPhysicsMaterial.setDynamicFriction }
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- */ _proto.setDynamicFriction = function setDynamicFriction(value) {
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- throw "Physics-lite don't support physics material. Use Physics-PhysX instead!";
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- };
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- /**
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- * {@inheritDoc IPhysicsMaterial.setStaticFriction }
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- */ _proto.setStaticFriction = function setStaticFriction(value) {
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- throw "Physics-lite don't support physics material. Use Physics-PhysX instead!";
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- };
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- /**
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- * {@inheritDoc IPhysicsMaterial.setBounceCombine }
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- */ _proto.setBounceCombine = function setBounceCombine(value) {
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- throw "Physics-lite don't support physics material. Use Physics-PhysX instead!";
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- };
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- /**
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- * {@inheritDoc IPhysicsMaterial.setFrictionCombine }
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- */ _proto.setFrictionCombine = function setFrictionCombine(value) {
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- throw "Physics-lite don't support physics material. Use Physics-PhysX instead!";
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- };
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- /**
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- * {@inheritDoc IPhysicsMaterial.destroy }
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- */ _proto.destroy = function destroy() {};
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- return LitePhysicsMaterial;
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- }();
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-
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  /**
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  * A static collider component that will not move.
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  * @remarks Mostly used for object which always stays at the same place and never moves around.
@@ -1162,8 +1162,13 @@
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  };
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  /**
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  * {@inheritDoc IPhysics.createPhysicsManager }
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- */ _proto.createPhysicsManager = function createPhysicsManager(onContactBegin, onContactEnd, onContactPersist, onTriggerBegin, onTriggerEnd, onTriggerPersist) {
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- return new LitePhysicsManager(onContactBegin, onContactEnd, onContactPersist, onTriggerBegin, onTriggerEnd, onTriggerPersist);
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+ */ _proto.createPhysicsManager = function createPhysicsManager() {
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+ return null;
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+ };
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+ /**
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+ * {@inheritDoc IPhysics.createPhysicsScene }
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+ */ _proto.createPhysicsScene = function createPhysicsScene(physicsManager, onContactBegin, onContactEnd, onContactPersist, onTriggerBegin, onTriggerEnd, onTriggerPersist) {
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+ return new LitePhysicsScene(onContactBegin, onContactEnd, onContactPersist, onTriggerBegin, onTriggerEnd, onTriggerPersist);
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  };
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  /**
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  * {@inheritDoc IPhysics.createStaticCollider }
@@ -1 +1 @@
1
- !function(t,i){"object"==typeof exports&&"undefined"!=typeof module?i(exports,require("@galacean/engine")):"function"==typeof define&&define.amd?define(["exports","@galacean/engine"],i):i(((t="undefined"!=typeof globalThis?globalThis:t||self).Galacean=t.Galacean||{},t.Galacean.PhysicsLite={}),t.Galacean)}(this,function(t,i){"use strict";function e(t,i){return(e=Object.setPrototypeOf||function(t,i){return t.__proto__=i,t})(t,i)}function n(t,i){if("function"!=typeof i&&null!==i)throw TypeError("Super expression must either be null or a function");t.prototype=Object.create(i&&i.prototype,{constructor:{value:t,writable:!0,configurable:!0}}),i&&e(t,i)}function s(t,i){for(var e=0;e<i.length;e++){var n=i[e];n.enumerable=n.enumerable||!1,n.configurable=!0,"value"in n&&(n.writable=!0),Object.defineProperty(t,n.key,n)}}function o(t,i,e){return i&&s(t.prototype,i),e&&s(t,e),t}function r(t,i){return null!=i&&"undefined"!=typeof Symbol&&i[Symbol.hasInstance]?!!i[Symbol.hasInstance](t):t instanceof i}var a,h,l,c,u=function(){function t(t){void 0===t&&(t=[]),this._flags=t,this.flag=!0,this._flags.push(this)}return t.prototype.destroy=function(){i.Utils.removeFromArray(this._flags,this),this._flags=null},t}(),d=function(){function t(){this._updateFlags=[]}var i=t.prototype;return i.register=function(){return new u(this._updateFlags)},i.distribute=function(){for(var t=this._updateFlags,i=t.length-1;i>=0;i--)t[i].flag=!0},t}(),_=function(){function t(){this._transform=new p,this._invModelMatrix=new i.Matrix,this._transform.owner=this,this._inverseWorldMatFlag=this._transform.registerWorldChangeFlag()}var e=t.prototype;return e.setRotation=function(t){console.log("Physics-lite don't support setRotation. Use Physics-PhysX instead!")},e.setPosition=function(t){this._transform.setPosition(t.x,t.y,t.z)},e.setContactOffset=function(t){console.log("Physics-lite don't support setContactOffset. Use Physics-PhysX instead!")},e.setMaterial=function(t){console.log("Physics-lite don't support setMaterial. Use Physics-PhysX instead!")},e.setUniqueID=function(t){this._id=t},e.setIsTrigger=function(t){console.log("Physics-lite don't support setIsTrigger. Use Physics-PhysX instead!")},e.destroy=function(){},e._updateHitResult=function(e,n,s,o,r){void 0===r&&(r=!1);var a=t._tempPoint;e.getPoint(n,a),r||i.Vector3.transformCoordinate(a,this._transform.worldMatrix,a);var h=i.Vector3.distance(o,a);h<s.distance&&(s.point.copyFrom(a),s.distance=h,s.shapeID=this._id)},e._getLocalRay=function(e){var n=this._getInvModelMatrix(),s=t._ray;return i.Vector3.transformCoordinate(e.origin,n,s.origin),i.Vector3.transformNormal(e.direction,n,s.direction),s.direction.normalize(),s},e._getInvModelMatrix=function(){return this._inverseWorldMatFlag.flag&&(i.Matrix.invert(this._transform.worldMatrix,this._invModelMatrix),this._inverseWorldMatFlag.flag=!1),this._invModelMatrix},t}();_._ray=new i.Ray,_._tempPoint=new i.Vector3;var p=function(){function t(){this._position=new i.Vector3,this._rotation=new i.Vector3,this._rotationQuaternion=new i.Quaternion,this._scale=new i.Vector3(1,1,1),this._worldRotationQuaternion=new i.Quaternion,this._localMatrix=new i.Matrix,this._worldMatrix=new i.Matrix,this._updateFlagManager=new d,this._isParentDirty=!0,this._parentTransformCache=null,this._dirtyFlag=188}var e=t.prototype;return e.setPosition=function(t,i,e){this._position.set(t,i,e),this.position=this._position},e.setRotationQuaternion=function(t,i,e,n){this._rotationQuaternion.set(t,i,e,n),this.rotationQuaternion=this._rotationQuaternion},e.setScale=function(t,i,e){this._scale.set(t,i,e),this.scale=this._scale},e.registerWorldChangeFlag=function(){return this._updateFlagManager.register()},e._updateWorldPositionFlag=function(){if(!this._isContainDirtyFlags(132)&&(this._worldAssociatedChange(132),r(this._owner,f)))for(var t=this._owner._shapes,i=0,e=t.length;i<e;i++)t[i]._transform._updateWorldPositionFlag()},e._updateWorldRotationFlag=function(){if(!this._isContainDirtyFlags(152)&&(this._worldAssociatedChange(152),r(this._owner,f)))for(var t=this._owner._shapes,i=0,e=t.length;i<e;i++)t[i]._transform._updateWorldRotationFlag()},e._updateWorldScaleFlag=function(){if(!this._isContainDirtyFlags(160)&&(this._worldAssociatedChange(160),r(this._owner,f)))for(var t=this._owner._shapes,i=0,e=t.length;i<e;i++)t[i]._transform._updateWorldScaleFlag()},e._updateAllWorldFlag=function(){if(!this._isContainDirtyFlags(188)&&(this._worldAssociatedChange(188),r(this._owner,f)))for(var t=this._owner._shapes,i=0,e=t.length;i<e;i++)t[i]._transform._updateAllWorldFlag()},e._getParentTransform=function(){if(!this._isParentDirty)return this._parentTransformCache;var t=null;return r(this._owner,_)&&(t=this._owner._collider._transform),this._parentTransformCache=t,this._isParentDirty=!1,t},e._isContainDirtyFlags=function(t){return(this._dirtyFlag&t)===t},e._isContainDirtyFlag=function(t){return(this._dirtyFlag&t)!=0},e._setDirtyFlagTrue=function(t){this._dirtyFlag|=t},e._setDirtyFlagFalse=function(t){this._dirtyFlag&=~t},e._worldAssociatedChange=function(t){this._dirtyFlag|=t,this._updateFlagManager.distribute()},o(t,[{key:"owner",set:function(t){this._owner=t}},{key:"position",get:function(){return this._position},set:function(t){this._position!==t&&this._position.copyFrom(t),this._setDirtyFlagTrue(64),this._updateWorldPositionFlag()}},{key:"rotationQuaternion",get:function(){return this._isContainDirtyFlag(2)&&(i.Quaternion.rotationEuler(i.MathUtil.degreeToRadian(this._rotation.x),i.MathUtil.degreeToRadian(this._rotation.y),i.MathUtil.degreeToRadian(this._rotation.z),this._rotationQuaternion),this._setDirtyFlagFalse(2)),this._rotationQuaternion},set:function(t){this._rotationQuaternion!==t&&this._rotationQuaternion.copyFrom(t),this._setDirtyFlagTrue(65),this._setDirtyFlagFalse(2),this._updateWorldRotationFlag()}},{key:"worldRotationQuaternion",get:function(){if(this._isContainDirtyFlag(16)){var t=this._getParentTransform();null!=t?i.Quaternion.multiply(t.worldRotationQuaternion,this.rotationQuaternion,this._worldRotationQuaternion):this._worldRotationQuaternion.copyFrom(this.rotationQuaternion),this._setDirtyFlagFalse(16)}return this._worldRotationQuaternion},set:function(e){this._worldRotationQuaternion!==e&&this._worldRotationQuaternion.copyFrom(e);var n=this._getParentTransform();n?(i.Quaternion.invert(n.worldRotationQuaternion,t._tempQuat0),i.Quaternion.multiply(e,t._tempQuat0,this._rotationQuaternion)):this._rotationQuaternion.copyFrom(e),this.rotationQuaternion=this._rotationQuaternion,this._setDirtyFlagFalse(16)}},{key:"scale",get:function(){return this._scale},set:function(t){this._scale!==t&&this._scale.copyFrom(t),this._setDirtyFlagTrue(64),this._updateWorldScaleFlag()}},{key:"localMatrix",get:function(){return this._isContainDirtyFlag(64)&&(i.Matrix.affineTransformation(this._scale,this.rotationQuaternion,this._position,this._localMatrix),this._setDirtyFlagFalse(64)),this._localMatrix},set:function(t){this._localMatrix!==t&&this._localMatrix.copyFrom(t),this._localMatrix.decompose(this._position,this._rotationQuaternion,this._scale),this._setDirtyFlagTrue(1),this._setDirtyFlagFalse(64),this._updateAllWorldFlag()}},{key:"worldMatrix",get:function(){if(this._isContainDirtyFlag(128)){var t=this._getParentTransform();t?i.Matrix.multiply(t.worldMatrix,this.localMatrix,this._worldMatrix):this._worldMatrix.copyFrom(this.localMatrix),this._setDirtyFlagFalse(128)}return this._worldMatrix},set:function(e){this._worldMatrix!==e&&this._worldMatrix.copyFrom(e);var n=this._getParentTransform();n?(i.Matrix.invert(n.worldMatrix,t._tempMat42),i.Matrix.multiply(t._tempMat42,e,this._localMatrix)):this._localMatrix.copyFrom(e),this.localMatrix=this._localMatrix,this._setDirtyFlagFalse(128)}}]),t}();p._tempQuat0=new i.Quaternion,p._tempMat42=new i.Matrix,(a=l||(l={}))[a.LocalEuler=1]="LocalEuler",a[a.LocalQuat=2]="LocalQuat",a[a.WorldPosition=4]="WorldPosition",a[a.WorldEuler=8]="WorldEuler",a[a.WorldQuat=16]="WorldQuat",a[a.WorldScale=32]="WorldScale",a[a.LocalMatrix=64]="LocalMatrix",a[a.WorldMatrix=128]="WorldMatrix",a[a.WmWp=132]="WmWp",a[a.WmWeWq=152]="WmWeWq",a[a.WmWpWeWq=156]="WmWpWeWq",a[a.WmWs=160]="WmWs",a[a.WmWpWs=164]="WmWpWs",a[a.WmWpWeWqWs=188]="WmWpWeWqWs";var f=function(){function t(){this._shapes=[],this._transform=new p,this._transform.owner=this}var i=t.prototype;return i.addShape=function(t){var i=t._collider;i!==this&&(i&&i.removeShape(t),this._shapes.push(t),t._collider=this)},i.removeShape=function(t){var i=this._shapes.indexOf(t);-1!==i&&(this._shapes.splice(i,1),t._collider=null)},i.setWorldTransform=function(t,i){this._transform.setPosition(t.x,t.y,t.z),this._transform.setRotationQuaternion(i.x,i.y,i.z,i.w)},i.getWorldTransform=function(t,i){var e=this._transform,n=e.position,s=e.rotationQuaternion;t.set(n.x,n.y,n.z),i.set(s.x,s.y,s.z,s.w)},i.destroy=function(){},i._raycast=function(t,i,e){e.distance=Number.MAX_VALUE;for(var n=this._shapes,s=0,o=n.length;s<o;s++){var r=n[s];i(r._id)&&r._raycast(t,e)}return e.distance!=Number.MAX_VALUE},t}(),y=function(t){function i(i,e){var n;return(n=t.call(this)||this)._transform.setPosition(i.x,i.y,i.z),n._transform.setRotationQuaternion(e.x,e.y,e.z,e.w),n}n(i,t);var e=i.prototype;return e.addForce=function(t){throw"Physics-lite don't support addForce. Use Physics-PhysX instead!"},e.addTorque=function(t){throw"Physics-lite don't support addTorque. Use Physics-PhysX instead!"},e.move=function(t,i){throw"Physics-lite don't support move. Use Physics-PhysX instead!"},e.sleep=function(){throw"Physics-lite don't support putToSleep. Use Physics-PhysX instead!"},e.setAngularDamping=function(t){throw"Physics-lite don't support setAngularDamping. Use Physics-PhysX instead!"},e.setAngularVelocity=function(t){throw"Physics-lite don't support setAngularVelocity. Use Physics-PhysX instead!"},e.setCenterOfMass=function(t){throw"Physics-lite don't support setCenterOfMass. Use Physics-PhysX instead!"},e.setCollisionDetectionMode=function(t){throw"Physics-lite don't support setCollisionDetectionMode. Use Physics-PhysX instead!"},e.setConstraints=function(t){throw"Physics-lite don't support setConstraints. Use Physics-PhysX instead!"},e.setInertiaTensor=function(t){throw"Physics-lite don't support setInertiaTensor. Use Physics-PhysX instead!"},e.setIsKinematic=function(t){throw"Physics-lite don't support setIsKinematic. Use Physics-PhysX instead!"},e.setLinearDamping=function(t){throw"Physics-lite don't support setLinearDamping. Use Physics-PhysX instead!"},e.setLinearVelocity=function(t){throw"Physics-lite don't support setLinearVelocity. Use Physics-PhysX instead!"},e.setMass=function(t){throw"Physics-lite don't support setMass. Use Physics-PhysX instead!"},e.setMaxAngularVelocity=function(t){throw"Physics-lite don't support setMaxAngularVelocity. Use Physics-PhysX instead!"},e.setMaxDepenetrationVelocity=function(t){throw"Physics-lite don't support setMaxDepenetrationVelocity. Use Physics-PhysX instead!"},e.setSleepThreshold=function(t){throw"Physics-lite don't support setSleepThreshold. Use Physics-PhysX instead!"},e.setSolverIterations=function(t){throw"Physics-lite don't support setSolverIterations. Use Physics-PhysX instead!"},e.wakeUp=function(){throw"Physics-lite don't support wakeUp. Use Physics-PhysX instead!"},i}(f),g=function(){function t(t){void 0===t&&(t=0),this.length=0,this._elements=Array(t)}var i=t.prototype;return i.add=function(t){this.length===this._elements.length?this._elements.push(t):this._elements[this.length]=t,this.length++},i.delete=function(t){var i=this._elements.indexOf(t);this.deleteByIndex(i)},i.get=function(t){if(t>=this.length)throw"Index is out of range.";return this._elements[t]},i.deleteByIndex=function(t){var i=this._elements,e=null,n=this.length-1;return t!==n&&(e=i[n],i[t]=e),this.length--,e},i.garbageCollection=function(){this._elements.length=this.length},t}(),m=function(){this.shapeID=-1,this.distance=0,this.point=new i.Vector3,this.normal=new i.Vector3},P=function(t){function e(e,n,s){var o;return(o=t.call(this)||this)._halfSize=new i.Vector3,o._scale=new i.Vector3(1,1,1),o._boxMin=new i.Vector3(-.5,-.5,-.5),o._boxMax=new i.Vector3(.5,.5,.5),o._id=e,o._halfSize.set(.5*n.x,.5*n.y,.5*n.z),o._setBondingBox(),o}n(e,t);var s=e.prototype;return s.setPosition=function(i){t.prototype.setPosition.call(this,i),this._setBondingBox()},s.setWorldScale=function(t){this._transform.position=this._transform.position.multiply(t),this._scale.copyFrom(t)},s.setSize=function(t){this._halfSize.set(.5*t.x,.5*t.y,.5*t.z),this._setBondingBox()},s._raycast=function(t,i){var n=this._getLocalRay(t),s=e._tempBox;s.min.set(-this._halfSize.x*this._scale.x,-this._halfSize.y*this._scale.y,-this._halfSize.z*this._scale.z),s.max.set(this._halfSize.x*this._scale.x,this._halfSize.y*this._scale.y,this._halfSize.z*this._scale.z);var o=n.intersectBox(s);return -1!==o&&(this._updateHitResult(n,o,i,t.origin),!0)},s._setBondingBox=function(){var t=this._transform.position,e=this._halfSize;i.Vector3.add(t,e,this._boxMax),i.Vector3.subtract(t,e,this._boxMin)},e}(_);P._tempBox=new i.BoundingBox;var x=function(t){function e(i,e,n){var s;return(s=t.call(this)||this)._radius=1,s._maxScale=1,s._radius=e,s._id=i,s}n(e,t);var s=e.prototype;return s.setRadius=function(t){this._radius=t},s.setWorldScale=function(t){this._maxScale=Math.max(t.x,Math.max(t.x,t.y))},s._raycast=function(t,n){var s=e._tempSphere;i.Vector3.transformCoordinate(this._transform.position,this._collider._transform.worldMatrix,s.center),s.radius=this.worldRadius;var o=t.intersectSphere(s);return -1!==o&&(this._updateHitResult(t,o,n,t.origin,!0),!0)},o(e,[{key:"worldRadius",get:function(){return this._radius*this._maxScale}}]),e}(_);x._tempSphere=new i.BoundingSphere;var v=function(){function t(t,e,n,s,o,r){this._colliders=[],this._sphere=new i.BoundingSphere,this._box=new i.BoundingBox,this._currentEvents=new g,this._eventMap={},this._eventPool=[],this._onContactEnter=t,this._onContactExit=e,this._onContactStay=n,this._onTriggerEnter=s,this._onTriggerExit=o,this._onTriggerStay=r}var e=t.prototype;return e.setGravity=function(t){console.log("Physics-lite don't support gravity. Use Physics-PhysX instead!")},e.addColliderShape=function(t){this._eventMap[t._id]={}},e.removeColliderShape=function(t){for(var i=this._eventPool,e=this._currentEvents,n=t._id,s=e.length-1;s>=0;s--){var o=e.get(s);(o.index1==n||o.index2==n)&&(e.deleteByIndex(s),i.push(o))}delete this._eventMap[n]},e.addCollider=function(t){this._colliders.push(t)},e.removeCollider=function(t){var i=this._colliders.indexOf(t);-1!==i&&this._colliders.splice(i,1)},e.update=function(t){for(var i=this._colliders,e=0,n=i.length;e<n;e++)this._collisionDetection(t,i[e]);this._fireEvent()},e.raycast=function(i,e,n,s){var o,r=this._colliders;s&&(o=t._hitResult);for(var a=!1,h=t._currentHit,l=0,c=r.length;l<c;l++)if(r[l]._raycast(i,n,h)&&(a=!0,h.distance<e)){if(!o)return!0;o.normal.copyFrom(h.normal),o.point.copyFrom(h.point),o.distance=h.distance,o.shapeID=h.shapeID,e=h.distance}return!a&&o?(o.shapeID=-1,o.distance=0,o.point.set(0,0,0),o.normal.set(0,0,0)):a&&o&&s(o.shapeID,o.distance,o.point,o.normal),a},e.addCharacterController=function(t){throw"Physics-lite don't support addCharacterController. Use Physics-PhysX instead!"},e.removeCharacterController=function(t){throw"Physics-lite don't support removeCharacterController. Use Physics-PhysX instead!"},e._getTrigger=function(t,i){var e;return this._eventPool.length?((e=this._eventPool.pop()).index1=t,e.index2=i):e=new w(t,i),this._eventMap[t][i]=e,e},e._collisionDetection=function(i,e){for(var n=this._colliders,s=e._shapes,o=0,a=s.length;o<a;o++){var h=s[o];if(r(h,P)){t._updateWorldBox(h,this._box);for(var l=0,c=n.length;l<c;l++)for(var u=n[l]._shapes,d=0,_=u.length;d<_;d++){var p=u[d],f=p._id,y=h._id,g=f<y?this._eventMap[f][y]:this._eventMap[y][f];if((void 0===g||g.alreadyInvoked)&&p!=h&&this._boxCollision(p)){if(void 0===g){var m=f<y?this._getTrigger(f,y):this._getTrigger(y,f);m.state=0,m.alreadyInvoked=!1,this._currentEvents.add(m)}else 0===g.state?(g.state=1,g.alreadyInvoked=!1):1===g.state&&(g.alreadyInvoked=!1)}}}else if(r(h,x)){t._upWorldSphere(h,this._sphere);for(var v=0,w=n.length;v<w;v++)for(var M=n[v]._shapes,F=0,C=M.length;F<C;F++){var W=M[F],S=W._id,U=h._id,D=S<U?this._eventMap[S][U]:this._eventMap[U][S];if((void 0===D||D.alreadyInvoked)&&W!=h&&this._sphereCollision(W)){if(void 0===D){var Q=S<U?this._getTrigger(S,U):this._getTrigger(U,S);Q.state=0,Q.alreadyInvoked=!1,this._currentEvents.add(Q)}else 0===D.state?(D.state=1,D.alreadyInvoked=!1):1===D.state&&(D.alreadyInvoked=!1)}}}}},e._fireEvent=function(){for(var t=this._eventPool,i=this._currentEvents,e=i.length-1;e>=0;e--){var n=i.get(e);n.alreadyInvoked?(n.state=2,this._eventMap[n.index1][n.index2]=void 0,this._onTriggerExit(n.index1,n.index2),i.deleteByIndex(e),t.push(n)):0==n.state?(this._onTriggerEnter(n.index1,n.index2),n.alreadyInvoked=!0):1==n.state&&(this._onTriggerStay(n.index1,n.index2),n.alreadyInvoked=!0)}},e._boxCollision=function(e){if(r(e,P)){var n=t._tempBox;return t._updateWorldBox(e,n),i.CollisionUtil.intersectsBoxAndBox(n,this._box)}if(r(e,x)){var s=t._tempSphere;return t._upWorldSphere(e,s),i.CollisionUtil.intersectsSphereAndBox(s,this._box)}return!1},e._sphereCollision=function(e){if(r(e,P)){var n=t._tempBox;return t._updateWorldBox(e,n),i.CollisionUtil.intersectsSphereAndBox(this._sphere,n)}if(r(e,x)){var s=t._tempSphere;return t._upWorldSphere(e,s),i.CollisionUtil.intersectsSphereAndSphere(s,this._sphere)}return!1},t._updateWorldBox=function(t,e){var n=t._transform.worldMatrix;e.min.copyFrom(t._boxMin),e.max.copyFrom(t._boxMax),i.BoundingBox.transform(e,n,e)},t._upWorldSphere=function(t,e){i.Vector3.transformCoordinate(t._transform.position,t._transform.worldMatrix,e.center),e.radius=t.worldRadius},t}();v._tempSphere=new i.BoundingSphere,v._tempBox=new i.BoundingBox,v._currentHit=new m,v._hitResult=new m,(h=c||(c={}))[h.Enter=0]="Enter",h[h.Stay=1]="Stay",h[h.Exit=2]="Exit";var w=function(t,i){this.alreadyInvoked=!1,this.index1=t,this.index2=i},M=function(){function t(t,i,e,n,s){}var i=t.prototype;return i.setBounciness=function(t){throw"Physics-lite don't support physics material. Use Physics-PhysX instead!"},i.setDynamicFriction=function(t){throw"Physics-lite don't support physics material. Use Physics-PhysX instead!"},i.setStaticFriction=function(t){throw"Physics-lite don't support physics material. Use Physics-PhysX instead!"},i.setBounceCombine=function(t){throw"Physics-lite don't support physics material. Use Physics-PhysX instead!"},i.setFrictionCombine=function(t){throw"Physics-lite don't support physics material. Use Physics-PhysX instead!"},i.destroy=function(){},t}(),F=function(t){function i(i,e){var n;return(n=t.call(this)||this)._transform.setPosition(i.x,i.y,i.z),n._transform.setRotationQuaternion(e.x,e.y,e.z,e.w),n}return n(i,t),i}(f),C=function(){function t(){}var i=t.prototype;return i.initialize=function(){return Promise.resolve()},i.createPhysicsManager=function(t,i,e,n,s,o){return new v(t,i,e,n,s,o)},i.createStaticCollider=function(t,i){return new F(t,i)},i.createDynamicCollider=function(t,i){return new y(t,i)},i.createCharacterController=function(){throw"Physics-lite don't support createCharacterController. Use Physics-PhysX instead!"},i.createPhysicsMaterial=function(t,i,e,n,s){return new M(t,i,e,n,s)},i.createBoxColliderShape=function(t,i,e){return new P(t,i,e)},i.createSphereColliderShape=function(t,i,e){return new x(t,i,e)},i.createPlaneColliderShape=function(t,i){throw"Physics-lite don't support PlaneColliderShape. Use Physics-PhysX instead!"},i.createCapsuleColliderShape=function(t,i,e,n){throw"Physics-lite don't support CapsuleColliderShape. Use Physics-PhysX instead!"},i.createFixedJoint=function(t){throw"Physics-lite don't support CapsuleColliderShape. Use Physics-PhysX instead!"},i.createHingeJoint=function(t){throw"Physics-lite don't support CapsuleColliderShape. Use Physics-PhysX instead!"},i.createSpringJoint=function(t){throw"Physics-lite don't support CapsuleColliderShape. Use Physics-PhysX instead!"},t}();t.LitePhysics=C,Object.defineProperty(t,"__esModule",{value:!0})});
1
+ !function(t,e){"object"==typeof exports&&"undefined"!=typeof module?e(exports,require("@galacean/engine")):"function"==typeof define&&define.amd?define(["exports","@galacean/engine"],e):e(((t="undefined"!=typeof globalThis?globalThis:t||self).Galacean=t.Galacean||{},t.Galacean.PhysicsLite={}),t.Galacean)}(this,function(t,e){"use strict";function i(t,e){return(i=Object.setPrototypeOf||function(t,e){return t.__proto__=e,t})(t,e)}function n(t,e){if("function"!=typeof e&&null!==e)throw TypeError("Super expression must either be null or a function");t.prototype=Object.create(e&&e.prototype,{constructor:{value:t,writable:!0,configurable:!0}}),e&&i(t,e)}function s(t,e){for(var i=0;i<e.length;i++){var n=e[i];n.enumerable=n.enumerable||!1,n.configurable=!0,"value"in n&&(n.writable=!0),Object.defineProperty(t,n.key,n)}}function o(t,e,i){return e&&s(t.prototype,e),i&&s(t,i),t}function r(t,e){return null!=e&&"undefined"!=typeof Symbol&&e[Symbol.hasInstance]?!!e[Symbol.hasInstance](t):t instanceof e}var a,h,l,c,u=function(){function t(t){void 0===t&&(t=[]),this._flags=t,this.flag=!0,this._flags.push(this)}return t.prototype.destroy=function(){e.Utils.removeFromArray(this._flags,this),this._flags=null},t}(),d=function(){function t(){this._updateFlags=[]}var e=t.prototype;return e.register=function(){return new u(this._updateFlags)},e.distribute=function(){for(var t=this._updateFlags,e=t.length-1;e>=0;e--)t[e].flag=!0},t}(),_=function(){function t(){this._transform=new p,this._invModelMatrix=new e.Matrix,this._transform.owner=this,this._inverseWorldMatFlag=this._transform.registerWorldChangeFlag()}var i=t.prototype;return i.setRotation=function(t){console.log("Physics-lite don't support setRotation. Use Physics-PhysX instead!")},i.setPosition=function(t){this._transform.setPosition(t.x,t.y,t.z)},i.setContactOffset=function(t){console.log("Physics-lite don't support setContactOffset. Use Physics-PhysX instead!")},i.setMaterial=function(t){console.log("Physics-lite don't support setMaterial. Use Physics-PhysX instead!")},i.setUniqueID=function(t){this._id=t},i.setIsTrigger=function(t){console.log("Physics-lite don't support setIsTrigger. Use Physics-PhysX instead!")},i.destroy=function(){},i._updateHitResult=function(i,n,s,o,r){void 0===r&&(r=!1);var a=t._tempPoint;i.getPoint(n,a),r||e.Vector3.transformCoordinate(a,this._transform.worldMatrix,a);var h=e.Vector3.distance(o,a);h<s.distance&&(s.point.copyFrom(a),s.distance=h,s.shapeID=this._id)},i._getLocalRay=function(i){var n=this._getInvModelMatrix(),s=t._ray;return e.Vector3.transformCoordinate(i.origin,n,s.origin),e.Vector3.transformNormal(i.direction,n,s.direction),s.direction.normalize(),s},i._getInvModelMatrix=function(){return this._inverseWorldMatFlag.flag&&(e.Matrix.invert(this._transform.worldMatrix,this._invModelMatrix),this._inverseWorldMatFlag.flag=!1),this._invModelMatrix},t}();_._ray=new e.Ray,_._tempPoint=new e.Vector3;var p=function(){function t(){this._position=new e.Vector3,this._rotation=new e.Vector3,this._rotationQuaternion=new e.Quaternion,this._scale=new e.Vector3(1,1,1),this._worldRotationQuaternion=new e.Quaternion,this._localMatrix=new e.Matrix,this._worldMatrix=new e.Matrix,this._updateFlagManager=new d,this._isParentDirty=!0,this._parentTransformCache=null,this._dirtyFlag=188}var i=t.prototype;return i.setPosition=function(t,e,i){this._position.set(t,e,i),this.position=this._position},i.setRotationQuaternion=function(t,e,i,n){this._rotationQuaternion.set(t,e,i,n),this.rotationQuaternion=this._rotationQuaternion},i.setScale=function(t,e,i){this._scale.set(t,e,i),this.scale=this._scale},i.registerWorldChangeFlag=function(){return this._updateFlagManager.register()},i._updateWorldPositionFlag=function(){if(!this._isContainDirtyFlags(132)&&(this._worldAssociatedChange(132),r(this._owner,f)))for(var t=this._owner._shapes,e=0,i=t.length;e<i;e++)t[e]._transform._updateWorldPositionFlag()},i._updateWorldRotationFlag=function(){if(!this._isContainDirtyFlags(152)&&(this._worldAssociatedChange(152),r(this._owner,f)))for(var t=this._owner._shapes,e=0,i=t.length;e<i;e++)t[e]._transform._updateWorldRotationFlag()},i._updateWorldScaleFlag=function(){if(!this._isContainDirtyFlags(160)&&(this._worldAssociatedChange(160),r(this._owner,f)))for(var t=this._owner._shapes,e=0,i=t.length;e<i;e++)t[e]._transform._updateWorldScaleFlag()},i._updateAllWorldFlag=function(){if(!this._isContainDirtyFlags(188)&&(this._worldAssociatedChange(188),r(this._owner,f)))for(var t=this._owner._shapes,e=0,i=t.length;e<i;e++)t[e]._transform._updateAllWorldFlag()},i._getParentTransform=function(){if(!this._isParentDirty)return this._parentTransformCache;var t=null;return r(this._owner,_)&&(t=this._owner._collider._transform),this._parentTransformCache=t,this._isParentDirty=!1,t},i._isContainDirtyFlags=function(t){return(this._dirtyFlag&t)===t},i._isContainDirtyFlag=function(t){return(this._dirtyFlag&t)!=0},i._setDirtyFlagTrue=function(t){this._dirtyFlag|=t},i._setDirtyFlagFalse=function(t){this._dirtyFlag&=~t},i._worldAssociatedChange=function(t){this._dirtyFlag|=t,this._updateFlagManager.distribute()},o(t,[{key:"owner",set:function(t){this._owner=t}},{key:"position",get:function(){return this._position},set:function(t){this._position!==t&&this._position.copyFrom(t),this._setDirtyFlagTrue(64),this._updateWorldPositionFlag()}},{key:"rotationQuaternion",get:function(){return this._isContainDirtyFlag(2)&&(e.Quaternion.rotationEuler(e.MathUtil.degreeToRadian(this._rotation.x),e.MathUtil.degreeToRadian(this._rotation.y),e.MathUtil.degreeToRadian(this._rotation.z),this._rotationQuaternion),this._setDirtyFlagFalse(2)),this._rotationQuaternion},set:function(t){this._rotationQuaternion!==t&&this._rotationQuaternion.copyFrom(t),this._setDirtyFlagTrue(65),this._setDirtyFlagFalse(2),this._updateWorldRotationFlag()}},{key:"worldRotationQuaternion",get:function(){if(this._isContainDirtyFlag(16)){var t=this._getParentTransform();null!=t?e.Quaternion.multiply(t.worldRotationQuaternion,this.rotationQuaternion,this._worldRotationQuaternion):this._worldRotationQuaternion.copyFrom(this.rotationQuaternion),this._setDirtyFlagFalse(16)}return this._worldRotationQuaternion},set:function(i){this._worldRotationQuaternion!==i&&this._worldRotationQuaternion.copyFrom(i);var n=this._getParentTransform();n?(e.Quaternion.invert(n.worldRotationQuaternion,t._tempQuat0),e.Quaternion.multiply(i,t._tempQuat0,this._rotationQuaternion)):this._rotationQuaternion.copyFrom(i),this.rotationQuaternion=this._rotationQuaternion,this._setDirtyFlagFalse(16)}},{key:"scale",get:function(){return this._scale},set:function(t){this._scale!==t&&this._scale.copyFrom(t),this._setDirtyFlagTrue(64),this._updateWorldScaleFlag()}},{key:"localMatrix",get:function(){return this._isContainDirtyFlag(64)&&(e.Matrix.affineTransformation(this._scale,this.rotationQuaternion,this._position,this._localMatrix),this._setDirtyFlagFalse(64)),this._localMatrix},set:function(t){this._localMatrix!==t&&this._localMatrix.copyFrom(t),this._localMatrix.decompose(this._position,this._rotationQuaternion,this._scale),this._setDirtyFlagTrue(1),this._setDirtyFlagFalse(64),this._updateAllWorldFlag()}},{key:"worldMatrix",get:function(){if(this._isContainDirtyFlag(128)){var t=this._getParentTransform();t?e.Matrix.multiply(t.worldMatrix,this.localMatrix,this._worldMatrix):this._worldMatrix.copyFrom(this.localMatrix),this._setDirtyFlagFalse(128)}return this._worldMatrix},set:function(i){this._worldMatrix!==i&&this._worldMatrix.copyFrom(i);var n=this._getParentTransform();n?(e.Matrix.invert(n.worldMatrix,t._tempMat42),e.Matrix.multiply(t._tempMat42,i,this._localMatrix)):this._localMatrix.copyFrom(i),this.localMatrix=this._localMatrix,this._setDirtyFlagFalse(128)}}]),t}();p._tempQuat0=new e.Quaternion,p._tempMat42=new e.Matrix,(a=l||(l={}))[a.LocalEuler=1]="LocalEuler",a[a.LocalQuat=2]="LocalQuat",a[a.WorldPosition=4]="WorldPosition",a[a.WorldEuler=8]="WorldEuler",a[a.WorldQuat=16]="WorldQuat",a[a.WorldScale=32]="WorldScale",a[a.LocalMatrix=64]="LocalMatrix",a[a.WorldMatrix=128]="WorldMatrix",a[a.WmWp=132]="WmWp",a[a.WmWeWq=152]="WmWeWq",a[a.WmWpWeWq=156]="WmWpWeWq",a[a.WmWs=160]="WmWs",a[a.WmWpWs=164]="WmWpWs",a[a.WmWpWeWqWs=188]="WmWpWeWqWs";var f=function(){function t(){this._shapes=[],this._transform=new p,this._transform.owner=this}var e=t.prototype;return e.addShape=function(t){var e=t._collider;e!==this&&(e&&e.removeShape(t),this._shapes.push(t),t._collider=this)},e.removeShape=function(t){var e=this._shapes.indexOf(t);-1!==e&&(this._shapes.splice(e,1),t._collider=null)},e.setWorldTransform=function(t,e){this._transform.setPosition(t.x,t.y,t.z),this._transform.setRotationQuaternion(e.x,e.y,e.z,e.w)},e.getWorldTransform=function(t,e){var i=this._transform,n=i.position,s=i.rotationQuaternion;t.set(n.x,n.y,n.z),e.set(s.x,s.y,s.z,s.w)},e.destroy=function(){},e._raycast=function(t,e,i){i.distance=Number.MAX_VALUE;for(var n=this._shapes,s=0,o=n.length;s<o;s++){var r=n[s];e(r._id)&&r._raycast(t,i)}return i.distance!=Number.MAX_VALUE},t}(),y=function(t){function e(e,i){var n;return(n=t.call(this)||this)._transform.setPosition(e.x,e.y,e.z),n._transform.setRotationQuaternion(i.x,i.y,i.z,i.w),n}n(e,t);var i=e.prototype;return i.addForce=function(t){throw"Physics-lite don't support addForce. Use Physics-PhysX instead!"},i.addTorque=function(t){throw"Physics-lite don't support addTorque. Use Physics-PhysX instead!"},i.move=function(t,e){throw"Physics-lite don't support move. Use Physics-PhysX instead!"},i.sleep=function(){throw"Physics-lite don't support putToSleep. Use Physics-PhysX instead!"},i.setAngularDamping=function(t){throw"Physics-lite don't support setAngularDamping. Use Physics-PhysX instead!"},i.setAngularVelocity=function(t){throw"Physics-lite don't support setAngularVelocity. Use Physics-PhysX instead!"},i.setCenterOfMass=function(t){throw"Physics-lite don't support setCenterOfMass. Use Physics-PhysX instead!"},i.setCollisionDetectionMode=function(t){throw"Physics-lite don't support setCollisionDetectionMode. Use Physics-PhysX instead!"},i.setConstraints=function(t){throw"Physics-lite don't support setConstraints. Use Physics-PhysX instead!"},i.setInertiaTensor=function(t){throw"Physics-lite don't support setInertiaTensor. Use Physics-PhysX instead!"},i.setIsKinematic=function(t){throw"Physics-lite don't support setIsKinematic. Use Physics-PhysX instead!"},i.setLinearDamping=function(t){throw"Physics-lite don't support setLinearDamping. Use Physics-PhysX instead!"},i.setLinearVelocity=function(t){throw"Physics-lite don't support setLinearVelocity. Use Physics-PhysX instead!"},i.setMass=function(t){throw"Physics-lite don't support setMass. Use Physics-PhysX instead!"},i.setMaxAngularVelocity=function(t){throw"Physics-lite don't support setMaxAngularVelocity. Use Physics-PhysX instead!"},i.setMaxDepenetrationVelocity=function(t){throw"Physics-lite don't support setMaxDepenetrationVelocity. Use Physics-PhysX instead!"},i.setSleepThreshold=function(t){throw"Physics-lite don't support setSleepThreshold. Use Physics-PhysX instead!"},i.setSolverIterations=function(t){throw"Physics-lite don't support setSolverIterations. Use Physics-PhysX instead!"},i.wakeUp=function(){throw"Physics-lite don't support wakeUp. Use Physics-PhysX instead!"},e}(f),g=function(){function t(t,e,i,n,s){}var e=t.prototype;return e.setBounciness=function(t){throw"Physics-lite don't support physics material. Use Physics-PhysX instead!"},e.setDynamicFriction=function(t){throw"Physics-lite don't support physics material. Use Physics-PhysX instead!"},e.setStaticFriction=function(t){throw"Physics-lite don't support physics material. Use Physics-PhysX instead!"},e.setBounceCombine=function(t){throw"Physics-lite don't support physics material. Use Physics-PhysX instead!"},e.setFrictionCombine=function(t){throw"Physics-lite don't support physics material. Use Physics-PhysX instead!"},e.destroy=function(){},t}(),m=function(){function t(t){void 0===t&&(t=0),this.length=0,this._elements=Array(t)}var e=t.prototype;return e.add=function(t){this.length===this._elements.length?this._elements.push(t):this._elements[this.length]=t,this.length++},e.delete=function(t){var e=this._elements.indexOf(t);this.deleteByIndex(e)},e.get=function(t){if(t>=this.length)throw"Index is out of range.";return this._elements[t]},e.deleteByIndex=function(t){var e=this._elements,i=null,n=this.length-1;return t!==n&&(i=e[n],e[t]=i),this.length--,i},e.garbageCollection=function(){this._elements.length=this.length},t}(),P=function(){this.shapeID=-1,this.distance=0,this.point=new e.Vector3,this.normal=new e.Vector3},x=function(t){function i(i,n,s){var o;return(o=t.call(this)||this)._halfSize=new e.Vector3,o._scale=new e.Vector3(1,1,1),o._boxMin=new e.Vector3(-.5,-.5,-.5),o._boxMax=new e.Vector3(.5,.5,.5),o._id=i,o._halfSize.set(.5*n.x,.5*n.y,.5*n.z),o._setBondingBox(),o}n(i,t);var s=i.prototype;return s.setPosition=function(e){t.prototype.setPosition.call(this,e),this._setBondingBox()},s.setWorldScale=function(t){this._transform.position=this._transform.position.multiply(t),this._scale.copyFrom(t)},s.setSize=function(t){this._halfSize.set(.5*t.x,.5*t.y,.5*t.z),this._setBondingBox()},s._raycast=function(t,e){var n=this._getLocalRay(t),s=i._tempBox;s.min.set(-this._halfSize.x*this._scale.x,-this._halfSize.y*this._scale.y,-this._halfSize.z*this._scale.z),s.max.set(this._halfSize.x*this._scale.x,this._halfSize.y*this._scale.y,this._halfSize.z*this._scale.z);var o=n.intersectBox(s);return -1!==o&&(this._updateHitResult(n,o,e,t.origin),!0)},s._setBondingBox=function(){var t=this._transform.position,i=this._halfSize;e.Vector3.add(t,i,this._boxMax),e.Vector3.subtract(t,i,this._boxMin)},i}(_);x._tempBox=new e.BoundingBox;var v=function(t){function i(e,i,n){var s;return(s=t.call(this)||this)._radius=1,s._maxScale=1,s._radius=i,s._id=e,s}n(i,t);var s=i.prototype;return s.setRadius=function(t){this._radius=t},s.setWorldScale=function(t){this._maxScale=Math.max(t.x,Math.max(t.x,t.y))},s._raycast=function(t,n){var s=i._tempSphere;e.Vector3.transformCoordinate(this._transform.position,this._collider._transform.worldMatrix,s.center),s.radius=this.worldRadius;var o=t.intersectSphere(s);return -1!==o&&(this._updateHitResult(t,o,n,t.origin,!0),!0)},o(i,[{key:"worldRadius",get:function(){return this._radius*this._maxScale}}]),i}(_);v._tempSphere=new e.BoundingSphere;var w=function(){function t(t,i,n,s,o,r){this._colliders=[],this._sphere=new e.BoundingSphere,this._box=new e.BoundingBox,this._currentEvents=new m,this._eventMap={},this._eventPool=[],this._onContactEnter=t,this._onContactExit=i,this._onContactStay=n,this._onTriggerEnter=s,this._onTriggerExit=o,this._onTriggerStay=r}var i=t.prototype;return i.setGravity=function(t){console.log("Physics-lite don't support gravity. Use Physics-PhysX instead!")},i.addColliderShape=function(t){this._eventMap[t._id]={}},i.removeColliderShape=function(t){for(var e=this._eventPool,i=this._currentEvents,n=t._id,s=i.length-1;s>=0;s--){var o=i.get(s);(o.index1==n||o.index2==n)&&(i.deleteByIndex(s),e.push(o))}delete this._eventMap[n]},i.addCollider=function(t){this._colliders.push(t)},i.removeCollider=function(t){var e=this._colliders.indexOf(t);-1!==e&&this._colliders.splice(e,1)},i.update=function(t){for(var e=this._colliders,i=0,n=e.length;i<n;i++)this._collisionDetection(t,e[i]);this._fireEvent()},i.raycast=function(e,i,n,s){var o,r=this._colliders;s&&(o=t._hitResult);for(var a=!1,h=t._currentHit,l=0,c=r.length;l<c;l++)if(r[l]._raycast(e,n,h)&&(a=!0,h.distance<i)){if(!o)return!0;o.normal.copyFrom(h.normal),o.point.copyFrom(h.point),o.distance=h.distance,o.shapeID=h.shapeID,i=h.distance}return!a&&o?(o.shapeID=-1,o.distance=0,o.point.set(0,0,0),o.normal.set(0,0,0)):a&&o&&s(o.shapeID,o.distance,o.point,o.normal),a},i.addCharacterController=function(t){throw"Physics-lite don't support addCharacterController. Use Physics-PhysX instead!"},i.removeCharacterController=function(t){throw"Physics-lite don't support removeCharacterController. Use Physics-PhysX instead!"},i._getTrigger=function(t,e){var i;return this._eventPool.length?((i=this._eventPool.pop()).index1=t,i.index2=e):i=new M(t,e),this._eventMap[t][e]=i,i},i._collisionDetection=function(e,i){for(var n=this._colliders,s=i._shapes,o=0,a=s.length;o<a;o++){var h=s[o];if(r(h,x)){t._updateWorldBox(h,this._box);for(var l=0,c=n.length;l<c;l++)for(var u=n[l]._shapes,d=0,_=u.length;d<_;d++){var p=u[d],f=p._id,y=h._id,g=f<y?this._eventMap[f][y]:this._eventMap[y][f];if((void 0===g||g.alreadyInvoked)&&p!=h&&this._boxCollision(p)){if(void 0===g){var m=f<y?this._getTrigger(f,y):this._getTrigger(y,f);m.state=0,m.alreadyInvoked=!1,this._currentEvents.add(m)}else 0===g.state?(g.state=1,g.alreadyInvoked=!1):1===g.state&&(g.alreadyInvoked=!1)}}}else if(r(h,v)){t._upWorldSphere(h,this._sphere);for(var P=0,w=n.length;P<w;P++)for(var M=n[P]._shapes,F=0,C=M.length;F<C;F++){var W=M[F],S=W._id,U=h._id,D=S<U?this._eventMap[S][U]:this._eventMap[U][S];if((void 0===D||D.alreadyInvoked)&&W!=h&&this._sphereCollision(W)){if(void 0===D){var Q=S<U?this._getTrigger(S,U):this._getTrigger(U,S);Q.state=0,Q.alreadyInvoked=!1,this._currentEvents.add(Q)}else 0===D.state?(D.state=1,D.alreadyInvoked=!1):1===D.state&&(D.alreadyInvoked=!1)}}}}},i._fireEvent=function(){for(var t=this._eventPool,e=this._currentEvents,i=e.length-1;i>=0;i--){var n=e.get(i);n.alreadyInvoked?(n.state=2,this._eventMap[n.index1][n.index2]=void 0,this._onTriggerExit(n.index1,n.index2),e.deleteByIndex(i),t.push(n)):0==n.state?(this._onTriggerEnter(n.index1,n.index2),n.alreadyInvoked=!0):1==n.state&&(this._onTriggerStay(n.index1,n.index2),n.alreadyInvoked=!0)}},i._boxCollision=function(i){if(r(i,x)){var n=t._tempBox;return t._updateWorldBox(i,n),e.CollisionUtil.intersectsBoxAndBox(n,this._box)}if(r(i,v)){var s=t._tempSphere;return t._upWorldSphere(i,s),e.CollisionUtil.intersectsSphereAndBox(s,this._box)}return!1},i._sphereCollision=function(i){if(r(i,x)){var n=t._tempBox;return t._updateWorldBox(i,n),e.CollisionUtil.intersectsSphereAndBox(this._sphere,n)}if(r(i,v)){var s=t._tempSphere;return t._upWorldSphere(i,s),e.CollisionUtil.intersectsSphereAndSphere(s,this._sphere)}return!1},t._updateWorldBox=function(t,i){var n=t._transform.worldMatrix;i.min.copyFrom(t._boxMin),i.max.copyFrom(t._boxMax),e.BoundingBox.transform(i,n,i)},t._upWorldSphere=function(t,i){e.Vector3.transformCoordinate(t._transform.position,t._transform.worldMatrix,i.center),i.radius=t.worldRadius},t}();w._tempSphere=new e.BoundingSphere,w._tempBox=new e.BoundingBox,w._currentHit=new P,w._hitResult=new P,(h=c||(c={}))[h.Enter=0]="Enter",h[h.Stay=1]="Stay",h[h.Exit=2]="Exit";var M=function(t,e){this.alreadyInvoked=!1,this.index1=t,this.index2=e},F=function(t){function e(e,i){var n;return(n=t.call(this)||this)._transform.setPosition(e.x,e.y,e.z),n._transform.setRotationQuaternion(i.x,i.y,i.z,i.w),n}return n(e,t),e}(f),C=function(){function t(){}var e=t.prototype;return e.initialize=function(){return Promise.resolve()},e.createPhysicsManager=function(){return null},e.createPhysicsScene=function(t,e,i,n,s,o,r){return new w(e,i,n,s,o,r)},e.createStaticCollider=function(t,e){return new F(t,e)},e.createDynamicCollider=function(t,e){return new y(t,e)},e.createCharacterController=function(){throw"Physics-lite don't support createCharacterController. Use Physics-PhysX instead!"},e.createPhysicsMaterial=function(t,e,i,n,s){return new g(t,e,i,n,s)},e.createBoxColliderShape=function(t,e,i){return new x(t,e,i)},e.createSphereColliderShape=function(t,e,i){return new v(t,e,i)},e.createPlaneColliderShape=function(t,e){throw"Physics-lite don't support PlaneColliderShape. Use Physics-PhysX instead!"},e.createCapsuleColliderShape=function(t,e,i,n){throw"Physics-lite don't support CapsuleColliderShape. Use Physics-PhysX instead!"},e.createFixedJoint=function(t){throw"Physics-lite don't support CapsuleColliderShape. Use Physics-PhysX instead!"},e.createHingeJoint=function(t){throw"Physics-lite don't support CapsuleColliderShape. Use Physics-PhysX instead!"},e.createSpringJoint=function(t){throw"Physics-lite don't support CapsuleColliderShape. Use Physics-PhysX instead!"},t}();t.LitePhysics=C,Object.defineProperty(t,"__esModule",{value:!0})});
package/dist/main.js CHANGED
@@ -653,6 +653,42 @@ var /**
653
653
  return LiteDynamicCollider;
654
654
  }(LiteCollider);
655
655
 
656
+ /**
657
+ * Physics material describes how to handle colliding objects (friction, bounciness).
658
+ */ var LitePhysicsMaterial = /*#__PURE__*/ function() {
659
+ function LitePhysicsMaterial(staticFriction, dynamicFriction, bounciness, frictionCombine, bounceCombine) {}
660
+ var _proto = LitePhysicsMaterial.prototype;
661
+ /**
662
+ * {@inheritDoc IPhysicsMaterial.setBounciness }
663
+ */ _proto.setBounciness = function setBounciness(value) {
664
+ throw "Physics-lite don't support physics material. Use Physics-PhysX instead!";
665
+ };
666
+ /**
667
+ * {@inheritDoc IPhysicsMaterial.setDynamicFriction }
668
+ */ _proto.setDynamicFriction = function setDynamicFriction(value) {
669
+ throw "Physics-lite don't support physics material. Use Physics-PhysX instead!";
670
+ };
671
+ /**
672
+ * {@inheritDoc IPhysicsMaterial.setStaticFriction }
673
+ */ _proto.setStaticFriction = function setStaticFriction(value) {
674
+ throw "Physics-lite don't support physics material. Use Physics-PhysX instead!";
675
+ };
676
+ /**
677
+ * {@inheritDoc IPhysicsMaterial.setBounceCombine }
678
+ */ _proto.setBounceCombine = function setBounceCombine(value) {
679
+ throw "Physics-lite don't support physics material. Use Physics-PhysX instead!";
680
+ };
681
+ /**
682
+ * {@inheritDoc IPhysicsMaterial.setFrictionCombine }
683
+ */ _proto.setFrictionCombine = function setFrictionCombine(value) {
684
+ throw "Physics-lite don't support physics material. Use Physics-PhysX instead!";
685
+ };
686
+ /**
687
+ * {@inheritDoc IPhysicsMaterial.destroy }
688
+ */ _proto.destroy = function destroy() {};
689
+ return LitePhysicsMaterial;
690
+ }();
691
+
656
692
  /**
657
693
  * High-performance unordered array, delete uses exchange method to improve performance, internal capacity only increases.
658
694
  */ var DisorderedArray = /*#__PURE__*/ function() {
@@ -825,8 +861,8 @@ var /**
825
861
 
826
862
  /**
827
863
  * A manager is a collection of colliders and constraints which can interact.
828
- */ var LitePhysicsManager = /*#__PURE__*/ function() {
829
- function LitePhysicsManager(onContactEnter, onContactExit, onContactStay, onTriggerEnter, onTriggerExit, onTriggerStay) {
864
+ */ var LitePhysicsScene = /*#__PURE__*/ function() {
865
+ function LitePhysicsScene(onContactEnter, onContactExit, onContactStay, onTriggerEnter, onTriggerExit, onTriggerStay) {
830
866
  this._colliders = [];
831
867
  this._sphere = new engine.BoundingSphere();
832
868
  this._box = new engine.BoundingBox();
@@ -840,7 +876,7 @@ var /**
840
876
  this._onTriggerExit = onTriggerExit;
841
877
  this._onTriggerStay = onTriggerStay;
842
878
  }
843
- var _proto = LitePhysicsManager.prototype;
879
+ var _proto = LitePhysicsScene.prototype;
844
880
  /**
845
881
  * {@inheritDoc IPhysicsManager.setGravity }
846
882
  */ _proto.setGravity = function setGravity(value) {
@@ -893,10 +929,10 @@ var /**
893
929
  var colliders = this._colliders;
894
930
  var hitResult;
895
931
  if (hit) {
896
- hitResult = LitePhysicsManager._hitResult;
932
+ hitResult = LitePhysicsScene._hitResult;
897
933
  }
898
934
  var isHit = false;
899
- var curHit = LitePhysicsManager._currentHit;
935
+ var curHit = LitePhysicsScene._currentHit;
900
936
  for(var i = 0, len = colliders.length; i < len; i++){
901
937
  var collider = colliders[i];
902
938
  if (collider._raycast(ray, onRaycast, curHit)) {
@@ -952,7 +988,7 @@ var /**
952
988
  for(var i = 0, len = myColliderShapes.length; i < len; i++){
953
989
  var myShape = myColliderShapes[i];
954
990
  if (_instanceof(myShape, LiteBoxColliderShape)) {
955
- LitePhysicsManager._updateWorldBox(myShape, this._box);
991
+ LitePhysicsScene._updateWorldBox(myShape, this._box);
956
992
  for(var j = 0, len1 = colliders.length; j < len1; j++){
957
993
  var colliderShape = colliders[j]._shapes;
958
994
  for(var k = 0, len2 = colliderShape.length; k < len2; k++){
@@ -979,7 +1015,7 @@ var /**
979
1015
  }
980
1016
  }
981
1017
  } else if (_instanceof(myShape, LiteSphereColliderShape)) {
982
- LitePhysicsManager._upWorldSphere(myShape, this._sphere);
1018
+ LitePhysicsScene._upWorldSphere(myShape, this._sphere);
983
1019
  for(var j1 = 0, len3 = colliders.length; j1 < len3; j1++){
984
1020
  var colliderShape1 = colliders[j1]._shapes;
985
1021
  for(var k1 = 0, len4 = colliderShape1.length; k1 < len4; k1++){
@@ -1031,24 +1067,24 @@ var /**
1031
1067
  };
1032
1068
  _proto._boxCollision = function _boxCollision(other) {
1033
1069
  if (_instanceof(other, LiteBoxColliderShape)) {
1034
- var box = LitePhysicsManager._tempBox;
1035
- LitePhysicsManager._updateWorldBox(other, box);
1070
+ var box = LitePhysicsScene._tempBox;
1071
+ LitePhysicsScene._updateWorldBox(other, box);
1036
1072
  return engine.CollisionUtil.intersectsBoxAndBox(box, this._box);
1037
1073
  } else if (_instanceof(other, LiteSphereColliderShape)) {
1038
- var sphere = LitePhysicsManager._tempSphere;
1039
- LitePhysicsManager._upWorldSphere(other, sphere);
1074
+ var sphere = LitePhysicsScene._tempSphere;
1075
+ LitePhysicsScene._upWorldSphere(other, sphere);
1040
1076
  return engine.CollisionUtil.intersectsSphereAndBox(sphere, this._box);
1041
1077
  }
1042
1078
  return false;
1043
1079
  };
1044
1080
  _proto._sphereCollision = function _sphereCollision(other) {
1045
1081
  if (_instanceof(other, LiteBoxColliderShape)) {
1046
- var box = LitePhysicsManager._tempBox;
1047
- LitePhysicsManager._updateWorldBox(other, box);
1082
+ var box = LitePhysicsScene._tempBox;
1083
+ LitePhysicsScene._updateWorldBox(other, box);
1048
1084
  return engine.CollisionUtil.intersectsSphereAndBox(this._sphere, box);
1049
1085
  } else if (_instanceof(other, LiteSphereColliderShape)) {
1050
- var sphere = LitePhysicsManager._tempSphere;
1051
- LitePhysicsManager._upWorldSphere(other, sphere);
1086
+ var sphere = LitePhysicsScene._tempSphere;
1087
+ LitePhysicsScene._upWorldSphere(other, sphere);
1052
1088
  return engine.CollisionUtil.intersectsSphereAndSphere(sphere, this._sphere);
1053
1089
  }
1054
1090
  return false;
@@ -1057,7 +1093,7 @@ var /**
1057
1093
  * Calculate the bounding box in world space from boxCollider.
1058
1094
  * @param boxCollider - The boxCollider to calculate
1059
1095
  * @param out - The calculated boundingBox
1060
- */ LitePhysicsManager._updateWorldBox = function _updateWorldBox(boxCollider, out) {
1096
+ */ LitePhysicsScene._updateWorldBox = function _updateWorldBox(boxCollider, out) {
1061
1097
  var mat = boxCollider._transform.worldMatrix;
1062
1098
  out.min.copyFrom(boxCollider._boxMin);
1063
1099
  out.max.copyFrom(boxCollider._boxMax);
@@ -1067,23 +1103,23 @@ var /**
1067
1103
  * Get the sphere info of the given sphere collider in world space.
1068
1104
  * @param sphereCollider - The given sphere collider
1069
1105
  * @param out - The calculated boundingSphere
1070
- */ LitePhysicsManager._upWorldSphere = function _upWorldSphere(sphereCollider, out) {
1106
+ */ LitePhysicsScene._upWorldSphere = function _upWorldSphere(sphereCollider, out) {
1071
1107
  engine.Vector3.transformCoordinate(sphereCollider._transform.position, sphereCollider._transform.worldMatrix, out.center);
1072
1108
  out.radius = sphereCollider.worldRadius;
1073
1109
  };
1074
- return LitePhysicsManager;
1110
+ return LitePhysicsScene;
1075
1111
  }();
1076
1112
  (function() {
1077
- LitePhysicsManager._tempSphere = new engine.BoundingSphere();
1113
+ LitePhysicsScene._tempSphere = new engine.BoundingSphere();
1078
1114
  })();
1079
1115
  (function() {
1080
- LitePhysicsManager._tempBox = new engine.BoundingBox();
1116
+ LitePhysicsScene._tempBox = new engine.BoundingBox();
1081
1117
  })();
1082
1118
  (function() {
1083
- LitePhysicsManager._currentHit = new LiteHitResult();
1119
+ LitePhysicsScene._currentHit = new LiteHitResult();
1084
1120
  })();
1085
1121
  (function() {
1086
- LitePhysicsManager._hitResult = new LiteHitResult();
1122
+ LitePhysicsScene._hitResult = new LiteHitResult();
1087
1123
  })();
1088
1124
  var /**
1089
1125
  * Physics state
@@ -1101,42 +1137,6 @@ var /**
1101
1137
  this.index2 = index2;
1102
1138
  };
1103
1139
 
1104
- /**
1105
- * Physics material describes how to handle colliding objects (friction, bounciness).
1106
- */ var LitePhysicsMaterial = /*#__PURE__*/ function() {
1107
- function LitePhysicsMaterial(staticFriction, dynamicFriction, bounciness, frictionCombine, bounceCombine) {}
1108
- var _proto = LitePhysicsMaterial.prototype;
1109
- /**
1110
- * {@inheritDoc IPhysicsMaterial.setBounciness }
1111
- */ _proto.setBounciness = function setBounciness(value) {
1112
- throw "Physics-lite don't support physics material. Use Physics-PhysX instead!";
1113
- };
1114
- /**
1115
- * {@inheritDoc IPhysicsMaterial.setDynamicFriction }
1116
- */ _proto.setDynamicFriction = function setDynamicFriction(value) {
1117
- throw "Physics-lite don't support physics material. Use Physics-PhysX instead!";
1118
- };
1119
- /**
1120
- * {@inheritDoc IPhysicsMaterial.setStaticFriction }
1121
- */ _proto.setStaticFriction = function setStaticFriction(value) {
1122
- throw "Physics-lite don't support physics material. Use Physics-PhysX instead!";
1123
- };
1124
- /**
1125
- * {@inheritDoc IPhysicsMaterial.setBounceCombine }
1126
- */ _proto.setBounceCombine = function setBounceCombine(value) {
1127
- throw "Physics-lite don't support physics material. Use Physics-PhysX instead!";
1128
- };
1129
- /**
1130
- * {@inheritDoc IPhysicsMaterial.setFrictionCombine }
1131
- */ _proto.setFrictionCombine = function setFrictionCombine(value) {
1132
- throw "Physics-lite don't support physics material. Use Physics-PhysX instead!";
1133
- };
1134
- /**
1135
- * {@inheritDoc IPhysicsMaterial.destroy }
1136
- */ _proto.destroy = function destroy() {};
1137
- return LitePhysicsMaterial;
1138
- }();
1139
-
1140
1140
  /**
1141
1141
  * A static collider component that will not move.
1142
1142
  * @remarks Mostly used for object which always stays at the same place and never moves around.
@@ -1162,8 +1162,13 @@ var LitePhysics = /*#__PURE__*/ function() {
1162
1162
  };
1163
1163
  /**
1164
1164
  * {@inheritDoc IPhysics.createPhysicsManager }
1165
- */ _proto.createPhysicsManager = function createPhysicsManager(onContactBegin, onContactEnd, onContactPersist, onTriggerBegin, onTriggerEnd, onTriggerPersist) {
1166
- return new LitePhysicsManager(onContactBegin, onContactEnd, onContactPersist, onTriggerBegin, onTriggerEnd, onTriggerPersist);
1165
+ */ _proto.createPhysicsManager = function createPhysicsManager() {
1166
+ return null;
1167
+ };
1168
+ /**
1169
+ * {@inheritDoc IPhysics.createPhysicsScene }
1170
+ */ _proto.createPhysicsScene = function createPhysicsScene(physicsManager, onContactBegin, onContactEnd, onContactPersist, onTriggerBegin, onTriggerEnd, onTriggerPersist) {
1171
+ return new LitePhysicsScene(onContactBegin, onContactEnd, onContactPersist, onTriggerBegin, onTriggerEnd, onTriggerPersist);
1167
1172
  };
1168
1173
  /**
1169
1174
  * {@inheritDoc IPhysics.createStaticCollider }